battle.c 154 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402
  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include <stdio.h>
  4. #include <stdlib.h>
  5. #include <string.h>
  6. #include <math.h>
  7. #include <limits.h>
  8. #include "battle.h"
  9. #include "../common/timer.h"
  10. #include "../common/nullpo.h"
  11. #include "../common/malloc.h"
  12. #include "../common/showmsg.h"
  13. #include "../common/ers.h"
  14. #include "map.h"
  15. #include "pc.h"
  16. #include "status.h"
  17. #include "skill.h"
  18. #include "mob.h"
  19. #include "itemdb.h"
  20. #include "clif.h"
  21. #include "pet.h"
  22. #include "guild.h"
  23. #include "party.h"
  24. // Recursive master check to prevent custom AIs from messing with each other.
  25. // #define RECURSIVE_MASTER_CHECK
  26. #define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
  27. int attr_fix_table[4][ELE_MAX][ELE_MAX];
  28. struct Battle_Config battle_config;
  29. static struct eri *delay_damage_ers; //For battle delay damage structures.
  30. int battle_getcurrentskill(struct block_list *bl)
  31. { //Returns the current/last skill in use by this bl.
  32. struct unit_data *ud;
  33. if (bl->type == BL_SKILL) {
  34. struct skill_unit * su = (struct skill_unit*)bl;
  35. return su->group?su->group->skill_id:0;
  36. }
  37. ud = unit_bl2ud(bl);
  38. return ud?ud->skillid:0;
  39. }
  40. /*==========================================
  41. * Get random targetting enemy
  42. *------------------------------------------
  43. */
  44. static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
  45. {
  46. struct block_list **bl_list;
  47. struct unit_data *ud;
  48. int target_id;
  49. int *c;
  50. nullpo_retr(0, bl);
  51. nullpo_retr(0, ap);
  52. bl_list = va_arg(ap, struct block_list **);
  53. c = va_arg(ap, int *);
  54. target_id = va_arg(ap, int);
  55. if (bl->id == target_id)
  56. return 0;
  57. if (*c >= 24)
  58. return 0;
  59. ud = unit_bl2ud(bl);
  60. if (!ud) return 0;
  61. if (ud->target == target_id || ud->skilltarget == target_id) {
  62. bl_list[(*c)++] = bl;
  63. return 1;
  64. }
  65. return 0;
  66. }
  67. struct block_list* battle_gettargeted(struct block_list *target)
  68. {
  69. struct block_list *bl_list[24];
  70. int c = 0;
  71. nullpo_retr(NULL, target);
  72. memset(bl_list, 0, sizeof(bl_list));
  73. map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
  74. if (c == 0 || c > 24)
  75. return NULL;
  76. return bl_list[rand()%c];
  77. }
  78. //Returns the id of the current targetted character of the passed bl. [Skotlex]
  79. int battle_gettarget(struct block_list *bl)
  80. {
  81. switch (bl->type)
  82. {
  83. case BL_PC:
  84. return ((struct map_session_data*)bl)->ud.target;
  85. case BL_MOB:
  86. return ((struct mob_data*)bl)->target_id;
  87. case BL_PET:
  88. return ((struct pet_data*)bl)->target_id;
  89. }
  90. return 0;
  91. }
  92. // ƒ_ƒ??[ƒW‚Ì’x‰„
  93. struct delay_damage {
  94. struct block_list *src;
  95. int target;
  96. int damage;
  97. int delay;
  98. unsigned short distance;
  99. unsigned short skill_lv;
  100. unsigned short skill_id;
  101. unsigned short dmg_lv;
  102. unsigned char attack_type;
  103. };
  104. int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
  105. {
  106. struct delay_damage *dat = (struct delay_damage *)data;
  107. struct block_list *target = map_id2bl(dat->target);
  108. if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) &&
  109. target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
  110. {
  111. status_fix_damage(dat->src, target, dat->damage, dat->delay);
  112. if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
  113. {
  114. if (!status_isdead(target))
  115. skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
  116. skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
  117. }
  118. }
  119. ers_free(delay_damage_ers, dat);
  120. return 0;
  121. }
  122. int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay)
  123. {
  124. struct delay_damage *dat;
  125. nullpo_retr(0, src);
  126. nullpo_retr(0, target);
  127. if (!battle_config.delay_battle_damage) {
  128. status_fix_damage(src, target, damage, ddelay);
  129. if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
  130. {
  131. if (!status_isdead(target))
  132. skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
  133. skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
  134. }
  135. return 0;
  136. }
  137. dat = ers_alloc(delay_damage_ers, struct delay_damage);
  138. dat->src = src;
  139. dat->target = target->id;
  140. dat->skill_id = skill_id;
  141. dat->skill_lv = skill_lv;
  142. dat->attack_type = attack_type;
  143. dat->damage = damage;
  144. dat->dmg_lv = dmg_lv;
  145. dat->delay = ddelay;
  146. dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
  147. add_timer(tick, battle_delay_damage_sub, src->id, (int)dat);
  148. return 0;
  149. }
  150. /*==========================================
  151. * Does attribute fix modifiers.
  152. * Added passing of the chars so that the status changes can affect it. [Skotlex]
  153. * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks.
  154. *------------------------------------------
  155. */
  156. int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv)
  157. {
  158. struct status_change *sc=NULL, *tsc=NULL;
  159. int ratio;
  160. if (src) sc = status_get_sc(src);
  161. if (target) tsc = status_get_sc(target);
  162. if (atk_elem < 0 || atk_elem >= ELE_MAX)
  163. atk_elem = rand()%ELE_MAX;
  164. if (def_type < 0 || def_type > ELE_MAX ||
  165. def_lv < 1 || def_lv > 4) {
  166. if (battle_config.error_log)
  167. ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
  168. return damage;
  169. }
  170. ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
  171. if (sc && sc->count)
  172. {
  173. if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == ELE_FIRE)
  174. ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
  175. if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == ELE_WIND)
  176. ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
  177. if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == ELE_WATER)
  178. ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
  179. }
  180. if (tsc && tsc->count)
  181. {
  182. if(tsc->data[SC_ARMOR_ELEMENT].timer!=-1)
  183. {
  184. if (tsc->data[SC_ARMOR_ELEMENT].val1 == atk_elem)
  185. ratio -= tsc->data[SC_ARMOR_ELEMENT].val2;
  186. else
  187. if (tsc->data[SC_ARMOR_ELEMENT].val3 == atk_elem)
  188. ratio -= tsc->data[SC_ARMOR_ELEMENT].val4;
  189. }
  190. }
  191. return damage*ratio/100;
  192. }
  193. /*==========================================
  194. * ƒ_ƒ??[ƒW?Å?IŒvŽZ
  195. *------------------------------------------
  196. */
  197. int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
  198. {
  199. struct map_session_data *sd = NULL;
  200. struct mob_data *md = NULL;
  201. struct status_change *sc;
  202. struct status_change_entry *sci;
  203. nullpo_retr(0, bl);
  204. if (!damage)
  205. return 0;
  206. if (bl->type == BL_MOB) {
  207. md=(struct mob_data *)bl;
  208. } else if (bl->type == BL_PC) {
  209. sd=(struct map_session_data *)bl;
  210. //Special no damage states
  211. if(flag&BF_WEAPON && sd->special_state.no_weapon_damage)
  212. damage -= damage*sd->special_state.no_weapon_damage/100;
  213. if(flag&BF_MAGIC && sd->special_state.no_magic_damage)
  214. damage -= damage*sd->special_state.no_magic_damage/100;
  215. if(!damage) return 0;
  216. }
  217. sc = status_get_sc(bl);
  218. if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
  219. ((flag&BF_WEAPON && skill_num != NPC_GUIDEDATTACK) ||
  220. (flag&BF_MISC && skill_num != PA_PRESSURE)
  221. )){
  222. return 0;
  223. }
  224. if (sc && sc->count) {
  225. //First, sc_*'s that reduce damage to 0.
  226. if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && (skill_num != NPC_GUIDEDATTACK && skill_num != AM_DEMONSTRATION)
  227. ) {
  228. struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
  229. if (group) {
  230. if (--group->val2<=0)
  231. skill_delunitgroup(NULL,group);
  232. return 0;
  233. }
  234. status_change_end(bl,SC_SAFETYWALL,-1);
  235. }
  236. if(sc->data[SC_LANDPROTECTOR].timer!=-1 && flag&BF_MAGIC)
  237. return 0;
  238. if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
  239. rand()%100 < sc->data[SC_AUTOGUARD].val2) {
  240. int delay;
  241. clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1);
  242. // different delay depending on skill level [celest]
  243. if (sc->data[SC_AUTOGUARD].val1 <= 5)
  244. delay = 300;
  245. else if (sc->data[SC_AUTOGUARD].val1 > 5 && sc->data[SC_AUTOGUARD].val1 <= 9)
  246. delay = 200;
  247. else
  248. delay = 100;
  249. unit_set_walkdelay(bl, gettick(), delay, 1);
  250. if(sc->data[SC_SHRINK].timer != -1 && rand()%100<5*sc->data[SC_AUTOGUARD].val1)
  251. skill_blown(bl,src,skill_get_blewcount(CR_SHRINK,1));
  252. return 0;
  253. }
  254. // -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
  255. //
  256. if(sc->data[SC_PARRYING].timer != -1 && flag&BF_WEAPON &&
  257. rand()%100 < sc->data[SC_PARRYING].val2) {
  258. clif_skill_nodamage(bl,bl,LK_PARRYING,sc->data[SC_PARRYING].val1,1);
  259. return 0;
  260. }
  261. if(sc->data[SC_DODGE].timer != -1 && !sc->opt1 &&
  262. (flag&BF_LONG || sc->data[SC_SPURT].timer != -1)
  263. && rand()%100 < 20) {
  264. clif_skill_nodamage(bl,bl,TK_DODGE,1,1);
  265. if (sc->data[SC_COMBO].timer == -1)
  266. sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 0, 0, 2000);
  267. return 0;
  268. }
  269. if(sc->data[SC_HERMODE].timer != -1 && flag&BF_MAGIC)
  270. return 0;
  271. if(sc->data[SC_TATAMIGAESHI].timer != -1 && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG)
  272. return 0;
  273. if(sc->data[SC_KAUPE].timer != -1 &&
  274. rand()%100 < sc->data[SC_KAUPE].val2 &&
  275. (src->type == BL_PC || !skill_num))
  276. { //Kaupe only blocks all skills of players.
  277. clif_skill_nodamage(bl,bl,SL_KAUPE,1,1);
  278. if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.
  279. status_change_end(bl, SC_KAUPE, -1);
  280. return 0;
  281. }
  282. //Now damage increasing effects // not sure for Throw Zeny
  283. if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN && skill_num != NJ_ZENYNAGE){
  284. damage<<=1;
  285. status_change_end( bl,SC_AETERNA,-1 );
  286. }
  287. if(sc->data[SC_SPIDERWEB].timer!=-1) // [Celest]
  288. if ((flag&BF_SKILL && skill_get_pl(skill_num)==ELE_FIRE) ||
  289. (!flag&BF_SKILL && status_get_attack_element(src)==ELE_FIRE)) {
  290. damage<<=1;
  291. status_change_end(bl, SC_SPIDERWEB, -1);
  292. }
  293. //Finally damage reductions....
  294. if(sc->data[SC_ASSUMPTIO].timer != -1){
  295. if(map_flag_vs(bl->m))
  296. damage=damage*2/3; //Receive 66% damage
  297. else
  298. damage>>=1; //Receive 50% damage
  299. }
  300. if(sc->data[SC_DEFENDER].timer != -1 &&
  301. (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
  302. damage=damage*(100-sc->data[SC_DEFENDER].val2)/100;
  303. if(sc->data[SC_FOGWALL].timer != -1) {
  304. if(flag&BF_SKILL) //25% reduction
  305. damage -= 25*damage/100;
  306. else if ((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
  307. damage >>= 2; //75% reduction
  308. }
  309. if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
  310. struct status_data *status = status_get_status_data(bl);
  311. int per = 100*status->sp / status->max_sp;
  312. per /=20; //Uses 20% SP intervals.
  313. //SP Cost: 1% + 0.5% per every 20% SP
  314. if (!status_charge(bl, 0, (10+5*per)*status->max_sp/10000))
  315. status_change_end( bl,SC_ENERGYCOAT,-1 );
  316. //Reduction: 6% + 6% every 20%
  317. damage -= damage * 6 * (1+per) / 100;
  318. }
  319. if(sc->data[SC_REJECTSWORD].timer!=-1 && flag&BF_WEAPON &&
  320. // Fixed the condition check [Aalye]
  321. (src->type!=BL_PC || (
  322. ((TBL_PC *)src)->status.weapon == W_DAGGER ||
  323. ((TBL_PC *)src)->status.weapon == W_1HSWORD ||
  324. ((TBL_PC *)src)->status.weapon == W_2HSWORD
  325. ))
  326. ){
  327. if(rand()%100 < sc->data[SC_REJECTSWORD].val2){
  328. damage = damage*50/100;
  329. status_fix_damage(bl,src,damage,clif_damage(bl,src,gettick(),0,0,damage,0,0,0));
  330. clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc->data[SC_REJECTSWORD].val1,1);
  331. if((--sc->data[SC_REJECTSWORD].val3)<=0)
  332. status_change_end(bl, SC_REJECTSWORD, -1);
  333. }
  334. }
  335. //Finally Kyrie because it may, or not, reduce damage to 0.
  336. if(sc->data[SC_KYRIE].timer!=-1 && damage > 0){
  337. sci=&sc->data[SC_KYRIE];
  338. sci->val2-=damage;
  339. if(flag&BF_WEAPON || skill_num == TF_THROWSTONE){
  340. if(sci->val2>=0)
  341. damage=0;
  342. else
  343. damage=-sci->val2;
  344. }
  345. if((--sci->val3)<=0 || (sci->val2<=0) || skill_num == AL_HOLYLIGHT)
  346. status_change_end(bl, SC_KYRIE, -1);
  347. }
  348. if (!damage) return 0;
  349. }
  350. //SC effects from caster side. Currently none.
  351. /*
  352. sc = status_get_sc(src);
  353. if (sc && sc->count) {
  354. }
  355. */
  356. if (battle_config.pk_mode && sd && damage)
  357. {
  358. if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
  359. if (flag&BF_WEAPON)
  360. damage = damage * battle_config.pk_weapon_damage_rate/100;
  361. if (flag&BF_MAGIC)
  362. damage = damage * battle_config.pk_magic_damage_rate/100;
  363. if (flag&BF_MISC)
  364. damage = damage * battle_config.pk_misc_damage_rate/100;
  365. } else { //Normal attacks get reductions based on range.
  366. if (flag & BF_SHORT)
  367. damage = damage * battle_config.pk_short_damage_rate/100;
  368. if (flag & BF_LONG)
  369. damage = damage * battle_config.pk_long_damage_rate/100;
  370. }
  371. if(!damage) damage = 1;
  372. }
  373. if(battle_config.skill_min_damage && damage > 0 && damage < div_)
  374. {
  375. if ((flag&BF_WEAPON && battle_config.skill_min_damage&1)
  376. || (flag&BF_MAGIC && battle_config.skill_min_damage&2)
  377. || (flag&BF_MISC && battle_config.skill_min_damage&4)
  378. )
  379. damage = div_;
  380. }
  381. if( md && !status_isdead(bl) && src != bl) {
  382. if (damage > 0 )
  383. mobskill_event(md,src,gettick(),flag);
  384. if (skill_num)
  385. mobskill_event(md,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
  386. }
  387. return damage;
  388. }
  389. /*==========================================
  390. * Calculates GVG related damage adjustments.
  391. *------------------------------------------
  392. */
  393. int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
  394. {
  395. struct mob_data *md = NULL;
  396. int class_;
  397. if (!damage) //No reductions to make.
  398. return 0;
  399. class_ = status_get_class(bl);
  400. if (bl->type == BL_MOB)
  401. md=(struct mob_data *)bl;
  402. if(md && md->guardian_data) {
  403. if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
  404. //SKill inmunity.
  405. switch (skill_num) {
  406. case PA_PRESSURE:
  407. case MO_TRIPLEATTACK:
  408. case HW_GRAVITATION:
  409. break;
  410. default:
  411. return 0;
  412. }
  413. if(src->type != BL_MOB) {
  414. struct guild *g=guild_search(status_get_guild_id(src));
  415. if (!g) return 0;
  416. if (class_ == MOBID_EMPERIUM && guild_checkskill(g,GD_APPROVAL) <= 0)
  417. return 0;
  418. if (battle_config.guild_max_castles &&
  419. guild_checkcastles(g)>=battle_config.guild_max_castles)
  420. return 0; // [MouseJstr]
  421. }
  422. }
  423. switch (skill_num) {
  424. //Skills with no damage reduction.
  425. case PA_PRESSURE:
  426. case HW_GRAVITATION:
  427. break;
  428. default:
  429. if (md && md->guardian_data) {
  430. damage -= damage
  431. * (md->guardian_data->castle->defense/100)
  432. * (battle_config.castle_defense_rate/100);
  433. }
  434. if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
  435. if (flag&BF_WEAPON)
  436. damage = damage * battle_config.gvg_weapon_damage_rate/100;
  437. if (flag&BF_MAGIC)
  438. damage = damage * battle_config.gvg_magic_damage_rate/100;
  439. if (flag&BF_MISC)
  440. damage = damage * battle_config.gvg_misc_damage_rate/100;
  441. } else { //Normal attacks get reductions based on range.
  442. if (flag & BF_SHORT)
  443. damage = damage * battle_config.gvg_short_damage_rate/100;
  444. if (flag & BF_LONG)
  445. damage = damage * battle_config.gvg_long_damage_rate/100;
  446. }
  447. if(!damage) damage = 1;
  448. }
  449. return damage;
  450. }
  451. /*==========================================
  452. * HP/SP‹zŽû‚ÌŒvŽZ
  453. *------------------------------------------
  454. */
  455. static int battle_calc_drain(int damage, int rate, int per)
  456. {
  457. int diff = 0;
  458. if (per && rand()%1000 < rate) {
  459. diff = (damage * per) / 100;
  460. if (diff == 0) {
  461. if (per > 0)
  462. diff = 1;
  463. else
  464. diff = -1;
  465. }
  466. }
  467. return diff;
  468. }
  469. /*==========================================
  470. * ?C—ûƒ_ƒ??[ƒW
  471. *------------------------------------------
  472. */
  473. int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type)
  474. {
  475. int damage,skill;
  476. struct status_data *status = status_get_status_data(target);
  477. int weapon;
  478. damage = dmg;
  479. nullpo_retr(0, sd);
  480. if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
  481. (battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
  482. damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
  483. //damage += (skill * 3);
  484. if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
  485. damage += (skill * 4);
  486. if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_HUNTER)
  487. damage += sd->status.str;
  488. }
  489. if(type == 0)
  490. weapon = sd->weapontype1;
  491. else
  492. weapon = sd->weapontype2;
  493. switch(weapon)
  494. {
  495. case W_DAGGER:
  496. case W_1HSWORD:
  497. if((skill = pc_checkskill(sd,SM_SWORD)) > 0)
  498. damage += (skill * 4);
  499. break;
  500. case W_2HSWORD:
  501. if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0)
  502. damage += (skill * 4);
  503. break;
  504. case W_1HSPEAR:
  505. case W_2HSPEAR:
  506. if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
  507. if(!pc_isriding(sd))
  508. damage += (skill * 4);
  509. else
  510. damage += (skill * 5);
  511. }
  512. break;
  513. case W_1HAXE:
  514. case W_2HAXE:
  515. if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
  516. damage += (skill * 3);
  517. break;
  518. case W_MACE:
  519. if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
  520. damage += (skill * 3);
  521. break;
  522. case W_FIST:
  523. case W_KNUCKLE:
  524. if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0)
  525. damage += (skill * 3);
  526. break;
  527. case W_MUSICAL:
  528. if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0)
  529. damage += (skill * 3);
  530. break;
  531. case W_WHIP:
  532. // Dance Lesson Skill Effect(+3 damage for every lvl = +30)
  533. if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0)
  534. damage += (skill * 3);
  535. break;
  536. case W_BOOK:
  537. // Advance Book Skill Effect(+3 damage for every lvl = +30)
  538. if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0)
  539. damage += (skill * 3);
  540. break;
  541. case W_KATAR:
  542. if((skill = pc_checkskill(sd,ASC_KATAR)) > 0)
  543. //Advanced Katar Research by zanetheinsane
  544. damage += damage*(10 +skill * 2)/100;
  545. if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
  546. damage += (skill * 3);
  547. break;
  548. case W_HUUMA: // Added Tobidougu bonus if wearing a Fuuma Shuriken
  549. if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) >0)
  550. damage += (skill * 3);
  551. break;
  552. }
  553. return damage;
  554. }
  555. /*==========================================
  556. * Calculates the standard damage of a normal attack assuming it hits,
  557. * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex]
  558. *------------------------------------------
  559. * Pass damage2 as NULL to not calc it.
  560. * Flag values:
  561. * &1: Critical hit
  562. * &2: Arrow attack
  563. * &4: Skill is Magic Crasher
  564. * &8: Skip target size adjustment (Extremity Fist?)
  565. *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX)
  566. */
  567. static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag)
  568. {
  569. unsigned short atkmin=0, atkmax=0;
  570. short type;
  571. int damage = 0;
  572. if (!sd)
  573. { //Mobs/Pets
  574. if(flag&4)
  575. {
  576. atkmin = status->matk_min;
  577. atkmax = status->matk_max;
  578. } else {
  579. atkmin = wa->atk;
  580. atkmax = wa->atk2;
  581. }
  582. if (atkmin > atkmax)
  583. atkmin = atkmax;
  584. } else { //PCs
  585. atkmax = wa->atk;
  586. if (!(flag&1) || (flag&2))
  587. { //Normal attacks
  588. atkmin = status->dex;
  589. type = (wa == status->lhw)?8:9;
  590. if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]])
  591. atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100;
  592. if (atkmin > atkmax)
  593. atkmin = atkmax;
  594. if(flag&2 && !(flag&16))
  595. { //Bows
  596. atkmin = atkmin*atkmax/100;
  597. if (atkmin > atkmax)
  598. atkmax = atkmin;
  599. }
  600. }
  601. }
  602. if (sc && sc->data[SC_MAXIMIZEPOWER].timer!=-1)
  603. atkmin = atkmax;
  604. //Weapon Damage calculation
  605. if (!(flag&1))
  606. damage = (atkmax>atkmin? rand()%(atkmax-atkmin):0)+atkmin;
  607. else
  608. damage = atkmax;
  609. if (sd)
  610. {
  611. //rodatazone says the range is 0~arrow_atk-1 for non crit
  612. if (flag&2 && sd->arrow_atk)
  613. damage += ((flag&1)?sd->arrow_atk:rand()%sd->arrow_atk);
  614. //SizeFix only for players
  615. if (!(
  616. sd->special_state.no_sizefix ||
  617. (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1) ||
  618. (pc_isriding(sd) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR) && t_size==1) ||
  619. (flag&8)
  620. ))
  621. damage = damage*(sd->right_weapon.atkmods[t_size])/100;
  622. }
  623. //Finally, add baseatk
  624. if(flag&4)
  625. damage += status->matk_min;
  626. else
  627. damage += status->batk;
  628. //rodatazone says that Overrefine bonuses are part of baseatk
  629. if(sd) {
  630. type = (wa == status->lhw)?sd->left_weapon.overrefine:sd->right_weapon.overrefine;
  631. if (type > 0)
  632. damage += rand()%type+1;
  633. }
  634. return damage;
  635. }
  636. /*==========================================
  637. * Consumes ammo for the given skill.
