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@@ -3705,16 +3705,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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pc_delitem(sd, i, skill_db[skillid].amount[0], 0);
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}
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// 100% success rate at lv4 & 5, but lasts longer at lv5
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- if(!clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,(60+skilllv*10),skilllv,
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- skill_get_time(skillid,skilllv)))
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- ) {
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- if (sd) clif_skill_fail(sd,skillid,0,0);
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- if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) &&
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- sd && sd != dstsd)
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+ if(!clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,(60+skilllv*10),skilllv, skill_get_time(skillid,skilllv)))) {
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+ if (sd)
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+ clif_skill_fail(sd,skillid,0,0);
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+ if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd)
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clif_displaymessage(sd->fd,"You broke target's weapon");
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}
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- clif_skill_nodamage(src,bl,skillid,skilllv,i);
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+ //FIXME : Why clif_skill_nodamage 2 times ?
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+ //clif_skill_nodamage(src,bl,skillid,skilllv,i);
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break;
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case PR_ASPERSIO: /* アスペルシオ */
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