quests_morocc.txt 269 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358735973607361736273637364736573667367736873697370737173727373737473757376737773787379738073817382738373847385738673877388738973907391739273937394739573967397739873997400740174027403740474057406740774087409741074117412741374147415741674177418741974207421742274237424742574267427742874297430743174327433743474357436743774387439744074417442744374447445744674477448744974507451745274537454745574567457745874597460746174627463746474657466746774687469747074717472747374747475747674777478747974807481748274837484748574867487748874897490749174927493749474957496749774987499750075017502750375047505750675077508750975107511751275137514751575167517751875197520752175227523752475257526752775287529753075317532753375347535753675377538753975407541754275437544754575467547754875497550755175527553755475557556755775587559756075617562756375647565756675677568756975707571757275737574757575767577757875797580758175827583758475857586758775887589759075917592759375947595759675977598759976007601760276037604760576067607760876097610761176127613761476157616761776187619762076217622762376247625762676277628762976307631763276337634763576367637763876397640764176427643764476457646764776487649765076517652765376547655765676577658765976607661766276637664766576667667766876697670767176727673767476757676767776787679768076817682768376847685768676877688768976907691769276937694769576967697769876997700770177027703770477057706770777087709771077117712771377147715771677177718771977207721772277237724772577267727772877297730773177327733773477357736773777387739774077417742774377447745774677477748774977507751775277537754775577567757775877597760776177627763776477657766776777687769777077717772777377747775777677777778777977807781778277837784778577867787778877897790779177927793779477957796779777987799780078017802780378047805780678077808780978107811781278137814781578167817781878197820782178227823782478257826782778287829783078317832783378347835783678377838783978407841784278437844784578467847784878497850785178527853785478557856785778587859786078617862786378647865786678677868786978707871787278737874787578767877787878797880788178827883788478857886788778887889789078917892789378947895789678977898789979007901790279037904790579067907790879097910791179127913791479157916791779187919792079217922792379247925792679277928792979307931793279337934793579367937793879397940794179427943794479457946794779487949795079517952795379547955795679577958795979607961796279637964796579667967796879697970797179727973797479757976797779787979798079817982798379847985798679877988798979907991799279937994799579967997799879998000800180028003800480058006800780088009801080118012801380148015801680178018801980208021802280238024802580268027802880298030803180328033803480358036803780388039804080418042804380448045804680478048804980508051805280538054805580568057805880598060806180628063806480658066806780688069807080718072807380748075807680778078807980808081808280838084808580868087808880898090809180928093809480958096809780988099810081018102810381048105810681078108810981108111811281138114811581168117811881198120812181228123812481258126812781288129813081318132813381348135813681378138813981408141814281438144814581468147814881498150815181528153815481558156815781588159816081618162816381648165816681678168816981708171817281738174817581768177817881798180818181828183818481858186818781888189819081918192819381948195819681978198819982008201820282038204820582068207820882098210821182128213821482158216821782188219822082218222822382248225822682278228822982308231823282338234823582368237823882398240824182428243824482458246824782488249825082518252825382548255825682578258825982608261826282638264826582668267826882698270827182728273827482758276827782788279828082818282828382848285828682878288828982908291829282938294829582968297829882998300830183028303830483058306830783088309831083118312831383148315831683178318831983208321832283238324832583268327832883298330833183328333833483358336833783388339834083418342834383448345834683478348834983508351835283538354835583568357835883598360836183628363836483658366836783688369837083718372837383748375837683778378837983808381838283838384838583868387838883898390839183928393839483958396839783988399840084018402840384048405840684078408840984108411841284138414841584168417841884198420842184228423842484258426842784288429843084318432843384348435843684378438843984408441844284438444844584468447844884498450845184528453845484558456845784588459846084618462846384648465846684678468846984708471847284738474847584768477847884798480848184828483848484858486848784888489849084918492849384948495849684978498849985008501850285038504850585068507850885098510851185128513851485158516851785188519852085218522852385248525852685278528852985308531853285338534853585368537853885398540854185428543854485458546854785488549855085518552855385548555855685578558855985608561856285638564856585668567856885698570857185728573857485758576857785788579858085818582858385848585858685878588858985908591859285938594859585968597859885998600860186028603860486058606860786088609861086118612861386148615861686178618861986208621862286238624862586268627862886298630863186328633863486358636863786388639864086418642864386448645864686478648864986508651865286538654865586568657865886598660866186628663866486658666866786688669867086718672867386748675867686778678867986808681868286838684868586868687868886898690869186928693869486958696869786988699870087018702870387048705870687078708870987108711871287138714871587168717871887198720872187228723872487258726872787288729873087318732873387348735873687378738873987408741874287438744874587468747874887498750875187528753875487558756875787588759876087618762876387648765876687678768876987708771877287738774877587768777877887798780878187828783878487858786878787888789879087918792879387948795879687978798879988008801880288038804880588068807880888098810881188128813881488158816881788188819882088218822882388248825882688278828882988308831883288338834883588368837883888398840884188428843884488458846884788488849885088518852885388548855885688578858885988608861886288638864886588668867886888698870887188728873887488758876887788788879888088818882888388848885888688878888888988908891889288938894889588968897889888998900890189028903890489058906890789088909891089118912891389148915891689178918891989208921892289238924892589268927892889298930893189328933893489358936893789388939894089418942894389448945894689478948894989508951895289538954895589568957895889598960896189628963896489658966896789688969897089718972897389748975897689778978897989808981898289838984898589868987898889898990899189928993899489958996899789988999900090019002900390049005900690079008900990109011901290139014901590169017901890199020902190229023902490259026902790289029903090319032903390349035903690379038903990409041904290439044904590469047904890499050905190529053905490559056905790589059906090619062906390649065906690679068906990709071907290739074907590769077907890799080908190829083908490859086908790889089909090919092909390949095909690979098909991009101910291039104910591069107910891099110911191129113911491159116911791189119912091219122912391249125912691279128912991309131913291339134913591369137913891399140914191429143914491459146914791489149915091519152915391549155915691579158915991609161916291639164916591669167916891699170917191729173917491759176917791789179918091819182918391849185918691879188918991909191919291939194919591969197919891999200920192029203920492059206920792089209921092119212921392149215921692179218921992209221922292239224922592269227922892299230923192329233923492359236923792389239924092419242924392449245924692479248924992509251925292539254925592569257925892599260926192629263926492659266926792689269927092719272927392749275927692779278927992809281928292839284928592869287928892899290929192929293929492959296929792989299930093019302930393049305930693079308930993109311931293139314931593169317931893199320932193229323932493259326932793289329933093319332933393349335933693379338933993409341934293439344934593469347934893499350935193529353935493559356935793589359936093619362936393649365936693679368936993709371937293739374937593769377937893799380938193829383938493859386938793889389939093919392939393949395939693979398939994009401940294039404940594069407940894099410941194129413941494159416941794189419942094219422942394249425942694279428942994309431943294339434943594369437943894399440944194429443944494459446944794489449945094519452945394549455945694579458945994609461946294639464946594669467946894699470947194729473947494759476947794789479948094819482948394849485948694879488948994909491949294939494949594969497949894999500950195029503950495059506950795089509951095119512951395149515951695179518951995209521952295239524952595269527952895299530953195329533953495359536953795389539954095419542954395449545954695479548954995509551955295539554955595569557955895599560956195629563956495659566956795689569957095719572957395749575957695779578957995809581958295839584958595869587958895899590959195929593959495959596959795989599960096019602960396049605960696079608960996109611961296139614961596169617961896199620962196229623962496259626962796289629963096319632963396349635963696379638963996409641964296439644964596469647964896499650965196529653965496559656965796589659966096619662966396649665966696679668966996709671967296739674967596769677967896799680968196829683968496859686968796889689969096919692969396949695969696979698969997009701970297039704970597069707970897099710971197129713971497159716971797189719972097219722972397249725972697279728972997309731973297339734973597369737973897399740974197429743974497459746974797489749975097519752975397549755975697579758975997609761976297639764976597669767976897699770977197729773977497759776977797789779978097819782978397849785978697879788978997909791979297939794979597969797979897999800980198029803980498059806980798089809981098119812981398149815981698179818981998209821982298239824982598269827982898299830983198329833983498359836983798389839984098419842984398449845984698479848984998509851985298539854985598569857985898599860986198629863986498659866986798689869987098719872987398749875987698779878987998809881988298839884988598869887988898899890989198929893989498959896989798989899990099019902990399049905990699079908990999109911991299139914991599169917991899199920992199229923992499259926992799289929993099319932993399349935993699379938993999409941994299439944994599469947994899499950995199529953995499559956995799589959996099619962996399649965996699679968996999709971997299739974997599769977997899799980998199829983998499859986998799889989999099919992999399949995999699979998999910000100011000210003100041000510006100071000810009100101001110012100131001410015100161001710018100191002010021100221002310024100251002610027100281002910030100311003210033100341003510036100371003810039100401004110042100431004410045100461004710048100491005010051100521005310054100551005610057100581005910060100611006210063100641006510066100671006810069100701007110072100731007410075100761007710078100791008010081100821008310084100851008610087100881008910090100911009210093100941009510096100971009810099101001010110102101031010410105101061010710108101091011010111101121011310114101151011610117101181011910120101211012210123101241012510126101271012810129101301013110132101331013410135101361013710138101391014010141101421014310144101451014610147101481014910150101511015210153101541015510156101571015810159101601016110162101631016410165101661016710168101691017010171101721017310174101751017610177101781017910180101811018210183101841018510186101871018810189101901019110192101931019410195101961019710198101991020010201102021020310204102051020610207102081020910210102111021210213102141021510216102171021810219102201022110222102231022410225102261022710228102291023010231102321023310234102351023610237102381023910240102411024210243102441024510246102471024810249102501025110252102531025410255102561025710258102591026010261102621026310264102651026610267102681026910270102711027210273102741027510276102771027810279102801028110282102831028410285102861028710288102891029010291102921029310294102951029610297102981029910300103011030210303103041030510306103071030810309103101031110312103131031410315103161031710318103191032010321103221032310324103251032610327103281032910330103311033210333103341033510336103371033810339103401034110342103431034410345103461034710348103491035010351103521035310354103551035610357103581035910360103611036210363103641036510366103671036810369103701037110372103731037410375103761037710378103791038010381103821038310384103851038610387103881038910390103911039210393103941039510396103971039810399104001040110402104031040410405104061040710408104091041010411104121041310414104151041610417104181041910420104211042210423104241042510426104271042810429104301043110432104331043410435104361043710438104391044010441104421044310444104451044610447104481044910450104511045210453104541045510456104571045810459104601046110462104631046410465104661046710468104691047010471104721047310474104751047610477104781047910480104811048210483104841048510486104871048810489104901049110492104931049410495104961049710498
  1. //===== eAthena Script =======================================
  2. //= Quest NPCs related to Morroc
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= Stop Post and Binoculars Quest.
  11. //===== Additional Comments: =================================
  12. //= 1.1 Fixed exploits [Lupus]
  13. //= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
  14. //= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
  15. //= 1.3a added GM lvl check as in other invansion quests [Lupus]
  16. //= 1.4 Fixed a small bug in Dandelion's Request. [SinSloth]
  17. //= 1.5 Fixed a little bug with "Job_Alchemist" changed to "Job_Alchem". [Samuray22]
  18. // -Thanks to Nobuo
  19. //============================================================
  20. //==================================================================================//
  21. // Stop Post Quest
  22. //==================================================================================//
  23. morocc_in,142,100,4 script Pierce 89,{
  24. mes "[Pierce]";
  25. mes "Welcome to the most famous shop for ^3355FF'Stop Post'^000000... the Brosnan's";
  26. next;
  27. mes "[Pierce]";
  28. mes "Have you heard about our family?";
  29. mes "We have been producing traffic signs for 250 years when people were still traveling by carriage.";
  30. mes "And I have been getting many orders for ^3355FF'Stop Post'^000000 recently. It is in fashion now as accessories.";
  31. next;
  32. switch( select( "Order ^3355FF' Stop Post '^000000.","End conversation.")) {
  33. case 1:
  34. mes "[Pierce]";
  35. mes "Accessories made from the famous ^3355FF'Stop Post'^000000 by a family of 250 years old...";
  36. mes "With our years of experience in traffic signs, we guarantee you the long lasting usage.";
  37. mes "Satisfaction guarantee for all customers!";
  38. next;
  39. mes "[Pierce]";
  40. mes "For producing ^3355FF'Stop Post'^000000, we need ^3355FF' 91100 Zeny '^000000";
  41. mes "And 50 ^3355FF' Trunk '^000000 and one ^3355FF' Black Dyestuffs'^000000.";
  42. next;
  43. if(countitem("Wooden_Block") > 49 && countitem("Black_Dyestuffs") > 0 && Zeny > 91099) {
  44. delitem "Wooden_Block",50;
  45. delitem "Black_Dyestuffs",1;
  46. set Zeny,Zeny-91100;
  47. mes "[Pierce]";
  48. mes "Alright! This is the famous ^3355FF'Stop Post '^000000 of 250 years history!";
  49. mes "Thank you for shopping here! See you soon!";
  50. getitem "Stop_Post",1;
  51. close;
  52. }
  53. mes "[Pierce]";
  54. mes "You don't have enough items...";
  55. mes "Please check it again!";
  56. close;
  57. case 2:
  58. mes "[Pierce]";
  59. mes "Thank you for shopping at the Brosnan's.";
  60. mes "All the best to you!";
  61. close;
  62. }
  63. }
  64. //==================================================================================//
  65. // Binoculars Quest
  66. //==================================================================================//
  67. morocc_in,76,163,4 script Marius 64,5,5{
  68. mes "[Marius]";
  69. mes "Ha! Ha! Ha! Another customer coming!";
  70. mes "I know what you are gonna say.";
  71. mes "You are here for the magic glasses, right?";
  72. next;
  73. switch(select( "What is magic glasses?","Making magic glasses.","Skip.")) {
  74. case 1:
  75. mes "[Marius]";
  76. mes "Right! Its proper name is ' ^3355FFBinoculars^000000 '!";
  77. mes "It is like a cylinder with...";
  78. mes "A lot of lens piled together inside!";
  79. mes "Using the effect of light reflection...";
  80. mes "To see something far away.";
  81. mes "It is not for something near to you!";
  82. next;
  83. mes "[Marius]";
  84. mes "WHat do you think? Is it great?";
  85. mes "Ha! Ha! Ha!";
  86. mes ".........";
  87. mes "... WHat? You don't look convinced!";
  88. mes "I am telling the truth!!";
  89. next;
  90. mes "[Marius]";
  91. mes "Mark down the items you need to make a Binoculars.";
  92. mes "One by one...";
  93. mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!";
  94. close;
  95. case 2:
  96. if (countitem("Spinning_Eyes") > 0 && countitem("Steel") > 99 && Zeny > 49999) {
  97. mes "[Marius]";
  98. mes "Great! It is great!";
  99. mes "I made one Binoculars!";
  100. mes "And I found the right owner for it!";
  101. next;
  102. delitem "Spinning_Eyes",1;
  103. delitem "Steel", 100;
  104. set Zeny,Zeny-50000;
  105. next;
  106. mes "[Marius]";
  107. mes "Here you are... Binoculars!";
  108. getitem "Binoculars",1;
  109. next;
  110. mes "[Marius]";
  111. mes "I hope you won't need to use this Binoculars...";
  112. mes "To see something tHat you shouldn't...";
  113. mes "Ha! Ha! Ha!";
  114. close;
  115. }
  116. mes "[Marius]";
  117. mes "Not enough! Insufficient items!";
  118. mes "How can you disrespect the world's best alchemist? ";
  119. mes "You have serious attitude problems!";
  120. mes "This is ridiculous!";
  121. close;
  122. case 3:
  123. mes "[Marius]";
  124. mes "Hey! You!";
  125. mes "You are talking to...";
  126. mes "the world famous...";
  127. mes "Optics master... Marius!";
  128. mes "This is not the right attitude!";
  129. close;
  130. }
  131. }
  132. //==================================================================================//
  133. // Dandelion's Request / Morocc Invasion quest
  134. //==================================================================================//
  135. izlude,103,106,3 script Guildsman 48,3,3,{
  136. if(checkweight(7416,1) != 1)
  137. {
  138. mes "^3355FFWait a second!";
  139. mes "Right now, you're carrying";
  140. mes "too many things with you.";
  141. mes "Please come back after";
  142. mes "using the Kafra Service";
  143. mes "to store some of your items.^000000";
  144. close;
  145. }
  146. if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
  147. {
  148. mes "[Guildsman]";
  149. mes "There are rumors";
  150. mes "going around about";
  151. mes "the disappearances of";
  152. mes "children in the Morroc";
  153. mes "area. Some guilds believe";
  154. mes "these are actually kidnappings.";
  155. next;
  156. mes "[Guildsman]";
  157. mes "Those poor kids...";
  158. mes "If I could do something";
  159. mes "to help them, by George,";
  160. mes "I would do it in a flash.";
  161. close;
  162. }
  163. if(!mao_request)
  164. {
  165. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  166. {
  167. mes "[Guildsman]";
  168. mes "Excuse me? "+strcharinfo(0)+"?";
  169. mes "Hi there, I've been waiting for";
  170. mes "you to wander past me for such";
  171. mes "a long time, you know that?";
  172. mes "Novices and Super Novices";
  173. mes "are so hard to track down...";
  174. next;
  175. mes "[Guildsman]";
  176. mes "Anyway, I don't know if you";
  177. mes "know this, but a lot of kids are missing from Morroc recently.";
  178. mes "We're not sure, but we think it's related to the latest assignment";
  179. mes "for our Assassin Guild.";
  180. next;
  181. mes "[Guildsman]";
  182. mes "Anyway, the client for this";
  183. mes "assignment needs all the help";
  184. mes "he can get. Now, I've heard";
  185. mes "about you, and I think that";
  186. mes "you could be really helpful to";
  187. mes "us in this specific situation.";
  188. next;
  189. mes "[Guildsman]";
  190. mes "Look, just do me a favor";
  191. mes "and do the right thing like";
  192. mes "you always do, okay? Here's";
  193. mes "a letter of recommendation";
  194. mes "to get you started on this";
  195. mes "mission, alright?";
  196. set mao_request,1;
  197. getitem 7416,1;
  198. close;
  199. }
  200. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  201. {
  202. mes "[Guildsman]";
  203. mes "Hey, " + strcharinfo(0) + "!";
  204. mes "Great, I knew you'd";
  205. mes "show up sooner or later.";
  206. mes "Listen, I'm working here";
  207. mes "as a representative of the";
  208. mes "Swordman Assocation.";
  209. next;
  210. mes "[Guildsman]";
  211. mes "Listen, there's something";
  212. mes "big going on, and I think it's";
  213. mes "the most important thing the";
  214. mes "Swordman Association has ever";
  215. mes "been involved in. Pack your bags and head to Morroc right now!";
  216. next;
  217. mes "[" + strcharinfo(0) + "]";
  218. mes "All the way to Morroc...?";
  219. mes "Why, what's going on?";
  220. next;
  221. mes "[Guildsman]";
  222. mes "I don't know all the details,";
  223. mes "but the Assassin Guild is";
  224. mes "working on some missing";
  225. mes "children's case, and they've";
  226. mes "requested help from us and";
  227. mes "all the other guilds...";
  228. next;
  229. mes "[Guildsman]";
  230. mes "Rogues, Bards, Novices,";
  231. mes "Super Novices, Priests...";
  232. mes "You name it. This is gonna be";
  233. mes "huge. Listen, if you're going";
  234. mes "to help, then let me give you this letter of recommendation...";
  235. set mao_request,1;
  236. getitem 7416,1;
  237. close;
  238. }
  239. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  240. {
  241. mes "[Guildsman]";
  242. mes "" + strcharinfo(0) +"...?";
  243. mes "I knew you'd show up if";
  244. mes "Listen, I have a notice for";
  245. mes "you from the Prontera Chivalry.";
  246. next;
  247. mes "[" + strcharinfo(0) + "]";
  248. mes "For me? That sounds";
  249. mes "strange, but would you";
  250. mes "please read it to me?";
  251. next;
  252. mes "[Guildsman]";
  253. mes "''RE: "+ strcharinfo(0) +"";
  254. mes "As leader of the Prontera";
  255. mes "Chivalry, I formally request";
  256. mes "you to represent the Knights of";
  257. mes "Rune-Midgarts in cooperation";
  258. mes "with the Assassin Guild.''";
  259. next;
  260. mes "[Guildsman]";
  261. mes "Please assist the Assassin";
  262. mes "Guild in any way befitting of";
  263. mes "the Knighthood in a special";
  264. mes "mission to rescue children";
  265. mes "missing from Morroc.";
  266. mes "-- Captain Herman''";
  267. next;
  268. mes "[Guildsman]";
  269. mes "There, that's all it says.";
  270. mes "Here, I think you'll need";
  271. mes "this letter of recommendation";
  272. mes "if you plan to follow these";
  273. mes "orders. I hope you take that";
  274. mes "mission for those kids' sake...";
  275. set mao_request,1;
  276. getitem 7416,1;
  277. close;
  278. }
  279. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  280. {
  281. mes "[Guildsman]";
  282. mes "Excuse me...?";
  283. mes ""+strcharinfo(0)+"...?";
  284. mes "I'm sorry to bother you, but";
  285. mes "I've got an urgent communique";
  286. mes "for you from Sir Michael Halig";
  287. mes "of the Crusaders...";
  288. next;
  289. mes "[" + strcharinfo(0) + "]";
  290. mes "They usually don't";
  291. mes "send messages. I guess";
  292. mes "whatever he has to say";
  293. mes "must be really important.";
  294. mes "What does it say?";
  295. next;
  296. mes "[Guildsman]";
  297. mes "Let's see here... Something";
  298. mes "about a missing children's case";
  299. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  300. mes "requested help from the Crusaders. So I guess you were recommended.";
  301. next;
  302. mes "[Guildsman]";
  303. mes "Look, here's the letter of";
  304. mes "recommendation that I'm";
  305. mes "supposed to give you if you";
  306. mes "plan on taking the mission.";
  307. mes "For the sake of those missing kids, I really hope that you do.";
  308. set mao_request,1;
  309. getitem 7416,1;
  310. close;
  311. }
  312. }
  313. else if(mao_request == 1)
  314. {
  315. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  316. {
  317. mes "[Guildsman]";
  318. mes "Ah, I forgot to tell you";
  319. mes "exactly where you need to";
  320. mes "go for the mission details!";
  321. mes "Let's see... You're supposed";
  322. mes "to... Ah, now I remember~";
  323. next;
  324. mes "[Guildsman]";
  325. mes "If you check out the";
  326. mes "west side of the Oasis";
  327. mes "inside Morroc, you'll find";
  328. mes "a very suspicious looking";
  329. mes "hut. Your contact from the";
  330. mes "Assassin Guild is near there.";
  331. next;
  332. mes "[Guildsman]";
  333. mes "I'm sure you'll find it if";
  334. mes "you keep your eyes open.";
  335. mes "Anyway, that's all I know.";
  336. mes "Why don't you go check it out?";
  337. close;
  338. }
  339. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  340. {
  341. mes "[Guildsman]";
  342. mes "Right, for this mission,";
  343. mes "you'll need to meet with your";
  344. mes "contact from the Assassin";
  345. mes "Guild near a hut at the west";
  346. mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him.";
  347. next;
  348. mes "[Guildsman]";
  349. mes "I doubt you'll have";
  350. mes "trouble finding the guy,";
  351. mes "even if all Thieves and";
  352. mes "Assassins are starting";
  353. mes "to look the same. You";
  354. mes "know what I mean, right?";
  355. close;
  356. }
  357. else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
  358. {
  359. mes "[Guildsman]";
  360. mes "Are you thinking of taking";
  361. mes "the mission? That's great!";
  362. mes "Now, you need to meet your";
  363. mes "contact from the Assassin";
  364. mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
  365. next;
  366. mes "[Guildsman]";
  367. mes "I know those directions";
  368. mes "aren't very clear, but this";
  369. mes "is supposedly a top secret";
  370. mes "location that's usually only";
  371. mes "known to the Assassins...";
  372. close;
  373. }
  374. }
  375. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  376. {
  377. mes "[Guildsman]";
  378. mes "It looks like you're";
  379. mes "working well with the";
  380. mes "Assassin Guild. Still,";
  381. mes "be careful. There might";
  382. mes "be more to this mission";
  383. mes "than meets the eye, you know?";
  384. close;
  385. }
  386. else
  387. {
  388. mes "[Guildsman]";
  389. mes "It's a nice day, isn't it?";
  390. mes "Though, I hope something";
  391. mes "exciting happens soon. Peace";
  392. mes "is great and all, but I prefer";
  393. mes "to have my life shook up";
  394. mes "every now and then.";
  395. close;
  396. }
  397. OnTouch:
  398. if(checkweight(7416,1) != 1)
  399. {
  400. mes "^3355FFWait a second!";
  401. mes "Right now, you're carrying";
  402. mes "too many things with you.";
  403. mes "Please come back after";
  404. mes "using the Kafra Service";
  405. mes "to store some of your items.^000000";
  406. close;
  407. }
  408. if(BaseLevel > 59)
  409. {
  410. if(!mao_request)
  411. {
  412. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  413. {
  414. mes "[Guildsman]";
  415. mes "Excuse me? "+strcharinfo(0)+"?";
  416. mes "Hi there, I've been waiting for";
  417. mes "you to wander past me for such";
  418. mes "a long time, you know that?";
  419. mes "Novices and Super Novices";
  420. mes "are so hard to track down...";
  421. next;
  422. mes "[Guildsman]";
  423. mes "Anyway, I don't know if you";
  424. mes "know this, but a lot of kids are missing from Morroc recently.";
  425. mes "We're not sure, but we think it's related to the latest assignment";
  426. mes "for our Assassin Guild.";
  427. next;
  428. mes "[Guildsman]";
  429. mes "Anyway, the client for this";
  430. mes "assignment needs all the help";
  431. mes "he can get. Now, I've heard";
  432. mes "about you, and I think that";
  433. mes "you could be really helpful to";
  434. mes "us in this specific situation.";
  435. next;
  436. mes "[Guildsman]";
  437. mes "Look, just do me a favor";
  438. mes "and do the right thing like";
  439. mes "you always do, okay? Here's";
  440. mes "a letter of recommendation";
  441. mes "to get you started on this";
  442. mes "mission, alright?";
  443. set mao_request,1;
  444. getitem 7416,1;
  445. close;
  446. }
  447. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  448. {
  449. mes "[Guildsman]";
  450. mes "Hey, " + strcharinfo(0) + "!";
  451. mes "Great, I knew you'd";
  452. mes "show up sooner or later.";
  453. mes "Listen, I'm working here";
  454. mes "as a representative of the";
  455. mes "Swordman Assocation.";
  456. next;
  457. mes "[Guildsman]";
  458. mes "Listen, there's something";
  459. mes "big going on, and I think it's";
  460. mes "the most important thing the";
  461. mes "Swordman Association has ever";
  462. mes "been involved in. Pack your bags and head to Morroc right now!";
  463. next;
  464. mes "[" + strcharinfo(0) + "]";
  465. mes "All the way to Morroc...?";
  466. mes "Why, what's going on?";
  467. next;
  468. mes "[Guildsman]";
  469. mes "I don't know all the details,";
  470. mes "but the Assassin Guild is";
  471. mes "working on some missing";
  472. mes "children's case, and they've";
  473. mes "requested help from us and";
  474. mes "all the other guilds...";
  475. next;
  476. mes "[Guildsman]";
  477. mes "Rogues, Bards, Novices,";
  478. mes "Super Novices, Priests...";
  479. mes "You name it. This is gonna be";
  480. mes "huge. Listen, if you're going";
  481. mes "to help, then let me give you this letter of recommendation...";
  482. set mao_request,1;
  483. getitem 7416,1;
  484. close;
  485. }
  486. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  487. {
  488. mes "[Guildsman]";
  489. mes "" + strcharinfo(0) +"...?";
  490. mes "I knew you'd show up if";
  491. mes "Listen, I have a notice for";
  492. mes "you from the Prontera Chivalry.";
  493. next;
  494. mes "[" + strcharinfo(0) + "]";
  495. mes "For me? That sounds";
  496. mes "strange, but would you";
  497. mes "please read it to me?";
  498. next;
  499. mes "[Guildsman]";
  500. mes "''RE: "+ strcharinfo(0) +"";
  501. mes "As leader of the Prontera";
  502. mes "Chivalry, I formally request";
  503. mes "you to represent the Knights of";
  504. mes "Rune-Midgarts in cooperation";
  505. mes "with the Assassin Guild.''";
  506. next;
  507. mes "[Guildsman]";
  508. mes "Please assist the Assassin";
  509. mes "Guild in any way befitting of";
  510. mes "the Knighthood in a special";
  511. mes "mission to rescue children";
  512. mes "missing from Morroc.";
  513. mes "-- Captain Herman''";
  514. next;
  515. mes "[Guildsman]";
  516. mes "There, that's all it says.";
  517. mes "Here, I think you'll need";
  518. mes "this letter of recommendation";
  519. mes "if you plan to follow these";
  520. mes "orders. I hope you take that";
  521. mes "mission for those kids' sake...";
  522. set mao_request,1;
  523. getitem 7416,1;
  524. close;
  525. }
  526. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  527. {
  528. mes "[Guildsman]";
  529. mes "Excuse me...?";
  530. mes ""+strcharinfo(0)+"...?";
  531. mes "I'm sorry to bother you, but";
  532. mes "I've got an urgent communique";
  533. mes "for you from Sir Michael Halig";
  534. mes "of the Crusaders...";
  535. next;
  536. mes "[" + strcharinfo(0) + "]";
  537. mes "They usually don't";
  538. mes "send messages. I guess";
  539. mes "whatever he has to say";
  540. mes "must be really important.";
  541. mes "What does it say?";
  542. next;
  543. mes "[Guildsman]";
  544. mes "Let's see here... Something";
  545. mes "about a missing children's case";
  546. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  547. mes "requested help from the Crusaders. So I guess you were recommended.";
  548. next;
  549. mes "[Guildsman]";
  550. mes "Look, here's the letter of";
  551. mes "recommendation that I'm";
  552. mes "supposed to give you if you";
  553. mes "plan on taking the mission.";
  554. mes "For the sake of those missing kids, I really hope that you do.";
  555. set mao_request,1;
  556. getitem 7416,1;
  557. close;
  558. }
  559. }
  560. }
  561. }
  562. prontera,237,313,3 script Nun 79,3,3,{
  563. if(checkweight(7416,1) != 1)
  564. {
  565. mes "^3355FFWait a second!";
  566. mes "Right now, you're carrying";
  567. mes "too many things with you.";
  568. mes "Please come back after";
  569. mes "using the Kafra Service";
  570. mes "to store some of your items.^000000";
  571. close;
  572. }
  573. if(!(BaseLevel > 59))
  574. {
  575. mes "[Nun]";
  576. mes "Oh, hello there~";
  577. mes "Peace be with you,";
  578. mes "adventurer. Remember";
  579. mes "that no matter how different";
  580. mes "people may be, all of us are";
  581. mes "united in our humanity.";
  582. close;
  583. }
  584. if(!(BaseClass == Job_Acolyte))
  585. {
  586. mes "[Nun]";
  587. mes "Ah, hello. Would you ask";
  588. mes "anyone that you know";
  589. mes "to be affiliated with the";
  590. mes "Prontera Church to talk to";
  591. mes "me? Acolytes, Priests, Monks...";
  592. mes "Any of those would be fine.";
  593. next;
  594. mes "[Nun]";
  595. mes "I have something very";
  596. mes "important to tell them,";
  597. mes "but it's almost impossible";
  598. mes "to gather all the clergy";
  599. mes "in an emergency situation...";
  600. close;
  601. }
  602. if(!mao_request)
  603. {
  604. mes "[Nun]";
  605. mes "Oh, " + strcharinfo(0) + "!";
  606. mes "It must be an act of";
  607. mes "divine providence that";
  608. mes "we finally meet. Actually,";
  609. mes "I have something very";
  610. mes "important to ask you.";
  611. next;
  612. mes "[Nun]";
  613. mes "You may have heard that";
  614. mes "there's been a recent influx";
  615. mes "of missing child reports from";
  616. mes "Morroc. Apparently, someone";
  617. mes "has hired the Assassin Guild";
  618. mes "to investigate these cases.";
  619. next;
  620. mes "[Nun]";
  621. mes "Since this is such a huge";
  622. mes "issue, the Assassin Guild has";
  623. mes "even gone so far as to request";
  624. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  625. mes "Guild in this mission.";
  626. next;
  627. mes "[Nun]";
  628. mes "However, I believe that";
  629. mes "the Assassin Guild's client";
  630. mes "may have other intentions,";
  631. mes "so I also want you to keep";
  632. mes "an eye out and see if their";
  633. mes "client can be trusted.";
  634. next;
  635. mes "[Nun]";
  636. mes "Please visit Morroc";
  637. mes "as soon as you can.";
  638. mes "When you arrive, you";
  639. mes "will need the Bishop's";
  640. mes "letter of recommendation,";
  641. mes "so please take it now.";
  642. set mao_request,1;
  643. getitem 7416,1;
  644. close;
  645. }
  646. else if(mao_request == 1)
  647. {
  648. mes "[Nun]";
  649. mes "Now, for this mission, you";
  650. mes "will need to meet your contact";
  651. mes "from the Assassin Guild near";
  652. mes "a hut on the west side of the";
  653. mes "Oasis inside Morroc. I wonder";
  654. mes "why they chose that location?";
  655. next;
  656. mes "[Nun]";
  657. mes "Normally, a representative";
  658. mes "of the Prontera Church would";
  659. mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
  660. mes "must be being extra secret because of extraordinary circumstances...";
  661. close;
  662. }
  663. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  664. {
  665. mes "[Nun]";
  666. mes "It pleases me to see that";
  667. mes "you're working well with the";
  668. mes "Assassin Guild. They operate";
  669. mes "on a different methodology";
  670. mes "than the Prontera Church, but";
  671. mes "I still greatly respect them.";
  672. next;
  673. mes "[Nun]";
  674. mes "Remember that you're";
  675. mes "representing the Prontera";
  676. mes "Church in this effort, so be";
  677. mes "sure to demonstrate your";
  678. mes "best for the Assassins, okay?";
  679. close;
  680. }
  681. else
  682. {
  683. mes "[Nun]";
  684. mes "Although it is a time";
  685. mes "of peace, I can't help";
  686. mes "but feel this lingering";
  687. mes "anxiety. It's almost as if";
  688. mes "some monumental event";
  689. mes "is just over the horizon...";
  690. close;
  691. }
  692. OnTouch:
  693. if(checkweight(7416,1) != 1)
  694. {
  695. mes "^3355FFWait a second!";
  696. mes "Right now, you're carrying";
  697. mes "too many things with you.";
  698. mes "Please come back after";
  699. mes "using the Kafra Service";
  700. mes "to store some of your items.^000000";
  701. close;
  702. }
  703. if(BaseLevel > 59)
  704. {
  705. if(!mao_request)
  706. {
  707. if(BaseClass == Job_Acolyte)
  708. {
  709. mes "[Nun]";
  710. mes "Oh, " + strcharinfo(0) + "!";
  711. mes "It must be an act of";
  712. mes "divine providence that";
  713. mes "we finally meet. Actually,";
  714. mes "I have something very";
  715. mes "important to ask you.";
  716. next;
  717. mes "[Nun]";
  718. mes "You may have heard that";
  719. mes "there's been a recent influx";
  720. mes "of missing child reports from";
  721. mes "Morroc. Apparently, someone";
  722. mes "has hired the Assassin Guild";
  723. mes "to investigate these cases.";
  724. next;
  725. mes "[Nun]";
  726. mes "Since this is such a huge";
  727. mes "issue, the Assassin Guild has";
  728. mes "even gone so far as to request";
  729. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  730. mes "Guild in this mission.";
  731. next;
  732. mes "[Nun]";
  733. mes "However, I believe that";
  734. mes "the Assassin Guild's client";
  735. mes "may have other intentions,";
  736. mes "so I also want you to keep";
  737. mes "an eye out and see if their";
  738. mes "client can be trusted.";
  739. next;
  740. mes "[Nun]";
  741. mes "Please visit Morroc";
  742. mes "as soon as you can.";
  743. mes "When you arrive, you";
  744. mes "will need the Bishop's";
  745. mes "letter of recommendation,";
  746. mes "so please take it now.";
  747. set mao_request,1;
  748. getitem 7416,1;
  749. close;
  750. }
  751. }
  752. }
  753. }
  754. alberta,129,59,3 script Guildsman 49,3,3,{
  755. if(checkweight(7416,1) != 1)
  756. {
  757. mes "^3355FFWait a second!";
  758. mes "Right now, you're carrying";
  759. mes "too many things with you.";
  760. mes "Please come back after";
  761. mes "using the Kafra Service";
  762. mes "to store some of your items.^000000";
  763. close;
  764. }
  765. if(!(BaseLevel > 59))
  766. {
  767. mes "[Guildsman]";
  768. mes "Say, have you heard";
  769. mes "what's happening in";
  770. mes "Morroc recently? There's";
  771. mes "something major going on...";
  772. close;
  773. }
  774. if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
  775. {
  776. mes "[Guildsman]";
  777. mes "Goodness, there's so";
  778. mes "many Merchants here.";
  779. mes "Wow... Hopefully I can";
  780. mes "find who I'm looking for...";
  781. close;
  782. }
  783. if(!mao_request)
  784. {
  785. if (Class == Job_Soul_Linker)
  786. {
  787. mes "[Guildsman]";
  788. mes "^71637DHold it right there!";
  789. mes "I've got a proposition";
  790. mes "for you, so listen up!^000000";
  791. mes " ";
  792. mes "...N-no, you're doing it again!";
  793. mes "Damn, g-get out of my head!";
  794. next;
  795. mes "[Guildsman]";
  796. mes "^71637DShut up, this is important!^000000";
  797. mes " ";
  798. mes "No, you shut up, this is";
  799. mes "my freaking body! Look,";
  800. mes "just gimme a little control!";
  801. next;
  802. mes "[" + strcharinfo(0) + "]";
  803. mes "I... I can sense two";
  804. mes "different souls within";
  805. mes "your body. I don't mind";
  806. mes "listening to what you have";
  807. mes "to say. But if you both keep";
  808. mes "talking, I'll get confused...";
  809. next;
  810. mes "[Guildsman]";
  811. mes "Fine, whatever.";
  812. mes " ";
  813. mes "^71637DAlright, so the Assassin";
  814. mes "Guild is looking for outside";
  815. mes "help in one of their missions.";
  816. mes "Preeeeetty important stuff.^000000";
  817. next;
  818. mes "[Guildman]";
  819. mes "^71637DThey've been hired by some";
  820. mes "client to... to... um, you know...^000000";
  821. mes " ";
  822. mes "...Investigate missing children? ";
  823. mes "^71637DYeah, yeah. That.^000000";
  824. next;
  825. mes "[Guildman]";
  826. mes "^71637DAnyway, this is a pretty";
  827. mes "big mission, so the Assassin";
  828. mes "Guild has been soliciting for";
  829. mes "help. I think you'd be perfect";
  830. mes "to represent the Soul Linkers,";
  831. mes "so I've decided to choose you.^000000";
  832. next;
  833. mes "[Guildsman]";
  834. mes "^71637DSo, go and help the Assassins!^000000";
  835. mes " ";
  836. mes "Wait, don't forget the";
  837. mes "letter of recommendation!";
  838. mes " ";
  839. mes "^71637DOh, right! Here, take this!^000000";
  840. set mao_request,1;
  841. getitem 7416,1;
  842. next;
  843. mes "[Guildsman]";
  844. mes "Alright, I did what you wanted.";
  845. mes "You can leave my body now...";
  846. mes " ";
  847. mes "^71637DEh, I'll think about it.^000000";
  848. mes " ";
  849. mes "NOOOOOOO! PLEEEEEASE~!";
  850. close;
  851. }
  852. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  853. {
  854. mes "[Guildsman]";
  855. mes "Well, if it isn't";