  638. *------------------------------------------
  639. */
  640. void battle_consume_ammo(TBL_PC*sd, int skill, int lv)
  641. {
  642. int qty=1;
  643. if (!battle_config.arrow_decrement)
  644. return;
  645. if (skill)
  646. {
  647. qty = skill_get_ammo_qty(skill, lv);
  648. if (!qty) { //Generic skill that consumes ammo?
  649. qty = skill_get_num(skill, lv);
  650. if (qty < 0) qty *= -1;
  651. else
  652. if (qty == 0) qty = 1;
  653. }
  654. }
  655. if(sd->equip_index[10]>=0) //Qty check should have been done in skill_check_condition
  656. pc_delitem(sd,sd->equip_index[10],qty,0);
  657. }
  658. //For quick div adjustment.
  659. #define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; }
  660. /*==========================================
  661. * battle_calc_weapon_attack (by Skotlex)
  662. *------------------------------------------
  663. */
  664. static struct Damage battle_calc_weapon_attack(
  665. struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
  666. {
  667. unsigned short skillratio = 100; //Skill dmg modifiers.
  668. short skill=0;
  669. short s_ele, s_ele_, t_class;
  670. short i;
  671. struct map_session_data *sd, *tsd;
  672. struct Damage wd;
  673. struct status_change *sc = status_get_sc(src);
  674. struct status_change *tsc = status_get_sc(target);
  675. struct status_data *sstatus = status_get_status_data(src);
  676. struct status_data *tstatus = status_get_status_data(target);
  677. struct {
  678. unsigned hit : 1; //the attack Hit? (not a miss)
  679. unsigned cri : 1; //Critical hit
  680. unsigned idef : 1; //Ignore defense
  681. unsigned idef2 : 1; //Ignore defense (left weapon)
  682. unsigned pdef : 2; //Pierces defense (Investigate/Ice Pick)
  683. unsigned pdef2 : 2; //1: Use def+def2/100, 2: Use def+def2/50
  684. unsigned infdef : 1; //Infinite defense (plants)
  685. unsigned arrow : 1; //Attack is arrow-based
  686. unsigned rh : 1; //Attack considers right hand (wd.damage)
  687. unsigned lh : 1; //Attack considers left hand (wd.damage2)
  688. unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
  689. unsigned cardfix : 1;
  690. } flag;
  691. memset(&wd,0,sizeof(wd));
  692. memset(&flag,0,sizeof(flag));
  693. if(src==NULL || target==NULL)
  694. {
  695. nullpo_info(NLP_MARK);
  696. return wd;
  697. }
  698. //Initial flag
  699. flag.rh=1;
  700. flag.weapon=1;
  701. flag.cardfix=1;
  702. flag.infdef=(tstatus->mode&MD_PLANT?1:0);
  703. //Initial Values
  704. wd.type=0; //Normal attack
  705. wd.div_=skill_num?skill_get_num(skill_num,skill_lv):1;
  706. wd.amotion=(skill_num && skill_get_inf(skill_num)&INF_GROUND_SKILL)?0:sstatus->amotion; //Amotion should be 0 for ground skills.
  707. if(skill_num == KN_AUTOCOUNTER)
  708. wd.amotion >>= 1;
  709. wd.dmotion=tstatus->dmotion;
  710. wd.blewcount=skill_get_blewcount(skill_num,skill_lv);
  711. wd.flag=BF_SHORT|BF_WEAPON|BF_NORMAL; //Initial Flag
  712. wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
  713. if (sc && !sc->count)
  714. sc = NULL; //Skip checking as there are no status changes active.
  715. if (tsc && !tsc->count)
  716. tsc = NULL; //Skip checking as there are no status changes active.
  717. BL_CAST(BL_PC, src, sd);
  718. BL_CAST(BL_PC, target, tsd);
  719. if(sd) {
  720. if (sd->skillblown[0].id != 0)
  721. { //Apply the bonus blewcount. [Skotlex]
  722. for (i = 0; i < 5 && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
  723. if (i < 5 && sd->skillblown[i].id == skill_num)
  724. wd.blewcount += sd->skillblown[i].val;
  725. }
  726. }
  727. //Set miscellaneous data that needs be filled regardless of hit/miss
  728. if(
  729. (sd && sd->state.arrow_atk) ||
  730. (!sd && ((skill_num && skill_get_ammotype(skill_num)) || status_get_range(src)>3))
  731. ) {
  732. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  733. flag.arrow = 1;
  734. }
  735. if(skill_num){
  736. wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL;
  737. switch(skill_num)
  738. {
  739. case MO_FINGEROFFENSIVE:
  740. if(sd) {
  741. if (battle_config.finger_offensive_type)
  742. wd.div_ = 1;
  743. else
  744. wd.div_ = sd->spiritball_old;
  745. }
  746. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  747. break;
  748. case GS_MAGICALBULLET:
  749. case HT_PHANTASMIC:
  750. //Since these do not consume ammo, they need to be explicitly set as arrow attacks.
  751. flag.arrow = 1;
  752. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  753. break;
  754. case CR_SHIELDBOOMERANG:
  755. case PA_SHIELDCHAIN:
  756. flag.weapon = 0;
  757. case AS_GRIMTOOTH:
  758. case KN_SPEARBOOMERANG:
  759. case NPC_RANGEATTACK:
  760. case LK_SPIRALPIERCE:
  761. case ASC_BREAKER:
  762. case AM_ACIDTERROR:
  763. case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex]
  764. case CR_GRANDCROSS:
  765. case NPC_GRANDDARKNESS:
  766. case NJ_TATAMIGAESHI:
  767. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  768. break;
  769. case KN_PIERCE:
  770. wd.div_= (wd.div_>0?tstatus->size+1:-(tstatus->size+1));
  771. break;
  772. case TF_DOUBLE: //For NPC used skill.
  773. wd.type = 0x08;
  774. break;
  775. case KN_SPEARSTAB:
  776. case KN_BOWLINGBASH:
  777. case MO_BALKYOUNG:
  778. case TK_TURNKICK:
  779. wd.blewcount=0;
  780. break;
  781. case CR_SHIELDCHARGE:
  782. // flag.weapon = 0;
  783. case NPC_PIERCINGATT:
  784. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
  785. break;
  786. case KN_AUTOCOUNTER:
  787. wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
  788. break;
  789. }
  790. }
  791. if (skill_num && battle_config.skillrange_by_distance &&
  792. (src->type&battle_config.skillrange_by_distance)
  793. ) { //Skill range based on distance between src/target [Skotlex]
  794. if (check_distance_bl(src, target, 3))
  795. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
  796. else
  797. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  798. }
  799. if(is_boss(target)) //Bosses can't be knocked-back
  800. wd.blewcount = 0;
  801. /* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex]
  802. //Check for counter
  803. if(!skill_num)
  804. {
  805. if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1)
  806. //If it got here and you had autocounter active, then the direction/range does not matches: critical
  807. flag.cri = 1;
  808. } //End counter-check
  809. */
  810. if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2)
  811. { //Check for Lucky Dodge
  812. wd.type=0x0b;
  813. wd.dmg_lv=ATK_LUCKY;
  814. if (wd.div_ < 0) wd.div_*=-1;
  815. return wd;
  816. }
  817. t_class = status_get_class(target);
  818. s_ele = s_ele_ = skill_get_pl(skill_num);
  819. if (!skill_num || s_ele == -1) { //Take weapon's element
  820. s_ele = sstatus->rhw.ele;
  821. s_ele_ = sstatus->lhw?sstatus->lhw->ele:0;
  822. if (flag.arrow && sd && sd->arrow_ele)
  823. s_ele = sd->arrow_ele;
  824. } else if (s_ele == -2) { //Use enchantment's element
  825. s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
  826. }
  827. if (skill_num == GS_GROUNDDRIFT)
  828. s_ele = s_ele_ = wflag; //element comes in flag.
  829. if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
  830. {
  831. flag.rh=0;
  832. flag.lh=1;
  833. }
  834. if (sstatus->lhw && sstatus->lhw->atk)
  835. flag.lh=1;
  836. if (skill_num == ASC_BREAKER)
  837. { //Soul Breaker disregards dual-wielding.
  838. flag.rh = 1; flag.lh = 0;
  839. }
  840. //Check for critical
  841. if(!flag.cri && sstatus->cri &&
  842. (!skill_num ||
  843. skill_num == KN_AUTOCOUNTER ||
  844. skill_num == SN_SHARPSHOOTING ||
  845. skill_num == NJ_KIRIKAGE))
  846. {
  847. short cri = sstatus->cri;
  848. if (sd)
  849. {
  850. cri+= sd->critaddrace[tstatus->race];
  851. if(flag.arrow)
  852. cri += sd->arrow_cri;
  853. if(sd->status.weapon == W_KATAR)
  854. cri <<=1;
  855. }
  856. //The official equation is *2, but that only applies when sd's do critical.
  857. //Therefore, we use the old value 3 on cases when an sd gets attacked by a mob
  858. cri -= tstatus->luk*(!sd&&tsd?3:2);
  859. if(tsc)
  860. {
  861. if (tsc->data[SC_SLEEP].timer!=-1 )
  862. cri <<=1;
  863. if(tsc->data[SC_JOINTBEAT].timer != -1 &&
  864. tsc->data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
  865. flag.cri=1;
  866. }
  867. switch (skill_num)
  868. {
  869. case KN_AUTOCOUNTER:
  870. if(battle_config.auto_counter_type &&
  871. (battle_config.auto_counter_type&src->type))
  872. flag.cri = 1;
  873. else
  874. cri <<= 1;
  875. break;
  876. case SN_SHARPSHOOTING:
  877. cri += 200;
  878. break;
  879. case NJ_KIRIKAGE:
  880. cri += 250 + 50*skill_lv;
  881. break;
  882. }
  883. if(tsd && tsd->critical_def)
  884. cri = cri*(100-tsd->critical_def)/100;
  885. if (rand()%1000 < cri)
  886. flag.cri= 1;
  887. }
  888. if (flag.cri)
  889. {
  890. wd.type = 0x0a;
  891. flag.idef = flag.idef2 = flag.hit = 1;
  892. } else { //Check for Perfect Hit
  893. if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit)
  894. flag.hit = 1;
  895. if (sc && sc->data[SC_FUSION].timer != -1) {
  896. flag.hit = 1; //SG_FUSION always hit [Komurka]
  897. flag.idef = flag.idef2 = 1; //def ignore [Komurka]
  898. }
  899. if (skill_num && !flag.hit)
  900. switch(skill_num)
  901. {
  902. case AS_SPLASHER: //Reports say it always hits?
  903. if (wflag) //Only if you were the one exploding.
  904. break;
  905. case NPC_GUIDEDATTACK:
  906. case RG_BACKSTAP:
  907. case HT_FREEZINGTRAP:
  908. case AM_ACIDTERROR:
  909. case MO_INVESTIGATE:
  910. case MO_EXTREMITYFIST:
  911. case CR_GRANDCROSS:
  912. case NPC_GRANDDARKNESS:
  913. case PA_SACRIFICE:
  914. case TK_COUNTER:
  915. case SG_SUN_WARM:
  916. case SG_MOON_WARM:
  917. case SG_STAR_WARM:
  918. case NPC_BLOODDRAIN:
  919. case NPC_ENERGYDRAIN:
  920. case NPC_MENTALBREAKER:
  921. case GS_GROUNDDRIFT:
  922. case NJ_TATAMIGAESHI:
  923. case NJ_ISSEN:
  924. case HVAN_EXPLOSION: //[orn]
  925. flag.hit = 1;
  926. break;
  927. case CR_SHIELDBOOMERANG:
  928. if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
  929. flag.hit = 1;
  930. break;
  931. }
  932. if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT)
  933. flag.hit = 1;
  934. }
  935. if (!flag.hit)
  936. { //Hit/Flee calculation
  937. short
  938. flee = tstatus->flee,
  939. hitrate=80; //Default hitrate
  940. if(battle_config.agi_penalty_type &&
  941. battle_config.agi_penalty_target&target->type)
  942. {
  943. unsigned char target_count; //256 max targets should be a sane max
  944. target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
  945. if(target_count >= battle_config.agi_penalty_count)
  946. {
  947. if (battle_config.agi_penalty_type == 1)
  948. flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
  949. else //asume type 2: absolute reduction
  950. flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
  951. if(flee < 1) flee = 1;
  952. }
  953. }
  954. hitrate+= sstatus->hit - flee;
  955. if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks.
  956. tsc && tsc->data[SC_FOGWALL].timer!=-1)
  957. hitrate-=50;
  958. if(sd && flag.arrow)
  959. hitrate += sd->arrow_hit;
  960. if(skill_num)
  961. switch(skill_num)
  962. { //Hit skill modifiers
  963. case SM_BASH:
  964. hitrate += 5*skill_lv;
  965. break;
  966. case SM_MAGNUM:
  967. hitrate += 10*skill_lv;
  968. break;
  969. case KN_AUTOCOUNTER:
  970. hitrate += 20;
  971. break;
  972. case KN_PIERCE:
  973. hitrate += hitrate*(5*skill_lv)/100;
  974. break;
  975. case PA_SHIELDCHAIN:
  976. hitrate += 20;
  977. break;
  978. case AS_SONICBLOW:
  979. if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
  980. hitrate += 50;
  981. break;
  982. }
  983. // Weaponry Research hidden bonus
  984. if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
  985. hitrate += hitrate*(2*skill)/100;
  986. if (hitrate > battle_config.max_hitrate)
  987. hitrate = battle_config.max_hitrate;
  988. else if (hitrate < battle_config.min_hitrate)
  989. hitrate = battle_config.min_hitrate;
  990. if(rand()%100 >= hitrate)
  991. wd.dmg_lv = ATK_FLEE;
  992. else
  993. flag.hit =1;
  994. } //End hit/miss calculation
  995. if (flag.hit && !flag.infdef) //No need to do the math for plants
  996. { //Hitting attack
  997. //Assuming that 99% of the cases we will not need to check for the flag.rh... we don't.
  998. //ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
  999. #define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; }
  1000. #define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; }
  1001. //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
  1002. #define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; }
  1003. #define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; }
  1004. //Adds an absolute value to damage. 100 = +100 damage
  1005. #define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; }
  1006. #define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; }
  1007. switch (skill_num)
  1008. { //Calc base damage according to skill
  1009. case PA_SACRIFICE:
  1010. skill = sstatus->max_hp* 9/100;
  1011. status_zap(src, skill, 0);//Damage to self is always 9%
  1012. clif_damage(src,src, gettick(), 0, 0, skill, 0 , 0, 0);
  1013. wd.damage = skill;
  1014. wd.damage2 = 0;
  1015. if (sc && sc->data[SC_SACRIFICE].timer != -1)
  1016. {
  1017. if (--sc->data[SC_SACRIFICE].val2 <= 0)
  1018. status_change_end(src, SC_SACRIFICE,-1);
  1019. }
  1020. break;
  1021. case LK_SPIRALPIERCE:
  1022. if (sd) {
  1023. short index = sd->equip_index[9];
  1024. if (index >= 0 &&
  1025. sd->inventory_data[index] &&
  1026. sd->inventory_data[index]->type == 4)
  1027. wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight
  1028. ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only.
  1029. index = sstatus->str/10;
  1030. index = index*index;
  1031. ATK_ADD(index); //Add str bonus.
  1032. switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection?
  1033. case 0: //Small: 125%
  1034. ATK_RATE(125);
  1035. break;
  1036. //case 1: //Medium: 100%
  1037. case 2: //Large: 75%
  1038. ATK_RATE(75);
  1039. break;
  1040. }
  1041. break;
  1042. }
  1043. case CR_SHIELDBOOMERANG:
  1044. case PA_SHIELDCHAIN:
  1045. if (sd) {
  1046. short index = sd->equip_index[8];
  1047. wd.damage = sstatus->batk;
  1048. if (flag.lh) wd.damage2 = wd.damage;
  1049. if (index >= 0 &&
  1050. sd->inventory_data[index] &&
  1051. sd->inventory_data[index]->type == 5)
  1052. ATK_ADD(sd->inventory_data[index]->weight/10);
  1053. break;
  1054. }
  1055. case HFLI_SBR44: //[orn]
  1056. if(src->type == BL_HOMUNCULUS){
  1057. TBL_HOMUNCULUS *hd = (TBL_HOMUNCULUS*)src;
  1058. wd.damage = hd->master->homunculus.intimacy ;
  1059. wd.damage2 = hd->master->homunculus.intimacy ;
  1060. hd->master->homunculus.intimacy = 200;
  1061. clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
  1062. }
  1063. break;
  1064. default:
  1065. {
  1066. i = (flag.cri?1:0)|(flag.arrow?2:0)|(skill_num == HW_MAGICCRASHER?4:0)|(skill_num == MO_EXTREMITYFIST?8:0);
  1067. if ( flag.arrow && sd->status.weapon != W_BOW && sd->status.weapon != W_REVOLVER && sd->status.weapon != W_SHOTGUN
  1068. && sd->status.weapon != W_GATLING && sd->status.weapon != W_GRENADE ) i |= 16; // for ex. shuriken must not be influenced by DEX
  1069. wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i);
  1070. if (sstatus->lhw)
  1071. wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i);
  1072. // Added split damage for Huuma
  1073. if (skill_num == NJ_HUUMA) // Divide ATK in case of multiple targets skill
  1074. {
  1075. if(wflag>0)
  1076. wd.damage/= wflag;
  1077. else if(battle_config.error_log)
  1078. ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n");
  1079. }
  1080. //Add any bonuses that modify the base baseatk+watk (pre-skills)
  1081. if(sd)
  1082. {
  1083. if (sd->status.weapon < MAX_WEAPON_TYPE && (sd->atk_rate != 100 || sd->weapon_atk_rate[sd->status.weapon] != 0))
  1084. ATK_RATE(sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]);
  1085. if(flag.cri && sd->crit_atk_rate)
  1086. ATK_ADDRATE(sd->crit_atk_rate);
  1087. if(sd->status.party_id && (skill=pc_checkskill(sd,TK_POWER)) > 0){
  1088. i = party_foreachsamemap(party_sub_count, sd, 0);
  1089. ATK_ADDRATE(2*skill*i);
  1090. }
  1091. }
  1092. break;
  1093. } //End default case
  1094. } //End switch(skill_num)
  1095. //Skill damage modifiers that stack linearly
  1096. if(sc && skill_num != PA_SACRIFICE)
  1097. {
  1098. if(sc->data[SC_OVERTHRUST].timer != -1)
  1099. skillratio += 5*sc->data[SC_OVERTHRUST].val1;
  1100. if(sc->data[SC_MAXOVERTHRUST].timer != -1)
  1101. skillratio += 20*sc->data[SC_MAXOVERTHRUST].val1;
  1102. if(sc->data[SC_BERSERK].timer != -1)
  1103. skillratio += 100;
  1104. }
  1105. if (!skill_num)
  1106. {
  1107. // Random chance to deal multiplied damage - Consider it as part of skill-based-damage
  1108. if(sd &&
  1109. sd->random_attack_increase_add > 0 &&
  1110. sd->random_attack_increase_per &&
  1111. rand()%100 < sd->random_attack_increase_per
  1112. )
  1113. skillratio += sd->random_attack_increase_add;
  1114. ATK_RATE(skillratio);
  1115. } else { //Skills
  1116. switch( skill_num )
  1117. {
  1118. case SM_BASH:
  1119. skillratio += 30*skill_lv;
  1120. break;
  1121. case SM_MAGNUM:
  1122. skillratio += 20*skill_lv;
  1123. break;
  1124. case MC_MAMMONITE:
  1125. skillratio += 50*skill_lv;
  1126. break;
  1127. case HT_POWER: //FIXME: How exactly is the STR based damage supposed to be done? [Skotlex]
  1128. skillratio += 5*sstatus->str;
  1129. break;
  1130. case AC_DOUBLE:
  1131. skillratio += 10*(skill_lv-1);
  1132. break;
  1133. case AC_SHOWER:
  1134. skillratio += 5*skill_lv-25;
  1135. break;
  1136. case AC_CHARGEARROW:
  1137. skillratio += 50;
  1138. break;
  1139. case HT_FREEZINGTRAP:
  1140. skillratio += -50+10*skill_lv;
  1141. break;
  1142. case KN_PIERCE:
  1143. skillratio += 10*skill_lv;
  1144. break;
  1145. case KN_SPEARSTAB:
  1146. skillratio += 15*skill_lv;
  1147. break;
  1148. case KN_SPEARBOOMERANG:
  1149. skillratio += 50*skill_lv;
  1150. break;
  1151. case KN_BRANDISHSPEAR:
  1152. {
  1153. int ratio = 100+20*skill_lv;
  1154. skillratio += ratio-100;
  1155. if(skill_lv>3 && wflag==1) skillratio += ratio/2;
  1156. if(skill_lv>6 && wflag==1) skillratio += ratio/4;
  1157. if(skill_lv>9 && wflag==1) skillratio += ratio/8;
  1158. if(skill_lv>6 && wflag==2) skillratio += ratio/2;
  1159. if(skill_lv>9 && wflag==2) skillratio += ratio/4;
  1160. if(skill_lv>9 && wflag==3) skillratio += ratio/2;
  1161. break;
  1162. }
  1163. case KN_BOWLINGBASH:
  1164. //When mflag, this is a no-splash attack, damage gets a bonus of 100% at lv 10.
