aleos e4046f9d18 Fixes Duration1 and Duration2 negative values пре 5 година
..
import-tmpl 2e39deecc8 Removed leftover Improvised Song database (#4594) пре 5 година
pre-re e4046f9d18 Fixes Duration1 and Duration2 negative values пре 5 година
re e4046f9d18 Fixes Duration1 and Duration2 negative values пре 5 година
GeoIP.dat a75c0475a2 > Hercules merges: пре 12 година
abra_db.yml fb30275e89 Added SA_TAMINGMONSTER to pre-renewal (#4595) пре 5 година
achievement_db.yml 78eed02273 Updated the YAML parsing method (#3694) пре 6 година
achievement_level_db.yml 783009d642 Updated Achievement EXP to official values (#4326) пре 5 година
attendance.yml 78eed02273 Updated the YAML parsing method (#3694) пре 6 година
castle_db.txt 9373c697b5 Added some source part. Thanks @aleos89 / @Cydh пре 9 година
const.txt f42c2ff211 Moved some remaining constants into src (#2501) пре 7 година
create_arrow_db.txt 51ecd9b2bc Follow up 402170c пре 10 година
elemental_db.txt 7083ecf079 Standardized formatting of database files. пре 11 година
elemental_skill_db.txt 7083ecf079 Standardized formatting of database files. пре 11 година
guild_skill_tree.yml cbe0d6b271 Splitted guild_skill_tree.txt into re and pre-re (#3841) пре 6 година
homun_skill_tree.txt 2ae4bcb694 Implemented 'NeedLevel' for Homunculus skill tree пре 10 година
improvise_db.yml 77045ef287 Converted Improvised Song Database to YAML (#4481) пре 5 година
item_avail.txt 9040613fa6 Added missing empty newlines to a lot of files пре 8 година
item_findingore.txt 127c13bbdd Cleaned up Item Groups пре 8 година
item_nouse.txt b1b43bb0df Removed hardcoded aloevera restriction пре 9 година
job_db2.txt fc951469e7 Initial support for Star Emperor and Soul Reaper (#3184) пре 7 година
magicmushroom_db.yml 84bdf59e36 Removed pre-renewal Magic Mushroom database пре 5 година
map_index.txt 87db2326b4 Added missing maps to map_cache and its mapflags (#3198) пре 7 година
mercenary_db.txt 58c520eb07 Initial release of Devil Tower memorial (#2555) пре 6 година
mercenary_skill_db.txt 58c520eb07 Initial release of Devil Tower memorial (#2555) пре 6 година
mob_chat_db.txt 354c632732 Fixed place names and other typos (#4475) пре 5 година
mob_classchange.txt 9b87ca2b7c Clean up Monster Random List пре 10 година
mob_item_ratio.txt c5a5c54518 Converted remaining C comments (#3927) пре 6 година
mob_mission.txt 7040057a9f Corrected Taekwon Mission mob generator (#3509) пре 6 година
mob_pouch.txt 9b87ca2b7c Clean up Monster Random List пре 10 година
pet_db.yml ac558d7c1e Initial implementation of pet evolution system + Pet DB conversion to YAML (#3544) пре 6 година
readme.md 8417d7616b Details of import/ dirs and examples пре 7 година
size_fix.txt 7083ecf079 Standardized formatting of database files. пре 11 година
skill_changematerial_db.txt 51ecd9b2bc Follow up 402170c пре 10 година
skill_damage_db.txt a942853d55 Cleaned up the mapflag system (#2943) пре 6 година
skill_db.yml dca3797d44 Converted the skill database to YAML (#4531) пре 5 година
spellbook_db.yml 77d86c6da5 Converted Reading Spellbook Database to YAML (#4440) пре 5 година
status_disabled.txt 5f46a5c1f7 Items and skills restrictions пре 9 година

readme.md

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

Achievements:
  - ID: 280000
    Group: "AG_GOAL_ACHIEVE"
    Name: "Emperio"
    Reward:
      TitleID: 1035
    Score: 50
  - ID: 280001
    Group: "AG_GOAL_ACHIEVE"
    Name: "Staff"
    Reward:
      TitleID: 1036
    Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.txt

// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
35,Home,3600,900,1@home,24,6,2@home,3@home

Mob Alias


We want to give a custom mob a Novice player sprite.

/db/import/mob_avail.txt

// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

1@home  1250
2@home
3@home
ev_has
shops
prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_trade.txt

// Legend for 'TradeMask' field (bitmask):
// 1   - item can't be dropped
// 2   - item can't be traded (nor vended)
// 4   - wedded partner can override restriction 2
// 8   - item can't be sold to npcs
// 16  - item can't be placed in the cart
// 32  - item can't be placed in the storage
// 64  - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100   // Old Green Box
34001,511,100   // House Keys
34002,511,100   // Reputation Journal

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.txt

// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.