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- //--------------------------------------------------------------
- // rAthena Feature Configuration File
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
- //--------------------------------------------------------------
- // Buying store (Note 1)
- // Requires: 2010-04-27aRagexeRE or later
- feature.buying_store: on
- // Search stores (Note 1)
- // Requires: 2010-08-03aRagexeRE or later
- feature.search_stores: on
- // Atcommand suggestions (Note 1)
- // If one type incomplete atcommand, it will suggest the complete ones.
- feature.atcommand_suggestions: off
- // Auction (Note 1)
- // Feature became unstable on clients 2012 onwards (exact date not known),
- // it has been fixed on clients 2013-05-15 onwards however.
- // Feature was removed again on clients 2014-11-12 and later.
- feature.auction: off
- // Warp suggestions (Note 1)
- // Show suggestions when attempting to @warp to a non-existent map?
- feature.warp_suggestions: off
- // Banking (Note 1)
- // Requires: 2013-07-24aRagexe or later
- feature.banking: on
- // Autotrade persistency (Note 1)
- // Should vendors that used @autotrade be restored after a restart?
- feature.autotrade: on
- // In which direction should respawned autotraders look?
- // Possible values are from 0-7
- // Default: 4(South)
- // -1 = Last player's direction
- feature.autotrade_direction: 4
- // Change player's head direction?
- // -1 = Last condition
- // 0 = Forward
- // 1 = Right
- // 2 = Left
- feature.autotrade_head_direction: 0
- // Do you want your autotraders to sit?
- // -1 = Last player's condition, sitting or standing
- // 0 = Standing
- // 1 = Sitting
- feature.autotrade_sit: 1
- // Delay in milliseconds to open vending/buyingsotre after player logged in.
- feature.autotrade_open_delay: 5000
- // Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
- // Requires: 2012-04-10aRagexe or later
- feature.bgqueue: on
- // Roulette (Note 1)
- // Requires: 2014-10-22bRagexe or later
- feature.roulette: on
- // Achievement (Note 1)
- // Requires: 2015-05-13aRagexe or later
- feature.achievement: on
- // Refine UI (Note 1)
- // Requires: 2016-10-12aRagexeRE or later
- feature.refineui: on
- // Equipment Switch (Note 1)
- // Requires: 2017-02-08bRagexeRE or later
- feature.equipswitch: on
- // Pet evolution (Note 1)
- // Requires: 2014-10-08aRagexe or later
- feature.petevolution: on
- // Automatic Pet Feeding (Note 1)
- // Requires: 2014-10-08aRagexe or later
- feature.petautofeed: on
- // At which hunger rate should pet autofeeding trigger? (Note 2)
- // Default: 89
- feature.pet_autofeed_rate: 89
- // Homunculues Autofeeding (Note 1)
- // Requires: 2017-09-20bRagexeRE or later
- feature.homunculus_autofeed: on
- // At which rate should homunculus autofeeding trigger? (Note 2)
- // Default: 30
- //
- // NOTE:
- // This setting only applies, if your client side LUAs are bugged.
- // By default the client triggers the feeding packet itself once
- // it reaches the limit that is hardcoded in the client.
- feature.homunculus_autofeed_rate: 30
- // Attendance System (Note 1)
- // Requires: 2018-03-07bRagexeRE or later
- feature.attendance: on
- // Private Airship System (Note 1)
- // Requires: 2018-03-21aRagexeRE or later
- feature.privateairship: on
- // Barter Shop System (Note 1)
- // Requires: 2019-01-16RagexeRE or later
- feature.barter: on
- // Extended Barter Shop System (Note 1)
- // Requires: 2019-11-06RagexeRE or later
- feature.barter_extended: on
- // The timeout in milliseconds when a dynamic NPC will be despawned if not used.
- // Default: 60000 (60s)
- feature.dynamicnpc_timeout: 60000
- // The x range in which the dynamic NPC will be spawned relative to the player.
- // Default: 2
- feature.dynamicnpc_rangex: 2
- // The y range in which the dynamic NPC will be spawned relative to the player.
- // Default: 2
- feature.dynamicnpc_rangey: 2
- // Should the dynamic NPCs look into the direction of the player? (Note 1)
- // Default: no
- feature.dynamicnpc_direction: no
- // Itemlink System on informational related commands (Note 1)
- // Generates <ITEML> string for an item and can be used for npctalk, message,
- // dispbottom, and broadcast commands. The result is clickable-item name just
- // like from SHIFT+Click from player's inventory/cart/equipment window.
- // Requires: 2010-00-00RagexeRE or later
- feature.itemlink: on
- // Stylist UI (Note 1)
- // Requires: 2015-11-04 or later
- feature.stylist: on
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