  1165. skillratio+= (wflag?50:40)*skill_lv;
  1166. break;
  1167. case KN_AUTOCOUNTER:
  1168. case LK_SPIRALPIERCE:
  1169. case NPC_CRITICALSLASH:
  1170. flag.idef= flag.idef2= 1;
  1171. break;
  1172. case AS_GRIMTOOTH:
  1173. skillratio += 20*skill_lv;
  1174. break;
  1175. case AS_POISONREACT:
  1176. skillratio += 30*skill_lv;
  1177. break;
  1178. case AS_SONICBLOW:
  1179. skillratio += -50+5*skill_lv;
  1180. break;
  1181. case TF_SPRINKLESAND:
  1182. skillratio += 30;
  1183. break;
  1184. case MC_CARTREVOLUTION:
  1185. skillratio += 50;
  1186. if(sd && sd->cart_max_weight > 0 && sd->cart_weight > 0)
  1187. skillratio += 100*sd->cart_weight/sd->cart_max_weight; // +1% every 1% weight
  1188. else if (!sd)
  1189. skillratio += 150; //Max damage for non players.
  1190. break;
  1191. case NPC_RANDOMATTACK:
  1192. skillratio += rand()%150-50;
  1193. break;
  1194. case NPC_WATERATTACK:
  1195. case NPC_GROUNDATTACK:
  1196. case NPC_FIREATTACK:
  1197. case NPC_WINDATTACK:
  1198. case NPC_POISONATTACK:
  1199. case NPC_HOLYATTACK:
  1200. case NPC_DARKNESSATTACK:
  1201. case NPC_UNDEADATTACK:
  1202. case NPC_TELEKINESISATTACK:
  1203. skillratio += 25*skill_lv;
  1204. break;
  1205. case RG_BACKSTAP:
  1206. if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty)
  1207. skillratio += (200+40*skill_lv)/2;
  1208. else
  1209. skillratio += 200+40*skill_lv;
  1210. break;
  1211. case RG_RAID:
  1212. skillratio += 40*skill_lv;
  1213. break;
  1214. case RG_INTIMIDATE:
  1215. skillratio += 30*skill_lv;
  1216. break;
  1217. case CR_SHIELDCHARGE:
  1218. skillratio += 20*skill_lv;
  1219. break;
  1220. case CR_SHIELDBOOMERANG:
  1221. skillratio += 30*skill_lv;
  1222. break;
  1223. case NPC_DARKCROSS:
  1224. case CR_HOLYCROSS:
  1225. skillratio += 35*skill_lv;
  1226. break;
  1227. case CR_GRANDCROSS:
  1228. case NPC_GRANDDARKNESS:
  1229. flag.cardfix = 0;
  1230. break;
  1231. case AM_DEMONSTRATION:
  1232. skillratio += 20*skill_lv;
  1233. flag.cardfix = 0;
  1234. break;
  1235. case AM_ACIDTERROR:
  1236. skillratio += 40*skill_lv;
  1237. flag.cardfix = 0;
  1238. break;
  1239. case MO_FINGEROFFENSIVE:
  1240. skillratio+= 50 * skill_lv;
  1241. break;
  1242. case MO_INVESTIGATE:
  1243. skillratio += 75*skill_lv;
  1244. flag.pdef = flag.pdef2 = 2;
  1245. break;
  1246. case MO_EXTREMITYFIST:
  1247. { //Overflow check. [Skotlex]
  1248. unsigned int ratio = skillratio + 100*(8 + sstatus->sp/10);
  1249. //You'd need something like 6K SP to reach this max, so should be fine for most purposes.
  1250. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
  1251. skillratio = (unsigned short)ratio;
  1252. status_zap(src, 0, sstatus->sp);
  1253. flag.idef= flag.idef2= 1;
  1254. }
  1255. break;
  1256. case MO_TRIPLEATTACK:
  1257. skillratio += 20*skill_lv;
  1258. break;
  1259. case MO_CHAINCOMBO:
  1260. skillratio += 50+50*skill_lv;
  1261. break;
  1262. case MO_COMBOFINISH:
  1263. skillratio += 140+60*skill_lv;
  1264. break;
  1265. case BA_MUSICALSTRIKE:
  1266. case DC_THROWARROW:
  1267. skillratio += 50*skill_lv;
  1268. break;
  1269. case CH_TIGERFIST:
  1270. skillratio += 100*skill_lv-60;
  1271. break;
  1272. case CH_CHAINCRUSH:
  1273. skillratio += 300+100*skill_lv;
  1274. break;
  1275. case CH_PALMSTRIKE:
  1276. skillratio += 100+100*skill_lv;
  1277. break;
  1278. case LK_HEADCRUSH:
  1279. skillratio += 40*skill_lv;
  1280. break;
  1281. case LK_JOINTBEAT:
  1282. skillratio += 10*skill_lv-50;
  1283. break;
  1284. case ASC_METEORASSAULT:
  1285. skillratio += 40*skill_lv-60;
  1286. flag.cardfix = 0;
  1287. break;
  1288. case SN_SHARPSHOOTING:
  1289. skillratio += 50*skill_lv;
  1290. break;
  1291. case CG_ARROWVULCAN:
  1292. skillratio += 100+100*skill_lv;
  1293. break;
  1294. case AS_SPLASHER:
  1295. i = 400+50*skill_lv;
  1296. if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT);
  1297. if (wflag) i/=2; //Splash damage is half.
  1298. skillratio += i;
  1299. flag.cardfix = 0;
  1300. break;
  1301. case ASC_BREAKER:
  1302. skillratio += 100*skill_lv-100;
  1303. flag.cardfix = 0;
  1304. break;
  1305. case PA_SACRIFICE:
  1306. //40% less effective on siege maps. [Skotlex]
  1307. skillratio += 10*skill_lv-10;
  1308. flag.idef = flag.idef2 = 1;
  1309. break;
  1310. case PA_SHIELDCHAIN:
  1311. skillratio += 30*skill_lv;
  1312. break;
  1313. case WS_CARTTERMINATION:
  1314. i = 10 * (16 - skill_lv);
  1315. if (i < 1) i = 1;
  1316. //Preserve damage ratio when max cart weight is changed.
  1317. if(sd && sd->cart_weight && sd->cart_max_weight)
  1318. skillratio += sd->cart_weight/i * 80000/sd->cart_max_weight - 100;
  1319. // skillratio += sd->cart_weight/i - 100;
  1320. else if (!sd)
  1321. skillratio += 80000 / i - 100;
  1322. flag.cardfix = 0;
  1323. break;
  1324. case TK_DOWNKICK:
  1325. skillratio += 60 + 20*skill_lv;
  1326. break;
  1327. case TK_STORMKICK:
  1328. skillratio += 60 + 20*skill_lv;
  1329. break;
  1330. case TK_TURNKICK:
  1331. skillratio += 90 + 30*skill_lv;
  1332. break;
  1333. case TK_COUNTER:
  1334. skillratio += 90 + 30*skill_lv;
  1335. break;
  1336. case TK_JUMPKICK:
  1337. skillratio += -70 + 10*skill_lv;
  1338. if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill_num)
  1339. skillratio += 10*status_get_lv(src)/3;
  1340. break;
  1341. case GS_BULLSEYE:
  1342. skillratio += 400;
  1343. break;
  1344. case GS_TRACKING:
  1345. skillratio += 60*skill_lv;
  1346. if (skill_lv == 2) skillratio += 20;
  1347. if (skill_lv == 3) skillratio += 80;
  1348. if (skill_lv >= 4) skillratio += 60*(skill_lv-3);
  1349. if (skill_lv == 10) skillratio += 80;
  1350. break;
  1351. case GS_PIERCINGSHOT:
  1352. skillratio += 20*skill_lv;
  1353. break;
  1354. case GS_RAPIDSHOWER:
  1355. skillratio += 10*skill_lv;
  1356. break;
  1357. case GS_DESPERADO:
  1358. skillratio += 50*skill_lv - 50;
  1359. break;
  1360. case GS_DUST:
  1361. skillratio += 50*skill_lv;
  1362. break;
  1363. case GS_FULLBUSTER:
  1364. skillratio += 200 + 100*skill_lv;
  1365. break;
  1366. case GS_SPREADATTACK:
  1367. skillratio += 20*skill_lv-20;
  1368. break;
  1369. case NJ_HUUMA:
  1370. skillratio += 50 + 150*skill_lv;
  1371. break;
  1372. case NJ_TATAMIGAESHI:
  1373. skillratio += 10*skill_lv;
  1374. break;
  1375. case NJ_KASUMIKIRI:
  1376. skillratio += 10*skill_lv;
  1377. break;
  1378. case NJ_KIRIKAGE:
  1379. skillratio += 100*skill_lv-100;
  1380. break;
  1381. case KN_CHARGEATK:
  1382. skillratio += wflag*15; //FIXME: How much is the actual bonus? [Skotlex]
  1383. break;
  1384. case HT_PHANTASMIC:
  1385. skillratio += 50;
  1386. break;
  1387. case MO_BALKYOUNG:
  1388. skillratio += 200;
  1389. break;
  1390. case HFLI_MOON: //[orn]
  1391. skillratio += 10+110*skill_lv;
  1392. break;
  1393. case HFLI_SBR44: //[orn]
  1394. skillratio += 100 * skill_lv ;
  1395. }
  1396. ATK_RATE(skillratio);
  1397. //Constant/misc additions from skills
  1398. switch (skill_num) {
  1399. case MO_EXTREMITYFIST:
  1400. ATK_ADD(250 + 150*skill_lv);
  1401. break;
  1402. case GS_GROUNDDRIFT:
  1403. ATK_ADD(50*skill_lv);
  1404. break;
  1405. case TK_DOWNKICK:
  1406. case TK_STORMKICK:
  1407. case TK_TURNKICK:
  1408. case TK_COUNTER:
  1409. case TK_JUMPKICK:
  1410. //TK_RUN kick damage bonus.
  1411. if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST)
  1412. ATK_ADD(10*pc_checkskill(sd, TK_RUN));
  1413. break;
  1414. case GS_MAGICALBULLET:
  1415. if(sstatus->matk_max>sstatus->matk_min) {
  1416. ATK_ADD(sstatus->matk_min+rand()%(sstatus->matk_max-sstatus->matk_min));
  1417. } else {
  1418. ATK_ADD(sstatus->matk_min);
  1419. }
  1420. break;
  1421. }
  1422. }
  1423. //Div fix.
  1424. damage_div_fix(wd.damage, wd.div_);
  1425. //Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
  1426. skillratio = 100;
  1427. //Skill damage modifiers that affect linearly stacked damage.
  1428. if (sc && skill_num != PA_SACRIFICE) {
  1429. if(sc->data[SC_TRUESIGHT].timer != -1)
  1430. skillratio += 2*sc->data[SC_TRUESIGHT].val1;
  1431. // It is still not quite decided whether it works on bosses or not...
  1432. if(sc->data[SC_EDP].timer != -1 /*&& !(t_mode&MD_BOSS)*/ && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT)
  1433. skillratio += 150 +50*sc->data[SC_EDP].val1;
  1434. }
  1435. switch (skill_num) {
  1436. case AS_SONICBLOW:
  1437. if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ASSASIN)
  1438. skillratio += (map_flag_gvg(src->m))?25:100; //+25% dmg on woe/+100% dmg on nonwoe
  1439. if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
  1440. skillratio += 10;
  1441. break;
  1442. case CR_SHIELDBOOMERANG:
  1443. if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
  1444. skillratio += 100;
  1445. break;
  1446. }
  1447. if (sd && sd->skillatk[0].id != 0)
  1448. {
  1449. for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
  1450. if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
  1451. //May seem wrong as it also applies on top of other modifiers, but adding, say, 10%
  1452. //to 800% dmg -> 810% would make the bonus a little lame. [Skotlex]
  1453. skillratio += sd->skillatk[i].val;
  1454. }
  1455. if (skillratio != 100)
  1456. ATK_RATE(skillratio);
  1457. if(sd)
  1458. {
  1459. if (skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE
  1460. && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS
  1461. && !flag.cri)
  1462. { //Elemental/Racial adjustments
  1463. if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
  1464. sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) ||
  1465. sd->right_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
  1466. )
  1467. flag.pdef = 1;
  1468. if(sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
  1469. sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) ||
  1470. sd->left_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
  1471. ) { //Pass effect onto right hand if configured so. [Skotlex]
  1472. if (battle_config.left_cardfix_to_right && flag.rh)
  1473. flag.pdef = 1;
  1474. else
  1475. flag.pdef2 = 1;
  1476. }
  1477. }
  1478. if (skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS)
  1479. { //Ignore Defense?
  1480. if (!flag.idef && (
  1481. (target->type == BL_MOB && sd->right_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
  1482. sd->right_weapon.ignore_def_ele & (1<<tstatus->def_ele) ||
  1483. sd->right_weapon.ignore_def_race & (1<<tstatus->race) ||
  1484. sd->right_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
  1485. ))
  1486. flag.idef = 1;
  1487. if (!flag.idef2 && (
  1488. (target->type == BL_MOB && sd->left_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
  1489. sd->left_weapon.ignore_def_ele & (1<<tstatus->def_ele) ||
  1490. sd->left_weapon.ignore_def_race & (1<<tstatus->race) ||
  1491. sd->left_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
  1492. )) {
  1493. if(battle_config.left_cardfix_to_right && flag.rh) //Move effect to right hand. [Skotlex]
  1494. flag.idef = 1;
  1495. else
  1496. flag.idef2 = 1;
  1497. }
  1498. }
  1499. }
  1500. if (!flag.idef || !flag.idef2)
  1501. { //Defense reduction
  1502. short vit_def;
  1503. signed char def1 = (signed char)status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
  1504. short def2 = (short)tstatus->def2;
  1505. if(battle_config.vit_penalty_type &&
  1506. battle_config.vit_penalty_target&target->type)
  1507. {
  1508. unsigned char target_count; //256 max targets should be a sane max
  1509. target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
  1510. if(target_count >= battle_config.vit_penalty_count) {
  1511. if(battle_config.vit_penalty_type == 1) {
  1512. def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
  1513. def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
  1514. } else { //Assume type 2
  1515. def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
  1516. def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
  1517. }
  1518. }
  1519. if(def1 < 0 || skill_num == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex]
  1520. if(def2 < 1) def2 = 1;
  1521. }
  1522. //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
  1523. if (tsd) //Sd vit-eq
  1524. { //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))
  1525. vit_def = def2*(def2-15)/150;
  1526. vit_def = def2/2 + (vit_def>0?rand()%vit_def:0);
  1527. if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) &&
  1528. (skill=pc_checkskill(tsd,AL_DP)) >0)
  1529. vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
  1530. } else { //Mob-Pet vit-eq
  1531. //VIT + rnd(0,[VIT/20]^2-1)
  1532. vit_def = (def2/20)*(def2/20);
  1533. vit_def = def2 + (vit_def>0?rand()%vit_def:0);
  1534. }
  1535. if (battle_config.weapon_defense_type) {
  1536. vit_def += def1*battle_config.weapon_defense_type;
  1537. def1 = 0;
  1538. }
  1539. if (def1 > 100) def1 = 100;
  1540. ATK_RATE2(
  1541. flag.idef ?100:
  1542. (flag.pdef ?flag.pdef *(def1 + vit_def):
  1543. 100-def1),
  1544. flag.idef2?100:
  1545. (flag.pdef2?flag.pdef2*(def1 + vit_def):
  1546. 100-def1)
  1547. );
  1548. ATK_ADD2(
  1549. flag.idef ||flag.pdef ?0:-vit_def,
  1550. flag.idef2||flag.pdef2?0:-vit_def
  1551. );
  1552. }
  1553. //Post skill/vit reduction damage increases
  1554. if (sc && skill_num != LK_SPIRALPIERCE)
  1555. { //SC skill damages
  1556. if(sc->data[SC_AURABLADE].timer!=-1)
  1557. ATK_ADD(20*sc->data[SC_AURABLADE].val1);
  1558. }
  1559. //Refine bonus
  1560. if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) {
  1561. if (skill_num == MO_FINGEROFFENSIVE) //Counts refine bonus multiple times
  1562. {
  1563. ATK_ADD2(wd.div_*sstatus->rhw.atk2, wd.div_*sstatus->lhw->atk2);
  1564. } else {
  1565. ATK_ADD2(sstatus->rhw.atk2, sstatus->lhw->atk2);
  1566. }
  1567. }
  1568. //Set to min of 1
  1569. if (flag.rh && wd.damage < 1) wd.damage = 1;
  1570. if (flag.lh && wd.damage2 < 1) wd.damage2 = 1;
  1571. // Added Tobidougu bonus on throwing weapon ninja skills if not wearing a Fuuma shuriken (bonus already added in battle_addmastery)
  1572. switch(skill_num)
  1573. {
  1574. case NJ_SYURIKEN:
  1575. if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0 && sd->status.weapon != W_HUUMA) { wd.damage+=skill*3+skill_lv*4; }
  1576. else {wd.damage+=skill_lv*4; }
  1577. break;
  1578. case NJ_KUNAI:
  1579. if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0 && sd->status.weapon != W_HUUMA) { wd.damage+=skill*3; }
  1580. break;
  1581. default:
  1582. break;
  1583. }
  1584. if ( skill_num == NJ_ISSEN )
  1585. {
  1586. wd.damage=sstatus->str*80+skill_lv*sstatus->hp*8/100;
  1587. status_zap(src, sstatus->hp-1, 0);
  1588. }
  1589. if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
  1590. && skill_num != CR_GRANDCROSS)
  1591. { //Add mastery damage
  1592. wd.damage = battle_addmastery(sd,target,wd.damage,0);
  1593. if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
  1594. if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || (sc && sc->data[SC_MIRACLE].timer!=-1)))
  1595. {
  1596. skillratio = (sd->status.base_level + sstatus->str + sstatus->dex + sstatus->luk)/(skill<4?12-3*skill:1);
  1597. ATK_ADDRATE(skillratio);
  1598. } else
  1599. if(
  1600. ((skill=pc_checkskill(sd,SG_SUN_ANGER)) >0 && t_class == sd->hate_mob[0]) ||
  1601. ((skill=pc_checkskill(sd,SG_MOON_ANGER)) >0 && t_class == sd->hate_mob[1])
  1602. ) {
  1603. skillratio = (sd->status.base_level + sstatus->dex+ sstatus->luk)/(skill<4?12-3*skill:1);
  1604. ATK_ADDRATE(skillratio);
  1605. }
  1606. }
  1607. } //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks
  1608. else if(wd.div_ < 0) //Since the attack missed...
  1609. wd.div_ *= -1;
  1610. if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
  1611. return wd; //Enough, rest is not needed.
  1612. if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
  1613. ATK_ADD(skill*2);
  1614. if(skill_num==TF_POISON)
  1615. ATK_ADD(15*skill_lv);
  1616. if (skill_num || !(battle_config.attack_attr_none&src->type))
  1617. { //Elemental attribute fix
  1618. if (!(!sd && tsd && battle_config.mob_ghostring_fix && tstatus->def_ele==ELE_GHOST))
  1619. {
  1620. if (wd.damage > 0)
  1621. {
  1622. wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv);
  1623. if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element
  1624. wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv);
  1625. }
  1626. if (flag.lh && wd.damage2 > 0)
  1627. wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv);
  1628. }
  1629. if(sc && sc->data[SC_WATK_ELEMENT].timer != -1)
  1630. { //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
  1631. int damage= battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0));
  1632. damage = damage*sc->data[SC_WATK_ELEMENT].val2/100;
  1633. damage = battle_attr_fix(src,target,damage,sc->data[SC_WATK_ELEMENT].val1,tstatus->def_ele, tstatus->ele_lv);
  1634. ATK_ADD(damage);
  1635. }
  1636. }
  1637. //Breaker's int-based damage (applies after attribute modifiers)
  1638. if(skill_num==ASC_BREAKER)
  1639. ATK_ADD(rand()%500 + 500 + skill_lv * sstatus->int_ * 5);
  1640. if ((!flag.rh || !wd.damage) && (!flag.lh || !wd.damage2))
  1641. flag.cardfix = 0; //When the attack does no damage, avoid doing %bonuses
  1642. if (sd)
  1643. {
  1644. if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
  1645. ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star);
  1646. if (skill_num==MO_FINGEROFFENSIVE) { //The finger offensive spheres on moment of attack do count. [Skotlex]
  1647. ATK_ADD(wd.div_*sd->spiritball_old*3);
  1648. } else {
  1649. ATK_ADD(wd.div_*sd->spiritball*3);
  1650. }
  1651. //Card Fix, sd side
  1652. if (flag.cardfix)
  1653. {
  1654. short cardfix = 1000, cardfix_ = 1000;
  1655. short t_race2 = status_get_race2(target);
  1656. if(sd->state.arrow_atk)
  1657. {
  1658. cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
  1659. cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100;
  1660. cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100;
  1661. cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
  1662. cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1663. } else { //Melee attack
  1664. if(!battle_config.left_cardfix_to_right)
  1665. {
  1666. cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
  1667. cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100;
  1668. cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100;
  1669. cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
  1670. cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1671. if (flag.lh)
  1672. {
  1673. cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
  1674. cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100;
  1675. cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100;
  1676. cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
  1677. cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1678. }
  1679. } else {
  1680. cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100;
  1681. cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100;
  1682. cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100;
  1683. cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100;
  1684. cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1685. }
  1686. }
  1687. for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
  1688. if(sd->right_weapon.add_damage_classid[i] == t_class) {
  1689. cardfix=cardfix*(100+sd->right_weapon.add_damage_classrate[i])/100;
  1690. break;
  1691. }
  1692. }
  1693. if (flag.lh)
  1694. {
  1695. for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
  1696. if(sd->left_weapon.add_damage_classid[i] == t_class) {
  1697. cardfix_=cardfix_*(100+sd->left_weapon.add_damage_classrate[i])/100;
  1698. break;
  1699. }
  1700. }
  1701. }
  1702. if(wd.flag&BF_LONG)
  1703. cardfix=cardfix*(100+sd->long_attack_atk_rate)/100;
  1704. if (cardfix != 1000 || cardfix_ != 1000)
  1705. ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left?
  1706. }
  1707. if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements.
