player.conf 5.3 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  19. // Note 2: Value is in percents (100 means 100%)
  20. //--------------------------------------------------------------
  21. // Players' maximum HP rate? (Default is 100)
  22. hp_rate: 100
  23. // Players' maximum SP rate? (Default is 100)
  24. sp_rate: 100
  25. // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
  26. // (It is 'yes' on official servers)
  27. left_cardfix_to_right: yes
  28. // The amount of HP a player will respawn with, 0 is default.
  29. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
  30. restart_hp_rate: 0
  31. // The amount of SP a player will respawn with, 0 is default.
  32. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
  33. restart_sp_rate: 0
  34. // Can a normal player by-pass the skill tree? (Note 1)
  35. player_skillfree: no
  36. // When set to yes, forces skill points gained from 1st class to be put into 1st class
  37. // skills, and forces novice skill points to be put into the basic skill. (Note 1)
  38. player_skillup_limit: yes
  39. // Quest skills can be learned? (Note 1)
  40. // Setting this to yes can open an exploit on your server!
  41. quest_skill_learn: no
  42. // When skills are reset, quest skills are reset as well? (Note 1)
  43. // Setting this to yes can open an exploit on your server!
  44. // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
  45. quest_skill_reset: no
  46. // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
  47. basic_skill_check: yes
  48. // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
  49. // That is, when you go to a map and don't move, how long before the monsters will notice you.
  50. // If you attack a monster, it will attack you back regaurdless of this setting. (I think)
  51. player_invincible_time: 5000
  52. // The time interval for HP to restore naturally. (in milliseconds)
  53. natural_healhp_interval: 6000
  54. // The time interval for SP to restore naturally. (in milliseconds)
  55. natural_healsp_interval: 8000
  56. // Automatic healing skill's time interval. (in milliseconds)
  57. natural_heal_skill_interval: 10000
  58. // The maximum weight for a character to carry when the character stops healing naturally. (in %)
  59. natural_heal_weight_rate: 50
  60. // Maximum atk speed. (Default 190, Highest allowed 199)
  61. max_aspd: 190
  62. // Maximum walk speed rate (200 would be capped to twice the normal speed)
  63. max_walk_speed: 300
  64. // Maximum HP. (Default is 1000000)
  65. max_hp: 1000000
  66. // Maximum SP. (Default is 1000000)
  67. max_sp: 1000000
  68. // Max limit of char stats. (agi, str, etc.)
  69. max_parameter: 99
  70. // Same as max_parameter, but for baby classes.
  71. max_baby_parameter: 80
  72. // Max armor def/mdef
  73. // NOTE: does not affects skills and status effects like Mental Strength
  74. // If weapon_defense_type is non-zero, it won't apply to max def.
  75. // If magic_defense_type is non-zero, it won't apply to max mdef.
  76. max_def: 99
  77. // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
  78. // the remaining is converted to vit def/int mdef using this multiplier
  79. // (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
  80. over_def_bonus: 0
  81. // Max weight carts can hold.
  82. max_cart_weight: 8000
  83. // Prevent logout of players after being hit for how long (in ms, 0 disables)?
  84. prevent_logout: 10000
  85. // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
  86. show_hp_sp_drain: no
  87. // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
  88. show_hp_sp_gain: yes
  89. // If set, when A accepts B as a friend, B will also be added to A's friend
  90. // list, otherwise, only A appears in B's friend list.
  91. // NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
  92. friend_auto_add: yes
  93. // Are simultaneous trade/party/guild invite requests automatically rejected?
  94. invite_request_check: yes
  95. // Players' will drop a 'Skull' when killed?
  96. // 0 = Disabled
  97. // 1 = Dropped only in PvP maps
  98. // 2 = Dropped in all situations
  99. bone_drop: 0
  100. // Do mounted (on Peco) characters increase their size
  101. // 0 = no
  102. // 1 = only Normal Classes on Peco have Big Size
  103. // 2 = only Baby Classes on Peco have Medium Size
  104. // 3 = both Normal Classes on Peco have Big Size
  105. // and Baby Classes on Peco have Medium Size
  106. character_size: 0
  107. // Idle characters can receive autoloot?
  108. // Set to the time in seconds where an idle character will stop receiving
  109. // items from Autoloot (0: disabled).
  110. idle_no_autoloot: 0