  856. mes ""+ strcharinfo(0) +". Hey,";
  857. mes "would you wait a minute?";
  858. mes "I've got a message for you";
  859. mes "from the Merchant Guild.";
  860. next;
  861. mes "[Guildsman]";
  862. mes "I'm not sure why, but";
  863. mes "the Assassin Guild has";
  864. mes "been requesting help from";
  865. mes "someone in the Merchant";
  866. mes "Guild. Would you go help";
  867. mes "them and represent us?";
  868. next;
  869. mes "[Guildsman]";
  870. mes "I think they're working for";
  871. mes "a client, investigating these";
  872. mes "children that are missing";
  873. mes "from Morroc. If you want to";
  874. mes "help them, you'll need this";
  875. mes "letter of recommendation, okay?";
  876. set mao_request,1;
  877. getitem 7416,1;
  878. close;
  879. }
  880. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  881. {
  882. mes "[Guildsman]";
  883. mes "Oh, "+ strcharinfo(0) +"...!";
  884. mes "I'm so glad that I finally";
  885. mes "ran into you. I know this is";
  886. mes "sudden, but the Blacksmith";
  887. mes "Guild has an assignment";
  888. mes "for you over in Morroc.";
  889. next;
  890. mes "[Guildsman]";
  891. mes "You see, the Assassin Guild";
  892. mes "has formally requested for our";
  893. mes "help in a mission regarding";
  894. mes "children that have been missing";
  895. mes "from Morroc recently. Here, take this letter of recommendation...";
  896. next;
  897. mes "[Guildsman]";
  898. mes "If the Assassin Guild";
  899. mes "is asking for help, I have";
  900. mes "no doubt that this will be";
  901. mes "a very difficult mission.";
  902. mes "You should prepare yourself";
  903. mes "if you plan to get involved...";
  904. set mao_request,1;
  905. getitem 7416,1;
  906. close;
  907. }
  908. else if((Class == Job_Alchem) || (Class == Job_Creator))
  909. {
  910. mes "[Guildsman]";
  911. mes "Hey, " + strcharinfo(0) + "?";
  912. mes "I've got a message for";
  913. mes "you from the Alchemist";
  914. mes "Guild. Well, they're more";
  915. mes "like orders than a message.";
  916. mes "I'm so lucky to have found you.";
  917. next;
  918. mes "[Guildsman]";
  919. mes "The Assassin Guild has";
  920. mes "officially asked our guild";;
  921. mes "for help in a mission regarding";
  922. mes "children that have been missing";
  923. mes "from Morroc, and they want us";
  924. mes "to send somebody... you!";
  925. next;
  926. mes "[Guildsman]";
  927. mes "Or... At least, you're";
  928. mes "one of the people that the";
  929. mes "Alchemist Guild wants to send";
  930. mes "to represent us. So why don't";
  931. mes "you go? You know, do it for the";
  932. mes "children. Just think about it.";
  933. next;
  934. mes "[Guildsman]";
  935. mes "Here, take this letter of";
  936. mes "recommendation with you and";
  937. mes "head over to Morroc as soon";
  938. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  939. mes "spells really big trouble...";
  940. set mao_request,1;
  941. getitem 7416,1;
  942. close;
  943. }
  944. }
  945. else if(mao_request == 1)
  946. {
  947. if (Class == Job_Soul_Linker)
  948. {
  949. mes "[Guildsman]";
  950. mes "^71637DGood, you came back! This";
  951. mes "guy kept distracting me from";
  952. mes "telling you something important. ";
  953. mes " ";
  954. mes "^000000What are you talking about?";
  955. mes "That's your own damn fault!";
  956. next;
  957. mes "[Guildsman]";
  958. mes "^71637DYou know the oasis inside";
  959. mes "Morroc? To the west of that,";
  960. mes "you'll find your contact from";
  961. mes "the Assassin Guild.^000000";
  962. mes " ";
  963. mes "That... that's it?";
  964. next;
  965. mes "[Guildsman]";
  966. mes "So now will you leave my";
  967. mes "body?! Having to share it";
  968. mes "with you is ruining my life!";
  969. mes " ";
  970. mes "^71637DRight. Okay. So where am";
  971. mes "I gonna go, huh? You need me!^000000";
  972. close;
  973. }
  974. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  975. {
  976. mes "[Guildsman]";
  977. mes "So you're gonna represent";
  978. mes "the Merchants and help out";
  979. mes "the Assassin Guild? Great!";
  980. mes "You can meet your contact";
  981. mes "on the west side of the oasis,";
  982. mes "next to a hut, inside Morroc.";
  983. next;
  984. mes "[Guildsman]";
  985. mes "Hey, good luck and";
  986. mes "be careful, okay?";
  987. mes "I think something";
  988. mes "major is behind the";
  989. mes "mission that they";
  990. mes "have for you...";
  991. close;
  992. }
  993. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  994. {
  995. mes "[Guildsman]";
  996. mes "So have you decided to";
  997. mes "aid the Assassin Guild on";
  998. mes "behalf of the Blacksmiths?";
  999. mes "Then please meet your contact";
  1000. mes "at the west side of the Oasis";
  1001. mes "inside Morroc. Good luck~";
  1002. close;
  1003. }
  1004. else if((Class == Job_Alchem) || (Class == Job_Creator))
  1005. {
  1006. mes "[Guildsman]";
  1007. mes "Ah, I almost forgot to";
  1008. mes "tell you that your contact";
  1009. mes "from the Assassin Guild";
  1010. mes "will be waiting for you";
  1011. mes "at the west side of the";
  1012. mes "Oasis inside Morroc.";
  1013. next;
  1014. mes "[Guildsman]";
  1015. mes "Please help the";
  1016. mes "Assassin Guild as";
  1017. mes "much as you can on";
  1018. mes "behalf of the Alchemists,";
  1019. mes "and watch out for trouble...";
  1020. close;
  1021. }
  1022. }
  1023. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1024. {
  1025. if (Class == Job_Soul_Linker)
  1026. {
  1027. mes "[Guildsman]";
  1028. mes "^71637DBe careful in your mission...";
  1029. mes "There's something major";
  1030. mes "going on behind all of this,";
  1031. mes "I just know it. Keep an eye out. ";
  1032. mes "Yeah, uh, good luck!";
  1033. close;
  1034. }
  1035. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  1036. {
  1037. mes "[Guildsman]";
  1038. mes "So you've been working";
  1039. mes "well with the Assassins?";
  1040. mes "That's good news. This is a";
  1041. mes "great chance for us to show";
  1042. mes "the strength of Merchants!";
  1043. mes "Still, be on your guard.";
  1044. close;
  1045. }
  1046. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1047. {
  1048. mes "[Guildsman]";
  1049. mes "I trust that you've been of";
  1050. mes "great help to the Assassins.";
  1051. mes "Stay on your guard: it seems";
  1052. mes "that there may be powerful";
  1053. mes "influences behind all of this... ";
  1054. close;
  1055. }
  1056. else if((Class == Job_Alchem) || (Class == Job_Creator))
  1057. {
  1058. mes "[Guildsman]";
  1059. mes "I'm glad to hear that";
  1060. mes "you're getting along with";
  1061. mes "the Assassins. Working ";
  1062. mes "together, I'm sure that you'll";
  1063. mes "be able to accomplish the";
  1064. mes "mission, whatever it may be.";
  1065. close;
  1066. }
  1067. }
  1068. else
  1069. {
  1070. if (Class == Job_Soul_Linker)
  1071. {
  1072. mes "[Guildsman]";
  1073. mes "Hey, it's you!";
  1074. mes "I guess that spirit left my";
  1075. mes "body as soon as you finished";
  1076. mes "your mission. I thought that";
  1077. mes "guy was never gonna leave...";
  1078. mes "Whoever he was in life.";
  1079. next;
  1080. mes "[Guildsman]";
  1081. mes "But yeah, if it weren't for";
  1082. mes "you, that spirit would never";
  1083. mes "have been appeased, and";
  1084. mes "I might have been stuck with";
  1085. mes "him forever! So... thanks, man.";
  1086. close;
  1087. }
  1088. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1089. {
  1090. mes "[Guildsman]";
  1091. mes "It's a nice, quiet";
  1092. mes "day, but the stillness";
  1093. mes "in the air is unsettling.";
  1094. mes "It's almost as if... I feel";
  1095. mes "like something incredible";
  1096. mes "may happen soon, you know?";
  1097. close;
  1098. }
  1099. else if((Class == Job_Alchem) || (Class == Job_Creator))
  1100. {
  1101. mes "[Guildsman]";
  1102. mes "Ah, it's a nice day...";
  1103. mes "Sometimes, though, I wish";
  1104. mes "that something big would";
  1105. mes "happen to break the monotony.";
  1106. close;
  1107. }
  1108. }
  1109. OnTouch:
  1110. if(checkweight(7416,1) != 1)
  1111. {
  1112. mes "^3355FFWait a second!";
  1113. mes "Right now, you're carrying";
  1114. mes "too many things with you.";
  1115. mes "Please come back after";
  1116. mes "using the Kafra Service";
  1117. mes "to store some of your items.^000000";
  1118. close;
  1119. }
  1120. if(BaseLevel > 59)
  1121. {
  1122. if(!mao_request)
  1123. {
  1124. if (Class == Job_Soul_Linker)
  1125. {
  1126. mes "[Guildsman]";
  1127. mes "^71637DHold it right there!";
  1128. mes "I've got a proposition";
  1129. mes "for you, so listen up!^000000";
  1130. mes " ";
  1131. mes "...N-no, you're doing it again!";
  1132. mes "Damn, g-get out of my head!";
  1133. next;
  1134. mes "[Guildsman]";
  1135. mes "^71637DShut up, this is important!^000000";
  1136. mes " ";
  1137. mes "No, you shut up, this is";
  1138. mes "my freaking body! Look,";
  1139. mes "just gimme a little control!";
  1140. next;
  1141. mes "[" + strcharinfo(0) + "]";
  1142. mes "I... I can sense two";
  1143. mes "different souls within";
  1144. mes "your body. I don't mind";
  1145. mes "listening to what you have";
  1146. mes "to say. But if you both keep";
  1147. mes "talking, I'll get confused...";
  1148. next;
  1149. mes "[Guildsman]";
  1150. mes "Fine, whatever.";
  1151. mes " ";
  1152. mes "^71637DAlright, so the Assassin";
  1153. mes "Guild is looking for outside";
  1154. mes "help in one of their missions.";
  1155. mes "Preeeeetty important stuff.^000000";
  1156. next;
  1157. mes "[Guildman]";
  1158. mes "^71637DThey've been hired by some";
  1159. mes "client to... to... um, you know...^000000";
  1160. mes " ";
  1161. mes "...Investigate missing children? ";
  1162. mes "^71637DYeah, yeah. That.^000000";
  1163. next;
  1164. mes "[Guildman]";
  1165. mes "^71637DAnyway, this is a pretty";
  1166. mes "big mission, so the Assassin";
  1167. mes "Guild has been soliciting for";
  1168. mes "help. I think you'd be perfect";
  1169. mes "to represent the Soul Linkers,";
  1170. mes "so I've decided to choose you.^000000";
  1171. next;
  1172. mes "[Guildsman]";
  1173. mes "^71637DSo, go and help the Assassins!^000000";
  1174. mes " ";
  1175. mes "Wait, don't forget the";
  1176. mes "letter of recommendation!";
  1177. mes " ";
  1178. mes "^71637DOh, right! Here, take this!^000000";
  1179. set mao_request,1;
  1180. getitem 7416,1;
  1181. next;
  1182. mes "[Guildsman]";
  1183. mes "Alright, I did what you wanted.";
  1184. mes "You can leave my body now...";
  1185. mes " ";
  1186. mes "^71637DEh, I'll think about it.^000000";
  1187. mes " ";
  1188. mes "NOOOOOOO! PLEEEEEASE~!";
  1189. close;
  1190. }
  1191. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  1192. {
  1193. mes "[Guildsman]";
  1194. mes "Well, if it isn't";
  1195. mes ""+ strcharinfo(0) +". Hey,";
  1196. mes "would you wait a minute?";
  1197. mes "I've got a message for you";
  1198. mes "from the Merchant Guild.";
  1199. next;
  1200. mes "[Guildsman]";
  1201. mes "I'm not sure why, but";
  1202. mes "the Assassin Guild has";
  1203. mes "been requesting help from";
  1204. mes "someone in the Merchant";
  1205. mes "Guild. Would you go help";
  1206. mes "them and represent us?";
  1207. next;
  1208. mes "[Guildsman]";
  1209. mes "I think they're working for";
  1210. mes "a client, investigating these";
  1211. mes "children that are missing";
  1212. mes "from Morroc. If you want to";
  1213. mes "help them, you'll need this";
  1214. mes "letter of recommendation, okay?";
  1215. set mao_request,1;
  1216. getitem 7416,1;
  1217. close;
  1218. }
  1219. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1220. {
  1221. mes "[Guildsman]";
  1222. mes "Oh, "+ strcharinfo(0) +"...!";
  1223. mes "I'm so glad that I finally";
  1224. mes "ran into you. I know this is";
  1225. mes "sudden, but the Blacksmith";
  1226. mes "Guild has an assignment";
  1227. mes "for you over in Morroc.";
  1228. next;
  1229. mes "[Guildsman]";
  1230. mes "You see, the Assassin Guild";
  1231. mes "has formally requested for our";
  1232. mes "help in a mission regarding";
  1233. mes "children that have been missing";
  1234. mes "from Morroc recently. Here, take this letter of recommendation...";
  1235. next;
  1236. mes "[Guildsman]";
  1237. mes "If the Assassin Guild";
  1238. mes "is asking for help, I have";
  1239. mes "no doubt that this will be";
  1240. mes "a very difficult mission.";
  1241. mes "You should prepare yourself";
  1242. mes "if you plan to get involved...";
  1243. set mao_request,1;
  1244. getitem 7416,1;
  1245. close;
  1246. }
  1247. else if((Class == Job_Alchem) || (Class == Job_Creator))
  1248. {
  1249. mes "[Guildsman]";
  1250. mes "Hey, " + strcharinfo(0) + "?";
  1251. mes "I've got a message for";
  1252. mes "you from the Alchemist";
  1253. mes "Guild. Well, they're more";
  1254. mes "like orders than a message.";
  1255. mes "I'm so lucky to have found you.";
  1256. next;
  1257. mes "[Guildsman]";
  1258. mes "The Assassin Guild has";
  1259. mes "officially asked our guild";;
  1260. mes "for help in a mission regarding";
  1261. mes "children that have been missing";
  1262. mes "from Morroc, and they want us";
  1263. mes "to send somebody... you!";
  1264. next;
  1265. mes "[Guildsman]";
  1266. mes "Or... At least, you're";
  1267. mes "one of the people that the";
  1268. mes "Alchemist Guild wants to send";
  1269. mes "to represent us. So why don't";
  1270. mes "you go? You know, do it for the";
  1271. mes "children. Just think about it.";
  1272. next;
  1273. mes "[Guildsman]";
  1274. mes "Here, take this letter of";
  1275. mes "recommendation with you and";
  1276. mes "head over to Morroc as soon";
  1277. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  1278. mes "spells really big trouble...";
  1279. set mao_request,1;
  1280. getitem 7416,1;
  1281. close;
  1282. }
  1283. }
  1284. }
  1285. }
  1286. geffen,123,109,3 script Academy Staff 742,3,3,{
  1287. if(checkweight(7416,1) != 1)
  1288. {
  1289. mes "^3355FFWait a second!";
  1290. mes "Right now, you're carrying";
  1291. mes "too many things with you.";
  1292. mes "Please come back after";
  1293. mes "using the Kafra Service";
  1294. mes "to store some of your items.^000000";
  1295. close;
  1296. }
  1297. if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
  1298. {
  1299. mes "[Academy Staff]";
  1300. mes "Are you headed to the";
  1301. mes "Geffen Tower Dungeon?";
  1302. mes "If you run into any magic";
  1303. mes "users, would please tell";
  1304. mes "them to come and see me?";
  1305. next;
  1306. mes "[Academy Staff]";
  1307. mes "It's difficult to gather";
  1308. mes "the members of the magic";
  1309. mes "community, and I have an";
  1310. mes "urgent message for Mages,";
  1311. mes "Wizards and Sages to hear...";
  1312. close;
  1313. }
  1314. if(!mao_request)
  1315. {
  1316. mes "[Academy Staff]";
  1317. mes "Whoa, would you wait";
  1318. mes "a minute? Actually, you";
  1319. mes "might be just right for";
  1320. mes "this special mission...";
  1321. next;
  1322. mes "[Academy Staff]";
  1323. mes "The Assassin Guild has";
  1324. mes "sent a formal request to the";
  1325. mes "Mage and Wizard Guilds, and";
  1326. mes "the Schweicherbil Academy for";
  1327. mes "aid in completing a mission";
  1328. mes "involving missing children...";
  1329. next;
  1330. mes "[Academy Staff]";
  1331. mes "" + strcharinfo(0) + "...";
  1332. mes "I'd like you to represent";
  1333. mes "the magic community by";
  1334. mes "assisting the Assassins";
  1335. mes "in this mission. Please take";
  1336. mes "this letter of recommendation.";
  1337. set mao_request,1;
  1338. getitem 7416,1;
  1339. next;
  1340. mes "[Academy Staff]";
  1341. mes "If you choose to assist";
  1342. mes "the Assassin Guild on our";
  1343. mes "behalf, please let me know";
  1344. mes "so I can tell you where";
  1345. mes "you can meet your contact.";
  1346. mes "I shall be waiting here...";
  1347. close;
  1348. }
  1349. else if(mao_request == 1)
  1350. {
  1351. mes "[Academy Staff]";
  1352. mes "Have you decided to help";
  1353. mes "the Assassin Guild? Then";
  1354. mes "please, head to Morroc and";
  1355. mes "meet your contact that will";
  1356. mes "be waiting for you west of";
  1357. mes "the Oasis inside of the city.";
  1358. next;
  1359. mes "[Academy Staff]";
  1360. mes "The Assassins don't ask";
  1361. mes "for help very often, so I'm";
  1362. mes "sure that this must be a very";
  1363. mes "serious matter. Be careful";
  1364. mes "and bring pride to the magic";
  1365. mes "community. Good luck...";
  1366. close;
  1367. }
  1368. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  1369. {
  1370. mes "[Academy Staff]";
  1371. mes "I've heard that the";
  1372. mes "Assassins are very";
  1373. mes "impressed with your use";
  1374. mes "of magic. Cooperate with";
  1375. mes "them to finish the mission,";
  1376. mes "and remember to be careful.";
  1377. close;
  1378. }
  1379. else
  1380. {
  1381. mes "[Academy Staff]";
  1382. mes "The weather is certainly";
  1383. mes "pleasant right now, but the";
  1384. mes "worst storms come when the";
  1385. mes "winds are at their calmest.";
  1386. mes "Verily, the peacefulness";
  1387. mes "in the air disturbs me...";
  1388. close;
  1389. }
  1390. OnTouch:
  1391. if(checkweight(7416,1) != 1)
  1392. {
  1393. mes "^3355FFWait a second!";
  1394. mes "Right now, you're carrying";
  1395. mes "too many things with you.";
  1396. mes "Please come back after";
  1397. mes "using the Kafra Service";
  1398. mes "to store some of your items.^000000";
  1399. close;
  1400. }
  1401. if(BaseLevel > 59)
  1402. {
  1403. if(!mao_request)
  1404. {
  1405. if(BaseClass == Job_Mage)
  1406. {
  1407. mes "[Academy Staff]";
  1408. mes "Whoa, would you wait";
  1409. mes "a minute? Actually, you";
  1410. mes "might be just right for";
  1411. mes "this special mission...";
  1412. next;
  1413. mes "[Academy Staff]";
  1414. mes "The Assassin Guild has";
  1415. mes "sent a formal request to the";
  1416. mes "Mage and Wizard Guilds, and";
  1417. mes "the Schweicherbil Academy for";
  1418. mes "aid in completing a mission";
  1419. mes "involving missing children...";
  1420. next;
  1421. mes "[Academy Staff]";
  1422. mes "" + strcharinfo(0) + "...";
  1423. mes "I'd like you to represent";
  1424. mes "the magic community by";
  1425. mes "assisting the Assassins";
  1426. mes "in this mission. Please take";
  1427. mes "this letter of recommendation.";
  1428. set mao_request,1;
  1429. getitem 7416,1;
  1430. next;
  1431. mes "[Academy Staff]";
  1432. mes "If you choose to assist";
  1433. mes "the Assassin Guild on our";
  1434. mes "behalf, please let me know";
  1435. mes "so I can tell you where";
  1436. mes "you can meet your contact.";
  1437. mes "I shall be waiting here...";
  1438. close;
  1439. }
  1440. }
  1441. }
  1442. }
  1443. morocc,155,56,3 script Miya 93,3,3,{
  1444. if(checkweight(7416,1) != 1)
  1445. {
  1446. mes "^3355FFWait a second!";
  1447. mes "Right now, you're carrying";
  1448. mes "too many things with you.";
  1449. mes "Please come back after";
  1450. mes "using the Kafra Service";
  1451. mes "to store some of your items.^000000";
  1452. close;
  1453. }
  1454. if(!(BaseLevel > 59))
  1455. {
  1456. mes "[Girl]";
  1457. mes "Hey little kid...";
  1458. mes "What are you doing";
  1459. mes "hanging around here?";
  1460. mes "You know children like";
  1461. mes "you have been missing";
  1462. mes "from this city, right?";
  1463. next;
  1464. mes "[Girl]";
  1465. mes "You had better leave";
  1466. mes "and play someplace safer,";
  1467. mes "like Prontera or Alberta.";
  1468. mes "Run along now and stay";
  1469. mes "away from strangers, okay?";
  1470. close;
  1471. }
  1472. if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
  1473. {
  1474. mes "[Girl]";
  1475. mes "...............................";
  1476. mes "Huh? What the hell";
  1477. mes "do you want? Buzz off";
  1478. mes "and don't talk to me,";
  1479. mes "unless you want a fat lip!";
  1480. close;
  1481. }
  1482. if(!mao_request)
  1483. {
  1484. if (Class == Job_Star_Gladiator)
  1485. {
  1486. mes "[Miya]";
  1487. mes "Wait! Wait up! You're";
  1488. mes "a Taekwon Master, right?";
  1489. mes "Remember Moohyun? He";
  1490. mes "helped you job change...?";
  1491. mes "He wrote this letter for you.";
  1492. next;
  1493. mes "[Miya]";
  1494. mes "Listen, "+ strcharinfo(0) +"...";
  1495. mes "He's asking you to help";
  1496. mes "the Assassin Guild on a";
  1497. mes "special mission. I think";
  1498. mes "it's pretty serious business.";
  1499. next;
  1500. mes "[Miya]";
  1501. mes "If you're interested in";
  1502. mes "assisting the Assassins,";
  1503. mes "then meet with your contact to";
  1504. mes "the west, somewhere around";
  1505. mes "here in this city. Well, that's";
  1506. mes "all he told me, so I'll seeya~";
  1507. set mao_request,1;
  1508. getitem 7416,1;
  1509. close;
  1510. }
  1511. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1512. {
  1513. mes "[Miya]";
  1514. mes "Hey, " + strcharinfo(0) + ",";
  1515. mes "I've got some important";
  1516. mes "work for you. The Assassin";
  1517. mes "Guild actually asked the Thief";
  1518. mes "and Rogue Guilds for help!";
  1519. mes "Can you believe that?";
  1520. next;
  1521. mes "[Miya]";
  1522. mes "Anyway, all of us ruffians";
  1523. mes "are supposed to help out if";
  1524. mes "we can. Here, take this letter";
  1525. mes "of recommendation and talk to";
  1526. mes "Jack, our contact west in this city. You better go right away...";
  1527. set mao_request,1;
  1528. getitem 7416,1;
  1529. close;
  1530. }
  1531. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1532. {
  1533. mes "[Miya]";
  1534. mes "" + strcharinfo(0) + "!";
  1535. mes "The Assassin Guild Master";
  1536. mes "wants you right away. Do you";
  1537. mes "know where the secret pub is?";
  1538. next;
  1539. mes "[" + strcharinfo(0) + "]";
  1540. mes "Ah, h-hi, Miya,";
  1541. mes "it's been a while.";
  1542. mes "What secret pub?";
  1543. next;
  1544. mes "[Miya]";
  1545. mes "I figured you might not";
  1546. mes "have heard of it. Just talk";
  1547. mes "to Jack, west of the Oasis";
  1548. mes "in this city, and he'll let you";
  1549. mes "in. From now on, you'll be";
  1550. mes "spending plenty of time there.";
  1551. next;
  1552. mes "[Miya]";
  1553. mes "That pub is probably the";
  1554. mes "only place where Assassins";
  1555. mes "like us can relax. But yeah,";
  1556. mes "this mission is pretty major.";
  1557. mes "We'll need all the help that";
  1558. mes "we can possibly get...";
  1559. set mao_request,1;
  1560. close;
  1561. }
  1562. }
  1563. else if(mao_request == 1)
  1564. {
  1565. if (Class == Job_Star_Gladiator)
  1566. {
  1567. mes "[Miya]";
  1568. mes "If you're interested in";
  1569. mes "assisting the Assassins,";
  1570. mes "then meet with your contact to";
  1571. mes "the west, somewhere around";
  1572. mes "here in this city. Well, that's";
  1573. mes "all he told me, so I'll seeya~";
  1574. close;
  1575. }
  1576. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1577. {
  1578. mes "[Miya]";
  1579. mes "There's supposed to be";
  1580. mes "some private pub to the";
  1581. mes "west of the Oasis in this";
  1582. mes "city. Ah, you're supposed";
  1583. mes "to talk to our contact, Jack,";
  1584. mes "who's right outside of the pub.";
  1585. close;
  1586. }
  1587. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1588. {
  1589. mes "[Miya]";
  1590. mes "Look west of the Oasis";
  1591. mes "here in Morroc to find Jack,";
  1592. mes "who will let you go inside the";
  1593. mes "pub. Our guildmaster will be";
  1594. mes "waiting for you inside...";
  1595. close;
  1596. }
  1597. }
  1598. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1599. {
  1600. if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1601. {
  1602. mes "[Miya]";
  1603. mes "So how's it been going?";
  1604. mes "I think the assignment you're";
  1605. mes "working on must be pretty";
  1606. mes "important. I mean, if it's";
  1607. mes "giving Kidd and Lin trouble...";
  1608. close;
  1609. }
  1610. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1611. {
  1612. mes "[Miya]";
  1613. mes "How's your current";
  1614. mes "assignment coming along?";
  1615. mes "The guildmaster must have";
  1616. mes "given you something really";
  1617. mes "weird or almost impossible";
  1618. mes "to do again, didn't he?";
  1619. close;
  1620. }
  1621. }
  1622. else
  1623. {
  1624. mes "[Miya]";
  1625. mes "It's been way too";
  1626. mes "quiet lately. I really";
  1627. mes "hope that something crazy";
  1628. mes "happens soon. Otherwise,";
  1629. mes "I think I'll die of boredom!";
  1630. close;
  1631. }
  1632. OnTouch:
  1633. if(checkweight(7416,1) != 1)
  1634. {
  1635. mes "^3355FFWait a second!";
  1636. mes "Right now, you're carrying";
  1637. mes "too many things with you.";
  1638. mes "Please come back after";
  1639. mes "using the Kafra Service";
  1640. mes "to store some of your items.^000000";
  1641. close;
  1642. }
  1643. if(BaseLevel > 59)
  1644. {
  1645. if(!mao_request)
  1646. {
  1647. if (Class == Job_Star_Gladiator)
  1648. {
  1649. mes "[Miya]";
  1650. mes "Wait! Wait up! You're";
  1651. mes "a Taekwon Master, right?";
  1652. mes "Remember Moohyun? He";
  1653. mes "helped you job change...?";
  1654. mes "He wrote this letter for you.";
  1655. next;
  1656. mes "[Miya]";
  1657. mes "Listen, "+ strcharinfo(0) +"...";
  1658. mes "He's asking you to help";
  1659. mes "the Assassin Guild on a";
  1660. mes "special mission. I think";
  1661. mes "it's pretty serious business.";
  1662. next;
  1663. mes "[Miya]";
  1664. mes "If you're interested in";
  1665. mes "assisting the Assassins,";
  1666. mes "then meet with your contact to";
  1667. mes "the west, somewhere around";
  1668. mes "here in this city. Well, that's";
  1669. mes "all he told me, so I'll seeya~";
  1670. set mao_request,1;
  1671. getitem 7416,1;
  1672. close;
  1673. }
  1674. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1675. {
  1676. mes "[Miya]";
  1677. mes "Hey, " + strcharinfo(0) + ",";
  1678. mes "I've got some important";
  1679. mes "work for you. The Assassin";
  1680. mes "Guild actually asked the Thief";
  1681. mes "and Rogue Guilds for help!";
  1682. mes "Can you believe that?";
  1683. next;
  1684. mes "[Miya]";
  1685. mes "Anyway, all of us ruffians";
  1686. mes "are supposed to help out if";
  1687. mes "we can. Here, take this letter";
  1688. mes "of recommendation and talk to";
  1689. mes "Jack, our contact west in this city. You better go right away...";
  1690. set mao_request,1;
  1691. getitem 7416,1;
  1692. close;
  1693. }
  1694. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1695. {
  1696. mes "[Miya]";
  1697. mes "" + strcharinfo(0) + "!";
  1698. mes "The Assassin Guild Master";
  1699. mes "wants you right away. Do you";
  1700. mes "know where the secret pub is?";
  1701. next;
  1702. mes "[" + strcharinfo(0) + "]";
  1703. mes "Ah, h-hi, Miya,";
  1704. mes "it's been a while.";
  1705. mes "What secret pub?";
  1706. next;
  1707. mes "[Miya]";
  1708. mes "I figured you might not";
  1709. mes "have heard of it. Just talk";
  1710. mes "to Jack, west of the Oasis";
  1711. mes "in this city, and he'll let you";
  1712. mes "in. From now on, you'll be";
  1713. mes "spending plenty of time there.";
  1714. next;
  1715. mes "[Miya]";
  1716. mes "That pub is probably the";
  1717. mes "only place where Assassins";
  1718. mes "like us can relax. But yeah,";
  1719. mes "this mission is pretty major.";
  1720. mes "We'll need all the help that";
  1721. mes "we can possibly get...";
  1722. set mao_request,1;
  1723. close;
  1724. }
  1725. }
  1726. }
  1727. }
  1728. payon,231,323,3 script Guildsman 59,3,3,{
  1729. if(checkweight(7416,1) != 1)
  1730. {
  1731. mes "^3355FFWait a second!";
  1732. mes "Right now, you're carrying";
  1733. mes "too many things with you.";
  1734. mes "Please come back after";
  1735. mes "using the Kafra Service";
  1736. mes "to store some of your items.^000000";
  1737. close;
  1738. }
  1739. if(!(BaseLevel > 59))
  1740. {
  1741. mes "[Guildsman]";
  1742. mes "Please be careful if you're";
  1743. mes "planning to travel through";
  1744. mes "Morroc. Recently, there have";
  1745. mes "been reports of missing";
  1746. mes "children there...";
  1747. close;
  1748. }
  1749. if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
  1750. {
  1751. mes "[Guildsman]";
  1752. mes "Excuse me, but if you happen";
  1753. mes "to encounter any bowmen, or";
  1754. mes "people with any archery skill,";
  1755. mes "would you ask them to come to";
  1756. mes "me? I have an urgent message";
  1757. mes "that I should tell them.";
  1758. close;
  1759. }
  1760. if(!mao_request)
  1761. {
  1762. if (Class == Job_Taekwon)
  1763. {
  1764. mes "[Guildsman]";
  1765. mes "Ah... Finally!";
  1766. mes "Another practitioner";
  1767. mes "of Taekwon Do! You're...";
  1768. mes "Let's see... You must";
  1769. mes "be " + strcharinfo(0) + ", yes?";
  1770. next;
  1771. mes "[Guildsman]";
  1772. mes "Mr. Phoenix has charged";
  1773. mes "me with the task of notifying";
  1774. mes "all Taekwon Do practitioners";
  1775. mes "of the request sent to us by";
  1776. mes "the Assassin Guild. Apparently,";
  1777. mes "they need aid for a mission...";
  1778. next;
  1779. mes "[Guildsman]";
  1780. mes "If you are interested in";
  1781. mes "assisting them, please take";
  1782. mes "this Letter of Recommendation";
  1783. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1784. set mao_request,1;
  1785. getitem 7416,1;
  1786. next;
  1787. mes "[Guildsman]";
  1788. mes "You can meet the";
  1789. mes "Assassin Guildsman near";
  1790. mes "some hut on the west side";
  1791. mes "of the Oasis inside Morroc.";
  1792. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1793. close;
  1794. }
  1795. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1796. {
  1797. mes "[Guildsman]";
  1798. mes "" + strcharinfo(0) + "...?";
  1799. mes "Oh, wow, I'm so lucky to";
  1800. mes "have finally found you!";
  1801. mes "Listen, I've got a message";
  1802. mes "for you from the Icarus Guild.";
  1803. next;
  1804. mes "[Guildsman]";
  1805. mes "It looks like the Assassin";
  1806. mes "Guild has formally asked them";
  1807. mes "for help in some mission, so";
  1808. mes "Icarus has decided to send you.";
  1809. mes "I hope you choose to represent";
  1810. mes "us and help those Assassins.";
  1811. next;
  1812. mes "[Guildsman]";
  1813. mes "Here, please take this";
  1814. mes "letter of recommendation";
  1815. mes "and meet with our Asssasin";
  1816. mes "Guild contact to the west";
  1817. mes "of the Oasis in Morroc.";
  1818. mes "Well, good luck, pal~";
  1819. set mao_request,1;
  1820. getitem 7416,1;
  1821. close;
  1822. }
  1823. else if((Class == Job_Bard) || (Class == Job_Clown))
  1824. {
  1825. mes "[Guildsman]";
  1826. mes "Hey, " + strcharinfo(0) + "!";
  1827. mes "I've been looking all over";
  1828. mes "for you! I've got a message";
  1829. mes "for you from Lalo. You...";
  1830. mes "You remember him, right?";
  1831. next;
  1832. mes "[" + strcharinfo(0) + "]";
  1833. mes "Sure, I do! I owe";
  1834. mes "Lalo so much... If it";
  1835. mes "weren't for him, I'd never";
  1836. mes "have job changed to a Bard";
  1837. mes "in the first place. So what";
  1838. mes "exactly does he need?";
  1839. next;
  1840. mes "[Guildsman]";
  1841. mes "Well, I'm not too sure. All";
  1842. mes "I heard was something about";
  1843. mes "a request from the Assassin";
  1844. mes "Guild and a recommendation";
  1845. mes "that you help them. Yeah.";
  1846. mes "Here's the letter he wrote.";
  1847. set mao_request,1;
  1848. getitem 7416,1;
  1849. next;
  1850. mes "[Guildsman]";
  1851. mes "Just... Just meet with the";
  1852. mes "contact from the Assassin";
  1853. mes "Guild just west of the Oasis";
  1854. mes "inside Morroc. I'm sure he";
  1855. mes "can explain everything better.";
  1856. close;
  1857. }
  1858. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1859. {
  1860. mes "[Guildsman]";
  1861. mes "Hey... Th-That face!";
  1862. mes "Just like Aile described!";
  1863. mes "You're " + strcharinfo(0) + ", right?";
  1864. mes "This is great, I've been";
  1865. mes "looking all over for you!";
  1866. next;
  1867. mes "[" + strcharinfo(0) + "]";
  1868. mes "Aile? Oh, that's right,";
  1869. mes "she was there during my";
  1870. mes "job change test and helped";
  1871. mes "me become a Dancer. Sure,";
  1872. mes "I remember her now...";
  1873. mes "So what did you need?";
  1874. next;
  1875. mes "[Guildsman]";
  1876. mes "Ah, right. From what";
  1877. mes "I know, the Assassin Guild";
  1878. mes "asked Aile to recommend";
  1879. mes "a Dancer that might be able";
  1880. mes "to help them in a mission";
  1881. mes "of pretty major importance.";
  1882. next;
  1883. mes "[Guildsman]";
  1884. mes "Anyway, Aile then sent me";
  1885. mes "out to look for you and give";
  1886. mes "this letter of recommendation.";
  1887. mes "I guess she thinks you'll do";
  1888. mes "the best job. So, um, congrats~";
  1889. set mao_request,1;
  1890. getitem 7416,1;
  1891. next;
  1892. mes "[Guildsman]";
  1893. mes "For now, your cooperation";
  1894. mes "with the Assassin Guild is";
  1895. mes "probably your biggest priority.";
  1896. mes "Head over to Morroc and look";
  1897. mes "for your contact to the west";
  1898. mes "of the Oasis inside town.";
  1899. next;
  1900. mes "[Guildsman]";
  1901. mes "Alright, then.";
  1902. mes "Good luck! Ah, I almost";
  1903. mes "forgot. Aile wants you to";
  1904. mes "remember that you'll be a";
  1905. mes "representative of Dancers";
  1906. mes "everywhere, so do a good job!";
  1907. close;
  1908. }
  1909. }
  1910. else if(mao_request == 1)
  1911. {
  1912. if (Class == Job_Taekwon)
  1913. {
  1914. mes "[Guildsman]";
  1915. mes "You can meet the";
  1916. mes "Assassin Guildsman near";
  1917. mes "some hut on the west side";
  1918. mes "of the Oasis inside Morroc.";
  1919. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1920. close;
  1921. }
  1922. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1923. {
  1924. mes "[Guildsman]";
  1925. mes "Please take your";
  1926. mes "letter of recommendation";
  1927. mes "and meet with our Asssasin";
  1928. mes "Guild contact to the west";
  1929. mes "of the Oasis in Morroc.";
  1930. mes "Well, good luck, pal~";
  1931. close;
  1932. }
  1933. else if((Class == Job_Bard) || (Class == Job_Clown))
  1934. {
  1935. mes "[Guildsman]";
  1936. mes "Just... Just meet with the";
  1937. mes "contact from the Assassin";
  1938. mes "Guild just west of the Oasis";
  1939. mes "inside Morroc. I'm sure he";
  1940. mes "can explain everything better.";
  1941. close;
  1942. }
  1943. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1944. {
  1945. mes "[Guildsman]";
  1946. mes "For now, your cooperation";
  1947. mes "with the Assassin Guild is";
  1948. mes "probably your biggest priority.";
  1949. mes "Head over to Morroc and look";
  1950. mes "for your contact to the west";
  1951. mes "of the Oasis inside town.";
  1952. next;
  1953. mes "[Guildsman]";
  1954. mes "Alright, then.";
  1955. mes "Good luck! Ah, I almost";
  1956. mes "forgot. Aile wants you to";
  1957. mes "remember that you'll be a";
  1958. mes "representative of Dancers";
  1959. mes "everywhere, so do a good job!";
  1960. close;
  1961. }
  1962. }
  1963. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1964. {
  1965. if(Class == Job_Taekwon)
  1966. {
  1967. mes "[Guildsman]";
  1968. mes "I'm glad to see that you";
  1969. mes "are working well together";
  1970. mes "with the Assassins. But don't";
  1971. mes "drop your guard, not until the";
  1972. mes "mission is accomplished.";
  1973. close;
  1974. }
  1975. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1976. {
  1977. mes "[Guildsman]";
  1978. mes "It's good to see that";
  1979. mes "you showing pretty good";
  1980. mes "teamwork with the Assassins.";
  1981. mes "I hope that you're giving them";
  1982. mes "a good impression of bowmen...";
  1983. close;
  1984. }
  1985. else if((Class == Job_Bard) || (Class == Job_Clown))
  1986. {
  1987. mes "[Guildsman]";
  1988. mes "Lalo will be pleased to";
  1989. mes "know that you've been an";
  1990. mes "asset to the Assassins.";
  1991. mes "But until the mission is";
  1992. mes "accomplished, remember that";
  1993. mes "you're representing all Bards!";
  1994. close;
  1995. }
  1996. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1997. {
  1998. mes "[Guildsman]";
  1999. mes "I think Aile will be";
  2000. mes "very happy to know that";
  2001. mes "the Assassins are pleased";
  2002. mes "with your assistance. But";
  2003. mes "until the mission is over,";
  2004. mes "be careful out there, okay?";
  2005. close;
  2006. }
  2007. }
  2008. else
  2009. {
  2010. mes "[Guildsman]";
  2011. mes "It's a very beautiful day";
  2012. mes "today--let's drink in as much";
  2013. mes "of the beauty of the day as we";
  2014. mes "can. Good days and bad days";
  2015. mes "pass, but each one is unique";
  2016. mes "in itself... just because.";
  2017. close;
  2018. }
  2019. OnTouch:
  2020. if(checkweight(7416,1) != 1)
  2021. {
  2022. mes "^3355FFWait a second!";
  2023. mes "Right now, you're carrying";
  2024. mes "too many things with you.";
  2025. mes "Please come back after";
  2026. mes "using the Kafra Service";
  2027. mes "to store some of your items.^000000";
  2028. close;
  2029. }
  2030. if(BaseLevel > 59)
  2031. {
  2032. if(!mao_request)
  2033. {
  2034. if (Class == Job_Taekwon)
  2035. {
  2036. mes "[Guildsman]";
  2037. mes "Ah... Finally!";
  2038. mes "Another practitioner";
  2039. mes "of Taekwon Do! You're...";
  2040. mes "Let's see... You must";
  2041. mes "be " + strcharinfo(0) + ", yes?";
  2042. next;
  2043. mes "[Guildsman]";
  2044. mes "Mr. Phoenix has charged";
  2045. mes "me with the task of notifying";
  2046. mes "all Taekwon Do practitioners";
  2047. mes "of the request sent to us by";
  2048. mes "the Assassin Guild. Apparently,";
  2049. mes "they need aid for a mission...";
  2050. next;
  2051. mes "[Guildsman]";
  2052. mes "If you are interested in";
  2053. mes "assisting them, please take";
  2054. mes "this Letter of Recommendation";
  2055. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  2056. set mao_request,1;
  2057. getitem 7416,1;
  2058. next;
  2059. mes "[Guildsman]";
  2060. mes "You can meet the";
  2061. mes "Assassin Guildsman near";
  2062. mes "some hut on the west side";
  2063. mes "of the Oasis inside Morroc.";
  2064. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  2065. close;
  2066. }
  2067. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  2068. {
  2069. mes "[Guildsman]";
  2070. mes "" + strcharinfo(0) + "...?";
  2071. mes "Oh, wow, I'm so lucky to";
  2072. mes "have finally found you!";
  2073. mes "Listen, I've got a message";
  2074. mes "for you from the Icarus Guild.";
  2075. next;
  2076. mes "[Guildsman]";
  2077. mes "It looks like the Assassin";
  2078. mes "Guild has formally asked them";
  2079. mes "for help in some mission, so";
  2080. mes "Icarus has decided to send you.";
  2081. mes "I hope you choose to represent";
  2082. mes "us and help those Assassins.";
  2083. next;
  2084. mes "[Guildsman]";
  2085. mes "Here, please take this";
  2086. mes "letter of recommendation";
  2087. mes "and meet with our Asssasin";
  2088. mes "Guild contact to the west";
  2089. mes "of the Oasis in Morroc.";
  2090. mes "Well, good luck, pal~";
  2091. set mao_request,1;
  2092. getitem 7416,1;
  2093. close;
  2094. }
  2095. else if((Class == Job_Bard) || (Class == Job_Clown))
  2096. {
  2097. mes "[Guildsman]";
  2098. mes "Hey, " + strcharinfo(0) + "!";
  2099. mes "I've been looking all over";
  2100. mes "for you! I've got a message";
  2101. mes "for you from Lalo. You...";
  2102. mes "You remember him, right?";
  2103. next;
  2104. mes "[" + strcharinfo(0) + "]";
  2105. mes "Sure, I do! I owe";
  2106. mes "Lalo so much... If it";
  2107. mes "weren't for him, I'd never";
  2108. mes "have job changed to a Bard";
  2109. mes "in the first place. So what";
  2110. mes "exactly does he need?";
  2111. next;
  2112. mes "[Guildsman]";
  2113. mes "Well, I'm not too sure. All";
  2114. mes "I heard was something about";
  2115. mes "a request from the Assassin";
  2116. mes "Guild and a recommendation";
  2117. mes "that you help them. Yeah.";
  2118. mes "Here's the letter he wrote.";
  2119. set mao_request,1;
  2120. getitem 7416,1;
  2121. next;
  2122. mes "[Guildsman]";
  2123. mes "Just... Just meet with the";
  2124. mes "contact from the Assassin";
  2125. mes "Guild just west of the Oasis";
  2126. mes "inside Morroc. I'm sure he";
  2127. mes "can explain everything better.";
  2128. close;
  2129. }
  2130. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  2131. {
  2132. mes "[Guildsman]";
  2133. mes "Hey... Th-That face!";
  2134. mes "Just like Aile described!";
  2135. mes "You're " + strcharinfo(0) + ", right?";
  2136. mes "This is great, I've been";