  1708. short index= sd->equip_index[8];
  1709. if (index >= 0 &&
  1710. sd->inventory_data[index] &&
  1711. sd->inventory_data[index]->type == 5)
  1712. ATK_ADD(10*sd->status.inventory[index].refine);
  1713. }
  1714. } //if (sd)
  1715. //Card Fix, tsd side - Cards always apply on the target. [Skotlex]
  1716. if (tsd) {
  1717. short s_race2,s_class;
  1718. short cardfix=1000;
  1719. s_race2 = status_get_race2(src);
  1720. s_class = status_get_class(src);
  1721. cardfix=cardfix*(100-tsd->subele[s_ele])/100;
  1722. if (flag.lh && s_ele_ != s_ele)
  1723. cardfix=cardfix*(100-tsd->subele[s_ele_])/100;
  1724. cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
  1725. cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
  1726. cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
  1727. cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
  1728. for(i=0;i<tsd->add_dmg_count;i++) {
  1729. if(tsd->add_dmg[i].class_ == s_class) {
  1730. cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
  1731. break;
  1732. }
  1733. }
  1734. if(wd.flag&BF_SHORT)
  1735. cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
  1736. else // BF_LONG (there's no other choice)
  1737. cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
  1738. if (cardfix != 1000)
  1739. ATK_RATE(cardfix/10);
  1740. }
  1741. if(flag.infdef)
  1742. { //Plants receive 1 damage when hit
  1743. if (flag.rh && (flag.hit || wd.damage>0))
  1744. wd.damage = 1;
  1745. if (flag.lh && (flag.hit || wd.damage2>0))
  1746. wd.damage2 = 1;
  1747. if (!(battle_config.skill_min_damage&1))
  1748. //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
  1749. return wd;
  1750. }
  1751. if(sd && !skill_num && !flag.cri)
  1752. { //Check for double attack.
  1753. if(( (skill_lv = 5*pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) ||
  1754. sd->double_rate > 0) //Success chance is not added, the higher one is used? [Skotlex]
  1755. {
  1756. if (rand()%100 < (skill_lv>sd->double_rate?skill_lv:sd->double_rate))
  1757. {
  1758. wd.div_=skill_get_num(TF_DOUBLE,skill_lv?skill_lv/5:1);
  1759. damage_div_fix(wd.damage, wd.div_);
  1760. wd.type = 0x08;
  1761. }
  1762. } else if ((skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && sd->weapontype1 == W_REVOLVER)
  1763. {
  1764. if (rand()%100 < 5*skill_lv)
  1765. {
  1766. wd.div_=skill_get_num(GS_CHAINACTION,skill_lv);
  1767. damage_div_fix(wd.damage, wd.div_);
  1768. wd.type = 0x08;
  1769. }
  1770. }
  1771. }
  1772. if (sd)
  1773. {
  1774. if (!flag.rh && flag.lh)
  1775. { //Move lh damage to the rh
  1776. wd.damage = wd.damage2;
  1777. wd.damage2 = 0;
  1778. flag.rh=1;
  1779. flag.lh=0;
  1780. } else if(flag.rh && flag.lh)
  1781. { //Dual-wield
  1782. if (wd.damage)
  1783. {
  1784. skill = pc_checkskill(sd,AS_RIGHT);
  1785. wd.damage = wd.damage * (50 + (skill * 10))/100;
  1786. if(wd.damage < 1) wd.damage = 1;
  1787. }
  1788. if (wd.damage2)
  1789. {
  1790. skill = pc_checkskill(sd,AS_LEFT);
  1791. wd.damage2 = wd.damage2 * (30 + (skill * 10))/100;
  1792. if(wd.damage2 < 1) wd.damage2 = 1;
  1793. }
  1794. } else if(sd->status.weapon == W_KATAR)
  1795. { //Katars
  1796. skill = pc_checkskill(sd,TF_DOUBLE);
  1797. wd.damage2 = wd.damage * (1 + (skill * 2))/100;
  1798. if(wd.damage && !wd.damage2) wd.damage2 = 1;
  1799. flag.lh = 1;
  1800. }
  1801. }
  1802. if(!flag.rh && wd.damage)
  1803. wd.damage=0;
  1804. if(!flag.lh && wd.damage2)
  1805. wd.damage2=0;
  1806. if(wd.damage + wd.damage2)
  1807. { //There is a total damage value
  1808. if(!wd.damage2) {
  1809. wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
  1810. if (map_flag_gvg(target->m))
  1811. wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
  1812. } else
  1813. if(!wd.damage) {
  1814. wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
  1815. if (map_flag_gvg(target->m))
  1816. wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
  1817. } else
  1818. {
  1819. int d1=wd.damage+wd.damage2,d2=wd.damage2;
  1820. wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
  1821. if (map_flag_gvg(target->m))
  1822. wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
  1823. wd.damage2=(d2*100/d1)*wd.damage/100;
  1824. if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
  1825. wd.damage-=wd.damage2;
  1826. }
  1827. }
  1828. if(sd && sd->classchange && target->type == BL_MOB && !(tstatus->mode&MD_BOSS) && (rand()%10000 < sd->classchange))
  1829. {
  1830. struct mob_data *tmd = (TBL_MOB*)target;
  1831. if (!tmd->guardian_data && (tmd->class_ < 1324 || tmd->class_ > 1363) && !mob_is_clone(tmd->class_))
  1832. { //Classchange:
  1833. struct mob_db *mob;
  1834. int k, class_;
  1835. i = 0;
  1836. do {
  1837. do {
  1838. class_ = rand() % MAX_MOB_DB;
  1839. } while (!mobdb_checkid(class_));
  1840. k = rand() % 1000000;
  1841. mob = mob_db(class_);
  1842. } while ((mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= k) && (i++) < 2000);
  1843. if (i< 2000)
  1844. mob_class_change(tmd,class_);
  1845. }
  1846. }
  1847. if (wd.damage || wd.damage2) {
  1848. if (sd && battle_config.equip_self_break_rate)
  1849. { // Self weapon breaking
  1850. int breakrate = battle_config.equip_natural_break_rate;
  1851. if (sc) {
  1852. if(sc->data[SC_OVERTHRUST].timer!=-1)
  1853. breakrate += 10;
  1854. if(sc->data[SC_MAXOVERTHRUST].timer!=-1)
  1855. breakrate += 10;
  1856. }
  1857. if (breakrate)
  1858. skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
  1859. }
  1860. //Cart Termination won't trigger breaking data. Why? No idea, go ask Gravity.
  1861. if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION)
  1862. { // Target equipment breaking
  1863. int breakrate[2] = {0,0}; // weapon = 0, armor = 1
  1864. if (sd) { // Break rate from equipment
  1865. breakrate[0] += sd->break_weapon_rate;
  1866. breakrate[1] += sd->break_armor_rate;
  1867. }
  1868. if (sc) {
  1869. if (sc->data[SC_MELTDOWN].timer!=-1) {
  1870. breakrate[0] += sc->data[SC_MELTDOWN].val2;
  1871. breakrate[1] += sc->data[SC_MELTDOWN].val3;
  1872. }
  1873. }
  1874. if (breakrate[0])
  1875. skill_break_equip(target, EQP_WEAPON, breakrate[0], BCT_ENEMY);
  1876. if (breakrate[1])
  1877. skill_break_equip(target, EQP_ARMOR, breakrate[1], BCT_ENEMY);
  1878. }
  1879. }
  1880. //SG_FUSION hp penalty [Komurka]
  1881. if (sc && sc->data[SC_FUSION].timer!=-1)
  1882. {
  1883. int hp= sstatus->max_hp;
  1884. if (sd && tsd) {
  1885. hp = 8*hp/100;
  1886. if (100*sstatus->hp <= 20*sstatus->max_hp)
  1887. hp = sstatus->hp;
  1888. } else
  1889. hp = 5*hp/1000;
  1890. status_zap(src, hp, 0);
  1891. }
  1892. return wd;
  1893. }
  1894. /*==========================================
  1895. * battle_calc_magic_attack [DracoRPG]
  1896. *------------------------------------------
  1897. */
  1898. struct Damage battle_calc_magic_attack(
  1899. struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
  1900. {
  1901. short i;
  1902. short s_ele;
  1903. unsigned short skillratio = 100; //Skill dmg modifiers.
  1904. struct map_session_data *sd, *tsd;
  1905. struct Damage ad;
  1906. struct status_change *sc;
  1907. struct status_data *sstatus = status_get_status_data(src);
  1908. struct status_data *tstatus = status_get_status_data(target);
  1909. struct {
  1910. unsigned imdef : 1;
  1911. unsigned infdef : 1;
  1912. unsigned elefix : 1;
  1913. unsigned cardfix : 1;
  1914. } flag;
  1915. memset(&ad,0,sizeof(ad));
  1916. memset(&flag,0,sizeof(flag));
  1917. if(src==NULL || target==NULL)
  1918. {
  1919. nullpo_info(NLP_MARK);
  1920. return ad;
  1921. }
  1922. //Initial flag
  1923. flag.elefix=1;
  1924. flag.cardfix=1;
  1925. //Initial Values
  1926. ad.damage = 1;
  1927. ad.div_=skill_get_num(skill_num,skill_lv);
  1928. ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:status_get_amotion(src); //Amotion should be 0 for ground skills.
  1929. ad.dmotion=tstatus->dmotion;
  1930. ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
  1931. ad.flag=BF_MAGIC|BF_LONG|BF_SKILL;
  1932. ad.dmg_lv=ATK_DEF;
  1933. BL_CAST(BL_PC, src, sd);
  1934. BL_CAST(BL_PC, target, tsd);
  1935. //Initialize variables that will be used afterwards
  1936. s_ele = skill_get_pl(skill_num);
  1937. if (s_ele == -1) // pl=-1 : the skill takes the weapon's element
  1938. s_ele = sstatus->rhw.ele;
  1939. else if (s_ele == -2) //Use status element
  1940. s_ele = status_get_attack_sc_element(src,status_get_sc(src));
  1941. //Set miscellaneous data that needs be filled
  1942. if(sd) {
  1943. sd->state.arrow_atk = 0;
  1944. if (sd->skillblown[0].id != 0)
  1945. { //Apply the bonus blewcount. [Skotlex]
  1946. for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
  1947. if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
  1948. ad.blewcount += sd->skillblown[i].val;
  1949. }
  1950. }
  1951. if (battle_config.skillrange_by_distance &&
  1952. (src->type&battle_config.skillrange_by_distance)
  1953. ) { //Skill range based on distance between src/target [Skotlex]
  1954. if (check_distance_bl(src, target, 3))
  1955. ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
  1956. else
  1957. ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
  1958. }
  1959. flag.infdef=(tstatus->mode&MD_PLANT?1:0);
  1960. switch(skill_num)
  1961. {
  1962. case MG_FIREWALL:
  1963. if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex]
  1964. ad.blewcount = 0; //No knockback
  1965. else
  1966. ad.blewcount |= 0x10000;
  1967. ad.dmotion = 0; //No flinch animation.
  1968. break;
  1969. case WZ_STORMGUST: //Should knockback randomly.
  1970. ad.blewcount|=0x40000;
  1971. break;
  1972. case PR_SANCTUARY:
  1973. ad.blewcount|=0x10000;
  1974. ad.dmotion = 0; //No flinch animation.
  1975. case AL_HEAL:
  1976. case PR_BENEDICTIO:
  1977. case WZ_FIREPILLAR:
  1978. flag.imdef = 1;
  1979. break;
  1980. case HW_GRAVITATION:
  1981. flag.imdef = 1;
  1982. flag.elefix = 0;
  1983. break;
  1984. case PR_ASPERSIO:
  1985. flag.imdef = 1;
  1986. case PF_SOULBURN: //Does not ignores mdef
  1987. flag.elefix = 0;
  1988. flag.cardfix = 0;
  1989. break;
  1990. case PR_TURNUNDEAD:
  1991. flag.imdef = 1;
  1992. flag.cardfix = 0;
  1993. break;
  1994. case NPC_GRANDDARKNESS:
  1995. case CR_GRANDCROSS:
  1996. flag.cardfix = 0;
  1997. break;
  1998. }
  1999. if(is_boss(target)) //Bosses can't be knocked-back
  2000. ad.blewcount = 0;
  2001. if (!flag.infdef) //No need to do the math for plants
  2002. {
  2003. //MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
  2004. #define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; }
  2005. //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
  2006. #define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; }
  2007. //Adds an absolute value to damage. 100 = +100 damage
  2008. #define MATK_ADD( a ) { ad.damage+= a; }
  2009. sc= status_get_sc(src);
  2010. switch (skill_num)
  2011. { //Calc base damage according to skill
  2012. case AL_HEAL:
  2013. case PR_BENEDICTIO:
  2014. ad.damage = skill_calc_heal(src,skill_lv)/2;
  2015. break;
  2016. case PR_ASPERSIO:
  2017. ad.damage = 40;
  2018. break;
  2019. case PR_SANCTUARY:
  2020. ad.damage = (skill_lv>6)?388:skill_lv*50;
  2021. break;
  2022. case ALL_RESURRECTION:
  2023. case PR_TURNUNDEAD:
  2024. //Undead check is on skill_castend_damageid code.
  2025. i = 20*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src)
  2026. + 200 - 200*tstatus->hp/tstatus->max_hp;
  2027. if(i > 700) i = 700;
  2028. if(rand()%1000 < i && !(tstatus->mode&MD_BOSS))
  2029. ad.damage = tstatus->hp;
  2030. else
  2031. ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10;
  2032. break;
  2033. case PF_SOULBURN:
  2034. ad.damage = tstatus->sp * 2;
  2035. break;
  2036. case HW_GRAVITATION:
  2037. ad.damage = 200+200*skill_lv;
  2038. break;
  2039. default:
  2040. {
  2041. if (sstatus->matk_max > sstatus->matk_min) {
  2042. MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
  2043. } else {
  2044. MATK_ADD(sstatus->matk_min);
  2045. }
  2046. if(skill_num == MG_NAPALMBEAT || skill_num == HW_NAPALMVULCAN){ // Divide MATK in case of multiple targets skill
  2047. if(mflag>0)
  2048. ad.damage/= mflag;
  2049. else if(battle_config.error_log)
  2050. ShowError("0 enemies targeted by Napalm Beat/Vulcan, divide per 0 avoided!\n");
  2051. }
  2052. switch(skill_num){
  2053. case MG_NAPALMBEAT:
  2054. skillratio += skill_lv*10-30;
  2055. break;
  2056. case MG_SOULSTRIKE:
  2057. if (battle_check_undead(tstatus->race,tstatus->def_ele))
  2058. skillratio += 5*skill_lv;
  2059. break;
  2060. case MG_FIREBALL:
  2061. if(mflag>2)
  2062. ad.damage = 0;
  2063. else {
  2064. int drate[]={100,90,70};
  2065. MATK_RATE(drate[mflag]);
  2066. skillratio += 70+10*skill_lv;
  2067. }
  2068. break;
  2069. case MG_FIREWALL:
  2070. skillratio -= 50;
  2071. break;
  2072. case MG_THUNDERSTORM:
  2073. skillratio -= 20;
  2074. break;
  2075. case MG_FROSTDIVER:
  2076. skillratio += 10*skill_lv;
  2077. break;
  2078. case AL_HOLYLIGHT:
  2079. skillratio += 25;
  2080. if (sd && sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_PRIEST)
  2081. skillratio *= 5; //Does 5x damage include bonuses from other skills?
  2082. break;
  2083. case AL_RUWACH:
  2084. skillratio += 45;
  2085. break;
  2086. case WZ_FROSTNOVA:
  2087. skillratio += (100+skill_lv*10)*2/3-100;
  2088. break;
  2089. case WZ_FIREPILLAR:
  2090. if (skill_lv > 10)
  2091. skillratio += 100;
  2092. else
  2093. skillratio -= 80;
  2094. break;
  2095. case WZ_SIGHTRASHER:
  2096. skillratio += 20*skill_lv;
  2097. break;
  2098. case WZ_VERMILION:
  2099. skillratio += 20*skill_lv-20;
  2100. break;
  2101. case WZ_WATERBALL:
  2102. skillratio += 30*skill_lv;
  2103. break;
  2104. case WZ_STORMGUST:
  2105. skillratio += 40*skill_lv;
  2106. break;
  2107. case HW_NAPALMVULCAN:
  2108. skillratio += 10*skill_lv-30;
  2109. break;
  2110. case SL_STIN:
  2111. skillratio += (tstatus->size?-99:10*skill_lv); //target size must be small (0) for full damage.
  2112. break;
  2113. case SL_STUN:
  2114. skillratio += (tstatus->size!=2?5*skill_lv:-99); //Full damage is dealt on small/medium targets
  2115. break;
  2116. case SL_SMA:
  2117. skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv%
  2118. break;
  2119. case NJ_KOUENKA:
  2120. skillratio -= 10;
  2121. break;
  2122. case NJ_BAKUENRYU:
  2123. skillratio += 50 + 150*skill_lv;
  2124. break;
  2125. case NJ_HYOUSENSOU:
  2126. skillratio -= 30;
  2127. if ( sc->data[SC_SUITON].timer != -1 ) skillratio += skillratio*sc->data[SC_SUITON].val1*2/100;
  2128. break;
  2129. case NJ_HYOUSYOURAKU:
  2130. skillratio += 100 + 50*skill_lv;
  2131. break;
  2132. case NJ_RAIGEKISAI:
  2133. skillratio += 60 + 40*skill_lv;
  2134. break;
  2135. case NJ_KAMAITACHI:
  2136. skillratio += 100 + 100*skill_lv;
  2137. break;
  2138. }
  2139. if (sd && sd->skillatk[0].id != 0)
  2140. {
  2141. for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++)
  2142. if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
  2143. //If we apply skillatk[] as ATK_RATE, it will also affect other skills,
  2144. //unfortunately this way ignores a skill's constant modifiers...
  2145. skillratio += sd->skillatk[i].val;
  2146. }
  2147. MATK_RATE(skillratio);
  2148. //Constant/misc additions from skills
  2149. if (skill_num == WZ_FIREPILLAR)
  2150. MATK_ADD(50);
  2151. }
  2152. }
  2153. if(sd) {
  2154. //Ignore Defense?
  2155. if (!flag.imdef && (
  2156. sd->ignore_mdef_ele & (1<<tstatus->def_ele) ||
  2157. sd->ignore_mdef_race & (1<<tstatus->race) ||
  2158. sd->ignore_mdef_race & (is_boss(target)?1<<RC_BOSS:1<<RC_NONBOSS)
  2159. ))
  2160. flag.imdef = 1;
  2161. }
  2162. if(!flag.imdef){
  2163. if(battle_config.magic_defense_type)
  2164. ad.damage = ad.damage - tstatus->mdef*battle_config.magic_defense_type - tstatus->mdef2;
  2165. else
  2166. ad.damage = ad.damage * (100-tstatus->mdef)/100 - tstatus->mdef2;
  2167. }
  2168. if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
  2169. { //Apply the physical part of the skill's damage. [Skotlex]
  2170. struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
  2171. ad.damage = (wd.damage + ad.damage) * (100 + 40*skill_lv)/100;
  2172. if(src==target)
  2173. {
  2174. if (src->type == BL_PC)
  2175. ad.damage = ad.damage/2;
  2176. else
  2177. ad.damage = 0;
  2178. }
  2179. }
  2180. if(ad.damage<1)
  2181. ad.damage=1;
  2182. if (flag.elefix)
  2183. ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
  2184. if (sd && flag.cardfix) {
  2185. short t_class = status_get_class(target);
  2186. short cardfix=100;
  2187. cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100;
  2188. if (flag.elefix)
  2189. cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
  2190. cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
  2191. cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  2192. for(i=0;i<sd->add_mdmg_count;i++) {
  2193. if(sd->add_mdmg[i].class_ == t_class) {
  2194. cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100;
  2195. continue;
  2196. }
  2197. }
  2198. MATK_RATE(cardfix);
  2199. }
  2200. if (tsd && skill_num != HW_GRAVITATION && skill_num != PF_SOULBURN)
  2201. { //Card fixes always apply on the target side. [Skotlex]
  2202. short s_race2=status_get_race2(src);
  2203. short s_class= status_get_class(src);
  2204. short cardfix=100;
  2205. if (flag.elefix)
  2206. cardfix=cardfix*(100-tsd->subele[s_ele])/100;
  2207. cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
  2208. cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
  2209. cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
  2210. cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
  2211. for(i=0;i<tsd->add_mdef_count;i++) {
  2212. if(tsd->add_mdef[i].class_ == s_class) {
  2213. cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100;
  2214. continue;
  2215. }
  2216. }
  2217. //It was discovered that ranged defense also counts vs magic! [Skotlex]
  2218. if (ad.flag&BF_SHORT)
  2219. cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
  2220. else
  2221. cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
  2222. cardfix=cardfix*(100-tsd->magic_def_rate)/100;
  2223. MATK_RATE(cardfix);
  2224. }
  2225. }
  2226. damage_div_fix(ad.damage, ad.div_);
  2227. if (flag.infdef && ad.damage)
  2228. ad.damage/= ad.damage; //Why this? Because, well, if damage is absorbed, it should heal 1, not do 1 dmg.
  2229. ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
  2230. if (map_flag_gvg(target->m))
  2231. ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
  2232. return ad;
  2233. }
  2234. /*==========================================
  2235. * ‚»‚Ì‘¼ƒ_ƒ??[ƒWŒvŽZ
  2236. *------------------------------------------
  2237. */
  2238. struct Damage battle_calc_misc_attack(
  2239. struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
  2240. {
  2241. int skill;
  2242. short i;
  2243. short s_ele;
  2244. struct map_session_data *sd, *tsd;
  2245. struct Damage md; //DO NOT CONFUSE with md of mob_data!
  2246. struct status_data *sstatus = status_get_status_data(src);
  2247. struct status_data *tstatus = status_get_status_data(target);
  2248. struct {
  2249. unsigned hit : 1;
  2250. unsigned idef : 1;
  2251. unsigned elefix : 1;
  2252. unsigned cardfix : 1;
  2253. } flag;
  2254. memset(&md,0,sizeof(md));
  2255. memset(&flag,0,sizeof(flag));
  2256. if( src == NULL || target == NULL ){
  2257. nullpo_info(NLP_MARK);
  2258. return md;
  2259. }
  2260. //Some initial values
  2261. md.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion;
  2262. md.dmotion=tstatus->dmotion;
  2263. md.div_=skill_get_num( skill_num,skill_lv );
  2264. md.blewcount=skill_get_blewcount(skill_num,skill_lv);
  2265. md.dmg_lv=ATK_DEF;
  2266. md.flag=BF_MISC|BF_SHORT|BF_SKILL;
  2267. flag.cardfix = flag.elefix = flag.hit = 1;
  2268. BL_CAST(BL_PC, src, sd);
  2269. BL_CAST(BL_PC, target, tsd);
  2270. if(sd) {
  2271. sd->state.arrow_atk = 0;
  2272. if (sd->skillblown[0].id != 0)
  2273. { //Apply the bonus blewcount. [Skotlex]
  2274. for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
  2275. if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
  2276. md.blewcount += sd->skillblown[i].val;
  2277. }
  2278. }
  2279. if(is_boss(target))
  2280. md.blewcount = 0;
  2281. s_ele = skill_get_pl(skill_num);
  2282. if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
  2283. s_ele = ELE_NEUTRAL;
  2284. //Misc Settings
  2285. switch(skill_num){
  2286. case PA_PRESSURE:
  2287. case GS_FLING:
  2288. case NJ_ZENYNAGE: // Throw zeny not affected by cards, elements, race..
