feature.conf 5.7 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Feature Configuration File
  3. //--------------------------------------------------------------
  4. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  5. // Note 2: Value is in percents (100 means 100%)
  6. // Note 3: Value is a bit field. If no description is given,
  7. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  8. //--------------------------------------------------------------
  9. // Buying store (Note 1)
  10. // Requires: 2010-04-27aRagexeRE or later
  11. feature.buying_store: on
  12. // Search stores (Note 1)
  13. // Requires: 2010-08-03aRagexeRE or later
  14. feature.search_stores: on
  15. // Atcommand suggestions (Note 1)
  16. // If one type incomplete atcommand, it will suggest the complete ones.
  17. feature.atcommand_suggestions: off
  18. // Auction (Note 1)
  19. // Feature became unstable on clients 2012 onwards (exact date not known),
  20. // it has been fixed on clients 2013-05-15 onwards however.
  21. // Feature was removed again on clients 2014-11-12 and later.
  22. feature.auction: off
  23. // Warp suggestions (Note 1)
  24. // Show suggestions when attempting to @warp to a non-existent map?
  25. feature.warp_suggestions: off
  26. // Banking (Note 1)
  27. // Requires: 2013-07-24aRagexe or later
  28. feature.banking: on
  29. // Should Banking strictly checks the UI state on zeny deposit and withdrawal? (Note 1)
  30. // Note: Disabled by default because existing official clients do not report the banking UI state to the server.
  31. // But this config could be useful in case of clients that actually report the UI state or custom clients.
  32. feature.banking_state_enforce: no
  33. // Autotrade persistency (Note 1)
  34. // Should vendors that used @autotrade be restored after a restart?
  35. feature.autotrade: on
  36. // In which direction should respawned autotraders look?
  37. // Possible values are from 0-7
  38. // Default: 4(South)
  39. // -1 = Last player's direction
  40. feature.autotrade_direction: 4
  41. // Change player's head direction?
  42. // -1 = Last condition
  43. // 0 = Forward
  44. // 1 = Right
  45. // 2 = Left
  46. feature.autotrade_head_direction: 0
  47. // Do you want your autotraders to sit?
  48. // -1 = Last player's condition, sitting or standing
  49. // 0 = Standing
  50. // 1 = Sitting
  51. feature.autotrade_sit: 1
  52. // Delay in milliseconds to open vending/buyingsotre after player logged in.
  53. feature.autotrade_open_delay: 5000
  54. // Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
  55. // Requires: 2012-04-10aRagexe or later
  56. feature.bgqueue: on
  57. // Roulette (Note 1)
  58. // Requires: 2014-10-22bRagexe or later
  59. feature.roulette: on
  60. // Roulette bonus reward
  61. // Multiply amount by 2 if the reward item ID is the same as bonus item ID
  62. feature.roulette_bonus_reward: on
  63. // Achievement (Note 1)
  64. // Requires: 2015-05-13aRagexe or later
  65. feature.achievement: on
  66. // Refine UI (Note 1)
  67. // Requires: 2016-10-12aRagexeRE or later
  68. feature.refineui: on
  69. // Equipment Switch (Note 1)
  70. // Requires: 2017-02-08bRagexeRE or later
  71. feature.equipswitch: on
  72. // Pet evolution (Note 1)
  73. // Requires: 2014-10-08aRagexe or later
  74. feature.petevolution: on
  75. // Automatic Pet Feeding (Note 1)
  76. // Requires: 2014-10-08aRagexe or later
  77. feature.petautofeed: on
  78. // At which hunger rate should pet autofeeding trigger? (Note 2)
  79. // Default: 89
  80. feature.pet_autofeed_rate: 89
  81. // Homunculues Autofeeding (Note 1)
  82. // Requires: 2017-09-20bRagexeRE or later
  83. feature.homunculus_autofeed: on
  84. // At which rate should homunculus autofeeding trigger? (Note 2)
  85. // Default: 30
  86. //
  87. // NOTE:
  88. // This setting only applies, if your client side LUAs are bugged.
  89. // By default the client triggers the feeding packet itself once
  90. // it reaches the limit that is hardcoded in the client.
  91. feature.homunculus_autofeed_rate: 30
  92. // Attendance System (Note 1)
  93. // Requires: 2018-03-07bRagexeRE or later
  94. feature.attendance: on
  95. // Private Airship System (Note 1)
  96. // Requires: 2018-03-21aRagexeRE or later
  97. feature.privateairship: on
  98. // Barter Shop System (Note 1)
  99. // Requires: 2019-01-16RagexeRE or later
  100. feature.barter: on
  101. // Extended Barter Shop System (Note 1)
  102. // Requires: 2019-11-06RagexeRE or later
  103. feature.barter_extended: on
  104. // The timeout in milliseconds when a dynamic NPC will be despawned if not used.
  105. // Default: 60000 (60s)
  106. feature.dynamicnpc_timeout: 60000
  107. // The x range in which the dynamic NPC will be spawned relative to the player.
  108. // Default: 2
  109. feature.dynamicnpc_rangex: 2
  110. // The y range in which the dynamic NPC will be spawned relative to the player.
  111. // Default: 2
  112. feature.dynamicnpc_rangey: 2
  113. // Should the dynamic NPCs look into the direction of the player? (Note 1)
  114. // Default: no
  115. feature.dynamicnpc_direction: no
  116. // Itemlink System on informational related commands (Note 1)
  117. // Generates an itemlink string for an item and can be used for npctalk, message,
  118. // dispbottom, and broadcast commands. The result is clickable-item name just
  119. // like from SHIFT+Click from player's inventory/cart/equipment window.
  120. // Requires: 2015-11-04Ragexe or later
  121. feature.itemlink: on
  122. // Itemlink System on NPC messages (Note 1)
  123. // Generates an itemlink string for an item and can be used for NPC's mes command.
  124. // Requires: 2010-01-01 or later
  125. feature.mesitemlink: on
  126. // Force all mesitemlinks to be wrapped in brackets (Note 1)
  127. // Default: no
  128. feature.mesitemlink_brackets: no
  129. // Force all mesitemlinks to use the database name (Note 1)
  130. // Default: no
  131. feature.mesitemlink_dbname: no
  132. // Stylist UI (Note 1)
  133. // Requires: 2015-11-04 or later
  134. feature.stylist: on
  135. // Are players allowed to reconnect into instances? (Note 1)
  136. // This is enabled by default in Renewal mode and
  137. // disabled by default in Pre-Renewal mode.
  138. // If this is allowed the "nosave" mapflag is still being respected
  139. // and may prevent players from warping back into the instance.
  140. //feature.instance_allow_reconnect: yes