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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _GUILD_H_
- #define _GUILD_H_
- //#include "../common/mmo.h"
- struct guild;
- struct guild_member;
- struct guild_position;
- struct guild_castle;
- #include "map.h" // NAME_LENGTH
- struct map_session_data;
- struct mob_data;
- //For quick linking to a guardian's info. [Skotlex]
- struct guardian_data {
- int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
- int guild_id;
- int emblem_id;
- int guardup_lv; //Level of GD_GUARDUP skill.
- char guild_name[NAME_LENGTH];
- struct guild_castle* castle;
- };
- int guild_skill_get_max(int id);
- int guild_checkskill(struct guild *g,int id);
- int guild_check_skill_require(struct guild *g,int id); // [Komurka]
- int guild_checkcastles(struct guild *g); // [MouseJstr]
- bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
- void do_init_guild(void);
- struct guild *guild_search(int guild_id);
- struct guild *guild_searchname(char *str);
- struct guild_castle *guild_castle_search(int gcid);
- struct guild_castle* guild_mapname2gc(const char* mapname);
- struct guild_castle* guild_mapindex2gc(short mapindex);
- struct map_session_data *guild_getavailablesd(struct guild *g);
- int guild_getindex(struct guild *g,int account_id,int char_id);
- int guild_getposition(struct guild *g, struct map_session_data *sd);
- unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp);
- int guild_getexp(struct map_session_data *sd,int exp); // [Celest]
- int guild_create(struct map_session_data *sd, const char *name);
- int guild_created(int account_id,int guild_id);
- int guild_request_info(int guild_id);
- int guild_recv_noinfo(int guild_id);
- int guild_recv_info(struct guild *sg);
- int guild_npc_request_info(int guild_id,const char *ev);
- int guild_invite(struct map_session_data *sd,struct map_session_data *tsd);
- int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
- void guild_member_joined(struct map_session_data *sd);
- int guild_member_added(int guild_id,int account_id,int char_id,int flag);
- int guild_leave(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
- int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
- const char *name,const char *mes);
- int guild_expulsion(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
- int guild_skillup(struct map_session_data* sd, int skill_num);
- void guild_block_skill(struct map_session_data *sd, int time);
- int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
- int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
- int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2);
- int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
- int flag,const char *name1,const char *name2);
- int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
- int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd);
- int guild_check_alliance(int guild_id1, int guild_id2, int flag);
- int guild_send_memberinfoshort(struct map_session_data *sd,int online);
- int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_);
- int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx);
- int guild_memberposition_changed(struct guild *g,int idx,int pos);
- int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name);
- int guild_position_changed(int guild_id,int idx,struct guild_position *p);
- int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
- int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
- int guild_change_emblem(struct map_session_data *sd,int len,const char *data);
- int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
- int guild_send_message(struct map_session_data *sd,const char *mes,int len);
- int guild_recv_message(int guild_id,int account_id,const char *mes,int len);
- int guild_send_dot_remove(struct map_session_data *sd);
- int guild_skillupack(int guild_id,int skill_num,int account_id);
- int guild_break(struct map_session_data *sd,char *name);
- int guild_broken(int guild_id,int flag);
- int guild_gm_change(int guild_id, struct map_session_data *sd);
- int guild_gm_changed(int guild_id, int account_id, int char_id);
- int guild_addcastleinfoevent(int castle_id,int index,const char *name);
- int guild_castledataload(int castle_id,int index);
- int guild_castledataloadack(int castle_id,int index,int value);
- int guild_castledatasave(int castle_id,int index,int value);
- int guild_castledatasaveack(int castle_id,int index,int value);
- int guild_castlealldataload(int len,struct guild_castle *gc);
- int guild_agit_start(void);
- int guild_agit_end(void);
- void do_final_guild(void);
- #endif /* _GUILD_H_ */
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