feature.conf 4.5 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Feature Configuration File
  3. //--------------------------------------------------------------
  4. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  5. // Note 2: Value is in percents (100 means 100%)
  6. // Note 3: Value is a bit field. If no description is given,
  7. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  8. //--------------------------------------------------------------
  9. // Buying store (Note 1)
  10. // Requires: 2010-04-27aRagexeRE or later
  11. feature.buying_store: on
  12. // Search stores (Note 1)
  13. // Requires: 2010-08-03aRagexeRE or later
  14. feature.search_stores: on
  15. // Atcommand suggestions (Note 1)
  16. // If one type incomplete atcommand, it will suggest the complete ones.
  17. feature.atcommand_suggestions: off
  18. // Auction (Note 1)
  19. // Feature became unstable on clients 2012 onwards (exact date not known),
  20. // it has been fixed on clients 2013-05-15 onwards however.
  21. // Feature was removed again on clients 2014-11-12 and later.
  22. feature.auction: off
  23. // Warp suggestions (Note 1)
  24. // Show suggestions when attempting to @warp to a non-existent map?
  25. feature.warp_suggestions: off
  26. // Banking (Note 1)
  27. // Requires: 2013-07-24aRagexe or later
  28. feature.banking: on
  29. // Autotrade persistency (Note 1)
  30. // Should vendors that used @autotrade be restored after a restart?
  31. feature.autotrade: on
  32. // In which direction should respawned autotraders look?
  33. // Possible values are from 0-7
  34. // Default: 4(South)
  35. // -1 = Last player's direction
  36. feature.autotrade_direction: 4
  37. // Change player's head direction?
  38. // -1 = Last condition
  39. // 0 = Forward
  40. // 1 = Right
  41. // 2 = Left
  42. feature.autotrade_head_direction: 0
  43. // Do you want your autotraders to sit?
  44. // -1 = Last player's condition, sitting or standing
  45. // 0 = Standing
  46. // 1 = Sitting
  47. feature.autotrade_sit: 1
  48. // Delay in milliseconds to open vending/buyingsotre after player logged in.
  49. feature.autotrade_open_delay: 5000
  50. // Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
  51. // Requires: 2012-04-10aRagexe or later
  52. feature.bgqueue: on
  53. // Roulette (Note 1)
  54. // Requires: 2014-10-22bRagexe or later
  55. feature.roulette: on
  56. // Achievement (Note 1)
  57. // Requires: 2015-05-13aRagexe or later
  58. feature.achievement: on
  59. // Refine UI (Note 1)
  60. // Requires: 2016-10-12aRagexeRE or later
  61. feature.refineui: on
  62. // Equipment Switch (Note 1)
  63. // Requires: 2017-02-08bRagexeRE or later
  64. feature.equipswitch: on
  65. // Pet evolution (Note 1)
  66. // Requires: 2014-10-08aRagexe or later
  67. feature.petevolution: on
  68. // Automatic Pet Feeding (Note 1)
  69. // Requires: 2014-10-08aRagexe or later
  70. feature.petautofeed: on
  71. // At which hunger rate should pet autofeeding trigger? (Note 2)
  72. // Default: 89
  73. feature.pet_autofeed_rate: 89
  74. // Homunculues Autofeeding (Note 1)
  75. // Requires: 2017-09-20bRagexeRE or later
  76. feature.homunculus_autofeed: on
  77. // At which rate should homunculus autofeeding trigger? (Note 2)
  78. // Default: 30
  79. //
  80. // NOTE:
  81. // This setting only applies, if your client side LUAs are bugged.
  82. // By default the client triggers the feeding packet itself once
  83. // it reaches the limit that is hardcoded in the client.
  84. feature.homunculus_autofeed_rate: 30
  85. // Attendance System (Note 1)
  86. // Requires: 2018-03-07bRagexeRE or later
  87. feature.attendance: on
  88. // Private Airship System (Note 1)
  89. // Requires: 2018-03-21aRagexeRE or later
  90. feature.privateairship: on
  91. // Barter Shop System (Note 1)
  92. // Requires: 2019-01-16RagexeRE or later
  93. feature.barter: on
  94. // Extended Barter Shop System (Note 1)
  95. // Requires: 2019-11-06RagexeRE or later
  96. feature.barter_extended: on
  97. // The timeout in milliseconds when a dynamic NPC will be despawned if not used.
  98. // Default: 60000 (60s)
  99. feature.dynamicnpc_timeout: 60000
  100. // The x range in which the dynamic NPC will be spawned relative to the player.
  101. // Default: 2
  102. feature.dynamicnpc_rangex: 2
  103. // The y range in which the dynamic NPC will be spawned relative to the player.
  104. // Default: 2
  105. feature.dynamicnpc_rangey: 2
  106. // Should the dynamic NPCs look into the direction of the player? (Note 1)
  107. // Default: no
  108. feature.dynamicnpc_direction: no
  109. // Itemlink System on informational related commands (Note 1)
  110. // Generates <ITEML> string for an item and can be used for npctalk, message,
  111. // dispbottom, and broadcast commands. The result is clickable-item name just
  112. // like from SHIFT+Click from player's inventory/cart/equipment window.
  113. // Requires: 2010-00-00RagexeRE or later
  114. feature.itemlink: on
  115. // Stylist UI (Note 1)
  116. // Requires: 2015-11-04 or later
  117. feature.stylist: on