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* Fixed a little bug in "Dandelion Quest" with "Job_Alchemist" changed to "Job_Alchem".
-Thanks to Nobuo

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10903 54d463be-8e91-2dee-dedb-b68131a5f0ec

samuray22 18 anos atrás
pai
commit
2b6d60f1b3
2 arquivos alterados com 9 adições e 5 exclusões
  1. 2 0
      npc/Changelog.txt
  2. 7 5
      npc/quests/quests_morocc.txt

+ 2 - 0
npc/Changelog.txt

@@ -1,6 +1,8 @@
 Date		Added
 ======
 2007/07/23
+	* Fixed a little bug in "Dandelion Quest" with "Job_Alchemist" changed to "Job_Alchem". [Samuray22]
+	-Thanks to Nobuo
 	* Updated "Welding Mask" Quest to the Official one. [Samuray22]
 	* Rev. 10900 Corrected bugs in the Rachel Quests. [L0ne_W0lf]
 2007/07/22

+ 7 - 5
npc/quests/quests_morocc.txt

@@ -14,6 +14,8 @@
 //= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
 //= 1.3a added GM lvl check as in other invansion quests [Lupus]
 //= 1.4 Fixed a small bug in Dandelion's Request. [SinSloth]
+//= 1.5 Fixed a little bug with "Job_Alchemist" changed to "Job_Alchem". [Samuray22]
+//	-Thanks to Nobuo
 //============================================================ 
 
 
@@ -917,7 +919,7 @@ alberta,129,59,3	script	Guildsman	49,3,3,{
 			getitem 7416,1;
 			close;
 		}
-		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		else if((Class == Job_Alchem) || (Class == Job_Creator))
 		{
 			mes "[Guildsman]";
 			mes "Hey, " + strcharinfo(0) + "?";
@@ -1013,7 +1015,7 @@ alberta,129,59,3	script	Guildsman	49,3,3,{
 			mes "inside Morroc. Good luck~";
 			close;
 		}
-		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		else if((Class == Job_Alchem) || (Class == Job_Creator))
 		{
 			mes "[Guildsman]";
 			mes "Ah, I almost forgot to";
@@ -1065,7 +1067,7 @@ alberta,129,59,3	script	Guildsman	49,3,3,{
 			mes "influences behind all of this... ";
 			close;
 		}
-		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		else if((Class == Job_Alchem) || (Class == Job_Creator))
 		{
 			mes "[Guildsman]";
 			mes "I'm glad to hear that";
@@ -1108,7 +1110,7 @@ alberta,129,59,3	script	Guildsman	49,3,3,{
 			mes "may happen soon, you know?";
 			close;
 		}
-		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		else if((Class == Job_Alchem) || (Class == Job_Creator))
 		{
 			mes "[Guildsman]";
 			mes "Ah, it's a nice day...";
@@ -1257,7 +1259,7 @@ OnTouch:
 				getitem 7416,1;
 				close;
 			}
-			else if((Class == Job_Alchemist) || (Class == Job_Creator))
+			else if((Class == Job_Alchem) || (Class == Job_Creator))
 			{
 				mes "[Guildsman]";
 				mes "Hey, " + strcharinfo(0) + "?";