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- // ______ __ __
- // /\ _ \/\ \__/\ \
- // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
- // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
- ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
- //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
- // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
- // _ _ _ _ _ _ _ _ _ _ _ _ _
- // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
- //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
- // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
- //
- //--------------------------------------------------------------
- // eAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- //--------------------------------------------------------------
- // Players' maximum HP rate? (Default is 100)
- hp_rate: 100
- // Players' maximum SP rate? (Default is 100)
- sp_rate: 100
- // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
- // (It is 'yes' on official servers)
- left_cardfix_to_right: yes
- // The amount of HP a player will respawn with, 0 is default.
- // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
- restart_hp_rate: 0
- // The amount of SP a player will respawn with, 0 is default.
- // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
- restart_sp_rate: 0
- // Can a normal player by-pass the skill tree? (Note 1)
- player_skillfree: no
- // When set to yes, forces skill points gained from 1st class to be put into 1st class
- // skills, and forces novice skill points to be put into the basic skill. (Note 1)
- player_skillup_limit: yes
- // Quest skills can be learned? (Note 1)
- // Setting this to yes can open an exploit on your server!
- quest_skill_learn: no
- // When skills are reset, quest skills are reset as well? (Note 1)
- // Setting this to yes can open an exploit on your server!
- // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
- quest_skill_reset: no
- // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
- basic_skill_check: yes
- // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
- // That is, when you go to a map and don't move, how long before the monsters will notice you.
- // If you attack a monster, it will attack you back regaurdless of this setting. (I think)
- player_invincible_time: 5000
- // The time interval for HP to restore naturally. (in milliseconds)
- natural_healhp_interval: 6000
- // The time interval for SP to restore naturally. (in milliseconds)
- natural_healsp_interval: 8000
- // Automatic healing skill's time interval. (in milliseconds)
- natural_heal_skill_interval: 10000
- // The maximum weight for a character to carry when the character stops healing naturally. (in %)
- natural_heal_weight_rate: 50
- // Maximum atk speed. (Default 190, Highest allowed 199)
- max_aspd: 190
- // Maximum walk speed rate (200 would be capped to twice the normal speed)
- max_walk_speed: 300
- // Maximum HP. (Default is 1000000)
- max_hp: 1000000
- // Maximum SP. (Default is 1000000)
- max_sp: 1000000
- // Max limit of char stats. (agi, str, etc.)
- max_parameter: 99
- // Same as max_parameter, but for baby classes.
- max_baby_parameter: 80
- // Max armor def/mdef
- // NOTE: does not affects skills and status effects like Mental Strength
- // If weapon_defense_type is non-zero, it won't apply to max def.
- // If magic_defense_type is non-zero, it won't apply to max mdef.
- max_def: 99
- // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
- // the remaining is converted to vit def/int mdef using this multiplier
- // (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
- over_def_bonus: 0
- // Max weight carts can hold.
- max_cart_weight: 8000
- // Prevent logout of players after being hit for how long (in ms, 0 disables)?
- prevent_logout: 10000
- // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
- show_hp_sp_drain: no
- // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
- show_hp_sp_gain: yes
- // If set, when A accepts B as a friend, B will also be added to A's friend
- // list, otherwise, only A appears in B's friend list.
- // NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
- friend_auto_add: yes
- // Are simultaneous trade/party/guild invite requests automatically rejected?
- invite_request_check: yes
- // Players' will drop a 'Skull' when killed?
- // 0 = Disabled
- // 1 = Dropped only in PvP maps
- // 2 = Dropped in all situations
- bone_drop: 0
- // Do mounted (on Peco) characters increase their size
- // 0 = no
- // 1 = only Normal Classes on Peco have Big Size
- // 2 = only Baby Classes on Peco have Medium Size
- // 3 = both Normal Classes on Peco have Big Size
- // and Baby Classes on Peco have Medium Size
- character_size: 0
- // Idle characters can receive autoloot?
- // Set to the time in seconds where an idle character will stop receiving
- // items from Autoloot (0: disabled).
- idle_no_autoloot: 0
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