  2137. mes "looking all over for you!";
  2138. next;
  2139. mes "[" + strcharinfo(0) + "]";
  2140. mes "Aile? Oh, that's right,";
  2141. mes "she was there during my";
  2142. mes "job change test and helped";
  2143. mes "me become a Dancer. Sure,";
  2144. mes "I remember her now...";
  2145. mes "So what did you need?";
  2146. next;
  2147. mes "[Guildsman]";
  2148. mes "Ah, right. From what";
  2149. mes "I know, the Assassin Guild";
  2150. mes "asked Aile to recommend";
  2151. mes "a Dancer that might be able";
  2152. mes "to help them in a mission";
  2153. mes "of pretty major importance.";
  2154. next;
  2155. mes "[Guildsman]";
  2156. mes "Anyway, Aile then sent me";
  2157. mes "out to look for you and give";
  2158. mes "this letter of recommendation.";
  2159. mes "I guess she thinks you'll do";
  2160. mes "the best job. So, um, congrats~";
  2161. set mao_request,1;
  2162. getitem 7416,1;
  2163. next;
  2164. mes "[Guildsman]";
  2165. mes "For now, your cooperation";
  2166. mes "with the Assassin Guild is";
  2167. mes "probably your biggest priority.";
  2168. mes "Head over to Morroc and look";
  2169. mes "for your contact to the west";
  2170. mes "of the Oasis inside town.";
  2171. next;
  2172. mes "[Guildsman]";
  2173. mes "Alright, then.";
  2174. mes "Good luck! Ah, I almost";
  2175. mes "forgot. Aile wants you to";
  2176. mes "remember that you'll be a";
  2177. mes "representative of Dancers";
  2178. mes "everywhere, so do a good job!";
  2179. close;
  2180. }
  2181. }
  2182. }
  2183. }
  2184. morocc,43,108,5 script Sharp-Looking Kid 82,{
  2185. if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  2186. {
  2187. if(mao_request == 1)
  2188. {
  2189. mes "[Jack]";
  2190. mes "I've been waiting for";
  2191. mes "you. Erm, why don't you";
  2192. mes "go inside? Ah, this must";
  2193. mes "be your first time here.";
  2194. next;
  2195. mes "[Jack]";
  2196. mes "Hey, you shouldn't worry,";
  2197. mes "this bar is just for people";
  2198. mes "like us. Besides, you'll be";
  2199. mes "coming more often from now";
  2200. mes "on. Anyway, the Bar Master";
  2201. mes "is waiting for you inside.";
  2202. close;
  2203. }
  2204. else if(mao_request > 1)
  2205. {
  2206. mes "[Jack]";
  2207. mes "Hey, it looks like";
  2208. mes "you've been keeping";
  2209. mes "busy. Good for you~";
  2210. mes "Hey, I'll see you around.";
  2211. close;
  2212. }
  2213. else
  2214. {
  2215. mes "[Jack]";
  2216. mes "Whoa, whoa...";
  2217. mes "Wait. I dunno if I can";
  2218. mes "let you in just yet. Ah,";
  2219. mes "whatever, you're one of";
  2220. mes "us. If it's just for a drink,";
  2221. mes "I shouldn't get in trouble...";
  2222. close;
  2223. }
  2224. }
  2225. if(mao_request == 1 && countitem(7416))
  2226. {
  2227. mes "[Jack]";
  2228. mes "Oh, hey, you must be the";
  2229. mes "one I've been waiting for.";
  2230. mes "Yeah, alright, come on in,";
  2231. mes "and don't forget to show";
  2232. mes "the letter of recommendation";
  2233. mes "to the Bar Master, okay?";
  2234. close;
  2235. }
  2236. else if(mao_request > 1)
  2237. {
  2238. mes "[Jack]";
  2239. mes "It's a little weird since";
  2240. mes "you're not really part of";
  2241. mes "our guild, but you're allowed";
  2242. mes "to enter our secret hideaway";
  2243. mes "from now on. But don't you";
  2244. mes "dare tell anybody about this!";
  2245. close;
  2246. }
  2247. else
  2248. {
  2249. mes "[Jack]";
  2250. mes "What? I don't have";
  2251. mes "anything to talk to";
  2252. mes "you about. Move along,";
  2253. mes "adventurer, and don't";
  2254. mes "bother me anymore.";
  2255. close;
  2256. }
  2257. }
  2258. morocc,45,110,1 script #maobar1 45,2,2,{
  2259. OnTouch:
  2260. if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
  2261. else
  2262. {
  2263. set .@mao_pass,rand(1,3);
  2264. if(.@mao_pass == 2)
  2265. {
  2266. mes "[Jack]";
  2267. mes "Oh, man...";
  2268. mes "How did you find this";
  2269. mes "place? This bar is one of";
  2270. mes "the Assassin Guild's most";
  2271. mes "closely guarded secrets! Well, the cat's out of the bag...";
  2272. next;
  2273. mes "[Jack]";
  2274. mes "But I still can't";
  2275. mes "let you in. No matter";
  2276. mes "what. Yeah, my mind's";
  2277. mes "made up. But if you really";
  2278. mes "want to go in, maybe you";
  2279. mes "could, I dunno... distract me.";
  2280. next;
  2281. switch( select( "Pay 1,000 Zeny","Cancel" ) )
  2282. {
  2283. case 1:
  2284. if(Zeny > 999)
  2285. {
  2286. mes "[Jack]";
  2287. mes "Oh man... I'm sooo";
  2288. mes "tired. Let me take a";
  2289. mes "freakin' 20 second yawn.";
  2290. mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
  2291. set Zeny,Zeny - 1000;
  2292. close2;
  2293. warp "que_job01",9,94;
  2294. end;
  2295. }
  2296. mes "[Jack]";
  2297. mes "What the...?";
  2298. mes "That's not a lot of";
  2299. mes "money at all. I doubt";
  2300. mes "you can even afford just";
  2301. mes "one drink at this joint.";
  2302. mes "Just drink at home, willya?";
  2303. close;
  2304. case 2:
  2305. mes "[Jack]";
  2306. mes "Hmm...";
  2307. mes "You... You didn't know";
  2308. mes "what I meant, did you?";
  2309. mes "Oh well. You better scram.";
  2310. close2;
  2311. warp "morocc",45,103;
  2312. end;
  2313. }
  2314. }
  2315. mes "[Jack]";
  2316. mes "Hey...";
  2317. mes "You're crowding my";
  2318. mes "personal space. Step";
  2319. mes "back before I get violent.";
  2320. mes "You wouldn't like me when";
  2321. mes "I'm violent, ya creep.";
  2322. close2;
  2323. warp "morocc",45,103;
  2324. end;
  2325. }
  2326. }
  2327. que_job01,6,94,1 script #maobar2 45,2,2,{
  2328. OnTouch:
  2329. warp "morocc",45,103;
  2330. end;
  2331. }
  2332. que_job01,17,48,1 script #maobar3 45,2,2,{
  2333. OnTouch:
  2334. warp "que_job01",68,92;
  2335. end;
  2336. }
  2337. que_job01,68,96,1 script #maobar4 45,2,2,{
  2338. OnTouch:
  2339. warp "que_job01",17,53;
  2340. end;
  2341. }
  2342. que_job01,80,77,1 script #maobar5 45,2,2,{
  2343. OnTouch:
  2344. if(mao_request > 1) warp "que_job01",61,50;
  2345. else
  2346. {
  2347. mes "[Litheron]";
  2348. mes "Whoa, you're not";
  2349. mes "allowed to be in here.";
  2350. mes "Hey, master! Do you";
  2351. mes "know this guy?";
  2352. next;
  2353. if(prt_curse == 24)
  2354. {
  2355. mes "[" + strcharinfo(0) + "]";
  2356. mes "I, um, I'm looking";
  2357. mes "for somebody named";
  2358. mes "Marjana? I learned";
  2359. mes "that she's around";
  2360. mes "here somewhere?";
  2361. next;
  2362. mes "[Litheron]";
  2363. mes "Marjana? How did you";
  2364. mes "know that? Hey master,";
  2365. mes "what do I do with this guy?";
  2366. next;
  2367. mes "[Master]";
  2368. mes "Hmm. I sense no ill intent";
  2369. mes "from this adventurer. I've";
  2370. mes "also heard a rumor that the";
  2371. mes "Prontera Church needs to";
  2372. mes "investigate poison for";
  2373. mes "some reason.";
  2374. next;
  2375. mes "[Master]";
  2376. mes "However, there is no";
  2377. mes "way to tell if this person";
  2378. mes "has been sent by Prontera";
  2379. mes "Church. I suppose whether";
  2380. mes "this person can enter is";
  2381. mes "really up to you, Litheron.";
  2382. next;
  2383. mes "[Litheron]";
  2384. mes "Hah! Did you hear that?";
  2385. mes "Alright, how about this?";
  2386. mes "I'll let you in if you buy me";
  2387. mes "a drink. Besides, you can't risk making trouble here: this place";
  2388. mes "is full of deadly Assassins.";
  2389. next;
  2390. switch( select( "Sure","Why should I?!" ) )
  2391. {
  2392. case 1:
  2393. if (Zeny > 999)
  2394. {
  2395. mes "[Litheron]";
  2396. mes "Heh, that's what";
  2397. mes "I'm talking about!";
  2398. mes "Hey, bartender! Gimme";
  2399. mes "the usual! I like your";
  2400. mes "style, adventurer...";
  2401. set Zeny,Zeny - 1000;
  2402. next;
  2403. mes "[Litheron]";
  2404. mes "Alright, you can come";
  2405. mes "on in. But don't you dare";
  2406. mes "breathe a word about this";
  2407. mes "bar to another living soul.";
  2408. close2;
  2409. warp "que_job01",61,50;
  2410. end;
  2411. }
  2412. mes "[Litheron]";
  2413. mes "Huh...";
  2414. mes "Oh, you don't even";
  2415. mes "have enough zeny to";
  2416. mes "buy water here. Oh boy...";
  2417. mes "If you really want to enter,";
  2418. mes "make sure you have the cash!";
  2419. close2;
  2420. warp "que_job01",85,77;
  2421. end;
  2422. case 2:
  2423. mes "[Litheron]";
  2424. mes "Not the saavy type,";
  2425. mes "are you...? Fine, fine.";
  2426. mes "If you're not gonna do";
  2427. mes "me any favors, then why";
  2428. mes "should I help you? Go away!";
  2429. close2;
  2430. warp "que_job01",85,77;
  2431. end;
  2432. }
  2433. }
  2434. mes "[Master]";
  2435. mes "Not at all.";
  2436. mes "Make sure that this";
  2437. mes "one isn't allowed";
  2438. mes "to enter.";
  2439. next;
  2440. mes "[Litheron]";
  2441. mes "You heard the man.";
  2442. mes "You better retreat";
  2443. mes "from this place while";
  2444. mes "you still have legs...";
  2445. close2;
  2446. warp "que_job01",85,77;
  2447. end;
  2448. }
  2449. }
  2450. que_job01,65,50,1 script #maobar4 45,2,2,{
  2451. OnTouch:
  2452. warp "que_job01",84,77;
  2453. end;
  2454. }
  2455. que_job01,81,79,5 script Idle Knight 733,{
  2456. mes "[Litheron]";
  2457. mes "What's the matter?";
  2458. mes "Oh, I see... You're";
  2459. mes "probably wondering why";
  2460. mes "a Knight like me is in a";
  2461. mes "secret Assassin's pub.";
  2462. if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
  2463. next;
  2464. mes "[Litheron]";
  2465. mes "It just so happens that";
  2466. mes "I'm really old friends with";
  2467. mes "the owner of the pub. I do";
  2468. mes "favors for him, and he does";
  2469. mes "favors for me. That's how";
  2470. mes "we do it around here.";
  2471. close;
  2472. }
  2473. que_job01,82,95,3 script Bar Master 46,{
  2474. if(checkweight(12112,1) != 1)
  2475. {
  2476. mes "^3355FFWait a second!";
  2477. mes "Right now, you're carrying";
  2478. mes "too many things with you.";
  2479. mes "Please come back after";
  2480. mes "using the Kafra Service";
  2481. mes "to store some of your items.^000000";
  2482. close;
  2483. }
  2484. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2485. {
  2486. mes "[Master]";
  2487. mes "Welcome to my";
  2488. mes "little pub. What";
  2489. mes "will you be having?";
  2490. }
  2491. else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
  2492. {
  2493. mes "[Master]";
  2494. mes "Huh. How did";
  2495. mes "a ruffian like you";
  2496. mes "get in here? Well, if";
  2497. mes "Jack let you in, I guess";
  2498. mes "you must be alright. So";
  2499. mes "what do you wanna drink?";
  2500. }
  2501. else
  2502. {
  2503. mes "[Master]";
  2504. mes "This place is supposed";
  2505. mes "to be Assassins only, but";
  2506. mes "I guess I'll make an exception";
  2507. mes "for you. Hell, you must have";
  2508. mes "had a rough time just getting";
  2509. mes "in. So what are you drinking?";
  2510. }
  2511. next;
  2512. switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
  2513. {
  2514. case 1:
  2515. mes "[Master]";
  2516. mes "In this place, I only";
  2517. mes "serve two drinks. You";
  2518. mes "want a Tropical Sograt or";
  2519. mes "a Vermilion on the Beach?";
  2520. next;
  2521. switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
  2522. {
  2523. case 1:
  2524. set .@maodrink,1;
  2525. case 2:
  2526. if(checkweight(12112,1) != 1)
  2527. {
  2528. mes "[Master]";
  2529. mes "Hey, why did you bring";
  2530. mes "so much stuff with you?";
  2531. mes "I can't give you anything";
  2532. mes "to drink if you don't have";
  2533. mes "the room to carry it around.";
  2534. mes "Clear out your inventory!";
  2535. close;
  2536. }
  2537. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2538. {
  2539. if (Zeny < 800)
  2540. {
  2541. mes "[Master]";
  2542. mes "You know...";
  2543. mes "I was going to charge you";
  2544. mes "800 zeny for this drink, but";
  2545. mes "it looks like you can't afford";
  2546. mes "it right now. Come back when";
  2547. mes "you have the zeny, alright?";
  2548. close;
  2549. }
  2550. mes "[Master]";
  2551. mes "Most bartenders would";
  2552. mes "usually charge 1,000 zeny";
  2553. mes "for this stuff, but I'll only";
  2554. mes "ask you for 800. Enjoy it,";
  2555. mes "my friend, and drink it as";
  2556. mes "deeply as you would life.";
  2557. set Zeny,Zeny - 800;
  2558. if(.@maodrink) getitem 12112,1;
  2559. else getitem 12113,1;
  2560. close;
  2561. }
  2562. if (Zeny < 1000)
  2563. {
  2564. mes "[Master]";
  2565. mes "Hey, you don't have";
  2566. mes "the zeny for this drink.";
  2567. mes "Make sure you come back";
  2568. mes "with 1,000 zeny if you want";
  2569. mes "me to fix you something, okay?";
  2570. close;
  2571. }
  2572. mes "[Master]";
  2573. mes "For Assassins, I charge";
  2574. mes "800 zeny, but for you, I'm";
  2575. mes "gonna charge 1,000. No";
  2576. mes "hard feelings, but you're";
  2577. mes "already lucky to be here.";
  2578. mes "Hey, enjoy your drink~";
  2579. set Zeny,Zeny - 1000;
  2580. if(.@maodrink) getitem 12112,1;
  2581. else getitem 12113,1;
  2582. close;
  2583. case 3:
  2584. mes "[Master]";
  2585. mes "What are you...?";
  2586. mes "I just told you";
  2587. mes "I only serve two";
  2588. mes "drinks. If you want";
  2589. mes "water, you oughtta";
  2590. mes "go someplace else.";
  2591. close;
  2592. }
  2593. case 2:
  2594. if(mao_request == 1)
  2595. {
  2596. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2597. {
  2598. mes "[Master]";
  2599. mes "Ah, you must be here on";
  2600. mes "the orders of the guildmaster.";
  2601. mes "Alright, just go inside. Hey,";
  2602. mes "but be careful. This won't be";
  2603. mes "easy like most assignments...";
  2604. set mao_request,2;
  2605. close;
  2606. }
  2607. mes "[Master]";
  2608. mes "Mission...?";
  2609. mes "Come on, what are";
  2610. mes "you talking about?";
  2611. mes "Stop talking crazy and";
  2612. mes "order something to drink.";
  2613. next;
  2614. switch( select( "Show Letter of Recommendation" ) )
  2615. {
  2616. case 1:
  2617. break;
  2618. }
  2619. if (countitem(7416))
  2620. {
  2621. mes "[Master]";
  2622. mes "Ah, I see you that you";
  2623. mes "came prepared. Sorry about";
  2624. mes "that, but we've got protocols";
  2625. mes "about secrecy that I'm sworn";
  2626. mes "to upkeep. Alright, do see that";
  2627. mes "Knight over there? Litheron!";
  2628. next;
  2629. mes "[Master]";
  2630. mes "Hey Litheron! Let this";
  2631. mes "guy go through, willya?";
  2632. mes "Yeah, just talk to Litheron,";
  2633. mes "and he'll show you where to go.";
  2634. next;
  2635. mes "[Litheron]";
  2636. mes "Hey, since when did";
  2637. mes "I become your doorman?!";
  2638. mes "Eh, ah well. You got it.";
  2639. set mao_request,2;
  2640. close;
  2641. }
  2642. mes "^3355FFYou forgot to bring your";
  2643. mes "Letter of Recommendation.^000000";
  2644. next;
  2645. mes "[Master]";
  2646. mes "Alright...";
  2647. mes "You're looking way";
  2648. mes "too suspicious now.";
  2649. mes "Maybe I'm wrong, but";
  2650. mes "I don't like taking chances.";
  2651. mes "Boys, show this guy the door!";
  2652. close2;
  2653. warp "morocc",45,106;
  2654. end;
  2655. }
  2656. else if(mao_request == 2)
  2657. {
  2658. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2659. {
  2660. mes "[Master]";
  2661. mes "Just go through the";
  2662. mes "door behind Litheron.";
  2663. mes "You know the drill, so";
  2664. mes "hurry it up, willya?";
  2665. close;
  2666. }
  2667. mes "[Master]";
  2668. mes "Go through the door";
  2669. mes "behind Litheron if you";
  2670. mes "wanna learn more about";
  2671. mes "your secret mission.";
  2672. close;
  2673. }
  2674. else if(mao_request > 2)
  2675. {
  2676. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2677. {
  2678. mes "[Master]";
  2679. mes "How's your asssignment";
  2680. mes "coming along? Sometimes,";
  2681. mes "you need to relax and take a";
  2682. mes "break. When that time comes,";
  2683. mes "I'll have a drink ready for you.";
  2684. close;
  2685. }
  2686. mes "[Master]";
  2687. mes "How are you doing";
  2688. mes "with the mission? It's";
  2689. mes "good to see you getting";
  2690. mes "along with the Assasssins.";
  2691. mes "Anyway, best of luck, pal.";
  2692. close;
  2693. }
  2694. else if(mao_request == 30 || mao_request == 128)
  2695. {
  2696. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2697. {
  2698. mes "[Master]";
  2699. mes "Hey, thanks for all";
  2700. mes "of your hard work, pal.";
  2701. mes "I'll see you around.";
  2702. close;
  2703. }
  2704. mes "[Master]";
  2705. mes "Thanks for all of your";
  2706. mes "help, even if you did go";
  2707. mes "through a little more trouble";
  2708. mes "than you should have. Anyway,";
  2709. mes "you seem alright, so go ahead and come back whenever you want.";
  2710. close;
  2711. }
  2712. else
  2713. {
  2714. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2715. {
  2716. mes "[Master]";
  2717. mes "So you haven't been";
  2718. mes "assigned any missions";
  2719. mes "from this joint, eh? By the";
  2720. mes "way, you like this place?";
  2721. mes "I happen to really love";
  2722. mes "this little pub of mine.";
  2723. next;
  2724. mes "[Master]";
  2725. mes "If you want, I'll recommend";
  2726. mes "you to the guildmaster for";
  2727. mes "a mission. Until then, you've";
  2728. mes "got to focus on your training.";
  2729. mes "And until you train... Why";
  2730. mes "don't you enjoy a drink?";
  2731. close;
  2732. }
  2733. mes "[Master]";
  2734. mes "Mission...?";
  2735. mes "Come on, what are";
  2736. mes "you talking about?";
  2737. mes "Stop talking crazy and";
  2738. mes "order something to drink.";
  2739. close;
  2740. }
  2741. case 3:
  2742. mes "[Master]";
  2743. mes "...";
  2744. close;
  2745. }
  2746. }
  2747. que_job01,49,49,5 script Tao 877,{
  2748. if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2749. {
  2750. mes "[Tao]";
  2751. mes "Meow, what the hell";
  2752. mes "happened to you? Kidd";
  2753. mes "brought you in here, all";
  2754. mes "beat up and asked me to";
  2755. mes "take care of you till you woke";
  2756. mes "up. Are you alright, meow?";
  2757. next;
  2758. mes "[Tao]";
  2759. mes "Oh yes, as soon as you";
  2760. mes "feel better, Kidd wants you";
  2761. mes "to go to the commanding";
  2762. mes "officer's room that's over";
  2763. mes "to the left, meow. Okay?";
  2764. close;
  2765. }
  2766. mes "[Tao]";
  2767. mes "Mm...?";
  2768. mes "What do you";
  2769. mes "need, meow?";
  2770. next;
  2771. switch( select( "Ask about Mission","M-meow?" ) )
  2772. {
  2773. case 1:
  2774. if (mao_request > 1)
  2775. {
  2776. mes "[Tao]";
  2777. mes "The mission...?";
  2778. mes "Just enter the room";
  2779. mes "to the left. You can tell";
  2780. mes "left from right, meow?";
  2781. close;
  2782. }
  2783. mes "[Tao]";
  2784. mes "Good luck, meow.";
  2785. mes "Tao keeps this place";
  2786. mes "safe from people that";
  2787. mes "don't belong here, meow.";
  2788. close;
  2789. case 2:
  2790. mes "[Tao]";
  2791. mes "Meow, meow.";
  2792. mes "It's a long story, meow.";
  2793. mes "Something about wanting";
  2794. mes "a Big Ribbon and hunting";
  2795. mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
  2796. close;
  2797. }
  2798. }
  2799. que_job01,51,55,1 script #roombar1 45,1,1,{
  2800. OnInit:
  2801. set $maobar_room,0;
  2802. end;
  2803. OnTouch:
  2804. if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
  2805. {
  2806. if(!$maobar_room)
  2807. {
  2808. set $maobar_room,1;
  2809. donpcevent "#maobartimer1::OnEnter";
  2810. if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2811. {
  2812. donpcevent "Valdes#1::OnEnter";
  2813. donpcevent "Lin#1::OnEnter";
  2814. donpcevent "Kidd#1::OnEnter";
  2815. }
  2816. else if(mao_request == 24)
  2817. {
  2818. donpcevent "Valdes#2::OnEnter";
  2819. donpcevent "Kidd#2::OnEnter";
  2820. donpcevent "#mao_table::OnEnter";
  2821. }
  2822. else if(mao_request == 123)
  2823. {
  2824. donpcevent "Valdes#2::OnEnter";
  2825. donpcevent "Lin#2::OnEnter";
  2826. donpcevent "#mao_table::OnEnter";
  2827. }
  2828. else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
  2829. mes "[Tao]";
  2830. mes "Ah, that place is protected";
  2831. mes "by security magic, so you'll";
  2832. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2833. mes "there. Don't waste time, meow!";
  2834. close2;
  2835. if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
  2836. else warp "que_job01",11,7;
  2837. end;
  2838. }
  2839. mes "[Tao]";
  2840. mes "Sooo sorry, meow~";
  2841. mes "Someone else is already";
  2842. mes "inside. Just come back";
  2843. mes "again later, meow?";
  2844. close2;
  2845. warp "que_job01",52,50;
  2846. end;
  2847. }
  2848. mes "[Tao]";
  2849. mes "Wh-who are you?";
  2850. mes "This is a restricted";
  2851. mes "area, meow! If you don't";
  2852. mes "have permission, then get";
  2853. mes "out of there right meow!";
  2854. close2;
  2855. warp "que_job01",52,50;
  2856. end;
  2857. }
  2858. que_job01,1,1,1 script #maobartimer1 -1,{
  2859. OnEnter:
  2860. initnpctimer;
  2861. mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
  2862. end;
  2863. OnStop:
  2864. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2865. donpcevent "#maobar6::OnInit";
  2866. donpcevent "Valdes#1::OnInit";
  2867. donpcevent "Valdes#2::OnInit";
  2868. donpcevent "Lin#1::OnInit";
  2869. donpcevent "Lin#2::OnInit";
  2870. donpcevent "Kidd#1::OnInit";
  2871. donpcevent "Kidd#2::OnInit";
  2872. donpcevent "Marjana#poison::OnInit";
  2873. donpcevent "#mao_table::OnInit";
  2874. donpcevent "#roombar1::OnInit";
  2875. stopnpctimer;
  2876. end;
  2877. OnTimer240000:
  2878. donpcevent "#maobar6::OnEnter";
  2879. end;
  2880. OnTimer245000:
  2881. donpcevent "#maobar6::OnInit";
  2882. donpcevent "Valdes#1::OnInit";
  2883. donpcevent "Valdes#2::OnInit";
  2884. donpcevent "Lin#1::OnInit";
  2885. donpcevent "Lin#2::OnInit";
  2886. donpcevent "Kidd#1::OnInit";
  2887. donpcevent "Kidd#2::OnInit";
  2888. donpcevent "Marjana#poison::OnInit";
  2889. donpcevent "#mao_table::OnInit";
  2890. end;
  2891. OnTimer250000:
  2892. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2893. donpcevent "#roombar1::OnInit";
  2894. stopnpctimer;
  2895. end;
  2896. }
  2897. que_job01,12,13,1 script #maobar6 139,1,1,{
  2898. OnInit:
  2899. disablenpc "#maobar7";
  2900. end;
  2901. OnEnter:
  2902. enablenpc "#maobar7";
  2903. end;
  2904. OnTouch:
  2905. warp "que_job01",52,50;
  2906. end;
  2907. }
  2908. que_job01,51,44,1 script #roombar2 45,1,1,{
  2909. OnInit:
  2910. set $maobar_room2,0;
  2911. end;
  2912. OnTouch:
  2913. if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
  2914. {
  2915. if(mao_request == 121)
  2916. {
  2917. mes "[" + strcharinfo(0) + "]";
  2918. mes "I can't go back to";
  2919. mes "Lin yet... I still need";
  2920. mes "to fully investigate";
  2921. mes "Thanatos Tower...";
  2922. close2;
  2923. warp "que_job01",52,50;
  2924. end;
  2925. }
  2926. if(!$maobar_room2)
  2927. {
  2928. set $maobar_room2,1;
  2929. donpcevent "#maobartimer2::OnEnter";
  2930. if(mao_request == 25)
  2931. {
  2932. donpcevent "Valdes#3::OnEnter";
  2933. donpcevent "Kidd#3::OnEnter";
  2934. donpcevent "#Rabsent::OnEnter";
  2935. }
  2936. else if(mao_request == 122)
  2937. {
  2938. donpcevent "#mao_empty::OnEnter";
  2939. }
  2940. mes "[Tao]";
  2941. mes "Ah, that place is protected";
  2942. mes "by security magic, so you'll";
  2943. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2944. mes "there. Don't waste time, meow!";
  2945. close2;
  2946. if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
  2947. else warp "que_job01",144,57;
  2948. end;
  2949. }
  2950. mes "^3355FFThe door is locked.^000000";
  2951. if(mao_request > 102 && mao_request < 122)
  2952. {
  2953. next;
  2954. mes "[" + strcharinfo(0) + "]";
  2955. mes "Hey, R! It's me!";
  2956. mes "Would you please";
  2957. mes "open the door?";
  2958. next;
  2959. mes "[R.]";
  2960. mes "I-I'm sorry, but now's";
  2961. mes "not a good time. Come";
  2962. mes "back here later, please!";
  2963. close2;
  2964. warp "que_job01",52,50;
  2965. end;
  2966. }
  2967. close2;
  2968. warp "que_job01",52,50;
  2969. end;
  2970. }
  2971. mes "[Tao]";
  2972. mes "This is a restricted area,";
  2973. mes "so if you don't have any";
  2974. mes "permission, then get out";
  2975. mes "of here, right meow!";
  2976. close2;
  2977. warp "que_job01",52,50;
  2978. end;
  2979. }
  2980. que_job01,1,2,1 script #maobartimer2 -1,{
  2981. OnEnter:
  2982. initnpctimer;
  2983. mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
  2984. end;
  2985. OnStop:
  2986. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2987. donpcevent "#maobar7::OnInit";
  2988. donpcevent "#maobar8::OnInit";
  2989. donpcevent "Valdes#3::OnInit";
  2990. donpcevent "Lin#3::OnInit";
  2991. donpcevent "Kidd#3::OnInit";
  2992. donpcevent "#Rabsent::OnInit";
  2993. donpcevent "#mao_empty::OnInit";
  2994. donpcevent "#roombar2::OnInit";
  2995. stopnpctimer;
  2996. end;
  2997. OnTimer240000:
  2998. donpcevent "#maobar7::OnEnter";
  2999. donpcevent "#maobar8::OnEnter";
  3000. end;
  3001. OnTimer245000:
  3002. donpcevent "#maobar7::OnInit";
  3003. donpcevent "#maobar8::OnInit";
  3004. donpcevent "Valdes#3::OnInit";
  3005. donpcevent "Lin#3::OnInit";
  3006. donpcevent "Kidd#3::OnInit";
  3007. donpcevent "#Rabsent::OnInit";
  3008. donpcevent "#mao_empty::OnInit";
  3009. donpcevent "#roombar2::OnInit";
  3010. end;
  3011. OnTimer250000:
  3012. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  3013. donpcevent "#roombar2::OnInit";
  3014. stopnpctimer;
  3015. end;
  3016. }
  3017. que_job01,80,17,1 script #maobar7 45,1,1,{
  3018. OnInit:
  3019. disablenpc "#maobar7";
  3020. end;
  3021. OnEnter:
  3022. enablenpc "#maobar7";
  3023. end;
  3024. OnTouch:
  3025. warp "que_job01",52,50;
  3026. end;
  3027. }
  3028. que_job01,144,51,1 script #maobar8 45,1,1,{
  3029. OnInit:
  3030. disablenpc "#maobar8";
  3031. end;
  3032. OnEnter:
  3033. enablenpc "#maobar8";
  3034. end;
  3035. OnTouch:
  3036. warp "que_job01",52,50;
  3037. end;
  3038. }
  3039. que_job01,11,4,1 script #maoexit1 45,1,1,{
  3040. OnTouch:
  3041. warp "que_job01",52,50;
  3042. donpcevent "#maobartimer1::OnStop";
  3043. end;
  3044. }
  3045. que_job01,80,27,1 script #maoexit2 45,1,1,{
  3046. OnTouch:
  3047. warp "que_job01",52,50;
  3048. donpcevent "#maobartimer2::OnStop";
  3049. end;
  3050. }
  3051. que_job01,144,61,1 script #maoexit3 45,1,1,{
  3052. OnTouch:
  3053. warp "que_job01",52,50;
  3054. donpcevent "#maobartimer2::OnStop";
  3055. end;
  3056. }
  3057. que_job01,16,21,5 script Valdes#1 55,{
  3058. if(checkweight(7417,1) != 1)
  3059. {
  3060. mes "^3355FFWait a second!";
  3061. mes "Right now, you're carrying";
  3062. mes "too many things with you.";
  3063. mes "Please come back after";
  3064. mes "using the Kafra Service";
  3065. mes "to store some of your items.^000000";
  3066. close;
  3067. }
  3068. if(mao_request == 2)
  3069. {
  3070. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3071. {
  3072. mes "[Valdes]";
  3073. mes "Welcome. Ah, this must be";
  3074. mes "your first assignment here.";
  3075. mes "I'm the commanding officer";
  3076. mes "of these missions, so please";
  3077. mes "listen to me very closely.";
  3078. next;
  3079. mes "[Valdes]";
  3080. mes "The Assassin Guild agreed to";
  3081. mes "perform two missions that are";
  3082. mes "supposed to be related to the";
  3083. mes "missing children in Morroc.";
  3084. mes "You must choose one mission";
  3085. mes "in which you will participate.";
  3086. next;
  3087. }
  3088. else
  3089. {
  3090. mes "[Valdes]";
  3091. mes "Good, good, I've been";
  3092. mes "waiting for you. Since our";
  3093. mes "time is limited, I'll be brief.";
  3094. mes "I'm the commanding officer";
  3095. mes "for these two missions that the Assassin Guild has agreed to take.";
  3096. next;
  3097. mes "[Valdes]";
  3098. mes "Due to the nature of these";
  3099. mes "missions and their objectives,";
  3100. mes "we have decided to recruit help";
  3101. mes "from outside. We recognize that";
  3102. mes "Assassins may not be suited";
  3103. mes "for some of the objectives...";
  3104. next;
  3105. }
  3106. mes "[Valdes]";
  3107. mes "The client for the first";
  3108. mes "mission is the Dandelion";
  3109. mes "organization. If you accept,";
  3110. mes "then you will work under Kidd";
  3111. mes "and both of you will search and";
  3112. mes "pursue a specified target.";
  3113. next;
  3114. mes "[Valdes]";
  3115. mes "The client for the other";
  3116. mes "mission is an academic that";
  3117. mes "has identified himself as ''R.'' His credentials check out,";
  3118. mes "and it seems that all he has";
  3119. mes "requested special protection.";
  3120. next;
  3121. mes "[Valdes]";
  3122. mes "I'll be honest: both of our";
  3123. mes "clients strike me as suspicious, but if working with them brings";
  3124. mes "us closer to helping those lost";
  3125. mes "children, we've got to take that chance. I hope you understand.";
  3126. next;
  3127. mes "[Valdes]";
  3128. mes "Will you work as a hunter for the Dandelion organization, or will";
  3129. mes "you work as Mr. R's bodyguard?";
  3130. mes "Please choose the client whose";
  3131. mes "job best suits your skills and";
  3132. mes "abilities before anything else.";
  3133. next;
  3134. switch( select( "Dandelion Organization","Mr. R" ) )
  3135. {
  3136. case 1:
  3137. mes "[Valdes]";
  3138. mes "So you're choosing to";
  3139. mes "work for the Dandelion";
  3140. mes "organization? In that case, Kidd is your immediate superior.";
  3141. mes "I trust the two of you will work well together to finish this.";
  3142. next;
  3143. mes "[Kidd]";
  3144. mes "Hey there~";
  3145. mes "I'm Kidd.";
  3146. mes "Nice to meet you.";
  3147. donpcevent "Kidd#1::OnEmotion";
  3148. cutin "mocseal_kid01.bmp",2;
  3149. next;
  3150. mes "[Valdes]";
  3151. mes "Alright, please take this";
  3152. mes "written request and meet";
  3153. mes "the Dandelion representative";
  3154. mes "in the pub. He'll brief you";
  3155. mes "further on your mission.";
  3156. set mao_request,3;
  3157. getitem 7417,1;
  3158. next;
  3159. cutin "",255;
  3160. mes "[Valdes]";
  3161. mes "Well then, Lin, I will";
  3162. mes "assign you to bodyguard";
  3163. mes "duty over Mr. R. Make sure";
  3164. mes "to keep a close eye on him.";
  3165. mes "That is all. Dismissed!";
  3166. close2;
  3167. break;
  3168. case 2:
  3169. mes "[Valdes]";
  3170. mes "Alright. Lin will be";
  3171. mes "your immediate superior";
  3172. mes "in this mission. You'll be";
  3173. mes "working with her to ensure";
  3174. mes "that no harm befalls Mr. R.";
  3175. next;
  3176. mes "[Lin]";
  3177. mes "Heya, I'm Lin.";
  3178. mes "I'm lookin' forward";
  3179. mes "to working together";
  3180. mes "with you. Heh heh~";
  3181. donpcevent "Lin#1::OnEmotion";
  3182. cutin "mocseal_rin01.bmp",2;
  3183. next;
  3184. mes "[Valdes]";
  3185. mes "Here, take this written";
  3186. mes "request to Mr. R who will";
  3187. mes "be waiting in the next room.";
  3188. mes "This document will prove to";
  3189. mes "him that you have been assigned";
  3190. mes "as his personal bodyguard.";
  3191. set mao_request,103;
  3192. getitem 7418,1;
  3193. close2;
  3194. break;
  3195. }
  3196. }
  3197. else if(mao_request == 3 || mao_request == 103)
  3198. {
  3199. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3200. {
  3201. mes "[Valdes]";
  3202. mes "We're running out of";
  3203. mes "time. Hurry and meet the";
  3204. mes "Dandelion representative";
  3205. mes "in the pub so that you can";
  3206. mes "proceed with the mission.";
  3207. close;
  3208. }
  3209. mes "[Valdes]";
  3210. mes "Please meet with the";
  3211. mes "representative from";
  3212. mes "Dandelion in the pub as";
  3213. mes "soon as possible. We can't";
  3214. mes "afford to waste time when";
  3215. mes "children's lives are at stake.";
  3216. close;
  3217. }
  3218. else if(mao_request > 3 && mao_request < 5)
  3219. {
  3220. mes "[Valdes]";
  3221. mes "Your first priority is";
  3222. mes "to speak to Kidd, your";
  3223. mes "immediate superior in the";
  3224. mes "mission that you've accepted.";
  3225. mes "I trust that your work will please the Dandelion organization.";
  3226. close;
  3227. }
  3228. else if(mao_request > 103 && mao_request < 105)
  3229. {
  3230. mes "[Valdes]";
  3231. mes "Your first priority is";
  3232. mes "to speak to Lin, your";
  3233. mes "immediate superior in the";
  3234. mes "mission that you've accepted.";
  3235. mes "Please do your best to protect Mr. R. as his personal bodyguard.";
  3236. close;
  3237. }
  3238. else if(mao_request == 28 || mao_request == 29)
  3239. {
  3240. mes "[Valdes]";
  3241. mes "So how do you feel?";
  3242. mes "Although this mission";
  3243. mes "is technically a failure,";
  3244. mes "we shouldn't feel too bad.";
  3245. mes "Considering all the unknowns,";
  3246. mes "we did surprisingly well.";
  3247. next;
  3248. mes "[" + strcharinfo(0) + "]";
  3249. mes "W-wait; a minute...";
  3250. mes "Are you saying we stopped";
  3251. mes "Satan Morroc's revival, but";
  3252. mes "Raiyan Moore escaped?";
  3253. next;
  3254. mes "[Lin]";
  3255. mes "Yeah...";
  3256. mes "That snake managed";
  3257. mes "to get away in all of";
  3258. mes "that confusion.";
  3259. cutin "mocseal_rin01.bmp",2;
  3260. next;
  3261. mes "[" + strcharinfo(0) + "]";
  3262. mes "L-Lin...?";
  3263. next;
  3264. mes "[Lin]";
  3265. mes "Not only did he play";
  3266. mes "me for a fool, but he";
  3267. mes "escaped right before";
  3268. mes "my eyes! Don't bother";
  3269. mes "chasing him... I'll be";
  3270. mes "the one who turns him in!";
  3271. next;
  3272. mes "[Kidd]";
  3273. mes "Lin, I understand how";
  3274. mes "you must feel, but don't";
  3275. mes "be so hard on yourself.";
  3276. mes "Lin, you did your job";
  3277. mes "perfectly, and there's no";
  3278. mes "way we could have known...";
  3279. cutin "mocseal_kid01.bmp",0;
  3280. next;
  3281. mes "[Valdes]";
  3282. mes "Although I agree with Kidd,";
  3283. mes "I will entrust with the task";
  3284. mes "of bringing back Raiyan, Lin,";
  3285. mes "if that's what you really want.";
  3286. mes "Everyone else must feel very exhausted, so let's take a break.";
  3287. next;
  3288. mes "[Lin]";
  3289. mes "...I'm sorry, Valdes,";
  3290. mes "but I don't want to lose";
  3291. mes "Moore's trail. I'd better";
  3292. mes "go now while I can...";
  3293. cutin "mocseal_rin01.bmp",2;
  3294. next;
  3295. cutin "mocseal_rin01.bmp",255;
  3296. donpcevent "Lin#1::OnInit";
  3297. mes "[" + strcharinfo(0) + "]";
  3298. mes "She seems upset....";
  3299. next;
  3300. mes "[Valdes]";
  3301. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3302. {
  3303. mes "Well, as a fellow Assassin,";
  3304. mes "I'm sure you can understand";
  3305. mes "what's she going through.";
  3306. mes "We have too much pride to";
  3307. mes "take this kind of failure lightly. ";
  3308. }
  3309. else
  3310. {
  3311. mes "Well, she's an Assassin.";
  3312. mes "All of us have too much pride";
  3313. mes "to accept any kind of failure.";
  3314. mes "It's just... It's just not in";
  3315. mes "our vocabulary, you see?";
  3316. }
  3317. delitem 7416,countitem(7416);
  3318. delitem 7417,countitem(7417);
  3319. set mao_request,30;
  3320. if(mao_request == 28) getexp 1050000,0;
  3321. else if(mao_request == 29) getexp 1280000,0;
  3322. getitem 12107,1;
  3323. next;
  3324. mes "[Valdes]";
  3325. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3326. {
  3327. mes "Regardless of our";
  3328. mes "original objective,";
  3329. mes "I must say that you";
  3330. mes "did a good job. We";
  3331. mes "didn't save the children,";
  3332. mes "but we stopped Satan Morroc.";
  3333. }
  3334. else
  3335. {
  3336. mes "We failed our original";
  3337. mes "objective to save those kids,";
  3338. mes "but we did stop Satan Morroc.";
  3339. mes "You did a good job, and we'll";
  3340. mes "notify your guild of your good";
  3341. mes "work. Thanks for your help.";
  3342. next;
  3343. mes "[Valdes]";
  3344. mes "Take care of yourself,";
  3345. mes "and take pride in the fact";
  3346. mes "that the Assassin Guild";
  3347. mes "considers you a valuable";
  3348. mes "ally. Be safe, adventurer...";
  3349. }
  3350. next;
  3351. mes "[Valdes]";
  3352. mes "Kidd, when you're";
  3353. mes "ready, I have another";
  3354. mes "assignment for you in";
  3355. mes "Prontera. But for now,";
  3356. mes "I want you to take it easy.";
  3357. next;
  3358. mes "[Kidd]";
  3359. mes "Heh. Alright,";
  3360. mes "Valdes. I guess";
  3361. mes "my work is never";
  3362. mes "finished~";
  3363. close2;
  3364. donpcevent "Kidd#1::OnInit";
  3365. }
  3366. else if(mao_request == 126 || mao_request == 127)
  3367. {
  3368. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3369. {
  3370. mes "[Valdes]";
  3371. mes "How are you feeling?";
  3372. mes "I've got some bad news:";
  3373. mes "All of us, every member of";
  3374. mes "the Assassin Guild... We";
  3375. mes "were tricked by Raiyan Moore...";
  3376. }
  3377. else
  3378. {
  3379. mes "[Valdes]";
  3380. mes "How are you feeling?";
  3381. mes "I've got some bad news:";
  3382. mes "these missions we were";
  3383. mes "assigned... They were all";
  3384. mes "part of an elaborate scheme";
  3385. mes "that all of us fell for...";
  3386. }
  3387. next;
  3388. mes "[Lin]";
  3389. mes "We were fooled by that";
  3390. mes "damned bastard. Everything";
  3391. mes "that Raiyan Moore wanted us";
  3392. mes "to do was for the sake of";
  3393. mes "Satan Morroc's reincarnation.";
  3394. mes "He almost got away with it...";
  3395. cutin "mocseal_rin01.bmp",2;
  3396. next;
  3397. mes "[Lin]";
  3398. mes "He got away from us";
  3399. mes "this time... I'm sorry.";
  3400. mes "I should have caught him,";
  3401. mes "but he had help. I failed you.";
  3402. next;
  3403. mes "[" + strcharinfo(0) + "]";
  3404. mes "Lin...";
  3405. next;
  3406. mes "[Kidd]";
  3407. mes "Lin, you don't gotta";
  3408. mes "apologize. There's no";
  3409. mes "way you could've known.";
  3410. mes "C'mon, we understand";
  3411. mes "how you feel, but it's not";
  3412. mes "your fault at all.";
  3413. cutin "mocseal_kid01.bmp",0;
  3414. next;
  3415. mes "[Valdes]";
  3416. mes "Kidd is right. We shouldn't";
  3417. mes "be blaming ourselves or ";
  3418. mes "each other. For now, we can";
  3419. mes "be satisfied with preventing";
  3420. mes "Satan Morroc's revival, and";
  3421. mes "then focus on Raiyan Moore.";
  3422. cutin "mocseal_kid01.bmp",255;
  3423. next;
  3424. mes "[Lin]";
  3425. mes "Don't worry, Valdes.";
  3426. mes "I'm going to take care of";
  3427. mes "Raiyan Moore. He's not going";
  3428. mes "to get away from me again.";
  3429. cutin "mocseal_rin01.bmp",2;
  3430. next;
  3431. mes "[Valdes]";
  3432. mes "Well, Lin...";
  3433. mes "Although I'd prefer for";
  3434. mes "you to rest for now, I can";
  3435. mes "respect your conviction.";
  3436. mes "Alright, I'll entrust you with";
  3437. mes "the task of finding Moore.";
  3438. next;
  3439. mes "[Valdes]";
  3440. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3441. {
  3442. mes "Ah, and before I forget,";
  3443. mes "let me give you your fee";
  3444. mes "for taking this mission.";
  3445. mes "We may have technically";
  3446. mes "failed our original objective,";
  3447. mes "but you did very good work.";
  3448. }
  3449. else
  3450. {
  3451. mes "Ah, and before I forget,";
  3452. mes "let me give you your fee";
  3453. mes "for taking this mission.";
  3454. mes "I thank you on behalf of";
  3455. mes "the Assassin Guild for";
  3456. mes "your efforts and hard work.";
  3457. }
  3458. delitem 7416,countitem(7416);
  3459. delitem 7418,countitem(7418);
  3460. set mao_request,128;
  3461. if(mao_request == 126) getexp 1050000,0;
  3462. else if(mao_request == 127) getexp 1280000,0;
  3463. getitem 12106,1;
  3464. next;
  3465. mes "[Valdes]";
  3466. mes "Technically, we failed to";
  3467. mes "achieve our original mission";
  3468. mes "objective, but I will notify your guild and tell them that you were";
  3469. mes "instrumental in preventing";
  3470. mes "a worldwide catastrophe.";
  3471. next;
  3472. mes "[Lin]";
  3473. mes "Valdes...";
  3474. mes "I'm leaving now.";
  3475. mes "Wish me luck, "+ strcharinfo(0) +".";
  3476. next;
  3477. cutin "mocseal_rin01.bmp",255;
  3478. donpcevent "Lin#1::OnInit";
  3479. mes "[Valdes]";
  3480. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3481. {
  3482. mes "Alright, then.";
  3483. mes "You're dismissed.";
  3484. mes "I'll see you next time.";
  3485. }
  3486. else
  3487. {
  3488. mes "Alright, then.";
  3489. mes "You're dismissed.";
  3490. mes "Once again, thank you";
  3491. mes "for helping us. You've";
  3492. mes "been a valuable ally to the";
  3493. mes "Assassin Guild, so be proud.";
  3494. }
  3495. next;
  3496. mes "[Valdes]";
  3497. mes "Kidd, when you're";
  3498. mes "ready, I have another";
