Aleos 4a6a545a63 Added Hanbok Bag item script (#4084) 6 years ago
..
import-tmpl ac558d7c1e Initial implementation of pet evolution system + Pet DB conversion to YAML (#3544) 6 years ago
pre-re 1504507e71 Fixed pre-renewal pet fullness values (#4074) 6 years ago
re 4a6a545a63 Added Hanbok Bag item script (#4084) 6 years ago
GeoIP.dat a75c0475a2 > Hercules merges: 12 years ago
abra_db.txt 51ecd9b2bc Follow up 402170c 10 years ago
achievement_db.yml 78eed02273 Updated the YAML parsing method (#3694) 6 years ago
attendance.yml 78eed02273 Updated the YAML parsing method (#3694) 6 years ago
castle_db.txt 9373c697b5 Added some source part. Thanks @aleos89 / @Cydh 9 years ago
const.txt f42c2ff211 Moved some remaining constants into src (#2501) 7 years ago
create_arrow_db.txt 51ecd9b2bc Follow up 402170c 10 years ago
elemental_db.txt 7083ecf079 Standardized formatting of database files. 11 years ago
elemental_skill_db.txt 7083ecf079 Standardized formatting of database files. 11 years ago
guild_skill_tree.yml cbe0d6b271 Splitted guild_skill_tree.txt into re and pre-re (#3841) 6 years ago
homun_skill_tree.txt 2ae4bcb694 Implemented 'NeedLevel' for Homunculus skill tree 10 years ago
item_avail.txt 9040613fa6 Added missing empty newlines to a lot of files 8 years ago
item_findingore.txt 127c13bbdd Cleaned up Item Groups 8 years ago
item_nouse.txt b1b43bb0df Removed hardcoded aloevera restriction 9 years ago
job_db2.txt fc951469e7 Initial support for Star Emperor and Soul Reaper (#3184) 7 years ago
magicmushroom_db.txt ce090ce916 Skill Changes: 10 years ago
map_index.txt 87db2326b4 Added missing maps to map_cache and its mapflags (#3198) 7 years ago
mercenary_db.txt 58c520eb07 Initial release of Devil Tower memorial (#2555) 6 years ago
mercenary_skill_db.txt 58c520eb07 Initial release of Devil Tower memorial (#2555) 6 years ago
mob_avail.txt 18de636c1f Fixed #772. 9 years ago
mob_chat_db.txt 185b6b2d5e -Add max hpsp table, (Offi) thx Daegaladh. 12 years ago
mob_classchange.txt 9b87ca2b7c Clean up Monster Random List 10 years ago
mob_item_ratio.txt c5a5c54518 Converted remaining C comments (#3927) 6 years ago
mob_mission.txt 7040057a9f Corrected Taekwon Mission mob generator (#3509) 6 years ago
mob_pouch.txt 9b87ca2b7c Clean up Monster Random List 10 years ago
pet_db.yml ac558d7c1e Initial implementation of pet evolution system + Pet DB conversion to YAML (#3544) 6 years ago
readme.md 8417d7616b Details of import/ dirs and examples 7 years ago
size_fix.txt 7083ecf079 Standardized formatting of database files. 11 years ago
skill_changematerial_db.txt 51ecd9b2bc Follow up 402170c 10 years ago
skill_copyable_db.txt 2df18b12e6 Added AB_RENOVATIO as reproducible skill. 7 years ago
skill_damage_db.txt a942853d55 Cleaned up the mapflag system (#2943) 6 years ago
skill_improvise_db.txt d95f5d2db7 Bug Fixes 9 years ago
skill_nonearnpc_db.txt 7083ecf079 Standardized formatting of database files. 11 years ago
spellbook_db.txt c5a5c54518 Converted remaining C comments (#3927) 6 years ago
status_disabled.txt 5f46a5c1f7 Items and skills restrictions 9 years ago

readme.md

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

Achievements:
  - ID: 280000
    Group: "AG_GOAL_ACHIEVE"
    Name: "Emperio"
    Reward:
      TitleID: 1035
    Score: 50
  - ID: 280001
    Group: "AG_GOAL_ACHIEVE"
    Name: "Staff"
    Reward:
      TitleID: 1036
    Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.txt

// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
35,Home,3600,900,1@home,24,6,2@home,3@home

Mob Alias


We want to give a custom mob a Novice player sprite.

/db/import/mob_avail.txt

// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

1@home  1250
2@home
3@home
ev_has
shops
prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_trade.txt

// Legend for 'TradeMask' field (bitmask):
// 1   - item can't be dropped
// 2   - item can't be traded (nor vended)
// 4   - wedded partner can override restriction 2
// 8   - item can't be sold to npcs
// 16  - item can't be placed in the cart
// 32  - item can't be placed in the storage
// 64  - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100   // Old Green Box
34001,511,100   // House Keys
34002,511,100   // Reputation Journal

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.txt

// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.