// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "guild.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include "battle.hpp" #include "channel.hpp" #include "clif.hpp" #include "instance.hpp" #include "intif.hpp" #include "log.hpp" #include "map.hpp" #include "mob.hpp" #include "npc.hpp" #include "pc.hpp" #include "storage.hpp" #include "trade.hpp" using namespace rathena; static DBMap* guild_db; // int guild_id -> struct guild* CastleDatabase castle_db; static DBMap* guild_expcache_db; // uint32 char_id -> struct guild_expcache* static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist* struct eventlist { char name[EVENT_NAME_LENGTH]; struct eventlist *next; }; //Constant related to the flash of the Guild EXP cache #define GUILD_SEND_XY_INTERVAL 5000 // Interval of sending coordinates and HP #define GUILD_PAYEXP_INTERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds) #define GUILD_PAYEXP_LIST 8192 //The maximum number of cache //Guild EXP cache struct guild_expcache { int guild_id, account_id, char_id; t_exp exp; }; static struct eri *expcache_ers; //For handling of guild exp payment. struct s_guild_skill_requirement{ uint16 id; uint16 lv; }; struct s_guild_skill_tree{ uint16 id; uint16 max; std::unordered_map> need; }; class GuildSkillTreeDatabase : public TypesafeYamlDatabase{ public: GuildSkillTreeDatabase() : TypesafeYamlDatabase( "GUILD_SKILL_TREE_DB", 1 ){ } const std::string getDefaultLocation() override; uint64 parseBodyNode( const ryml::NodeRef& node ) override; }; const std::string GuildSkillTreeDatabase::getDefaultLocation(){ return std::string(db_path) + "/guild_skill_tree.yml"; } uint64 GuildSkillTreeDatabase::parseBodyNode( const ryml::NodeRef& node ){ std::string name; if( !this->asString( node, "Id", name ) ){ return 0; } uint16 skill_id; if( !( skill_id = skill_name2id( name.c_str() ) ) ){ this->invalidWarning( node["Id"], "Invalid guild skill name \"%s\", skipping.\n", name.c_str() ); return 0; } if( !SKILL_CHK_GUILD( skill_id ) ){ this->invalidWarning( node["Id"], "Guild skill \"%s\" with Id %u is out of the guild skill range [%u-%u], skipping.\n", name.c_str(), skill_id, GD_SKILLBASE, GD_MAX ); return 0; } std::shared_ptr skill = this->find( skill_id ); bool exists = skill != nullptr; if( !exists ){ if( !this->nodeExists( node, "MaxLevel" ) ){ this->invalidWarning( node, "Missing node \"MaxLevel\", skipping.\n" ); return 0; } skill = std::make_shared(); skill->id = skill_id; } if( this->nodeExists( node, "MaxLevel" ) ){ uint16 level; if( !this->asUInt16( node, "MaxLevel", level ) ){ return 0; } // Enable Guild's Glory when required for emblems if( skill_id == GD_GLORYGUILD && battle_config.require_glory_guild && level == 0 ){ level = 1; } skill->max = level; } if( this->nodeExists( node, "Required" ) ){ const auto& reqNode = node["Required"]; for( const auto& requiredNode : reqNode ){ std::string requiredName; if( !this->asString( requiredNode, "Id", requiredName ) ){ return 0; } uint16 requiredSkillId; if( !( requiredSkillId = skill_name2id( requiredName.c_str() ) ) ){ this->invalidWarning( requiredNode["Id"], "Invalid required guild skill name \"%s\", skipping.\n", requiredName.c_str() ); return 0; } if( !SKILL_CHK_GUILD( requiredSkillId ) ){ this->invalidWarning( requiredNode["Id"], "Required guild skill \"%s\" with Id %u is out of the guild skill range [%u-%u], skipping.\n", requiredName.c_str(), requiredSkillId, GD_SKILLBASE, GD_MAX ); return 0; } std::shared_ptr requirement = util::umap_find( skill->need, requiredSkillId ); bool requirement_exists = requirement != nullptr; if( !requirement_exists ){ if( !this->nodeExists( requiredNode, "Level" ) ){ this->invalidWarning( requiredNode, "Missing node \"Level\", skipping.\n" ); return 0; } requirement = std::make_shared(); requirement->id = requiredSkillId; } if( this->nodeExists( requiredNode, "Level" ) ){ uint16 requiredLevel; if( !this->asUInt16( requiredNode, "Level", requiredLevel ) ){ return 0; } if( requiredLevel == 0 ){ continue; } requirement->lv = requiredLevel; } if( !requirement_exists ){ skill->need[requiredSkillId] = requirement; } } } if( !exists ){ this->put( skill_id, skill ); } return 1; } GuildSkillTreeDatabase guild_skill_tree_db; TIMER_FUNC(guild_payexp_timer); static TIMER_FUNC(guild_send_xy_timer); /* guild flags cache */ struct npc_data **guild_flags; unsigned short guild_flags_count; /** * Get guild skill index in guild structure of mmo.hpp * @param skill_id * @return Index in skill_tree or -1 **/ static short guild_skill_get_index(uint16 skill_id) { if (!SKILL_CHK_GUILD(skill_id)) return -1; skill_id -= GD_SKILLBASE; if (skill_id >= MAX_GUILDSKILL) return -1; return skill_id; } /*========================================== * Retrieves and validates the sd pointer for this guild member [Skotlex] *------------------------------------------*/ static TBL_PC* guild_sd_check(int guild_id, uint32 account_id, uint32 char_id) { TBL_PC* sd = map_id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; if (sd->status.guild_id != guild_id) { //If player belongs to a different guild, kick him out. intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **"); return NULL; } return sd; } // Modified [Komurka] uint16 guild_skill_get_max( uint16 id ){ std::shared_ptr skill = guild_skill_tree_db.find( id ); if( skill == nullptr ){ return 0; } return skill->max; } // Retrieve skill_lv learned by guild int guild_checkskill(struct guild *g, int id) { if ( g == nullptr || (id = guild_skill_get_index(id)) < 0) return 0; return g->skill[id].lv; } /*========================================== * Guild skill check - from jA [Komurka] *------------------------------------------*/ bool guild_check_skill_require( struct guild *g, uint16 id ){ if( g == nullptr ){ return false; } std::shared_ptr skill = guild_skill_tree_db.find( id ); if( skill == nullptr ){ return false; } for( const auto& pair : skill->need ){ if( pair.second->lv > guild_checkskill( g, pair.second->id ) ){ return false; } } return true; } const std::string CastleDatabase::getDefaultLocation() { return std::string(db_path) + "/castle_db.yml"; } uint64 CastleDatabase::parseBodyNode(const ryml::NodeRef& node) { int32 castle_id; if (!this->asInt32(node, "Id", castle_id)) return 0; std::shared_ptr gc = this->find(castle_id); bool exists = gc != nullptr; if (!exists) { if (!this->nodesExist(node, { "Map", "Name", "Npc" })) return 0; gc = std::make_shared(); gc->castle_id = castle_id; } if (this->nodeExists(node, "Map")) { std::string map_name; if (!this->asString(node, "Map", map_name)) return 0; uint16 mapindex = mapindex_name2idx(map_name.c_str(), nullptr); if( mapindex == 0 ){ this->invalidWarning(node["Map"], "Map %s doesn't exist, skipping.\n", map_name.c_str()); return 0; } gc->mapindex = mapindex; } if (this->nodeExists(node, "Name")) { std::string castle_name; if (!this->asString(node, "Name", castle_name)) return 0; safestrncpy(gc->castle_name, castle_name.c_str(), sizeof(gc->castle_name)); } if (this->nodeExists(node, "Npc")) { std::string npc_name; if (!this->asString(node, "Npc", npc_name)) return 0; if (npc_name.size() > NPC_NAME_LENGTH) { this->invalidWarning(node["NPC"], "Npc name %s too long, skipping.\n", npc_name.c_str()); return 0; } safestrncpy(gc->castle_event, npc_name.c_str(), sizeof(gc->castle_event)); } if( this->nodeExists( node, "Type" ) ){ std::string type; if( !this->asString( node, "Type", type ) ){ return 0; } std::string type_constant = "WOE_" + type; int64 constant; if( !script_get_constant( type_constant.c_str(), &constant ) || constant < WOE_FIRST_EDITION || constant >= WOE_MAX ){ this->invalidWarning( node["Type"], "Invalid WoE type %s.