  3499. mes "assignment for you in";
  3500. mes "Prontera. But for now,";
  3501. mes "I want you to take it easy.";
  3502. next;
  3503. mes "[Kidd]";
  3504. mes "Heh. Alright,";
  3505. mes "Valdes. I guess";
  3506. mes "my work is never";
  3507. mes "finished~";
  3508. close2;
  3509. donpcevent "Kidd#1::OnInit";
  3510. }
  3511. else if(mao_request == 30 || mao_request == 128)
  3512. {
  3513. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3514. {
  3515. mes "[Valdes]";
  3516. mes "You may go ahead";
  3517. mes "and take a rest. The";
  3518. mes "last mission you took";
  3519. mes "was so critical, you";
  3520. mes "can afford to take";
  3521. mes "a short vacation.";
  3522. }
  3523. else
  3524. {
  3525. mes "[Valdes]";
  3526. mes "You've been of great";
  3527. mes "help to the Assassin";
  3528. mes "Guild. Your aid will";
  3529. mes "always be welcome here.";
  3530. mes "If it weren't for you, then";
  3531. mes "Satan Morroc would have...";
  3532. }
  3533. close2;
  3534. }
  3535. cutin "",255;
  3536. end;
  3537. OnInit:
  3538. disablenpc "Valdes#1";
  3539. end;
  3540. OnEnter:
  3541. enablenpc "Valdes#1";
  3542. end;
  3543. }
  3544. que_job01,17,11,3 script Valdes#2 55,{
  3545. OnInit:
  3546. disablenpc "Valdes#2";
  3547. end;
  3548. OnEnter:
  3549. disablenpc "Valdes#2";
  3550. end;
  3551. }
  3552. que_job01,142,56,5 script Valdes#3 55,{
  3553. OnInit:
  3554. disablenpc "Valdes#3";
  3555. end;
  3556. OnEnter:
  3557. disablenpc "Valdes#3";
  3558. end;
  3559. }
  3560. que_job01,19,18,3 script Lin#1 885,{
  3561. cutin "mocseal_rin01.bmp",2;
  3562. if (mao_request < 3)
  3563. {
  3564. mes "[Lin]";
  3565. mes "Hmm... If you're here";
  3566. mes "for the reason that I think";
  3567. mes "you're here, you should talk";
  3568. mes "to our boss Valdes first.";
  3569. close2;
  3570. }
  3571. else if(mao_request == 3)
  3572. {
  3573. mes "[Lin]";
  3574. mes "Hey. You're working";
  3575. mes "with Kidd, right? He's";
  3576. mes "right over there. Anyway,";
  3577. mes "don't worry, he's pretty";
  3578. mes "easy to get along with.";
  3579. close2;
  3580. }
  3581. else if(mao_request == 103)
  3582. {
  3583. mes "[Lin]";
  3584. mes "First things first.";
  3585. mes "We need to talk to our";
  3586. mes "client, R, over in the next";
  3587. mes "room. I'll meet you there.";
  3588. close2;
  3589. disablenpc "Lin#1";
  3590. }
  3591. else if(mao_request == 28 || mao_request == 29)
  3592. {
  3593. mes "[Lin]";
  3594. mes "...";
  3595. mes "......";
  3596. mes ".........";
  3597. next;
  3598. mes "^3355FFLin seems extremely";
  3599. mes "exhausted and depressed.";
  3600. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3601. close2;
  3602. }
  3603. else if(mao_request == 126 || mao_request == 127)
  3604. {
  3605. mes "[Lin]";
  3606. mes "H-hey...";
  3607. mes "I hear that";
  3608. mes "Kidd saved you.";
  3609. mes "...............................";
  3610. mes "Sorry, "+ strcharinfo(0) +"...";
  3611. mes "I l-let you down...";
  3612. next;
  3613. mes "^3355FFLin seems extremely";
  3614. mes "exhausted and depressed.";
  3615. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3616. close2;
  3617. }
  3618. cutin "",255;
  3619. end;
  3620. OnInit:
  3621. disablenpc "Lin#1";
  3622. end;
  3623. OnEnter:
  3624. enablenpc "Lin#1";
  3625. end;
  3626. OnEmotion:
  3627. emotion e_ok,0;
  3628. end;
  3629. }
  3630. que_job01,13,9,7 script Lin#2 885,{
  3631. OnInit:
  3632. disablenpc "Lin#2";
  3633. end;
  3634. OnEnter:
  3635. disablenpc "Lin#2";
  3636. end;
  3637. }
  3638. que_job01,84,17,3 script Lin#2-1 885,{
  3639. if (mao_request == 103)
  3640. {
  3641. cutin "mocseal_rin01.bmp",2;
  3642. mes "[Lin]";
  3643. mes "What...?";
  3644. mes "I thought we're";
  3645. mes "only supposed to";
  3646. mes "protect you? What";
  3647. mes "exactly is going on?";
  3648. next;
  3649. mes "[R.]";
  3650. mes "I'm sorry, but it is";
  3651. mes "imperative that I leave";
  3652. mes "for the Juno Library...";
  3653. cutin "mocseal_dan01.bmp",0;
  3654. next;
  3655. mes "[" + strcharinfo(0) + "]";
  3656. mes "Excuse me, but";
  3657. mes "what are you guys";
  3658. mes "talking about...?";
  3659. next;
  3660. mes "[Lin]";
  3661. mes "Ah, this is "+ strcharinfo(0) +",";
  3662. mes "my partner for this assignment.";
  3663. if(Sex == 1) mes "Don't worry, you can trust him.";
  3664. else mes "Don't worry, you can trust her.";
  3665. next;
  3666. mes "[R.]";
  3667. mes "Ah, I see. Please,";
  3668. mes "for the sake of anonymity,";
  3669. mes "call me Mr. R. If it will help";
  3670. mes "you in your task, you may want";
  3671. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  3672. next;
  3673. mes "^3355FFMr. R pulled out a pendant";
  3674. mes "from his necklace, placed it";
  3675. mes "against his forehead, and then";
  3676. mes "quickly mumbled something";
  3677. mes "before raising his head.^000000";
  3678. set mao_request,104;
  3679. close2;
  3680. }
  3681. else if(mao_request == 104)
  3682. {
  3683. mes "[" + strcharinfo(0) + "]";
  3684. mes "Um...";
  3685. mes "What was that?";
  3686. mes "Mr. R just took out";
  3687. mes "that strange pendant";
  3688. mes "and starting praying";
  3689. mes "or... something.";
  3690. next;
  3691. cutin "mocseal_rin01.bmp",2;
  3692. mes "[Lin]";
  3693. mes "I guess he was praying...";
  3694. mes "Though whatever religion";
  3695. mes "it is, I've never heard of it.";
  3696. mes "Anyway, it's not a big deal.";
  3697. mes "Let me explain our current";
  3698. mes "objective for this assignment.";
  3699. next;
  3700. mes "[Lin]";
  3701. mes "Our client, Mr. R, was attacked";
  3702. mes "while researching important";
  3703. mes "documents in the Juno Library.";
  3704. mes "He escaped with his life, but";
  3705. mes "he wasn't able to bring all of";
  3706. mes "the documents along with him.";
  3707. next;
  3708. mes "[R.]";
  3709. mes "The information in those";
  3710. mes "documents is vital for my";
  3711. mes "research, and may provide";
  3712. mes "clues to finding those children";
  3713. mes "that have been missing from";
  3714. mes "Morroc. Please retrieve them!";
  3715. cutin "mocseal_dan01.bmp",0;
  3716. next;
  3717. mes "[Lin]";
  3718. mes "Well, I guess that's that.";
  3719. mes "I suppose that if we retrieve";
  3720. mes "those documents, we'll be one";
  3721. mes "step closer to finding those";
  3722. mes "lost kids. So let's do this.";
  3723. cutin "mocseal_rin01.bmp",2;
  3724. next;
  3725. switch( select( "Wait!","Won't they attack again?" ) )
  3726. {
  3727. case 1:
  3728. mes "[" + strcharinfo(0) + "]";
  3729. mes "Wait! It's too risky!";
  3730. mes "What if Mr. R is attacked";
  3731. mes "again? I mean, isn't that";
  3732. mes "why we're here? To protect";
  3733. mes "him from those attackers?";
  3734. next;
  3735. mes "[Lin]";
  3736. mes "Good point. I guess";
  3737. mes "we should split up.";
  3738. mes "One of us will stay here";
  3739. mes "to guard Mr. R, and the other";
  3740. mes "will go to the Juno Library to";
  3741. mes "find his research documents.";
  3742. break;
  3743. case 2:
  3744. mes "[" + strcharinfo(0) + "]";
  3745. mes "Won't they attack";
  3746. mes "again? Shouldn't both";
  3747. mes "of us guard Mr. R here?";
  3748. next;
  3749. mes "[Lin]";
  3750. mes "I agree with you, but";
  3751. mes "I think one of us should";
  3752. mes "be enough to ensure Mr. R's";
  3753. mes "safety. Besides, we should be";
  3754. mes "doing all that we can to save";
  3755. mes "those missing children.";
  3756. next;
  3757. mes "[" + strcharinfo(0) + "]";
  3758. mes "I think you're right.";
  3759. mes "But I think we should";
  3760. mes "see if that's alright";
  3761. mes "with Mr. R first.";
  3762. break;
  3763. }
  3764. next;
  3765. mes "[Lin]";
  3766. mes "Okay, okay...";
  3767. mes "So what do you";
  3768. mes "think about that, Mr. R?";
  3769. mes "That alright with you?";
  3770. next;
  3771. cutin "mocseal_dan01.bmp",0;
  3772. mes "[R.]";
  3773. mes "Of course, I'd like my";
  3774. mes "safety to be guaranteed,";
  3775. mes "but the information in those";
  3776. mes "documents is more important";
  3777. mes "than my life. Do whatever it";
  3778. mes "takes--please get them back.";
  3779. next;
  3780. cutin "mocseal_rin01.bmp",2;
  3781. mes "[Lin]";
  3782. mes "Well then. Mr. R, you'll";
  3783. mes "stay here where I can protect";
  3784. mes "you. This place is also shielded";
  3785. mes "with security magic, so you'll";
  3786. mes "be just fine. Now, as for you,";
  3787. mes ""+ strcharinfo(0) +"...";
  3788. next;
  3789. mes "[Lin]";
  3790. mes "Your priority is to go";
  3791. mes "to the Juno Library and";
  3792. mes "bring Mr. R's documents";
  3793. mes "back over here. Hey, Mr. R,";
  3794. mes "how can we tell which are";
  3795. mes "your documents, anyway?";
  3796. next;
  3797. mes "[R.]";
  3798. mes "They're, um...";
  3799. mes "They're labeled with";
  3800. mes "the name, ''Moore.''";
  3801. mes "Just... another psuedonym.";
  3802. next;
  3803. mes "[Lin]";
  3804. mes "Once you're in the";
  3805. mes "Juno Library, find a";
  3806. mes "girl named ^4D4DFFYunia^000000. She'll";
  3807. mes "help make your job a lot";
  3808. mes "easier. Okay then, good luck~";
  3809. mes "Good luck!";
  3810. set mao_request,105;
  3811. close2;
  3812. }
  3813. else if(mao_request == 105)
  3814. {
  3815. cutin "mocseal_rin01.bmp",0;
  3816. mes "[Lin]";
  3817. mes "Head over to Juno";
  3818. mes "Library and speak to";
  3819. mes "a girl there named Yunia.";
  3820. mes "If anyone gets in your way,";
  3821. mes "just dispose of 'em. Punks";
  3822. mes "deserve whatever you give 'em!";
  3823. next;
  3824. mes "[Lin]";
  3825. mes "Er, but that's completely";
  3826. mes "up to you. Just wanted to let";
  3827. mes "you know that you wouldn't get";
  3828. mes "in trouble for assassinating when you're working with Assassins";
  3829. mes "is all I'm saying. Okay, seeya~";
  3830. close2;
  3831. }
  3832. else if(mao_request == 106)
  3833. {
  3834. cutin "mocseal_rin01.bmp",0;
  3835. mes "[Lin]";
  3836. mes "Ah, were you able to";
  3837. mes "find Yunia? Wait a sec,";
  3838. mes "did you bring the documents?";
  3839. next;
  3840. mes "[" + strcharinfo(0) + "]";
  3841. mes "Uh oh...";
  3842. mes "I guess I better";
  3843. mes "go back and talk";
  3844. mes "to Yunia once again!";
  3845. cutin "mocseal_dan01.bmp",0;
  3846. close2;
  3847. }
  3848. else if(mao_request == 107)
  3849. {
  3850. cutin "mocseal_rin01.bmp",2;
  3851. mes "[Lin]";
  3852. mes "Yunia gave you the";
  3853. mes "documents that Mr. R";
  3854. mes "wanted? Great, now go";
  3855. mes "bring them to him and";
  3856. mes "see what he wants us";
  3857. mes "to do for him next.";
  3858. set mao_request,108;
  3859. next;
  3860. cutin "mocseal_dan01.bmp",0;
  3861. mes "[R. Moore]";
  3862. mes "Ah yes, these are exactly";
  3863. mes "what I wanted! Thank you so";
  3864. mes "much for your hard work. Wow,";
  3865. mes "these are so well organized...";
  3866. close2;
  3867. }
  3868. else if(mao_request == 108)
  3869. {
  3870. mes "[Lin]";
  3871. mes "Huh. Now that we brought";
  3872. mes "him these documents, he's";
  3873. mes "probably gonna ask us to";
  3874. mes "do something else for him.";
  3875. mes "That's how it always works...";
  3876. close2;
  3877. }
  3878. else if(mao_request == 109)
  3879. {
  3880. cutin "mocseal_dan01.bmp",0;
  3881. mes "[Lin]";
  3882. mes "I guess we should do as";
  3883. mes "Mr. R asks. Go ahead and";
  3884. mes "check the field west of Morroc";
  3885. mes "for one of those artifacts or";
  3886. mes "crests, and I'll remain here";
  3887. mes "to guard Mr. R, just in case.";
  3888. next;
  3889. cutin "mocseal_rin01.bmp",2;
  3890. mes "[Lin]";
  3891. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  3892. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  3893. mes "^A9A9A9AT^000000 but this situation can't";
  3894. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  3895. close2;
  3896. }
  3897. else if(mao_request > 109 && mao_request < 115)
  3898. {
  3899. cutin "mocseal_rin01.bmp",2;
  3900. mes "[Lin]";
  3901. mes "I don't really know";
  3902. mes "what's going on, but";
  3903. mes "it looks like we have";
  3904. mes "no choice but to do as";
  3905. mes "Mr. R. Moore asks for now...";
  3906. close2;
  3907. }
  3908. else if(mao_request == 115)
  3909. {
  3910. cutin "mocseal_rin01.bmp",2;
  3911. mes "[Lin]";
  3912. mes "Hey... I need to talk to";
  3913. mes "you alone. This R. Moore guy...";
  3914. mes "I don't like him! Something's";
  3915. mes "not adding up quite right!";
  3916. mes "I've been going through his";
  3917. mes "research notes, you know?";
  3918. next;
  3919. mes "[Lin]";
  3920. mes "There's all this mention";
  3921. mes "of Morroc, Morroc Satan,";
  3922. mes "and Thanatos Tower... How";
  3923. mes "is this all connected to the";
  3924. mes "missing children? If you ask";
  3925. mes "me, it's pretty morbid stuff.";
  3926. next;
  3927. mes "[Lin]";
  3928. mes "Hey, I want you to find out";
  3929. mes "what you can from our local";
  3930. mes "historian in Morroc about Morroc Satan and all that. There's";
  3931. mes "too much we don't know, and";
  3932. mes "I don't wanna take chances.";
  3933. set mao_request,116;
  3934. next;
  3935. cutin "mocseal_dan01.bmp",0;
  3936. mes "[R. Moore]";
  3937. mes "Hm...?";
  3938. mes "What were you";
  3939. mes "talking about so";
  3940. mes "excitedly over there?";
  3941. next;
  3942. cutin "mocseal_rin01.bmp",2;
  3943. mes "[Lin]";
  3944. mes "Oh, we were just";
  3945. mes "talking about the those";
  3946. mes "elemental crests and how";
  3947. mes "they're now taken care of.";
  3948. next;
  3949. cutin "mocseal_dan01.bmp",0;
  3950. mes "[R. Moore]";
  3951. mes "Say, " + strcharinfo(0) + ",";
  3952. mes "were you about to leave?";
  3953. mes "I had another reques--";
  3954. next;
  3955. cutin "mocseal_rin01.bmp",2;
  3956. mes "[Lin]";
  3957. mes "I'm sending "+ strcharinfo(0) +"";
  3958. mes "on a snack errand and it won't";
  3959. if(Sex == 1) mes "take too long. Did you want him";
  3960. else mes "take too long. Did you want her";
  3961. mes "to bring you back anything?";
  3962. next;
  3963. cutin "mocseal_dan01.bmp",0;
  3964. mes "[R. Moore]";
  3965. mes "Oh, yes. On your way";
  3966. mes "back, would you bring";
  3967. mes "me a Tropical Sograt?";
  3968. mes "I'm very fond of those.";
  3969. next;
  3970. cutin "mocseal_rin01.bmp",2;
  3971. mes "[Lin]";
  3972. mes "Well, "+ strcharinfo(0) +",";
  3973. mes "you heard the ^A9A9A9GO^000000 man.";
  3974. mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
  3975. mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
  3976. close2;
  3977. }
  3978. else if(mao_request == 116)
  3979. {
  3980. cutin "mocseal_rin01.bmp",2;
  3981. mes "[Lin]";
  3982. mes "Back so soon?";
  3983. mes "Did you forget what";
  3984. mes "I asked you to do?";
  3985. next;
  3986. cutin "mocseal_dan01.bmp",0;
  3987. mes "[R. Moore]";
  3988. mes "You were going";
  3989. mes "on a snack errand,";
  3990. mes "weren't you?";
  3991. next;
  3992. cutin "mocseal_rin01.bmp",2;
  3993. mes "[Lin]";
  3994. mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
  3995. mes "^A9A9A9THE^000000 came back because you";
  3996. mes "^A9A9A9HISTORIAN^000000 forgot something. ";
  3997. mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
  3998. mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
  3999. close2;
  4000. }
  4001. else if(mao_request == 117)
  4002. {
  4003. mes "[" + strcharinfo(0) + "]";
  4004. mes "Well, I'm back...";
  4005. next;
  4006. cutin "mocseal_rin01.bmp",2;
  4007. mes "[Lin]";
  4008. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  4009. mes "but I forgot to ask you to";
  4010. mes "bring me a snack ^A9A9A9ME^000000 too.";
  4011. mes "Do you think you ^A9A9A9AT^000000 can";
  4012. mes "^A9A9A9THE^000000 get me a glass of, um...";
  4013. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  4014. next;
  4015. mes "[" + strcharinfo(0) + "]";
  4016. mes "Snack? Um... That's";
  4017. mes "more of a drink, isn't it?";
  4018. mes "But if that's what you want,";
  4019. mes "then I'll be back soon.";
  4020. mes "(^333333This is so cloak and dagger!";
  4021. mes "How does she talk like that?^000000)";
  4022. close2;
  4023. }
  4024. else if(mao_request == 118)
  4025. {
  4026. cutin "mocseal_rin01.bmp",2;
  4027. mes "[Lin]";
  4028. mes "Oh, good.";
  4029. mes "You're finally back~";
  4030. next;
  4031. cutin "mocseal_dan01.bmp",0;
  4032. mes "[R. Moore]";
  4033. mes "Ah! You've finally returned.";
  4034. mes "I have another request that";
  4035. mes "I must ask of you that pertains";
  4036. mes "to the missing children.";
  4037. next;
  4038. cutin "mocseal_rin01.bmp",2;
  4039. mes "[Lin]";
  4040. mes "Yeah, alright.";
  4041. mes "Depending on what";
  4042. mes "it is, maybe we'll do it.";
  4043. mes "But if it's some crazy";
  4044. mes "nonsense errand, we won't.";
  4045. next;
  4046. cutin "mocseal_dan01.bmp",0;
  4047. mes "[R. Moore]";
  4048. mes "For the sake of my";
  4049. mes "research, I want you to";
  4050. mes "investigate Thanatos Tower.";
  4051. mes "Learn more about its origin";
  4052. mes "through any means possible. I didn't want to say this, but...";
  4053. next;
  4054. mes "[R. Moore]";
  4055. mes "I think it's possible that the";
  4056. mes "missing children were kidnapped";
  4057. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  4058. mes "more about the kidnappers by";
  4059. mes "learning about Satan Morroc.";
  4060. next;
  4061. mes "[R. Moore]";
  4062. mes "I know this all sounds";
  4063. mes "crazy, but please trust me.";
  4064. mes "Thanatos Tower is somehow";
  4065. mes "related to Satan Morroc, so";
  4066. mes "if you could tell me what";
  4067. mes "you can learn from there...";
  4068. next;
  4069. cutin "mocseal_rin01.bmp",2;
  4070. mes "[Lin]";
  4071. mes "Thanatos Tower, huh?";
  4072. mes "Alright, it's not like we don't";
  4073. mes "believe you, but we need some";
  4074. mes "time to consider your request";
  4075. mes "before we can go ahead with the investigation you're asking for...";
  4076. set mao_request,119;
  4077. close2;
  4078. }
  4079. else if(mao_request == 119)
  4080. {
  4081. cutin "mocseal_rin01.bmp",2;
  4082. mes "[Lin]";
  4083. mes "Alright... Before";
  4084. mes "we go and do this, we";
  4085. mes "need to make absolutely";
  4086. mes "sure of a few things.";
  4087. next;
  4088. cutin "mocseal_dan01.bmp",0;
  4089. mes "[R. Moore]";
  4090. mes "Of course.";
  4091. mes "What is it that";
  4092. mes "you want to ask me?";
  4093. next;
  4094. cutin "mocseal_rin01.bmp",2;
  4095. mes "[Lin]";
  4096. mes "First, those men that";
  4097. mes "attacked you. Are they";
  4098. mes "trying to revive Satan";
  4099. mes "Morroc? And those crests...";
  4100. mes "Were they built to break Satan";
  4101. mes "Morroc's seal or protect it?";
  4102. next;
  4103. cutin "mocseal_dan01.bmp",1;
  4104. mes "[R. Moore]";
  4105. mes "Oh, my attackers. I have no";
  4106. mes "idea what they could want.";
  4107. mes "As for the elemental crests,";
  4108. mes "they were originally built by";
  4109. mes "a madman to revive Satan Morroc. ";
  4110. next;
  4111. mes "[R. Moore]";
  4112. mes "However, once that crazed";
  4113. mes "man's plot was discovered,";
  4114. mes "the crests were modified to";
  4115. mes "further shield the seal that";
  4116. mes "contains Satan Morroc.";
  4117. next;
  4118. mes "[R. Moore]";
  4119. mes "But as a historian...";
  4120. mes "These stories about Satan";
  4121. mes "Morroc and seals are just";
  4122. mes "conjecture. I need concrete";
  4123. mes "proof that the threat of";
  4124. mes "Satan Morroc truly exists.";
  4125. next;
  4126. mes "[R. Moore]";
  4127. mes "If I can obtain that,";
  4128. mes "people would be able to";
  4129. mes "take Satan Morroc's threat";
  4130. mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area.";
  4131. next;
  4132. mes "[R. Moore]";
  4133. mes "I'm begging you, please";
  4134. mes "go to Thanatos Tower and";
  4135. mes "try to find some sort of solid";
  4136. mes "historical record that proves";
  4137. mes "that Satan Morroc really";
  4138. mes "existed in our world.";
  4139. set mao_request,120;
  4140. close2;
  4141. }
  4142. else if(mao_request == 120)
  4143. {
  4144. cutin "mocseal_rin01.bmp",2;
  4145. mes "[Lin]";
  4146. mes "I'm not sure what to";
  4147. mes "believe, but investigating";
  4148. mes "Thanatos Tower seems to be";
  4149. mes "our best course of action now.";
  4150. next;
  4151. mes "[Lin]";
  4152. mes "While you work on that,";
  4153. mes "I will be trying to piece";
  4154. mes "together the information that";
  4155. mes "we've collected so far, as well";
  4156. mes "as keep an eye on Mr. R. Moore.";
  4157. mes "Good luck, and be careful.";
  4158. set mao_request,121;
  4159. close2;
  4160. }
  4161. else if(mao_request == 121)
  4162. {
  4163. mes "^3355FFLin seems to be lost";
  4164. mes "in thought, carefully";
  4165. mes "weighing your mission's";
  4166. mes "options. For now, you";
  4167. mes "better do your part and";
  4168. mes "investigate Thanatos Tower.^000000";
  4169. close2;
  4170. }
  4171. cutin "",255;
  4172. end;
  4173. }
  4174. que_job01,79,15,1 script R 880,{
  4175. if(mao_request == 103)
  4176. {
  4177. cutin "mocseal_dan01.bmp",0;
  4178. mes "[R.]";
  4179. mes "Right now, my life isn't";
  4180. mes "so important! Please let";
  4181. mes "me finish my research!";
  4182. next;
  4183. cutin "mocseal_rin01.bmp",2;
  4184. mes "[Lin]";
  4185. mes "What...?";
  4186. mes "I thought we're";
  4187. mes "only supposed to";
  4188. mes "protect you? What";
  4189. mes "exactly is going on?";
  4190. next;
  4191. mes "[R.]";
  4192. mes "I'm sorry, but it is";
  4193. mes "imperative that I leave";
  4194. mes "for the Juno Library...";
  4195. cutin "mocseal_dan01.bmp",0;
  4196. next;
  4197. mes "[" + strcharinfo(0) + "]";
  4198. mes "Excuse me, but";
  4199. mes "what are you guys";
  4200. mes "talking about...?";
  4201. next;
  4202. mes "[Lin]";
  4203. mes "Ah, this is "+ strcharinfo(0) +",";
  4204. mes "my partner for this assignment.";
  4205. if(Sex == 1) mes "Don't worry, you can trust him.";
  4206. else mes "Don't worry, you can trust her.";
  4207. next;
  4208. mes "[R.]";
  4209. mes "Ah, I see. Please, for";
  4210. mes "for the sake of anonymity,";
  4211. mes "call me Mr. R. If it will help";
  4212. mes "you in your task, you may want";
  4213. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  4214. next;
  4215. mes "^3355FFMr. R pulled out a pendant";
  4216. mes "from his necklace, placed it";
  4217. mes "against his forehead, and then";
  4218. mes "quickly mumbled something";
  4219. mes "before raising his head.^000000";
  4220. set mao_request,104;
  4221. close2;
  4222. }
  4223. else if(mao_request == 104)
  4224. {
  4225. cutin "mocseal_dan01.bmp",1;
  4226. mes "[R.]";
  4227. mes "Your partner should be";
  4228. mes "able to relate everything";
  4229. mes "that I've already told her,";
  4230. mes "as well as any details that";
  4231. mes "you might need to know for";
  4232. mes "your job. Please excuse me...";
  4233. next;
  4234. mes "^3355FFMr. R pulled out a pendant";
  4235. mes "from his necklace, placed it";
  4236. mes "against his forehead, and then";
  4237. mes "quickly mumbled something";
  4238. mes "before raising his head.^000000";
  4239. close2;
  4240. }
  4241. else if(mao_request == 105)
  4242. {
  4243. cutin "mocseal_dan01.bmp",1;
  4244. mes "[R.]";
  4245. mes "The Juno Library is";
  4246. mes "divided into 3 sections:";
  4247. mes "2 sections are used to store";
  4248. mes "books, and the other section";
  4249. mes "is dedicated for use as a";
  4250. mes "reading room or study hall.";
  4251. next;
  4252. mes "[R.]";
  4253. mes "You should be able to";
  4254. mes "find Yunia in that study";
  4255. mes "hall. Hopefully, by that";
  4256. mes "time, she'll be finished";
  4257. mes "organizing my documents...";
  4258. close2;
  4259. }
  4260. else if(mao_request == 106)
  4261. {
  4262. cutin "mocseal_dan01.bmp",0;
  4263. mes "[R. Moore]";
  4264. mes "So were you able to find";
  4265. mes "Yunia and get my research";
  4266. mes "documents from her? If you've";
  4267. mes "forgotten, then please go back";
  4268. mes "to Juno Library and bring them";
  4269. mes "back here... Thanks again.";
  4270. close2;
  4271. }
  4272. else if(mao_request == 107)
  4273. {
  4274. mes "[" + strcharinfo(0) + "]";
  4275. mes "These are the documents";
  4276. mes "that I received from Yunia.";
  4277. mes "Is this what you needed?";
  4278. next;
  4279. cutin "mocseal_dan01.bmp",0;
  4280. mes "[R. Moore]";
  4281. mes "Ah yes, these are exactly";
  4282. mes "what I wanted! Thank you so";
  4283. mes "much for your hard work. Wow,";
  4284. mes "these are so well organized...";
  4285. next;
  4286. cutin "mocseal_rin01.bmp",2;
  4287. mes "[Lin]";
  4288. mes "Alright. You need to tell";
  4289. mes "us how your research is";
  4290. mes "related to our next job...";
  4291. mes "We need to protect you, but";
  4292. mes "we still want to help those";
  4293. mes "missing children if we can.";
  4294. set mao_request,108;
  4295. close2;
  4296. }
  4297. else if(mao_request == 108)
  4298. {
  4299. cutin "mocseal_dan01.bmp",1;
  4300. mes "[R. Moore]";
  4301. mes "The information in these";
  4302. mes "documents is related to my";
  4303. mes "next request for you. As your";
  4304. mes "client, I hope you will carry";
  4305. mes "out this task and consider it";
  4306. mes "part of your assignment.";
  4307. next;
  4308. cutin "mocseal_rin01.bmp",2;
  4309. mes "[Lin]";
  4310. mes "Yeah, yeah, you don't";
  4311. mes "have to remind me. Besides,";
  4312. mes "we Assassins don't like leaving";
  4313. mes "any job unfinished. So what do";
  4314. mes "you need us to do this time?";
  4315. next;
  4316. cutin "mocseal_dan01.bmp",1;
  4317. mes "[R. Moore]";
  4318. mes "There are four crests";
  4319. mes "hidden in four different";
  4320. mes "directions around Morroc";
  4321. mes "which regulate the power";
  4322. mes "of the Water, Wind, Earth";
  4323. mes "and Fire elements in the area.";
  4324. next;
  4325. mes "[R. Moore]";
  4326. mes "The stability of these";
  4327. mes "elements in Morroc is in";
  4328. mes "currently in question, so";
  4329. mes "I want you to ^4D4DFFuse enchanted";
  4330. mes "stones^000000 to strengthen the power";
  4331. mes "of these elemental crests.";
  4332. next;
  4333. cutin "mocseal_rin01.bmp",2;
  4334. mes "[Lin]";
  4335. mes "Wait... We can honor";
  4336. mes "requests regarding your";
  4337. mes "safety, or anything that";
  4338. mes "will help us find those";
  4339. mes "missing kids, but we're your";
  4340. mes "bodyguards, not your servants.";
  4341. next;
  4342. cutin "mocseal_dan01.bmp",0;
  4343. mes "[R. Moore]";
  4344. mes "I know, I know...";
  4345. mes "But whatever force has";
  4346. mes "been tampering with these";
  4347. mes "artifacts is probably responsible for kidnapping those children.";
  4348. mes "It's worth investigating...";
  4349. next;
  4350. mes "[R. Moore]";
  4351. mes "Regardless, those men";
  4352. mes "attacked me because they";
  4353. mes "did not want me to repair";
  4354. mes "Morroc's elemental equilibrium.";
  4355. mes "At least, that's what I believe. ^FFFFFF ^000000";
  4356. set mao_request,109;
  4357. next;
  4358. mes "[R. Moore]";
  4359. mes "You can't possibly";
  4360. mes "understand now, but";
  4361. mes "trust me... You don't want";
  4362. mes "those crests to weaken.";
  4363. close2;
  4364. }
  4365. else if(mao_request == 109)
  4366. {
  4367. cutin "mocseal_dan01.bmp",0;
  4368. mes "[R. Moore]";
  4369. mes "Why don't you search West";
  4370. mes "Morroc first for one of the";
  4371. mes "elemental artifacts since it";
  4372. mes "is closer? It should be where";
  4373. mes "the pyramids are located.";
  4374. next;
  4375. cutin "mocseal_rin01.bmp",2;
  4376. mes "[Lin]";
  4377. mes "Please go ahead";
  4378. mes "and do as he says.";
  4379. mes "In the meantime, I'll";
  4380. mes "stay here and make sure";
  4381. mes "no one attacks Mr. R again.";
  4382. next;
  4383. mes "[Lin]";
  4384. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  4385. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  4386. mes "^A9A9A9AT^000000 but this situation can't";
  4387. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  4388. close2;
  4389. }
  4390. else if(mao_request > 109 && mao_request < 112)
  4391. {
  4392. cutin "mocseal_dan01.bmp",1;
  4393. mes "[R. Moore]";
  4394. mes "You should be able to find";
  4395. mes "the element regulation device";
  4396. mes "behind one of the pyramids in";
  4397. mes "the field west of Morroc. Please^FFFFFF ^000000";
  4398. mes "use an enchanted stone to";
  4399. mes "boost the crest's power.";
  4400. close2;
  4401. }
  4402. else if(mao_request == 112)
  4403. {
  4404. cutin "mocseal_dan01.bmp",1;
  4405. mes "[R. Moore]";
  4406. mes "Alright, now, I don't know";
  4407. mes "the locations of the other";
  4408. mes "crests. I wish I had the";
  4409. mes "chance to search for them";
  4410. mes "before I was attacked. I'm";
  4411. mes "sorry I can't be of more help.";
  4412. next;
  4413. mes "[R. Moore]";
  4414. mes "I didn't know asking for";
  4415. mes "protection would require";
  4416. mes "me to live like a prisoner...";
  4417. mes "I feel... I feel trapped.";
  4418. next;
  4419. cutin "mocseal_rin01.bmp",2;
  4420. mes "[Lin]";
  4421. mes "Hey, what's your problem,";
  4422. mes "Mr. R?! You're snug as a rug";
  4423. mes "in here, next to freakin' pub";
  4424. mes "for goodness sake, while we're";
  4425. mes "running around doing all of";
  4426. mes "your dirty work for you!";
  4427. next;
  4428. cutin "mocseal_dan01.bmp",0;
  4429. mes "[R. Moore]";
  4430. mes "This much is";
  4431. mes "true, I suppose...";
  4432. next;
  4433. cutin "mocseal_dan01.bmp",255;
  4434. mes "[" + strcharinfo(0) + "]";
  4435. mes "Well, I guess I'll go out";
  4436. mes "and try to activate those";
  4437. mes "other elemental crests";
  4438. mes "just outside of Morroc.";
  4439. close2;
  4440. }
  4441. else if(mao_request > 112 && mao_request < 115)
  4442. {
  4443. cutin "mocseal_dan01.bmp",1;
  4444. mes "[R. Moore]";
  4445. mes "Thank you so much";
  4446. mes "for all of your hard";
  4447. mes "work. Future generations";
  4448. mes "will praise what you have";
  4449. mes "done. Rest assured...";
  4450. next;
  4451. mes "[Lin]";
  4452. mes "What...?";
  4453. mes "What did you";
  4454. mes "say just now?";
  4455. next;
  4456. mes "[R. Moore]";
  4457. mes "Oh nothing...";
  4458. mes "Just giving " + strcharinfo(0) + "";
  4459. mes "due credit. That's all.";
  4460. close2;
  4461. }
  4462. else if(mao_request == 115)
  4463. {
  4464. cutin "mocseal_dan01.bmp",0;
  4465. mes "[R. Moore]";
  4466. mes "Good, you've arrived.";
  4467. mes "Now, to ensure the safety";
  4468. mes "of all of those poor children,";
  4469. mes "I need you to complete ano--";
  4470. next;
  4471. cutin "mocseal_rin01.bmp",2;
  4472. mes "[Lin]";
  4473. mes "Excuse me, I don't mean";
  4474. mes "to butt in, but I need to";
  4475. mes "talk to you alone. It's";
  4476. mes "a very urgent issue that";
  4477. mes "I need to discuss here";
  4478. mes "with "+ strcharinfo(0) +".";
  4479. next;
  4480. cutin "mocseal_dan01.bmp",0;
  4481. mes "[R. Moore]";
  4482. mes "...Very well.";
  4483. mes "Then I shall next;";
  4484. mes "until you return.";
  4485. close2;
  4486. }
  4487. else if(mao_request == 116)
  4488. {
  4489. cutin "mocseal_dan01.bmp",0;
  4490. mes "[R. Moore]";
  4491. mes "Hmmm...?";
  4492. mes "Weren't you going";
  4493. mes "out on an errand to";
  4494. mes "pick up some snacks";
  4495. mes "and drinks for us?";
  4496. close2;
  4497. }
  4498. else if(mao_request == 117)
  4499. {
  4500. cutin "mocseal_dan01.bmp",0;
  4501. mes "[R. Moore]";
  4502. mes "Oh good, you've";
  4503. mes "returned. Never mind";
  4504. mes "the snacks, I want to";
  4505. mes "talk to you about my";
  4506. mes "next request if you wo--";
  4507. next;
  4508. cutin "mocseal_rin01.bmp",2;
  4509. mes "[Lin]";
  4510. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  4511. mes "but I forgot to ask you to";
  4512. mes "bring me a snack ^A9A9A9ME^000000 too.";
  4513. mes "Do you think you ^A9A9A9AT^000000 can";
  4514. mes "^A9A9A9THE^000000 get me a glass of, um...";
  4515. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  4516. next;
  4517. mes "[" + strcharinfo(0) + "]";
  4518. mes "Snack? Um... That's";
  4519. mes "more of a drink, isn't it?";
  4520. mes "But if that's what you want,";
  4521. mes "then I'll be back soon.";
  4522. mes "(^333333This is so cloak and dagger!";
  4523. mes "How does she talk like that?^000000)";
  4524. close2;
  4525. }
  4526. else if(mao_request == 118)
  4527. {
  4528. cutin "mocseal_dan01.bmp",0;
  4529. mes "[R. Moore]";
  4530. mes "Ah, you've finally returned.";
  4531. mes "I have another request that";
  4532. mes "I must ask of you that pertains";
  4533. mes "to the missing children.";
  4534. next;
  4535. cutin "mocseal_rin01.bmp",2;
  4536. mes "[Lin]";
  4537. mes "Yeah, alright.";
  4538. mes "Depending on what";
  4539. mes "it is, maybe we'll do it.";
  4540. mes "But if it's some crazy";
  4541. mes "nonsense errand, we won't.";
  4542. next;
  4543. cutin "mocseal_dan01.bmp",0;
  4544. mes "[R. Moore]";
  4545. mes "For the sake of my";
  4546. mes "research, I want you to";
  4547. mes "investigate Thanatos Tower.";
  4548. mes "Learn more about its origin";
  4549. mes "through any means possible. I didn't want to say this, but...";
  4550. next;
  4551. mes "[R. Moore]";
  4552. mes "I think it's possible that the";
  4553. mes "missing children were kidnapped";
  4554. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  4555. mes "more about the kidnappers by";
  4556. mes "learning about Satan Morroc.";
  4557. next;
  4558. mes "[R. Moore]";
  4559. mes "I know this all sounds";
  4560. mes "crazy, but please trust me.";
  4561. mes "Thanatos Tower is somehow";
  4562. mes "related to Satan Morroc, so";
  4563. mes "if you could tell me what";
  4564. mes "you can learn from there...";
  4565. next;
  4566. cutin "mocseal_rin01.bmp",2;
  4567. mes "[Lin]";
  4568. mes "Thanatos Tower, huh?";
  4569. mes "Alright, it's not like we don't";
  4570. mes "believe you, but we need some";
  4571. mes "time to consider your request";
  4572. mes "before we can go ahead with the investigation you're asking for...";
  4573. set mao_request,119;
  4574. close2;
  4575. }
  4576. else if(mao_request == 119)
  4577. {
  4578. cutin "mocseal_dan01.bmp",1;
  4579. mes "[R. Moore]";
  4580. mes "Lin has something to ask";
  4581. mes "me, so I should probably";
  4582. mes "answer her questions before";
  4583. mes "requesting you to do anything.";
  4584. close2;
  4585. }
  4586. else if(mao_request == 120)
  4587. {
  4588. cutin "mocseal_dan01.bmp",1;
  4589. mes "[R. Moore]";
  4590. mes "I'm begging you, please";
  4591. mes "go to Thanatos Tower and";
  4592. mes "try to find some sort of solid";
  4593. mes "historical record that proves";
  4594. mes "that Satan Morroc really";
  4595. mes "existed in our world.";
  4596. close2;
  4597. }
  4598. else if(mao_request == 121)
  4599. {
  4600. cutin "mocseal_dan01.bmp",1;
  4601. mes "[R. Moore]";
  4602. mes "You'll be investigating";
  4603. mes "Thanatos Tower, then?";
  4604. mes "Good, good, I'll soon be";
  4605. mes "able to complete my work.";
  4606. next;
  4607. mes "^3355FFMr. R pulled out a pendant";
  4608. mes "from his necklace, placed it";
  4609. mes "against his forehead, and then";
  4610. mes "quickly mumbled something";
  4611. mes "before raising his head.^000000";
  4612. close2;
  4613. }
  4614. cutin "",255;
  4615. end;
  4616. }
  4617. que_job01,147,54,3 script Lin#3 885,{
  4618. OnInit:
  4619. disablenpc "Lin#3";
  4620. end;
  4621. OnEnter:
  4622. disablenpc "Lin#3";
  4623. end;
  4624. }
  4625. que_job01,13,17,5 script Kidd#1 884,{
  4626. cutin "mocseal_kid01.bmp",2;
  4627. if (mao_request < 3)
  4628. {
  4629. mes "[Kidd]";
  4630. mes "...";
  4631. mes "......";
  4632. mes "Um. Hey.";
  4633. close2;
  4634. }
  4635. else if(mao_request > 102 && mao_request < 126)
  4636. {
  4637. mes "[Kidd]";
  4638. mes "Oh hey, you're the one who's";
  4639. mes "working with Lin, right? We're";
  4640. mes "all glad you came on board for";
  4641. mes "that mission. I mean, we can't do everything ourselves, you know?";
  4642. close2;
  4643. }
  4644. else if(mao_request == 3)
  4645. {
  4646. mes "[Kidd]";
  4647. mes "The representative from";
  4648. mes "the Dandelion organization";
  4649. mes "is waiting for us in the hall,";
  4650. mes "so you better hustle over to";
  4651. mes "him. Don't worry, I'll meet you";
  4652. mes "as soon as you get there.";
  4653. close2;
  4654. disablenpc "Kidd#1";
  4655. }
  4656. else if(mao_request == 28 || mao_request == 29)
  4657. {
  4658. mes "[Kidd]";
  4659. mes "Oh, hey...";
  4660. mes "You're here,";
  4661. mes "you really came back.";
  4662. next;
  4663. mes "[Valdes]";
  4664. mes "Excuse me...";
  4665. mes "But can we";
  4666. mes "talk for a second?";
  4667. close2;
  4668. }
  4669. else if(mao_request == 126 || mao_request == 127)
  4670. {
  4671. mes "[Kidd]";
  4672. mes "Oh, hey...";
  4673. mes "You're here,";
  4674. mes "you really came back.";
  4675. next;
  4676. mes "[Valdes]";
  4677. mes "Excuse me...";
  4678. mes "But can we";
  4679. mes "talk for a second?";
  4680. close2;
  4681. }
  4682. cutin "",255;
  4683. end;
  4684. OnInit:
  4685. disablenpc "Kidd#1";
  4686. end;
  4687. OnEnter:
  4688. enablenpc "Kidd#1";
  4689. end;
  4690. OnEmotion:
  4691. emotion e_ok,0;
  4692. end;
  4693. }
  4694. que_job01,12,8,7 script Kidd#2 884,{
  4695. OnInit:
  4696. disablenpc "Kidd#2";
  4697. end;
  4698. OnEnter:
  4699. disablenpc "Kidd#2";
  4700. end;
  4701. }
  4702. que_job01,148,54,3 script Kidd#3 884,{
  4703. OnInit:
  4704. disablenpc "Kidd#3";
  4705. end;
  4706. OnEnter:
  4707. disablenpc "Kidd#3";
  4708. end;
  4709. }
  4710. que_job01,91,83,3 script Kidd#hall 884,{
  4711. if (mao_request == 124)
  4712. {
  4713. mes "[Kidd]";
  4714. mes "Something major is going";
  4715. mes "to happen... You've got to";
  4716. mes "call the other members of";
  4717. mes "Dandelion, and I've got to";
  4718. mes "contact everyone in my guild!";
  4719. next;
  4720. mes "[Dandelion Member]";
  4721. mes "Let me go, I can feel";
  4722. mes "something happening in";
  4723. mes "Morroc Castle! We have";
  4724. mes "to go over there right now!";
  4725. close2;
  4726. }
  4727. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  4728. {
  4729. mes "[Kidd]";
  4730. mes "......";
  4731. mes ".........";
  4732. close2;
  4733. }
  4734. else if(mao_request == 3)
  4735. {
  4736. cutin "mocseal_kid01.bmp",2;
  4737. mes "[Kidd]";
  4738. mes "Oh good, you're here";
  4739. mes "just in time. This member";
  4740. mes "from Dandelion is going to";
  4741. mes "explain our mission to us.";
  4742. mes "Now, if you'll give him";
  4743. mes "your full attention...";
  4744. next;
  4745. cutin "mocseal_dan01.bmp",0;
  4746. mes "[Dandelion Member]";
  4747. mes "Ah, so you're the one";
  4748. mes "working with Kidd on this";
  4749. mes "mission? I'm your client,";
  4750. mes "the representative of the";
  4751. mes "Dandelion Organization.";
  4752. next;
  4753. mes "[Dandelion Member]";
  4754. mes "If you don't already know,";
  4755. mes "we're a public service group";
  4756. mes "that does great volunteer work.";
  4757. mes "However, one of our projects,";
  4758. mes "a child daycare center, was";
  4759. mes "ruined by a Mr. Raiyan Moore.";
  4760. next;
  4761. mes "[Dandelion Member]";
  4762. mes "It's horrible what he did:";
  4763. mes "Raiyan Moore kidnapped all";
  4764. mes "of the children at our daycare";
  4765. mes "center! We can't help but feel";
  4766. mes "responsible, and we're doing";
  4767. mes "all that we can to find them...";
  4768. next;
  4769. mes "[Dandelion Member]";
  4770. mes "However, the people of";
  4771. mes "our organization don't have";
  4772. mes "the skills to find him, much";
  4773. mes "less deal with this dangerous";
  4774. mes "man. That's why we're asking";
  4775. mes "for your help in this matter.";
  4776. next;
  4777. cutin "mocseal_kid01.bmp",2;
  4778. mes "[Kidd]";
  4779. mes "That's how the children";
  4780. mes "have been disappearing?";
  4781. mes "Hmm. According to Raiyan";
  4782. mes "Moore's profile, he's more";
  4783. mes "of an academic or a scholar";
  4784. mes "than a dangerous kidnapper...";
  4785. next;
  4786. cutin "mocseal_dan01.bmp",0;
  4787. mes "[Dandelion Member]";
  4788. mes "Yes, he would appear";
  4789. mes "innocuous according to";
  4790. mes "the file we've given you,";
  4791. mes "but I do not think that";
  4792. mes "Raiyan Moore is a person";
  4793. mes "that we should underestimate.";
  4794. next;
  4795. mes "^3355FFThe representative from";
  4796. mes "the Dandelion Organization";
  4797. mes "pulled out a necklace pendant";
  4798. mes "from under his shirt, pressed";
  4799. mes "it to his forehead, and then";
  4800. mes "quickly mumbled some words.^000000";