  2289. flag.elefix = flag.cardfix = 0;
  2290. case HT_BLITZBEAT:
  2291. case TF_THROWSTONE:
  2292. case SN_FALCONASSAULT:
  2293. case PA_GOSPEL:
  2294. case CR_ACIDDEMONSTRATION:
  2295. md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG;
  2296. break;
  2297. case HVAN_EXPLOSION: //[orn]
  2298. case NPC_SELFDESTRUCTION:
  2299. case NPC_SMOKING:
  2300. flag.elefix = flag.cardfix = 0;
  2301. break;
  2302. case NPC_DARKBREATH:
  2303. flag.hit = 0;
  2304. break;
  2305. }
  2306. if (battle_config.skillrange_by_distance &&
  2307. (src->type&battle_config.skillrange_by_distance)
  2308. ) { //Skill range based on distance between src/target [Skotlex]
  2309. if (check_distance_bl(src, target, 3))
  2310. md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
  2311. else
  2312. md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
  2313. }
  2314. switch(skill_num){
  2315. case HT_LANDMINE:
  2316. md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100;
  2317. break;
  2318. case HT_BLASTMINE:
  2319. md.damage=skill_lv*(sstatus->dex/2+50)*(100+sstatus->int_)/100;
  2320. break;
  2321. case HT_CLAYMORETRAP:
  2322. md.damage=skill_lv*(sstatus->dex/2+75)*(100+sstatus->int_)/100;
  2323. break;
  2324. case HT_BLITZBEAT:
  2325. case SN_FALCONASSAULT:
  2326. //Blitz-beat Damage.
  2327. if(!sd || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
  2328. skill=0;
  2329. md.damage=(sstatus->dex/10+sstatus->int_/2+skill*3+40)*2;
  2330. if(mflag > 1)
  2331. md.damage /= mflag;
  2332. if (skill_num == HT_BLITZBEAT)
  2333. break;
  2334. //Div fix of Blitzbeat
  2335. skill = skill_get_num(HT_BLITZBEAT, 5);
  2336. damage_div_fix(md.damage, skill);
  2337. //Falcon Assault Modifier
  2338. md.damage=md.damage*(150+70*skill_lv)/100;
  2339. break;
  2340. case TF_THROWSTONE:
  2341. md.damage=50;
  2342. break;
  2343. case BA_DISSONANCE:
  2344. md.damage=30+skill_lv*10;
  2345. if (sd)
  2346. md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON);
  2347. break;
  2348. case NPC_SELFDESTRUCTION:
  2349. md.damage = sstatus->hp;
  2350. break;
  2351. case NPC_SMOKING:
  2352. md.damage=3;
  2353. break;
  2354. case NPC_DARKBREATH:
  2355. md.damage = 500 + (skill_lv-1)*1000 + rand()%1000;
  2356. if(md.damage > 9999) md.damage = 9999;
  2357. break;
  2358. case PA_PRESSURE:
  2359. md.damage=500+300*skill_lv;
  2360. break;
  2361. case PA_GOSPEL:
  2362. md.damage = 1+rand()%9999;
  2363. break;
  2364. case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
  2365. md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_));
  2366. if (tsd) md.damage>>=1;
  2367. break;
  2368. case NJ_ZENYNAGE:
  2369. md.damage = skill_get_zeny(skill_num ,skill_lv);
  2370. if (!md.damage) md.damage = 2;
  2371. md.damage = md.damage + rand()%md.damage;
  2372. if(is_boss(target)) // deleted || map_flag_vs(target->m) , seemed to reduce damage in PVP mode
  2373. md.damage=md.damage*60/100;
  2374. break;
  2375. case GS_FLING:
  2376. md.damage = sd?sd->status.job_level:status_get_lv(src);
  2377. break;
  2378. case HVAN_EXPLOSION: //[orn]
  2379. md.damage = sstatus->hp * (50 + 50 * skill_lv) / 100 ;
  2380. break ;
  2381. }
  2382. damage_div_fix(md.damage, md.div_);
  2383. if (!flag.hit)
  2384. {
  2385. struct status_change *sc = status_get_sc(target);
  2386. if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT)
  2387. flag.hit = 1;
  2388. else {
  2389. short
  2390. flee = tstatus->flee,
  2391. hitrate=80; //Default hitrate
  2392. if(battle_config.agi_penalty_type &&
  2393. battle_config.agi_penalty_target&target->type)
  2394. {
  2395. unsigned char target_count; //256 max targets should be a sane max
  2396. target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
  2397. if(target_count >= battle_config.agi_penalty_count)
  2398. {
  2399. if (battle_config.agi_penalty_type == 1)
  2400. flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
  2401. else //asume type 2: absolute reduction
  2402. flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
  2403. if(flee < 1) flee = 1;
  2404. }
  2405. }
  2406. hitrate+= sstatus->hit - flee;
  2407. if (hitrate > battle_config.max_hitrate)
  2408. hitrate = battle_config.max_hitrate;
  2409. else if (hitrate < battle_config.min_hitrate)
  2410. hitrate = battle_config.min_hitrate;
  2411. if(rand()%100 >= hitrate)
  2412. flag.hit = 1;
  2413. }
  2414. if (!flag.hit) {
  2415. md.damage = 0;
  2416. md.dmg_lv=ATK_FLEE;
  2417. }
  2418. }
  2419. if(md.damage && flag.cardfix && tsd){
  2420. int cardfix = 10000;
  2421. int race2 = status_get_race(src);
  2422. cardfix=cardfix*(100-tsd->subele[s_ele])/100;
  2423. cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
  2424. cardfix=cardfix*(100-tsd->subrace2[race2])/100;
  2425. cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
  2426. cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
  2427. cardfix=cardfix*(100-tsd->misc_def_rate)/100;
  2428. if(md.flag&BF_SHORT)
  2429. cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
  2430. else // BF_LONG (there's no other choice)
  2431. cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
  2432. if (cardfix != 10000)
  2433. md.damage=md.damage*cardfix/10000;
  2434. }
  2435. if (sd && skill_num > 0 && sd->skillatk[0].id != 0)
  2436. {
  2437. for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
  2438. if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
  2439. md.damage += md.damage*sd->skillatk[i].val/100;
  2440. }
  2441. if(md.damage < 0)
  2442. md.damage = 0;
  2443. else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure can vaporize plants. // damage=1 on plant with Throw zeny ?
  2444. md.damage = 1;
  2445. md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
  2446. if (skill_num != PA_PRESSURE && skill_num != NJ_ZENYNAGE) //Pressure ignores all these things... and Throw Money ?
  2447. md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
  2448. if (map_flag_gvg(target->m))
  2449. md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
  2450. if ( sd && md.damage && skill_num == NJ_ZENYNAGE ) pc_payzeny(sd, md.damage); // conso zenys at the end of the calculation I think
  2451. return md;
  2452. }
  2453. /*==========================================
  2454. * ƒ_ƒ??[ƒWŒvŽZˆêЇ?ˆ—?—p
  2455. *------------------------------------------
  2456. */
  2457. struct Damage battle_calc_attack( int attack_type,
  2458. struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
  2459. {
  2460. struct Damage d;
  2461. switch(attack_type){
  2462. case BF_WEAPON:
  2463. d = battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
  2464. break;
  2465. case BF_MAGIC:
  2466. d = battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag);
  2467. break;
  2468. case BF_MISC:
  2469. d = battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag);
  2470. break;
  2471. default:
  2472. if (battle_config.error_log)
  2473. ShowError("battle_calc_attack: unknown attack type! %d\n",attack_type);
  2474. memset(&d,0,sizeof(d));
  2475. break;
  2476. }
  2477. if (d.damage + d.damage2 < 1 && d.dmg_lv != ATK_LUCKY)
  2478. { //Miss/Absorbed
  2479. d.dmg_lv = ATK_FLEE;
  2480. d.dmotion = 0;
  2481. }
  2482. return d;
  2483. }
  2484. int battle_calc_return_damage(struct block_list *bl, int *damage, int flag) {
  2485. struct map_session_data *sd=NULL;
  2486. struct status_change *sc;
  2487. int rdamage = 0;
  2488. if (bl->type == BL_PC) sd = (struct map_session_data*)bl;
  2489. sc = status_get_sc(bl);
  2490. if(flag&BF_WEAPON) {
  2491. //Bounces back part of the damage.
  2492. if (flag & BF_SHORT) {
  2493. if (sd && sd->short_weapon_damage_return)
  2494. {
  2495. rdamage += *damage * sd->short_weapon_damage_return / 100;
  2496. if(rdamage < 1) rdamage = 1;
  2497. }
  2498. if (sc && sc->data[SC_REFLECTSHIELD].timer != -1)
  2499. {
  2500. rdamage += *damage * sc->data[SC_REFLECTSHIELD].val2 / 100;
  2501. if (rdamage < 1) rdamage = 1;
  2502. }
  2503. } else if (flag & BF_LONG) {
  2504. if (sd && sd->long_weapon_damage_return)
  2505. {
  2506. rdamage += *damage * sd->long_weapon_damage_return / 100;
  2507. if (rdamage < 1) rdamage = 1;
  2508. }
  2509. }
  2510. } else
  2511. // magic_damage_return by [AppleGirl] and [Valaris]
  2512. if(flag&BF_MAGIC)
  2513. {
  2514. if(sd && sd->magic_damage_return && rand()%100 < sd->magic_damage_return)
  2515. { //Bounces back full damage, you take none.
  2516. rdamage = *damage;
  2517. *damage = 0;
  2518. }
  2519. }
  2520. return rdamage;
  2521. }
  2522. void battle_drain(TBL_PC *sd, TBL_PC* tsd, int rdamage, int ldamage, int race, int boss)
  2523. {
  2524. struct weapon_data *wd;
  2525. int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i, *damage;
  2526. for (i = 0; i < 4; i++) {
  2527. //First two iterations: Right hand
  2528. if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
  2529. else { wd = &sd->left_weapon; damage = &ldamage; }
  2530. if (*damage <= 0) continue;
  2531. //First and Third iterations: race, other two boss/nonboss state
  2532. if (i == 0 || i == 2)
  2533. type = race;
  2534. else
  2535. type = boss?RC_BOSS:RC_NONBOSS;
  2536. hp = wd->hp_drain[type].value;
  2537. if (wd->hp_drain[type].rate)
  2538. hp += battle_calc_drain(*damage,
  2539. wd->hp_drain[type].rate,
  2540. wd->hp_drain[type].per);
  2541. sp = wd->sp_drain[type].value;
  2542. if (wd->sp_drain[type].rate)
  2543. sp += battle_calc_drain(*damage,
  2544. wd->sp_drain[type].rate,
  2545. wd->sp_drain[type].per);
  2546. if (hp) {
  2547. if (wd->hp_drain[type].type)
  2548. rhp += hp;
  2549. thp += hp;
  2550. }
  2551. if (sp) {
  2552. if (wd->sp_drain[type].type)
  2553. rsp += sp;
  2554. tsp += sp;
  2555. }
  2556. }
  2557. if (!thp && !tsp) return;
  2558. status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
  2559. if (tsd) {
  2560. if (rhp || rsp)
  2561. status_zap(&tsd->bl, rhp, rsp);
  2562. if (rand()%1000 < sd->sp_vanish_rate)
  2563. status_percent_damage(&sd->bl, &tsd->bl, 0, (unsigned char)sd->sp_vanish_per);
  2564. }
  2565. }
  2566. /*==========================================
  2567. * ’Ê?í?UŒ‚?ˆ—?‚܂Ƃß
  2568. *------------------------------------------
  2569. */
  2570. int battle_weapon_attack( struct block_list *src,struct block_list *target,
  2571. unsigned int tick,int flag)
  2572. {
  2573. struct map_session_data *sd = NULL, *tsd = NULL;
  2574. struct status_data *sstatus, *tstatus;
  2575. struct status_change *sc, *tsc;
  2576. int damage,rdamage=0,rdelay=0;
  2577. struct Damage wd;
  2578. nullpo_retr(0, src);
  2579. nullpo_retr(0, target);
  2580. if (src->prev == NULL || target->prev == NULL)
  2581. return 0;
  2582. BL_CAST(BL_PC, src, sd);
  2583. BL_CAST(BL_PC, target, tsd);
  2584. sstatus = status_get_status_data(src);
  2585. tstatus = status_get_status_data(target);
  2586. sc = status_get_sc(src);
  2587. tsc = status_get_sc(target);
  2588. if (sc && !sc->count) //Avoid sc checks when there's none to check for. [Skotlex]
  2589. sc = NULL;
  2590. if (tsc && !tsc->count)
  2591. tsc = NULL;
  2592. if (sd)
  2593. {
  2594. sd->state.arrow_atk = (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE));
  2595. if (sd->state.arrow_atk && sd->equip_index[10]<0) {
  2596. clif_arrow_fail(sd,0);
  2597. return 0;
  2598. }
  2599. }
  2600. if (sc && sc->data[SC_CLOAKING].timer != -1 && !(sc->data[SC_CLOAKING].val4&2))
  2601. status_change_end(src,SC_CLOAKING,-1);
  2602. //Check for counter attacks that block your attack. [Skotlex]
  2603. if(tsc)
  2604. {
  2605. if(tsc->data[SC_AUTOCOUNTER].timer != -1 &&
  2606. (!sc || sc->data[SC_AUTOCOUNTER].timer == -1) &&
  2607. status_check_skilluse(target, src, KN_AUTOCOUNTER, 1)
  2608. ) {
  2609. int dir = map_calc_dir(target,src->x,src->y);
  2610. int t_dir = unit_getdir(target);
  2611. int dist = distance_bl(src, target);
  2612. if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
  2613. {
  2614. int skilllv = tsc->data[SC_AUTOCOUNTER].val1;
  2615. clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
  2616. clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
  2617. status_change_end(target,SC_AUTOCOUNTER,-1);
  2618. skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
  2619. return 0;
  2620. }
  2621. }
  2622. if (tsc->data[SC_BLADESTOP_WAIT].timer != -1 && !is_boss(src)) {
  2623. int skilllv = tsc->data[SC_BLADESTOP_WAIT].val1;
  2624. int duration = skill_get_time2(MO_BLADESTOP,skilllv);
  2625. status_change_end(target, SC_BLADESTOP_WAIT, -1);
  2626. if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, (int)target, duration))
  2627. { //Target locked.
  2628. clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
  2629. clif_bladestop(target,src,1);
  2630. sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0,(int)src, duration);
  2631. return 0;
  2632. }
  2633. }
  2634. }
  2635. //Recycled the damage variable rather than use a new one... [Skotlex]
  2636. if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0)
  2637. {
  2638. int triple_rate= 30 - damage; //Base Rate
  2639. if (sc && sc->data[SC_SKILLRATE_UP].timer!=-1 && sc->data[SC_SKILLRATE_UP].val1 == MO_TRIPLEATTACK)
  2640. {
  2641. triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP].val2)/100;
  2642. status_change_end(src,SC_SKILLRATE_UP,-1);
  2643. }
  2644. if (rand()%100 < triple_rate)
  2645. return skill_attack(BF_WEAPON,src,src,target,MO_TRIPLEATTACK,damage,tick,0);
  2646. }
  2647. else if (sc && sc->data[SC_SACRIFICE].timer != -1)
  2648. return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
  2649. wd = battle_calc_weapon_attack(src,target, 0, 0,0);
  2650. if (sd && sd->state.arrow_atk) //Consume arrow.
  2651. battle_consume_ammo(sd, 0, 0);
  2652. damage = wd.damage + wd.damage2;
  2653. if (damage > 0 && src != target) {
  2654. rdamage = battle_calc_return_damage(target, &damage, wd.flag);
  2655. if (rdamage > 0) {
  2656. rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
  2657. //Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
  2658. skill_additional_effect(target,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
  2659. }
  2660. }
  2661. wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
  2662. // Eh, battle_calc_damage should take care of not making the off-hand dmg miss.
  2663. // if(sd && sd->status.weapon > MAX_WEAPON_TYPE && wd.damage2 == 0)
  2664. // clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
  2665. if (sd && sd->splash_range > 0 && damage > 0)
  2666. skill_castend_damage_id(src, target, 0, -1, tick, 0);
  2667. map_freeblock_lock();
  2668. battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
  2669. if (!status_isdead(target) && damage > 0) {
  2670. if (sd) {
  2671. int rate = 0;
  2672. if (sd->weapon_coma_ele[tstatus->def_ele] > 0)
  2673. rate += sd->weapon_coma_ele[tstatus->def_ele];
  2674. if (sd->weapon_coma_race[tstatus->race] > 0)
  2675. rate += sd->weapon_coma_race[tstatus->race];
  2676. if (sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS] > 0)
  2677. rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
  2678. if (rate)
  2679. status_change_start(target, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
  2680. }
  2681. }
  2682. if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
  2683. int sp = 0;
  2684. int skillid = sc->data[SC_AUTOSPELL].val2;
  2685. int skilllv = sc->data[SC_AUTOSPELL].val3;
  2686. int i = rand()%100;
  2687. if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_SAGE)
  2688. i = 0; //Max chance, no skilllv reduction. [Skotlex]
  2689. if (i >= 50) skilllv -= 2;
  2690. else if (i >= 15) skilllv--;
  2691. if (skilllv < 1) skilllv = 1;
  2692. sp = skill_get_sp(skillid,skilllv) * 2 / 3;
  2693. if (status_charge(src, 0, sp)) {
  2694. switch (skill_get_casttype(skillid)) {
  2695. case CAST_GROUND:
  2696. skill_castend_pos2(src, target->x, target->y, skillid, skilllv, tick, flag);
  2697. break;
  2698. case CAST_NODAMAGE:
  2699. skill_castend_nodamage_id(src, target, skillid, skilllv, tick, flag);
  2700. break;
  2701. case CAST_DAMAGE:
  2702. skill_castend_damage_id(src, target, skillid, skilllv, tick, flag);
  2703. break;
  2704. }
  2705. }
  2706. }
  2707. if (sd) {
  2708. if (wd.flag & BF_WEAPON && src != target && damage > 0) {
  2709. if (battle_config.left_cardfix_to_right)
  2710. battle_drain(sd, tsd, wd.damage, wd.damage, tstatus->race, is_boss(target));
  2711. else
  2712. battle_drain(sd, tsd, wd.damage, wd.damage2, tstatus->race, is_boss(target));
  2713. }
  2714. }
  2715. if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
  2716. battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
  2717. if (tsc) {
  2718. if (tsc->data[SC_POISONREACT].timer != -1 &&
  2719. (rand()%100 < tsc->data[SC_POISONREACT].val3
  2720. || sstatus->def_ele == ELE_POISON) &&
  2721. // check_distance_bl(src, target, tstatus->rhw.range+1) && Doesn't checks range! o.O;
  2722. status_check_skilluse(target, src, TF_POISON, 0)
  2723. ) { //Poison React
  2724. if (sstatus->def_ele == ELE_POISON) {
  2725. tsc->data[SC_POISONREACT].val2 = 0;
  2726. skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,tsc->data[SC_POISONREACT].val1,tick,0);
  2727. } else {
  2728. skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, flag);
  2729. --tsc->data[SC_POISONREACT].val2;
  2730. }
  2731. if (tsc->data[SC_POISONREACT].val2 <= 0)
  2732. status_change_end(target, SC_POISONREACT, -1);
  2733. }
  2734. }
  2735. map_freeblock_unlock();
  2736. return wd.dmg_lv;
  2737. }
  2738. int battle_check_undead(int race,int element)
  2739. {
  2740. if(battle_config.undead_detect_type == 0) {
  2741. if(element == ELE_UNDEAD)
  2742. return 1;
  2743. }
  2744. else if(battle_config.undead_detect_type == 1) {
  2745. if(race == RC_UNDEAD)
  2746. return 1;
  2747. }
  2748. else {
  2749. if(element == ELE_UNDEAD || race == RC_UNDEAD)
  2750. return 1;
  2751. }
  2752. return 0;
  2753. }
  2754. //Returns the upmost level master starting with the given object
  2755. static struct block_list* battle_get_master(struct block_list *src)
  2756. {
  2757. do {
  2758. switch (src->type) {
  2759. case BL_PET:
  2760. if (((TBL_PET*)src)->msd)
  2761. src = (struct block_list*)((TBL_PET*)src)->msd;
  2762. else
  2763. return src;
  2764. break;
  2765. case BL_MOB:
  2766. if (((TBL_MOB*)src)->master_id)
  2767. src = map_id2bl(((TBL_MOB*)src)->master_id);
  2768. else
  2769. return src;
  2770. break;
  2771. case BL_HOMUNCULUS:
  2772. if (((TBL_HOMUNCULUS*)src)->master)
  2773. src = (struct block_list*)((TBL_HOMUNCULUS*)src)->master;
  2774. else
  2775. return src;
  2776. break;
  2777. case BL_SKILL:
  2778. if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id)
  2779. src = map_id2bl(((TBL_SKILL*)src)->group->src_id);
  2780. else
  2781. return src;
  2782. break;
  2783. default:
  2784. return src;
  2785. }
  2786. #ifdef RECURSIVE_MASTER_CHECK
  2787. } while (src);
  2788. #else
  2789. } while (0); //Single pass check.
  2790. #endif
  2791. return src;
  2792. }
  2793. /*==========================================
  2794. * Checks the state between two targets (rewritten by Skotlex)
  2795. * (enemy, friend, party, guild, etc)
  2796. * See battle.h for possible values/combinations
  2797. * to be used here (BCT_* constants)
  2798. * Return value is:
  2799. * 1: flag holds true (is enemy, party, etc)
  2800. * -1: flag fails
  2801. * 0: Invalid target (non-targetable ever)
  2802. *------------------------------------------
  2803. */
  2804. int battle_check_target( struct block_list *src, struct block_list *target,int flag)
  2805. {
  2806. int m,state = 0; //Initial state none
  2807. int strip_enemy = 1; //Flag which marks whether to remove the BCT_ENEMY status if it's also friend/ally.