\n", type.c_str() ); return 0; } gc->type = static_cast( constant ); }else{ if( !exists ){ gc->type = WOE_FIRST_EDITION; } } if( this->nodeExists( node, "ClientId" ) ){ uint16 id; if( !this->asUInt16( node, "ClientId", id ) ){ return 0; } gc->client_id = id; }else{ if( !exists ){ gc->client_id = 0; } } if( this->nodeExists( node, "WarpEnabled" ) ){ bool enabled; if( !this->asBool( node, "WarpEnabled", enabled ) ){ return 0; } gc->warp_enabled = enabled; }else{ if( !exists ){ gc->warp_enabled = false; } } if (this->nodeExists(node, "WarpX")) { uint16 warp_x; if (!this->asUInt16(node, "WarpX", warp_x)) { return 0; } if( warp_x == 0 ){ this->invalidWarning( node["WarpX"], "WarpX has to be greater than zero.\n" ); return 0; } map_data* md = map_getmapdata( map_mapindex2mapid( gc->mapindex ) ); // If the map is on another map-server, we cannot verify the bounds if( md != nullptr && warp_x >= md->xs ){ this->invalidWarning( node["WarpX"], "WarpX has to be smaller than %hu.\n", md->xs ); return 0; } gc->warp_x = warp_x; } else { if (!exists) gc->warp_x = 0; } if (this->nodeExists(node, "WarpY")) { uint16 warp_y; if (!this->asUInt16(node, "WarpY", warp_y)) { return 0; } if( warp_y == 0 ){ this->invalidWarning( node["WarpY"], "WarpY has to be greater than zero.\n" ); return 0; } map_data* md = map_getmapdata( map_mapindex2mapid( gc->mapindex ) ); // If the map is on another map-server, we cannot verify the bounds if( md != nullptr && warp_y >= md->ys ){ this->invalidWarning( node["WarpY"], "WarpY has to be smaller than %hu.\n", md->ys ); return 0; } gc->warp_y = warp_y; } else { if (!exists) gc->warp_y = 0; } if (this->nodeExists(node, "WarpCost")) { uint32 zeny; if (!this->asUInt32(node, "WarpCost", zeny)) { return 0; } if( zeny > MAX_ZENY ){ this->invalidWarning( node["WarpCost"], "WarpCost has to be smaller than %d.\n", MAX_ZENY ); return 0; } gc->zeny = zeny; } else { if (!exists) gc->zeny = 100; } if (this->nodeExists(node, "WarpCostSiege")) { uint32 zeny_siege; if (!this->asUInt32(node, "WarpCostSiege", zeny_siege)) { return 0; } if( zeny_siege > MAX_ZENY ){ this->invalidWarning( node["WarpCostSiege"], "WarpCostSiege has to be smaller than %d.\n", MAX_ZENY ); return 0; } gc->zeny_siege = zeny_siege; } else { if (!exists) gc->zeny_siege = 100000; } if (!exists) this->put(castle_id, gc); return 1; } void CastleDatabase::loadingFinished(){ for( const auto& pair : *this ){ std::shared_ptr castle = pair.second; if( castle->client_id != 0 ){ // Check if ClientId is unique for( const auto& pair2 : *this ){ std::shared_ptr castle2 = pair2.second; if( castle->castle_id == castle2->castle_id ){ continue; } if( castle->client_id == castle2->client_id ){ ShowWarning( "Castle ClientId %hu is ambigous.\n", castle->client_id ); break; } } } if( castle->warp_enabled ){ if( castle->client_id == 0 ){ ShowWarning( "Warping to castle %d is enabled, but no ClientId is set. Disabling...\n", castle->castle_id ); castle->warp_enabled = false; continue; } if( castle->warp_x == 0 ){ ShowWarning( "Warping to castle %d is enabled, but no WarpX is set. Disabling...\n", castle->castle_id ); castle->warp_enabled = false; continue; } if( castle->warp_y == 0 ){ ShowWarning( "Warping to castle %d is enabled, but no WarpY is set. Disabling...\n", castle->castle_id ); castle->warp_enabled = false; continue; } } } } /// lookup: guild id -> guild* struct guild* guild_search(int guild_id) { return (struct guild*)idb_get(guild_db,guild_id); } /// lookup: guild name -> guild* struct guild* guild_searchname(char* str) { struct guild* g; DBIterator *iter = db_iterator(guild_db); for( g = (struct guild*)dbi_first(iter); dbi_exists(iter); g = (struct guild*)dbi_next(iter) ) { if( strcmpi(g->name, str) == 0 ) break; } dbi_destroy(iter); return g; } /// lookup: map index -> castle* std::shared_ptr CastleDatabase::mapindex2gc(int16 mapindex) { for (const auto &it : *this) { if (it.second->mapindex == mapindex) return it.second; } return nullptr; } /// lookup: map name -> castle* std::shared_ptr CastleDatabase::mapname2gc(const char* mapname) { return castle_db.mapindex2gc(mapindex_name2id(mapname)); } std::shared_ptr CastleDatabase::find_by_clientid( uint16 client_id ){ for( const auto &it : *this ){ if( it.second->client_id == client_id ){ return it.second; } } return nullptr; } map_session_data* guild_getavailablesd(struct guild* g) { int i; nullpo_retr(NULL, g); ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL ); return( i < g->max_member ) ? g->member[i].sd : NULL; } /// lookup: player AID/CID -> member index int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id) { int i; if( g == NULL ) return -1; ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); return( i < g->max_member ) ? i : -1; } /// lookup: player sd -> member position int guild_getposition(map_session_data* sd) { int i; struct guild *g; nullpo_retr( -1, g = sd->guild ); ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id ); return( i < g->max_member ) ? g->member[i].position : -1; } //Creation of member information void guild_makemember(struct guild_member *m,map_session_data *sd) { nullpo_retv(sd); memset(m,0,sizeof(struct guild_member)); m->account_id = sd->status.account_id; m->char_id = sd->status.char_id; m->hair = sd->status.hair; m->hair_color = sd->status.hair_color; m->gender = sd->status.sex; m->class_ = sd->status.class_; m->lv = sd->status.base_level; m->exp = 0; m->online = 1; m->position = MAX_GUILDPOSITION-1; safestrncpy(m->name,sd->status.name,NAME_LENGTH); m->last_login = (uint32)time(NULL); } /** * Server cache to be flushed to inter the Guild EXP * @see DBApply */ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { int i; struct guild_expcache *c; struct guild *g; c = (struct guild_expcache *)db_data2ptr(data); if ( (g = guild_search(c->guild_id)) == NULL || (i = guild_getindex(g, c->account_id, c->char_id)) < 0 ) { ers_free(expcache_ers, c); return 0; } g->member[i].exp = util::safe_addition_cap(g->member[i].exp, c->exp, MAX_GUILD_EXP); intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); c->exp=0; ers_free(expcache_ers, c); return 0; } TIMER_FUNC(guild_payexp_timer){ guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub); return 0; } /** * Taken from party_send_xy_timer_sub. [Skotlex] * @see DBApply */ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { struct guild *g = (struct guild *)db_data2ptr(data); int i; nullpo_ret(g); if( !g->connect_member ) { // no members connected to this guild so do not iterate return 0; } for(i=0;imax_member;i++){ map_session_data* sd = g->member[i].sd; if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) { clif_guild_xy(sd); sd->guild_x = sd->bl.x; sd->guild_y = sd->bl.y; } } return 0; } //Code from party_send_xy_timer [Skotlex] static TIMER_FUNC(guild_send_xy_timer){ guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick); return 0; } int guild_send_dot_remove(map_session_data *sd) { if (sd->status.guild_id) clif_guild_xy_remove(sd); return 0; } //------------------------------------------------------------------------ int guild_create(map_session_data *sd, const char *name) { char tname[NAME_LENGTH]; struct guild_member m; nullpo_ret(sd); safestrncpy(tname, name, NAME_LENGTH); trim(tname); if( !tname[0] ) return 0; // empty name if( sd->status.guild_id ) { // already in a guild clif_guild_created(sd,1); return 0; } if( battle_config.guild_emperium_check && pc_search_inventory(sd,ITEMID_EMPERIUM) == -1 ) { // item required clif_guild_created(sd,3); return 0; } guild_makemember(&m,sd); m.position=0; intif_guild_create(name,&m); return 1; } //Whether or not to create guild int guild_created(uint32 account_id,int guild_id) { map_session_data *sd=map_id2sd(account_id); if(sd==NULL) return 0; if(!guild_id) { clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild) return 0; } sd->status.guild_id = guild_id; clif_guild_created(sd,0); if(battle_config.guild_emperium_check){ int index = pc_search_inventory(sd,ITEMID_EMPERIUM); if( index > 0 ) pc_delitem(sd,index,1,0,0,LOG_TYPE_CONSUME); //emperium consumption } return 