  4801. set mao_request,4;
  4802. close2;
  4803. }
  4804. else if(mao_request == 4)
  4805. {
  4806. mes "[" + strcharinfo(0) + "]";
  4807. mes "(^333333Kidd? What...";
  4808. mes "What is he doing";
  4809. mes "with that pendant?^000000)";
  4810. next;
  4811. cutin "mocseal_kid01.bmp",2;
  4812. mes "[Kidd]";
  4813. mes "I've seen him do that";
  4814. mes "a couple of times. I dunno,";
  4815. mes "I guess he's just praying.";
  4816. mes "Though, I doubt it's to any";
  4817. mes "deity or god or whatever";
  4818. mes "that I'm familiar with...";
  4819. next;
  4820. mes "[Kidd]";
  4821. mes "Anyway, back to the task at";
  4822. mes "hand. All we know is that our";
  4823. mes "target was last seen checking";
  4824. mes "out the Morroc ruins. Now, I think that we should begin our search ";
  4825. mes "by visiting the Juno Library.";
  4826. next;
  4827. switch( select( "Why should we go there?","Right, I understand!" ) )
  4828. {
  4829. case 1:
  4830. mes "[Kidd]";
  4831. mes "Our target, Raiyan Moore";
  4832. mes "is a scholar, an academic.";
  4833. mes "If he was researching the";
  4834. mes "Morroc Ruins, there's a good";
  4835. mes "chance that he went to the";
  4836. mes "Juno Library beforehand.";
  4837. next;
  4838. mes "[Kidd]";
  4839. mes "If we're lucky, we might";
  4840. mes "find some clue as to what";
  4841. mes "Raiyan Moore is trying to do,";
  4842. mes "and where he might be now.";
  4843. mes "Pretty good idea, huh?";
  4844. break;
  4845. case 2:
  4846. mes "[Kidd]";
  4847. mes "I know that Juno is pretty";
  4848. mes "far, but I think it's the";
  4849. mes "best lead to follow for now.";
  4850. mes "It's not an easy journey to";
  4851. mes "make, so I wanna thank you";
  4852. mes "for being so understanding.";
  4853. break;
  4854. }
  4855. next;
  4856. mes "[Kidd]";
  4857. mes "Anyway, if we're lucky,";
  4858. mes "maybe someone there might";
  4859. mes "be familiar with Raiyan's work";
  4860. mes "and could point us in the right";
  4861. mes "direction. Alright then, I'll meet up with you in the Juno Library.";
  4862. set mao_request,5;
  4863. close2;
  4864. }
  4865. else if(mao_request > 4 && mao_request < 8)
  4866. {
  4867. mes "[Kidd]";
  4868. mes "Hmm...? What are you still";
  4869. mes "doing here? There's no need";
  4870. mes "to wait up for me, I'll just catch up with you at the Juno Library.";
  4871. mes "Besides, I've got a few other";
  4872. mes "things to take care of first...";
  4873. close2;
  4874. }
  4875. else if(mao_request == 8)
  4876. {
  4877. cutin "mocseal_kid01.bmp",2;
  4878. mes "[Kidd]";
  4879. mes "Hey you, Dandelion guy,";
  4880. mes "you know why these four";
  4881. mes "directions in Morroc are";
  4882. mes "so important to Moore?";
  4883. mes "He wrote something about";
  4884. mes "it in his research journal.";
  4885. next;
  4886. cutin "mocseal_dan01.bmp",0;
  4887. mes "[Dandelion Member]";
  4888. mes "Hm? No, not really.";
  4889. mes "In fact, it's even more";
  4890. mes "baffling. What could be";
  4891. mes "here in Morroc, and how";
  4892. mes "can it possibly relate";
  4893. mes "to the missing children?";
  4894. next;
  4895. mes "[Kidd]";
  4896. mes "Yeah, well, it's all we";
  4897. mes "have to go on for now.";
  4898. mes "Although he's probably";
  4899. mes "gone by now, we need to";
  4900. mes "follow through on this lead... If we're lucky, we'll catch Moore.";
  4901. set mao_request,9;
  4902. close2;
  4903. }
  4904. else if(mao_request == 9)
  4905. {
  4906. mes "[" + strcharinfo(0) + "]";
  4907. mes "So...";
  4908. mes "How should we go";
  4909. mes "about investigating the";
  4910. mes "four directions in Morroc?";
  4911. next;
  4912. cutin "mocseal_kid01.bmp",2;
  4913. mes "[Kidd]";
  4914. mes "Hmm... Why don't we try";
  4915. mes "this? I'll check the south";
  4916. mes "part of Morroc for anything";
  4917. mes "out of the ordinary, while you";
  4918. mes "check the west part of Morroc.";
  4919. next;
  4920. mes "[Kidd]";
  4921. mes "Since Moore was performing";
  4922. mes "historical research, it would";
  4923. mes "probably be best for you to";
  4924. mes "investigate the pyramids west";
  4925. mes "of Morroc. If you happen to find anything, then meet me back here.";
  4926. set mao_request,10;
  4927. next;
  4928. cutin "mocseal_dan01.bmp",0;
  4929. mes "[Dandelion Member]";
  4930. mes "Good luck to the";
  4931. mes "two of you. Although";
  4932. mes "I have no idea what you";
  4933. mes "might find, I hope that it";
  4934. mes "will lead you to Raiya Moore...";
  4935. close2;
  4936. }
  4937. else if(mao_request == 10)
  4938. {
  4939. cutin "mocseal_kid01.bmp",2;
  4940. mes "[Kidd]";
  4941. mes "For now, investigate";
  4942. mes "the west part of Morroc";
  4943. mes "where the pyramids are";
  4944. mes "located. If you find anything";
  4945. mes "that may interest Moore, come";
  4946. mes "back and report it to me here.";
  4947. close2;
  4948. }
  4949. else if(mao_request == 11)
  4950. {
  4951. cutin "mocseal_kid01.bmp",2;
  4952. mes "[Kidd]";
  4953. mes "Ah, you've returned.";
  4954. mes "I found some sort of";
  4955. mes "elemental crest over in";
  4956. mes "the south part of Morroc.";
  4957. mes "It was full of Earth magic...";
  4958. next;
  4959. mes "[" + strcharinfo(0) + "]";
  4960. mes "Really? I actually found the";
  4961. mes "Wind elemental crest west";
  4962. mes "of Morroc. Do you think this";
  4963. mes "means that there's elemental";
  4964. mes "crests in the fields north and";
  4965. mes "east of Morroc as well?";
  4966. next;
  4967. cutin "mocseal_kid01.bmp",2;
  4968. mes "[Kidd]";
  4969. mes "I'm not sure, but I can tell";
  4970. mes "that there's some serious power";
  4971. mes "in those elemental crests. Now,";
  4972. mes "from what we read in Moore's";
  4973. mes "research, the four directions";
  4974. mes "in Morroc have to be balanced.";
  4975. next;
  4976. cutin "mocseal_dan01.bmp",0;
  4977. mes "[Dandelion Member]";
  4978. mes "Hmm. Although your mission";
  4979. mes "is to find Raiyan Moore and";
  4980. mes "rescue the missing children,";
  4981. mes "we cannot allow Moore to cause";
  4982. mes "more harm. We can't ignore the crests, and should check them...";
  4983. next;
  4984. cutin "mocseal_kid01.bmp",2;
  4985. mes "[Kidd]";
  4986. mes "I agree... In fact, the";
  4987. mes "Earth crest seemed pretty";
  4988. mes "unstable when I found it.";
  4989. mes "For now, go and stabilize";
  4990. mes "all four elemental crests";
  4991. mes "located just outside of Morroc.";
  4992. next;
  4993. mes "[Kidd]";
  4994. mes "While you're doing that,";
  4995. mes "I'm going to visit Morroc's";
  4996. mes "local historian and see what";
  4997. mes "I can learn about those crests";
  4998. mes "and Raiyan Moore's intentions.";
  4999. set mao_request,12;
  5000. close2;
  5001. }
  5002. else if(mao_request == 12)
  5003. {
  5004. cutin "mocseal_kid01.bmp",2;
  5005. mes "[Kidd]";
  5006. mes "Hmm... If you want to";
  5007. mes "stabilize the crests, you'll";
  5008. mes "probably need to counter the";
  5009. mes "the element of a crest with the";
  5010. mes "opposing, superior element,";
  5011. mes "to balance them out, I guess.";
  5012. next;
  5013. mes "[Kidd]";
  5014. mes "You'll need all four";
  5015. mes "types of those elemental";
  5016. mes "stones. Anyway, you already";
  5017. mes "know where the west crest is.";
  5018. mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc.";
  5019. next;
  5020. mes "[Kidd]";
  5021. mes "As for the north and east";
  5022. mes "crest locations, you're on";
  5023. mes "your own. Anyway, don't forget";
  5024. mes "to bring a Flame Heart, Mystic";
  5025. mes "Frozen, Great Nature and";
  5026. mes "Rough Wind with you, okay?";
  5027. close2;
  5028. }
  5029. else if(mao_request > 12 && mao_request < 16)
  5030. {
  5031. cutin "mocseal_kid01.bmp",2;
  5032. mes "[Kidd]";
  5033. mes "Have you been able to";
  5034. mes "find the other elemental";
  5035. mes "crests? Don't forget to";
  5036. mes "stabilize them by using";
  5037. mes "elemental stones of a";
  5038. mes "superior, opposing element.";
  5039. close2;
  5040. }
  5041. else if(mao_request == 16)
  5042. {
  5043. cutin "mocseal_dan01.bmp",0;
  5044. mes "[Dandelion Member]";
  5045. mes "Is that what happened?";
  5046. mes "I can't believe the historian";
  5047. mes "would do that, Kidd. Did you";
  5048. mes "explain why you needed to";
  5049. mes "speak to him, and let him";
  5050. mes "know that it was urgent?";
  5051. next;
  5052. cutin "mocseal_kid01.bmp",2;
  5053. mes "[Kidd]";
  5054. mes "Hell, yeah...!";
  5055. mes "Well, you know.";
  5056. mes "In my usual way...";
  5057. next;
  5058. mes "[" + strcharinfo(0) + "]";
  5059. mes "I just came back";
  5060. mes "from stabilizing those";
  5061. mes "elemental crests. Wait,";
  5062. mes "did something happen?";
  5063. next;
  5064. cutin "mocseal_dan01.bmp",0;
  5065. mes "[Dandelion Member]";
  5066. mes "I'm not sure...";
  5067. mes "Kidd seems very upset";
  5068. mes "for some reason. I'm";
  5069. mes "guessing something must";
  5070. mes "have happened when he";
  5071. mes "went to visit that historian.";
  5072. set mao_request,17;
  5073. close2;
  5074. }
  5075. else if(mao_request == 17)
  5076. {
  5077. cutin "mocseal_kid01.bmp",2;
  5078. mes "[Kidd]";
  5079. mes "Alright...";
  5080. mes "So you know how";
  5081. mes "I was supposed to";
  5082. mes "visit our historian?";
  5083. mes "He, um, refused to see me...";
  5084. next;
  5085. mes "[" + strcharinfo(0) + "]";
  5086. mes "What...?!";
  5087. mes "Why would he do";
  5088. mes "something like that?";
  5089. next;
  5090. mes "[Kidd]";
  5091. mes "I have no idea!";
  5092. mes "But I personally think";
  5093. mes "that he's got something";
  5094. mes "against Assassins. So";
  5095. mes "I want you to go and";
  5096. mes "try talking to him...";
  5097. next;
  5098. if (Class == Job_Assassin || Class == Job_Assassin_Cross)
  5099. {
  5100. mes "[" + strcharinfo(0) + "]";
  5101. mes "Wait a second.";
  5102. mes "I'm an Assassin too!";
  5103. next;
  5104. mes "[Kidd]";
  5105. mes "Yeah, but he already";
  5106. mes "recognizes me. At least";
  5107. mes "you can go in disguise...";
  5108. mes "You know, wear one of";
  5109. mes "those cute hats or whatever.";
  5110. next;
  5111. mes "[" + strcharinfo(0) + "]";
  5112. mes "Alright, alright.";
  5113. mes "I'll try talking";
  5114. mes "to him for you...";
  5115. set mao_request,18;
  5116. close2;
  5117. }
  5118. else
  5119. {
  5120. mes "[" + strcharinfo(0) + "]";
  5121. mes "Alright, alright.";
  5122. mes "I'll try talking";
  5123. mes "to him for you...";
  5124. set mao_request,18;
  5125. close2;
  5126. }
  5127. }
  5128. else if(mao_request == 18)
  5129. {
  5130. cutin "mocseal_kid01.bmp",2;
  5131. mes "[Kidd]";
  5132. mes "You should be able to";
  5133. mes "find our local historian in";
  5134. mes "the Morroc Inn. If you can, ask";
  5135. mes "him about the crests around";
  5136. mes "Morroc and their importance.";
  5137. next;
  5138. mes "[Kidd]";
  5139. mes "We need to gather as";
  5140. mes "many clues as we can";
  5141. mes "about Raiyan Moore's";
  5142. mes "research so that we can";
  5143. mes "better understand his motives.";
  5144. close2;
  5145. }
  5146. else if(mao_request == 19)
  5147. {
  5148. cutin "mocseal_kid01.bmp",2;
  5149. mes "[Kidd]";
  5150. mes "Hey, you're back.";
  5151. mes "So were you able to";
  5152. mes "talk to the historian?";
  5153. next;
  5154. mes "[" + strcharinfo(0) + "]";
  5155. mes "Say, what's that";
  5156. mes "you're drinking?";
  5157. next;
  5158. cutin "mocseal_dan01.bmp",0;
  5159. mes "[Dandelion Member]";
  5160. mes "Oh, this?";
  5161. mes "It's a Tropical Sograt.";
  5162. mes "Trust me, it's delicious.";
  5163. mes "Here, let me buy you a glass.";
  5164. mes "Master! Let me have another";
  5165. mes "glass of Tropical Sograt!";
  5166. next;
  5167. mes "[Master]";
  5168. mes "Alright, alright~";
  5169. mes "Coming right up.";
  5170. mes "Here you are, enjoy.";
  5171. mes "Take this.";
  5172. set mao_request,20;
  5173. getitem 12112,1;
  5174. next;
  5175. cutin "mocseal_kid01.bmp",2;
  5176. mes "[Kidd]";
  5177. mes "Hey, drink that later.";
  5178. mes "Did you figure out why";
  5179. mes "the historian refused to";
  5180. mes "see me? Gimme your report~";
  5181. close2;
  5182. }
  5183. else if(mao_request == 20)
  5184. {
  5185. cutin "mocseal_kid01.bmp",2;
  5186. mes "[Kidd]";
  5187. mes "Alright, now tell me.";
  5188. mes "Were you able to talk";
  5189. mes "to the historian? Also,";
  5190. mes "did you figure out why";
  5191. mes "he didn't wanna talk to me?";
  5192. next;
  5193. mes "[" + strcharinfo(0) + "]";
  5194. mes "Oh, that? I never got to";
  5195. mes "speak to the historian, but";
  5196. mes "I did talk to his assistant.";
  5197. mes "It turns out that you scared";
  5198. mes "him off by brandishing your";
  5199. mes "blades in front of him...";
  5200. next;
  5201. mes "[Kidd]";
  5202. mes "You gotta be kidding me!";
  5203. mes "I'm an Assassin! What am";
  5204. mes "I supposed to be doing if";
  5205. mes "not looking cool and totally";
  5206. mes "hardcore, huh? Damn babies...";
  5207. mes "So what else did you learn?";
  5208. next;
  5209. mes "[" + strcharinfo(0) + "]";
  5210. mes "Well, those elemental crests";
  5211. mes "are supposed to protect some";
  5212. mes "seal beneath Morroc Castle";
  5213. mes "that keeps this monster, Satan";
  5214. mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but...";
  5215. next;
  5216. mes "[" + strcharinfo(0) + "]";
  5217. mes "The assistant told me that";
  5218. mes "Thanatos Tower was actually";
  5219. mes "a place originally used by";
  5220. mes "Satan Morroc to summon his";
  5221. mes "minions. Now, demons or angels";
  5222. mes "or whatever inhabit that tower.";
  5223. next;
  5224. mes "[Kidd]";
  5225. mes "Alright...";
  5226. mes "But what does all";
  5227. mes "this have to do with";
  5228. mes "the missing children?";
  5229. next;
  5230. mes "[" + strcharinfo(0) + "]";
  5231. mes "Well... Let's say that";
  5232. mes "Raiyan Moore's goal is to";
  5233. mes "revive Satan Morroc, if it";
  5234. mes "truly exists. It might be";
  5235. mes "possible to do that by";
  5236. mes "offering a blood sacrifice.";
  5237. set mao_request,21;
  5238. next;
  5239. mes "[Kidd]";
  5240. mes "Then that would mean";
  5241. mes "that the children were";
  5242. mes "kidnapped to-- No way!";
  5243. mes "That's... That's sick!";
  5244. close2;
  5245. }
  5246. else if(mao_request == 21)
  5247. {
  5248. cutin "mocseal_kid01.bmp",2;
  5249. mes "[Kidd]";
  5250. mes "You know... I've been";
  5251. mes "thinking about what we";
  5252. mes "should do next. If Satan";
  5253. mes "Morroc really exists, then";
  5254. mes "that would be a worldwide";
  5255. mes "catastrophe, right?";
  5256. next;
  5257. mes "[Kidd]";
  5258. mes "However, we don't really";
  5259. mes "know if such a powerful";
  5260. mes "monster really does exist.";
  5261. mes "I don't want to believe it,";
  5262. mes "but we gotta investigate the";
  5263. mes "possibility, find some proof.";
  5264. next;
  5265. cutin "mocseal_dan01.bmp",0;
  5266. mes "[Dandelion Member]";
  5267. mes "There are those seals";
  5268. mes "around Morroc, but we're";
  5269. mes "not sure if they help keep";
  5270. mes "Satan Morroc sealed, or if";
  5271. mes "their magic makes it easier for humans to live in that desert.";
  5272. next;
  5273. cutin "mocseal_kid01.bmp",2;
  5274. mes "[Kidd]";
  5275. mes "Yeah, yeah, I know. Okay,";
  5276. mes "this is what we'll do. You go";
  5277. mes "to Thanatos Tower and see if";
  5278. mes "you can find those kids, Raiyan";
  5279. mes "Moore, or concrete proof of";
  5280. mes "Satan Morroc's existence.";
  5281. set mao_request,22;
  5282. next;
  5283. mes "[Kidd]";
  5284. mes "If you're lucky enough to";
  5285. mes "encounter Raiyan Moore";
  5286. mes "while you're there, bring him";
  5287. mes "back, dead or alive, it doesn't";
  5288. mes "matter. In the meantime, I'll talk to the historian's assistant...";
  5289. close2;
  5290. }
  5291. else if(mao_request == 22)
  5292. {
  5293. cutin "mocseal_kid01.bmp",2;
  5294. mes "[Kidd]";
  5295. mes "So how's the investigation of";
  5296. mes "Thanatos Tower coming along?";
  5297. mes "Did you learn anything about";
  5298. mes "Raiyan Moore or Satan Morroc?";
  5299. next;
  5300. switch( select( "Yes, I did.","No, not yet..." ) )
  5301. {
  5302. case 1:
  5303. if(thana_quest > 1)
  5304. {
  5305. mes "[" + strcharinfo(0) + "]";
  5306. mes "Well, I found some old log";
  5307. mes "entries about Satan Morroc.";
  5308. mes "They pretty much confirm that";
  5309. mes "Satan Morroc is real, and that";
  5310. mes "it's sealed under Morroc Castle. ";
  5311. next;
  5312. mes "["+ strcharinfo(0) +"]";
  5313. mes "The Rekenber Corporation";
  5314. mes "is also responsible for the";
  5315. mes "tower's reconstruction, and";
  5316. mes "they ultimately plan to repair";
  5317. mes "all twelve of its levels.";
  5318. next;
  5319. cutin "mocseal_kid01.bmp",2;
  5320. mes "[Kidd]";
  5321. mes "So it's true...";
  5322. mes "Satan Morroc does exist.";
  5323. mes "If Raiyan Moore kidnapped";
  5324. mes "those children, then he must";
  5325. mes "be planning to sacrifice them";
  5326. mes "to revive that monster.";
  5327. next;
  5328. cutin "mocseal_dan01.bmp",0;
  5329. mes "[Dandelion Member]";
  5330. mes "I wish we could say that we";
  5331. mes "were jumping to conclusions,";
  5332. mes "but Moore's research results";
  5333. mes "and his behavior... He can't be";
  5334. mes "planning anything else. This";
  5335. mes "is the worst case scenario...";
  5336. next;
  5337. cutin "mocseal_kid01.bmp",2;
  5338. mes "[Kidd]";
  5339. mes "Damn it!";
  5340. mes "We have to find";
  5341. mes "Raiyan Moore now!";
  5342. mes "We're running out of";
  5343. mes "time! What'll we do?!";
  5344. set mao_request,23;
  5345. close2;
  5346. }
  5347. else
  5348. {
  5349. cutin "mocseal_kid01.bmp",2;
  5350. mes "[Kidd]";
  5351. mes "Hmm... Your investigation";
  5352. mes "wasn't thorough enough. You";
  5353. mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
  5354. mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
  5355. close2;
  5356. }
  5357. break;
  5358. case 2:
  5359. cutin "mocseal_kid01.bmp",2;
  5360. mes "[Kidd]";
  5361. mes "Alright. Come back";
  5362. mes "as soon as you finish";
  5363. mes "your investigation. I'm";
  5364. mes "getting the feeling that we";
  5365. mes "no longer have the luxury";
  5366. mes "of time, so please hurry!";
  5367. close2;
  5368. break;
  5369. }
  5370. }
  5371. else if(mao_request == 23)
  5372. {
  5373. cutin "mocseal_kid01.bmp",2;
  5374. mes "[Kidd]";
  5375. mes "We need to calm down...";
  5376. mes "We're no good to those";
  5377. mes "kids if we let ourselves";
  5378. mes "get frustrated. Okay, did";
  5379. mes "you find any trace of Raiyan";
  5380. mes "Moore over at Thanatos Tower?";
  5381. next;
  5382. mes "[" + strcharinfo(0) + "]";
  5383. mes "Not at all. I've been";
  5384. mes "asking around, but haven't";
  5385. mes "been able to get any clue as";
  5386. mes "to where he can be right now.";
  5387. mes "How can we possibly find him?";
  5388. next;
  5389. cutin "mocseal_dan01.bmp",0;
  5390. mes "[Dandelion Member]";
  5391. mes "This is bad... Not only";
  5392. mes "are the missing children in";
  5393. mes "danger, but if Raiyan may even";
  5394. mes "revive Satan Morroc. We cannot";
  5395. mes "allow that to happen at any cost.";
  5396. next;
  5397. cutin "mocseal_kid01.bmp",2;
  5398. mes "[Kidd]";
  5399. mes "I know, I've been";
  5400. mes "searching places where";
  5401. mes "the children might have";
  5402. mes "been hidden, but there's";
  5403. mes "just so many of them. We";
  5404. mes "really got to think of ou--";
  5405. next;
  5406. cutin "mocseal_kid01.bmp",255;
  5407. cutin "mocseal_dan01.bmp",255;
  5408. mes "[Litheron]";
  5409. mes "Um? I'm really sorry to";
  5410. mes "interrupt. I know I'm not";
  5411. mes "supposed to bother you guys";
  5412. mes "on assignment, but I overheard";
  5413. mes "you and wanted to ask about";
  5414. mes "the guy you're looking for.";
  5415. next;
  5416. mes "[Dandelion Member]";
  5417. mes "You mean...";
  5418. mes "Raiyan Moore?";
  5419. next;
  5420. mes "[Litheron]";
  5421. mes "Yeah. Does he wear";
  5422. mes "the same uniform as you?";
  5423. mes "If he does, I think I saw him";
  5424. mes "here earlier going by the name";
  5425. mes "of ''Mr. R.'' Also, I think he";
  5426. mes "might also be Lin's client...";
  5427. next;
  5428. cutin "mocseal_kid01.bmp",2;
  5429. mes "[Kidd]";
  5430. mes "What, Lin's client?!";
  5431. mes "Wait, "+ strcharinfo(0) +", do you recall";
  5432. mes "what Lin's assignent was?";
  5433. next;
  5434. switch( select( "Well, um...","Bodyguard, right?" ) )
  5435. {
  5436. case 1:
  5437. mes "[Kidd]";
  5438. mes "Damn it!";
  5439. mes "I don't remember";
  5440. mes "it either! But I've got";
  5441. mes "a bad feeling about this!";
  5442. mes "We gotta go talk to our";
  5443. mes "commanding officer!";
  5444. set mao_request,24;
  5445. break;
  5446. case 2:
  5447. mes "[Kidd]";
  5448. mes "That's right! She's";
  5449. mes "supposed to be a bodyguard";
  5450. mes "for someone called ''Mr. R!''";
  5451. mes "How could we overlook this?!";
  5452. mes "Damn it, we need to talk to our";
  5453. mes "commanding officer right now!";
  5454. set mao_request,24;
  5455. break;
  5456. }
  5457. next;
  5458. mes "[Litheron]";
  5459. mes "Hey, hey...";
  5460. mes "What's going on?";
  5461. mes "Was I not supposed to";
  5462. mes "tell that to you guys?";
  5463. next;
  5464. mes "[Kidd]";
  5465. mes "No, no...";
  5466. mes "You were actually";
  5467. mes "a really great help!";
  5468. mes "Thanks, Litheron, ";
  5469. mes "I'll buy you a drink later~";
  5470. close2;
  5471. }
  5472. else if(mao_request == 24)
  5473. {
  5474. cutin "mocseal_kid01.bmp",2;
  5475. mes "[Kidd]";
  5476. mes "Now I remember...!";
  5477. mes "Lin is supposed to work";
  5478. mes "as a bodyguard for someone";
  5479. mes "named, ''Mr. R!'' We're looking";
  5480. mes "for Raiyan Moore--if they're the same person-- then that means--";
  5481. next;
  5482. mes "[Kidd]";
  5483. mes "Hurry, we need to tell";
  5484. mes "our commanding officer,";
  5485. mes "Valdes! I'll meet you there";
  5486. mes "in a flash, so just get over";
  5487. mes "there as quickly as you can!";
  5488. close2;
  5489. }
  5490. else if(mao_request == 25)
  5491. {
  5492. cutin "mocseal_kid01.bmp",2;
  5493. mes "[Kidd]";
  5494. mes "Raiyan Moore's supposed";
  5495. mes "to be in the room on the other";
  5496. mes "side of the commanding officer's room. Check it, quickly! Once";
  5497. mes "I get my hands on that guy...";
  5498. close2;
  5499. }
  5500. else if(mao_request == 26 || mao_request == 27)
  5501. {
  5502. cutin "mocseal_kid01.bmp",2;
  5503. mes "[Kidd]";
  5504. mes "Something huge is going";
  5505. mes "on at Morroc Castle. If that's";
  5506. mes "where Satan Morroc is sealed,";
  5507. mes "then the demon is beginning";
  5508. mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
  5509. close2;
  5510. }
  5511. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5512. {
  5513. cutin "mocseal_kid01.bmp",2;
  5514. mes "[Kidd]";
  5515. mes "Man, that was close!";
  5516. mes "We got really lucky.";
  5517. mes "Yeah... Let's talk about this";
  5518. mes "some more with Valdes in";
  5519. mes "the commanding officer's room.";
  5520. next;
  5521. cutin "mocseal_dan01.bmp",0;
  5522. mes "[Dandelion Member]";
  5523. mes "I still can't believe it...";
  5524. mes "Those poor, poor children...";
  5525. emotion e_hmm,1;
  5526. close2;
  5527. }
  5528. else if(mao_request > 102 && mao_request < 126)
  5529. {
  5530. cutin "mocseal_kid01.bmp",2;
  5531. mes "[Kidd]";
  5532. mes "Hey, you're...";
  5533. mes "You're Lin's partner,";
  5534. mes "aren't you? Good luck";
  5535. mes "working with her-- she";
  5536. mes "can be pretty bossy.";
  5537. close2;
  5538. }
  5539. else
  5540. {
  5541. cutin "mocseal_kid01.bmp",1;
  5542. mes "[Kidd]";
  5543. mes "Damn it, I feel like";
  5544. mes "we all failed. I can";
  5545. mes "understand how Lin feels.";
  5546. mes "Still, I hate standing by";
  5547. mes "and waiting around...";
  5548. close2;
  5549. }
  5550. cutin "mocseal_kid01.bmp",255;
  5551. cutin "mocseal_dan01.bmp",255;
  5552. end;
  5553. }
  5554. que_job01,89,85,5 script Dandelion Member 880,{
  5555. if(checkweight(12112,1) != 1)
  5556. {
  5557. mes "^3355FFWait a second!";
  5558. mes "Right now, you're carrying";
  5559. mes "too many things with you.";
  5560. mes "Please come back after";
  5561. mes "using the Kafra Service";
  5562. mes "to store some of your items.^000000";
  5563. close;
  5564. }
  5565. if (mao_request == 124)
  5566. {
  5567. mes "[Dandelion Member]";
  5568. mes "H-hey...!";
  5569. mes "Did you feel that?";
  5570. mes "That eerie vibration";
  5571. mes "of incredibly dark power...";
  5572. next;
  5573. mes "[Kidd]";
  5574. mes "Something major is going";
  5575. mes "to happen... You've got to";
  5576. mes "call the other members of";
  5577. mes "Dandelion, and I've got to";
  5578. mes "contact everyone in my guild!";
  5579. next;
  5580. mes "[Dandelion Member]";
  5581. mes "Let me go, I can feel";
  5582. mes "something happening in";
  5583. mes "Morroc Castle! We have";
  5584. mes "to go over there right now!";
  5585. close2;
  5586. }
  5587. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  5588. {
  5589. mes "[Dandelion Member]";
  5590. mes "Have you ever heard of";
  5591. mes "the Dandelion organization?";
  5592. next;
  5593. switch( select( "Yes","No" ) )
  5594. {
  5595. case 1:
  5596. mes "[Dandelion Member]";
  5597. mes "Ah, so you already know";
  5598. mes "about us? I feel so ashamed...";
  5599. mes "We let that Raiyan Moore kidnap";
  5600. mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we";
  5601. mes "can ever forgive ourselves.";
  5602. close2;
  5603. break;
  5604. case 2:
  5605. mes "[Dandelion Member]";
  5606. mes "You really haven't?";
  5607. mes "Well, I suppose we're";
  5608. mes "not a very popular or";
  5609. mes "glamorous group. Basically,";
  5610. mes "we're a non-profit organization working to improve public welfare.";
  5611. next;
  5612. mes "[Dandelion Member]";
  5613. mes "We volunteer to clean the";
  5614. mes "streets, repair homes for";
  5615. mes "lower income households, and";
  5616. mes "even operated a day care center.";
  5617. mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care...";
  5618. next;
  5619. mes "[Dandelion Member]";
  5620. mes "I can only imagine the";
  5621. mes "suffering those poor kids";
  5622. mes "must be going through. I hope";
  5623. mes "that we can save them soon!";
  5624. close2;
  5625. break;
  5626. }
  5627. }
  5628. else if(mao_request == 3)
  5629. {
  5630. cutin "mocseal_dan01.bmp",0;
  5631. mes "[Dandelion Member]";
  5632. mes "Ah, so you're the one";
  5633. mes "working with Kidd on this";
  5634. mes "mission? I'm your client,";
  5635. mes "the representative of the";
  5636. mes "Dandelion Organization.";
  5637. next;
  5638. mes "[Dandelion Member]";
  5639. mes "If you don't already know,";
  5640. mes "we're a public service group";
  5641. mes "that does great volunteer work.";
  5642. mes "However, one of our projects,";
  5643. mes "a child daycare center, was";
  5644. mes "ruined by a Mr. Raiyan Moore.";
  5645. next;
  5646. mes "[Dandelion Member]";
  5647. mes "It's horrible what he did:";
  5648. mes "Raiyan Moore kidnapped all";
  5649. mes "of the children at our daycare";
  5650. mes "center! We can't help but feel";
  5651. mes "responsible, and we're doing";
  5652. mes "all that we can to find them...";
  5653. next;
  5654. mes "[Dandelion Member]";
  5655. mes "However, the people of";
  5656. mes "our organization don't have";
  5657. mes "the skills to find him, much";
  5658. mes "less deal with this dangerous";
  5659. mes "man. That's why we're asking";
  5660. mes "for your help in this matter.";
  5661. next;
  5662. cutin "mocseal_kid01.bmp",2;
  5663. mes "[Kidd]";
  5664. mes "That's how the children";
  5665. mes "have been disappearing?";
  5666. mes "Hmm. According to Raiyan";
  5667. mes "Moore's profile, he's more";
  5668. mes "of an academic or a scholar";
  5669. mes "than a dangerous kidnapper...";
  5670. next;
  5671. cutin "mocseal_dan01.bmp",0;
  5672. mes "[Dandelion Member]";
  5673. mes "Yes, he would appear";
  5674. mes "innocuous according to";
  5675. mes "the file we've given you,";
  5676. mes "but I do not think that";
  5677. mes "Raiyan Moore is a person";
  5678. mes "that we should underestimate.";
  5679. next;
  5680. mes "^3355FFThe representative from";
  5681. mes "the Dandelion Organization";
  5682. mes "pulled out a necklace pendant";
  5683. mes "from under his shirt, pressed";
  5684. mes "it to his forehead, and then";
  5685. mes "quickly mumbled some words.^000000";
  5686. set mao_request,4;
  5687. close2;
  5688. }
  5689. else if(mao_request == 4)
  5690. {
  5691. cutin "mocseal_dan01.bmp",1;
  5692. mes "[Dandelion Member]";
  5693. mes "All we know is that";
  5694. mes "Raiyan Moore has last";
  5695. mes "been spotted investigating";
  5696. mes "the ruins around Morroc.";
  5697. mes "For now, I suggest that you plan your next action with Kidd.";
  5698. next;
  5699. mes "^3355FFThe representative from";
  5700. mes "the Dandelion Organization";
  5701. mes "pulled out a necklace pendant";
  5702. mes "from under his shirt, pressed";
  5703. mes "it to his forehead, and then";
  5704. mes "quickly mumbled some words.^000000";
  5705. close2;
  5706. }
  5707. else if(mao_request > 4 && mao_request < 8)
  5708. {
  5709. cutin "mocseal_dan01.bmp",1;
  5710. mes "[Dandelion Member]";
  5711. mes "Are you leaving now?";
  5712. mes "I hope that you catch";
  5713. mes "Raiyan Moore and that";
  5714. mes "you can rescue those";
  5715. mes "poor kids. Only a monster";
  5716. mes "would stoop to kidnapping...";
  5717. close2;
  5718. }
  5719. else if(mao_request == 8)
  5720. {
  5721. cutin "mocseal_dan01.bmp",1;
  5722. mes "[Dandelion Member]";
  5723. mes "So you found some";
  5724. mes "sort of clue as to where";
  5725. mes "Raiyan would be? I agree";
  5726. mes "that it sounds like a long";
  5727. mes "shot, but we've got to try";
  5728. mes "everything that we can!";
  5729. close2;
  5730. }
  5731. else if(mao_request == 9)
  5732. {
  5733. cutin "mocseal_dan01.bmp",1;
  5734. mes "[Dandelion Member]";
  5735. mes "Raiyan seems to have";
  5736. mes "been conducting some very";
  5737. mes "peculiar research. What could";
  5738. mes "the meaning of ''Morroc's four";
  5739. mes "directions'' be? How can it";
  5740. mes "possibly be of significance?";
  5741. close2;
  5742. }
  5743. else if(mao_request == 10)
  5744. {
  5745. cutin "mocseal_dan01.bmp",1;
  5746. mes "[Dandelion Member]";
  5747. mes "So you're really going to";
  5748. mes "check the four directions";
  5749. mes "in Morroc... What could";
  5750. mes "possibly interest Raiyan";
  5751. mes "Moore in Morroc? Perhaps";
  5752. mes "he is not just a kidnapper...";
  5753. close2;
  5754. }
  5755. else if(mao_request == 11)
  5756. {
  5757. cutin "mocseal_dan01.bmp",1;
  5758. mes "[Dandelion Member]";
  5759. mes "You found a crest shaped";
  5760. mes "like the Wind? Ah, Kidd";
  5761. mes "mentioned that he found an";
  5762. mes "elemental crest imbued with";
  5763. mes "the power of Earth. You should";
  5764. mes "share your findings with him...";
  5765. close2;
  5766. }
  5767. else if(mao_request > 11 && mao_request < 16)
  5768. {
  5769. cutin "mocseal_dan01.bmp",1;
  5770. mes "[Dandelion Member]";
  5771. mes "I don't understand what";
  5772. mes "could be so important about";
  5773. mes "these elemental crest devices";
  5774. mes "hidden in Morroc. What could";
  5775. mes "Raiyan Moore be planning...?";
  5776. close2;
  5777. }
  5778. else if(mao_request == 16)
  5779. {
  5780. cutin "mocseal_dan01.bmp",0;
  5781. mes "[Dandelion Member]";
  5782. mes "Is that what happened?";
  5783. mes "I can't believe the historian";
  5784. mes "would do that, Kidd. Did you";
  5785. mes "explain why you needed to";
  5786. mes "speak to him, and let him";
  5787. mes "know that it was urgent?";
  5788. next;
  5789. cutin "mocseal_kid01.bmp",2;
  5790. mes "[Kidd]";
  5791. mes "Hell, yeah...!";
  5792. mes "Well, you know.";
  5793. mes "In my usual way...";
  5794. next;
  5795. mes "[" + strcharinfo(0) + "]";
  5796. mes "I just came back";
  5797. mes "from stabilizing those";
  5798. mes "elemental crests. Wait,";
  5799. mes "did something happen?";
  5800. next;
  5801. cutin "mocseal_dan01.bmp",0;
  5802. mes "[Dandelion Member]";
  5803. mes "I'm not sure...";
  5804. mes "Kidd seems very upset";
  5805. mes "for some reason. I'm";
  5806. mes "guessing something must";
  5807. mes "have happened when he";
  5808. mes "went to visit that historian.";
  5809. set mao_request,17;
  5810. close2;
  5811. }
  5812. else if(mao_request == 17)
  5813. {
  5814. cutin "mocseal_dan01.bmp",0;
  5815. mes "[Dandelion Member]";
  5816. mes "Now why would Morroc's";
  5817. mes "local historian refuse to see";
  5818. mes "Kidd? Maybe he didn't fully";
  5819. mes "understand the importance";
  5820. mes "of this mission? How strange...";
  5821. close2;
  5822. }
  5823. else if(mao_request == 18)
  5824. {
  5825. cutin "mocseal_dan01.bmp",0;
  5826. mes "[Dandelion Member]";
  5827. mes "We have so very few leads";
  5828. mes "to finding Raiyan Moore, it's";
  5829. mes "completely frustrating. I know";
  5830. mes "that we have no choice, but";
  5831. mes "I'm worried to death about";
  5832. mes "those kidnapped children...";
  5833. next;
  5834. cutin "mocseal_kid01.bmp",2;
  5835. mes "[Kidd]";
  5836. mes "Try not to worry";
  5837. mes "so much. We'll just";
  5838. mes "do what we always do:";
  5839. mes "everything we can. I only";
  5840. mes "hope it'll be enough this time.";
  5841. close2;
  5842. }
  5843. else if(mao_request == 19)
  5844. {
  5845. cutin "mocseal_dan01.bmp",1;
  5846. mes "[Dandelion Member]";
  5847. mes "Oh, you've returned?";
  5848. mes "Were you able to talk to";
  5849. mes "the historian? Heh, while you";
  5850. mes "were gone, I've been helping";
  5851. mes "myself to some of these drinks~";
  5852. next;
  5853. mes "[" + strcharinfo(0) + "]";
  5854. mes "Say, what's that";
  5855. mes "you're drinking?";
  5856. next;
  5857. cutin "mocseal_dan01.bmp",0;
  5858. mes "[Dandelion Member]";
  5859. mes "Oh, this?";
  5860. mes "It's a Tropical Sograt.";
  5861. mes "Trust me, it's delicious.";
  5862. mes "Here, let me buy you a glass.";
  5863. mes "Master! Let me have another";
  5864. mes "glass of Tropical Sograt!";
  5865. next;
  5866. mes "[Master]";
  5867. mes "Alright, alright~";
  5868. mes "Coming right up.";
  5869. mes "Here you are, enjoy.";
  5870. mes "Take this.";
  5871. set mao_request,20;
  5872. getitem 12112,1;
  5873. next;
  5874. cutin "mocseal_kid01.bmp",2;
  5875. mes "[Kidd]";
  5876. mes "Hey, drink that later.";
  5877. mes "Did you figure out why";
  5878. mes "the historian refused to";
  5879. mes "see me? Gimme your report~";
  5880. close2;
  5881. }
  5882. else if(mao_request == 20)
  5883. {
  5884. cutin "mocseal_dan01.bmp",0;
  5885. mes "[Dandelion Member]";
  5886. mes "Isn't Tropical Sograt";
  5887. mes "so good? I can't believe";
  5888. mes "Assassins can enjoy this";
  5889. mes "drink whenever they want~";
  5890. next;
  5891. cutin "mocseal_kid01.bmp",2;
  5892. mes "[Kidd]";
  5893. mes "Don't forget that";
  5894. mes "we've got a mission";
  5895. mes "to finish! Come on,";
  5896. mes "gimme your report now.";
  5897. mes "What'd you learn exactly?";
  5898. close2;
  5899. }
  5900. else if(mao_request == 21)
  5901. {
  5902. cutin "mocseal_dan01.bmp",1;
  5903. mes "[Dandelion Member]";
  5904. mes "Raiyan Moore...";
  5905. mes "The missing children...";
  5906. mes "Satan Morroc and Thanatos";
  5907. mes "Tower. They couldn't all be";
  5908. mes "connected somehow, can they?";
  5909. close2;
  5910. }
  5911. else if(mao_request == 22)
  5912. {
  5913. cutin "mocseal_dan01.bmp",1;
  5914. mes "[Dandelion Member]";
  5915. mes "I hope that you'll be";
  5916. mes "able to find Raiyan Moore";
  5917. mes "at Thanatos Tower. Though,";
  5918. mes "it's a public place, so I don't";
  5919. mes "think he'd linger there for";
  5920. mes "too long. Good luck...";
  5921. close2;
  5922. }
  5923. else if(mao_request == 23)
  5924. {
  5925. cutin "mocseal_dan01.bmp",1;
  5926. mes "[Dandelion Member]";
  5927. mes "That monster...";
  5928. mes "So he kidnapped the";
  5929. mes "children to-- to sacrifice";
  5930. mes "them?! That's... unthinkable.";
  5931. mes "All to bring back some dead";
  5932. mes "demon? Why would he do that?!";
  5933. close2;
  5934. }
  5935. else if(mao_request == 24)
  5936. {
  5937. cutin "mocseal_dan01.bmp",0;
  5938. mes "[Dandelion Member]";
  5939. mes "Raiyan Moore kidnapped";
  5940. mes "the children to revive Satan";
  5941. mes "Morroc, and had the nerve";
  5942. mes "to hire the Assassin Guild";
  5943. mes "to protect him?! He's truly";
  5944. mes "a devious mastermind...";
  5945. next;
  5946. cutin "mocseal_kid01.bmp",2;
  5947. mes "[Kidd]";
  5948. mes "Being duped by that guy...";
  5949. mes "I've never been so insulted!";
  5950. mes "It's decided: that Raiyan";
  5951. mes "Moore doesn't deserve";
  5952. mes "to take another breath.";
  5953. close2;
  5954. }
  5955. else if(mao_request == 25)
  5956. {
  5957. cutin "mocseal_dan01.bmp",0;
  5958. mes "[Dandelion Member]";
  5959. mes "I can't believe that";
  5960. mes "Raiyan Moore was under";
  5961. mes "our noses this whole time...";
  5962. mes "Do you know where he is now?";
  5963. next;
  5964. cutin "mocseal_kid01.bmp",2;
  5965. mes "[Kidd]";
  5966. mes "Yeah. Yeah...";
  5967. mes "Don't get too";
  5968. mes "worked up, he'll";
  5969. mes "be right here soon.";
  5970. close2;
  5971. }
  5972. else if(mao_request == 26 || mao_request == 27)
  5973. {
  5974. cutin "mocseal_dan01.bmp",1;
  5975. mes "[Dandelion Member]";
  5976. mes "This is bad news...";
  5977. mes "It looks like Raiyan Moore";
  5978. mes "is performing the ritual to";
  5979. mes "revive Satan Morroc. We need";
  5980. mes "to go to Morroc Castle, where";
  5981. mes "Satan Morroc is sealed...";
  5982. close2;
  5983. }
  5984. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5985. {
  5986. cutin "mocseal_dan01.bmp",1;
  5987. mes "[Dandelion Member]";
  5988. mes "Well, we've sent some";
  5989. mes "people to purse Raiyan,";
  5990. mes "though I honestly doubt";
  5991. mes "that they'll be able to get";
  5992. mes "him. Luckily, though, you";
  5993. mes "seem to be alright...";
  5994. close2;
  5995. }
  5996. else if(mao_request > 102 && mao_request < 126)
  5997. {
  5998. cutin "mocseal_dan01.bmp",1;
  5999. mes "[Dandelion Member]";
  6000. mes "I'm sorry...";
  6001. mes "But I'm far too busy";
  6002. mes "to speak with you now.";
  6003. mes "This matter requires";
  6004. mes "my full attention!";
  6005. close2;
  6006. }
  6007. else
  6008. {
  6009. cutin "mocseal_dan01.bmp",0;
  6010. mes "[Dandelion Member]";
  6011. mes "Those poor children...";
  6012. mes "And what are we going";
  6013. mes "to tell their parents?";
  6014. mes "Still, perhaps this is";
  6015. mes "the will of ^4D4DFFFreya^000000.";
  6016. next;
  6017. mes "[Dandelion Member]";
  6018. mes "Their deaths may have";
  6019. mes "been horrific, but I believe";
  6020. mes "that those children are now";
  6021. mes "safe in Freya's loving arms.";
  6022. mes "Who can understand the ";
  6023. mes "divine will of Freya?";
  6024. next;
  6025. cutin "mocseal_kid01.bmp",2;
  6026. mes "[Kidd]";
  6027. mes "Freya...?";
  6028. mes "I thought most";
  6029. mes "people around here";
  6030. mes "prayed to Odin. Well,";
  6031. mes "I suppose that explains";
  6032. mes "a couple things.";
  6033. close2;
  6034. }
  6035. cutin "mocseal_dan01.bmp",255;
  6036. cutin "mocseal_kid01.bmp",255;
  6037. end;
  6038. }
  6039. yuno_in04,180,106,3 script Reading Girl 73,{
  6040. if (mao_request == 5)
  6041. {
  6042. mes "[" + strcharinfo(0) + "]";
  6043. mes "Excuse me, but may I ask";
  6044. mes "you a question? I'm hoping";
  6045. mes "that you might be able to";
  6046. mes "help me with something.";
  6047. next;
  6048. mes "[Yunia]";
  6049. mes "Eh? Oh, I'm sorry, I was";
  6050. mes "so busy reading this book!";
  6051. mes "So, uh, what exactly did";
  6052. mes "you want to ask me?";
  6053. next;
  6054. switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
  6055. {
  6056. case 1:
  6057. mes "[Yunia]";
  6058. mes "Raiyan Moore?";
  6059. mes "I don't know any--";
  6060. mes "Oh, you must mean";
  6061. mes "Mr. R. Moore. Yes,";
  6062. mes "I suppose I do if his";
  6063. mes "first name is Raiyan.";
  6064. next;
  6065. mes "[Yunia]";
  6066. mes "I'm Yunia, Mr. Moore's";
  6067. mes "temporary assistant while";
  6068. mes "he's working on his current";
  6069. mes "research project. I can't make";
  6070. mes "heads or tails out of whatever";
  6071. mes "he's been studying, though...";
  6072. next;
  6073. mes "[" + strcharinfo(0) + "]";
