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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "guild.hpp"
- #include <stdlib.h>
- #include <common/cbasetypes.hpp>
- #include <common/database.hpp>
- #include <common/ers.hpp>
- #include <common/malloc.hpp>
- #include <common/mapindex.hpp>
- #include <common/nullpo.hpp>
- #include <common/showmsg.hpp>
- #include <common/strlib.hpp>
- #include <common/timer.hpp>
- #include <common/utilities.hpp>
- #include <common/utils.hpp>
- #include "battle.hpp"
- #include "channel.hpp"
- #include "clif.hpp"
- #include "instance.hpp"
- #include "intif.hpp"
- #include "log.hpp"
- #include "map.hpp"
- #include "mob.hpp"
- #include "npc.hpp"
- #include "pc.hpp"
- #include "storage.hpp"
- #include "trade.hpp"
- using namespace rathena;
- static DBMap* guild_db; // int guild_id -> struct guild*
- CastleDatabase castle_db;
- static DBMap* guild_expcache_db; // uint32 char_id -> struct guild_expcache*
- static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist*
- struct eventlist {
- char name[EVENT_NAME_LENGTH];
- struct eventlist *next;
- };
- //Constant related to the flash of the Guild EXP cache
- #define GUILD_SEND_XY_INTERVAL 5000 // Interval of sending coordinates and HP
- #define GUILD_PAYEXP_INTERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds)
- #define GUILD_PAYEXP_LIST 8192 //The maximum number of cache
- //Guild EXP cache
- struct guild_expcache {
- int guild_id, account_id, char_id;
- t_exp exp;
- };
- static struct eri *expcache_ers; //For handling of guild exp payment.
- struct s_guild_skill_requirement{
- uint16 id;
- uint16 lv;
- };
- struct s_guild_skill_tree{
- uint16 id;
- uint16 max;
- std::unordered_map<uint16,std::shared_ptr<s_guild_skill_requirement>> need;
- };
- class GuildSkillTreeDatabase : public TypesafeYamlDatabase<uint16, s_guild_skill_tree>{
- public:
- GuildSkillTreeDatabase() : TypesafeYamlDatabase( "GUILD_SKILL_TREE_DB", 1 ){
- }
- const std::string getDefaultLocation() override;
- uint64 parseBodyNode( const ryml::NodeRef& node ) override;
- };
- const std::string GuildSkillTreeDatabase::getDefaultLocation(){
- return std::string(db_path) + "/guild_skill_tree.yml";
- }
- uint64 GuildSkillTreeDatabase::parseBodyNode( const ryml::NodeRef& node ){
- std::string name;
- if( !this->asString( node, "Id", name ) ){
- return 0;
- }
- uint16 skill_id;
- if( !( skill_id = skill_name2id( name.c_str() ) ) ){
- this->invalidWarning( node["Id"], "Invalid guild skill name \"%s\", skipping.\n", name.c_str() );
- return 0;
- }
- if( !SKILL_CHK_GUILD( skill_id ) ){
- this->invalidWarning( node["Id"], "Guild skill \"%s\" with Id %u is out of the guild skill range [%u-%u], skipping.\n", name.c_str(), skill_id, GD_SKILLBASE, GD_MAX );
- return 0;
- }
- std::shared_ptr<s_guild_skill_tree> skill = this->find( skill_id );
- bool exists = skill != nullptr;
- if( !exists ){
- if( !this->nodeExists( node, "MaxLevel" ) ){
- this->invalidWarning( node, "Missing node \"MaxLevel\", skipping.\n" );
- return 0;
- }
- skill = std::make_shared<s_guild_skill_tree>();
- skill->id = skill_id;
- }
- if( this->nodeExists( node, "MaxLevel" ) ){
- uint16 level;
- if( !this->asUInt16( node, "MaxLevel", level ) ){
- return 0;
- }
- // Enable Guild's Glory when required for emblems
- if( skill_id == GD_GLORYGUILD && battle_config.require_glory_guild && level == 0 ){
- level = 1;
- }
- skill->max = level;
- }
- if( this->nodeExists( node, "Required" ) ){
- const auto& reqNode = node["Required"];
- for( const auto& requiredNode : reqNode ){
- std::string requiredName;
- if( !this->asString( requiredNode, "Id", requiredName ) ){
- return 0;
- }
- uint16 requiredSkillId;
- if( !( requiredSkillId = skill_name2id( requiredName.c_str() ) ) ){
- this->invalidWarning( requiredNode["Id"], "Invalid required guild skill name \"%s\", skipping.\n", requiredName.c_str() );
- return 0;
- }
- if( !SKILL_CHK_GUILD( requiredSkillId ) ){
- this->invalidWarning( requiredNode["Id"], "Required guild skill \"%s\" with Id %u is out of the guild skill range [%u-%u], skipping.\n", requiredName.c_str(), requiredSkillId, GD_SKILLBASE, GD_MAX );
- return 0;
- }
- std::shared_ptr<s_guild_skill_requirement> requirement = util::umap_find( skill->need, requiredSkillId );
- bool requirement_exists = requirement != nullptr;
- if( !requirement_exists ){
- if( !this->nodeExists( requiredNode, "Level" ) ){
- this->invalidWarning( requiredNode, "Missing node \"Level\", skipping.\n" );
- return 0;
- }
- requirement = std::make_shared<s_guild_skill_requirement>();
- requirement->id = requiredSkillId;
- }
- if( this->nodeExists( requiredNode, "Level" ) ){
- uint16 requiredLevel;
- if( !this->asUInt16( requiredNode, "Level", requiredLevel ) ){
- return 0;
- }
- if( requiredLevel == 0 ){
- continue;
- }
- requirement->lv = requiredLevel;
- }
- if( !requirement_exists ){
- skill->need[requiredSkillId] = requirement;
- }
- }
- }
- if( !exists ){
- this->put( skill_id, skill );
- }
- return 1;
- }
- GuildSkillTreeDatabase guild_skill_tree_db;
- TIMER_FUNC(guild_payexp_timer);
- static TIMER_FUNC(guild_send_xy_timer);
- /* guild flags cache */
- struct npc_data **guild_flags;
- unsigned short guild_flags_count;
- /**
- * Get guild skill index in guild structure of mmo.hpp
- * @param skill_id
- * @return Index in skill_tree or -1
- **/
- static short guild_skill_get_index(uint16 skill_id) {
- if (!SKILL_CHK_GUILD(skill_id))
- return -1;
- skill_id -= GD_SKILLBASE;
- if (skill_id >= MAX_GUILDSKILL)
- return -1;
- return skill_id;
- }
- /*==========================================
- * Retrieves and validates the sd pointer for this guild member [Skotlex]
- *------------------------------------------*/
- static TBL_PC* guild_sd_check(int guild_id, uint32 account_id, uint32 char_id) {
- TBL_PC* sd = map_id2sd(account_id);
- if (!(sd && sd->status.char_id == char_id))
- return NULL;
- if (sd->status.guild_id != guild_id)
- { //If player belongs to a different guild, kick him out.
- intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **");
- return NULL;
- }
- return sd;
- }
- // Modified [Komurka]
- uint16 guild_skill_get_max( uint16 id ){
- std::shared_ptr<s_guild_skill_tree> skill = guild_skill_tree_db.find( id );
- if( skill == nullptr ){
- return 0;
- }
- return skill->max;
- }
- // Retrieve skill_lv learned by guild
- int guild_checkskill(struct guild *g, int id) {
- if ( g == nullptr || (id = guild_skill_get_index(id)) < 0)
- return 0;
- return g->skill[id].lv;
- }
- /*==========================================
- * Guild skill check - from jA [Komurka]
- *------------------------------------------*/
- bool guild_check_skill_require( struct guild *g, uint16 id ){
- if( g == nullptr ){
- return false;
- }
- std::shared_ptr<s_guild_skill_tree> skill = guild_skill_tree_db.find( id );
- if( skill == nullptr ){
- return false;
- }
- for( const auto& pair : skill->need ){
- if( pair.second->lv > guild_checkskill( g, pair.second->id ) ){
- return false;
- }
- }
- return true;
- }
- const std::string CastleDatabase::getDefaultLocation() {
- return std::string(db_path) + "/castle_db.yml";
- }
- uint64 CastleDatabase::parseBodyNode(const ryml::NodeRef& node) {
- int32 castle_id;
- if (!this->asInt32(node, "Id", castle_id))
- return 0;
- std::shared_ptr<guild_castle> gc = this->find(castle_id);
- bool exists = gc != nullptr;
- if (!exists) {
- if (!this->nodesExist(node, { "Map", "Name", "Npc" }))
- return 0;
- gc = std::make_shared<guild_castle>();
- gc->castle_id = castle_id;
- }
- if (this->nodeExists(node, "Map")) {
- std::string map_name;
- if (!this->asString(node, "Map", map_name))
- return 0;
- uint16 mapindex = mapindex_name2idx(map_name.c_str(), nullptr);
- if( mapindex == 0 ){
- this->invalidWarning(node["Map"], "Map %s doesn't exist, skipping.\n", map_name.c_str());
- return 0;
- }
- gc->mapindex = mapindex;
- }
- if (this->nodeExists(node, "Name")) {
- std::string castle_name;
- if (!this->asString(node, "Name", castle_name))
- return 0;
- safestrncpy(gc->castle_name, castle_name.c_str(), sizeof(gc->castle_name));
- }
- if (this->nodeExists(node, "Npc")) {
- std::string npc_name;
- if (!this->asString(node, "Npc", npc_name))
- return 0;
- if (npc_name.size() > NPC_NAME_LENGTH) {
- this->invalidWarning(node["NPC"], "Npc name %s too long, skipping.\n", npc_name.c_str());
- return 0;
- }
- safestrncpy(gc->castle_event, npc_name.c_str(), sizeof(gc->castle_event));
- }
- if( this->nodeExists( node, "Type" ) ){
- std::string type;
- if( !this->asString( node, "Type", type ) ){
- return 0;
- }
- std::string type_constant = "WOE_" + type;
- int64 constant;
- if( !script_get_constant( type_constant.c_str(), &constant ) || constant < WOE_FIRST_EDITION || constant >= WOE_MAX ){
- this->invalidWarning( node["Type"], "Invalid WoE type %s.\n", type.c_str() );
- return 0;
- }
- gc->type = static_cast<e_woe_type>( constant );
- }else{
- if( !exists ){
- gc->type = WOE_FIRST_EDITION;
- }
- }
- if( this->nodeExists( node, "ClientId" ) ){
- uint16 id;
- if( !this->asUInt16( node, "ClientId", id ) ){
- return 0;
- }
- gc->client_id = id;
- }else{
- if( !exists ){
- gc->client_id = 0;
- }
- }
- if( this->nodeExists( node, "WarpEnabled" ) ){
- bool enabled;
- if( !this->asBool( node, "WarpEnabled", enabled ) ){
- return 0;
- }
- gc->warp_enabled = enabled;
- }else{
- if( !exists ){
- gc->warp_enabled = false;
- }
- }
- if (this->nodeExists(node, "WarpX")) {
- uint16 warp_x;
- if (!this->asUInt16(node, "WarpX", warp_x)) {
- return 0;
- }
- if( warp_x == 0 ){
- this->invalidWarning( node["WarpX"], "WarpX has to be greater than zero.\n" );
- return 0;
- }
- map_data* md = map_getmapdata( map_mapindex2mapid( gc->mapindex ) );
- // If the map is on another map-server, we cannot verify the bounds
- if( md != nullptr && warp_x >= md->xs ){
- this->invalidWarning( node["WarpX"], "WarpX has to be smaller than %hu.\n", md->xs );
- return 0;
- }
- gc->warp_x = warp_x;
- }
- else {
- if (!exists)
- gc->warp_x = 0;
- }
- if (this->nodeExists(node, "WarpY")) {
- uint16 warp_y;
- if (!this->asUInt16(node, "WarpY", warp_y)) {
- return 0;
- }
- if( warp_y == 0 ){
- this->invalidWarning( node["WarpY"], "WarpY has to be greater than zero.\n" );
- return 0;
- }
- map_data* md = map_getmapdata( map_mapindex2mapid( gc->mapindex ) );
- // If the map is on another map-server, we cannot verify the bounds
- if( md != nullptr && warp_y >= md->ys ){
- this->invalidWarning( node["WarpY"], "WarpY has to be smaller than %hu.\n", md->ys );
- return 0;
- }
- gc->warp_y = warp_y;
- }
- else {
- if (!exists)
- gc->warp_y = 0;
- }
- if (this->nodeExists(node, "WarpCost")) {
- uint32 zeny;
- if (!this->asUInt32(node, "WarpCost", zeny)) {
- return 0;
- }
- if( zeny > MAX_ZENY ){
- this->invalidWarning( node["WarpCost"], "WarpCost has to be smaller than %d.\n", MAX_ZENY );
- return 0;
- }
- gc->zeny = zeny;
- } else {
- if (!exists)
- gc->zeny = 100;
- }
- if (this->nodeExists(node, "WarpCostSiege")) {
- uint32 zeny_siege;
- if (!this->asUInt32(node, "WarpCostSiege", zeny_siege)) {
- return 0;
- }
- if( zeny_siege > MAX_ZENY ){
- this->invalidWarning( node["WarpCostSiege"], "WarpCostSiege has to be smaller than %d.\n", MAX_ZENY );
- return 0;
- }
- gc->zeny_siege = zeny_siege;
- }
- else {
- if (!exists)
- gc->zeny_siege = 100000;
- }
- if (!exists)
- this->put(castle_id, gc);
- return 1;
- }
- void CastleDatabase::loadingFinished(){
- for( const auto& pair : *this ){
- std::shared_ptr<guild_castle> castle = pair.second;
- if( castle->client_id != 0 ){
- // Check if ClientId is unique
- for( const auto& pair2 : *this ){
- std::shared_ptr<guild_castle> castle2 = pair2.second;
- if( castle->castle_id == castle2->castle_id ){
- continue;
- }
- if( castle->client_id == castle2->client_id ){
- ShowWarning( "Castle ClientId %hu is ambigous.\n", castle->client_id );
- break;
- }
- }
- }
- if( castle->warp_enabled ){
- if( castle->client_id == 0 ){
- ShowWarning( "Warping to castle %d is enabled, but no ClientId is set. Disabling...\n", castle->castle_id );
- castle->warp_enabled = false;
- continue;
- }
- if( castle->warp_x == 0 ){
- ShowWarning( "Warping to castle %d is enabled, but no WarpX is set. Disabling...\n", castle->castle_id );
- castle->warp_enabled = false;
- continue;
- }
- if( castle->warp_y == 0 ){
- ShowWarning( "Warping to castle %d is enabled, but no WarpY is set. Disabling...\n", castle->castle_id );
- castle->warp_enabled = false;
- continue;
- }
- }
- }
- }
- /// lookup: guild id -> guild*
- struct guild* guild_search(int guild_id) {
- return (struct guild*)idb_get(guild_db,guild_id);
- }
- /// lookup: guild name -> guild*
- struct guild* guild_searchname(char* str) {
- struct guild* g;
- DBIterator *iter = db_iterator(guild_db);
- for( g = (struct guild*)dbi_first(iter); dbi_exists(iter); g = (struct guild*)dbi_next(iter) ) {
- if( strcmpi(g->name, str) == 0 )
- break;
- }
- dbi_destroy(iter);
- return g;
- }
- /// lookup: map index -> castle*
- std::shared_ptr<guild_castle> CastleDatabase::mapindex2gc(int16 mapindex) {
- for (const auto &it : *this) {
- if (it.second->mapindex == mapindex)
- return it.second;
- }
- return nullptr;
- }
- /// lookup: map name -> castle*
- std::shared_ptr<guild_castle> CastleDatabase::mapname2gc(const char* mapname) {
- return castle_db.mapindex2gc(mapindex_name2id(mapname));
- }
- std::shared_ptr<guild_castle> CastleDatabase::find_by_clientid( uint16 client_id ){
- for( const auto &it : *this ){
- if( it.second->client_id == client_id ){
- return it.second;
- }
- }
- return nullptr;
- }
- map_session_data* guild_getavailablesd(struct guild* g) {
- int i;
- nullpo_retr(NULL, g);
- ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL );
- return( i < g->max_member ) ? g->member[i].sd : NULL;
- }
- /// lookup: player AID/CID -> member index
- int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id) {
- int i;
- if( g == NULL )
- return -1;
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
- return( i < g->max_member ) ? i : -1;
- }
- /// lookup: player sd -> member position
- int guild_getposition(map_session_data* sd) {
- int i;
- struct guild *g;
- nullpo_retr( -1, g = sd->guild );
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
- return( i < g->max_member ) ? g->member[i].position : -1;
- }
- //Creation of member information
- void guild_makemember(struct guild_member *m,map_session_data *sd) {
- nullpo_retv(sd);
- memset(m,0,sizeof(struct guild_member));
- m->account_id = sd->status.account_id;
- m->char_id = sd->status.char_id;
- m->hair = sd->status.hair;
- m->hair_color = sd->status.hair_color;
- m->gender = sd->status.sex;
- m->class_ = sd->status.class_;
- m->lv = sd->status.base_level;
- m->exp = 0;
- m->online = 1;
- m->position = MAX_GUILDPOSITION-1;
- safestrncpy(m->name,sd->status.name,NAME_LENGTH);
- m->last_login = (uint32)time(NULL);
- }
- /**
- * Server cache to be flushed to inter the Guild EXP
- * @see DBApply
- */
- int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) {
- int i;
- struct guild_expcache *c;
- struct guild *g;
- c = (struct guild_expcache *)db_data2ptr(data);
- if (
- (g = guild_search(c->guild_id)) == NULL ||
- (i = guild_getindex(g, c->account_id, c->char_id)) < 0
- ) {
- ers_free(expcache_ers, c);
- return 0;
- }
- g->member[i].exp = util::safe_addition_cap(g->member[i].exp, c->exp, MAX_GUILD_EXP);
- intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
- GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
- c->exp=0;
- ers_free(expcache_ers, c);
- return 0;
- }
- TIMER_FUNC(guild_payexp_timer){
- guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub);
- return 0;
- }
- /**
- * Taken from party_send_xy_timer_sub. [Skotlex]
- * @see DBApply
- */
- int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) {
- struct guild *g = (struct guild *)db_data2ptr(data);
- int i;
- nullpo_ret(g);
- if( !g->connect_member ) {
- // no members connected to this guild so do not iterate
- return 0;
- }
- for(i=0;i<g->max_member;i++){
- map_session_data* sd = g->member[i].sd;
- if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) {
- clif_guild_xy(sd);
- sd->guild_x = sd->bl.x;
- sd->guild_y = sd->bl.y;
- }
- }
- return 0;
- }
- //Code from party_send_xy_timer [Skotlex]
- static TIMER_FUNC(guild_send_xy_timer){
- guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
- return 0;
- }
- int guild_send_dot_remove(map_session_data *sd) {
- if (sd->status.guild_id)
- clif_guild_xy_remove(sd);
- return 0;
- }
- //------------------------------------------------------------------------
- int guild_create(map_session_data *sd, const char *name) {
- char tname[NAME_LENGTH];
- struct guild_member m;
- nullpo_ret(sd);
- safestrncpy(tname, name, NAME_LENGTH);
- trim(tname);
- if( !tname[0] )
- return 0; // empty name
- if( sd->status.guild_id ) {
- // already in a guild
- clif_guild_created(sd,1);
- return 0;
- }
- if( battle_config.guild_emperium_check && pc_search_inventory(sd,ITEMID_EMPERIUM) == -1 ) {
- // item required
- clif_guild_created(sd,3);
- return 0;
- }
- guild_makemember(&m,sd);
- m.position=0;
- intif_guild_create(name,&m);
- return 1;
- }
- //Whether or not to create guild
- int guild_created(uint32 account_id,int guild_id) {
- map_session_data *sd=map_id2sd(account_id);
- if(sd==NULL)
- return 0;
- if(!guild_id) {
- clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild)
- return 0;
- }
- sd->status.guild_id = guild_id;
- clif_guild_created(sd,0);
- if(battle_config.guild_emperium_check){
- int index = pc_search_inventory(sd,ITEMID_EMPERIUM);
- if( index > 0 )
- pc_delitem(sd,index,1,0,0,LOG_TYPE_CONSUME); //emperium consumption
- }
- return 0;
- }
- //Information request
- int guild_request_info(int guild_id) {
- return intif_guild_request_info(guild_id);
- }
- //Information request with event
- int guild_npc_request_info(int guild_id,const char *event) {
- if( guild_search(guild_id) ) {
- if( event && *event )
- npc_event_doall(event);
- return 0;
- }
- if( event && *event ) {
- struct eventlist *ev;
- DBData prev;
- ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1);
- safestrncpy(ev->name,event,EVENT_NAME_LENGTH);
- //The one in the db (if present) becomes the next event from this.