0; } //Information request int guild_request_info(int guild_id) { return intif_guild_request_info(guild_id); } //Information request with event int guild_npc_request_info(int guild_id,const char *event) { if( guild_search(guild_id) ) { if( event && *event ) npc_event_doall(event); return 0; } if( event && *event ) { struct eventlist *ev; DBData prev; ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1); safestrncpy(ev->name,event,EVENT_NAME_LENGTH); //The one in the db (if present) becomes the next event from this. if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev)) ev->next = (struct eventlist *)db_data2ptr(&prev); } return guild_request_info(guild_id); } /** * Close trade window if party member is kicked when trade a party bound item * @param sd **/ static void guild_trade_bound_cancel(map_session_data *sd) { #ifdef BOUND_ITEMS nullpo_retv(sd); if (sd->state.isBoundTrading&(1<status.guild_id != g->guild_id ) continue; i = guild_getindex(g,sd->status.account_id,sd->status.char_id); if (i < 0) { sd->guild = NULL; sd->status.guild_id=0; sd->guild_emblem_id=0; ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); } } mapit_free(iter); return 0; } //Delete association with guild_id for all characters int guild_recv_noinfo(int guild_id) { map_session_data *sd; struct s_mapiterator* iter; iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) { if( sd->status.guild_id == guild_id ) sd->status.guild_id = 0; // erase guild } mapit_free(iter); return 0; } //Get and display information for all member int guild_recv_info(struct guild *sg) { struct guild *g,before; int i,bm,m; DBData data; map_session_data *sd; bool guild_new = false; nullpo_ret(sg); if((g = guild_search(sg->guild_id))==NULL) { guild_new = true; g=(struct guild *)aCalloc(1,sizeof(struct guild)); idb_put(guild_db,sg->guild_id,g); before=*sg; //Perform the check on the user because the first load guild_check_member(sg); if ((sd = map_nick2sd(sg->master,false)) != NULL) { #ifndef RENEWAL //If the guild master is online the first time the guild_info is received, //that means he was the first to join, so apply guild skill blocking here. if( battle_config.guild_skill_relog_delay ) guild_block_skill(sd, battle_config.guild_skill_relog_delay); #endif //Also set the guild master flag. sd->guild = g; sd->state.gmaster_flag = 1; clif_name_area(&sd->bl); // [LuzZza] clif_guild_masterormember(sd); } } else { before=*g; } memcpy(g,sg,sizeof(struct guild)); if(g->max_member > MAX_GUILD) { ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD); g->max_member = MAX_GUILD; } for(i=bm=m=0;imax_member;i++){ if(g->member[i].account_id>0){ sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id); if (sd) clif_name_area(&sd->bl); // [LuzZza] m++; }else g->member[i].sd=NULL; if(before.member[i].account_id>0) bm++; } // Restore the instance id if( !guild_new && before.instance_id ){ g->instance_id = before.instance_id; } for (i = 0; i < g->max_member; i++) { //Transmission of information at all members sd = g->member[i].sd; if( sd==NULL ) continue; sd->guild = g; if(channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN)) { channel_gjoin(sd,3); //make all member join guildchan+allieschan } if (before.guild_lv != g->guild_lv || bm != m || before.max_member != g->max_member) { clif_guild_basicinfo( *sd ); //Submit basic information clif_guild_emblem(sd, g); //Submit emblem } if (bm != m) { //Send members information clif_guild_memberlist( *sd ); } if (before.skill_point != g->skill_point) clif_guild_skillinfo(sd); //Submit information skills if (guild_new) { // Send information and affiliation if unsent clif_guild_belonginfo( *sd ); clif_guild_notice(sd); sd->guild_emblem_id = g->emblem_id; } if (g->instance_id > 0) instance_reqinfo(sd, g->instance_id); } //Occurrence of an event if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) { struct eventlist *ev = (struct eventlist *)db_data2ptr(&data), *ev2; while(ev) { npc_event_do(ev->name); ev2=ev->next; aFree(ev); ev=ev2; } } return 0; } /*============================================= * Player sd send a guild invatation to player tsd to join his guild *--------------------------------------------*/ int guild_invite(map_session_data *sd, map_session_data *tsd) { struct guild *g; int i; nullpo_ret(sd); g=sd->guild; if(tsd==NULL || g==NULL) return 0; if( (i=guild_getposition(sd))<0 || !(g->position[i].mode&GUILD_PERM_INVITE) ) return 0; //Invite permission. if(!battle_config.invite_request_check) { if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending clif_guild_inviteack(sd,0); return 0; } } if (!tsd->fd) { //You can't invite someone who has already disconnected. clif_guild_inviteack(sd,1); return 0; } if(tsd->status.guild_id>0 || tsd->guild_invite>0 || map_flag_gvg2(tsd->bl.m)) { //Can't invite people inside castles. [Skotlex] clif_guild_inviteack(sd,0); return 0; } //search an empty spot in guild ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if(i==g->max_member){ clif_guild_inviteack(sd,3); return 0; } tsd->guild_invite=sd->status.guild_id; tsd->guild_invite_account=sd->status.account_id; clif_guild_invite(tsd,g); return 0; } /// Guild invitation reply. /// flag: 0:rejected, 1:accepted int guild_reply_invite(map_session_data* sd, int guild_id, int flag) { map_session_data* tsd; nullpo_ret(sd); // subsequent requests may override the value if( sd->guild_invite != guild_id ) return 0; // mismatch // look up the person who sent the invite //NOTE: this can be NULL because the person might have logged off in the meantime tsd = map_id2sd(sd->guild_invite_account); if ( sd->status.guild_id > 0 ) { // [Paradox924X] // Already in another guild. if ( tsd ) clif_guild_inviteack(tsd,0); return 0; } else if( flag == 0 ) {// rejected sd->guild_invite = 0; sd->guild_invite_account = 0; if( tsd ) clif_guild_inviteack(tsd,1); } else {// accepted struct guild_member m; struct guild* g; int i; if( (g=guild_search(guild_id)) == NULL ) { sd->guild_invite = 0; sd->guild_invite_account = 0; return 0; } ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if( i == g->max_member ) { sd->guild_invite = 0; sd->guild_invite_account = 0; if( tsd ) clif_guild_inviteack(tsd,3); return 0; } guild_makemember(&m,sd); intif_guild_addmember(guild_id, &m); //TODO: send a minimap update to this player } return 0; } //Invoked when a player joins. //- If guild is not in memory, it is requested //- Otherwise sd pointer is set up. //- Player must be authed and must belong to a guild before invoking this method void guild_member_joined(map_session_data *sd) { struct guild* g; int i; g=guild_search(sd->status.guild_id); if (!g) { guild_request_info(sd->status.guild_id); return; } if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag sd->state.gmaster_flag = 1; #ifndef RENEWAL // prevent Guild Skills from being used directly after relog if( sd->state.connect_new == 1 && battle_config.guild_skill_relog_delay ) guild_block_skill(sd, battle_config.guild_skill_relog_delay); #endif } i = guild_getindex(g, sd->status.account_id, sd->status.char_id); if (i == -1) sd->status.guild_id = 0; else { g->member[i].sd = sd; sd->guild = g; if( channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN) ) { channel_gjoin(sd,3); } } } /*========================================== * Add a player to a given guild_id *----------------------------------------*/ int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) { map_session_data *sd= map_id2sd(account_id),*sd2; struct guild *g; if( (g=guild_search(guild_id))==NULL ) return 0; if(sd==NULL || sd->guild_invite==0){ // cancel if player not present or invalide guild_id invitation if (flag == 0) { ShowError("guild: member added error %d is not online\n",account_id); intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); } return 0; } sd2 = map_id2sd(sd->guild_invite_account); sd->guild_invite = 0; sd->guild_invite_account = 0; if (flag == 1) { //failure if( sd2!