  6074. mes "Great, when was the";
  6075. mes "last time you've seen";
  6076. mes "him? You see, we're";
  6077. mes "actually looking for him...";
  6078. next;
  6079. mes "[Yunia]";
  6080. mes "I actually saw him here";
  6081. mes "everyday in the library up";
  6082. mes "until a couple days ago. That's";
  6083. mes "when these strange men tried";
  6084. mes "to capture him, but luckily he";
  6085. mes "was able to escape.";
  6086. next;
  6087. mes "[Yunia]";
  6088. mes "I remember that things";
  6089. mes "were so crazy that day,";
  6090. mes "and Mr. Moore even forgot";
  6091. mes "to bring his documents with";
  6092. mes "him while he was running away.";
  6093. next;
  6094. switch( select( "Documents?","Where did he go?" ) )
  6095. {
  6096. case 1:
  6097. mes "[Yunia]";
  6098. mes "Yes, he was perusing";
  6099. mes "some historic documents";
  6100. mes "before he ran off. They're";
  6101. mes "all about history, so I couldn't really understand them at all...";
  6102. set mao_request,6;
  6103. close;
  6104. case 2:
  6105. mes "[Yunia]";
  6106. mes "Mm... I really don't";
  6107. mes "know? But I did keep and";
  6108. mes "organize the documents that";
  6109. mes "he was researching so that";
  6110. mes "they'll be ready when he";
  6111. mes "comes back to the library.";
  6112. set mao_request,6;
  6113. close;
  6114. }
  6115. case 2:
  6116. mes "[Yunia]";
  6117. mes "Oh... you know.";
  6118. mes "It's just this novel";
  6119. mes "About a boy who becomes.";
  6120. mes "a slave and he needs to";
  6121. mes "pay off his parents' debts.";
  6122. mes "But then, he falls in love...";
  6123. next;
  6124. mes "[Yunia]";
  6125. mes "And the girl he falls";
  6126. mes "in love with? He doesn't";
  6127. mes "know it yet, but she's the";
  6128. mes "dark overlord of darkness!";
  6129. mes "At least, I think she is. They";
  6130. mes "keep hinting at it, though.";
  6131. close;
  6132. }
  6133. }
  6134. else if(mao_request == 6)
  6135. {
  6136. mes "[" + strcharinfo(0) + "]";
  6137. mes "I was wondering if";
  6138. mes "I could look through";
  6139. mes "that Mr. Moore was studying...";
  6140. next;
  6141. mes "[Yunia]";
  6142. mes "Well, I gave most of the";
  6143. mes "documents that I organized";
  6144. mes "to someone else already, but";
  6145. mes "now that I think about it, there are a few leftover, unorganized";
  6146. mes "files that you can check out.";
  6147. next;
  6148. mes "[Yunia]";
  6149. mes "Actually, the person that took";
  6150. mes "the organized documents did";
  6151. mes "so on Mr. Moore's behalf. Then,";
  6152. mes "she quickly vanished before";
  6153. mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information.";
  6154. next;
  6155. mes "[" + strcharinfo(0) + "]";
  6156. mes "Damn! That information";
  6157. mes "would have been really";
  6158. mes "helpful! (^333333I better not let";
  6159. mes "her know that I'm actually";
  6160. mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
  6161. next;
  6162. mes "[Yunia]";
  6163. mes "I hope Mr. Moore is";
  6164. mes "alright. Oh, why don't";
  6165. mes "you try reading his notes";
  6166. mes "and his journal on his desk?";
  6167. mes "That might be really helpful.";
  6168. set mao_request,7;
  6169. close;
  6170. }
  6171. else if(mao_request == 7)
  6172. {
  6173. mes "[Yunia]";
  6174. mes "Mr. Moore's desk?";
  6175. mes "Just go upstairs and";
  6176. mes "look for it in the corner.";
  6177. mes "You should be able to";
  6178. mes "easily find his notes and";
  6179. mes "journal right on top of it.";
  6180. close;
  6181. }
  6182. else if(mao_request == 105)
  6183. {
  6184. mes "[" + strcharinfo(0) + "]";
  6185. mes "Excuse me, but I'm";
  6186. mes "looking for a Ms. Yunia?";
  6187. next;
  6188. mes "[Yunia]";
  6189. mes "Oh, that's me!";
  6190. mes "So how can I help you?";
  6191. next;
  6192. switch( select( "Mr. R's Documents","What are you reading?" ) )
  6193. {
  6194. case 1:
  6195. mes "[Yunia]";
  6196. mes "Mr. R? Ohhhh...";
  6197. mes "Mr. R. Moore. Is...";
  6198. mes "Is he alright? I was";
  6199. mes "so scared when those";
  6200. mes "strange men attacked him";
  6201. mes "right here in Juno Library!";
  6202. next;
  6203. mes "[" + strcharinfo(0) + "]";
  6204. mes "Oh, he's perfectly safe.";
  6205. mes "We've got a professional to";
  6206. mes "ensure nothing happens to him.";
  6207. mes "But yes, he wanted me to come";
  6208. mes "here to pick up some research documents. Do you know about that?";
  6209. next;
  6210. mes "[Yunia]";
  6211. mes "Ah, yes, I do!";
  6212. mes "I've been organizing";
  6213. mes "them for his return.";
  6214. mes "Would you like to take";
  6215. mes "a look before delivering";
  6216. mes "them to Mr. R. Moore?";
  6217. next;
  6218. switch( select( "May I?","No, thanks..." ) )
  6219. {
  6220. case 1:
  6221. break;
  6222. case 2:
  6223. break;
  6224. }
  6225. mes "[Yunia]";
  6226. mes "Heh heh~ Alright~";
  6227. mes "First you should make sure";
  6228. mes "that the documents you're";
  6229. mes "delivering are the ones";
  6230. mes "that he needs, am I right?";
  6231. set mao_request,106;
  6232. close;
  6233. case 2:
  6234. mes "[Yunia]";
  6235. mes "Oh... You know. Just this";
  6236. mes "story about this guy who's";
  6237. mes "cursed so that he transforms";
  6238. mes "into a fat dork around beautiful girls, and into a svelte, handsome";
  6239. mes "man around dorky women.";
  6240. next;
  6241. mes "[Yunia]";
  6242. mes "So then he gets into this";
  6243. mes "crazy love triangle, and now";
  6244. mes "I'm at the part when he has to";
  6245. mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
  6246. mes "he going to transform next...?";
  6247. close;
  6248. }
  6249. }
  6250. else if(mao_request == 106)
  6251. {
  6252. mes "[Yunia]";
  6253. mes "Okay, these should";
  6254. mes "be the documents that";
  6255. mes "Mr. Moore wants to read.";
  6256. mes "Just read through them";
  6257. mes "quickly to make sure that";
  6258. mes "I gave you the right ones.";
  6259. next;
  6260. mes "[" + strcharinfo(0) + "]";
  6261. mes "Let's see here...";
  6262. mes "Some of these sentences";
  6263. mes "are underlined... Ah, and here";
  6264. mes "are some notes in the margins.";
  6265. mes "Maybe this'll tell me about";
  6266. mes "Mr. R. Moore's research...";
  6267. next;
  6268. mes "^4d4dffSatan Morroc appeared,";
  6269. mes "turning the world into a";
  6270. mes "living hell. Somehow, the";
  6271. mes "monster was sealed, and a";
  6272. mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
  6273. next;
  6274. mes "[" + strcharinfo(0) + "]";
  6275. mes "Whoa, that's actually";
  6276. mes "pretty interesting. But";
  6277. mes "I need to do my job first.";
  6278. mes "Perhaps I'll ask Mr. R. Moore";
  6279. mes "about this later. Hey, Yunia,";
  6280. mes "thanks for all of your help.";
  6281. next;
  6282. mes "[Yunia]";
  6283. mes "You're welcome~";
  6284. mes "Oh, and please give";
  6285. mes "my regards to Mr. Moore";
  6286. mes "when you see him, okay?";
  6287. set mao_request,107;
  6288. close;
  6289. }
  6290. else
  6291. {
  6292. mes "["+ strcharinfo(0) +"]";
  6293. mes "Excuse me...";
  6294. mes "But what are";
  6295. mes "you reading?";
  6296. next;
  6297. mes "[Yunia]";
  6298. mes "Oh... You know.";
  6299. mes "This story about this girl";
  6300. mes "who becomes a princess.";
  6301. mes "And then she owns this harem";
  6302. mes "of handsome boys, see? But";
  6303. mes "then, she meets this one boy...";
  6304. next;
  6305. mes "[Yunia]";
  6306. mes "This boy refuses to join";
  6307. mes "her harem, and it's, like, so";
  6308. mes "ironic because he's the one she";
  6309. mes "really wants. Even though any";
  6310. mes "other boy in the world would";
  6311. mes "join her harem ^FF0000willingly^000000.";
  6312. next;
  6313. mes "[Yunia]";
  6314. mes "Anyway, I'm reading the part";
  6315. mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
  6316. mes "in a sword duel for the right";
  6317. mes "to ride the unicorn pegasus.";
  6318. mes "Ooh, what'll happen next?";
  6319. close;
  6320. }
  6321. }
  6322. yuno_in04,175,129,0 script Workbook#mao 111,{
  6323. if (mao_request == 7)
  6324. {
  6325. if(!.mao_book)
  6326. {
  6327. set .mao_book,.mao_book +1;
  6328. donpcevent "#maobooktimer::OnEnter";
  6329. mes "^3355FFYou find a crumpled piece";
  6330. mes "of paper filled with scribbles.";
  6331. mes "Apparently, this was ripped";
  6332. mes "from Moore's journal.^000000";
  6333. next;
  6334. mes "[" + strcharinfo(0) + "]";
  6335. mes "Nuts...";
  6336. mes "I came all the";
  6337. mes "way to Juno to look";
  6338. mes "through some trash?";
  6339. next;
  6340. cutin "mocseal_kid01.bmp",0;
  6341. mes "[Kidd]";
  6342. mes "For the sake of those";
  6343. mes "missing kids, we're duty";
  6344. mes "bound to sift through every";
  6345. mes "piece of possible evidence,";
  6346. mes "not matter how useless it may";
  6347. mes "look! Don't throw it away yet!";
  6348. donpcevent "Kidd#book::OnEnter";
  6349. next;
  6350. mes "[" + strcharinfo(0) + "]";
  6351. mes "Holy--!";
  6352. mes "You just came";
  6353. mes "out of nowhere!";
  6354. next;
  6355. mes "[Kidd]";
  6356. mes "Sorry. I did tell";
  6357. mes "you I'd meet you here";
  6358. mes "in Juno. Anyway, let's";
  6359. mes "both take a careful look at";
  6360. mes "this paper from Moore's desk.";
  6361. next;
  6362. mes "[" + strcharinfo(0) + "]";
  6363. mes "...Morroc...";
  6364. mes "Were summoned...";
  6365. mes "Through the tower...?";
  6366. mes "This handwriting is so";
  6367. mes "bad, it's barely legible.";
  6368. mes "Can you read any of this?";
  6369. next;
  6370. mes "[Kidd]";
  6371. mes "Uhhh... Tower...";
  6372. mes "Prontera... Impact created...";
  6373. mes "Desert? Must... four directions";
  6374. mes "in Morroc... Oh! Balance the";
  6375. mes "four directions in Morroc";
  6376. mes "to prevent a great evil.";
  6377. next;
  6378. mes "[Kidd]";
  6379. mes "Sorry, that's all I can read, but it must be important: if Moore";
  6380. mes "spent the time to write that";
  6381. mes "part clearly, then he must be";
  6382. mes "planning to investigate the";
  6383. mes "four directions in Morroc.";
  6384. next;
  6385. mes "[Kidd]";
  6386. mes "I'm not sure what it";
  6387. mes "could all mean, but I'm";
  6388. mes "gonna bring this part of";
  6389. mes "his journal with me. I'll";
  6390. mes "meet you back in Morroc.";
  6391. set mao_request,8;
  6392. close2;
  6393. cutin "mocseal_kid01.bmp",255;
  6394. donpcevent "Kidd#book::OnInit";
  6395. donpcevent "#maobooktimer::OnStop";
  6396. end;
  6397. }
  6398. else
  6399. {
  6400. mes "^3355FFYou find a journal filled";
  6401. mes "with illegible scribbles.";
  6402. mes "It's impossible for you to";
  6403. mes "decipher the writing inside.^000000";
  6404. close;
  6405. }
  6406. }
  6407. else if(mao_request > 7)
  6408. {
  6409. mes "^3355FFYou find a journal that is";
  6410. mes "missing many of its pages";
  6411. mes "and filled with illegible";
  6412. mes "scribbles. It's impossible";
  6413. mes "for you to decipher what";
  6414. mes "could be written inside.^000000";
  6415. close;
  6416. }
  6417. else
  6418. {
  6419. mes "^3355FFYou find what appears to";
  6420. mes "be somebody's research";
  6421. mes "journal. It's best not to";
  6422. mes "touch it for now.^000000";
  6423. close;
  6424. }
  6425. OnInit:
  6426. set .mao_book,0;
  6427. end;
  6428. }
  6429. yuno_in04,174,130,5 script Kidd#book 884,{
  6430. mes "[Kidd]";
  6431. mes "......";
  6432. mes ".........";
  6433. close;
  6434. OnInit:
  6435. disablenpc "Kidd#book";
  6436. end;
  6437. OnEnter:
  6438. enablenpc "Kidd#book";
  6439. end;
  6440. }
  6441. yuno_in04,1,1,1 script #maobooktimer -1,{
  6442. OnEnter:
  6443. initnpctimer;
  6444. end;
  6445. OnStop:
  6446. donpcevent "Workbook#mao::OnInit";
  6447. stopnpctimer;
  6448. OnTimer180000:
  6449. donpcevent "Workbook#mao::OnInit";
  6450. stopnpctimer;
  6451. }
  6452. que_job01,6,79,5 script Lin#stairs 885,{
  6453. OnInit:
  6454. disablenpc "Lin#stairs";
  6455. end;
  6456. OnEnter:
  6457. enablenpc "Lin#stairs";
  6458. end;
  6459. }
  6460. que_job01,8,77,1 script #linstairs 139,3,3,{
  6461. if (mao_request == 109)
  6462. {
  6463. cutin "mocseal_rin01.bmp",2;
  6464. mes "[Lin]";
  6465. mes "Alright, we need";
  6466. mes "to talk for a second";
  6467. mes "about this assignment.";
  6468. donpcevent "Lin#stairs::OnEnter";
  6469. next;
  6470. mes "[" + strcharinfo(0) + "]";
  6471. mes "Waaa-!";
  6472. mes "You came out";
  6473. mes "of nowhere!";
  6474. next;
  6475. mes "[Lin]";
  6476. mes "Sorry for scaring you.";
  6477. mes "We don't have time, so I'll";
  6478. mes "get straight to the point.";
  6479. mes "I don't trust our client.";
  6480. mes "However, for the time being,";
  6481. mes "we should do what he says.";
  6482. next;
  6483. mes "[Lin]";
  6484. mes "In the meantime, keep";
  6485. mes "an eye out. If you find";
  6486. mes "anything that might suggest";
  6487. mes "that Mr. R isn't telling us the";
  6488. mes "truth for some reason, let";
  6489. mes "me know. I'll see you soon.";
  6490. set mao_request,110;
  6491. close2;
  6492. cutin "mocseal_rin01.bmp",255;
  6493. donpcevent "Lin#stairs::OnInit";
  6494. end;
  6495. }
  6496. else if(mao_request == 115)
  6497. {
  6498. cutin "mocseal_rin01.bmp",2;
  6499. mes "[Lin]";
  6500. mes "Hey, I gotta talk to you";
  6501. mes "real quick without Mr. R";
  6502. mes "overhearing... I'm not";
  6503. mes "taking any chances with him!";
  6504. donpcevent "Lin#stairs::OnEnter";
  6505. next;
  6506. mes "[Lin]";
  6507. mes "I tried to visit our local";
  6508. mes "historian to learn more about";
  6509. mes "Mr. R's research. To do that,";
  6510. mes "I left Mr. R alone for a little";
  6511. mes "while under our magic security system. However, I kinda failed.";
  6512. next;
  6513. mes "[Lin]";
  6514. mes "I got a little peeved at";
  6515. mes "the historian guy, and he";
  6516. mes "got a little intimidated. Now";
  6517. mes "he's holed up somewhere";
  6518. mes "in the Morroc Inn, and I don't";
  6519. mes "think he's seeing anybody.";
  6520. next;
  6521. mes "[Lin]";
  6522. mes "I want you to find Morroc's";
  6523. mes "historian and find out what";
  6524. mes "you can about Satan Morroc,";
  6525. mes "Morroc, and Thanatos Tower.";
  6526. mes "We need to know how they're";
  6527. mes "linked to the missing kids.";
  6528. next;
  6529. mes "[" + strcharinfo(0) + "]";
  6530. mes "I guess since he hasn't";
  6531. mes "met me yet, maybe he'll";
  6532. mes "talk to me. Alright, I'll do it. ";
  6533. next;
  6534. mes "[Lin]";
  6535. mes "Great, thanks a lot.";
  6536. mes "Okay then, I'll see";
  6537. mes "you later. Remember,";
  6538. mes "the Morroc Inn, alright?";
  6539. set mao_request,116;
  6540. close2;
  6541. cutin "mocseal_rin01.bmp",255;
  6542. donpcevent "Lin#stairs::OnInit";
  6543. end;
  6544. }
  6545. else if(mao_request == 117)
  6546. {
  6547. cutin "mocseal_rin01.bmp",2;
  6548. mes "[" + strcharinfo(0) + "]";
  6549. mes "L-Lin...?";
  6550. mes "You there?";
  6551. donpcevent "Lin#stairs::OnEnter";
  6552. next;
  6553. mes "[Lin]";
  6554. mes "Yeah, I'm here.";
  6555. mes "So, were you able";
  6556. mes "to find that historian?";
  6557. mes "What exactly did you learn?";
  6558. next;
  6559. mes "[" + strcharinfo(0) + "]";
  6560. mes "Well, I was only able to";
  6561. mes "speak to the historian's";
  6562. mes "asssistant. Let's see...";
  6563. mes "I found out about the";
  6564. mes "origin of this city's name...";
  6565. next;
  6566. mes "["+ strcharinfo(0) +"]";
  6567. mes "Thanatos Tower was used";
  6568. mes "by Morroc Satan to summon";
  6569. mes "his own monsters into our";
  6570. mes "world. Now, it's being rebuilt,";
  6571. mes "even though it houses these";
  6572. mes "demons that look like angels...";
  6573. next;
  6574. mes "[Lin]";
  6575. mes "Huh. That's strange.";
  6576. mes "I heard that those are";
  6577. mes "actually real angels that";
  6578. mes "are guarding the tower for";
  6579. mes "some reason. Hm. What else";
  6580. mes "did you manage to learn?";
  6581. next;
  6582. mes "[" + strcharinfo(0) + "]";
  6583. mes "Well, Satan Morroc, if it";
  6584. mes "exists, might be able to";
  6585. mes "come back into our world";
  6586. mes "if the seal is broken by";
  6587. mes "sacrificing children...";
  6588. next;
  6589. mes "[Lin]";
  6590. mes "That... That sounds";
  6591. mes "really bad, especially";
  6592. mes "with all of those children";
  6593. mes "missing from Morroc lately.";
  6594. mes "What'll be our next move?";
  6595. mes "I guess we'll talk to Mr. R.";
  6596. set mao_request,118;
  6597. next;
  6598. mes "[Lin]";
  6599. mes "The way things are going,";
  6600. mes "he's probably gonna ask us";
  6601. mes "to investigate Thanatos Tower.";
  6602. mes "For now, we'll see what he wants. Ah, and not a word of anything";
  6603. mes "that we've discussed out here.";
  6604. close2;
  6605. cutin "mocseal_rin01.bmp",255;
  6606. donpcevent "Lin#stairs::OnInit";
  6607. end;
  6608. }
  6609. else if(mao_request == 121 && thana_quest > 1)
  6610. {
  6611. cutin "mocseal_rin01.bmp",2;
  6612. mes "[Lin]";
  6613. mes "Report to me first.";
  6614. mes "Did you learn anything";
  6615. mes "about Thanatos Tower?";
  6616. donpcevent "Lin#stairs::OnEnter";
  6617. next;
  6618. mes "[" + strcharinfo(0) + "]";
  6619. mes "Well, I found some old log";
  6620. mes "entries about Satan Morroc.";
  6621. mes "They pretty much confirm that";
  6622. mes "Satan Morroc is real, and that";
  6623. mes "it's sealed under Morroc Castle. ";
  6624. next;
  6625. mes "["+ strcharinfo(0) +"]";
  6626. mes "The Rekenber Corporation";
  6627. mes "is also responsible for the";
  6628. mes "tower's reconstruction, and";
  6629. mes "they ultimately plan to repair";
  6630. mes "all tweleve of its levels.";
  6631. next;
  6632. mes "[Lin]";
  6633. mes "Why would they want to do";
  6634. mes "something crazy like that?";
  6635. mes "If Mr. R is really preventing";
  6636. mes "Morroc Satan's return, then";
  6637. mes "his attackers must want";
  6638. mes "to revive Morroc Satan...";
  6639. next;
  6640. mes "[Lin]";
  6641. mes "But if he's lying, and";
  6642. mes "he's trying to bring Morroc";
  6643. mes "Satan into our world, then";
  6644. mes "he's wanted by the Dandelion";
  6645. mes "group... meaning, he may be";
  6646. mes "the target for Kidd's mission.";
  6647. next;
  6648. mes "[Lin]";
  6649. mes "Crap! This could be";
  6650. mes "really bad. I need to";
  6651. mes "talk about this to our";
  6652. mes "commanding officer Valdes";
  6653. mes "about this. While I do that,";
  6654. mes "you go and check on Mr. R.";
  6655. next;
  6656. mes "[Lin]";
  6657. mes "Why did Valdes accept";
  6658. mes "both of these missions?!";
  6659. mes "In the worst case scenario,";
  6660. mes "we might be the ones who'll";
  6661. mes "have to keep Satan Morroc";
  6662. mes "from returning to this world...";
  6663. set mao_request,122;
  6664. close2;
  6665. cutin "mocseal_rin01.bmp",255;
  6666. donpcevent "Lin#stairs::OnInit";
  6667. end;
  6668. }
  6669. }
  6670. moc_fild10,281,148,1 script Upturned Spot#water 111,{
  6671. if (mao_request == 14)
  6672. {
  6673. cutin "mocseal_ice01.bmp",2;
  6674. mes "^3355FFYou find a gleaming";
  6675. mes "crest that looks like a";
  6676. mes "splashing wave of water.^000000";
  6677. if(countitem(996))
  6678. {
  6679. mes "^3355FFYou take out a Rough Wind";
  6680. mes "to counter the crest's power.^000000";
  6681. next;
  6682. mes "^3355FFThe crest responds to";
  6683. mes "the Rough Wind, and both";
  6684. mes "objects violent glow in";
  6685. mes "conflict against each other.^000000";
  6686. specialeffect 54;
  6687. specialeffect 56;
  6688. next;
  6689. cutin "mocseal_ice02.bmp",2;
  6690. mes "^3355FFSuddenly, the crest sprayed";
  6691. mes "some water which evaporated";
  6692. mes "quickly in mid-air: it seems";
  6693. mes "the Wind element neutralized";
  6694. mes "this crest's Water element.^000000";
  6695. specialeffect 72;
  6696. delitem 996,1;
  6697. set mao_request,15;
  6698. next;
  6699. mes "[" + strcharinfo(0) + "]";
  6700. mes "Alright...";
  6701. mes "Now I should look for";
  6702. mes "the crest hidden in the";
  6703. mes "field north of Morroc.";
  6704. close2;
  6705. }
  6706. else
  6707. {
  6708. mes "^3355FFYou probably need a Rough";
  6709. mes "Wind to counter its power.^000000";
  6710. close2;
  6711. }
  6712. }
  6713. else if(mao_request > 14 && mao_request < 100)
  6714. {
  6715. mes "^3355FFYou find a gleaming";
  6716. mes "crest that looks like a";
  6717. mes "splashing wave of water.^000000";
  6718. mes "^3355FFHowever, you don't sense";
  6719. mes "anything strange about it.^000000";
  6720. cutin "mocseal_ice02.bmp",2;
  6721. close2;
  6722. }
  6723. else if(mao_request == 113)
  6724. {
  6725. mes "^3355FFYou find a gleaming";
  6726. mes "crest that looks like a";
  6727. mes "splashing wave of water.^000000";
  6728. cutin "mocseal_ice02.bmp",2;
  6729. if (countitem(995))
  6730. {
  6731. mes "^3355FFYou bring out a Mystic Frozen";
  6732. mes "to enhance the crest's power.^000000";
  6733. next;
  6734. cutin "mocseal_ice01.bmp",2;
  6735. mes "^3355FFThe crest resonates";
  6736. mes "with the Mystic Frozen,";
  6737. mes "suddenly causing the air";
  6738. mes "to chill and raising the";
  6739. mes "waves in the oasis.^000000";
  6740. specialeffect 54;
  6741. delitem 995,1;
  6742. set mao_request,114;
  6743. next;
  6744. mes "[" + strcharinfo(0) + "]";
  6745. mes "Alright...";
  6746. mes "Now I should look for";
  6747. mes "the crest hidden in the";
  6748. mes "field north of Morroc.";
  6749. close2;
  6750. }
  6751. else
  6752. {
  6753. mes "^3355FFYou probably need a Mystic";
  6754. mes "Frozen to enhance its power.";
  6755. close2;
  6756. }
  6757. }
  6758. else if(mao_request > 112)
  6759. {
  6760. mes "^3355FFYou find a gleaming";
  6761. mes "crest that looks like a";
  6762. mes "splashing wave of water.^000000";
  6763. cutin "mocseal_ice01.bmp",2;
  6764. close2;
  6765. }
  6766. cutin "mocseal_ice01.bmp",255;
  6767. cutin "mocseal_ice02.bmp",255;
  6768. end;
  6769. }
  6770. moc_fild19,21,33,1 script Unturned Spot#wind 111,{
  6771. if (mao_request == 10)
  6772. {
  6773. cutin "mocseal_wind01.bmp",2;
  6774. mes "^3355FFYou find a shining crest";
  6775. mes "that looks like a symbol of";
  6776. mes "the Wind. As you approach it,";
  6777. mes "you can feel the wind blowing";
  6778. mes "strongly against your skin.^000000";
  6779. next;
  6780. mes "[" + strcharinfo(0) + "]";
  6781. mes "This must be what";
  6782. mes "Raiyan Moore is so";
  6783. mes "interested in. Well,";
  6784. mes "I better go inform Kidd";
  6785. mes "about what I found here.";
  6786. set mao_request,11;
  6787. close2;
  6788. }
  6789. else if(mao_request == 11)
  6790. {
  6791. cutin "mocseal_wind01.bmp",2;
  6792. mes "^3355FFYou find a shining crest";
  6793. mes "that looks like a symbol of";
  6794. mes "the Wind. As you approach it,";
  6795. mes "you can feel the wind blowing";
  6796. mes "strongly against your skin.^000000";
  6797. next;
  6798. mes "[" + strcharinfo(0) + "]";
  6799. mes "Great, now that I found";
  6800. mes "this, I really need to tell";
  6801. mes "Kidd about it. Hopefully, he";
  6802. mes "found something just like this.";
  6803. close2;
  6804. }
  6805. else if(mao_request == 12)
  6806. {
  6807. if(countitem(997))
  6808. {
  6809. cutin "mocseal_wind01.bmp",2;
  6810. mes "^3355FFYou find a shining crest";
  6811. mes "that looks like a symbol of";
  6812. mes "the Wind. As you approach it,";
  6813. mes "you can feel the wind blowing";
  6814. mes "strongly against your skin.^000000";
  6815. next;
  6816. mes "[" + strcharinfo(0) + "]";
  6817. mes "Okay, the power of the";
  6818. mes "Earth counteracts the ";
  6819. mes "Wind. I'll just pull out this";
  6820. mes "Great Nature and... Eh?";
  6821. next;
  6822. mes "^3355FFThe Wind elemental crest";
  6823. mes "quickly responds to the";
  6824. mes "Great Nature stone.^000000";
  6825. specialeffect 56;
  6826. specialeffect 57;
  6827. next;
  6828. cutin "mocseal_wind02.bmp",2;
  6829. mes "^3355FFThe Wind and Earth";
  6830. mes "neutralized each other,";
  6831. mes "causing the power of the";
  6832. mes "Wind in this area to stabilize.^000000";
  6833. specialeffect 72;
  6834. delitem 997,1;
  6835. set mao_request,13;
  6836. next;
  6837. mes "[" + strcharinfo(0) + "]";
  6838. mes "Great, now that I'm done";
  6839. mes "with this crest, I need to";
  6840. mes "find the next one. Let's see,";
  6841. mes "I need to find the one to the";
  6842. mes "south that Kidd already found.";
  6843. close2;
  6844. }
  6845. else
  6846. {
  6847. cutin "mocseal_wind01.bmp",2;
  6848. mes "^3355FFYou find a shining crest";
  6849. mes "that looks like a symbol of";
  6850. mes "the Wind. As you approach it,";
  6851. mes "you can feel the wind blowing";
  6852. mes "strongly against your skin.^000000";
  6853. next;
  6854. mes "[" + strcharinfo(0) + "]";
  6855. mes "Wind, wind, wind...";
  6856. mes "What do I use to counteract";
  6857. mes "the Wind property? It was...";
  6858. next;
  6859. switch( select( "Fire","Ice","Wind","Earth" ) )
  6860. {
  6861. case 1:
  6862. mes "[" + strcharinfo(0) + "]";
  6863. mes "Fire...? No, that's...";
  6864. mes "Wind and Fire sort of";
  6865. mes "go together, don't they?";
  6866. close2;
  6867. break;
  6868. case 2:
  6869. mes "[" + strcharinfo(0) + "]";
  6870. mes "Ice...? No...";
  6871. mes "The power of Wind, of";
  6872. mes "lightning, supercedes";
  6873. mes "the power of Ice and water...";
  6874. close2;
  6875. break;
  6876. case 3:
  6877. mes "[" + strcharinfo(0) + "]";
  6878. mes "I got it...!";
  6879. mes "I'll fight Wind";
  6880. mes "with Wind! No...";
  6881. mes "Don't be ridiculous.";
  6882. close2;
  6883. break;
  6884. case 4:
  6885. mes "[" + strcharinfo(0) + "]";
  6886. mes "Earth...?";
  6887. mes "That's it! I need a";
  6888. mes "Great Nature to use";
  6889. mes "on this Wind crest!";
  6890. close2;
  6891. break;
  6892. }
  6893. }
  6894. }
  6895. else if (mao_request > 12 && mao_request < 100)
  6896. {
  6897. mes "^3355FFYou find a shining crest";
  6898. mes "that looks like a symbol of";
  6899. mes "the Wind. However, you don't";
  6900. mes "think that it's particularly";
  6901. mes "worthy of an investigation.^000000";
  6902. cutin "mocseal_wind02.bmp",2;
  6903. close2;
  6904. }
  6905. else if(mao_request == 110)
  6906. {
  6907. cutin "mocseal_wind02.bmp",2;
  6908. mes "^3355FFYou find a shining crest";
  6909. mes "that looks like a symbol of";
  6910. mes "the Wind. However, the air";
  6911. mes "flow around it seems weak.^000000";
  6912. next;
  6913. mes "[" + strcharinfo(0) + "]";
  6914. mes "This must be what I'm looking";
  6915. mes "for. It looks like an artifact of the Wind element, but the wind";
  6916. mes "around here isn't as strong as it should be. I think I might need";
  6917. mes "to bring a ^4D4DFFRough Wind^000000 here...";
  6918. set mao_request,111;
  6919. close2;
  6920. }
  6921. else if(mao_request == 111)
  6922. {
  6923. if (countitem(996))
  6924. {
  6925. cutin "mocseal_wind02.bmp",2;
  6926. mes "[" + strcharinfo(0) + "]";
  6927. mes "Let's see...";
  6928. mes "Hopefully this";
  6929. mes "Rough Wind will do";
  6930. mes "the trick. Whoa. Um...";
  6931. mes "Something's happening...";
  6932. next;
  6933. mes "^3355FFThe elemental crest";
  6934. mes "quickly responds to the";
  6935. mes "Rough Wind, causing the";
  6936. mes "crest to shine brighter and";
  6937. mes "the wind to blow stronger.^000000";
  6938. specialeffect 56;
  6939. delitem 996,1;
  6940. set mao_request,112;
  6941. next;
  6942. cutin "mocseal_wind01.bmp",2;
  6943. mes "[" + strcharinfo(0) + "]";
  6944. mes "Well, I guess that's that.";
  6945. mes "Now I need to talk to Lin";
  6946. mes "and figure out if there are";
  6947. mes "more of these things to be";
  6948. mes "found outside of Morroc.";
  6949. close2;
  6950. }
  6951. else
  6952. {
  6953. mes "^3355FFYou need to bring";
  6954. mes "a Rough Wind to activate";
  6955. mes "this Wind elemental crest.^000000";
  6956. cutin "mocseal_wind02.bmp",2;
  6957. close2;
  6958. }
  6959. }
  6960. else if(mao_request > 111)
  6961. {
  6962. mes "^3355FFYou find a shining crest";
  6963. mes "that looks like a symbol of";
  6964. mes "the Wind. As you approach it,";
  6965. mes "you can feel the wind blowing";
  6966. mes "strongly against your skin.^000000";
  6967. cutin "mocseal_wind01.bmp",2;
  6968. close2;
  6969. }
  6970. cutin "mocseal_wind01.bmp",255;
  6971. cutin "mocseal_wind02.bmp",255;
  6972. end;
  6973. }
  6974. moc_fild12,280,36,1 script Unturned Spot#earth 111,{
  6975. if (mao_request == 13)
  6976. {
  6977. if (countitem(994))
  6978. {
  6979. mes "^3355FFYou find a shimmering";
  6980. mes "crest that symbolizes";
  6981. mes "the power of the Earth.^000000";
  6982. cutin "mocseal_earth01.bmp",2;
  6983. next;
  6984. mes "[" + strcharinfo(0) + "]";
  6985. mes "Let's see...";
  6986. mes "I should use this";
  6987. mes "Flame Heart to";
  6988. mes "stabilize this crest.";
  6989. next;
  6990. mes "^3355FFAs soon as you pull out";
  6991. mes "the Flame Heart, the stone";
  6992. mes "and the crest begin to glow";
  6993. mes "intensely, as if their powers";
  6994. mes "were conflicting.^000000";
  6995. specialeffect 57;
  6996. specialeffect 55;
  6997. next;
  6998. mes "^3355FFThe Flame Heart then";
  6999. mes "quickly vanishes with";
  7000. mes "a burst of heated vapor.";
  7001. mes "This power of this crest";
  7002. mes "is now stabilized.^000000";
  7003. cutin "mocseal_earth02.bmp",2;
  7004. specialeffect 72;
  7005. delitem 994,1;
  7006. set mao_request,14;
  7007. next;
  7008. mes "[" + strcharinfo(0) + "]";
  7009. mes "That was simple.";
  7010. mes "Alright, now I should";
  7011. mes "try to find the crest";
  7012. mes "hidden east of Morroc.";
  7013. close2;
  7014. }
  7015. else
  7016. {
  7017. mes "^3355FFYou find a shimmering";
  7018. mes "crest that symbolizes";
  7019. mes "the power of the Earth.^000000";
  7020. cutin "mocseal_earth01.bmp",2;
  7021. next;
  7022. mes "^3355FFTo counteract the";
  7023. mes "crest's Earth power,";
  7024. mes "you'll probably need";
  7025. mes "a Flame Heart stone.^000000";
  7026. close2;
  7027. }
  7028. }
  7029. else if(mao_request > 13 && mao_request < 100)
  7030. {
  7031. mes "^3355FFYou find a shimmering";
  7032. mes "crest that symbolizes";
  7033. mes "the power of the Earth.";
  7034. mes "However, you don't sense";
  7035. mes "anything peculiar from it.";
  7036. cutin "mocseal_earth02.bmp",2;
  7037. close2;
  7038. }
  7039. else if(mao_request == 112)
  7040. {
  7041. mes "^3355FFYou find a shimmering";
  7042. mes "crest that symbolizes";
  7043. mes "the power of the Earth.";
  7044. mes "You'll need a Great Nature";
  7045. mes "stone to enhance its power.^000000";
  7046. cutin "mocseal_earth02.bmp",2;
  7047. next;
  7048. if (countitem(997))
  7049. {
  7050. mes "^3355FFYou pull out a";
  7051. mes "Great Nature, which";
  7052. mes "causes tremors in the";
  7053. mes "ground and sand to flow";
  7054. mes "towards the crest.^000000";
  7055. specialeffect 57;
  7056. delitem 997,1;
  7057. set mao_request,113;
  7058. next;
  7059. mes "[" + strcharinfo(0) + "]";
  7060. mes "Great, I think that actually";
  7061. mes "worked! Now, I should try";
  7062. mes "to find the crest hidden to";
  7063. mes "the east of Morroc.";
  7064. cutin "mocseal_earth01.bmp",2;
  7065. close2;
  7066. }
  7067. else
  7068. {
  7069. mes "[" + strcharinfo(0) + "]";
  7070. mes "The next time that";
  7071. mes "I come here, I better";
  7072. mes "have a Great Nature ready...";
  7073. close2;
  7074. }
  7075. }
  7076. else if(mao_request > 111)
  7077. {
  7078. mes "^3355FFYou find a shimmering";
  7079. mes "crest that symbolizes";
  7080. mes "the power of the Earth.^000000";
  7081. cutin "mocseal_earth01.bmp",2;
  7082. close2;
  7083. }
  7084. cutin "mocseal_earth01.bmp",255;
  7085. cutin "mocseal_earth02.bmp",255;
  7086. }
  7087. moc_fild07,192,166,1 script Unturned Spot#fire 111,{
  7088. if (mao_request == 15)
  7089. {
  7090. if(countitem(995))
  7091. {
  7092. mes "^3355FFYou find a gleaming";
  7093. mes "crest that symbolizes Fire.^000000";
  7094. cutin "mocseal_fire01.bmp",2;
  7095. next;
  7096. mes "[" + strcharinfo(0) + "]";
  7097. mes "This crest must be";
  7098. mes "imbued with the Fire";
  7099. mes "element. I better see";
  7100. mes "if this Mystic Frozen";
  7101. mes "can stabilize it.";
  7102. next;
  7103. mes "^3355FFAs soon as you take";
  7104. mes "out the Mystic Frozen,";
  7105. mes "it begins to pulse with";
  7106. mes "light as the crest glows";
  7107. mes "brighter and brighter.^000000";
  7108. specialeffect 55;
  7109. specialeffect 54;
  7110. next;
  7111. mes "^3355FFThe air in the area";
  7112. mes "suddenly chills, and";
  7113. mes "your Mystic Frozen";
  7114. mes "bursts into cold vapor.^000000";
  7115. cutin "mocseal_fire02.bmp",2;
  7116. specialeffect 72;
  7117. delitem 995,1;
  7118. set mao_request,16;
  7119. next;
  7120. mes "[" + strcharinfo(0) + "]";
  7121. mes "It looks like my work";
  7122. mes "here is done. Now, I better";
  7123. mes "go back and report to Kidd.";
  7124. close2;
  7125. }
  7126. else
  7127. {
  7128. cutin "mocseal_fire01.bmp",2;
  7129. mes "^3355FFYou find a gleaming";
  7130. mes "crest that symbolizes Fire.";
  7131. mes "You'll need a Mystic Frozen";
  7132. mes "to stabilize its power.^000000";
  7133. close2;
  7134. }
  7135. }
  7136. else if(mao_request > 15 && mao_request < 100)
  7137. {
  7138. mes "^3355FFYou find a gleaming";
  7139. mes "crest that symbolizes Fire.";
  7140. mes "However, you don't think it's";
  7141. mes "worth investigating for now.^000000";
  7142. cutin "mocseal_fire02.bmp",2;
  7143. close2;
  7144. }
  7145. else if(mao_request == 114)
  7146. {
  7147. cutin "mocseal_fire02.bmp",2;
  7148. mes "^3355FFYou find a gleaming";
  7149. mes "crest that symbolizes Fire.";
  7150. if (countitem(994))
  7151. {
  7152. mes "You'll need a Flame Heart";
  7153. mes "in order to enhance its power.^000000";
  7154. next;
  7155. mes "^3355FFYou pull out a Flame";
  7156. mes "Heart, and the crest";
  7157. mes "begins to shine as the";
  7158. mes "air around you heats up.^000000";
  7159. specialeffect 55;
  7160. cutin "mocseal_fire01.bmp",2;
  7161. delitem 994,1;
  7162. set mao_request,115;
  7163. next;
  7164. mes "[" + strcharinfo(0) + "]";
  7165. mes "Well, that's the";
  7166. mes "last elemental crest.";
  7167. mes "Now I better go back";
  7168. mes "and report to Lin.";
  7169. close2;
  7170. }
  7171. else
  7172. {
  7173. mes "You'll need a Flame Heart";
  7174. mes "in order to enhance its power.^000000";
  7175. close2;
  7176. }
  7177. }
  7178. else if(mao_request > 113)
  7179. {
  7180. mes "^3355FFYou find a gleaming";
  7181. mes "crest that symbolizes Fire.^000000";
  7182. cutin "mocseal_fire01.bmp",2;
  7183. close2;
  7184. }
  7185. cutin "mocseal_fire01.bmp",255;
  7186. cutin "mocseal_fire02.bmp",255;
  7187. }
  7188. morocc_in,46,125,5 script Assistant 729,{
  7189. if (mao_request > 18 && mao_request < 100)
  7190. {
  7191. mes "[Sephit]";
  7192. mes "Hopefully, I was able to";
  7193. mes "help you with whatever";
  7194. mes "information that you needed.";
  7195. mes "Morroc has a much richer";
  7196. mes "history than most people";
  7197. mes "realize, don't you think?";
  7198. close;
  7199. }
  7200. else if(mao_request > 116)
  7201. {
  7202. mes "[Sephit]";
  7203. mes "Hopefully, I was able to";
  7204. mes "help you with whatever";
  7205. mes "information that you needed.";
  7206. mes "Morroc has a much richer";
  7207. mes "history than most people";
  7208. mes "realize, don't you think?";
  7209. next;
  7210. mes "[Sephit]";
  7211. mes "When I get some time,";
  7212. mes "I really want to investigate";
  7213. mes "that Thanatos Tower. I get";
  7214. mes "the feeling that there's so";
  7215. mes "much I can learn there~";
  7216. close;
  7217. }
  7218. else if(mao_request == 18)
  7219. {
  7220. mes "[Sephit]";
  7221. mes "Oh, we usually don't";
  7222. mes "have many visitors here.";
  7223. mes "Are you here to speak to";
  7224. mes "our local historian? He's";
  7225. mes "pretty busy right now, so";
  7226. mes "I hope you can come back later.";
  7227. next;
  7228. mes "[Sephit]";
  7229. mes "Though, to be honest,";
  7230. mes "he's kind of hiding under";
  7231. mes "the covers at the moment.";
  7232. mes "Some Assassin came to";
  7233. mes "request some information,";
  7234. mes "but he scared him off...";
  7235. next;
  7236. mes "[Sephit]";
  7237. mes "It was pretty funny, actually.";
  7238. mes "The guy walked in, flashed";
  7239. mes "his dagger, and declared that";
  7240. mes "he needed some important";
  7241. mes "information. I guess my boss";
  7242. mes "was pretty intimidated by him.";
  7243. next;
  7244. mes "[Sephit]";
  7245. mes "If it's really important,";
  7246. mes "then I might be able to";
  7247. mes "answer your questions if";
  7248. mes "they're about Morroc's most";
  7249. mes "ancient histories and legends.";
  7250. next;
  7251. mes "^3355FFYou ask Sephit about the";
  7252. mes "four elemental crests around";
  7253. mes "Morroc, their significance, and";
  7254. mes "about Raiyan Moore. You also";
  7255. mes "inform her that you've already";
  7256. mes "stabilized the crests' power.^000000";
  7257. next;
  7258. mes "[Sephit]";
  7259. mes "Moore... Moore...";
  7260. mes "His work sounds really";
  7261. mes "important, so I'm surprised";
  7262. mes "I haven't heard of him. I'd ask";
  7263. mes "my boss, but I can't disturb";
  7264. mes "him right now. Ah, well...";
  7265. next;
  7266. mes "[Sephit]";
  7267. mes "Oh, first of all, not too";
  7268. mes "many people know about";
  7269. mes "those crests. Still, you did";
  7270. mes "a great service by stabilizing";
  7271. mes "them. Otherwise, the seal under";
  7272. mes "Morroc Castle would break.";
  7273. next;
  7274. mes "[Sephit]";
  7275. mes "The seal beneath Morroc";
  7276. mes "Castle actually keeps Satan";
  7277. mes "Morroc from entering our world.";
  7278. mes "If he ever returned, he might";
  7279. mes "repeat the mass destruction";
  7280. next;
  7281. mes "[Sephit]";
  7282. mes "When Satan Morroc";
  7283. mes "was terrorizing the human";
  7284. mes "world, he used Thanatos";
  7285. mes "Tower as his power base.";
  7286. mes "There, he would summon";
  7287. mes "countless hordes of minions.";
  7288. next;
  7289. mes "[Sephit]";
  7290. mes "That tower has been in ruins";
  7291. mes "for years, but recently some";
  7292. mes "company started reconstructing";
  7293. mes "it, even though demons, well,";
  7294. mes "disguised as angels, still";
  7295. mes "roam that place freely.";
  7296. next;
  7297. mes "[Sephit]";
  7298. mes "Satan Morroc may have been";
  7299. mes "unimaginably powerful, but";
  7300. mes "it would take a lot of work";
  7301. mes "to bring him back into our";
  7302. mes "world. Let's see, you could";
  7303. mes "destroy Morroc's seal...";
  7304. next;
  7305. mes "[Sephit]";
  7306. mes "There was also... Oh, God.";
  7307. mes "Long ago, someone actually";
  7308. mes "sacrificed children in a failed";
  7309. mes "attempt to revive Morroc Satan.";
  7310. mes "The children missing here in";
  7311. mes "Morroc-- Y-you don't think...";
  7312. next;
  7313. mes "[Sephit]";
  7314. mes "But who really knows?";
  7315. mes "I mean we have historical";
  7316. mes "records of Satan Morroc, ";
  7317. mes "but maybe it's just a legend.";
  7318. mes "Aside from that, we have no";
  7319. mes "proof that he really exists.";
  7320. next;
  7321. mes "[Sephit]";
  7322. mes "...Well, aside from those";
  7323. mes "elemental crests, I mean.";
  7324. mes "Then again, maybe they just";
  7325. mes "regulate this region's elements";
  7326. mes "to make it possible for people";
  7327. mes "to live here in the desert.";
  7328. set mao_request,19;
  7329. close;
  7330. }
  7331. else if(mao_request == 116)
  7332. {
  7333. mes "[Sephit]";
  7334. mes "Oh, we usually don't";
  7335. mes "have many visitors here.";
  7336. mes "Are you here to speak to";
  7337. mes "our local historian? He's";
  7338. mes "pretty busy right now, so";
  7339. mes "I hope you can come back later.";
  7340. next;
  7341. mes "[Sephit]";
  7342. mes "Though, to be honest,";
  7343. mes "he's kind of hiding under";
  7344. mes "the covers at the moment.";
  7345. mes "Some Assassin came to";
  7346. mes "request some information,";
  7347. mes "but she scared him off...";
  7348. next;
  7349. mes "[Sephit]";
  7350. mes "If it's really important,";
  7351. mes "then I might be able to";
  7352. mes "answer your questions if";
  7353. mes "they're about Morroc's most";
  7354. mes "ancient histories and legends.";
  7355. next;
  7356. mes "^3355FFYou ask Sephit for any";
  7357. mes "information related to";
  7358. mes "Satan Morroc and Thanatos";
  7359. mes "Tower, particularly their";
  7360. mes "significance and how";
  7361. mes "they might be related.^000000";
  7362. next;
  7363. mes "^3355FFYou also inform her";
  7364. mes "about Moore's research,";
