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- // ______ __ __
- // /\ _ \/\ \__/\ \
- // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
- // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
- ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
- //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
- // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
- // _ _ _ _ _ _ _ _ _ _ _ _ _
- // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
- //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
- // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
- //
- //--------------------------------------------------------------
- // eAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
- //--------------------------------------------------------------
- // Homunculus setting (Note 3)
- // Activates various 'quirks' that makes them behave unlike normal characters.
- // 0x001: Can't be targetted by support skills (except for their master)
- // 0x004: Mobs will always go after them instead of players until attacked
- // 0x008: Copy their master's speed on spawn/map-change
- // 0x010: They display luk/3+1 instead of their actual critical in the
- // stat window (by default they don't crit)
- // 0x020: Their Min-Matk is always the same as their max
- // 0x040: Skill re-use delay is reset when they are vaporized.
- hom_setting: 0xFFFF
- // The rate a homunculus will get friendly by feeding it. (Note 2)
- homunculus_friendly_rate: 100
- // Can you name a homunculus more then once? (Note 1)
- hom_rename: no
- // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
- hvan_explosion_intimate: 45000
- // Show stat growth to the owner when an Homunculus levels up
- homunculus_show_growth: no
- // If a monster is killed only by homunculus, can autoloot works?
- homunculus_autoloot: yes
- // Should homunculii Vaporize when Master dies?
- homunculus_auto_vapor: yes
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