- if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev))
- ev->next = (struct eventlist *)db_data2ptr(&prev);
- }
- return guild_request_info(guild_id);
- }
- /**
- * Close trade window if party member is kicked when trade a party bound item
- * @param sd
- **/
- static void guild_trade_bound_cancel(map_session_data *sd) {
- #ifdef BOUND_ITEMS
- nullpo_retv(sd);
- if (sd->state.isBoundTrading&(1<<BOUND_GUILD))
- trade_tradecancel(sd);
- #else
- ;
- #endif
- }
- //Confirmation of the character belongs to guild
- int guild_check_member(struct guild *g) {
- int i;
- map_session_data *sd;
- struct s_mapiterator* iter;
- nullpo_ret(g);
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
- if( sd->status.guild_id != g->guild_id )
- continue;
- i = guild_getindex(g,sd->status.account_id,sd->status.char_id);
- if (i < 0) {
- sd->guild = NULL;
- sd->status.guild_id=0;
- sd->guild_emblem_id=0;
- ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
- }
- }
- mapit_free(iter);
- return 0;
- }
- //Delete association with guild_id for all characters
- int guild_recv_noinfo(int guild_id) {
- map_session_data *sd;
- struct s_mapiterator* iter;
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
- if( sd->status.guild_id == guild_id )
- sd->status.guild_id = 0; // erase guild
- }
- mapit_free(iter);
- return 0;
- }
- //Get and display information for all member
- int guild_recv_info(struct guild *sg) {
- struct guild *g,before;
- int i,bm,m;
- DBData data;
- map_session_data *sd;
- bool guild_new = false;
- nullpo_ret(sg);
- if((g = guild_search(sg->guild_id))==NULL) {
- guild_new = true;
- g=(struct guild *)aCalloc(1,sizeof(struct guild));
- idb_put(guild_db,sg->guild_id,g);
- before=*sg;
- //Perform the check on the user because the first load
- guild_check_member(sg);
- if ((sd = map_nick2sd(sg->master,false)) != NULL) {
- #ifndef RENEWAL
- //If the guild master is online the first time the guild_info is received,
- //that means he was the first to join, so apply guild skill blocking here.
- if( battle_config.guild_skill_relog_delay )
- guild_block_skill(sd, battle_config.guild_skill_relog_delay);
- #endif
- //Also set the guild master flag.
- sd->guild = g;
- sd->state.gmaster_flag = 1;
- clif_name_area(&sd->bl); // [LuzZza]
- clif_guild_masterormember(sd);
- }
- } else {
- before=*g;
- }
- memcpy(g,sg,sizeof(struct guild));
- if(g->max_member > MAX_GUILD) {
- ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD);
- g->max_member = MAX_GUILD;
- }
- for(i=bm=m=0;i<g->max_member;i++){
- if(g->member[i].account_id>0){
- sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
- if (sd) clif_name_area(&sd->bl); // [LuzZza]
- m++;
- }else
- g->member[i].sd=NULL;
- if(before.member[i].account_id>0)
- bm++;
- }
- // Restore the instance id
- if( !guild_new && before.instance_id ){
- g->instance_id = before.instance_id;
- }
- for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
- sd = g->member[i].sd;
- if( sd==NULL )
- continue;
- sd->guild = g;
- if(channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN)) {
- channel_gjoin(sd,3); //make all member join guildchan+allieschan
- }
- if (before.guild_lv != g->guild_lv || bm != m ||
- before.max_member != g->max_member) {
- clif_guild_basicinfo( *sd ); //Submit basic information
- clif_guild_emblem(sd, g); //Submit emblem
- }
- if (bm != m) { //Send members information
- clif_guild_memberlist( *sd );
- }
- if (before.skill_point != g->skill_point)
- clif_guild_skillinfo(sd); //Submit information skills
- if (guild_new) { // Send information and affiliation if unsent
- clif_guild_belonginfo( *sd );
- clif_guild_notice(sd);
- sd->guild_emblem_id = g->emblem_id;
- }
- if (g->instance_id > 0)
- instance_reqinfo(sd, g->instance_id);
- }
- //Occurrence of an event
- if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) {
- struct eventlist *ev = (struct eventlist *)db_data2ptr(&data), *ev2;
- while(ev) {
- npc_event_do(ev->name);
- ev2=ev->next;
- aFree(ev);
- ev=ev2;
- }
- }
- return 0;
- }
- /*=============================================
- * Player sd send a guild invatation to player tsd to join his guild
- *--------------------------------------------*/
- int guild_invite(map_session_data *sd, map_session_data *tsd) {
- struct guild *g;
- int i;
- nullpo_ret(sd);
- g=sd->guild;
- if(tsd==NULL || g==NULL)
- return 0;
- if( (i=guild_getposition(sd))<0 || !(g->position[i].mode&GUILD_PERM_INVITE) )
- return 0; //Invite permission.
- if(!battle_config.invite_request_check) {
- if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending
- clif_guild_inviteack(sd,0);
- return 0;
- }
- }
- if (!tsd->fd) { //You can't invite someone who has already disconnected.
- clif_guild_inviteack(sd,1);
- return 0;
- }
- if(tsd->status.guild_id>0 ||
- tsd->guild_invite>0 ||
- map_flag_gvg2(tsd->bl.m))
- { //Can't invite people inside castles. [Skotlex]
- clif_guild_inviteack(sd,0);
- return 0;
- }
- //search an empty spot in guild
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
- if(i==g->max_member){
- clif_guild_inviteack(sd,3);
- return 0;
- }
- tsd->guild_invite=sd->status.guild_id;
- tsd->guild_invite_account=sd->status.account_id;
- clif_guild_invite(tsd,g);
- return 0;
- }
- /// Guild invitation reply.
- /// flag: 0:rejected, 1:accepted
- int guild_reply_invite(map_session_data* sd, int guild_id, int flag) {
- map_session_data* tsd;
- nullpo_ret(sd);
- // subsequent requests may override the value
- if( sd->guild_invite != guild_id )
- return 0; // mismatch
- // look up the person who sent the invite
- //NOTE: this can be NULL because the person might have logged off in the meantime
- tsd = map_id2sd(sd->guild_invite_account);
- if ( sd->status.guild_id > 0 ) {
- // [Paradox924X]
- // Already in another guild.
- if ( tsd ) clif_guild_inviteack(tsd,0);
- return 0;
- } else if( flag == 0 ) {// rejected
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- if( tsd ) clif_guild_inviteack(tsd,1);
- } else {// accepted
- struct guild_member m;
- struct guild* g;
- int i;
- if( (g=guild_search(guild_id)) == NULL ) {
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- return 0;
- }
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
- if( i == g->max_member ) {
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- if( tsd ) clif_guild_inviteack(tsd,3);
- return 0;
- }
- guild_makemember(&m,sd);
- intif_guild_addmember(guild_id, &m);
- //TODO: send a minimap update to this player
- }
- return 0;
- }
- //Invoked when a player joins.