  7365. mes "and about the elemental";
  7366. mes "crests hidden throughout";
  7367. mes "Morroc that you've balanced.^000000";
  7368. next;
  7369. mes "[Sephit]";
  7370. mes "Moore... Moore...";
  7371. mes "His work sounds really";
  7372. mes "important, so I'm surprised";
  7373. mes "I haven't heard of him. I'd ask";
  7374. mes "my boss, but I can't disturb";
  7375. mes "him right now. Ah, well...";
  7376. next;
  7377. mes "[Sephit]";
  7378. mes "Oh, first of all, not too";
  7379. mes "many people know about";
  7380. mes "those crests. Still, you did";
  7381. mes "a great service by stabilizing";
  7382. mes "them. Otherwise, the seal under";
  7383. mes "Morroc Castle would break.";
  7384. next;
  7385. mes "[Sephit]";
  7386. mes "The seal beneath Morroc";
  7387. mes "Castle actually keeps Satan";
  7388. mes "Morroc from entering our world.";
  7389. mes "If he ever returned, he might";
  7390. mes "repeat the mass destruction";
  7391. mes "that he caused in the past.";
  7392. next;
  7393. mes "[Sephit]";
  7394. mes "It's funny that you should ask";
  7395. mes "about Thanatos Tower. When";
  7396. mes "Satan Morroc was terrorizing";
  7397. mes "our world, he used that place";
  7398. mes "to summon hordes of minions";
  7399. mes "that would menace us humans.";
  7400. next;
  7401. mes "[Sephit]";
  7402. mes "That tower has been in ruins";
  7403. mes "for years, but recently some";
  7404. mes "company started reconstructing";
  7405. mes "it, even though demons, well,";
  7406. mes "disguised as angels, still";
  7407. mes "roam that place freely.";
  7408. next;
  7409. mes "[Sephit]";
  7410. mes "Satan Morroc may have been";
  7411. mes "unimaginably powerful, but";
  7412. mes "it would take a lot of work";
  7413. mes "to bring him back into our";
  7414. mes "world. Let's see, you could";
  7415. mes "destroy Morroc's seal...";
  7416. next;
  7417. mes "[Sephit]";
  7418. mes "There was also... Oh, God.";
  7419. mes "Long ago, someone actually";
  7420. mes "sacrificed children in a failed";
  7421. mes "attempt to revive Morroc Satan.";
  7422. mes "The children missing here in";
  7423. mes "Morroc-- Y-you don't think...";
  7424. next;
  7425. mes "[Sephit]";
  7426. mes "But who really knows?";
  7427. mes "I mean we have historical";
  7428. mes "records of Satan Morroc, ";
  7429. mes "but maybe it's just a legend.";
  7430. mes "Aside from that, we have no";
  7431. mes "proof that he really exists.";
  7432. next;
  7433. mes "[Sephit]";
  7434. mes "...Well, aside from those";
  7435. mes "elemental crests, I mean.";
  7436. mes "Then again, maybe they just";
  7437. mes "regulate this region's elements";
  7438. mes "to make it possible for people";
  7439. mes "to live here in the desert.";
  7440. set mao_request,117;
  7441. close;
  7442. }
  7443. else
  7444. {
  7445. mes "[Sephit]";
  7446. mes "Oh, we usually don't";
  7447. mes "have many visitors here.";
  7448. mes "Are you here to speak to";
  7449. mes "our local historian? He's";
  7450. mes "pretty busy right now, so";
  7451. mes "I hope you can come back later.";
  7452. next;
  7453. mes "[Sephit]";
  7454. mes "Lately, I've been";
  7455. mes "digging through some";
  7456. mes "old historical records and";
  7457. mes "learned something about";
  7458. mes "a monster called Satan Morroc.";
  7459. next;
  7460. mes "[Sephit]";
  7461. mes "According to the legends,";
  7462. mes "he's sealed beneath Morroc";
  7463. mes "Castle, and our town gets its";
  7464. mes "name from him. That sounds";
  7465. mes "pretty grotesque, don't you";
  7466. mes "think? Too weird to be true...";
  7467. close;
  7468. }
  7469. }
  7470. que_job01,15,8,1 script #mao_table 139,1,1,{
  7471. OnTouch:
  7472. if (mao_request == 24)
  7473. {
  7474. mes "[Valdes]";
  7475. mes "That's grave news...";
  7476. mes "I had my suspicions";
  7477. mes "about Mr. R, but I never";
  7478. mes "thought he was capable";
  7479. mes "of such audacity...";
  7480. next;
  7481. mes "[Kidd]";
  7482. mes "Damn it! I know you had";
  7483. mes "to accept both Mr. R and";
  7484. mes "the Dandelion Organization";
  7485. mes "because we didn't know the";
  7486. mes "truth beforehand, but does";
  7487. mes "Lin know about this now?!";
  7488. next;
  7489. mes "[Valdes]";
  7490. mes "I doubt it. I only learned";
  7491. mes "that Mr. R was the true";
  7492. mes "kidnapper when you told";
  7493. mes "me just now. But to sacrifice";
  7494. mes "them in order to revive Satan";
  7495. mes "Morroc... That's beyond evil.";
  7496. next;
  7497. mes "[Valdes]";
  7498. mes "Mr. R... If he is Raiyan";
  7499. mes "Moore, then you can find him";
  7500. mes "in the other room. Go and";
  7501. mes "interrogate him, confirm";
  7502. mes "everything you have learned.";
  7503. next;
  7504. mes "[Valdes]";
  7505. mes "Come...";
  7506. mes "This way.";
  7507. next;
  7508. donpcevent "Valdes#2::OnInit";
  7509. mes "[Kidd]";
  7510. mes "This is getting";
  7511. mes "too serious. Valdes,";
  7512. mes "wait, I'm coming with you!";
  7513. mes ""+ strcharinfo(0) +", come on, quickly!";
  7514. set mao_request,25;
  7515. close2;
  7516. donpcevent "Kidd#2::OnInit";
  7517. end;
  7518. }
  7519. else if(mao_request == 123)
  7520. {
  7521. mes "[Lin]";
  7522. mes "Master, did you know";
  7523. mes "from the beginning?!";
  7524. mes "You knew that the person";
  7525. mes "I was supposed to protect";
  7526. mes "is the same person that";
  7527. mes "Kidd is supposed to find?!";
  7528. next;
  7529. mes "[Valdes]";
  7530. mes "Lin, calm down. Yes,";
  7531. mes "I suspected as such from";
  7532. mes "the start. However, I did";
  7533. mes "know whether to trust Mr. R";
  7534. mes "or the Dandelion organization.";
  7535. next;
  7536. mes "[Valdes]";
  7537. mes "Since both parties claimed";
  7538. mes "to be able to help the missing";
  7539. mes "children, I took the chance.";
  7540. mes "For now, the best thing to";
  7541. mes "do would be to ask if Mr. R's";
  7542. mes "attackers are from Dandelion...";
  7543. next;
  7544. mes "[Lin]";
  7545. mes "Alright... I can't believe";
  7546. mes "it... Mr. R. Moore... Kidd";
  7547. mes "is supposed to hunt down";
  7548. mes "Raiyan Moore... It's too";
  7549. mes "much of a coincidence...";
  7550. next;
  7551. mes "[" + strcharinfo(0) + "]";
  7552. mes "Lin! I'm sorry to";
  7553. mes "interrupt, but Mr. R";
  7554. mes "is missing... I don't";
  7555. mes "know where he is!";
  7556. next;
  7557. mes "[Lin]";
  7558. mes "What?! What do yo--";
  7559. mes "Wh-what's going on?!";
  7560. mes "What's this noise in";
  7561. mes "my f-freakin' head?!";
  7562. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7563. next;
  7564. mes "[Lin]";
  7565. mes "Oh no...";
  7566. mes "This is what";
  7567. mes "I feared the most...";
  7568. next;
  7569. mes "[" + strcharinfo(0) + "]";
  7570. mes "What's...";
  7571. mes "What's going on?";
  7572. mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
  7573. next;
  7574. mes "[Lin]";
  7575. mes "I think...";
  7576. mes "I think it's the";
  7577. mes "ceremony to revive";
  7578. mes "Satan Morroc! Mr. R must";
  7579. mes "have went there to stop";
  7580. mes "them... or to join them!";
  7581. next;
  7582. mes "[Valdes]";
  7583. mes "Lin, go call everyone";
  7584. mes "in the guild! And you,";
  7585. mes "try to find the source";
  7586. mes "of that weird echo!";
  7587. mes "Hurry, there's no time!";
  7588. mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
  7589. next;
  7590. mes "[Lin]";
  7591. mes "Yes, sir!";
  7592. next;
  7593. donpcevent "Lin#2::OnInit";
  7594. mes "[Valdes]";
  7595. mes "No matter what the ";
  7596. mes "cost, we can't let";
  7597. mes "that ritual finish...!";
  7598. mes "If Satan Morroc really";
  7599. mes "exists, we can't let";
  7600. mes "him enter our world!";
  7601. set mao_request,124;
  7602. close2;
  7603. warp "que_job01",11,4;
  7604. end;
  7605. }
  7606. OnInit:
  7607. disablenpc "#mao_table";
  7608. end;
  7609. OnEnter:
  7610. enablenpc "#mao_table";
  7611. end;
  7612. }
  7613. que_job01,147,55,1 script #mao_empty 139,1,1,{
  7614. OnTouch:
  7615. if (mao_request == 122)
  7616. {
  7617. mes "^333333...........No........";
  7618. mes "This.........can't...^000000";
  7619. next;
  7620. mes "[" + strcharinfo(0) + "]";
  7621. mes "Huh?! That sounds";
  7622. mes "like Lin's voice...";
  7623. mes "Where are they?";
  7624. mes "Where have they gone?!";
  7625. set mao_request,123;
  7626. close;
  7627. }
  7628. OnInit:
  7629. disablenpc "#mao_empty";
  7630. end;
  7631. OnEnter:
  7632. enablenpc "#mao_empty";
  7633. end;
  7634. }
  7635. que_job01,144,57,1 script #Rabsent 139,1,1,{
  7636. OnTouch:
  7637. if(mao_request == 25)
  7638. {
  7639. mes "[Kidd]";
  7640. mes "Raiyan Moore...!";
  7641. mes "Wh-where is he?!";
  7642. next;
  7643. mes "[Valdes]";
  7644. mes "What the deuce?";
  7645. mes "He should be just";
  7646. mes "in this room. Wait,";
  7647. mes "how could he get past";
  7648. mes "our security magic...?";
  7649. next;
  7650. mes "[Kidd]";
  7651. mes "Where's Lin?";
  7652. mes "Lin?! Lin, where";
  7653. mes "are you? Answer me!";
  7654. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7655. next;
  7656. mes "[Kidd]";
  7657. mes "God! Wh-what's";
  7658. mes "that--where is that";
  7659. mes "voice coming from?!";
  7660. mes "My head feels like";
  7661. mes "it's gonna split open!";
  7662. next;
  7663. mes "[" + strcharinfo(0) + "]";
  7664. mes "What...";
  7665. mes "What's happening?";
  7666. mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
  7667. next;
  7668. mes "[Kidd]";
  7669. mes "Damn, that has to be him!";
  7670. mes "He's trying to revive Satan";
  7671. mes "Morroc right now! And where's";
  7672. mes "Lin?! What happened to her?";
  7673. next;
  7674. mes "[Valdes]";
  7675. mes ""+ strcharinfo(0) +", I'm going";
  7676. mes "to call every member of the";
  7677. mes "Assassin Guild. You and Kidd";
  7678. mes "go try to find the source of";
  7679. mes "that voice and stop this!";
  7680. mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
  7681. next;
  7682. mes "[Kidd]";
  7683. mes "Yes, sir!";
  7684. next;
  7685. donpcevent "Kidd#3::OnInit";
  7686. mes "[Valdes]";
  7687. mes "I only hope that";
  7688. mes "we're not too late";
  7689. mes "to stop this from";
  7690. mes "happening. Hurry,";
  7691. mes "the fate of the world";
  7692. mes "hangs in the balance!";
  7693. set mao_request,26;
  7694. close2;
  7695. warp "que_job01",144,61;
  7696. end;
  7697. }
  7698. OnInit:
  7699. disablenpc "#Rabsent";
  7700. end;
  7701. OnEnter:
  7702. enablenpc "#Rabsent";
  7703. end;
  7704. }
  7705. moc_castle,40,20,3 script Man 849,{
  7706. if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
  7707. {
  7708. mes "^3355FFYou find the body";
  7709. mes "of a dead man.^000000";
  7710. emotion e_hmm,1;
  7711. close;
  7712. }
  7713. mes "^3355FFYou find a man lying";
  7714. mes "on the floor. He seems";
  7715. mes "very close to dying, and";
  7716. mes "is mumbling deliriously.^000000";
  7717. if (mao_request == 26 || mao_request == 27)
  7718. {
  7719. next;
  7720. mes "[Man]";
  7721. mes "Ghhhk~! Fr-fresh...";
  7722. mes "B-blood! Hee hee hee~";
  7723. mes "For th-the ritual, I-I'll";
  7724. mes "d-dedicate... Myself...";
  7725. mes "For the s-sacrifice!";
  7726. mes "^333333*Cough Cough!*^000000";
  7727. close2;
  7728. if(!$mao_gate1)
  7729. {
  7730. warp "que_job02",14,182;
  7731. set $mao_gate1,1;
  7732. }
  7733. end;
  7734. }
  7735. else if(mao_request == 124 || mao_request == 125)
  7736. {
  7737. next;
  7738. mes "[Man]";
  7739. mes "Ghhhk~! Fr-fresh...";
  7740. mes "B-blood! Hee hee hee~";
  7741. mes "For th-the ritual, I-I'll";
  7742. mes "d-dedicate... Myself...";
  7743. mes "For the s-sacrifice!";
  7744. mes "^333333*Cough Cough!*^000000";
  7745. close2;
  7746. if(!$mao_gate2)
  7747. {
  7748. warp "que_job03",14,182;
  7749. set $mao_gate2,1;
  7750. }
  7751. end;
  7752. }
  7753. OnInit:
  7754. set $mao_gate1,0;
  7755. set $mao_gate2,0;
  7756. end;
  7757. }
  7758. que_job02,14,182,1 script #maogate1 139,1,1,{
  7759. OnEnter:
  7760. enablenpc "#maogate1";
  7761. end;
  7762. OnStop:
  7763. disablenpc "#maogate1";
  7764. end;
  7765. OnTouch:
  7766. if (mao_request == 26 || mao_request == 27)
  7767. {
  7768. initnpctimer;
  7769. disablenpc "#maogate1";
  7770. donpcevent "#maogate1_talk1::OnEnter";
  7771. }
  7772. else
  7773. {
  7774. mes "^3355FFYou will now be";
  7775. mes "teleported outside.^000000";
  7776. close2;
  7777. warp "morocc",100,100;
  7778. set $maogate1,0;
  7779. }
  7780. end;
  7781. OnTimer580000:
  7782. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  7783. end;
  7784. OnTimer590000:
  7785. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  7786. end;
  7787. OnTimer595000:
  7788. mapwarp "que_job02","morocc",160,129;
  7789. end;
  7790. OnTimer596000:
  7791. donpcevent "#maogate1_talk1::OnInit";
  7792. donpcevent "#maogate1_talk2::OnEnter";
  7793. donpcevent "#maogate1_talk3::OnEnter";
  7794. donpcevent "#maogate1_talk4::OnEnter";
  7795. donpcevent "#maogate1_talk5::OnEnter";
  7796. donpcevent "#maogate1_talk6::OnEnter";
  7797. donpcevent "#maogate1_talk7::OnEnter";
  7798. donpcevent "Kidd#maogate1_1::OnInit";
  7799. donpcevent "Kidd#maogate1_2::OnInit";
  7800. donpcevent "Lin#maogate1_1::OnInit";
  7801. donpcevent "Lin#maogate1_2::OnInit";
  7802. donpcevent "R#maogate1::OnInit";
  7803. donpcevent "#maogate1_end::OnStop";
  7804. donpcevent "#maogate1_end::OnInit";
  7805. donpcevent "#maogate1_end2::OnInit";
  7806. donpcevent "Dandelion#maogate1_1::OnInit";
  7807. donpcevent "Dandelion#maogate1_2::OnInit";
  7808. donpcevent "Dandelion#maogate1_3::OnInit";
  7809. donpcevent "Dandelion#maogate1_4::OnInit";
  7810. donpcevent "#maogate1_setting::OnEnter";
  7811. donpcevent "Dandelion Member#1_bt::OnInit";
  7812. donpcevent "#maogate1_battle::OnStop2";
  7813. donpcevent "#maogate1_battle::OnEnter";
  7814. end;
  7815. OnTimer597000:
  7816. enablenpc "#maogate1";
  7817. set $maogate1,0;
  7818. stopnpctimer;
  7819. end;
  7820. }
  7821. que_job02,14,181,1 script #maogate1_talk1 139,2,2,{
  7822. OnInit:
  7823. disablenpc "#maogate1_talk1";
  7824. end;
  7825. OnEnter:
  7826. enablenpc "#maogate1_talk1";
  7827. end;
  7828. OnTouch:
  7829. mes "^333333Holy... ritual... of...";
  7830. mes "blood... I am proud...";
  7831. mes "to b-be... the last...";
  7832. mes "sacrifice... Heh heh heh...^000000";
  7833. next;
  7834. mes "^3355FFThe maniacial laughter";
  7835. mes "from that strange voice";
  7836. mes "echoes in your head as you";
  7837. mes "wake up in some strage place.^000000";
  7838. next;
  7839. mes "[" + strcharinfo(0) + "]";
  7840. mes "Where am I...?";
  7841. mes "What is this place?";
  7842. mes "Arrgh, my head hurts,";
  7843. mes "but I've got to stop";
  7844. mes "Satan Morroc's revival...";
  7845. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7846. next;
  7847. mes "[" + strcharinfo(0) + "]";
  7848. mes "There's that voice";
  7849. mes "again! Kidd? Valdes?";
  7850. mes "Are any of you here?";
  7851. mes "Damn, I must be all alone.";
  7852. mes "I guess I have to stop this";
  7853. mes "weird ritual all by myself!";
  7854. close2;
  7855. disablenpc "#maogate1_talk1";
  7856. end;
  7857. }
  7858. que_job02,17,150,1 script #maogate1_talk2 139,2,2,{
  7859. OnStop:
  7860. disablenpc "#maogate1_talk2";
  7861. end;
  7862. OnEnter:
  7863. enablenpc "#maogate1_talk2";
  7864. end;
  7865. OnTouch:
  7866. mes "...";
  7867. mes "......";
  7868. mes ".........";
  7869. next;
  7870. soundeffect "wander_man_move.wav",0;
  7871. sc_start SC_Blind,60000,0;
  7872. mes "[?????]";
  7873. mes "...Isn't the moon";
  7874. mes "so beautiful tonight?";
  7875. next;
  7876. mes "[?????]";
  7877. mes "...But I wonder...";
  7878. mes "Why are there twice as many";
  7879. mes "guards when the moon is full?";
  7880. next;
  7881. mes "[???????]";
  7882. mes "The moon is so red...";
  7883. mes "Yes, it's been a year...";
  7884. next;
  7885. mes "......";
  7886. mes ".........";
  7887. mes "............";
  7888. next;
  7889. mes "["+ strcharinfo(0) +"]";
  7890. mes "What's going on?";
  7891. mes "Who's there? Kidd?";
  7892. mes "Valdes? Anybody?";
  7893. mes "What was that?";
  7894. close2;
  7895. soundeffect "wander_man_move.wav",0;
  7896. sc_end SC_All;
  7897. disablenpc "#maogate1_talk2";
  7898. end;
  7899. }
  7900. que_job02,16,97,1 script #maogate1_talk3 139,2,2,{
  7901. OnStop:
  7902. disablenpc "#maogate1_talk3";
  7903. end;
  7904. OnEnter:
  7905. enablenpc "#maogate1_talk3";
  7906. end;
  7907. OnTouch:
  7908. mes "......";
  7909. mes ".........";
  7910. mes "............";
  7911. next;
  7912. soundeffect "wander_man_move.wav",0;
  7913. sc_start SC_Blind,60000,0;
  7914. mes "[?????]";
  7915. mes "So, you telling me you";
  7916. mes "don't know how this town";
  7917. mes "got its name? Well, it's";
  7918. mes "kind of a scary tale...";
  7919. next;
  7920. mes "[?????]";
  7921. mes "An evil demon invaded our";
  7922. mes "world, summoning troops of";
  7923. mes "his minions from the darkness.";
  7924. mes "However, he was defeated and";
  7925. mes "sealed beneath this castle";
  7926. mes "by a legendary hero.";
  7927. next;
  7928. mes "[???????]";
  7929. mes "But the hatred of Satan";
  7930. mes "Morroc has not ebbed with";
  7931. mes "time. If you look at the full";
  7932. mes "moon from here, it is colored";
  7933. mes "red with Satan Morroc's rage...";
  7934. next;
  7935. mes "......";
  7936. mes ".........";
  7937. mes "............";
  7938. next;
  7939. mes "["+ strcharinfo(0) +"]";
  7940. mes "...I keep hearing";
  7941. mes "things! Where the hell";
  7942. mes "is it all coming from?!";
  7943. next;
  7944. mes "......";
  7945. mes ".........";
  7946. mes "............";
  7947. close2;
  7948. soundeffect "wander_man_move.wav",0;
  7949. sc_end SC_All;
  7950. disablenpc "#maogate1_talk3";
  7951. end;
  7952. }
  7953. que_job02,44,33,1 script #maogate1_talk4 139,2,2,{
  7954. OnStop:
  7955. disablenpc "#maogate1_talk4";
  7956. end;
  7957. OnEnter:
  7958. enablenpc "#maogate1_talk4";
  7959. end;
  7960. OnTouch:
  7961. mes "......";
  7962. mes ".........";
  7963. mes "............";
  7964. next;
  7965. soundeffect "wander_man_move.wav",0;
  7966. sc_start SC_Blind,60000,0;
  7967. mes "[?????]";
  7968. mes "Hmpf.";
  7969. mes "It has begun.";
  7970. next;
  7971. mes "[?????]";
  7972. mes "That smoke...?";
  7973. mes "What exactly is going";
  7974. mes "on over there every";
  7975. mes "full moon?";
  7976. next;
  7977. mes "[???????]";
  7978. mes "Well...";
  7979. mes "Who's to say?";
  7980. next;
  7981. mes "[????]";
  7982. mes "B-boss...!";
  7983. next;
  7984. mes "......";
  7985. mes ".........";
  7986. mes "............";
  7987. mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
  7988. next;
  7989. mes "["+ strcharinfo(0) +"]";
  7990. mes "These voices...";
  7991. mes "They're like past";
  7992. mes "memories of something";
  7993. mes "that's happened here";
  7994. mes "in Castle Morroc...";
  7995. close2;
  7996. soundeffect "wander_man_move.wav",0;
  7997. sc_end SC_All;
  7998. disablenpc "#maogate1_talk4";
  7999. end;
  8000. }
  8001. que_job02,93,21,1 script #maogate1_talk5 139,2,2,{
  8002. OnStop:
  8003. disablenpc "#maogate1_talk5";
  8004. end;
  8005. OnEnter:
  8006. enablenpc "#maogate1_talk5";
  8007. end;
  8008. OnTouch:
  8009. mes "......";
  8010. mes ".........";
  8011. mes "............";
  8012. next;
  8013. soundeffect "wander_man_move.wav",0;
  8014. sc_start SC_Blind,60000,0;
  8015. mes "[?????]";
  8016. mes "Sir, our investigation has";
  8017. mes "turned something up. Every";
  8018. mes "15 days, a carriage secretly";
  8019. mes "transports about 20 to 30";
  8020. mes "children into the castle.";
  8021. mes "However, they never come out...";
  8022. next;
  8023. mes "[?????]";
  8024. mes "Are you serious...?";
  8025. mes "What the hell could";
  8026. mes "they be doing in there?!";
  8027. mes "Come on, let's go...";
  8028. close2;
  8029. soundeffect "wander_man_move.wav",0;
  8030. sc_end SC_All;
  8031. disablenpc "#maogate1_talk5";
  8032. end;
  8033. }
  8034. que_job02,93,21,1 script #maogate1_talk6 139,3,3,{
  8035. OnStop:
  8036. disablenpc "#maogate1_talk6";
  8037. end;
  8038. OnEnter:
  8039. enablenpc "#maogate1_talk6";
  8040. end;
  8041. OnTouch:
  8042. mes "......";
  8043. mes ".........";
  8044. mes "............";
  8045. next;
  8046. soundeffect "wander_man_move.wav",0;
  8047. sc_start SC_Blind,60000,0;
  8048. mes "[?????]";
  8049. mes "Wh-what's with";
  8050. mes "all of this noise?";
  8051. next;
  8052. mes "[?????]";
  8053. mes "Sorry, m'lord.";
  8054. mes "It's nothing, but";
  8055. mes "we'll take care of";
  8056. mes "it as soon as possible.";
  8057. mes "Shut up, children. Silence!";
  8058. next;
  8059. mes "..............";
  8060. next;
  8061. mes "......";
  8062. mes ".........";
  8063. mes "............";
  8064. next;
  8065. mes "[???????]";
  8066. mes "This place is so hot...";
  8067. mes "Where's my daddy? I don't...";
  8068. mes "I don't wanna go to Thanatos...";
  8069. next;
  8070. mes "......";
  8071. mes ".........";
  8072. mes "............";
  8073. next;
  8074. mes "[??????]";
  8075. mes "Make sure that";
  8076. mes "nothing interferes";
  8077. mes "with our plan. Nothing...";
  8078. mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  8079. next;
  8080. mes "[????]";
  8081. mes "I don't wanna";
  8082. mes "wear these chains!";
  8083. mes "G-get them off, please!";
  8084. mes "I'm sorry, I'm sorry, I'm s--";
  8085. next;
  8086. mes "......";
  8087. mes ".........";
  8088. mes "............";
  8089. mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  8090. next;
  8091. mes "["+ strcharinfo(0) +"]";
  8092. mes "I can't...";
  8093. mes "I can't endure";
  8094. mes "listening to this";
  8095. mes "much longer. Where";
  8096. mes "the hell is Raiyan Moore?!";
  8097. close2;
  8098. soundeffect "wander_man_move.wav",0;
  8099. sc_end SC_All;
  8100. disablenpc "#maogate1_talk6";
  8101. end;
  8102. }
  8103. que_job02,180,144,1 script #maogate1_talk7 139,2,2,{
  8104. OnStop:
  8105. disablenpc "#maogate1_talk7";
  8106. end;
  8107. OnEnter:
  8108. enablenpc "#maogate1_talk7";
  8109. end;
  8110. OnTouch:
  8111. mes "......";
  8112. mes ".........";
  8113. mes "............";
  8114. next;
  8115. soundeffect "wander_man_move.wav",0;
  8116. sc_start SC_Blind,60000,0;
  8117. mes "[?????]";
  8118. mes "Jeez, what's going";
  8119. mes "on? Where the heck";
  8120. mes "are all the guards?";
  8121. next;
  8122. mes "......";
  8123. mes ".........";
  8124. mes "............";
  8125. next;
  8126. mes "[????]";
  8127. mes "What?! Why would";
  8128. mes "anyone do something";
  8129. mes "so stupid, so foolhardy,";
  8130. mes "as revive Satan Morroc?!";
  8131. next;
  8132. mes "[????]";
  8133. mes "Why...?";
  8134. mes "You can't possibly";
  8135. mes "understand. Now die...!";
  8136. next;
  8137. mes "......";
  8138. mes ".........";
  8139. mes "............";
  8140. next;
  8141. mes "["+ strcharinfo(0) +"]";
  8142. mes "Where is that voice";
  8143. mes "coming from? Wait...";
  8144. mes "That's... That's happening";
  8145. mes "right now! Please... Please";
  8146. mes "don't let me be too late!";
  8147. close2;
  8148. soundeffect "wander_man_move.wav",0;
  8149. sc_end SC_All;
  8150. disablenpc "#maogate1_talk7";
  8151. end;
  8152. }
  8153. que_job02,77,179,1 script #maogate1_talk8 139,2,2,{
  8154. OnStop:
  8155. disablenpc "#maogate1_talk8";
  8156. end;
  8157. OnEnter:
  8158. enablenpc "#maogate1_talk8";
  8159. end;
  8160. OnStop2:
  8161. stopnpctimer;
  8162. end;
  8163. OnTouch:
  8164. initnpctimer;
  8165. disablenpc "#maogate1_talk8";
  8166. end;
  8167. OnTimer1000:
  8168. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8169. end;
  8170. OnTimer4000:
  8171. mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8172. end;
  8173. OnTimer8000:
  8174. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8175. end;
  8176. OnTimer12000:
  8177. mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8178. end;
  8179. OnTimer16000:
  8180. mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8181. end;
  8182. OnTimer20000:
  8183. mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8184. end;
  8185. OnTimer20100:
  8186. stopnpctimer;
  8187. end;
  8188. }
  8189. que_job02,73,82,1 script #maogate1_battle 139,2,2,{
  8190. OnStop:
  8191. disablenpc "#maogate1_battle";
  8192. end;
  8193. OnEnter:
  8194. enablenpc "#maogate1_battle";
  8195. end;
  8196. OnStop2:
  8197. stopnpctimer;
  8198. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8199. end;
  8200. OnTouch:
  8201. initnpctimer;
  8202. emotion e_wah,1;
  8203. disablenpc "#maogate1_battle";
  8204. end;
  8205. OnTimer500:
  8206. monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8207. monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8208. monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8209. monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8210. end;
  8211. OnTimer5000:
  8212. mapannounce "que_job02","Watch out!",1,0x90EE90;
  8213. donpcevent "Dandelion Member#1_bt::OnEnter";
  8214. end;
  8215. OnTimer6000:
  8216. specialeffect 90;
  8217. end;
  8218. OnTimer6500:
  8219. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8220. stopnpctimer;
  8221. end;
  8222. OnMyMobDead:
  8223. end;
  8224. }
  8225. que_job02,66,85,5 script Dandelion Member#1_bt 880,{
  8226. if(mao_request == 26 || mao_request == 27)
  8227. {
  8228. mes "[Dandelion Member]";
  8229. mes "Hey... Are";
  8230. mes "you alright?";
  8231. next;
  8232. mes "[" + strcharinfo(0) + "]";
  8233. mes "Thanks...";
  8234. mes "I think you just";
  8235. mes "saved my life. What's";
  8236. mes "going on? Are you alone?";
  8237. next;
  8238. mes "[Dandelion Member]";
  8239. mes "It took me a while, but";
  8240. mes "I gathered as many members";
  8241. mes "of Dandelion as I could. From";
  8242. mes "the looks of it, I wouldn't be";
  8243. mes "surprised if Satan Morroc was";
  8244. mes "almost unsealed by now...";
  8245. next;
  8246. mes "[" + strcharinfo(0) + "]";
  8247. mes "Wait...";
  8248. mes "What about Kidd?";
  8249. mes "Where did he go?";
  8250. next;
  8251. mes "[Dandelion Member]";
  8252. mes "Kidd? He already";
  8253. mes "went in before any";
  8254. mes "of us. It sounds pretty";
  8255. mes "dangerous in there...";
  8256. next;
  8257. mes "[Kidd's Voice]";
  8258. mes "...I said--!";
  8259. mes "...That's...";
  8260. mes "Why I oughta--!";
  8261. emotion e_gasp,0;
  8262. next;
  8263. mes "[Dandelion Member]";
  8264. mes "Yeah, that's him again.";
  8265. mes "Now that you're awake,";
  8266. mes "I better do something.";
  8267. mes "You stay here and gather";
  8268. mes "your strength while I go";
  8269. mes "in there and help him...";
  8270. close2;
  8271. emotion e_gasp,1;
  8272. set mao_request,27;
  8273. disablenpc "Dandelion Member#1_bt";
  8274. end;
  8275. }
  8276. OnInit:
  8277. disablenpc "Dandelion Member#1_bt";
  8278. end;
  8279. OnEnter:
  8280. enablenpc "Dandelion Member#1_bt";
  8281. end;
  8282. }
  8283. que_job02,87,83,1 script #maogate1_setting 139,2,2,{
  8284. OnStop:
  8285. disablenpc "#maogate1_setting";
  8286. end;
  8287. OnEnter:
  8288. enablenpc "#maogate1_setting";
  8289. end;
  8290. OnTouch:
  8291. if (mao_request == 27)
  8292. {
  8293. donpcevent "#maogate1_end::OnEnter";
  8294. donpcevent "Kidd#maogate1_1::OnEnter";
  8295. donpcevent "Lin#maogate1_1::OnEnter";
  8296. donpcevent "R#maogate1::OnEnter";
  8297. donpcevent "Dandelion#maogate1_1::OnEnter";
  8298. donpcevent "Dandelion#maogate1_2::OnEnter";
  8299. end;
  8300. }
  8301. }
  8302. que_job02,117,101,1 script #maogate1_end 139,3,3,{
  8303. OnInit:
  8304. disablenpc "#maogate1_end";
  8305. end;
  8306. OnReset:
  8307. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8308. end;
  8309. OnStop:
  8310. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8311. stopnpctimer;
  8312. end;
  8313. OnEnter:
  8314. enablenpc "#maogate1_end";
  8315. end;
  8316. OnTouch:
  8317. donpcevent "#maogate1_setting::OnStop";
  8318. mes "[" + strcharinfo(0) + "]";
  8319. mes "Hey, what's going";
  8320. mes "on here? Kidd! Lin?";
  8321. mes "A-and who's that guy?";
  8322. mes "Could it possibly be...";
  8323. emotion e_gasp,1;
  8324. next;
  8325. cutin "mocseal_kid01.bmp",0;
  8326. mes "[Kidd]";
  8327. mes ""+ strcharinfo(0) +"...";
  8328. mes "Stay back and don't come";
  8329. mes "near me! Lin, why are you";
  8330. mes "doing this! Give up your";
  8331. mes "mission, you don't know";
  8332. mes "who your client really is!";
  8333. next;
  8334. cutin "mocseal_rin01.bmp",2;
  8335. mes "[Lin]";
  8336. mes "What are you talking";
  8337. mes "about, Kidd? I just found";
  8338. mes "out that the people you're";
  8339. mes "working for, the Dandelion";
  8340. mes "Organization, have been";
  8341. mes "hunting Mr. Moore down...";
  8342. donpcevent "Lin#maogate1_1::OnEmotion";
  8343. next;
  8344. cutin "mocseal_kid01.bmp",0;
  8345. mes "[Kidd]";
  8346. mes "Yes, of course they're";
  8347. mes "hunting him down. Your client,";
  8348. mes "Mr. R. Moore, is none other";
  8349. mes "than Raiyan Moore-- and he";
  8350. mes "plans to revive Satan Morroc!";
  8351. next;
  8352. cutin "mocseal_rin01.bmp",2;
  8353. mes "[Lin]";
  8354. mes "What?! But how can that";
  8355. mes "be? I've been with Moore";
  8356. mes "for a few days! If he's the one";
  8357. mes "who kidnapped the children,";
  8358. mes "then who is taking them hostage? ";
  8359. next;
  8360. mes "[Lin]";
  8361. mes "No, you should tell";
  8362. mes "me everything you know";
  8363. mes "about your own client,";
  8364. mes "the Dandelion Organization...";
  8365. donpcevent "R#maogate1::OnEmotion";
  8366. next;
  8367. cutin "mocseal_rin01.bmp",255;
  8368. cutin "mocseal_kid01.bmp",255;
  8369. mes "[R. Moore]";
  8370. mes "Thanks for your";
  8371. mes "concern, Lin. But really...";
  8372. mes "It's unnecessary. Heh heh...";
  8373. mes "I don't need to worry about the Dandelion Organization any longer.";
  8374. next;
  8375. mes "[R. Moore]";
  8376. mes "Prepare yourself";
  8377. mes "and be accepted into";
  8378. mes "this sacrifice... Lin...";
  8379. mes "Your blood will be used";
  8380. mes "to revive Morroc Satan!";
  8381. donpcevent "R#maogate1::OnSpell";
  8382. donpcevent "Kidd#maogate1_1::OnEmotion";
  8383. emotion e_gasp,1;
  8384. next;
  8385. mes "[Kidd]";
  8386. mes "Watch out!";
  8387. donpcevent "Kidd#maogate1_1::OnInit";
  8388. donpcevent "Lin#maogate1_1::OnInit";
  8389. donpcevent "Kidd#maogate1_2::OnEnter";
  8390. donpcevent "Lin#maogate1_2::OnEnter";
  8391. donpcevent "#maogate1_end2::OnSpell";
  8392. next;
  8393. mes "[" + strcharinfo(0) + "]";
  8394. mes "Kidd! Lin!";
  8395. next;
  8396. mes "[Lin]";
  8397. mes "Wh-why...?";
  8398. mes "Mr. Moore, you said";
  8399. mes "that you were trying to";
  8400. mes "stop Satan Morroc's revival...";
  8401. next;
  8402. mes "[Kidd]";
  8403. mes "Can't you see...?";
  8404. mes "He was lying! He";
  8405. mes "tricked all of us!";
  8406. next;
  8407. mes "[R. Moore]";
  8408. mes "So...";
  8409. mes "You're resisting?";
  8410. mes "Fine, you leave me";
  8411. mes "no choice. Feel the";
  8412. mes "power of Morroc Satan!";
  8413. donpcevent "R#maogate1::OnEmotion2";
  8414. next;
  8415. donpcevent "R#maogate1::OnInit";
  8416. initnpctimer;
  8417. monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8418. monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8419. monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8420. monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8421. monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8422. monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8423. monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8424. monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8425. monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8426. mes "[" + strcharinfo(0) + "]";
  8427. mes "Bastard, what";
  8428. mes "are you doing?";
  8429. mes "Holy crap, m-monsters!";
  8430. next;
  8431. mes "[Lin]";
  8432. mes "Damn it!";
  8433. mes "Let me go!";
  8434. mes "I'm gonna chase";
  8435. mes "Moore myself!";
  8436. set mao_request,28;
  8437. close2;
  8438. donpcevent "Lin#maogate1_2::OnInit";
  8439. disablenpc "#maogate1_end";
  8440. end;
  8441. OnTimer500:
  8442. mapannounce "que_job02","I'll back you up!",1,0x90EE90;
  8443. donpcevent "Dandelion#maogate1_3::OnEnter";
  8444. donpcevent "Dandelion#maogate1_4::OnEnter";
  8445. donpcevent "Dandelion#maogate1_1::OnEmotion";
  8446. donpcevent "Dandelion#maogate1_2::OnEmotion";
  8447. donpcevent "Dandelion#maogate1_3::OnEmotion";
  8448. donpcevent "Dandelion#maogate1_4::OnEmotion";
  8449. end;
  8450. OnTimer3000:
  8451. donpcevent "Dandelion#maogate1_3::OnSpell";
  8452. donpcevent "Dandelion#maogate1_2::OnSpell";
  8453. end;
  8454. OnTimer4000:
  8455. donpcevent "Dandelion#maogate1_4::OnSpell";
  8456. donpcevent "Dandelion#maogate1_2::OnSpell2";
  8457. end;
  8458. OnTimer5000:
  8459. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8460. end;
  8461. OnTimer5500:
  8462. set $@maogate1mobs,3;
  8463. monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8464. monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8465. monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8466. end;
  8467. OnTimer7000:
  8468. mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  8469. end;
  8470. OnTimer10000:
  8471. mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  8472. donpcevent "Dandelion#maogate1_4::OnInit";
  8473. donpcevent "Dandelion#maogate1_3::OnInit";
  8474. donpcevent "Dandelion#maogate1_2::OnInit";
  8475. donpcevent "Dandelion#maogate1_1::OnInit";
  8476. stopnpctimer;
  8477. end;
  8478. OnMyMobDead:
  8479. end;
  8480. }
  8481. que_job02,116,108,5 script Kidd#maogate1_1 884,{
  8482. OnInit:
  8483. disablenpc "Kidd#maogate1_1";
  8484. end;
  8485. OnEnter:
  8486. enablenpc "Kidd#maogate1_1";
  8487. end;
  8488. OnEmotion:
  8489. emotion e_gasp,0;
  8490. end;
  8491. }
  8492. que_job02,126,103,5 script Kidd#maogate1_2 884,{
  8493. end;
  8494. OnInit:
  8495. disablenpc "Kidd#maogate1_2";
  8496. end;
  8497. OnEnter:
  8498. enablenpc "Kidd#maogate1_2";
  8499. end;
  8500. OnMyMobDead:
  8501. set $@maogate1mobs,$@maogate1mobs -1;
  8502. if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
  8503. end;
  8504. }
  8505. que_job02,121,106,1 script Lin#maogate1_1 885,{
  8506. OnInit:
  8507. disablenpc "Lin#maogate1_1";
  8508. end;
  8509. OnEnter:
  8510. enablenpc "Lin#maogate1_1";
  8511. end;
  8512. OnEmotion:
  8513. emotion e_wah,0;
  8514. end;
  8515. }
  8516. que_job02,127,101,1 script Lin#maogate1_2 885,{
  8517. OnInit:
  8518. disablenpc "Lin#maogate1_2";
  8519. end;
  8520. OnEnter:
  8521. enablenpc "Lin#maogate1_2";
  8522. end;
  8523. }
  8524. que_job02,124,109,3 script R#maogate1 880,{
  8525. OnInit:
  8526. disablenpc "R#maogate1";
  8527. end;
  8528. OnEnter:
  8529. enablenpc "R#maogate1";
  8530. end;
  8531. OnEmotion:
  8532. emotion e_hmm,0;
  8533. end;
  8534. OnEmotion2:
  8535. emotion e_gg,0;
  8536. end;
  8537. OnSpell:
  8538. specialeffect 54;
  8539. end;
  8540. }
  8541. que_job02,113,107,5 script Dandelion#maogate1_1 880,{
  8542. OnInit:
  8543. disablenpc "Dandelion#maogate1_1";
  8544. end;
  8545. OnEnter:
  8546. enablenpc "Dandelion#maogate1_1";
  8547. end;
  8548. OnEmotion:
  8549. emotion e_go,0;
  8550. end;
  8551. }
  8552. que_job02,121,100,7 script Dandelion#maogate1_2 880,{
  8553. OnInit:
  8554. disablenpc "Dandelion#maogate1_2";
  8555. end;
  8556. OnEnter:
  8557. enablenpc "Dandelion#maogate1_2";
  8558. end;
  8559. OnEmotion:
  8560. emotion e_go,0;
  8561. end;
  8562. OnSpell:
  8563. specialeffect 54;
  8564. end;
  8565. OnSpell2:
  8566. specialeffect 90;
  8567. end;
  8568. }
  8569. que_job02,122,98,1 script Dandelion#maogate1_3 880,{
  8570. OnInit:
  8571. disablenpc "Dandelion#maogate1_3";
  8572. end;
  8573. OnEnter:
  8574. enablenpc "Dandelion#maogate1_3";
  8575. end;
  8576. OnEmotion:
  8577. emotion e_go,0;
  8578. end;
  8579. OnSpell:
  8580. specialeffect 54;
  8581. end;
  8582. }
  8583. que_job02,122,111,5 script Dandelion#maogate1_4 880,{
  8584. OnInit:
  8585. disablenpc "Dandelion#maogate1_4";
  8586. end;
  8587. OnEnter:
  8588. enablenpc "Dandelion#maogate1_4";
  8589. end;
  8590. OnEmotion:
  8591. emotion e_go,0;
  8592. end;
  8593. OnSpell:
  8594. specialeffect 90;
  8595. end;
  8596. }
  8597. que_job02,122,106,1 script #maogate1_end2 139,15,15,{
  8598. OnInit:
  8599. disablenpc "#maogate1_end2";
  8600. end;
  8601. OnEnter:
  8602. enablenpc "#maogate1_end2";
  8603. end;
  8604. OnTouch:
  8605. if (mao_request == 28)
  8606. {
  8607. cutin "mocseal_kid01.bmp",2;
  8608. mes "[Kidd]";
  8609. mes "" + strcharinfo(0) + "!";
  8610. mes "Hey, you alright?";
  8611. mes "Come on, let's head";
  8612. mes "back, the other members";
  8613. mes "of the Assassin Guild";
  8614. mes "will take care of this...";
  8615. set mao_request,29;
  8616. close2;
  8617. mapwarp "que_job02","que_job01",59,49;
  8618. donpcevent "#maogate1_talk1::OnInit";
  8619. donpcevent "#maogate1_talk2::OnEnter";
  8620. donpcevent "#maogate1_talk3::OnEnter";
  8621. donpcevent "#maogate1_talk4::OnEnter";
  8622. donpcevent "#maogate1_talk5::OnEnter";
  8623. donpcevent "#maogate1_talk6::OnEnter";
  8624. donpcevent "#maogate1_talk7::OnEnter";
  8625. donpcevent "Kidd#maogate1_1::OnInit";
  8626. donpcevent "Kidd#maogate1_2::OnInit";
  8627. donpcevent "Lin#maogate1_1::OnInit";
  8628. donpcevent "Lin#maogate1_2::OnInit";
  8629. donpcevent "R#maogate1::OnInit";
  8630. donpcevent "#maogate1_end::OnStop";
  8631. donpcevent "#maogate1_end::OnInit";
  8632. donpcevent "#maogate1_end2::OnInit";
  8633. donpcevent "Dandelion#maogate1_1::OnInit";
  8634. donpcevent "Dandelion#maogate1_2::OnInit";
  8635. donpcevent "Dandelion#maogate1_3::OnInit";
  8636. donpcevent "Dandelion#maogate1_4::OnInit";
  8637. donpcevent "#maogate1_setting::OnEnter";
  8638. donpcevent "Dandelion Member#1_bt::OnInit";
  8639. donpcevent "#maogate1_battle::OnStop";
  8640. donpcevent "#maogate1_battle::OnEnter";
  8641. enablenpc "#maogate1";
  8642. set $maogate1,0;
  8643. end;
  8644. }
  8645. }
  8646. que_job03,14,182,1 script #maogate2 139,1,1,{
  8647. OnEnter:
  8648. enablenpc "#maogate2";
  8649. end;
  8650. OnStop:
  8651. disablenpc "#maogate2";
  8652. end;
  8653. OnTouch:
  8654. if (mao_request == 124 || mao_request == 125)
  8655. {
  8656. initnpctimer;
  8657. disablenpc "#maogate2";
  8658. donpcevent "#maogate2_talk1::OnEnter";
  8659. }
  8660. else
  8661. {
  8662. mes "^3355FFYou will now be";
  8663. mes "teleported outside.^000000";
  8664. close2;
  8665. warp "morocc",100,100;
  8666. set $maogate2,0;
  8667. }
  8668. end;
  8669. OnTimer580000:
  8670. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  8671. end;
  8672. OnTimer590000:
  8673. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  8674. end;
  8675. OnTimer595000:
  8676. mapwarp "que_job02","morocc",160,129;
  8677. end;
  8678. OnTimer596000:
  8679. donpcevent "#maogate2_talk1::OnInit";
  8680. donpcevent "#maogate2_talk2::OnEnter";
  8681. donpcevent "#maogate2_talk3::OnEnter";
  8682. donpcevent "#maogate2_talk4::OnEnter";
  8683. donpcevent "#maogate2_talk5::OnEnter";
  8684. donpcevent "#maogate2_talk6::OnEnter";
  8685. donpcevent "#maogate2_talk7::OnEnter";
  8686. donpcevent "Kidd#maogate2_1::OnInit";
  8687. donpcevent "Kidd#maogate2_2::OnInit";
  8688. donpcevent "Lin#maogate2_1::OnInit";
  8689. donpcevent "Lin#maogate2_2::OnInit";
  8690. donpcevent "R#maogate2::OnInit";
  8691. donpcevent "#maogate2_end::OnStop";
  8692. donpcevent "#maogate2_end::OnInit";
  8693. donpcevent "#maogate2_end2::OnInit";
  8694. donpcevent "Dandelion#maogate2_1::OnInit";
  8695. donpcevent "Dandelion#maogate2_2::OnInit";
  8696. donpcevent "Dandelion#maogate2_3::OnInit";
  8697. donpcevent "Dandelion#maogate2_4::OnInit";
  8698. donpcevent "#maogate2_setting::OnEnter";
  8699. donpcevent "Dandelion Member#2_bt::OnInit";
  8700. donpcevent "#maogate2_battle::OnStop2";
  8701. donpcevent "#maogate2_battle::OnEnter";
  8702. end;
  8703. OnTimer597000:
  8704. enablenpc "#maogate2";
  8705. set $maogate2,0;
  8706. stopnpctimer;
  8707. end;
  8708. }
  8709. que_job03,14,181,1 script #maogate2_talk1 139,2,2,{
  8710. OnInit:
  8711. disablenpc "#maogate2_talk1";
  8712. end;
  8713. OnEnter:
  8714. enablenpc "#maogate2_talk1";
  8715. end;
  8716. OnTouch:
  8717. mes "^333333Holy... ritual... of...";
  8718. mes "blood... I am proud...";
  8719. mes "to b-be... the last...";
  8720. mes "sacrifice... Heh heh heh...^000000";
  8721. next;
  8722. mes "^3355FFThe maniacial laughter";
  8723. mes "from that strange voice";
  8724. mes "echoes in your head as you";
  8725. mes "wake up in some strage place.^000000";
  8726. next;
  8727. mes "[" + strcharinfo(0) + "]";
  8728. mes "Where am I...?";
  8729. mes "What is this place?";
  8730. mes "Arrgh, my head hurts,";
  8731. mes "but I've got to stop";
  8732. mes "Satan Morroc's revival...";
  8733. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8734. next;
  8735. mes "[" + strcharinfo(0) + "]";
  8736. mes "There's that voice";