  2808. struct block_list *s_bl= src, *t_bl= target;
  2809. nullpo_retr(0, src);
  2810. nullpo_retr(0, target);
  2811. m = target->m;
  2812. if (flag&BCT_ENEMY && !map_flag_gvg(m) && !(status_get_mode(src)&MD_BOSS))
  2813. { //No offensive stuff while in Basilica.
  2814. if (map_getcell(m,src->x,src->y,CELL_CHKBASILICA) ||
  2815. map_getcell(m,target->x,target->y,CELL_CHKBASILICA))
  2816. return -1;
  2817. }
  2818. //t_bl/s_bl hold the 'master' of the attack, while src/target are the actual
  2819. //objects involved.
  2820. if ((t_bl = battle_get_master(target)) == NULL)
  2821. t_bl = target;
  2822. if ((s_bl = battle_get_master(src)) == NULL)
  2823. s_bl = src;
  2824. switch (target->type)
  2825. { //Checks on actual target
  2826. case BL_PC:
  2827. if (((TBL_PC*)target)->invincible_timer != -1 || pc_isinvisible((TBL_PC*)target))
  2828. return -1; //Cannot be targeted yet.
  2829. break;
  2830. case BL_MOB:
  2831. if (((TBL_MOB*)target)->special_state.ai == 2)
  2832. { //Mines are sort of universal enemies.
  2833. state |= BCT_ENEMY;
  2834. strip_enemy = 0;
  2835. }
  2836. break;
  2837. case BL_SKILL:
  2838. {
  2839. TBL_SKILL *su = (TBL_SKILL*)target;
  2840. if (!su->group)
  2841. return 0;
  2842. if (skill_get_inf2(su->group->skill_id)&INF2_TRAP)
  2843. { //Only a few skills can target traps...
  2844. switch (battle_getcurrentskill(src))
  2845. {
  2846. case HT_REMOVETRAP:
  2847. case AC_SHOWER:
  2848. case WZ_HEAVENDRIVE:
  2849. state |= BCT_ENEMY;
  2850. strip_enemy = 0;
  2851. break;
  2852. default:
  2853. return 0;
  2854. }
  2855. } else if (su->group->skill_id==WZ_ICEWALL)
  2856. { //Icewall can be hit by anything except skills.
  2857. if (src->type == BL_SKILL)
  2858. return 0;
  2859. state |= BCT_ENEMY;
  2860. strip_enemy = 0;
  2861. } else //Excepting traps and icewall, you should not be able to target skills.
  2862. return 0;
  2863. }
  2864. //Valid targets with no special checks here.
  2865. case BL_HOMUNCULUS:
  2866. break;
  2867. //All else not specified is an invalid target.
  2868. default:
  2869. return 0;
  2870. }
  2871. switch (t_bl->type)
  2872. { //Checks on target master
  2873. case BL_PC:
  2874. {
  2875. TBL_PC *sd = (TBL_PC*)t_bl;
  2876. if (sd->state.monster_ignore && t_bl != s_bl && flag&BCT_ENEMY)
  2877. return 0; //Global inmunity to attacks.
  2878. if (sd->special_state.killable && t_bl != s_bl)
  2879. {
  2880. state |= BCT_ENEMY; //Universal Victim
  2881. strip_enemy = 0;
  2882. }
  2883. break;
  2884. }
  2885. case BL_MOB:
  2886. {
  2887. TBL_MOB *md = (TBL_MOB*)t_bl;
  2888. if(md->state.killer) //Enable retaliation
  2889. state |= BCT_ENEMY;
  2890. if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
  2891. return 0; //Disable guardians/emperiums owned by Guilds on non-woe times.
  2892. break;
  2893. }
  2894. }
  2895. switch(src->type)
  2896. { //Checks on actual src type
  2897. case BL_MOB:
  2898. if (!agit_flag && ((TBL_MOB*)src)->guardian_data && ((TBL_MOB*)src)->guardian_data->guild_id)
  2899. return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
  2900. break;
  2901. case BL_PET:
  2902. if (t_bl->type != BL_MOB && flag&BCT_ENEMY)
  2903. return 0; //Pet may not attack non-mobs.
  2904. if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data && flag&BCT_ENEMY)
  2905. return 0; //pet may not attack Guardians/Emperium
  2906. break;
  2907. case BL_SKILL:
  2908. {
  2909. struct skill_unit *su = (struct skill_unit *)src;
  2910. if (!su->group)
  2911. return 0;
  2912. //For some mysterious reason ground-skills can't target homun.
  2913. if (target->type == BL_HOMUNCULUS)
  2914. return 0;
  2915. if (su->group->src_id == target->id)
  2916. {
  2917. int inf2;
  2918. inf2 = skill_get_inf2(su->group->skill_id);
  2919. if (inf2&INF2_NO_TARGET_SELF)
  2920. return -1;
  2921. if (inf2&INF2_TARGET_SELF)
  2922. return 1;
  2923. }
  2924. break;
  2925. }
  2926. }
  2927. switch (s_bl->type)
  2928. { //Checks on source master
  2929. case BL_PC:
  2930. {
  2931. TBL_PC *sd = (TBL_PC*) s_bl;
  2932. if (sd->special_state.killer && s_bl != t_bl)
  2933. {
  2934. state |= BCT_ENEMY; //Is on a killing rampage :O
  2935. strip_enemy = 0;
  2936. } else
  2937. if (sd->duel_group && t_bl != s_bl && // Duel [LuzZza]
  2938. !(
  2939. (!battle_config.duel_allow_pvp && map[m].flag.pvp) ||
  2940. (!battle_config.duel_allow_gvg && map_flag_gvg(m))
  2941. ))
  2942. {
  2943. if (t_bl->type == BL_PC &&
  2944. (sd->duel_group == ((TBL_PC*)t_bl)->duel_group))
  2945. //Duel targets can ONLY be your enemy, nothing else.
  2946. return (BCT_ENEMY&flag)?1:-1;
  2947. else // You can't target anything out of your duel
  2948. return 0;
  2949. }
  2950. if (map_flag_gvg(m) && !sd->status.guild_id &&
  2951. t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data)
  2952. return 0; //If you don't belong to a guild, can't target guardians/emperium.
  2953. if (t_bl->type != BL_PC)
  2954. state |= BCT_ENEMY; //Natural enemy.
  2955. break;
  2956. }
  2957. case BL_MOB:
  2958. {
  2959. TBL_MOB*md = (TBL_MOB*)s_bl;
  2960. if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
  2961. return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
  2962. if(md->state.killer) // Is on a rampage too :D
  2963. state |= BCT_ENEMY;
  2964. else if (!md->special_state.ai) { //Normal mobs.
  2965. if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
  2966. state |= BCT_PARTY; //Normal mobs with no ai are friends.
  2967. else
  2968. state |= BCT_ENEMY; //However, all else are enemies.
  2969. } else {
  2970. if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
  2971. state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
  2972. }
  2973. break;
  2974. }
  2975. default:
  2976. //Need some sort of default behaviour for unhandled types.
  2977. if (t_bl->type != s_bl->type)
  2978. state |= BCT_ENEMY;
  2979. break;
  2980. }
  2981. if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars
  2982. if (target->type&BL_CHAR)
  2983. return 1;
  2984. else
  2985. return -1;
  2986. } else
  2987. if (flag == BCT_NOONE) //Why would someone use this? no clue.
  2988. return -1;
  2989. if (t_bl == s_bl)
  2990. { //No need for further testing.
  2991. state |= BCT_SELF|BCT_PARTY|BCT_GUILD;
  2992. if (state&BCT_ENEMY && strip_enemy)
  2993. state&=~BCT_ENEMY;
  2994. return (flag&state)?1:-1;
  2995. }
  2996. if (map_flag_vs(m)) { //Check rivalry settings.
  2997. if (flag&(BCT_PARTY|BCT_ENEMY)) {
  2998. int s_party = status_get_party_id(s_bl);
  2999. if (
  3000. !(map[m].flag.pvp && map[m].flag.pvp_noparty) &&
  3001. !(map_flag_gvg(m) && map[m].flag.gvg_noparty) &&
  3002. s_party && s_party == status_get_party_id(t_bl)
  3003. )
  3004. state |= BCT_PARTY;
  3005. else
  3006. state |= BCT_ENEMY;
  3007. }
  3008. if (flag&(BCT_GUILD|BCT_ENEMY)) {
  3009. int s_guild = status_get_guild_id(s_bl);
  3010. int t_guild = status_get_guild_id(t_bl);
  3011. if (
  3012. !(map[m].flag.pvp && map[m].flag.pvp_noguild) &&
  3013. s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild))
  3014. )
  3015. state |= BCT_GUILD;
  3016. else
  3017. state |= BCT_ENEMY;
  3018. }
  3019. if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) &&
  3020. s_bl->type == BL_PC && t_bl->type == BL_PC)
  3021. { //Prevent novice engagement on pk_mode (feature by Valaris)
  3022. TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl;
  3023. if (
  3024. (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
  3025. (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
  3026. sd->status.base_level < battle_config.pk_min_level ||
  3027. sd2->status.base_level < battle_config.pk_min_level ||
  3028. (battle_config.pk_level_range && (
  3029. sd->status.base_level > sd2->status.base_level ?
  3030. sd->status.base_level - sd2->status.base_level :
  3031. sd2->status.base_level - sd->status.base_level )
  3032. > battle_config.pk_level_range)
  3033. )
  3034. state&=~BCT_ENEMY;
  3035. }
  3036. } else { //Non pvp/gvg, check party/guild settings.
  3037. if (flag&BCT_PARTY || state&BCT_ENEMY) {
  3038. int s_party = status_get_party_id(s_bl);
  3039. if(s_party && s_party == status_get_party_id(t_bl))
  3040. state |= BCT_PARTY;
  3041. }
  3042. if (flag&BCT_GUILD || state&BCT_ENEMY) {
  3043. int s_guild = status_get_guild_id(s_bl);
  3044. int t_guild = status_get_guild_id(t_bl);
  3045. if(s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild)))
  3046. state |= BCT_GUILD;
  3047. }
  3048. }
  3049. if (!state) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral.
  3050. state = BCT_NEUTRAL;
  3051. //Alliance state takes precedence over enemy one.
  3052. else if (state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD))
  3053. state&=~BCT_ENEMY;
  3054. return (flag&state)?1:-1;
  3055. }
  3056. /*==========================================
  3057. * ŽË’ö”»’è
  3058. *------------------------------------------
  3059. */
  3060. int battle_check_range(struct block_list *src,struct block_list *bl,int range)
  3061. {
  3062. nullpo_retr(0, src);
  3063. nullpo_retr(0, bl);
  3064. if(src->m != bl->m) // ˆá‚¤ƒ}ƒbƒv
  3065. return 0;
  3066. if (!check_distance_bl(src, bl, range))
  3067. return 0;
  3068. if(distance_bl(src, bl) < 2) //No need for path checking.
  3069. return 1;
  3070. // ?áŠQ•¨”»’è
  3071. return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
  3072. }
  3073. /*==========================================
  3074. * Return numerical value of a switch configuration (modified by [Yor])
  3075. * on/off, english, français, deutsch, español
  3076. *------------------------------------------
  3077. */
  3078. int battle_config_switch(const char *str) {
  3079. if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
  3080. return 1;
  3081. if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
  3082. return 0;
  3083. return atoi(str);
  3084. }
  3085. static const struct battle_data_short {
  3086. const char *str;
  3087. unsigned short *val;
  3088. } battle_data_short[] = { //List here battle_athena options which are type unsigned short!
  3089. { "warp_point_debug", &battle_config.warp_point_debug },
  3090. { "enemy_critical_rate", &battle_config.enemy_critical_rate },
  3091. { "homun_critical_rate", &battle_config.homun_critical_rate },
  3092. { "enemy_baseatk", &battle_config.enable_baseatk },
  3093. { "enable_perfect_flee", &battle_config.enable_perfect_flee },
  3094. { "casting_rate", &battle_config.cast_rate },
  3095. { "delay_rate", &battle_config.delay_rate },
  3096. { "delay_dependon_dex", &battle_config.delay_dependon_dex },
  3097. { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable },
  3098. { "left_cardfix_to_right", &battle_config.left_cardfix_to_right },
  3099. { "skill_add_range", &battle_config.skill_add_range },
  3100. { "skill_out_range_consume", &battle_config.skill_out_range_consume },
  3101. { "skillrange_by_distance", &battle_config.skillrange_by_distance },
  3102. { "skillrange_from_weapon", &battle_config.use_weapon_skill_range },
  3103. { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
  3104. { "defunit_not_enemy", &battle_config.defnotenemy },
  3105. { "gvg_traps_target_all", &battle_config.vs_traps_bctall },
  3106. { "traps_setting", &battle_config.traps_setting },
  3107. { "clear_skills_on_death", &battle_config.clear_unit_ondeath },
  3108. { "random_monster_checklv", &battle_config.random_monster_checklv },
  3109. { "attribute_recover", &battle_config.attr_recover },
  3110. { "flooritem_lifetime", &battle_config.flooritem_lifetime },
  3111. { "item_auto_get", &battle_config.item_auto_get },
  3112. { "drop_rate0item", &battle_config.drop_rate0item },
  3113. { "pvp_exp", &battle_config.pvp_exp },
  3114. { "gtb_sc_immunity", &battle_config.gtb_sc_immunity},
  3115. { "guild_max_castles", &battle_config.guild_max_castles },
  3116. { "emergency_call", &battle_config.emergency_call },
  3117. { "death_penalty_type", &battle_config.death_penalty_type },
  3118. { "death_penalty_base", &battle_config.death_penalty_base },
  3119. { "death_penalty_job", &battle_config.death_penalty_job },
  3120. { "restart_hp_rate", &battle_config.restart_hp_rate },
  3121. { "restart_sp_rate", &battle_config.restart_sp_rate },
  3122. { "mvp_hp_rate", &battle_config.mvp_hp_rate },
  3123. { "monster_hp_rate", &battle_config.monster_hp_rate },
  3124. { "monster_max_aspd", &battle_config.monster_max_aspd },
  3125. { "view_range_rate", &battle_config.view_range_rate },
  3126. { "chase_range_rate", &battle_config.chase_range_rate },
  3127. { "atcommand_gm_only", &battle_config.atc_gmonly },
  3128. { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit },
  3129. { "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit},
  3130. { "gm_all_skill", &battle_config.gm_allskill },
  3131. { "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra },
  3132. { "gm_all_equipment", &battle_config.gm_allequip },
  3133. { "gm_skill_unconditional", &battle_config.gm_skilluncond },
  3134. { "gm_join_chat", &battle_config.gm_join_chat },
  3135. { "gm_kick_chat", &battle_config.gm_kick_chat },
  3136. { "player_skillfree", &battle_config.skillfree },
  3137. { "player_skillup_limit", &battle_config.skillup_limit },
  3138. { "weapon_produce_rate", &battle_config.wp_rate },
  3139. { "potion_produce_rate", &battle_config.pp_rate },
  3140. { "monster_active_enable", &battle_config.monster_active_enable },
  3141. { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate},
  3142. { "monster_loot_type", &battle_config.monster_loot_type },
  3143. // { "mob_skill_use", &battle_config.mob_skill_use }, //Deprecated
  3144. { "mob_skill_rate", &battle_config.mob_skill_rate },
  3145. { "mob_skill_delay", &battle_config.mob_skill_delay },
  3146. { "mob_count_rate", &battle_config.mob_count_rate },
  3147. { "mob_spawn_delay", &battle_config.mob_spawn_delay },
  3148. { "no_spawn_on_player", &battle_config.no_spawn_on_player },
  3149. { "plant_spawn_delay", &battle_config.plant_spawn_delay },
  3150. { "boss_spawn_delay", &battle_config.boss_spawn_delay },
  3151. { "slaves_inherit_mode", &battle_config.slaves_inherit_mode },
  3152. { "slaves_inherit_speed", &battle_config.slaves_inherit_speed },
  3153. { "summons_trigger_autospells", &battle_config.summons_trigger_autospells },
  3154. { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate },
  3155. { "damage_walk_delay_rate", &battle_config.walk_delay_rate },
  3156. { "multihit_delay", &battle_config.multihit_delay },
  3157. { "quest_skill_learn", &battle_config.quest_skill_learn },
  3158. { "quest_skill_reset", &battle_config.quest_skill_reset },
  3159. { "basic_skill_check", &battle_config.basic_skill_check },
  3160. { "guild_emperium_check", &battle_config.guild_emperium_check },
  3161. { "guild_exp_limit", &battle_config.guild_exp_limit },
  3162. { "player_invincible_time", &battle_config.pc_invincible_time },
  3163. { "pet_catch_rate", &battle_config.pet_catch_rate },
  3164. { "pet_rename", &battle_config.pet_rename },
  3165. { "pet_friendly_rate", &battle_config.pet_friendly_rate },
  3166. { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
  3167. { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
  3168. { "pet_status_support", &battle_config.pet_status_support },
  3169. { "pet_attack_support", &battle_config.pet_attack_support },
  3170. { "pet_damage_support", &battle_config.pet_damage_support },
  3171. { "pet_support_min_friendly", &battle_config.pet_support_min_friendly },
  3172. { "pet_support_rate", &battle_config.pet_support_rate },
  3173. { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master },
  3174. { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate },
  3175. { "pet_lv_rate", &battle_config.pet_lv_rate }, //Skotlex
  3176. { "pet_max_stats", &battle_config.pet_max_stats }, //Skotlex
  3177. { "pet_max_atk1", &battle_config.pet_max_atk1 }, //Skotlex
  3178. { "pet_max_atk2", &battle_config.pet_max_atk2 }, //Skotlex
  3179. { "pet_disable_in_gvg", &battle_config.pet_no_gvg }, //Skotlex
  3180. { "skill_min_damage", &battle_config.skill_min_damage },
  3181. { "finger_offensive_type", &battle_config.finger_offensive_type },
  3182. { "heal_exp", &battle_config.heal_exp },
  3183. { "max_heal_lv", &battle_config.max_heal_lv },
  3184. { "resurrection_exp", &battle_config.resurrection_exp },
  3185. { "shop_exp", &battle_config.shop_exp },
  3186. { "combo_delay_rate", &battle_config.combo_delay_rate },
  3187. { "item_check", &battle_config.item_check },
  3188. { "item_use_interval", &battle_config.item_use_interval },
  3189. { "wedding_modifydisplay", &battle_config.wedding_modifydisplay },
  3190. { "wedding_ignorepalette", &battle_config.wedding_ignorepalette }, //[Skotlex]
  3191. { "xmas_ignorepalette", &battle_config.xmas_ignorepalette }, // [Valaris]
  3192. { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate },
  3193. { "item_name_override_grffile", &battle_config.item_name_override_grffile},
  3194. { "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest]
  3195. { "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest]
  3196. { "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest]
  3197. { "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest]
  3198. { "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest]
  3199. { "arrow_decrement", &battle_config.arrow_decrement },
  3200. { "max_aspd", &battle_config.max_aspd },
  3201. { "max_walk_speed", &battle_config.max_walk_speed },
  3202. { "max_lv", &battle_config.max_lv },
  3203. { "aura_lv", &battle_config.aura_lv },
  3204. { "max_parameter", &battle_config.max_parameter },
  3205. { "max_baby_parameter", &battle_config.max_baby_parameter },
  3206. { "max_def", &battle_config.max_def },
  3207. { "over_def_bonus", &battle_config.over_def_bonus },
  3208. { "skill_log", &battle_config.skill_log },
  3209. { "battle_log", &battle_config.battle_log },
  3210. { "save_log", &battle_config.save_log },
  3211. { "error_log", &battle_config.error_log },
  3212. { "etc_log", &battle_config.etc_log },
  3213. { "save_clothcolor", &battle_config.save_clothcolor },
  3214. { "undead_detect_type", &battle_config.undead_detect_type },
  3215. { "auto_counter_type", &battle_config.auto_counter_type },
  3216. { "min_hitrate", &battle_config.min_hitrate },
  3217. { "max_hitrate", &battle_config.max_hitrate },
  3218. { "agi_penalty_target", &battle_config.agi_penalty_target },
  3219. { "agi_penalty_type", &battle_config.agi_penalty_type },
  3220. { "agi_penalty_count", &battle_config.agi_penalty_count },
  3221. { "agi_penalty_num", &battle_config.agi_penalty_num },
  3222. { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
  3223. { "vit_penalty_target", &battle_config.vit_penalty_target },
  3224. { "vit_penalty_type", &battle_config.vit_penalty_type },
  3225. { "vit_penalty_count", &battle_config.vit_penalty_count },
  3226. { "vit_penalty_num", &battle_config.vit_penalty_num },
  3227. { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
  3228. { "weapon_defense_type", &battle_config.weapon_defense_type },
  3229. { "magic_defense_type", &battle_config.magic_defense_type },
  3230. { "skill_reiteration", &battle_config.skill_reiteration },
  3231. { "skill_nofootset", &battle_config.skill_nofootset },
  3232. { "player_cloak_check_type", &battle_config.pc_cloak_check_type },
  3233. { "monster_cloak_check_type", &battle_config.monster_cloak_check_type },
  3234. { "sense_type", &battle_config.estimation_type },
  3235. { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate },
  3236. { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate },
  3237. { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate },
  3238. { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate },
  3239. { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate },
  3240. { "gvg_flee_penalty", &battle_config.gvg_flee_penalty },
  3241. { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate },
  3242. { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate },
  3243. { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate },
  3244. { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate },
  3245. { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate },
  3246. { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill},
  3247. { "attack_direction_change", &battle_config.attack_direction_change },
  3248. { "land_skill_limit", &battle_config.land_skill_limit },
  3249. { "party_skill_penalty", &battle_config.party_skill_penalty },
  3250. { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
  3251. { "produce_item_name_input", &battle_config.produce_item_name_input },
  3252. { "produce_potion_name_input", &battle_config.produce_potion_name_input},
  3253. { "making_arrow_name_input", &battle_config.making_arrow_name_input },
  3254. { "holywater_name_input", &battle_config.holywater_name_input },
  3255. { "cdp_name_input", &battle_config.cdp_name_input },
  3256. { "display_delay_skill_fail", &battle_config.display_delay_skill_fail },
  3257. { "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail },
  3258. { "chat_warpportal", &battle_config.chat_warpportal },
  3259. { "mob_warpportal", &battle_config.mob_warpportal },
  3260. { "mob_npc_warp", &battle_config.mob_npc_warp },
  3261. { "dead_branch_active", &battle_config.dead_branch_active },
  3262. { "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
  3263. { "party_hp_mode", &battle_config.party_hp_mode },
  3264. { "show_party_share_picker", &battle_config.party_show_share_picker },
  3265. { "party_update_interval", &battle_config.party_update_interval },
  3266. { "party_item_share_type", &battle_config.party_share_type },
  3267. { "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
  3268. { "attack_attr_none", &battle_config.attack_attr_none },
  3269. { "gx_allhit", &battle_config.gx_allhit },
  3270. { "gx_disptype", &battle_config.gx_disptype },
  3271. { "devotion_level_difference", &battle_config.devotion_level_difference },
  3272. { "player_skill_partner_check", &battle_config.player_skill_partner_check},
  3273. { "hide_GM_session", &battle_config.hide_GM_session },
  3274. { "invite_request_check", &battle_config.invite_request_check },
  3275. { "skill_removetrap_type", &battle_config.skill_removetrap_type },
  3276. { "disp_experience", &battle_config.disp_experience },
  3277. { "disp_zeny", &battle_config.disp_zeny },
  3278. { "castle_defense_rate", &battle_config.castle_defense_rate },
  3279. { "hp_rate", &battle_config.hp_rate },
  3280. { "sp_rate", &battle_config.sp_rate },
  3281. { "gm_cant_drop_min_lv", &battle_config.gm_cant_drop_min_lv },
  3282. { "gm_cant_drop_max_lv", &battle_config.gm_cant_drop_max_lv },
  3283. { "disp_hpmeter", &battle_config.disp_hpmeter },
  3284. { "bone_drop", &battle_config.bone_drop },
  3285. { "buyer_name", &battle_config.buyer_name },
  3286. { "skill_wall_check", &battle_config.skill_wall_check },
  3287. { "cell_stack_limit", &battle_config.cell_stack_limit },
  3288. // eAthena additions
  3289. { "item_logarithmic_drops", &battle_config.logarithmic_drops },
  3290. { "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^
  3291. { "item_drop_common_max", &battle_config.item_drop_common_max },
  3292. { "item_drop_equip_min", &battle_config.item_drop_equip_min },
  3293. { "item_drop_equip_max", &battle_config.item_drop_equip_max },
  3294. { "item_drop_card_min", &battle_config.item_drop_card_min },
  3295. { "item_drop_card_max", &battle_config.item_drop_card_max },
  3296. { "item_drop_mvp_min", &battle_config.item_drop_mvp_min },
  3297. { "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition
  3298. { "item_drop_heal_min", &battle_config.item_drop_heal_min },
  3299. { "item_drop_heal_max", &battle_config.item_drop_heal_max },
  3300. { "item_drop_use_min", &battle_config.item_drop_use_min },
  3301. { "item_drop_use_max", &battle_config.item_drop_use_max },
  3302. { "item_drop_add_min", &battle_config.item_drop_adddrop_min },
  3303. { "item_drop_add_max", &battle_config.item_drop_adddrop_max },
  3304. { "item_drop_treasure_min", &battle_config.item_drop_treasure_min },
  3305. { "item_drop_treasure_max", &battle_config.item_drop_treasure_max },
  3306. { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
  3307. { "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris]
  3308. { "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris]
  3309. { "drops_by_luk2", &battle_config.drops_by_luk2 }, // [Skotlex]
  3310. { "equip_natural_break_rate", &battle_config.equip_natural_break_rate },
  3311. { "equip_self_break_rate", &battle_config.equip_self_break_rate },
  3312. { "equip_skill_break_rate", &battle_config.equip_skill_break_rate },
  3313. { "pk_mode", &battle_config.pk_mode }, // [Valaris]
  3314. { "pk_level_range", &battle_config.pk_level_range },
  3315. { "manner_system", &battle_config.manner_system }, // [Komurka]
  3316. { "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris]
  3317. { "multi_level_up", &battle_config.multi_level_up }, // [Valaris]
  3318. { "max_exp_gain_rate", &battle_config.max_exp_gain_rate }, // [Skotlex]
  3319. { "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
  3320. { "night_at_start", &battle_config.night_at_start }, // added by [Yor]
  3321. { "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris]
  3322. { "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
  3323. { "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
  3324. { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
  3325. { "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor]
  3326. { "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr]
  3327. { "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr]
  3328. { "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr]
  3329. { "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr]
  3330. { "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr]
  3331. { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr]
  3332. { "pet_hair_style", &battle_config.pet_hair_style }, // added by [Skotlex]
  3333. { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr]
  3334. { "area_size", &battle_config.area_size }, // added by [MouseJstr]
  3335. { "muting_players", &battle_config.muting_players}, // added by [Apple]
  3336. { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
  3337. { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
  3338. { "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate}, // [Valaris]
  3339. { "pk_min_level", &battle_config.pk_min_level}, // [celest]
  3340. { "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
  3341. { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
  3342. { "skill_steal_max_tries", &battle_config.skill_steal_max_tries}, // [Lupus]
  3343. // { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
  3344. { "motd_type", &battle_config.motd_type}, // [celest]
  3345. { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
  3346. { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
  3347. { "exp_calc_type", &battle_config.exp_calc_type}, // [celest]
  3348. { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest]
  3349. { "default_skill_delay", &battle_config.default_skill_delay}, // [Skotlex]
  3350. { "no_skill_delay", &battle_config.no_skill_delay}, // [Skotlex]
  3351. { "require_glory_guild", &battle_config.require_glory_guild}, // [celest]
  3352. { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr]
  3353. { "party_even_share_bonus", &battle_config.party_even_share_bonus},
  3354. { "delay_battle_damage", &battle_config.delay_battle_damage}, // [celest]
  3355. { "hide_woe_damage", &battle_config.hide_woe_damage}, // [Skotlex]
  3356. { "display_version", &battle_config.display_version}, // [Ancyker], for a feature by...?