=NULL ) clif_guild_inviteack(sd2,3); return 0; } //if all ok add player to guild sd->status.guild_id = g->guild_id; sd->guild_emblem_id = g->emblem_id; sd->guild = g; //Packets which were sent in the previous 'guild_sent' implementation. clif_guild_belonginfo( *sd ); clif_guild_notice(sd); //TODO: send new emblem info to others if( sd2!=NULL ) clif_guild_inviteack(sd2,2); //Next line commented because it do nothing, look at guild_recv_info [LuzZza] //clif_charnameupdate(sd); //Update display name [Skotlex] if (g->instance_id > 0) instance_reqinfo(sd, g->instance_id); return 0; } /*========================================== * Player request leaving a given guild_id *----------------------------------------*/ int guild_leave(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) { struct guild *g; nullpo_ret(sd); g = sd->guild; if(g==NULL) return 0; if(sd->status.account_id!=account_id || sd->status.char_id!=char_id || sd->status.guild_id!=guild_id || map_flag_gvg2(sd->bl.m)) return 0; guild_trade_bound_cancel(sd); intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); return 0; } /*========================================== * Request remove a player to a given guild_id *----------------------------------------*/ int guild_expulsion(map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) { map_session_data *tsd; struct guild *g; int i,ps; nullpo_ret(sd); g = sd->guild; if(g==NULL) return 0; if(sd->status.guild_id!=guild_id) return 0; if( (ps=guild_getposition(sd))<0 || !(g->position[ps].mode&GUILD_PERM_EXPEL) ) return 0; //Expulsion permission //Can't leave inside guild castles. if ((tsd = map_id2sd(account_id)) && tsd->status.char_id == char_id && map_flag_gvg2(tsd->bl.m)) return 0; // find the member and perform expulsion i = guild_getindex(g, account_id, char_id); if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) { //Can't expel the GL! if (tsd) guild_trade_bound_cancel(tsd); intif_guild_leave(g->guild_id,account_id,char_id,1,mes); } return 0; } /** * A confirmation from inter-serv that player is kicked successfully * @param guild_Id * @param account_id * @param char_id * @param flag * @param name * @param mes */ int guild_member_withdraw(int guild_id, uint32 account_id, uint32 char_id, int flag, const char* name, const char* mes) { int i; struct guild* g = guild_search(guild_id); map_session_data* sd = map_charid2sd(char_id); map_session_data* online_member_sd; if(g == NULL) return 0; // no such guild (error!) i = guild_getindex(g, account_id, char_id); if( i == -1 ) return 0; // not a member (inconsistency!) #ifdef BOUND_ITEMS //Guild bound item check guild_retrieveitembound(char_id,account_id,guild_id); #endif online_member_sd = guild_getavailablesd(g); if(online_member_sd == NULL) return 0; // noone online to inform if(!flag) clif_guild_leave(online_member_sd, name, mes); else clif_guild_expulsion(online_member_sd, name, mes, account_id); // remove member from guild memset(&g->member[i],0,sizeof(struct guild_member)); clif_guild_memberlist( *online_member_sd ); // update char, if online if(sd != NULL && sd->status.guild_id == guild_id) { // do stuff that needs the guild_id first, BEFORE we wipe it if (sd->state.storage_flag == 2) //Close the guild storage. storage_guild_storageclose(sd); guild_send_dot_remove(sd); channel_pcquit(sd,3); //leave guild and ally chan sd->status.guild_id = 0; sd->guild = NULL; sd->guild_emblem_id = 0; if (g->instance_id) { struct map_data *mapdata = map_getmapdata(sd->bl.m); // User was on the instance map of the guild if( g->instance_id == mapdata->instance_id ){ pc_setpos_savepoint( *sd ); } } clif_name_area(&sd->bl); //Update display name [Skotlex] status_change_end(&sd->bl,SC_LEADERSHIP); status_change_end(&sd->bl,SC_GLORYWOUNDS); status_change_end(&sd->bl,SC_SOULCOLD); status_change_end(&sd->bl,SC_HAWKEYES); status_change_end(&sd->bl,SC_EMERGENCY_MOVE); //@TODO: Send emblem update to self and people around } return 0; } #ifdef BOUND_ITEMS /** * Retrieve guild bound items from kicked member * @param char_id * @param account_id * @param guild_id */ void guild_retrieveitembound(uint32 char_id, uint32 account_id, int guild_id) { TBL_PC *sd = map_charid2sd(char_id); if (sd) { //Character is online int idxlist[MAX_INVENTORY]; int j; j = pc_bound_chk(sd,BOUND_GUILD,idxlist); if (j) { struct s_storage* stor = guild2storage(sd->status.guild_id); struct guild *g = guild_search(guild_id); int i; if (stor && stor->status) { //Someone is in guild storage, close them for (i = 0; i < g->max_member; i++) { TBL_PC *pl_sd = g->member[i].sd; if (pl_sd && pl_sd->state.storage_flag == 2) storage_guild_storageclose(pl_sd); } } for (i = 0; i < j; i++) { //Loop the matching items, gstorage_additem takes care of opening storage if (stor) storage_guild_additem(sd,stor,&sd->inventory.u.items_inventory[idxlist[i]],sd->inventory.u.items_inventory[idxlist[i]].amount); pc_delitem(sd,idxlist[i],sd->inventory.u.items_inventory[idxlist[i]].amount,0,4,LOG_TYPE_GSTORAGE); } storage_guild_storageclose(sd); //Close and save the storage } } else { //Character is offline, ask char server to do the job struct s_storage* stor = guild2storage2(guild_id); struct guild *g = guild_search(guild_id); nullpo_retv(g); if (stor && stor->status) { //Someone is in guild storage, close them int i; for (i = 0; i < g->max_member; i++) { TBL_PC *pl_sd = g->member[i].sd; if (pl_sd && pl_sd->state.storage_flag == 2) storage_guild_storageclose(pl_sd); } } intif_itembound_guild_retrieve(char_id,account_id,guild_id); } } #endif int guild_send_memberinfoshort(map_session_data *sd,int online) { // cleaned up [LuzZza] struct guild *g; nullpo_ret(sd); if(sd->status.guild_id <= 0) return 0; if(!(g = sd->guild)) return 0; intif_guild_memberinfoshort(g->guild_id, sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); if(!online){ int i=guild_getindex(g,sd->status.account_id,sd->status.char_id); if(i>=0) g->member[i].sd=NULL; else ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id); return 0; } if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. clif_guild_belonginfo( *sd ); sd->guild_emblem_id = g->emblem_id; } return 0; } int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int online,int lv,int class_) { // cleaned up [LuzZza] int i,alv,c,idx=-1,om=0,oldonline=-1; struct guild *g = guild_search(guild_id); if(g == NULL) return 0; for(i=0,alv=0,c=0,om=0;imax_member;i++){ struct guild_member *m=&g->member[i]; if(!m->account_id) continue; if(m->account_id==account_id && m->char_id==char_id ){ oldonline=m->online; m->online=online; m->lv=lv; m->class_=class_; idx=i; } alv+=m->lv; c++; if(m->online) om++; } if(idx == -1 || c == 0) { //Treat char_id who doesn't match guild_id (not found as member) map_session_data *sd = map_id2sd(account_id); if(sd && sd->status.char_id == char_id) { sd->status.guild_id=0; sd->guild_emblem_id=0; } ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name); return 0; } g->average_lv=alv/c; g->connect_member=om; //Ensure validity of pointer (ie: player logs in/out, changes map-server) g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id); if(oldonline!