  8737. mes "again! Kidd? Valdes?";
  8738. mes "Are any of you here?";
  8739. mes "Damn, I must be all alone.";
  8740. mes "I guess I have to stop this";
  8741. mes "weird ritual all by myself!";
  8742. close2;
  8743. disablenpc "#maogate2_talk1";
  8744. end;
  8745. }
  8746. que_job03,17,150,1 script #maogate2_talk2 139,2,2,{
  8747. OnStop:
  8748. disablenpc "#maogate2_talk2";
  8749. end;
  8750. OnEnter:
  8751. enablenpc "#maogate2_talk2";
  8752. end;
  8753. OnTouch:
  8754. mes "...";
  8755. mes "......";
  8756. mes ".........";
  8757. next;
  8758. soundeffect "wander_man_move.wav",0;
  8759. sc_start SC_Blind,60000,0;
  8760. mes "[?????]";
  8761. mes "...Isn't the moon";
  8762. mes "so beautiful tonight?";
  8763. next;
  8764. mes "[?????]";
  8765. mes "...But I wonder...";
  8766. mes "Why are there twice as many";
  8767. mes "guards when the moon is full?";
  8768. next;
  8769. mes "[???????]";
  8770. mes "The moon is so red...";
  8771. mes "Yes, it's been a year...";
  8772. next;
  8773. mes "......";
  8774. mes ".........";
  8775. mes "............";
  8776. next;
  8777. mes "["+ strcharinfo(0) +"]";
  8778. mes "What's going on?";
  8779. mes "Who's there? Kidd?";
  8780. mes "Valdes? Anybody?";
  8781. mes "What was that?";
  8782. close2;
  8783. soundeffect "wander_man_move.wav",0;
  8784. sc_end SC_All;
  8785. disablenpc "#maogate2_talk2";
  8786. end;
  8787. }
  8788. que_job03,16,97,1 script #maogate2_talk3 139,2,2,{
  8789. OnStop:
  8790. disablenpc "#maogate2_talk3";
  8791. end;
  8792. OnEnter:
  8793. enablenpc "#maogate2_talk3";
  8794. end;
  8795. OnTouch:
  8796. mes "......";
  8797. mes ".........";
  8798. mes "............";
  8799. next;
  8800. soundeffect "wander_man_move.wav",0;
  8801. sc_start SC_Blind,60000,0;
  8802. mes "[?????]";
  8803. mes "So, you telling me you";
  8804. mes "don't know how this town";
  8805. mes "got its name? Well, it's";
  8806. mes "kind of a scary tale...";
  8807. next;
  8808. mes "[?????]";
  8809. mes "An evil demon invaded our";
  8810. mes "world, summoning troops of";
  8811. mes "his minions from the darkness.";
  8812. mes "However, he was defeated and";
  8813. mes "sealed beneath this castle";
  8814. mes "by a legendary hero.";
  8815. next;
  8816. mes "[???????]";
  8817. mes "But the hatred of Satan";
  8818. mes "Morroc has not ebbed with";
  8819. mes "time. If you look at the full";
  8820. mes "moon from here, it is colored";
  8821. mes "red with Satan Morroc's rage...";
  8822. next;
  8823. mes "......";
  8824. mes ".........";
  8825. mes "............";
  8826. next;
  8827. mes "["+ strcharinfo(0) +"]";
  8828. mes "...I keep hearing";
  8829. mes "things! Where the hell";
  8830. mes "is it all coming from?!";
  8831. next;
  8832. mes "......";
  8833. mes ".........";
  8834. mes "............";
  8835. close2;
  8836. soundeffect "wander_man_move.wav",0;
  8837. sc_end SC_All;
  8838. disablenpc "#maogate2_talk3";
  8839. end;
  8840. }
  8841. que_job03,44,33,1 script #maogate2_talk4 139,2,2,{
  8842. OnStop:
  8843. disablenpc "#maogate2_talk4";
  8844. end;
  8845. OnEnter:
  8846. enablenpc "#maogate2_talk4";
  8847. end;
  8848. OnTouch:
  8849. mes "......";
  8850. mes ".........";
  8851. mes "............";
  8852. next;
  8853. soundeffect "wander_man_move.wav",0;
  8854. sc_start SC_Blind,60000,0;
  8855. mes "[?????]";
  8856. mes "Hmpf.";
  8857. mes "It has begun.";
  8858. next;
  8859. mes "[?????]";
  8860. mes "That smoke...?";
  8861. mes "What exactly is going";
  8862. mes "on over there every";
  8863. mes "full moon?";
  8864. next;
  8865. mes "[???????]";
  8866. mes "Well...";
  8867. mes "Who's to say?";
  8868. next;
  8869. mes "[????]";
  8870. mes "B-boss...!";
  8871. next;
  8872. mes "......";
  8873. mes ".........";
  8874. mes "............";
  8875. mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
  8876. next;
  8877. mes "["+ strcharinfo(0) +"]";
  8878. mes "These voices...";
  8879. mes "They're like past";
  8880. mes "memories of something";
  8881. mes "that's happened here";
  8882. mes "in Castle Morroc...";
  8883. close2;
  8884. soundeffect "wander_man_move.wav",0;
  8885. sc_end SC_All;
  8886. disablenpc "#maogate2_talk4";
  8887. end;
  8888. }
  8889. que_job03,93,21,1 script #maogate2_talk5 139,2,2,{
  8890. OnStop:
  8891. disablenpc "#maogate2_talk5";
  8892. end;
  8893. OnEnter:
  8894. enablenpc "#maogate2_talk5";
  8895. end;
  8896. OnTouch:
  8897. mes "......";
  8898. mes ".........";
  8899. mes "............";
  8900. next;
  8901. soundeffect "wander_man_move.wav",0;
  8902. sc_start SC_Blind,60000,0;
  8903. mes "[?????]";
  8904. mes "Sir, our investigation has";
  8905. mes "turned something up. Every";
  8906. mes "15 days, a carriage secretly";
  8907. mes "transports about 20 to 30";
  8908. mes "children into the castle.";
  8909. mes "However, they never come out...";
  8910. next;
  8911. mes "[?????]";
  8912. mes "Are you serious...?";
  8913. mes "What the hell could";
  8914. mes "they be doing in there?!";
  8915. mes "Come on, let's go...";
  8916. close2;
  8917. soundeffect "wander_man_move.wav",0;
  8918. sc_end SC_All;
  8919. disablenpc "#maogate2_talk5";
  8920. end;
  8921. }
  8922. que_job03,93,21,1 script #maogate2_talk6 139,3,3,{
  8923. OnStop:
  8924. disablenpc "#maogate2_talk6";
  8925. end;
  8926. OnEnter:
  8927. enablenpc "#maogate2_talk6";
  8928. end;
  8929. OnTouch:
  8930. mes "......";
  8931. mes ".........";
  8932. mes "............";
  8933. next;
  8934. soundeffect "wander_man_move.wav",0;
  8935. sc_start SC_Blind,60000,0;
  8936. mes "[?????]";
  8937. mes "Wh-what's with";
  8938. mes "all of this noise?";
  8939. next;
  8940. mes "[?????]";
  8941. mes "Sorry, m'lord.";
  8942. mes "It's nothing, but";
  8943. mes "we'll take care of";
  8944. mes "it as soon as possible.";
  8945. mes "Shut up, children. Silence!";
  8946. next;
  8947. mes "..............";
  8948. next;
  8949. mes "......";
  8950. mes ".........";
  8951. mes "............";
  8952. next;
  8953. mes "[???????]";
  8954. mes "This place is so hot...";
  8955. mes "Where's my daddy? I don't...";
  8956. mes "I don't wanna go to Thanatos...";
  8957. next;
  8958. mes "......";
  8959. mes ".........";
  8960. mes "............";
  8961. next;
  8962. mes "[??????]";
  8963. mes "Make sure that";
  8964. mes "nothing interferes";
  8965. mes "with our plan. Nothing...";
  8966. mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  8967. next;
  8968. mes "[????]";
  8969. mes "I don't wanna";
  8970. mes "wear these chains!";
  8971. mes "G-get them off, please!";
  8972. mes "I'm sorry, I'm sorry, I'm s--";
  8973. next;
  8974. mes "......";
  8975. mes ".........";
  8976. mes "............";
  8977. mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  8978. next;
  8979. mes "["+ strcharinfo(0) +"]";
  8980. mes "I can't...";
  8981. mes "I can't endure";
  8982. mes "listening to this";
  8983. mes "much longer. Where";
  8984. mes "the hell is Raiyan Moore?!";
  8985. close2;
  8986. soundeffect "wander_man_move.wav",0;
  8987. sc_end SC_All;
  8988. disablenpc "#maogate2_talk6";
  8989. end;
  8990. }
  8991. que_job03,180,144,1 script #maogate2_talk7 139,2,2,{
  8992. OnStop:
  8993. disablenpc "#maogate2_talk7";
  8994. end;
  8995. OnEnter:
  8996. enablenpc "#maogate2_talk7";
  8997. end;
  8998. OnTouch:
  8999. mes "......";
  9000. mes ".........";
  9001. mes "............";
  9002. next;
  9003. soundeffect "wander_man_move.wav",0;
  9004. sc_start SC_Blind,60000,0;
  9005. mes "[?????]";
  9006. mes "Jeez, what's going";
  9007. mes "on? Where the heck";
  9008. mes "are all the guards?";
  9009. next;
  9010. mes "......";
  9011. mes ".........";
  9012. mes "............";
  9013. next;
  9014. mes "[????]";
  9015. mes "What?! Why would";
  9016. mes "anyone do something";
  9017. mes "so stupid, so foolhardy,";
  9018. mes "as revive Satan Morroc?!";
  9019. next;
  9020. mes "[????]";
  9021. mes "Why...?";
  9022. mes "You can't possibly";
  9023. mes "understand. Now die...!";
  9024. next;
  9025. mes "......";
  9026. mes ".........";
  9027. mes "............";
  9028. next;
  9029. mes "["+ strcharinfo(0) +"]";
  9030. mes "Where is that voice";
  9031. mes "coming from? Wait...";
  9032. mes "That's... That's happening";
  9033. mes "right now! Please... Please";
  9034. mes "don't let me be too late!";
  9035. close2;
  9036. soundeffect "wander_man_move.wav",0;
  9037. sc_end SC_All;
  9038. disablenpc "#maogate2_talk7";
  9039. end;
  9040. }
  9041. que_job03,77,179,1 script #maogate2_talk8 139,2,2,{
  9042. OnStop:
  9043. disablenpc "#maogate2_talk8";
  9044. end;
  9045. OnEnter:
  9046. enablenpc "#maogate2_talk8";
  9047. end;
  9048. OnStop2:
  9049. stopnpctimer;
  9050. end;
  9051. OnTouch:
  9052. initnpctimer;
  9053. disablenpc "#maogate2_talk8";
  9054. end;
  9055. OnTimer1000:
  9056. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  9057. end;
  9058. OnTimer4000:
  9059. mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  9060. end;
  9061. OnTimer8000:
  9062. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  9063. end;
  9064. OnTimer12000:
  9065. mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  9066. end;
  9067. OnTimer16000:
  9068. mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  9069. end;
  9070. OnTimer20000:
  9071. mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  9072. end;
  9073. OnTimer20100:
  9074. stopnpctimer;
  9075. end;
  9076. }
  9077. que_job03,73,82,1 script #maogate2_battle 139,2,2,{
  9078. OnStop:
  9079. disablenpc "#maogate2_battle";
  9080. end;
  9081. OnEnter:
  9082. enablenpc "#maogate2_battle";
  9083. end;
  9084. OnStop2:
  9085. stopnpctimer;
  9086. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  9087. end;
  9088. OnTouch:
  9089. initnpctimer;
  9090. emotion e_wah,1;
  9091. disablenpc "#maogate2_battle";
  9092. end;
  9093. OnTimer500:
  9094. monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9095. monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9096. monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9097. monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9098. end;
  9099. OnTimer5000:
  9100. mapannounce "que_job03","Watch out!",1,0x90EE90;
  9101. donpcevent "Dandelion Member#2_bt::OnEnter";
  9102. end;
  9103. OnTimer6000:
  9104. specialeffect 90;
  9105. end;
  9106. OnTimer6500:
  9107. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  9108. stopnpctimer;
  9109. end;
  9110. OnMyMobDead:
  9111. end;
  9112. }
  9113. que_job03,66,85,5 script Dandelion Member#2_bt 880,{
  9114. if(mao_request == 124 || mao_request == 125)
  9115. {
  9116. mes "[Dandelion Member]";
  9117. mes "Hey, are you alright?";
  9118. mes "That was a pretty huge";
  9119. mes "explosion just now!";
  9120. next;
  9121. mes "[" + strcharinfo(0) + "]";
  9122. mes "Mr. R...?";
  9123. mes "Oh. You're not him.";
  9124. mes "Thanks, I think you";
  9125. mes "just saved my life. Hey...";
  9126. mes "Have you seen a female";
  9127. mes "Assassin around here?";
  9128. next;
  9129. mes "[Dandelion Member]";
  9130. mes "No, I don't think";
  9131. mes "so, but there's another";
  9132. mes "Assassin, Kidd, who's just";
  9133. mes "in the area. Wait, were you the";
  9134. mes "one who was duped by Raiyan";
  9135. mes "Moore? He's your client, right?";
  9136. next;
  9137. mes "[Dandelion Member]";
  9138. mes "I'm a member of the";
  9139. mes "Dandelion Organization,";
  9140. mes "and we've been trying to find";
  9141. mes "him. It turns out that we were";
  9142. mes "right about Moore: he's really planning to revive Satan Morroc.";
  9143. next;
  9144. mes "[" + strcharinfo(0) + "]";
  9145. mes "Huh? What are you";
  9146. mes "talking about? Wait,";
  9147. mes "Raiyan Moore? Do you";
  9148. mes "mean Mr. R. Moore?";
  9149. mes "No! Then this means...";
  9150. next;
  9151. mes "[Dandelion Member]";
  9152. mes "Right. He managed to";
  9153. mes "trick all of us. Now, if you'd";
  9154. mes "excuse me, I better go help";
  9155. mes "Kidd now that you're awake.";
  9156. next;
  9157. mes "[Lin's Voice]";
  9158. mes "...S-stop...";
  9159. mes "...This is...";
  9160. mes "This is all insane!";
  9161. emotion e_gasp,0;
  9162. next;
  9163. mes "["+ strcharinfo(0) +"]";
  9164. mes "That's... That's Lin's";
  9165. mes "voice! I better walk";
  9166. mes "through this darkness";
  9167. mes "and try to find her as";
  9168. mes "soon as I can!";
  9169. close2;
  9170. set mao_request,125;
  9171. disablenpc "Dandelion Member#2_bt";
  9172. end;
  9173. }
  9174. OnInit:
  9175. disablenpc "Dandelion Member#2_bt";
  9176. end;
  9177. OnEnter:
  9178. enablenpc "Dandelion Member#2_bt";
  9179. end;
  9180. }
  9181. que_job03,87,83,1 script #maogate2_setting 139,2,2,{
  9182. OnStop:
  9183. disablenpc "#maogate2_setting";
  9184. end;
  9185. OnEnter:
  9186. enablenpc "#maogate2_setting";
  9187. end;
  9188. OnTouch:
  9189. if (mao_request == 125)
  9190. {
  9191. donpcevent "#maogate2_end::OnEnter";
  9192. donpcevent "Kidd#maogate2_1::OnEnter";
  9193. donpcevent "Lin#maogate2_1::OnEnter";
  9194. donpcevent "R#maogate2::OnEnter";
  9195. donpcevent "Dandelion#maogate2_1::OnEnter";
  9196. donpcevent "Dandelion#maogate2_2::OnEnter";
  9197. end;
  9198. }
  9199. }
  9200. que_job03,117,101,1 script #maogate2_end 139,3,3,{
  9201. OnInit:
  9202. disablenpc "#maogate2_end";
  9203. end;
  9204. OnReset:
  9205. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9206. end;
  9207. OnStop:
  9208. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9209. stopnpctimer;
  9210. end;
  9211. OnEnter:
  9212. enablenpc "#maogate2_end";
  9213. end;
  9214. OnTouch:
  9215. donpcevent "#maogate2_setting::OnStop";
  9216. mes "[" + strcharinfo(0) + "]";
  9217. mes "Hey, what's going";
  9218. mes "on here? Kidd! Lin?";
  9219. mes "A-and who's that guy?";
  9220. mes "Could it possibly be...";
  9221. emotion e_gasp,1;
  9222. next;
  9223. cutin "mocseal_kid01.bmp",0;
  9224. mes "[Kidd]";
  9225. mes ""+ strcharinfo(0) +"...";
  9226. mes "Stay back and don't come";
  9227. mes "near me! Lin, why are you";
  9228. mes "doing this! Give up your";
  9229. mes "mission, you don't know";
  9230. mes "who your client really is!";
  9231. next;
  9232. cutin "mocseal_rin01.bmp",2;
  9233. mes "[Lin]";
  9234. mes "What are you talking";
  9235. mes "about, Kidd? I just found";
  9236. mes "out that the people you're";
  9237. mes "working for, the Dandelion";
  9238. mes "Organization, have been";
  9239. mes "hunting Mr. Moore down...";
  9240. donpcevent "Lin#maogate2_1::OnEmotion";
  9241. next;
  9242. cutin "mocseal_kid01.bmp",0;
  9243. mes "[Kidd]";
  9244. mes "Yes, of course they're";
  9245. mes "hunting him down. Your client,";
  9246. mes "Mr. R. Moore, is none other";
  9247. mes "than Raiyan Moore-- and he";
  9248. mes "plans to revive Satan Morroc!";
  9249. next;
  9250. cutin "mocseal_rin01.bmp",2;
  9251. mes "[Lin]";
  9252. mes "What?! But how can that";
  9253. mes "be? I've been with Moore";
  9254. mes "for a few days! If he's the one";
  9255. mes "who kidnapped the children,";
  9256. mes "then who is taking them hostage? ";
  9257. next;
  9258. mes "[Lin]";
  9259. mes "No, you should tell";
  9260. mes "me everything you know";
  9261. mes "about your own client,";
  9262. mes "the Dandelion Organization...";
  9263. donpcevent "R#maogate2::OnEmotion";
  9264. next;
  9265. cutin "mocseal_rin01.bmp",255;
  9266. cutin "mocseal_kid01.bmp",255;
  9267. mes "[R. Moore]";
  9268. mes "Thanks for your";
  9269. mes "concern, Lin. But really...";
  9270. mes "It's unnecessary. Heh heh...";
  9271. mes "I don't need to worry about the Dandelion Organization any longer.";
  9272. next;
  9273. mes "[R. Moore]";
  9274. mes "Prepare yourself";
  9275. mes "and be accepted into";
  9276. mes "this sacrifice... Lin...";
  9277. mes "Your blood will be used";
  9278. mes "to revive Morroc Satan!";
  9279. donpcevent "R#maogate2::OnSpell";
  9280. donpcevent "Kidd#maogate2_1::OnEmotion";
  9281. emotion e_gasp,1;
  9282. next;
  9283. mes "[Kidd]";
  9284. mes "Watch out!";
  9285. donpcevent "Kidd#maogate2_1::OnInit";
  9286. donpcevent "Lin#maogate2_1::OnInit";
  9287. donpcevent "Kidd#maogate2_2::OnEnter";
  9288. donpcevent "Lin#maogate2_2::OnEnter";
  9289. donpcevent "#maogate2_end2::OnSpell";
  9290. next;
  9291. mes "[" + strcharinfo(0) + "]";
  9292. mes "Kidd! Lin!";
  9293. next;
  9294. mes "[Lin]";
  9295. mes "Wh-why...?";
  9296. mes "Mr. Moore, you said";
  9297. mes "that you were trying to";
  9298. mes "stop Satan Morroc's revival...";
  9299. next;
  9300. mes "[Kidd]";
  9301. mes "Can't you see...?";
  9302. mes "He was lying! He";
  9303. mes "tricked all of us!";
  9304. next;
  9305. mes "[R. Moore]";
  9306. mes "So...";
  9307. mes "You're resisting?";
  9308. mes "Fine, you leave me";
  9309. mes "no choice. Feel the";
  9310. mes "power of Morroc Satan!";
  9311. donpcevent "R#maogate2::OnEmotion2";
  9312. next;
  9313. donpcevent "R#maogate2::OnInit";
  9314. initnpctimer;
  9315. monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9316. monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9317. monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9318. monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9319. monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9320. monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9321. monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9322. monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9323. monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9324. mes "[" + strcharinfo(0) + "]";
  9325. mes "Bastard, what";
  9326. mes "are you doing?";
  9327. mes "Holy crap, m-monsters!";
  9328. next;
  9329. mes "[Lin]";
  9330. mes "Damn it!";
  9331. mes "Let me go!";
  9332. mes "I'm gonna chase";
  9333. mes "Moore myself!";
  9334. set mao_request,126;
  9335. set $maoattack,$maoattack +1;
  9336. close2;
  9337. donpcevent "Lin#maogate2_2::OnInit";
  9338. disablenpc "#maogate2_end";
  9339. end;
  9340. OnTimer500:
  9341. mapannounce "que_job03","I'll back you up!",1,0x90EE90;
  9342. donpcevent "Dandelion#maogate2_3::OnEnter";
  9343. donpcevent "Dandelion#maogate2_4::OnEnter";
  9344. donpcevent "Dandelion#maogate2_1::OnEmotion";
  9345. donpcevent "Dandelion#maogate2_2::OnEmotion";
  9346. donpcevent "Dandelion#maogate2_3::OnEmotion";
  9347. donpcevent "Dandelion#maogate2_4::OnEmotion";
  9348. end;
  9349. OnTimer3000:
  9350. donpcevent "Dandelion#maogate2_3::OnSpell";
  9351. donpcevent "Dandelion#maogate2_2::OnSpell";
  9352. end;
  9353. OnTimer4000:
  9354. donpcevent "Dandelion#maogate2_4::OnSpell";
  9355. donpcevent "Dandelion#maogate2_2::OnSpell2";
  9356. end;
  9357. OnTimer5000:
  9358. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9359. end;
  9360. OnTimer5500:
  9361. set $@maogate2mobs,3;
  9362. monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9363. monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9364. monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9365. end;
  9366. OnTimer7000:
  9367. mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  9368. end;
  9369. OnTimer10000:
  9370. mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  9371. donpcevent "Dandelion#maogate2_4::OnInit";
  9372. donpcevent "Dandelion#maogate2_3::OnInit";
  9373. donpcevent "Dandelion#maogate2_2::OnInit";
  9374. donpcevent "Dandelion#maogate2_1::OnInit";
  9375. stopnpctimer;
  9376. end;
  9377. OnMyMobDead:
  9378. end;
  9379. }
  9380. que_job03,116,108,5 script Kidd#maogate2_1 884,{
  9381. OnInit:
  9382. disablenpc "Kidd#maogate2_1";
  9383. end;
  9384. OnEnter:
  9385. enablenpc "Kidd#maogate2_1";
  9386. end;
  9387. OnEmotion:
  9388. emotion e_gasp,0;
  9389. end;
  9390. }
  9391. que_job03,126,103,5 script Kidd#maogate2_2 884,{
  9392. end;
  9393. OnInit:
  9394. disablenpc "Kidd#maogate2_2";
  9395. end;
  9396. OnEnter:
  9397. enablenpc "Kidd#maogate2_2";
  9398. end;
  9399. OnMyMobDead:
  9400. set $@maogate2mobs,$@maogate2mobs -1;
  9401. if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
  9402. end;
  9403. }
  9404. que_job03,121,106,1 script Lin#maogate2_1 885,{
  9405. OnInit:
  9406. disablenpc "Lin#maogate2_1";
  9407. end;
  9408. OnEnter:
  9409. enablenpc "Lin#maogate2_1";
  9410. end;
  9411. OnEmotion:
  9412. emotion e_wah,0;
  9413. end;
  9414. }
  9415. que_job03,127,101,1 script Lin#maogate2_2 885,{
  9416. OnInit:
  9417. disablenpc "Lin#maogate2_2";
  9418. end;
  9419. OnEnter:
  9420. enablenpc "Lin#maogate2_2";
  9421. end;
  9422. }
  9423. que_job03,124,109,3 script R#maogate2 880,{
  9424. OnInit:
  9425. disablenpc "R#maogate2";
  9426. end;
  9427. OnEnter:
  9428. enablenpc "R#maogate2";
  9429. end;
  9430. OnEmotion:
  9431. emotion e_hmm,0;
  9432. end;
  9433. OnEmotion2:
  9434. emotion e_gg,0;
  9435. end;
  9436. OnSpell:
  9437. specialeffect 54;
  9438. end;
  9439. }
  9440. que_job03,113,107,5 script Dandelion#maogate2_1 880,{
  9441. OnInit:
  9442. disablenpc "Dandelion#maogate2_1";
  9443. end;
  9444. OnEnter:
  9445. enablenpc "Dandelion#maogate2_1";
  9446. end;
  9447. OnEmotion:
  9448. emotion e_go,0;
  9449. end;
  9450. }
  9451. que_job03,121,100,7 script Dandelion#maogate2_2 880,{
  9452. OnInit:
  9453. disablenpc "Dandelion#maogate2_2";
  9454. end;
  9455. OnEnter:
  9456. enablenpc "Dandelion#maogate2_2";
  9457. end;
  9458. OnEmotion:
  9459. emotion e_go,0;
  9460. end;
  9461. OnSpell:
  9462. specialeffect 54;
  9463. end;
  9464. OnSpell2:
  9465. specialeffect 90;
  9466. end;
  9467. }
  9468. que_job03,122,98,1 script Dandelion#maogate2_3 880,{
  9469. OnInit:
  9470. disablenpc "Dandelion#maogate2_3";
  9471. end;
  9472. OnEnter:
  9473. enablenpc "Dandelion#maogate2_3";
  9474. end;
  9475. OnEmotion:
  9476. emotion e_go,0;
  9477. end;
  9478. OnSpell:
  9479. specialeffect 54;
  9480. end;
  9481. }
  9482. que_job03,122,111,5 script Dandelion#maogate2_4 880,{
  9483. OnInit:
  9484. disablenpc "Dandelion#maogate2_4";
  9485. end;
  9486. OnEnter:
  9487. enablenpc "Dandelion#maogate2_4";
  9488. end;
  9489. OnEmotion:
  9490. emotion e_go,0;
  9491. end;
  9492. OnSpell:
  9493. specialeffect 90;
  9494. end;
  9495. }
  9496. que_job03,122,106,1 script #maogate2_end2 139,15,15,{
  9497. OnInit:
  9498. disablenpc "#maogate2_end2";
  9499. end;
  9500. OnEnter:
  9501. enablenpc "#maogate2_end2";
  9502. end;
  9503. OnTouch:
  9504. if (mao_request == 126)
  9505. {
  9506. cutin "mocseal_kid01.bmp",2;
  9507. mes "[Kidd]";
  9508. mes "" + strcharinfo(0) + "...!";
  9509. mes "Can you hear me? Oh man...";
  9510. mes "You don't look so hot. Come";
  9511. mes "on, we gotta get you back";
  9512. mes "to the guild for now...";
  9513. set mao_request,127;
  9514. close2;
  9515. mapwarp "que_job03","que_job01",59,49;
  9516. donpcevent "#maogate2_talk1::OnInit";
  9517. donpcevent "#maogate2_talk2::OnEnter";
  9518. donpcevent "#maogate2_talk3::OnEnter";
  9519. donpcevent "#maogate2_talk4::OnEnter";
  9520. donpcevent "#maogate2_talk5::OnEnter";
  9521. donpcevent "#maogate2_talk6::OnEnter";
  9522. donpcevent "#maogate2_talk7::OnEnter";
  9523. donpcevent "Kidd#maogate2_1::OnInit";
  9524. donpcevent "Kidd#maogate2_2::OnInit";
  9525. donpcevent "Lin#maogate2_1::OnInit";
  9526. donpcevent "Lin#maogate2_2::OnInit";
  9527. donpcevent "R#maogate2::OnInit";
  9528. donpcevent "#maogate2_end::OnStop";
  9529. donpcevent "#maogate2_end::OnInit";
  9530. donpcevent "#maogate2_end2::OnInit";
  9531. donpcevent "Dandelion#maogate2_1::OnInit";
  9532. donpcevent "Dandelion#maogate2_2::OnInit";
  9533. donpcevent "Dandelion#maogate2_3::OnInit";
  9534. donpcevent "Dandelion#maogate2_4::OnInit";
  9535. donpcevent "#maogate2_setting::OnEnter";
  9536. donpcevent "Dandelion Member#2_bt::OnInit";
  9537. donpcevent "#maogate2_battle::OnStop";
  9538. donpcevent "#maogate2_battle::OnEnter";
  9539. enablenpc "#maogate2";
  9540. set $maogate2,0;
  9541. end;
  9542. }
  9543. }
  9544. morocc,30,29,5 script Member#mao1 880,10,15,{
  9545. mes "[Chairman]";
  9546. mes "So it's agreed.";
  9547. mes "Tomorrow we'll clean";
  9548. mes "the pond near the south";
  9549. mes "gate tomorrow. I hope";
  9550. mes "that everyone can make it.";
  9551. next;
  9552. mes "[Members]";
  9553. mes "Sure, no problem.";
  9554. mes "When are we planning";
  9555. mes "on reconstructing the";
  9556. mes "daycare facilities?";
  9557. next;
  9558. mes "[Chairman]";
  9559. mes "Hmmm...";
  9560. mes "I guess that's an";
  9561. mes "issue that we can";
  9562. mes "save for tomorrow's";
  9563. mes "meeting. I'll see you then.";
  9564. next;
  9565. mes "["+ strcharinfo(0) +"]";
  9566. mes "Is this some";
  9567. mes "sort of volunteer";
  9568. mes "service group?";
  9569. close;
  9570. OnStop:
  9571. disablenpc "Member#mao1";
  9572. end;
  9573. OnEnter:
  9574. enablenpc "Member#mao1";
  9575. end;
  9576. OnTouch:
  9577. if (mao_request == 30 || mao_request == 128)
  9578. {
  9579. mes "[?????]";
  9580. mes "...That's what";
  9581. mes "happened... Worked";
  9582. mes "hard... This time...";
  9583. next;
  9584. mes "[???]";
  9585. mes "There is just one";
  9586. mes "regret... Was that...";
  9587. mes "...tan... was... better...";
  9588. next;
  9589. mes "[????????]";
  9590. mes "I know, I know that!";
  9591. mes "But we still accomplished";
  9592. mes "what we set out to do, right?";
  9593. next;
  9594. mes "[??????]";
  9595. mes "Quiet!";
  9596. mes "You're too loud.";
  9597. next;
  9598. mes "[?????]";
  9599. mes "I'm pretty sure...";
  9600. mes "...is... not going to";
  9601. mes "be quiet about this.";
  9602. mes "Perhaps... it'll happen.";
  9603. next;
  9604. mes "[???]";
  9605. mes "Shh. Act naturally!";
  9606. mes "Someone's listening";
  9607. mes "to us! Get out of here!";
  9608. close2;
  9609. donpcevent "Member#mao1::OnStop";
  9610. donpcevent "Member#mao2::OnStop";
  9611. donpcevent "Member#mao3::OnStop";
  9612. donpcevent "Member#mao4::OnStop";
  9613. if($maoattack > 49)
  9614. {
  9615. donpcevent "#mao_manager::OnStart";
  9616. set $maoattack,0;
  9617. }
  9618. else donpcevent "#mao_timer::OnStart";
  9619. end;
  9620. }
  9621. }
  9622. morocc,29,26,0 script Member#mao2 880,{
  9623. mes "[Chairman]";
  9624. mes "So it's agreed.";
  9625. mes "Tomorrow we'll clean";
  9626. mes "the pond near the south";
  9627. mes "gate tomorrow. I hope";
  9628. mes "that everyone can make it.";
  9629. next;
  9630. mes "[Members]";
  9631. mes "Sure, no problem.";
  9632. mes "When are we planning";
  9633. mes "on reconstructing the";
  9634. mes "daycare facilities?";
  9635. next;
  9636. mes "[Chairman]";
  9637. mes "Hmmm...";
  9638. mes "I guess that's an";
  9639. mes "issue that we can";
  9640. mes "save for tomorrow's";
  9641. mes "meeting. I'll see you then.";
  9642. next;
  9643. mes "["+ strcharinfo(0) +"]";
  9644. mes "Is this some";
  9645. mes "sort of volunteer";
  9646. mes "service group?";
  9647. close;
  9648. OnStop:
  9649. disablenpc "Member#mao2";
  9650. end;
  9651. OnEnter:
  9652. enablenpc "Member#mao2";
  9653. end;
  9654. }
  9655. morocc,33,27,1 script Member#mao3 880,{
  9656. mes "[Chairman]";
  9657. mes "So it's agreed.";
  9658. mes "Tomorrow we'll clean";
  9659. mes "the pond near the south";
  9660. mes "gate tomorrow. I hope";
  9661. mes "that everyone can make it.";
  9662. next;
  9663. mes "[Members]";
  9664. mes "Sure, no problem.";
  9665. mes "When are we planning";
  9666. mes "on reconstructing the";
  9667. mes "daycare facilities?";
  9668. next;
  9669. mes "[Chairman]";
  9670. mes "Hmmm...";
  9671. mes "I guess that's an";
  9672. mes "issue that we can";
  9673. mes "save for tomorrow's";
  9674. mes "meeting. I'll see you then.";
  9675. next;
  9676. mes "["+ strcharinfo(0) +"]";
  9677. mes "Is this some";
  9678. mes "sort of volunteer";
  9679. mes "service group?";
  9680. close;
  9681. OnStop:
  9682. disablenpc "Member#mao3";
  9683. end;
  9684. OnEnter:
  9685. enablenpc "Member#mao3";
  9686. end;
  9687. }
  9688. morocc,34,30,3 script Member#mao4 880,{
  9689. mes "[Chairman]";
  9690. mes "So it's agreed.";
  9691. mes "Tomorrow we'll clean";
  9692. mes "the pond near the south";
  9693. mes "gate tomorrow. I hope";
  9694. mes "that everyone can make it.";
  9695. next;
  9696. mes "[Members]";
  9697. mes "Sure, no problem.";
  9698. mes "When are we planning";
  9699. mes "on reconstructing the";
  9700. mes "daycare facilities?";
  9701. next;
  9702. mes "[Chairman]";
  9703. mes "Hmmm...";
  9704. mes "I guess that's an";
  9705. mes "issue that we can";
  9706. mes "save for tomorrow's";
  9707. mes "meeting. I'll see you then.";
  9708. next;
  9709. mes "["+ strcharinfo(0) +"]";
  9710. mes "Is this some";
  9711. mes "sort of volunteer";
  9712. mes "service group?";
  9713. close;
  9714. OnStop:
  9715. disablenpc "Member#mao4";
  9716. end;
  9717. OnEnter:
  9718. enablenpc "Member#mao4";
  9719. end;
  9720. }
  9721. morocc,1,1,1 script #mao_timer -1,{
  9722. OnStart:
  9723. initnpctimer;
  9724. end;
  9725. OnTimer300000:
  9726. OnStop:
  9727. donpcevent "Member#mao1::OnEnter";
  9728. donpcevent "Member#mao2::OnEnter";
  9729. donpcevent "Member#mao3::OnEnter";
  9730. donpcevent "Member#mao4::OnEnter";
  9731. stopnpctimer;
  9732. end;
  9733. }
  9734. morocc,1,2,1 script #mao_manager -1,{
  9735. OnStart:
  9736. initnpctimer;
  9737. end;
  9738. OnStop:
  9739. killmonster "morocc","#mao_manager::OnMyMobDead";
  9740. donpcevent "Member#mao1::OnEnter";
  9741. donpcevent "Member#mao2::OnEnter";
  9742. donpcevent "Member#mao3::OnEnter";
  9743. donpcevent "Member#mao4::OnEnter";
  9744. stopnpctimer;
  9745. end;
  9746. OnTimer300000:
  9747. mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
  9748. end;
  9749. OnTimer305000:
  9750. mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
  9751. end;
  9752. OnTimer310000:
  9753. mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
  9754. end;
  9755. OnTimer315000:
  9756. mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
  9757. end;
  9758. OnTimer320000:
  9759. mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
  9760. end;
  9761. OnTimer325000:
  9762. mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
  9763. monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9764. monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9765. monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9766. monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9767. monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9768. monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9769. monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9770. monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9771. monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9772. monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9773. end;
  9774. OnTimer327000:
  9775. monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9776. monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9777. monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9778. monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9779. monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9780. monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9781. monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9782. monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9783. monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9784. monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9785. monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9786. monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9787. monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9788. monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9789. monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9790. end;
  9791. OnTimer329000:
  9792. announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
  9793. monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9794. monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9795. monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9796. monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9797. monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9798. monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9799. monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9800. monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9801. monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9802. monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9803. monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9804. monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9805. monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9806. monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9807. monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9808. end;
  9809. OnTimer331000:
  9810. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9811. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9812. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9813. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9814. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9815. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9816. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9817. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9818. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9819. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9820. end;
  9821. OnTimer333000:
  9822. monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9823. monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9824. monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9825. monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9826. monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9827. monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9828. monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9829. monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9830. monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9831. monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9832. monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9833. monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9834. monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9835. monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9836. monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9837. monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9838. monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9839. monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9840. monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9841. monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9842. monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9843. monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9844. monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9845. monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9846. monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9847. monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9848. monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9849. monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9850. monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9851. monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9852. monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9853. monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9854. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9855. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9856. monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9857. monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9858. monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9859. monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9860. monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9861. monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9862. monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9863. monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9864. monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9865. end;
  9866. OnTimer335000:
  9867. monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9868. monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9869. monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9870. monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9871. monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9872. monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9873. monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9874. monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9875. monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9876. monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9877. monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9878. monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9879. monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9880. monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9881. monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9882. monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9883. monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9884. monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9885. monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9886. monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9887. monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9888. monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
  9889. monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
  9890. end;
  9891. OnTimer1800000:
  9892. killmonster "morocc","#mao_manager::OnMyMobDead";
  9893. donpcevent "Member#mao1::OnEnter";
  9894. donpcevent "Member#mao2::OnEnter";
  9895. donpcevent "Member#mao3::OnEnter";
  9896. donpcevent "Member#mao4::OnEnter";
  9897. stopnpctimer;
  9898. end;
  9899. OnMyMobDead:
  9900. end;
  9901. }
  9902. que_job01,68,88,5 script Simon#mao 881,{
  9903. mes "[Simon]";
  9904. mes "...No. How many";
  9905. mes "times must I tell you?";
  9906. mes "I'm not going back.";
  9907. donpcevent "Simon#mao::OnEmotion1";
  9908. next;
  9909. mes "[Kimmie]";
  9910. mes "Please...";
  9911. mes "We really need";
  9912. mes "you back home...";
  9913. donpcevent "Kimmie::OnEmotion2";
  9914. next;
  9915. mes "[Simon]";
  9916. mes "I'm sorry, Kimmie.";
  9917. mes "I have to follow my";
  9918. mes "own path. You'll have";
  9919. mes "to make do without me.";
  9920. mes "Besides, you're strong";
  9921. mes "and don't really need me...";
  9922. next;
  9923. mes "[Kimmie]";
  9924. mes "Y-you can't do this!";
  9925. mes "Why did you leave us?";
  9926. mes "I d-didn't want to tell you";
  9927. mes "this, but Jimmy's been getting";
  9928. mes "in trouble with the law and...";
  9929. donpcevent "Kimmie::OnEmotion3";
  9930. next;
  9931. mes "[Simon]";
  9932. mes "Then it's his own";
  9933. mes "fault. I don't care, I'm";
  9934. mes "still not going home...";
  9935. mes "I've got to be responsible";
  9936. mes "for myself before I can even";
  9937. mes "think of taking care of others.";
  9938. next;
  9939. mes "[Kimmie]";
  9940. mes "Shut up! Shut up!";
  9941. mes "Come back to us!";
  9942. next;
  9943. mes "["+ strcharinfo(0) +"]";
  9944. mes "I have no idea what's";
  9945. mes "going on, but it seems";
  9946. mes "pretty bad. Sometimes it's";
  9947. mes "good not to get involved";
  9948. mes "with other people's problems.";
  9949. close;
  9950. OnEmotion1:
  9951. emotion e_swt,0;
  9952. end;
  9953. OnEmotion2:
  9954. emotion e_sob,0;
  9955. end;
  9956. OnEmotion3:
  9957. emotion e_wah,0;
  9958. end;
  9959. }
  9960. que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
  9961. sec_in02,38,162,0 script Morroc Invasion Manager 882,{
  9962. if(getgmlevel() < 80) end;
  9963. mes "A total of " + $maoattack + " users completed";
  9964. mes "the Satan Morroc: Lin Quest.";
  9965. mes "There are 2 requirements to";
  9966. mes "summon Satan Morroc's troops.";
  9967. mes "1) 50 users must complete";
  9968. mes "this Satan Morroc: Lin Quest.";
  9969. next;
  9970. mes "2) One of these users that";
  9971. mes "completed the Lin Quest must";
  9972. mes "approach the Dandelion Org";
  9973. mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
  9974. mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
  9975. next;
  9976. switch( select( "Set Globalvar","Cancel" ) )
  9977. {
  9978. case 1:
  9979. mes "Please choose the number";
  9980. mes "of times that the Lin Quest";
  9981. mes "will be recorded as completed";
  9982. mes "on the server. 0 is essentially";
  9983. mes "a reset; 50 will immediately";
  9984. mes "make the invasion available.";
  9985. next;
  9986. switch( select( "49","50","0" ) )
  9987. {
  9988. case 1:
  9989. mes "The GlobalVar has been";
  9990. mes "set to 49. The Lin Quest";
  9991. mes "must be completed 1 more";
  9992. mes "time before the Satan Morroc";
  9993. mes "invasion can be triggered.";
  9994. set $maoattack,49;
  9995. close;
  9996. case 2:
  9997. mes "The GlobalVar has been";
  9998. mes "set to 50. The Satan Morroc";
  9999. mes "invasion can now be triggered.";
  10000. set $maoattack,50;
  10001. close;
  10002. case 3:
  10003. mes "The GlobalVar has been";
  10004. mes "set to 0. The Lin Quest";
  10005. mes "must be completed 1 more";
  10006. mes "time before the Satan Morroc";
  10007. mes "invasion can be triggered.";
  10008. set $maoattack,0;
  10009. close;
  10010. }
  10011. case 2:
  10012. mes "You have canceled.";
  10013. close;
  10014. }
  10015. }