  3357. { "who_display_aid", &battle_config.who_display_aid}, // [Ancyker], for a feature by...?
  3358. { "display_hallucination", &battle_config.display_hallucination}, // [Skotlex]
  3359. { "use_statpoint_table", &battle_config.use_statpoint_table}, // [Skotlex]
  3360. { "ignore_items_gender", &battle_config.ignore_items_gender}, // [Lupus]
  3361. { "copyskill_restrict", &battle_config.copyskill_restrict}, // [Aru]
  3362. { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs}, // [Aru]
  3363. { "debuff_on_logout", &battle_config.debuff_on_logout},
  3364. { "monster_ai", &battle_config.mob_ai},
  3365. { "dynamic_mobs", &battle_config.dynamic_mobs},
  3366. { "mob_remove_damaged", &battle_config.mob_remove_damaged},
  3367. { "show_hp_sp_drain", &battle_config.show_hp_sp_drain}, // [Skotlex]
  3368. { "show_hp_sp_gain", &battle_config.show_hp_sp_gain}, // [Skotlex]
  3369. { "mob_npc_event_type", &battle_config.mob_npc_event_type},
  3370. { "mob_clear_delay", &battle_config.mob_clear_delay}, // [Valaris]
  3371. { "character_size", &battle_config.character_size}, // [Lupus]
  3372. { "mob_max_skilllvl", &battle_config.mob_max_skilllvl}, // [Lupus]
  3373. { "retaliate_to_master", &battle_config.retaliate_to_master}, // [Skotlex]
  3374. { "rare_drop_announce", &battle_config.rare_drop_announce}, // [Lupus]
  3375. { "firewall_hits_on_undead", &battle_config.firewall_hits_on_undead}, // [Skotlex]
  3376. { "title_lvl1", &battle_config.title_lvl1}, // [Lupus]
  3377. { "title_lvl2", &battle_config.title_lvl2}, // [Lupus]
  3378. { "title_lvl3", &battle_config.title_lvl3}, // [Lupus]
  3379. { "title_lvl4", &battle_config.title_lvl4}, // [Lupus]
  3380. { "title_lvl5", &battle_config.title_lvl5}, // [Lupus]
  3381. { "title_lvl6", &battle_config.title_lvl6}, // [Lupus]
  3382. { "title_lvl7", &battle_config.title_lvl7}, // [Lupus]
  3383. { "title_lvl8", &battle_config.title_lvl8}, // [Lupus]
  3384. { "duel_enable", &battle_config.duel_enable}, // [LuzZza]
  3385. { "duel_allow_pvp", &battle_config.duel_allow_pvp}, // [LuzZza]
  3386. { "duel_allow_gvg", &battle_config.duel_allow_gvg}, // [LuzZza]
  3387. { "duel_allow_teleport", &battle_config.duel_allow_teleport}, // [LuzZza]
  3388. { "duel_autoleave_when_die", &battle_config.duel_autoleave_when_die}, //[LuzZza]
  3389. { "duel_time_interval", &battle_config.duel_time_interval}, // [LuzZza]
  3390. { "skip_teleport_lv1_menu", &battle_config.skip_teleport_lv1_menu}, // [LuzZza]
  3391. { "allow_skill_without_day", &battle_config.allow_skill_without_day}, // [Komurka]
  3392. { "allow_es_magic_player", &battle_config.allow_es_magic_pc },
  3393. { "skill_caster_check", &battle_config.skill_caster_check },
  3394. { "status_cast_cancel", &battle_config.sc_castcancel },
  3395. { "pc_status_def_rate", &battle_config.pc_sc_def_rate },
  3396. { "mob_status_def_rate", &battle_config.mob_sc_def_rate },
  3397. { "pc_luk_status_def", &battle_config.pc_luk_sc_def },
  3398. { "mob_luk_status_def", &battle_config.mob_luk_sc_def },
  3399. { "pc_max_status_def", &battle_config.pc_max_sc_def },
  3400. { "mob_max_status_def", &battle_config.mob_max_sc_def },
  3401. { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio },
  3402. { "autospell_stacking", &battle_config.autospell_stacking },
  3403. { "override_mob_names", &battle_config.override_mob_names },
  3404. { "min_chat_delay", &battle_config.min_chat_delay },
  3405. { "homunculus_show_growth", &battle_config.homunculus_show_growth }, //[orn]
  3406. };
  3407. static const struct battle_data_int {
  3408. const char *str;
  3409. int *val;
  3410. } battle_data_int[] = { //List here battle_athena options which are type int!
  3411. { "item_first_get_time", &battle_config.item_first_get_time },
  3412. { "item_second_get_time", &battle_config.item_second_get_time },
  3413. { "item_third_get_time", &battle_config.item_third_get_time },
  3414. { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time },
  3415. { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time },
  3416. { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time },
  3417. { "base_exp_rate", &battle_config.base_exp_rate },
  3418. { "job_exp_rate", &battle_config.job_exp_rate },
  3419. { "zeny_penalty", &battle_config.zeny_penalty },
  3420. { "mvp_exp_rate", &battle_config.mvp_exp_rate },
  3421. { "natural_healhp_interval", &battle_config.natural_healhp_interval },
  3422. { "natural_healsp_interval", &battle_config.natural_healsp_interval },
  3423. { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval},
  3424. { "max_hp", &battle_config.max_hp },
  3425. { "max_sp", &battle_config.max_sp },
  3426. { "max_cart_weight", &battle_config.max_cart_weight },
  3427. { "gvg_eliminate_time", &battle_config.gvg_eliminate_time },
  3428. { "vending_max_value", &battle_config.vending_max_value },
  3429. // eAthena additions
  3430. { "item_rate_mvp", &battle_config.item_rate_mvp },
  3431. { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
  3432. { "item_rate_common_boss", &battle_config.item_rate_common_boss }, // [Reddozen]
  3433. { "item_rate_equip", &battle_config.item_rate_equip },
  3434. { "item_rate_equip_boss", &battle_config.item_rate_equip_boss }, // [Reddozen]
  3435. { "item_rate_card", &battle_config.item_rate_card }, // End Addition
  3436. { "item_rate_card_boss", &battle_config.item_rate_card_boss }, // [Reddozen]
  3437. { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
  3438. { "item_rate_heal_boss", &battle_config.item_rate_heal_boss }, // [Reddozen]
  3439. { "item_rate_use", &battle_config.item_rate_use }, // End
  3440. { "item_rate_use_boss", &battle_config.item_rate_use_boss }, // [Reddozen]
  3441. { "item_rate_adddrop", &battle_config.item_rate_adddrop }, // End
  3442. { "item_rate_treasure", &battle_config.item_rate_treasure }, // End
  3443. { "day_duration", &battle_config.day_duration }, // added by [Yor]
  3444. { "night_duration", &battle_config.night_duration }, // added by [Yor]
  3445. { "max_heal", &battle_config.max_heal },
  3446. { "mob_remove_delay", &battle_config.mob_remove_delay },
  3447. { "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration },
  3448. { "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate }, //[orn]
  3449. };
  3450. int battle_set_value(char *w1, char *w2) {
  3451. int i;
  3452. for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
  3453. if (strcmpi(w1, battle_data_short[i].str) == 0) {
  3454. * battle_data_short[i].val = battle_config_switch(w2);
  3455. return 1;
  3456. }
  3457. for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
  3458. if (strcmpi(w1, battle_data_int[i].str) == 0) {
  3459. *battle_data_int[i].val = battle_config_switch(w2);
  3460. return 1;
  3461. }
  3462. return 0;
  3463. }
  3464. int battle_get_value(char *w1) {
  3465. int i;
  3466. for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
  3467. if (strcmpi(w1, battle_data_short[i].str) == 0) {
  3468. return * battle_data_short[i].val;
  3469. }
  3470. for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
  3471. if (strcmpi(w1, battle_data_int[i].str) == 0) {
  3472. return *battle_data_int[i].val;
  3473. }
  3474. return 0;
  3475. }
  3476. void battle_set_defaults() {
  3477. battle_config.warp_point_debug=0;
  3478. battle_config.enemy_critical_rate=0;
  3479. battle_config.homun_critical_rate=0;
  3480. battle_config.enable_baseatk = BL_ALL;
  3481. battle_config.enable_perfect_flee = BL_PC|BL_PET;
  3482. battle_config.cast_rate=100;
  3483. battle_config.delay_rate=100;
  3484. battle_config.delay_dependon_dex=0;
  3485. battle_config.sdelay_attack_enable=0;
  3486. battle_config.left_cardfix_to_right=0;
  3487. battle_config.skill_add_range=0;
  3488. battle_config.skill_out_range_consume=1;
  3489. battle_config.skillrange_by_distance=BL_MOB|BL_PET|BL_HOMUNCULUS;
  3490. battle_config.use_weapon_skill_range=BL_MOB|BL_PET|BL_HOMUNCULUS;
  3491. battle_config.pc_damage_delay_rate=100;
  3492. battle_config.defnotenemy=0;
  3493. battle_config.vs_traps_bctall=BL_PC;
  3494. battle_config.traps_setting=0;
  3495. battle_config.clear_unit_ondeath=BL_ALL;
  3496. battle_config.random_monster_checklv=1;
  3497. battle_config.attr_recover=1;
  3498. battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
  3499. battle_config.item_auto_get=0;
  3500. battle_config.item_first_get_time=3000;
  3501. battle_config.item_second_get_time=1000;
  3502. battle_config.item_third_get_time=1000;
  3503. battle_config.mvp_item_first_get_time=10000;
  3504. battle_config.mvp_item_second_get_time=10000;
  3505. battle_config.mvp_item_third_get_time=2000;
  3506. battle_config.drop_rate0item=0;
  3507. battle_config.base_exp_rate=100;
  3508. battle_config.job_exp_rate=100;
  3509. battle_config.pvp_exp=1;
  3510. battle_config.gtb_sc_immunity=50;
  3511. battle_config.death_penalty_type=0;
  3512. battle_config.death_penalty_base=0;
  3513. battle_config.death_penalty_job=0;
  3514. battle_config.zeny_penalty=0;
  3515. battle_config.restart_hp_rate=0;
  3516. battle_config.restart_sp_rate=0;
  3517. battle_config.mvp_exp_rate=100;
  3518. battle_config.mvp_hp_rate=100;
  3519. battle_config.monster_hp_rate=100;
  3520. battle_config.monster_max_aspd=199;
  3521. battle_config.view_range_rate=100;
  3522. battle_config.chase_range_rate=100;
  3523. battle_config.atc_gmonly=0;
  3524. battle_config.atc_spawn_quantity_limit=0;
  3525. battle_config.atc_slave_clone_limit=0;
  3526. battle_config.gm_allskill=0;
  3527. battle_config.gm_allequip=0;
  3528. battle_config.gm_skilluncond=0;
  3529. battle_config.gm_join_chat=0;
  3530. battle_config.gm_kick_chat=0;
  3531. battle_config.guild_max_castles=0;
  3532. battle_config.emergency_call=2;
  3533. battle_config.skillfree = 0;
  3534. battle_config.skillup_limit = 0;
  3535. battle_config.wp_rate=100;
  3536. battle_config.pp_rate=100;
  3537. battle_config.monster_active_enable=1;
  3538. battle_config.monster_damage_delay_rate=100;
  3539. battle_config.monster_loot_type=0;
  3540. battle_config.mob_skill_rate=100;
  3541. battle_config.mob_skill_delay=100;
  3542. battle_config.mob_count_rate=100;
  3543. battle_config.mob_spawn_delay=100;
  3544. battle_config.no_spawn_on_player=0;
  3545. battle_config.plant_spawn_delay=100;
  3546. battle_config.boss_spawn_delay=100;
  3547. battle_config.slaves_inherit_mode=1;
  3548. battle_config.slaves_inherit_speed=1;
  3549. battle_config.summons_trigger_autospells=1;
  3550. battle_config.pc_walk_delay_rate=20;
  3551. battle_config.walk_delay_rate=100;
  3552. battle_config.multihit_delay=80;
  3553. battle_config.quest_skill_learn=0;
  3554. battle_config.quest_skill_reset=1;
  3555. battle_config.basic_skill_check=1;
  3556. battle_config.guild_emperium_check=1;
  3557. battle_config.guild_exp_limit=50;
  3558. battle_config.pc_invincible_time = 5000;
  3559. battle_config.pet_catch_rate=100;
  3560. battle_config.pet_rename=0;
  3561. battle_config.pet_friendly_rate=100;
  3562. battle_config.pet_hungry_delay_rate=100;
  3563. battle_config.pet_hungry_friendly_decrease=5;
  3564. battle_config.pet_status_support=0;
  3565. battle_config.pet_attack_support=0;
  3566. battle_config.pet_damage_support=0;
  3567. battle_config.pet_support_min_friendly=900;
  3568. battle_config.pet_support_rate=100;
  3569. battle_config.pet_attack_exp_to_master=0;
  3570. battle_config.pet_attack_exp_rate=100;
  3571. battle_config.pet_lv_rate=0; //Skotlex
  3572. battle_config.pet_max_stats=99; //Skotlex
  3573. battle_config.pet_max_atk1=750; //Skotlex
  3574. battle_config.pet_max_atk2=1000; //Skotlex
  3575. battle_config.pet_no_gvg=0; //Skotlex
  3576. battle_config.skill_min_damage=6; //Ishizu claims that magic and misc attacks always do at least div_ damage. [Skotlex]
  3577. battle_config.finger_offensive_type=0;
  3578. battle_config.heal_exp=0;
  3579. battle_config.max_heal=9999;
  3580. battle_config.max_heal_lv=11;
  3581. battle_config.resurrection_exp=0;
  3582. battle_config.shop_exp=0;
  3583. battle_config.combo_delay_rate=100;
  3584. battle_config.item_check=1;
  3585. battle_config.item_use_interval=100; //Use some very low value that won't bother players, but should cap bots.