=online) clif_guild_memberlogin_notice(g, idx, online); if(!g->member[idx].sd) return 0; //Send XY dot updates. [Skotlex] //Moved from guild_send_memberinfoshort [LuzZza] for(i=0; i < g->max_member; i++) { if(!g->member[i].sd || i == idx || g->member[i].sd->bl.m != g->member[idx].sd->bl.m) continue; clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd); clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd); } return 0; } /*==================================================== * Send a message to whole guild *---------------------------------------------------*/ int guild_send_message(map_session_data *sd,const char *mes,int len) { nullpo_ret(sd); if(sd->status.guild_id==0) return 0; intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len); guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len); // Chat logging type 'G' / Guild Chat log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); return 0; } /*==================================================== * Guild receive a message, will be displayed to whole member *---------------------------------------------------*/ int guild_recv_message(int guild_id,uint32 account_id,const char *mes,int len) { struct guild *g; if( (g=guild_search(guild_id))==NULL) return 0; clif_guild_message(g,account_id,mes,len); return 0; } /*==================================================== * Member changing position in guild *---------------------------------------------------*/ int guild_change_memberposition(int guild_id,uint32 account_id,uint32 char_id,short idx) { return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } /*==================================================== * Notification of new position for member *---------------------------------------------------*/ int guild_memberposition_changed(struct guild *g,int idx,int pos) { nullpo_ret(g); g->member[idx].position=pos; clif_guild_memberpositionchanged(g,idx); // Update char position in client [LuzZza] if(g->member[idx].sd != NULL) clif_name_area(&g->member[idx].sd->bl); return 0; } /*==================================================== * Change guild title or member *---------------------------------------------------*/ int guild_change_position(int guild_id,int idx, int mode, int exp_mode, const char *name) { struct guild_position p; exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit); p.mode = mode&GUILD_PERM_ALL; p.exp_mode=exp_mode; safestrncpy(p.name,name,NAME_LENGTH); return intif_guild_position(guild_id,idx,&p); } /*==================================================== * Notification of member has changed his guild title *---------------------------------------------------*/ int guild_position_changed(int guild_id,int idx,struct guild_position *p) { struct guild *g=guild_search(guild_id); int i; if(g==NULL) return 0; memcpy(&g->position[idx],p,sizeof(struct guild_position)); clif_guild_positionchanged(g,idx); // Update char name in client [LuzZza] for(i=0;imax_member;i++) if(g->member[i].position == idx && g->member[i].sd != NULL) clif_name_area(&g->member[i].sd->bl); return 0; } /*==================================================== * Change guild notice *---------------------------------------------------*/ int guild_change_notice(map_session_data *sd,int guild_id,const char *mes1,const char *mes2) { nullpo_ret(sd); if(guild_id!=sd->status.guild_id) return 0; return intif_guild_notice(guild_id,mes1,mes2); } /*==================================================== * Notification of guild has changed his notice *---------------------------------------------------*/ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) { int i; struct guild *g=guild_search(guild_id); if(g==NULL) return 0; memcpy(g->mes1,mes1,MAX_GUILDMES1); memcpy(g->mes2,mes2,MAX_GUILDMES2); for(i=0;imax_member;i++){ map_session_data *sd = g->member[i].sd; if(sd != NULL) clif_guild_notice(sd); } return 0; } /*==================================================== * Check condition for changing guild emblem *---------------------------------------------------*/ bool guild_check_emblem_change_condition(map_session_data *sd) { nullpo_ret(sd); guild* g = sd->guild; if (battle_config.require_glory_guild && g != nullptr && guild_checkskill(g, GD_GLORYGUILD) > 0) { clif_skill_fail(sd, GD_GLORYGUILD, USESKILL_FAIL_LEVEL, 0); return false; } return true; } /*==================================================== * Change guild emblem *---------------------------------------------------*/ int guild_change_emblem(map_session_data *sd,int len,const char *data) { nullpo_ret(sd); if (!guild_check_emblem_change_condition(sd)) { return 0; } return intif_guild_emblem(sd->status.guild_id,len,data); } /*==================================================== * Change guild emblem version *---------------------------------------------------*/ int guild_change_emblem_version(map_session_data* sd, int version) { nullpo_ret(sd); if (!guild_check_emblem_change_condition(sd)) { return 0; } return intif_guild_emblem_version(sd->status.guild_id, version); } /*==================================================== * Notification of guild emblem changed *---------------------------------------------------*/ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) { int i; map_session_data *sd; struct guild *g=guild_search(guild_id); if(g==NULL) return 0; if (data != nullptr) memcpy(g->emblem_data,data,len); g->emblem_len=len; g->emblem_id=emblem_id; for(i=0;imax_member;i++){ if((sd=g->member[i].sd)!=NULL){ sd->guild_emblem_id=emblem_id; clif_guild_belonginfo( *sd ); clif_guild_emblem(sd,g); clif_guild_emblem_area(&sd->bl); } } {// update guardians (mobs) for (const auto &it : castle_db) { if( it.second->guild_id != guild_id ) continue; // update permanent guardians for( i = 0; i < ARRAYLENGTH(it.second->guardian); ++i ) { TBL_MOB* md = (it.second->guardian[i].id ? map_id2md(it.second->guardian[i].id) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; clif_guild_emblem_area(&md->bl); } // update temporary guardians for( i = 0; i < it.second->temp_guardians_max; ++i ) { TBL_MOB* md = (it.second->temp_guardians[i] ? map_id2md(it.second->temp_guardians[i]) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; clif_guild_emblem_area(&md->bl); } } } {// update npcs (flags or other npcs that used flagemblem to attach to this guild) for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id ) { clif_guild_emblem_area(&guild_flags[i]->bl); } } } return 0; } /** * @see DBCreateData */ static DBData create_expcache(DBKey key, va_list args) { struct guild_expcache *c; map_session_data *sd = va_arg(args, map_session_data*); c = ers_alloc(expcache_ers, struct guild_expcache); c->guild_id = sd->status.guild_id; c->account_id = sd->status.account_id; c->char_id = sd->status.char_id; c->exp = 0; return db_ptr2data(c); } /*==================================================== * Return taxed experience from player sd to guild *---------------------------------------------------*/ t_exp guild_payexp(map_session_data *sd,t_exp exp) { struct guild *g; struct guild_expcache *c; int per; nullpo_ret(sd); if (!exp) return 0; if (sd->status.guild_id == 0 || (g = sd->guild) == NULL || (per = guild_getposition(sd)) < 0 || (per = g->position[per].exp_mode) < 1) return 0; if (per < 100) exp = exp * per / 100; //Otherwise tax everything. c = (struct guild_expcache *)db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd)); c->exp = util::safe_addition_cap(c->exp, exp, MAX_GUILD_EXP); return exp; } /*==================================================== * Player sd pay a tribute experience to his guild * Add this experience to guild exp * [Celest] *---------------------------------------------------*/ t_exp guild_getexp(map_session_data *sd,t_exp exp) { struct guild_expcache *c; nullpo_ret(sd); if (sd->status.guild_id == 0 || sd->guild == NULL) return 0; c = (struct guild_expcache *)db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd)); c->exp = util::safe_addition_cap(c->exp, exp, MAX_GUILD_EXP); return exp; } /*==================================================== * Ask to increase guildskill skill_id *---------------------------------------------------*/ void guild_skillup(map_session_data* sd, uint16 skill_id) { struct guild* g; short idx = guild_skill_get_index(skill_id); short max = 0; nullpo_retv(sd); if (idx == -1) return; if( sd->status.guild_id == 0 || (g=sd->guild) == NULL || // no guild strcmp(sd->status.name, g->master) ) // not the guild master return; max = guild_skill_get_max(skill_id); if( g->skill_point > 0 && g->skill[idx].id != 0 && g->skill[idx].lv < max ) intif_guild_skillup(g->guild_id, skill_id, sd->status.account_id, max); } /*==================================================== * Notification of guildskill skill_id increase request *---------------------------------------------------*/ int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) { map_session_data *sd = map_id2sd(account_id); struct guild *g = guild_search(guild_id); int i; short idx = guild_skill_get_index(skill_id); if (g == NULL || idx == -1) return 0; if (sd != NULL) { int lv = g->skill[idx].lv; int range = skill_get_range(skill_id, lv); clif_skillup(sd,skill_id,lv,range,1); /* Guild Aura handling */ switch( skill_id ) { case GD_LEADERSHIP: case GD_GLORYWOUNDS: case GD_SOULCOLD: case GD_HAWKEYES: guild_guildaura_refresh(sd,skill_id,g->skill[idx].lv); break; } } // Inform all members for (i = 0; i < g->max_member; i++) if ((sd = g->member[i].sd) != NULL) clif_guild_skillinfo(sd); return 0; } void guild_guildaura_refresh(map_session_data *sd, uint16 skill_id, uint16 skill_lv) { if( !