homunc.conf 2.2 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  19. // Note 2: Value is in percents (100 means 100%)
  20. // Note 3: Value is a bit field. If no description is given,
  21. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
  22. //--------------------------------------------------------------
  23. // Homunculus setting (Note 3)
  24. // Activates various 'quirks' that makes them behave unlike normal characters.
  25. // 0x001: Can't be targetted by support skills (except for their master)
  26. // 0x004: Mobs will always go after them instead of players until attacked
  27. // 0x008: Copy their master's speed on spawn/map-change
  28. // 0x010: They display luk/3+1 instead of their actual critical in the
  29. // stat window (by default they don't crit)
  30. // 0x020: Their Min-Matk is always the same as their max
  31. // 0x040: Skill re-use delay is reset when they are vaporized.
  32. hom_setting: 0xFFFF
  33. // The rate a homunculus will get friendly by feeding it. (Note 2)
  34. homunculus_friendly_rate: 100
  35. // Can you name a homunculus more then once? (Note 1)
  36. hom_rename: no
  37. // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
  38. hvan_explosion_intimate: 45000
  39. // Show stat growth to the owner when an Homunculus levels up
  40. homunculus_show_growth: no
  41. // If a monster is killed only by homunculus, can autoloot works?
  42. homunculus_autoloot: yes
  43. // Should homunculii Vaporize when Master dies?
  44. homunculus_auto_vapor: yes