- //- If guild is not in memory, it is requested
- //- Otherwise sd pointer is set up.
- //- Player must be authed and must belong to a guild before invoking this method
- void guild_member_joined(map_session_data *sd) {
- struct guild* g;
- int i;
- g=guild_search(sd->status.guild_id);
- if (!g) {
- guild_request_info(sd->status.guild_id);
- return;
- }
- if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag
- sd->state.gmaster_flag = 1;
- #ifndef RENEWAL
- // prevent Guild Skills from being used directly after relog
- if( sd->state.connect_new == 1 && battle_config.guild_skill_relog_delay )
- guild_block_skill(sd, battle_config.guild_skill_relog_delay);
- #endif
- }
- i = guild_getindex(g, sd->status.account_id, sd->status.char_id);
- if (i == -1)
- sd->status.guild_id = 0;
- else {
- g->member[i].sd = sd;
- sd->guild = g;
- if( channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN) ) {
- channel_gjoin(sd,3);
- }
- }
- }
- /*==========================================
- * Add a player to a given guild_id
- *----------------------------------------*/
- int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
- map_session_data *sd= map_id2sd(account_id),*sd2;
- struct guild *g;
- if( (g=guild_search(guild_id))==NULL )
- return 0;
- if(sd==NULL || sd->guild_invite==0){
- // cancel if player not present or invalide guild_id invitation
- if (flag == 0) {
- ShowError("guild: member added error %d is not online\n",account_id);
- intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **");
- }
- return 0;
- }
- sd2 = map_id2sd(sd->guild_invite_account);
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- if (flag == 1) { //failure
- if( sd2!=NULL )
- clif_guild_inviteack(sd2,3);
- return 0;
- }
- //if all ok add player to guild
- sd->status.guild_id = g->guild_id;
- sd->guild_emblem_id = g->emblem_id;
- sd->guild = g;
- //Packets which were sent in the previous 'guild_sent' implementation.
- clif_guild_belonginfo( *sd );
- clif_guild_notice(sd);
- //TODO: send new emblem info to others
- if( sd2!=NULL )
- clif_guild_inviteack(sd2,2);
- //Next line commented because it do nothing, look at guild_recv_info [LuzZza]
- //clif_charnameupdate(sd); //Update display name [Skotlex]
- if (g->instance_id > 0)
- instance_reqinfo(sd, g->instance_id);
- return 0;
- }
- /*==========================================
- * Player request leaving a given guild_id
- *----------------------------------------*/
- int guild_leave(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
- struct guild *g;
- nullpo_ret(sd);
- g = sd->guild;
- if(g==NULL)
- return 0;
- if(sd->status.account_id!=account_id ||
- sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
- map_flag_gvg2(sd->bl.m))
- return 0;
- guild_trade_bound_cancel(sd);
- intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
- return 0;
- }
- /*==========================================
- * Request remove a player to a given guild_id
- *----------------------------------------*/
- int guild_expulsion(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
- map_session_data *tsd;
- struct guild *g;
- int i,ps;
- nullpo_ret(sd);
- g = sd->guild;
- if(g==NULL)
- return 0;
- if(sd->status.guild_id!=guild_id)
- return 0;
- if( (ps=guild_getposition(sd))<0 || !(g->position[ps].mode&GUILD_PERM_EXPEL) )
- return 0; //Expulsion permission
- //Can't leave inside guild castles.
- if ((tsd = map_id2sd(account_id)) &&
- tsd->status.char_id == char_id &&
- map_flag_gvg2(tsd->bl.m))
- return 0;
- // find the member and perform expulsion
- i = guild_getindex(g, account_id, char_id);
- if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) { //Can't expel the GL!
- if (tsd)
- guild_trade_bound_cancel(tsd);
- intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
- }
- return 0;
- }
- /**
- * A confirmation from inter-serv that player is kicked successfully
- * @param guild_Id
- * @param account_id
- * @param char_id
- * @param flag
- * @param name
- * @param mes
- */
- int guild_member_withdraw(int guild_id, uint32 account_id, uint32 char_id, int flag, const char* name, const char* mes) {
- int i;
- struct guild* g = guild_search(guild_id);
- map_session_data* sd = map_charid2sd(char_id);
- map_session_data* online_member_sd;
- if(g == NULL)
- return 0; // no such guild (error!)
- i = guild_getindex(g, account_id, char_id);
- if( i == -1 )
- return 0; // not a member (inconsistency!)
- #ifdef BOUND_ITEMS
- //Guild bound item check
- guild_retrieveitembound(char_id,account_id,guild_id);
- #endif
- online_member_sd = guild_getavailablesd(g);
- if(online_member_sd == NULL)
- return 0; // noone online to inform
- if(!flag)
- clif_guild_leave(online_member_sd, name, mes);
- else
- clif_guild_expulsion(online_member_sd, name, mes, account_id);
- // remove member from guild
- memset(&g->member[i],0,sizeof(struct guild_member));
- clif_guild_memberlist( *online_member_sd );
- // update char, if online
- if(sd != NULL && sd->status.guild_id == guild_id) {
- // do stuff that needs the guild_id first, BEFORE we wipe it
- if (sd->state.storage_flag == 2) //Close the guild storage.
- storage_guild_storageclose(sd);
- guild_send_dot_remove(sd);
- channel_pcquit(sd,3); //leave guild and ally chan
- sd->status.guild_id = 0;
- sd->guild = NULL;
- sd->guild_emblem_id = 0;
- if (g->instance_id) {
- struct map_data *mapdata = map_getmapdata(sd->bl.m);
- // User was on the instance map of the guild
- if( g->instance_id == mapdata->instance_id ){
- pc_setpos_savepoint( *sd );
- }
- }
- clif_name_area(&sd->bl); //Update display name [Skotlex]
- status_change_end(&sd->bl,SC_LEADERSHIP);
- status_change_end(&sd->bl,SC_GLORYWOUNDS);
- status_change_end(&sd->bl,SC_SOULCOLD);
- status_change_end(&sd->bl,SC_HAWKEYES);
- status_change_end(&sd->bl,SC_EMERGENCY_MOVE);
- //@TODO: Send emblem update to self and people around
- }
- return 0;
- }
- #ifdef BOUND_ITEMS
- /**
- * Retrieve guild bound items from kicked member
- * @param char_id
- * @param account_id
- * @param guild_id
- */
- void guild_retrieveitembound(uint32 char_id, uint32 account_id, int guild_id) {
- TBL_PC *sd = map_charid2sd(char_id);
- if (sd) { //Character is online
- int idxlist[MAX_INVENTORY];
- int j;
- j = pc_bound_chk(sd,BOUND_GUILD,idxlist);
- if (j) {
- struct s_storage* stor = guild2storage(sd->status.guild_id);
- struct guild *g = guild_search(guild_id);
- int i;
- if (stor && stor->status) { //Someone is in guild storage, close them
- for (i = 0; i < g->max_member; i++) {
- TBL_PC *pl_sd = g->member[i].sd;
- if (pl_sd && pl_sd->state.storage_flag == 2)
- storage_guild_storageclose(pl_sd);
- }
- }
- for (i = 0; i < j; i++) { //Loop the matching items, gstorage_additem takes care of opening storage
- if (stor)
- storage_guild_additem(sd,stor,&sd->inventory.u.items_inventory[idxlist[i]],sd->inventory.u.items_inventory[idxlist[i]].amount);
- pc_delitem(sd,idxlist[i],sd->inventory.u.items_inventory[idxlist[i]].amount,0,4,LOG_TYPE_GSTORAGE);
- }
- storage_guild_storageclose(sd); //Close and save the storage
- }
- } else { //Character is offline, ask char server to do the job
- struct s_storage* stor = guild2storage2(guild_id);
- struct guild *g = guild_search(guild_id);
- nullpo_retv(g);
- if (stor && stor->status) { //Someone is in guild storage, close them
- int i;
- for (i = 0; i < g->max_member; i++) {
- TBL_PC *pl_sd = g->member[i].sd;
- if (pl_sd && pl_sd->state.storage_flag == 2)
- storage_guild_storageclose(pl_sd);
- }
- }
- intif_itembound_guild_retrieve(char_id,account_id,guild_id);
- }
- }
- #endif
- int guild_send_memberinfoshort(map_session_data *sd,int online) { // cleaned up [LuzZza]
- struct guild *g;
- nullpo_ret(sd);
- if(sd->status.guild_id <= 0)
- return 0;
- if(!(g = sd->guild))
- return 0;
- intif_guild_memberinfoshort(g->guild_id,
- sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
- if(!online){
- int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
- if(i>=0)
- g->member[i].sd=NULL;
- else
- ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
- return 0;
- }
- if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
- clif_guild_belonginfo( *sd );
- sd->guild_emblem_id = g->emblem_id;
- }
- return 0;
- }
- int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int online,int lv,int class_) { // cleaned up [LuzZza]
- int i,alv,c,idx=-1,om=0,oldonline=-1;
- struct guild *g = guild_search(guild_id);
- if(g == NULL)
- return 0;
- for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
- struct guild_member *m=&g->member[i];
- if(!m->account_id) continue;
- if(m->account_id==account_id && m->char_id==char_id ){