(battle_config.guild_aura&(is_agit_start()?2:1)) && !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) ) return; if( !skill_lv ) return; sc_type type = skill_get_sc(skill_id); if (type == SC_NONE) return; status_change_end(&sd->bl, type); std::shared_ptr group = skill_unitsetting(&sd->bl,skill_id,skill_lv,sd->bl.x,sd->bl.y,0); if( group ) sc_start4(NULL,&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4 return; } /*==================================================== * Count number of relations the guild has. * Flag: * 0 = allied * 1 = enemy *---------------------------------------------------*/ int guild_get_alliance_count(struct guild *g,int flag) { int i,c; nullpo_ret(g); for(i=c=0;ialliance[i].guild_id>0 && g->alliance[i].opposition==flag ) c++; } return c; } // Blocks all guild skills which have a common delay time. void guild_block_skill(map_session_data *sd, int time) { uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; int i; for (i = 0; i < 4; i++) skill_blockpc_start(sd, skill_id[i], time); } /*==================================================== * Check relation between guild_id1 and guild_id2. * Flag: * 0 = allied * 1 = enemy * Returns true if yes. *---------------------------------------------------*/ int guild_check_alliance(int guild_id1, int guild_id2, int flag) { struct guild *g; int i; g = guild_search(guild_id1); if (g == NULL) return 0; ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag ); return( i < MAX_GUILDALLIANCE ) ? 1 : 0; } /*==================================================== * Player sd, asking player tsd an alliance between their 2 guilds *---------------------------------------------------*/ int guild_reqalliance(map_session_data *sd,map_session_data *tsd) { struct guild *g[2]; int i; if(is_agit_start()) { // Disable alliance creation during woe [Valaris] clif_displaymessage(sd->fd,msg_txt(sd,676)); //"Alliances cannot be made during Guild Wars!" return 0; } // end addition [Valaris] nullpo_ret(sd); if(tsd==NULL || tsd->status.guild_id<=0) return 0; // Check, is tsd guild master, if not - cancel alliance. [f0und3r] if (battle_config.guild_alliance_onlygm && !tsd->state.gmaster_flag) { clif_guild_allianceack(sd, 5); return 0; } g[0]=sd->guild; g[1]=tsd->guild; if(g[0]==NULL || g[1]==NULL) return 0; // Prevent creation alliance with same guilds [LuzZza] if(sd->status.guild_id == tsd->status.guild_id) return 0; if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { clif_guild_allianceack(sd,4); return 0; } if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) { clif_guild_allianceack(sd,3); return 0; } if( tsd->guild_alliance>0 ){ clif_guild_allianceack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied if( g[0]->alliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0){ clif_guild_allianceack(sd,0); return 0; } } tsd->guild_alliance=sd->status.guild_id; tsd->guild_alliance_account=sd->status.account_id; clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name); return 0; } /*==================================================== * Player sd, answer to player tsd (account_id) for an alliance request *---------------------------------------------------*/ int guild_reply_reqalliance(map_session_data *sd,uint32 account_id,int flag) { map_session_data *tsd; nullpo_ret(sd); tsd= map_id2sd( account_id ); if (!tsd) { //Character left? Cancel alliance. clif_guild_allianceack(sd,3); return 0; } if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid return 0; if (flag == 1) { // consent int i; struct guild *g, *tg; // Reconfirm the number of alliance g=sd->guild; tg=tsd->guild; if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){ clif_guild_allianceack(sd,4); clif_guild_allianceack(tsd,3); return 0; } if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){ clif_guild_allianceack(sd,3); clif_guild_allianceack(tsd,4); return 0; } for(i=0;ialliance[i].guild_id==tsd->status.guild_id && g->alliance[i].opposition==1) intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,9 ); } for(i=0;ialliance[i].guild_id==sd->status.guild_id && tg->alliance[i].opposition==1) intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id, tsd->status.account_id,sd->status.account_id,9 ); } // inform other servers intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,0 ); return 0; } else { // deny sd->guild_alliance=0; sd->guild_alliance_account=0; if(tsd!=NULL) clif_guild_allianceack(tsd,3); } return 0; } /*==================================================== * Player sd asking to break alliance with guild guild_id *---------------------------------------------------*/ int guild_delalliance(map_session_data *sd,int guild_id,int flag) { nullpo_ret(sd); if(is_agit_start()) { // Disable alliance breaking during woe [Valaris] clif_displaymessage(sd->fd,msg_txt(sd,677)); //"Alliances cannot be broken during Guild Wars!" return 0; } // end addition [Valaris] intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 ); return 0; } /*==================================================== * Player sd, asking player tsd a formal enemy relation between their 2 guilds *---------------------------------------------------*/ int guild_opposition(map_session_data *sd,map_session_data *tsd) { struct guild *g; int i; nullpo_ret(sd); g=sd->guild; if(g==NULL || tsd==NULL) return 0; // Prevent creation opposition with same guilds [LuzZza] if(sd->status.guild_id == tsd->status.guild_id) return 0; if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) { clif_guild_oppositionack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations if(g->alliance[i].guild_id==tsd->status.guild_id){ if (g->alliance[i].opposition == 1) { // check if not already hostile clif_guild_oppositionack(sd,2); return 0; } if(is_agit_start()) // Prevent the changing of alliances to oppositions during WoE. return 0; //Change alliance to opposition. intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,8 ); } } // inform other serv intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,1 ); return 0; } /*==================================================== * Notification of a relationship between 2 guilds *---------------------------------------------------*/ int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 account_id2,int flag,const char *name1,const char *name2) { struct guild *g[2]; int guild_id[2]; const char *guild_name[2]; map_session_data *sd[2]; int j,i; guild_id[0] = guild_id1; guild_id[1] = guild_id2; guild_name[0] = name1; guild_name[1] = name2; sd[0] = map_id2sd(account_id1); sd[1] = map_id2sd(account_id2); g[0]=guild_search(guild_id1); g[1]=guild_search(guild_id2); if(sd[0]!=NULL && (flag&0x0f)==0){ sd[0]->guild_alliance=0; sd[0]->guild_alliance_account=0; } if (flag & 0x70) { // failure for(i=0;i<2-(flag&1);i++) if( sd[i]!=NULL ) clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); return 0; } if (!