  3586. battle_config.wedding_modifydisplay=0;
  3587. battle_config.wedding_ignorepalette=0;
  3588. battle_config.xmas_ignorepalette=0; // [Valaris]
  3589. battle_config.natural_healhp_interval=6000;
  3590. battle_config.natural_healsp_interval=8000;
  3591. battle_config.natural_heal_skill_interval=10000;
  3592. battle_config.natural_heal_weight_rate=50;
  3593. battle_config.item_name_override_grffile=1;
  3594. battle_config.item_equip_override_grffile=0; // [Celest]
  3595. battle_config.item_slots_override_grffile=0; // [Celest]
  3596. battle_config.indoors_override_grffile=0; // [Celest]
  3597. battle_config.skill_sp_override_grffile=0; // [Celest]
  3598. battle_config.cardillust_read_grffile=0; // [Celest]
  3599. battle_config.arrow_decrement=1;
  3600. battle_config.max_aspd = 199;
  3601. battle_config.max_walk_speed = 300;
  3602. battle_config.max_hp = 32500;
  3603. battle_config.max_sp = 32500;
  3604. battle_config.max_lv = 99; // [MouseJstr]
  3605. battle_config.aura_lv = 99; // [Skotlex]
  3606. battle_config.max_parameter = 99;
  3607. battle_config.max_baby_parameter = 80;
  3608. battle_config.max_cart_weight = 8000;
  3609. battle_config.max_def = 99; // [Skotlex]
  3610. battle_config.over_def_bonus = 0; // [Skotlex]
  3611. battle_config.skill_log = 0;
  3612. battle_config.battle_log = 0;
  3613. battle_config.save_log = 0;
  3614. battle_config.error_log = 1;
  3615. battle_config.etc_log = 1;
  3616. battle_config.save_clothcolor = 0;
  3617. battle_config.undead_detect_type = 0;
  3618. battle_config.auto_counter_type = BL_ALL;
  3619. battle_config.min_hitrate = 5;
  3620. battle_config.max_hitrate = 100;
  3621. battle_config.agi_penalty_target = BL_PC;
  3622. battle_config.agi_penalty_type = 1;
  3623. battle_config.agi_penalty_count = 3;
  3624. battle_config.agi_penalty_num = 10;
  3625. battle_config.agi_penalty_count_lv = ATK_FLEE;
  3626. battle_config.vit_penalty_target = BL_PC;
  3627. battle_config.vit_penalty_type = 1;
  3628. battle_config.vit_penalty_count = 3;
  3629. battle_config.vit_penalty_num = 5;
  3630. battle_config.vit_penalty_count_lv = ATK_DEF;
  3631. battle_config.weapon_defense_type = 0;
  3632. battle_config.magic_defense_type = 0;
  3633. battle_config.skill_reiteration = 0;
  3634. battle_config.skill_nofootset = BL_PC;
  3635. battle_config.pc_cloak_check_type = 1;
  3636. battle_config.monster_cloak_check_type = 0;
  3637. battle_config.estimation_type = 3;
  3638. battle_config.gvg_short_damage_rate = 100;
  3639. battle_config.gvg_long_damage_rate = 75;
  3640. battle_config.gvg_weapon_damage_rate = 60;
  3641. battle_config.gvg_magic_damage_rate = 50;
  3642. battle_config.gvg_misc_damage_rate = 60;
  3643. battle_config.gvg_flee_penalty = 20;
  3644. battle_config.gvg_eliminate_time = 7000;
  3645. battle_config.pk_short_damage_rate = 80;
  3646. battle_config.pk_long_damage_rate = 70;
  3647. battle_config.pk_weapon_damage_rate = 60;
  3648. battle_config.pk_magic_damage_rate = 60;
  3649. battle_config.pk_misc_damage_rate = 60;
  3650. battle_config.mob_changetarget_byskill = 0;
  3651. battle_config.attack_direction_change = BL_ALL;
  3652. battle_config.land_skill_limit = BL_ALL;
  3653. battle_config.party_skill_penalty = 1;
  3654. battle_config.monster_class_change_full_recover = 0;
  3655. battle_config.produce_item_name_input = 1;
  3656. battle_config.produce_potion_name_input = 1;
  3657. battle_config.making_arrow_name_input = 1;
  3658. battle_config.holywater_name_input = 1;
  3659. battle_config.cdp_name_input = 1;
  3660. battle_config.display_delay_skill_fail = 1;
  3661. battle_config.display_snatcher_skill_fail = 1;
  3662. battle_config.chat_warpportal = 0;
  3663. battle_config.mob_warpportal = 0;
  3664. battle_config.mob_npc_warp = 0;
  3665. battle_config.dead_branch_active = 0;
  3666. battle_config.vending_max_value = 10000000;
  3667. battle_config.show_steal_in_same_party = 0;
  3668. battle_config.party_update_interval = 1000;
  3669. battle_config.party_share_type = 0;
  3670. battle_config.party_hp_mode = 0;
  3671. battle_config.party_show_share_picker = 0;
  3672. battle_config.attack_attr_none = 0;
  3673. battle_config.mob_ghostring_fix = 1;
  3674. battle_config.gx_allhit = 1;
  3675. battle_config.gx_disptype = 1;
  3676. battle_config.devotion_level_difference = 10;
  3677. battle_config.player_skill_partner_check = 1;
  3678. battle_config.hide_GM_session = 0;
  3679. battle_config.invite_request_check = 1;
  3680. battle_config.skill_removetrap_type = 0;
  3681. battle_config.disp_experience = 0;
  3682. battle_config.disp_zeny = 0;
  3683. battle_config.castle_defense_rate = 100;
  3684. battle_config.hp_rate = 100;
  3685. battle_config.sp_rate = 100;
  3686. battle_config.gm_cant_drop_min_lv = 1;
  3687. battle_config.gm_cant_drop_max_lv = 0;
  3688. battle_config.disp_hpmeter = 60;
  3689. battle_config.skill_wall_check = 1;
  3690. battle_config.cell_stack_limit = 1;
  3691. battle_config.bone_drop = 0;
  3692. battle_config.buyer_name = 1;
  3693. // eAthena additions
  3694. battle_config.item_rate_mvp=100;
  3695. battle_config.item_rate_common = 100;
  3696. battle_config.item_rate_common_boss = 100; // [Reddozen]
  3697. battle_config.item_rate_equip = 100;
  3698. battle_config.item_rate_equip_boss = 100; // [Reddozen]
  3699. battle_config.item_rate_card = 100;
  3700. battle_config.item_rate_card_boss = 100; // [Reddozen]
  3701. battle_config.item_rate_heal = 100; // Added by Valaris
  3702. battle_config.item_rate_heal_boss = 100; // [Reddozen]
  3703. battle_config.item_rate_use = 100; // End
  3704. battle_config.item_rate_use_boss = 100; // [Reddozen]
  3705. battle_config.item_rate_adddrop = 100;
  3706. battle_config.item_rate_treasure = 100;
  3707. battle_config.logarithmic_drops = 0;
  3708. battle_config.item_drop_common_min=1; // Added by TyrNemesis^
  3709. battle_config.item_drop_common_max=10000;
  3710. battle_config.item_drop_equip_min=1;
  3711. battle_config.item_drop_equip_max=10000;
  3712. battle_config.item_drop_card_min=1;
  3713. battle_config.item_drop_card_max=10000;
  3714. battle_config.item_drop_mvp_min=1;
  3715. battle_config.item_drop_mvp_max=10000; // End Addition
  3716. battle_config.item_drop_heal_min=1; // Added by Valaris
  3717. battle_config.item_drop_heal_max=10000;
  3718. battle_config.item_drop_use_min=1;
  3719. battle_config.item_drop_use_max=10000; // End
  3720. battle_config.item_drop_adddrop_min=1;
  3721. battle_config.item_drop_adddrop_max=10000;
  3722. battle_config.item_drop_treasure_min=1;
  3723. battle_config.item_drop_treasure_max=10000;
  3724. battle_config.prevent_logout = 10000; // Added by RoVeRT
  3725. battle_config.drops_by_luk = 0; // [Valaris]
  3726. battle_config.drops_by_luk2 = 0;
  3727. battle_config.equip_natural_break_rate = 1;
  3728. battle_config.equip_self_break_rate = 100; // [Valaris], adapted by [Skotlex]
  3729. battle_config.equip_skill_break_rate = 100; // [Valaris], adapted by [Skotlex]
  3730. battle_config.pk_mode = 0; // [Valaris]
  3731. battle_config.pk_level_range = 0; // [Skotlex]
  3732. battle_config.manner_system = 1; // [Valaris]
  3733. battle_config.pet_equip_required = 0; // [Valaris]
  3734. battle_config.multi_level_up = 0; // [Valaris]
  3735. battle_config.max_exp_gain_rate = 0; // [Skotlex]
  3736. battle_config.backstab_bow_penalty = 0; // Akaru
  3737. battle_config.night_at_start = 0; // added by [Yor]
  3738. battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
  3739. battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
  3740. battle_config.show_mob_hp = 0; // [Valaris]
  3741. battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
  3742. battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
  3743. battle_config.any_warp_GM_min_level = 20; // added by [Yor]
  3744. battle_config.packet_ver_flag = 1023; // added by [Yor]
  3745. battle_config.min_hair_style = 0;
  3746. battle_config.max_hair_style = 23;
  3747. battle_config.min_hair_color = 0;
  3748. battle_config.max_hair_color = 9;
  3749. battle_config.min_cloth_color = 0;
  3750. battle_config.max_cloth_color = 4;
  3751. battle_config.pet_hair_style = 100;
  3752. battle_config.zeny_from_mobs = 0;
  3753. battle_config.mobs_level_up = 0; // [Valaris]
  3754. battle_config.mobs_level_up_exp_rate = 1; // [Valaris]
  3755. battle_config.pk_min_level = 55;
  3756. battle_config.skill_steal_type = 1;
  3757. battle_config.skill_steal_rate = 100;
  3758. battle_config.skill_steal_max_tries = 15; //=16 tries
  3759. // battle_config.night_darkness_level = 9;
  3760. battle_config.motd_type = 0;
  3761. battle_config.allow_atcommand_when_mute = 0;
  3762. battle_config.finding_ore_rate = 100;
  3763. battle_config.castrate_dex_scale = 150;
  3764. battle_config.area_size = 14;
  3765. battle_config.exp_calc_type = 1;
  3766. battle_config.min_skill_delay_limit = 100;
  3767. battle_config.default_skill_delay = 300; //Default skill delay according to official servers.
  3768. battle_config.no_skill_delay = BL_MOB;
  3769. battle_config.require_glory_guild = 0;
  3770. battle_config.idle_no_share = 0;
  3771. battle_config.party_even_share_bonus = 0;
  3772. battle_config.delay_battle_damage = 1;
  3773. battle_config.hide_woe_damage = 0;
  3774. battle_config.display_version = 1;
  3775. battle_config.who_display_aid = 0;
  3776. battle_config.display_hallucination = 1;
  3777. battle_config.ignore_items_gender = 1;
  3778. battle_config.copyskill_restrict = 2;
  3779. battle_config.berserk_cancels_buffs = 1;
  3780. battle_config.debuff_on_logout = 1;
  3781. battle_config.use_statpoint_table = 1;
  3782. battle_config.mob_ai = 0;
  3783. battle_config.dynamic_mobs = 1; // use Dynamic Mobs [Wizputer]
  3784. battle_config.mob_remove_damaged = 1; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  3785. battle_config.mob_remove_delay = 60000;
  3786. battle_config.show_hp_sp_drain = 0; //Display drained hp/sp from attacks
  3787. battle_config.show_hp_sp_gain = 1; //Display gained hp/sp from mob-kills
  3788. battle_config.mob_npc_event_type = 1; //Execute npc-event on player that delivered final blow.
  3789. battle_config.mob_clear_delay = 0;
  3790. battle_config.character_size = 3; //3: Peco riders Size=2, Baby Class Riders Size=1 [Lupus]
  3791. battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL; //max possible level of monsters skills [Lupus]
  3792. battle_config.retaliate_to_master = 1; //Make mobs retaliate against the master rather than the mob that attacked them. [Skotlex]
  3793. battle_config.rare_drop_announce = 1; //show global announces for rare items drops (<= 0.01% chance) [Lupus]
  3794. battle_config.firewall_hits_on_undead = 1;
  3795. battle_config.title_lvl1 = 1; //Players Titles for @who, etc commands [Lupus]
  3796. battle_config.title_lvl2 = 10;
  3797. battle_config.title_lvl3 = 20;
  3798. battle_config.title_lvl4 = 40;
  3799. battle_config.title_lvl5 = 50;
  3800. battle_config.title_lvl6 = 60;
  3801. battle_config.title_lvl7 = 80;
  3802. battle_config.title_lvl8 = 99;
  3803. battle_config.duel_enable = 1;
  3804. battle_config.duel_allow_pvp = 0;
  3805. battle_config.duel_allow_pvp = 0;
  3806. battle_config.duel_allow_teleport = 0;
  3807. battle_config.duel_autoleave_when_die = 1;
  3808. battle_config.duel_time_interval = 60;
  3809. battle_config.skip_teleport_lv1_menu = 0;
  3810. battle_config.allow_skill_without_day = 0;
  3811. battle_config.allow_es_magic_pc = 0;
  3812. battle_config.skill_caster_check = 1;
  3813. battle_config.sc_castcancel = 0;
  3814. battle_config.pc_sc_def_rate = 100;
  3815. battle_config.mob_sc_def_rate = 100;
  3816. battle_config.pc_luk_sc_def = 300;
  3817. battle_config.mob_luk_sc_def = 300;
  3818. battle_config.pc_max_sc_def = 10000;
  3819. battle_config.mob_max_sc_def = 5000;
  3820. battle_config.sg_miracle_skill_ratio=1;
  3821. battle_config.sg_miracle_skill_duration=600000;
  3822. battle_config.autospell_stacking = 0;
  3823. battle_config.override_mob_names = 0;
  3824. battle_config.min_chat_delay = 0;
  3825. battle_config.hvan_explosion_intimate = 45000; //[orn]
  3826. battle_config.homunculus_show_growth = 0; //[orn]
  3827. }
  3828. void battle_validate_conf() {
  3829. if(battle_config.flooritem_lifetime < 1000)
  3830. battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000;
  3831. /* if(battle_config.restart_hp_rate < 0)
  3832. battle_config.restart_hp_rate = 0;
  3833. else*/ if(battle_config.restart_hp_rate > 100)
  3834. battle_config.restart_hp_rate = 100;
  3835. /* if(battle_config.restart_sp_rate < 0)
  3836. battle_config.restart_sp_rate = 0;
  3837. else*/ if(battle_config.restart_sp_rate > 100)
  3838. battle_config.restart_sp_rate = 100;
  3839. if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL)
  3840. battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL;
  3841. if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL)
  3842. battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL;
  3843. if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL)
  3844. battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL;
  3845. if(battle_config.natural_heal_weight_rate < 50)
  3846. battle_config.natural_heal_weight_rate = 50;
  3847. if(battle_config.natural_heal_weight_rate > 101)
  3848. battle_config.natural_heal_weight_rate = 101;
  3849. battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
  3850. if(battle_config.monster_max_aspd < 10)
  3851. battle_config.monster_max_aspd = 10;
  3852. if(battle_config.monster_max_aspd > 1000)
  3853. battle_config.monster_max_aspd = 1000;
  3854. battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
  3855. if(battle_config.max_aspd < 10)
  3856. battle_config.max_aspd = 10;
  3857. if(battle_config.max_aspd > 1000)
  3858. battle_config.max_aspd = 1000;
  3859. if (battle_config.max_walk_speed < 100)
  3860. battle_config.max_walk_speed = 100;
  3861. battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
  3862. if (battle_config.max_walk_speed < 1)
  3863. battle_config.max_walk_speed = 1;
  3864. if(battle_config.hp_rate < 1)
  3865. battle_config.hp_rate = 1;
  3866. if(battle_config.sp_rate < 1)
  3867. battle_config.sp_rate = 1;
  3868. if(battle_config.max_hp > 1000000000)
  3869. battle_config.max_hp = 1000000000;
  3870. if(battle_config.max_hp < 100)
  3871. battle_config.max_hp = 100;
  3872. if(battle_config.max_sp > 1000000000)
  3873. battle_config.max_sp = 1000000000;
  3874. if(battle_config.max_sp < 100)
  3875. battle_config.max_sp = 100;
  3876. if(battle_config.max_parameter < 10)
  3877. battle_config.max_parameter = 10;
  3878. if(battle_config.max_parameter > 10000)
  3879. battle_config.max_parameter = 10000;
  3880. if(battle_config.max_baby_parameter < 10)
  3881. battle_config.max_baby_parameter = 10;
  3882. if(battle_config.max_baby_parameter > 10000)
  3883. battle_config.max_baby_parameter = 10000;
  3884. if(battle_config.max_cart_weight > 1000000)
  3885. battle_config.max_cart_weight = 1000000;
  3886. if(battle_config.max_cart_weight < 100)
  3887. battle_config.max_cart_weight = 100;
  3888. battle_config.max_cart_weight *= 10;
  3889. if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex]
  3890. battle_config.max_def = 100;
  3891. if(battle_config.over_def_bonus > 1000)
  3892. battle_config.over_def_bonus = 1000;
  3893. if(battle_config.min_hitrate > battle_config.max_hitrate)
  3894. battle_config.min_hitrate = battle_config.max_hitrate;
  3895. if(battle_config.agi_penalty_count < 2)
  3896. battle_config.agi_penalty_count = 2;
  3897. if(battle_config.vit_penalty_count < 2)
  3898. battle_config.vit_penalty_count = 2;
  3899. if(battle_config.party_update_interval < 100)
  3900. battle_config.party_update_interval = 100;
  3901. if(battle_config.guild_exp_limit > 99)
  3902. battle_config.guild_exp_limit = 99;
  3903. /* if(battle_config.guild_exp_limit < 0)
  3904. battle_config.guild_exp_limit = 0;*/
  3905. if(battle_config.pet_support_min_friendly > 950) //Capped to 950/1000 [Skotlex]
  3906. battle_config.pet_support_min_friendly = 950;
  3907. if(battle_config.pet_hungry_delay_rate < 10)
  3908. battle_config.pet_hungry_delay_rate=10;
  3909. if(battle_config.pet_max_atk1 > battle_config.pet_max_atk2) //Skotlex
  3910. battle_config.pet_max_atk1 = battle_config.pet_max_atk2;
  3911. // if(battle_config.castle_defense_rate < 0)
  3912. // battle_config.castle_defense_rate = 0;
  3913. if(battle_config.castle_defense_rate > 100)
  3914. battle_config.castle_defense_rate = 100;
  3915. if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
  3916. battle_config.item_drop_common_min = 1;
  3917. if(battle_config.item_drop_common_max > 10000)
  3918. battle_config.item_drop_common_max = 10000;
  3919. if(battle_config.item_drop_equip_min < 1)
  3920. battle_config.item_drop_equip_min = 1;
  3921. if(battle_config.item_drop_equip_max > 10000)
  3922. battle_config.item_drop_equip_max = 10000;
  3923. if(battle_config.item_drop_card_min < 1)
  3924. battle_config.item_drop_card_min = 1;
  3925. if(battle_config.item_drop_card_max > 10000)
  3926. battle_config.item_drop_card_max = 10000;
  3927. if(battle_config.item_drop_mvp_min < 1)
  3928. battle_config.item_drop_mvp_min = 1;
  3929. if(battle_config.item_drop_mvp_max > 10000)
  3930. battle_config.item_drop_mvp_max = 10000; // End Addition
  3931. /* if (battle_config.night_at_start < 0) // added by [Yor]
  3932. battle_config.night_at_start = 0;
  3933. else if (battle_config.night_at_start > 1) // added by [Yor]
  3934. battle_config.night_at_start = 1; */
  3935. if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor]
  3936. battle_config.day_duration = 60000;
  3937. if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor]
  3938. battle_config.night_duration = 60000;
  3939. /* if (battle_config.ban_spoof_namer < 0) // added by [Yor]
  3940. battle_config.ban_spoof_namer = 0;
  3941. else*/ if (battle_config.ban_spoof_namer > 32767)
  3942. battle_config.ban_spoof_namer = 32767;
  3943. /* if (battle_config.hack_info_GM_level < 0) // added by [Yor]
  3944. battle_config.hack_info_GM_level = 0;
  3945. else*/ if (battle_config.hack_info_GM_level > 100)
  3946. battle_config.hack_info_GM_level = 100;
  3947. /* if (battle_config.any_warp_GM_min_level < 0) // added by [Yor]
  3948. battle_config.any_warp_GM_min_level = 0;
  3949. else*/ if (battle_config.any_warp_GM_min_level > 100)
  3950. battle_config.any_warp_GM_min_level = 100;
  3951. /* //This is a hassle to keep updated each time there's a new limit to packet_ver_flag.... [Skotlex]
  3952. // at least 1 client must be accepted
  3953. if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor]
  3954. battle_config.packet_ver_flag = 255; // accept all clients
  3955. */
  3956. /* Deprecated by dynamix's new night system (using SI_NIGHT)
  3957. if (battle_config.night_darkness_level <= 0)
  3958. battle_config.night_darkness_level = 9;
  3959. else if (battle_config.night_darkness_level > 10) // Celest
  3960. battle_config.night_darkness_level = 10;
  3961. */
  3962. /* if (battle_config.motd_type < 0)
  3963. battle_config.motd_type = 0;
  3964. else if (battle_config.motd_type > 1)
  3965. battle_config.motd_type = 1;
  3966. */
  3967. // if (battle_config.finding_ore_rate < 0)
  3968. // battle_config.finding_ore_rate = 0;
  3969. if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0)
  3970. battle_config.vending_max_value = MAX_ZENY;
  3971. if (battle_config.min_skill_delay_limit < 10)
  3972. battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
  3973. //Spawn delays [Skotlex]
  3974. /* if (battle_config.mob_spawn_delay < 0)
  3975. battle_config.mob_spawn_delay = 0;
  3976. if (battle_config.boss_spawn_delay < 0)
  3977. battle_config.boss_spawn_delay = 0;
  3978. if (battle_config.plant_spawn_delay < 0)
  3979. battle_config.plant_spawn_delay = 0;
  3980. */
  3981. if (battle_config.no_spawn_on_player > 100)
  3982. battle_config.no_spawn_on_player = 100;
  3983. if (battle_config.mob_remove_delay < 15000) //Min 15 sec
  3984. battle_config.mob_remove_delay = 15000;
  3985. if (battle_config.dynamic_mobs > 1)
  3986. battle_config.dynamic_mobs = 1; //The flag will be used in assignations
  3987. if (battle_config.mob_max_skilllvl> MAX_SKILL_LEVEL || battle_config.mob_max_skilllvl<1 )
  3988. battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL;
  3989. if (battle_config.firewall_hits_on_undead < 1)
  3990. battle_config.firewall_hits_on_undead = 1;
  3991. else if (battle_config.firewall_hits_on_undead > 255) //The flag passed to battle_calc_damage is limited to 0xff
  3992. battle_config.firewall_hits_on_undead = 255;
  3993. if (battle_config.prevent_logout > 60000)
  3994. battle_config.prevent_logout = 60000;
  3995. if (battle_config.mobs_level_up_exp_rate < 1) // [Valaris]
  3996. battle_config.mobs_level_up_exp_rate = 1;
  3997. if (battle_config.pc_luk_sc_def < 1)
  3998. battle_config.pc_luk_sc_def = 1;
  3999. if (battle_config.mob_luk_sc_def < 1)
  4000. battle_config.mob_luk_sc_def = 1;
  4001. if (battle_config.sg_miracle_skill_ratio > 10000)
  4002. battle_config.sg_miracle_skill_ratio = 10000;
  4003. if (battle_config.skill_steal_max_tries > UCHAR_MAX)
  4004. battle_config.skill_steal_max_tries = UCHAR_MAX;
  4005. #ifdef CELL_NOSTACK
  4006. if (battle_config.cell_stack_limit < 1)
  4007. battle_config.cell_stack_limit = 1;
  4008. else
  4009. if (battle_config.cell_stack_limit > 255)
  4010. battle_config.cell_stack_limit = 255;
  4011. #else
  4012. if (battle_config.cell_stack_limit != 1)
  4013. ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
  4014. #endif
  4015. if(battle_config.hvan_explosion_intimate > 100000) //[orn]
  4016. battle_config.hvan_explosion_intimate = 100000;
  4017. }
  4018. /*==========================================
  4019. * ?Ý’èƒtƒ@ƒCƒ‹‚ð“Ç‚Ý?ž‚Þ
  4020. *------------------------------------------
  4021. */
  4022. int battle_config_read(const char *cfgName)
  4023. {
  4024. char line[1024], w1[1024], w2[1024];
  4025. FILE *fp;
  4026. static int count = 0;
  4027. if ((count++) == 0)
  4028. battle_set_defaults();
  4029. fp = fopen(cfgName,"r");
  4030. if (fp == NULL) {
  4031. ShowError("File not found: %s\n", cfgName);
  4032. return 1;
  4033. }
  4034. while(fgets(line,1020,fp)){
  4035. if (line[0] == '/' && line[1] == '/')
  4036. continue;
  4037. if (sscanf(line, "%[^:]:%s", w1, w2) != 2)
  4038. continue;
  4039. if (strcmpi(w1, "import") == 0)
  4040. battle_config_read(w2);
  4041. else
  4042. battle_set_value(w1, w2);
  4043. }
  4044. fclose(fp);
  4045. if (--count == 0) {
  4046. battle_validate_conf();
  4047. add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
  4048. }
  4049. return 0;
  4050. }
  4051. void do_init_battle(void) {
  4052. delay_damage_ers = ers_new((uint32)sizeof(struct delay_damage));
  4053. }
  4054. void do_final_battle(void) {
  4055. ers_destroy(delay_damage_ers);
  4056. }