- oldonline=m->online;
- m->online=online;
- m->lv=lv;
- m->class_=class_;
- idx=i;
- }
- alv+=m->lv;
- c++;
- if(m->online)
- om++;
- }
- if(idx == -1 || c == 0) {
- //Treat char_id who doesn't match guild_id (not found as member)
- map_session_data *sd = map_id2sd(account_id);
- if(sd && sd->status.char_id == char_id) {
- sd->status.guild_id=0;
- sd->guild_emblem_id=0;
- }
- ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
- return 0;
- }
- g->average_lv=alv/c;
- g->connect_member=om;
- //Ensure validity of pointer (ie: player logs in/out, changes map-server)
- g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id);
- if(oldonline!=online)
- clif_guild_memberlogin_notice(g, idx, online);
- if(!g->member[idx].sd)
- return 0;
- //Send XY dot updates. [Skotlex]
- //Moved from guild_send_memberinfoshort [LuzZza]
- for(i=0; i < g->max_member; i++) {
- if(!g->member[i].sd || i == idx ||
- g->member[i].sd->bl.m != g->member[idx].sd->bl.m)
- continue;
- clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd);
- clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd);
- }
- return 0;
- }
- /*====================================================
- * Send a message to whole guild
- *---------------------------------------------------*/
- int guild_send_message(map_session_data *sd,const char *mes,int len) {
- nullpo_ret(sd);
- if(sd->status.guild_id==0)
- return 0;
- intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
- guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
- // Chat logging type 'G' / Guild Chat
- log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
- return 0;
- }
- /*====================================================
- * Guild receive a message, will be displayed to whole member
- *---------------------------------------------------*/
- int guild_recv_message(int guild_id,uint32 account_id,const char *mes,int len) {
- struct guild *g;
- if( (g=guild_search(guild_id))==NULL)
- return 0;
- clif_guild_message(g,account_id,mes,len);
- return 0;
- }
- /*====================================================
- * Member changing position in guild
- *---------------------------------------------------*/
- int guild_change_memberposition(int guild_id,uint32 account_id,uint32 char_id,short idx) {
- return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
- }
- /*====================================================
- * Notification of new position for member
- *---------------------------------------------------*/
- int guild_memberposition_changed(struct guild *g,int idx,int pos) {
- nullpo_ret(g);
- g->member[idx].position=pos;
- clif_guild_memberpositionchanged(g,idx);
- // Update char position in client [LuzZza]
- if(g->member[idx].sd != NULL)
- clif_name_area(&g->member[idx].sd->bl);
- return 0;
- }
- /*====================================================
- * Change guild title or member
- *---------------------------------------------------*/
- int guild_change_position(int guild_id,int idx, int mode, int exp_mode, const char *name) {
- struct guild_position p;
- exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit);
- p.mode = mode&GUILD_PERM_ALL;
- p.exp_mode=exp_mode;
- safestrncpy(p.name,name,NAME_LENGTH);
- return intif_guild_position(guild_id,idx,&p);
- }
- /*====================================================
- * Notification of member has changed his guild title
- *---------------------------------------------------*/
- int guild_position_changed(int guild_id,int idx,struct guild_position *p) {
- struct guild *g=guild_search(guild_id);
- int i;
- if(g==NULL)
- return 0;
- memcpy(&g->position[idx],p,sizeof(struct guild_position));
- clif_guild_positionchanged(g,idx);
- // Update char name in client [LuzZza]
- for(i=0;i<g->max_member;i++)
- if(g->member[i].position == idx && g->member[i].sd != NULL)
- clif_name_area(&g->member[i].sd->bl);
- return 0;
- }
- /*====================================================
- * Change guild notice
- *---------------------------------------------------*/
- int guild_change_notice(map_session_data *sd,int guild_id,const char *mes1,const char *mes2) {
- nullpo_ret(sd);
- if(guild_id!=sd->status.guild_id)
- return 0;
- return intif_guild_notice(guild_id,mes1,mes2);
- }
- /*====================================================
- * Notification of guild has changed his notice
- *---------------------------------------------------*/
- int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) {
- int i;
- struct guild *g=guild_search(guild_id);
- if(g==NULL)
- return 0;
- memcpy(g->mes1,mes1,MAX_GUILDMES1);
- memcpy(g->mes2,mes2,MAX_GUILDMES2);
- for(i=0;i<g->max_member;i++){
- map_session_data *sd = g->member[i].sd;
- if(sd != NULL)
- clif_guild_notice(sd);
- }
- return 0;
- }
- /*====================================================
- * Check condition for changing guild emblem
- *---------------------------------------------------*/
- bool guild_check_emblem_change_condition(map_session_data *sd)
- {
- nullpo_ret(sd);
- guild* g = sd->guild;
- if (battle_config.require_glory_guild && g != nullptr && guild_checkskill(g, GD_GLORYGUILD) > 0) {
- clif_skill_fail(sd, GD_GLORYGUILD, USESKILL_FAIL_LEVEL, 0);
- return false;
- }
- return true;
- }
- /*====================================================
- * Change guild emblem
- *---------------------------------------------------*/
- int guild_change_emblem(map_session_data *sd,int len,const char *data) {
- nullpo_ret(sd);
- if (!guild_check_emblem_change_condition(sd)) {
- return 0;
- }
- return intif_guild_emblem(sd->status.guild_id,len,data);
- }
- /*====================================================
- * Change guild emblem version
- *---------------------------------------------------*/
- int guild_change_emblem_version(map_session_data* sd, int version)
- {
- nullpo_ret(sd);
- if (!guild_check_emblem_change_condition(sd)) {
- return 0;
- }
- return intif_guild_emblem_version(sd->status.guild_id, version);
- }
- /*====================================================
- * Notification of guild emblem changed
- *---------------------------------------------------*/
- int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {
- int i;
- map_session_data *sd;
- struct guild *g=guild_search(guild_id);
- if(g==NULL)
- return 0;
- if (data != nullptr)
- memcpy(g->emblem_data,data,len);
- g->emblem_len=len;
- g->emblem_id=emblem_id;
- for(i=0;i<g->max_member;i++){
- if((sd=g->member[i].sd)!=NULL){
- sd->guild_emblem_id=emblem_id;
- clif_guild_belonginfo( *sd );
- clif_guild_emblem(sd,g);
- clif_guild_emblem_area(&sd->bl);
- }
- }
- {// update guardians (mobs)
- for (const auto &it : castle_db) {
- if( it.second->guild_id != guild_id )
- continue;
- // update permanent guardians
- for( i = 0; i < ARRAYLENGTH(it.second->guardian); ++i )
- {
- TBL_MOB* md = (it.second->guardian[i].id ? map_id2md(it.second->guardian[i].id) : NULL);
- if( md == NULL || md->guardian_data == NULL )
- continue;
- md->guardian_data->emblem_id = emblem_id;
- clif_guild_emblem_area(&md->bl);
- }
- // update temporary guardians
- for( i = 0; i < it.second->temp_guardians_max; ++i )
- {
- TBL_MOB* md = (it.second->temp_guardians[i] ? map_id2md(it.second->temp_guardians[i]) : NULL);
- if( md == NULL || md->guardian_data == NULL )
- continue;
- md->guardian_data->emblem_id = emblem_id;
- clif_guild_emblem_area(&md->bl);
- }
- }
- }
- {// update npcs (flags or other npcs that used flagemblem to attach to this guild)
- for( i = 0; i < guild_flags_count; i++ ) {
- if( guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id ) {
- clif_guild_emblem_area(&guild_flags[i]->bl);
- }
- }
- }
- return 0;
- }
- /**
- * @see DBCreateData
- */
- static DBData create_expcache(DBKey key, va_list args) {
- struct guild_expcache *c;
- map_session_data *sd = va_arg(args, map_session_data*);
- c = ers_alloc(expcache_ers, struct guild_expcache);
- c->guild_id = sd->status.guild_id;
- c->account_id = sd->status.account_id;
- c->char_id = sd->status.char_id;
- c->exp = 0;
- return db_ptr2data(c);
- }
- /*====================================================
- * Return taxed experience from player sd to guild
- *---------------------------------------------------*/
- t_exp guild_payexp(map_session_data *sd,t_exp exp) {
- struct guild *g;
- struct guild_expcache *c;
- int per;
- nullpo_ret(sd);
- if (!exp) return 0;
- if (sd->status.guild_id == 0 ||
- (g = sd->guild) == NULL ||
- (per = guild_getposition(sd)) < 0 ||
- (per = g->position[per].exp_mode) < 1)
- return 0;
- if (per < 100)
- exp = exp * per / 100;
- //Otherwise tax everything.