(flag & 0x08)) { // new relationship for(i=0;i<2-(flag&1);i++) { if(g[i]!=NULL) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); if( j < MAX_GUILDALLIANCE ) { g[i]->alliance[j].guild_id=guild_id[1-i]; memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH); g[i]->alliance[j].opposition=flag&1; } } } } else { // remove relationship for(i=0;i<2-(flag&1);i++) { if(g[i]!=NULL) { for(j=0;jmax_member;j++) channel_pcquit(g[i]->member[j].sd,2); //leave all alliance chan ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) ); if( j < MAX_GUILDALLIANCE ) g[i]->alliance[j].guild_id = 0; } if (sd[i] != NULL) // notify players clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1)); } } if ((flag & 0x0f) == 0) { // alliance notification if( sd[1]!=NULL ) clif_guild_allianceack(sd[1],2); } else if ((flag & 0x0f) == 1) { // enemy notification if( sd[0]!=NULL ) clif_guild_oppositionack(sd[0],0); } for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members if(g[i]!=NULL) for(j=0;jmax_member;j++) { map_session_data *sd_mem = g[i]->member[j].sd; if( sd_mem!=NULL){ clif_guild_allianceinfo(sd_mem); // join ally channel if( channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN) ) { channel_gjoin(sd_mem,2); } } } } return 0; } /** * Notification for the guild disbanded * @see DBApply */ int guild_broken_sub(DBKey key, DBData *data, va_list ap) { struct guild *g = (struct guild *)db_data2ptr(data); int guild_id=va_arg(ap,int); int i,j; map_session_data *sd=NULL; nullpo_ret(g); for(i=0;ialliance[i].guild_id==guild_id){ for(j=0;jmax_member;j++) if( (sd=g->member[j].sd)!=NULL ) clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition); intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); g->alliance[i].guild_id=0; } } return 0; } /** * Invoked on Castles when a guild is broken. [Skotlex] * @see DBApply */ void castle_guild_broken_sub(int guild_id) { for (const auto &it : castle_db) { std::shared_ptr gc = it.second; if (gc->guild_id == guild_id) { char name[EVENT_NAME_LENGTH]; // We call castle_event::OnGuildBreak of all castles of the guild // You can set all castle_events in the 'db/castle_db.txt' safesnprintf(name, EVENT_NAME_LENGTH, "%s::%s", gc->castle_event, script_config.guild_break_event_name); npc_event_do(name); //Save the new 'owner', this should invoke guardian clean up and other such things. guild_castledatasave(gc->castle_id, CD_GUILD_ID, 0); } } } //Invoked on /breakguild "Guild name" int guild_broken(int guild_id,int flag) { struct guild *g = guild_search(guild_id); int i; if (flag != 0 || g == NULL) return 0; for (i = 0; i < g->max_member; i++){ // Destroy all relationships map_session_data *sd = g->member[i].sd; if(sd != NULL){ if(sd->state.storage_flag == 2) storage_guild_storage_quit(sd,1); sd->status.guild_id=0; sd->guild = NULL; sd->state.gmaster_flag = 0; clif_guild_broken(g->member[i].sd,0); clif_name_area(&sd->bl); // [LuzZza] status_change_end(&sd->bl,SC_LEADERSHIP); status_change_end(&sd->bl,SC_GLORYWOUNDS); status_change_end(&sd->bl,SC_SOULCOLD); status_change_end(&sd->bl,SC_HAWKEYES); status_change_end(&sd->bl,SC_EMERGENCY_MOVE); } } guild_db->foreach(guild_db,guild_broken_sub,guild_id); castle_guild_broken_sub(guild_id); storage_guild_delete(guild_id); if( channel_config.ally_tmpl.name[0] ) { channel_delete(g->channel,false); } idb_remove(guild_db,guild_id); return 0; } /** Changes the Guild Master to the specified player. [Skotlex] * @param guild_id * @param sd New guild master */ int guild_gm_change(int guild_id, uint32 char_id) { struct guild *g; char *name; int i; g = guild_search(guild_id); nullpo_ret(g); ARR_FIND(0, MAX_GUILD, i, g->member[i].char_id == char_id); if( i == MAX_GUILD ){ // Not part of the guild return 0; } name = g->member[i].name; if (strcmp(g->master, name) == 0) //Nothing to change. return 0; //Notify servers that master has changed. intif_guild_change_gm(guild_id, name, strlen(name)+1); return 1; } /** Notification from Char server that a guild's master has changed. [Skotlex] * @param guild_id * @param account_id * @param char_id */ int guild_gm_changed(int guild_id, uint32 account_id, uint32 char_id, time_t time) { struct guild *g; struct guild_member gm; int pos, i; g=guild_search(guild_id); if (!g) return 0; for(pos=0; posmax_member && !( g->member[pos].account_id==account_id && g->member[pos].char_id==char_id); pos++); if (pos == 0 || pos == g->max_member) return 0; memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); memcpy(&g->member[0], &gm, sizeof(struct guild_member)); g->member[pos].position = g->member[0].position; g->member[0].position = 0; //Position 0: guild Master. strcpy(g->master, g->member[0].name); if (g->member[pos].sd && g->member[pos].sd->fd) { clif_displaymessage(g->member[pos].sd->fd, msg_txt(g->member[pos].sd,678)); //"You no longer are the Guild Master." g->member[pos].sd->state.gmaster_flag = 0; clif_name_area(&g->member[pos].sd->bl); } if (g->member[0].sd && g->member[0].sd->fd) { clif_displaymessage(g->member[0].sd->fd, msg_txt(g->member[pos].sd,679)); //"You have become the Guild Master!" g->member[0].sd->state.gmaster_flag = 1; clif_name_area(&g->member[0].sd->bl); //Block his skills to prevent abuse. #ifndef RENEWAL if (battle_config.guild_skill_relog_delay) guild_block_skill(g->member[0].sd, battle_config.guild_skill_relog_delay); #endif } // announce the change to all guild members for( i = 0; i < g->max_member; i++ ) { if( g->member[i].sd ){ clif_guild_basicinfo( *g->member[i].sd ); clif_guild_memberlist( *g->member[i].sd ); clif_guild_belonginfo( *g->member[i].sd ); // Update clientside guildmaster flag } } // Store changing time g->last_leader_change = time; return 1; } /** Disband a guild * @param sd Player who breaks the guild * @param name Guild name */ int guild_break(map_session_data *sd,char *name) { struct guild *g; struct unit_data *ud; int i; #ifdef BOUND_ITEMS int j; int idxlist[MAX_INVENTORY]; #endif nullpo_ret(sd); if ((g=sd->guild)==NULL) return 0; if (strcmp(g->name,name) != 0) return 0; if (!sd->state.gmaster_flag) return 0; for (i = 0; i < g->max_member; i++) { if( g->member[i].account_id>0 && ( g->member[i].account_id!=sd->status.account_id || g->member[i].char_id!=sd->status.char_id )) break; } if (i < g->max_member) { clif_guild_broken(sd,2); return 0; } if (g->instance_id) instance_destroy(g->instance_id); /* Regardless of char server allowing it, we clear the guild master's auras */ if ((ud = unit_bl2ud(&sd->bl))) { std::vector> group; for (const auto su : ud->skillunits) { switch (su->skill_id) { case GD_LEADERSHIP: case GD_GLORYWOUNDS: case GD_SOULCOLD: case GD_HAWKEYES: group.push_back(su); break; } } for (auto it = group.begin(); it != group.end(); it++) { skill_delunitgroup(*it); } } #ifdef BOUND_ITEMS //Guild bound item check - Removes the bound flag j = pc_bound_chk(sd,BOUND_GUILD,idxlist); for(i = 0; i < j; i++) pc_delitem(sd,idxlist[i],sd->inventory.u.items_inventory[idxlist[i]].amount,0,1,LOG_TYPE_BOUND_REMOVAL); #endif intif_guild_break(g->guild_id); return 1; } /** * Creates a list of guild castle IDs to be requested * from char-server. */ void guild_castle_map_init(void) { std::vector castle_ids; for( const auto &it : castle_db ){ castle_ids.push_back( it.first ); } if( !castle_ids.empty() && intif_guild_castle_dataload( castle_ids ) ){ ShowStatus( "Requested '" CL_WHITE "%" PRIdPTR CL_RESET "' guild castles from char-server...