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@@ -14,6 +14,8 @@
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//= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
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//= 1.3a added GM lvl check as in other invansion quests [Lupus]
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//= 1.4 Fixed a small bug in Dandelion's Request. [SinSloth]
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+//= 1.5 Fixed a little bug with "Job_Alchemist" changed to "Job_Alchem". [Samuray22]
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+// -Thanks to Nobuo
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//============================================================
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@@ -917,7 +919,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
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getitem 7416,1;
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close;
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}
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- else if((Class == Job_Alchemist) || (Class == Job_Creator))
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+ else if((Class == Job_Alchem) || (Class == Job_Creator))
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{
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mes "[Guildsman]";
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mes "Hey, " + strcharinfo(0) + "?";
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@@ -1013,7 +1015,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
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mes "inside Morroc. Good luck~";
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close;
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}
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- else if((Class == Job_Alchemist) || (Class == Job_Creator))
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+ else if((Class == Job_Alchem) || (Class == Job_Creator))
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{
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mes "[Guildsman]";
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mes "Ah, I almost forgot to";
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@@ -1065,7 +1067,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
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mes "influences behind all of this... ";
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close;
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}
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- else if((Class == Job_Alchemist) || (Class == Job_Creator))
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+ else if((Class == Job_Alchem) || (Class == Job_Creator))
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{
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mes "[Guildsman]";
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mes "I'm glad to hear that";
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@@ -1108,7 +1110,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
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mes "may happen soon, you know?";
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close;
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}
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- else if((Class == Job_Alchemist) || (Class == Job_Creator))
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+ else if((Class == Job_Alchem) || (Class == Job_Creator))
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{
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mes "[Guildsman]";
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mes "Ah, it's a nice day...";
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@@ -1257,7 +1259,7 @@ OnTouch:
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getitem 7416,1;
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close;
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}
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- else if((Class == Job_Alchemist) || (Class == Job_Creator))
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+ else if((Class == Job_Alchem) || (Class == Job_Creator))
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{
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mes "[Guildsman]";
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mes "Hey, " + strcharinfo(0) + "?";
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