- c = (struct guild_expcache *)db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
- c->exp = util::safe_addition_cap(c->exp, exp, MAX_GUILD_EXP);
- return exp;
- }
- /*====================================================
- * Player sd pay a tribute experience to his guild
- * Add this experience to guild exp
- * [Celest]
- *---------------------------------------------------*/
- t_exp guild_getexp(map_session_data *sd,t_exp exp) {
- struct guild_expcache *c;
- nullpo_ret(sd);
- if (sd->status.guild_id == 0 || sd->guild == NULL)
- return 0;
- c = (struct guild_expcache *)db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
- c->exp = util::safe_addition_cap(c->exp, exp, MAX_GUILD_EXP);
- return exp;
- }
- /*====================================================
- * Ask to increase guildskill skill_id
- *---------------------------------------------------*/
- void guild_skillup(map_session_data* sd, uint16 skill_id) {
- struct guild* g;
- short idx = guild_skill_get_index(skill_id);
- short max = 0;
- nullpo_retv(sd);
- if (idx == -1)
- return;
- if( sd->status.guild_id == 0 || (g=sd->guild) == NULL || // no guild
- strcmp(sd->status.name, g->master) ) // not the guild master
- return;
- max = guild_skill_get_max(skill_id);
- if( g->skill_point > 0 &&
- g->skill[idx].id != 0 &&
- g->skill[idx].lv < max )
- intif_guild_skillup(g->guild_id, skill_id, sd->status.account_id, max);
- }
- /*====================================================
- * Notification of guildskill skill_id increase request
- *---------------------------------------------------*/
- int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) {
- map_session_data *sd = map_id2sd(account_id);
- struct guild *g = guild_search(guild_id);
- int i;
- short idx = guild_skill_get_index(skill_id);
- if (g == NULL || idx == -1)
- return 0;
- if (sd != NULL) {
- int lv = g->skill[idx].lv;
- int range = skill_get_range(skill_id, lv);
- clif_skillup(sd,skill_id,lv,range,1);
- /* Guild Aura handling */
- switch( skill_id ) {
- case GD_LEADERSHIP:
- case GD_GLORYWOUNDS:
- case GD_SOULCOLD:
- case GD_HAWKEYES:
- guild_guildaura_refresh(sd,skill_id,g->skill[idx].lv);
- break;
- }
- }
- // Inform all members
- for (i = 0; i < g->max_member; i++)
- if ((sd = g->member[i].sd) != NULL)
- clif_guild_skillinfo(sd);
- return 0;
- }
- void guild_guildaura_refresh(map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
- if( !(battle_config.guild_aura&(is_agit_start()?2:1)) &&
- !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
- return;
- if( !skill_lv )
- return;
- sc_type type = skill_get_sc(skill_id);
- if (type == SC_NONE)
- return;
- status_change_end(&sd->bl, type);
- std::shared_ptr<s_skill_unit_group> group = skill_unitsetting(&sd->bl,skill_id,skill_lv,sd->bl.x,sd->bl.y,0);
- if( group )
- sc_start4(NULL,&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4
- return;
- }
- /*====================================================
- * Count number of relations the guild has.
- * Flag:
- * 0 = allied
- * 1 = enemy
- *---------------------------------------------------*/
- int guild_get_alliance_count(struct guild *g,int flag) {
- int i,c;
- nullpo_ret(g);
- for(i=c=0;i<MAX_GUILDALLIANCE;i++){
- if( g->alliance[i].guild_id>0 &&
- g->alliance[i].opposition==flag )
- c++;
- }
- return c;
- }
- // Blocks all guild skills which have a common delay time.
- void guild_block_skill(map_session_data *sd, int time) {
- uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
- int i;
- for (i = 0; i < 4; i++)
- skill_blockpc_start(sd, skill_id[i], time);
- }
- /*====================================================
- * Check relation between guild_id1 and guild_id2.
- * Flag:
- * 0 = allied
- * 1 = enemy
- * Returns true if yes.
- *---------------------------------------------------*/
- int guild_check_alliance(int guild_id1, int guild_id2, int flag) {
- struct guild *g;
- int i;
- g = guild_search(guild_id1);
- if (g == NULL)
- return 0;
- ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag );
- return( i < MAX_GUILDALLIANCE ) ? 1 : 0;
- }
- /*====================================================
- * Player sd, asking player tsd an alliance between their 2 guilds
- *---------------------------------------------------*/
- int guild_reqalliance(map_session_data *sd,map_session_data *tsd) {
- struct guild *g[2];
- int i;
- if(is_agit_start()) { // Disable alliance creation during woe [Valaris]
- clif_displaymessage(sd->fd,msg_txt(sd,676)); //"Alliances cannot be made during Guild Wars!"
- return 0;
- } // end addition [Valaris]
- nullpo_ret(sd);
- if(tsd==NULL || tsd->status.guild_id<=0)
- return 0;
- // Check, is tsd guild master, if not - cancel alliance. [f0und3r]
- if (battle_config.guild_alliance_onlygm && !tsd->state.gmaster_flag) {
- clif_guild_allianceack(sd, 5);
- return 0;
- }
- g[0]=sd->guild;
- g[1]=tsd->guild;
- if(g[0]==NULL || g[1]==NULL)
- return 0;
- // Prevent creation alliance with same guilds [LuzZza]
- if(sd->status.guild_id == tsd->status.guild_id)
- return 0;
- if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) {
- clif_guild_allianceack(sd,4);
- return 0;
- }
- if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
- clif_guild_allianceack(sd,3);
- return 0;
- }
- if( tsd->guild_alliance>0 ){
- clif_guild_allianceack(sd,1);
- return 0;
- }
- for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
- if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
- g[0]->alliance[i].opposition==0){
- clif_guild_allianceack(sd,0);
- return 0;
- }
- }
- tsd->guild_alliance=sd->status.guild_id;
- tsd->guild_alliance_account=sd->status.account_id;
- clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
- return 0;
- }
- /*====================================================
- * Player sd, answer to player tsd (account_id) for an alliance request
- *---------------------------------------------------*/
- int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag) {
- map_session_data *tsd;
- nullpo_ret(sd);
- tsd= map_id2sd( account_id );
- if (!tsd) { //Character left? Cancel alliance.
- clif_guild_allianceack(sd,3);
- return 0;
- }
- if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid
- return 0;
- if (flag == 1) { // consent
- int i;
- struct guild *g, *tg; // Reconfirm the number of alliance
- g=sd->guild;
- tg=tsd->guild;
- if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){
- clif_guild_allianceack(sd,4);
- clif_guild_allianceack(tsd,3);
- return 0;
- }
- if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){
- clif_guild_allianceack(sd,3);
- clif_guild_allianceack(tsd,4);
- return 0;
- }
- for(i=0;i<MAX_GUILDALLIANCE;i++){
- if(g->alliance[i].guild_id==tsd->status.guild_id &&
- g->alliance[i].opposition==1)
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,9 );
- }
- for(i=0;i<MAX_GUILDALLIANCE;i++){
- if(tg->alliance[i].guild_id==sd->status.guild_id &&
- tg->alliance[i].opposition==1)
- intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
- tsd->status.account_id,sd->status.account_id,9 );
- }
- // inform other servers
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,0 );
- return 0;
- } else { // deny
- sd->guild_alliance=0;
- sd->guild_alliance_account=0;
- if(tsd!=NULL)
- clif_guild_allianceack(tsd,3);
- }
- return 0;
- }
- /*====================================================
- * Player sd asking to break alliance with guild guild_id
- *---------------------------------------------------*/
- int guild_delalliance(map_session_data *sd,int guild_id,int flag) {
- nullpo_ret(sd);
- if(is_agit_start()) { // Disable alliance breaking during woe [Valaris]
- clif_displaymessage(sd->fd,msg_txt(sd,677)); //"Alliances cannot be broken during Guild Wars!"
- return 0;
- } // end addition [Valaris]
- intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 );
- return 0;
- }
- /*====================================================
- * Player sd, asking player tsd a formal enemy relation between their 2 guilds
- *---------------------------------------------------*/
- int guild_opposition(map_session_data *sd,map_session_data *tsd) {
- struct guild *g;
- int i;
- nullpo_ret(sd);
- g=sd->guild;
- if(g==NULL || tsd==NULL)
- return 0;
- // Prevent creation opposition with same guilds [LuzZza]
- if(sd->status.guild_id == tsd->status.guild_id)
- return 0;
- if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) {
- clif_guild_oppositionack(sd,1);
- return 0;
- }
- for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations
- if(g->alliance[i].guild_id==tsd->status.guild_id){
- if (g->alliance[i].opposition == 1) { // check if not already hostile
- clif_guild_oppositionack(sd,2);
- return 0;
- }
- if(is_agit_start()) // Prevent the changing of alliances to oppositions during WoE.
- return 0;
- //Change alliance to opposition.