\n", castle_ids.size() ); } } /** * Setter function for members of guild_castle struct. * Handles all side-effects, like updating guardians. * Sends updated info to char-server for saving. * @param castle_id Castle ID * @param index Type of data to change * @param value New value */ int guild_castledatasave(int castle_id, int index, int value) { std::shared_ptr gc = castle_db.find(castle_id); if (gc == nullptr) { ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id); return 0; } switch (index) { case CD_GUILD_ID: // The castle's owner has changed? Update or remove Guardians too. [Skotlex] { int i; gc->guild_id = value; for (i = 0; i < MAX_GUARDIANS; i++){ struct mob_data *gd; if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) mob_guardian_guildchange(gd); } break; } case CD_CURRENT_ECONOMY: gc->economy = value; break; case CD_CURRENT_DEFENSE: // defense invest change -> recalculate guardian hp { int i; gc->defense = value; for (i = 0; i < MAX_GUARDIANS; i++){ struct mob_data *gd; if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) status_calc_mob(gd, SCO_NONE); } break; } case CD_INVESTED_ECONOMY: gc->triggerE = value; break; case CD_INVESTED_DEFENSE: gc->triggerD = value; break; case CD_NEXT_TIME: gc->nextTime = value; break; case CD_PAY_TIME: gc->payTime = value; break; case CD_CREATE_TIME: gc->createTime = value; break; case CD_ENABLED_KAFRA: gc->visibleC = value; break; default: if (index >= CD_ENABLED_GUARDIAN00 && index < CD_MAX) { gc->guardian[index - CD_ENABLED_GUARDIAN00].visible = value; break; } ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index); return 0; } if (!intif_guild_castle_datasave(castle_id, index, value)) { guild_castle_reconnect(castle_id, index, value); } return 0; } void guild_castle_reconnect_sub(void *key, void *data, va_list ap) { int castle_id = GetWord((int)__64BPRTSIZE(key), 0); int index = GetWord((int)__64BPRTSIZE(key), 1); intif_guild_castle_datasave(castle_id, index, *(int *)data); aFree(data); } /** * Saves pending guild castle data changes when char-server is * disconnected. * On reconnect pushes all changes to char-server for saving. * @param castle_id * @param index * @param value */ void guild_castle_reconnect(int castle_id, int index, int value) { static struct linkdb_node *gc_save_pending = NULL; if (castle_id < 0) { // char-server reconnected linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub); linkdb_final(&gc_save_pending); } else { int *data; CREATE(data, int, 1); *data = value; linkdb_replace(&gc_save_pending, (void*)__64BPRTSIZE((MakeDWord(castle_id, index))), data); } } /** Load castle data then invoke OnAgitInit* on last * @param len * @param gc Guild Castle data */ int guild_castledataloadack(int len, struct guild_castle *gc) { int i; int n = (len-4) / sizeof(struct guild_castle); int ev; nullpo_ret(gc); //Last owned castle in the list invokes ::OnAgitInit for( i = n-1; i >= 0 && !(gc[i].guild_id); --i ); ev = i; // offset of castle or -1 if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is. npc_event_doall( script_config.agit_init_event_name ); npc_event_doall( script_config.agit_init2_event_name ); npc_event_doall( script_config.agit_init3_event_name ); } else // load received castles into memory, one by one for( i = 0; i < n; i++, gc++ ) { std::shared_ptr c = castle_db.find(gc->castle_id); if (c == nullptr) { ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id); continue; } // update map-server castle data with new info memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id)); if( c->guild_id ) { if( i != ev ) guild_request_info(c->guild_id); else { // last owned one char event_name[EVENT_NAME_LENGTH]; snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init_event_name ); guild_npc_request_info(c->guild_id, event_name); snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init2_event_name ); guild_npc_request_info(c->guild_id, event_name); snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init3_event_name ); guild_npc_request_info(c->guild_id, event_name); } } } ShowStatus("Received '" CL_WHITE "%d" CL_RESET "' guild castles from char-server.\n", n); return 0; } /** * Start WoE:FE and triggers all npc OnAgitStart */ bool guild_agit_start(void){ if( agit_flag ){ return false; } agit_flag = true; npc_event_runall( script_config.agit_start_event_name ); return true; } /** * End WoE:FE and triggers all npc OnAgitEnd */ bool guild_agit_end(void){ if( !agit_flag ){ return false; } agit_flag = false; npc_event_runall( script_config.agit_end_event_name ); return true; } /** * Start WoE:SE and triggers all npc OnAgitStart2 */ bool guild_agit2_start(void){ if( agit2_flag ){ return false; } agit2_flag = true; npc_event_runall( script_config.agit_start2_event_name ); return true; } /** * End WoE:SE and triggers all npc OnAgitEnd2 */ bool guild_agit2_end(void){ if( !agit2_flag ){ return false; } agit2_flag = false; npc_event_runall( script_config.agit_end2_event_name ); return true; } /** * Start WoE:TE and triggers all npc OnAgitStart3 */ bool guild_agit3_start(void){ if( agit3_flag ){ return false; } agit3_flag = true; npc_event_runall( script_config.agit_start3_event_name ); return true; } /** * End WoE:TE and triggers all npc OnAgitEnd3 */ bool guild_agit3_end(void){ if( !agit3_flag ){ return false; } agit3_flag = false; npc_event_runall( script_config.agit_end3_event_name ); return true; } // How many castles does this guild have? int guild_checkcastles(struct guild *g) { nullpo_retr(0, g); int nb_cas = 0; for (const auto &it : castle_db) { if (it.second->guild_id == g->guild_id) nb_cas++; } return nb_cas; } // Are these two guilds allied? bool guild_isallied(int guild_id, int guild_id2) { int i; struct guild* g = guild_search(guild_id); nullpo_ret(g); ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 ); return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 ); } void guild_flag_add(struct npc_data *nd) { int i; /* check */ for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) { return;/* exists, most likely updated the id. */ } } i = guild_flags_count;/* save the current slot */ /* add */ RECREATE(guild_flags,struct npc_data*,++guild_flags_count); /* save */ guild_flags[i] = nd; } void guild_flag_remove(struct npc_data *nd) { int i, cursor; if( guild_flags_count == 0 ) return; /* find it */ for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {/* found */ guild_flags[i] = NULL; break; } } /* compact list */ for( i = 0, cursor = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] == NULL ) continue; if( cursor != i ) { memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data*)); } cursor++; } } /** * @see DBApply */ static int eventlist_db_final(DBKey key, DBData *data, va_list ap) { struct eventlist *next = NULL; struct eventlist *current = (struct eventlist *)db_data2ptr(data); while (current != NULL) { next = current->next; aFree(current); current = next; } return 0; } /** * @see DBApply */ static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { ers_free(expcache_ers, db_data2ptr(data)); return 0; } /* called when scripts are reloaded/unloaded */ void guild_flags_clear(void) { int i; for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] ) guild_flags[i] = NULL; } guild_flags_count = 0; } void do_init_guild(void) { guild_db = idb_alloc(DB_OPT_RELEASE_DATA); guild_expcache_db = idb_alloc(DB_OPT_BASE); guild_infoevent_db = idb_alloc(DB_OPT_BASE); expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.cpp::expcache_ers",ERS_OPT_NONE); guild_flags_count = 0; castle_db.load(); guild_skill_tree_db.load(); add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); add_timer_interval(gettick()+GUILD_PAYEXP_INTERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INTERVAL); add_timer_interval(gettick()+GUILD_SEND_XY_INTERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INTERVAL); } void do_final_guild(void) { DBIterator *iter = db_iterator(guild_db); struct guild *g; for( g = (struct guild *)dbi_first(iter); dbi_exists(iter); g = (struct guild *)dbi_next(iter) ) { channel_delete(g->channel,false); } dbi_destroy(iter); db_destroy(guild_db); castle_db.clear(); guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final); guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final); ers_destroy(expcache_ers); aFree(guild_flags);/* never empty; created on boot */ }