guild.h 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _GUILD_H_
  4. #define _GUILD_H_
  5. //#include "../common/mmo.h"
  6. struct guild;
  7. struct guild_member;
  8. struct guild_position;
  9. struct guild_castle;
  10. #include "map.h" // NAME_LENGTH
  11. struct map_session_data;
  12. struct mob_data;
  13. //For quick linking to a guardian's info. [Skotlex]
  14. struct guardian_data {
  15. int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
  16. int guild_id;
  17. int emblem_id;
  18. int guardup_lv; //Level of GD_GUARDUP skill.
  19. char guild_name[NAME_LENGTH];
  20. struct guild_castle* castle;
  21. };
  22. int guild_skill_get_max(int id);
  23. int guild_checkskill(struct guild *g,int id);
  24. int guild_check_skill_require(struct guild *g,int id); // [Komurka]
  25. int guild_checkcastles(struct guild *g); // [MouseJstr]
  26. bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
  27. void do_init_guild(void);
  28. struct guild *guild_search(int guild_id);
  29. struct guild *guild_searchname(char *str);
  30. struct guild_castle *guild_castle_search(int gcid);
  31. struct guild_castle* guild_mapname2gc(const char* mapname);
  32. struct guild_castle* guild_mapindex2gc(short mapindex);
  33. struct map_session_data *guild_getavailablesd(struct guild *g);
  34. int guild_getindex(struct guild *g,int account_id,int char_id);
  35. int guild_getposition(struct guild *g, struct map_session_data *sd);
  36. unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp);
  37. int guild_getexp(struct map_session_data *sd,int exp); // [Celest]
  38. int guild_create(struct map_session_data *sd, const char *name);
  39. int guild_created(int account_id,int guild_id);
  40. int guild_request_info(int guild_id);
  41. int guild_recv_noinfo(int guild_id);
  42. int guild_recv_info(struct guild *sg);
  43. int guild_npc_request_info(int guild_id,const char *ev);
  44. int guild_invite(struct map_session_data *sd,struct map_session_data *tsd);
  45. int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
  46. void guild_member_joined(struct map_session_data *sd);
  47. int guild_member_added(int guild_id,int account_id,int char_id,int flag);
  48. int guild_leave(struct map_session_data *sd,int guild_id,
  49. int account_id,int char_id,const char *mes);
  50. int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
  51. const char *name,const char *mes);
  52. int guild_expulsion(struct map_session_data *sd,int guild_id,
  53. int account_id,int char_id,const char *mes);
  54. int guild_skillup(struct map_session_data* sd, int skill_num);
  55. void guild_block_skill(struct map_session_data *sd, int time);
  56. int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
  57. int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
  58. int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2);
  59. int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
  60. int flag,const char *name1,const char *name2);
  61. int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
  62. int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd);
  63. int guild_check_alliance(int guild_id1, int guild_id2, int flag);
  64. int guild_send_memberinfoshort(struct map_session_data *sd,int online);
  65. int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_);
  66. int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx);
  67. int guild_memberposition_changed(struct guild *g,int idx,int pos);
  68. int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name);
  69. int guild_position_changed(int guild_id,int idx,struct guild_position *p);
  70. int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
  71. int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
  72. int guild_change_emblem(struct map_session_data *sd,int len,const char *data);
  73. int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
  74. int guild_send_message(struct map_session_data *sd,const char *mes,int len);
  75. int guild_recv_message(int guild_id,int account_id,const char *mes,int len);
  76. int guild_send_dot_remove(struct map_session_data *sd);
  77. int guild_skillupack(int guild_id,int skill_num,int account_id);
  78. int guild_break(struct map_session_data *sd,char *name);
  79. int guild_broken(int guild_id,int flag);
  80. int guild_gm_change(int guild_id, struct map_session_data *sd);
  81. int guild_gm_changed(int guild_id, int account_id, int char_id);
  82. int guild_addcastleinfoevent(int castle_id,int index,const char *name);
  83. int guild_castledataload(int castle_id,int index);
  84. int guild_castledataloadack(int castle_id,int index,int value);
  85. int guild_castledatasave(int castle_id,int index,int value);
  86. int guild_castledatasaveack(int castle_id,int index,int value);
  87. int guild_castlealldataload(int len,struct guild_castle *gc);
  88. int guild_agit_start(void);
  89. int guild_agit_end(void);
  90. void do_final_guild(void);
  91. #endif /* _GUILD_H_ */