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,8 );
- }
- }
- // inform other serv
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,1 );
- return 0;
- }
- /*====================================================
- * Notification of a relationship between 2 guilds
- *---------------------------------------------------*/
- int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 account_id2,int flag,const char *name1,const char *name2)
- {
- struct guild *g[2];
- int guild_id[2];
- const char *guild_name[2];
- map_session_data *sd[2];
- int j,i;
- guild_id[0] = guild_id1;
- guild_id[1] = guild_id2;
- guild_name[0] = name1;
- guild_name[1] = name2;
- sd[0] = map_id2sd(account_id1);
- sd[1] = map_id2sd(account_id2);
- g[0]=guild_search(guild_id1);
- g[1]=guild_search(guild_id2);
- if(sd[0]!=NULL && (flag&0x0f)==0){
- sd[0]->guild_alliance=0;
- sd[0]->guild_alliance_account=0;
- }
- if (flag & 0x70) { // failure
- for(i=0;i<2-(flag&1);i++)
- if( sd[i]!=NULL )
- clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
- return 0;
- }
- if (!(flag & 0x08)) { // new relationship
- for(i=0;i<2-(flag&1);i++) {
- if(g[i]!=NULL) {
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
- if( j < MAX_GUILDALLIANCE ) {
- g[i]->alliance[j].guild_id=guild_id[1-i];
- memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH);
- g[i]->alliance[j].opposition=flag&1;
- }
- }
- }
- } else { // remove relationship
- for(i=0;i<2-(flag&1);i++) {
- if(g[i]!=NULL) {
- for(j=0;j<g[i]->max_member;j++) channel_pcquit(g[i]->member[j].sd,2); //leave all alliance chan
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) );
- if( j < MAX_GUILDALLIANCE )
- g[i]->alliance[j].guild_id = 0;
- }
- if (sd[i] != NULL) // notify players
- clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
- }
- }
- if ((flag & 0x0f) == 0) { // alliance notification
- if( sd[1]!=NULL )
- clif_guild_allianceack(sd[1],2);
- } else if ((flag & 0x0f) == 1) { // enemy notification
- if( sd[0]!=NULL )
- clif_guild_oppositionack(sd[0],0);
- }
- for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members
- if(g[i]!=NULL)
- for(j=0;j<g[i]->max_member;j++) {
- map_session_data *sd_mem = g[i]->member[j].sd;
- if( sd_mem!=NULL){
- clif_guild_allianceinfo(sd_mem);
- // join ally channel
- if( channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN) ) {
- channel_gjoin(sd_mem,2);
- }
- }
- }
- }
- return 0;
- }
- /**
- * Notification for the guild disbanded
- * @see DBApply
- */
- int guild_broken_sub(DBKey key, DBData *data, va_list ap) {
- struct guild *g = (struct guild *)db_data2ptr(data);
- int guild_id=va_arg(ap,int);
- int i,j;
- map_session_data *sd=NULL;
- nullpo_ret(g);
- for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships
- if(g->alliance[i].guild_id==guild_id){
- for(j=0;j<g->max_member;j++)
- if( (sd=g->member[j].sd)!=NULL )
- clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
- intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8);
- g->alliance[i].guild_id=0;
- }
- }
- return 0;
- }
- /**
- * Invoked on Castles when a guild is broken. [Skotlex]
- * @see DBApply
- */
- void castle_guild_broken_sub(int guild_id) {
- for (const auto &it : castle_db) {
- std::shared_ptr<guild_castle> gc = it.second;
- if (gc->guild_id == guild_id) {
- char name[EVENT_NAME_LENGTH];
- // We call castle_event::OnGuildBreak of all castles of the guild
- // You can set all castle_events in the 'db/castle_db.txt'
- safesnprintf(name, EVENT_NAME_LENGTH, "%s::%s", gc->castle_event, script_config.guild_break_event_name);
- npc_event_do(name);
- //Save the new 'owner', this should invoke guardian clean up and other such things.
- guild_castledatasave(gc->castle_id, CD_GUILD_ID, 0);
- }
- }
- }
- //Invoked on /breakguild "Guild name"
- int guild_broken(int guild_id,int flag) {
- struct guild *g = guild_search(guild_id);
- int i;
- if (flag != 0 || g == NULL)
- return 0;
- for (i = 0; i < g->max_member; i++){ // Destroy all relationships
- map_session_data *sd = g->member[i].sd;
- if(sd != NULL){
- if(sd->state.storage_flag == 2)
- storage_guild_storage_quit(sd,1);
- sd->status.guild_id=0;
- sd->guild = NULL;
- sd->state.gmaster_flag = 0;
- clif_guild_broken(g->member[i].sd,0);
- clif_name_area(&sd->bl); // [LuzZza]
- status_change_end(&sd->bl,SC_LEADERSHIP);
- status_change_end(&sd->bl,SC_GLORYWOUNDS);
- status_change_end(&sd->bl,SC_SOULCOLD);
- status_change_end(&sd->bl,SC_HAWKEYES);
- status_change_end(&sd->bl,SC_EMERGENCY_MOVE);
- }
- }
- guild_db->foreach(guild_db,guild_broken_sub,guild_id);
- castle_guild_broken_sub(guild_id);
- storage_guild_delete(guild_id);
- if( channel_config.ally_tmpl.name[0] ) {
- channel_delete(g->channel,false);
- }
- idb_remove(guild_db,guild_id);
- return 0;
- }
- /** Changes the Guild Master to the specified player. [Skotlex]
- * @param guild_id
- * @param sd New guild master
- */
- int guild_gm_change(int guild_id, uint32 char_id) {
- struct guild *g;
- char *name;
- int i;
- g = guild_search(guild_id);
- nullpo_ret(g);
- ARR_FIND(0, MAX_GUILD, i, g->member[i].char_id == char_id);
-
- if( i == MAX_GUILD ){
- // Not part of the guild
- return 0;
- }
- name = g->member[i].name;
- if (strcmp(g->master, name) == 0) //Nothing to change.
- return 0;
- //Notify servers that master has changed.
- intif_guild_change_gm(guild_id, name, strlen(name)+1);
- return 1;
- }
- /** Notification from Char server that a guild's master has changed. [Skotlex]
- * @param guild_id
- * @param account_id
- * @param char_id
- */
- int guild_gm_changed(int guild_id, uint32 account_id, uint32 char_id, time_t time) {
- struct guild *g;
- struct guild_member gm;
- int pos, i;
- g=guild_search(guild_id);
- if (!g)
- return 0;
- for(pos=0; pos<g->max_member && !(
- g->member[pos].account_id==account_id &&
- g->member[pos].char_id==char_id);
- pos++);
- if (pos == 0 || pos == g->max_member) return 0;
- memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
- memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
- memcpy(&g->member[0], &gm, sizeof(struct guild_member));
- g->member[pos].position = g->member[0].position;
- g->member[0].position = 0; //Position 0: guild Master.
- strcpy(g->master, g->member[0].name);
- if (g->member[pos].sd && g->member[pos].sd->fd) {
- clif_displaymessage(g->member[pos].sd->fd, msg_txt(g->member[pos].sd,678)); //"You no longer are the Guild Master."
- g->member[pos].sd->state.gmaster_flag = 0;
- clif_name_area(&g->member[pos].sd->bl);
- }
- if (g->member[0].sd && g->member[0].sd->fd) {
- clif_displaymessage(g->member[0].sd->fd, msg_txt(g->member[pos].sd,679)); //"You have become the Guild Master!"
- g->member[0].sd->state.gmaster_flag = 1;
- clif_name_area(&g->member[0].sd->bl);
- //Block his skills to prevent abuse.
- #ifndef RENEWAL
- if (battle_config.guild_skill_relog_delay)
- guild_block_skill(g->member[0].sd, battle_config.guild_skill_relog_delay);
- #endif
- }
- // announce the change to all guild members
- for( i = 0; i < g->max_member; i++ ) {
- if( g->member[i].sd ){
- clif_guild_basicinfo( *g->member[i].sd );
- clif_guild_memberlist( *g->member[i].sd );
- clif_guild_belonginfo( *g->member[i].sd ); // Update clientside guildmaster flag
- }
- }
- // Store changing time
- g->last_leader_change = time;
- return 1;
- }
- /** Disband a guild
- * @param sd Player who breaks the guild
- * @param name Guild name
- */
- int guild_break(map_session_data *sd,char *name) {
- struct guild *g;
- struct unit_data *ud;
- int i;
- #ifdef BOUND_ITEMS
- int j;
- int idxlist[MAX_INVENTORY];
- #endif
- nullpo_ret(sd);
- if ((g=sd->guild)==NULL)
- return 0;
- if (strcmp(g->name,name) != 0)
- return 0;
- if (!sd->state.gmaster_flag)
- return 0;
- for (i = 0; i < g->max_member; i++) {
- if( g->member[i].account_id>0 && (
- g->member[i].account_id!=sd->status.account_id ||
- g->member[i].char_id!=sd->status.char_id ))
- break;
- }
- if (i < g->max_member) {
- clif_guild_broken(sd,2);
- return 0;
- }
- if (g->instance_id)
- instance_destroy(g->instance_id);
- /* Regardless of char server allowing it, we clear the guild master's auras */
- if ((ud = unit_bl2ud(&sd->bl))) {
- std::vector<std::shared_ptr<s_skill_unit_group>> group;
- for (const auto su : ud->skillunits) {
- switch (su->skill_id) {
- case GD_LEADERSHIP:
- case GD_GLORYWOUNDS:
- case GD_SOULCOLD:
- case GD_HAWKEYES:
- group.push_back(su);
- break;
- }
- }
- for (auto it = group.begin(); it != group.end(); it++) {
- skill_delunitgroup(*it);
- }
- }
- #ifdef BOUND_ITEMS
- //Guild bound item check - Removes the bound flag
- j = pc_bound_chk(sd,BOUND_GUILD,idxlist);
- for(i = 0; i < j; i++)
- pc_delitem(sd,idxlist[i],sd->inventory.u.items_inventory[idxlist[i]].amount,0,1,LOG_TYPE_BOUND_REMOVAL);
- #endif
- intif_guild_break(g->guild_id);
- return 1;
- }
- /**
- * Creates a list of guild castle IDs to be requested
- * from char-server.
- */
- void guild_castle_map_init(void) {
- std::vector<int32> castle_ids;
- for( const auto &it : castle_db ){
- castle_ids.push_back( it.first );
- }
- if( !castle_ids.empty() && intif_guild_castle_dataload( castle_ids ) ){
- ShowStatus( "Requested '" CL_WHITE "%" PRIdPTR CL_RESET "' guild castles from char-server...\n", castle_ids.size() );
- }
- }
- /**
- * Setter function for members of guild_castle struct.
- * Handles all side-effects, like updating guardians.
- * Sends updated info to char-server for saving.
- * @param castle_id Castle ID
- * @param index Type of data to change
- * @param value New value
- */
- int guild_castledatasave(int castle_id, int index, int value) {
- std::shared_ptr<guild_castle> gc = castle_db.find(castle_id);
- if (gc == nullptr) {
- ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id);
- return 0;
- }
- switch (index) {
- case CD_GUILD_ID: // The castle's owner has changed? Update or remove Guardians too. [Skotlex]
- {
- int i;
- gc->guild_id = value;
- for (i = 0; i < MAX_GUARDIANS; i++){
- struct mob_data *gd;
- if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
- mob_guardian_guildchange(gd);
- }
- break;
- }
- case CD_CURRENT_ECONOMY:
- gc->economy = value; break;
- case CD_CURRENT_DEFENSE: // defense invest change -> recalculate guardian hp
- {
- int i;
- gc->defense = value;
- for (i = 0; i < MAX_GUARDIANS; i++){
- struct mob_data *gd;
- if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
- status_calc_mob(gd, SCO_NONE);
- }
- break;
- }
- case CD_INVESTED_ECONOMY:
- gc->triggerE = value; break;
- case CD_INVESTED_DEFENSE:
- gc->triggerD = value; break;
- case CD_NEXT_TIME:
- gc->nextTime = value; break;
- case CD_PAY_TIME:
- gc->payTime = value; break;
- case CD_CREATE_TIME:
- gc->createTime = value; break;
- case CD_ENABLED_KAFRA:
- gc->visibleC = value; break;
- default:
- if (index >= CD_ENABLED_GUARDIAN00 && index < CD_MAX) {
- gc->guardian[index - CD_ENABLED_GUARDIAN00].visible = value;
- break;
- }
- ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index);
- return 0;
- }
- if (!intif_guild_castle_datasave(castle_id, index, value)) {
- guild_castle_reconnect(castle_id, index, value);
- }
- return 0;
- }
- void guild_castle_reconnect_sub(void *key, void *data, va_list ap) {
- int castle_id = GetWord((int)__64BPRTSIZE(key), 0);
- int index = GetWord((int)__64BPRTSIZE(key), 1);
- intif_guild_castle_datasave(castle_id, index, *(int *)data);
- aFree(data);
- }
- /**
- * Saves pending guild castle data changes when char-server is
- * disconnected.
- * On reconnect pushes all changes to char-server for saving.
- * @param castle_id
- * @param index
- * @param value
- */
- void guild_castle_reconnect(int castle_id, int index, int value) {
- static struct linkdb_node *gc_save_pending = NULL;
- if (castle_id < 0) { // char-server reconnected
- linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub);
- linkdb_final(&gc_save_pending);
- } else {
- int *data;
- CREATE(data, int, 1);
- *data = value;
- linkdb_replace(&gc_save_pending, (void*)__64BPRTSIZE((MakeDWord(castle_id, index))), data);
- }
- }
- /** Load castle data then invoke OnAgitInit* on last
- * @param len
- * @param gc Guild Castle data
- */
- int guild_castledataloadack(int len, struct guild_castle *gc) {
- int i;
- int n = (len-4) / sizeof(struct guild_castle);
- int ev;
- nullpo_ret(gc);
- //Last owned castle in the list invokes ::OnAgitInit
- for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
- ev = i; // offset of castle or -1
- if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is.
- npc_event_doall( script_config.agit_init_event_name );
- npc_event_doall( script_config.agit_init2_event_name );
- npc_event_doall( script_config.agit_init3_event_name );
- } else // load received castles into memory, one by one
- for( i = 0; i < n; i++, gc++ ) {
- std::shared_ptr<guild_castle> c = castle_db.find(gc->castle_id);
- if (c == nullptr) {
- ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id);
- continue;
- }
- // update map-server castle data with new info
- memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id));
- if( c->guild_id ) {
- if( i != ev )
- guild_request_info(c->guild_id);
- else { // last owned one
- char event_name[EVENT_NAME_LENGTH];
- snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init_event_name );
- guild_npc_request_info(c->guild_id, event_name);
- snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init2_event_name );
- guild_npc_request_info(c->guild_id, event_name);
- snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init3_event_name );
- guild_npc_request_info(c->guild_id, event_name);
- }
- }
- }
- ShowStatus("Received '" CL_WHITE "%d" CL_RESET "' guild castles from char-server.\n", n);
- return 0;
- }
- /**
- * Start WoE:FE and triggers all npc OnAgitStart
- */
- bool guild_agit_start(void){
- if( agit_flag ){
- return false;
- }
- agit_flag = true;
- npc_event_runall( script_config.agit_start_event_name );
- return true;
- }
- /**
- * End WoE:FE and triggers all npc OnAgitEnd
- */
- bool guild_agit_end(void){
- if( !agit_flag ){
- return false;
- }
- agit_flag = false;
- npc_event_runall( script_config.agit_end_event_name );
- return true;
- }
- /**
- * Start WoE:SE and triggers all npc OnAgitStart2
- */
- bool guild_agit2_start(void){
- if( agit2_flag ){
- return false;
- }
- agit2_flag = true;
- npc_event_runall( script_config.agit_start2_event_name );
- return true;
- }
- /**
- * End WoE:SE and triggers all npc OnAgitEnd2
- */
- bool guild_agit2_end(void){
- if( !agit2_flag ){
- return false;
- }
- agit2_flag = false;
- npc_event_runall( script_config.agit_end2_event_name );
- return true;
- }
- /**
- * Start WoE:TE and triggers all npc OnAgitStart3
- */
- bool guild_agit3_start(void){
- if( agit3_flag ){
- return false;
- }
- agit3_flag = true;
- npc_event_runall( script_config.agit_start3_event_name );
- return true;
- }
- /**
- * End WoE:TE and triggers all npc OnAgitEnd3
- */
- bool guild_agit3_end(void){
- if( !agit3_flag ){
- return false;
- }
- agit3_flag = false;
- npc_event_runall( script_config.agit_end3_event_name );
- return true;
- }
- // How many castles does this guild have?
- int guild_checkcastles(struct guild *g) {
- nullpo_retr(0, g);
- int nb_cas = 0;
- for (const auto &it : castle_db) {
- if (it.second->guild_id == g->guild_id)
- nb_cas++;
- }
- return nb_cas;
- }
- // Are these two guilds allied?
- bool guild_isallied(int guild_id, int guild_id2) {
- int i;
- struct guild* g = guild_search(guild_id);
- nullpo_ret(g);
- ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 );
- return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 );
- }
- void guild_flag_add(struct npc_data *nd) {
- int i;
- /* check */
- for( i = 0; i < guild_flags_count; i++ ) {
- if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {
- return;/* exists, most likely updated the id. */
- }
- }
- i = guild_flags_count;/* save the current slot */
- /* add */
- RECREATE(guild_flags,struct npc_data*,++guild_flags_count);
- /* save */
- guild_flags[i] = nd;
- }
- void guild_flag_remove(struct npc_data *nd) {
- int i, cursor;
- if( guild_flags_count == 0 )
- return;
- /* find it */
- for( i = 0; i < guild_flags_count; i++ ) {
- if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {/* found */
- guild_flags[i] = NULL;
- break;
- }
- }
- /* compact list */
- for( i = 0, cursor = 0; i < guild_flags_count; i++ ) {
- if( guild_flags[i] == NULL )
- continue;
- if( cursor != i ) {
- memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data*));
- }
- cursor++;
- }
- }
- /**
- * @see DBApply
- */
- static int eventlist_db_final(DBKey key, DBData *data, va_list ap) {
- struct eventlist *next = NULL;
- struct eventlist *current = (struct eventlist *)db_data2ptr(data);
- while (current != NULL) {
- next = current->next;
- aFree(current);
- current = next;
- }
- return 0;
- }
- /**
- * @see DBApply
- */
- static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) {
- ers_free(expcache_ers, db_data2ptr(data));
- return 0;
- }
- /* called when scripts are reloaded/unloaded */
- void guild_flags_clear(void) {
- int i;
- for( i = 0; i < guild_flags_count; i++ ) {
- if( guild_flags[i] )
- guild_flags[i] = NULL;
- }
- guild_flags_count = 0;
- }
- void do_init_guild(void) {
- guild_db = idb_alloc(DB_OPT_RELEASE_DATA);
- guild_expcache_db = idb_alloc(DB_OPT_BASE);
- guild_infoevent_db = idb_alloc(DB_OPT_BASE);
- expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.cpp::expcache_ers",ERS_OPT_NONE);
- guild_flags_count = 0;
- castle_db.load();
- guild_skill_tree_db.load();
- add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
- add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
- add_timer_interval(gettick()+GUILD_PAYEXP_INTERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INTERVAL);
- add_timer_interval(gettick()+GUILD_SEND_XY_INTERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INTERVAL);
- }
- void do_final_guild(void) {
- DBIterator *iter = db_iterator(guild_db);
- struct guild *g;
- for( g = (struct guild *)dbi_first(iter); dbi_exists(iter); g = (struct guild *)dbi_next(iter) ) {
- channel_delete(g->channel,false);
- }
- dbi_destroy(iter);
- db_destroy(guild_db);
- castle_db.clear();
- guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final);
- guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final);
- ers_destroy(expcache_ers);
- aFree(guild_flags);/* never empty; created on boot */
- }
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