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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _PET_HPP_
- #define _PET_HPP_
- #include "../common/cbasetypes.h"
- #include "../common/mmo.h"
- #include "unit.hpp"
- #include "status.hpp"
- //fwd declaration
- struct s_map_session_data;
- enum e_sc_type : int16;
- #define MAX_PET_DB 300
- #define MAX_PETLOOT_SIZE 30
- /// Pet DB
- struct s_pet_db {
- short class_; ///< Monster ID
- char name[NAME_LENGTH], ///< AEGIS name
- jname[NAME_LENGTH]; ///< English name
- unsigned short itemID; ///< Lure ID
- unsigned short EggID; ///< Egg ID
- unsigned short AcceID; ///< Accessory ID
- unsigned short FoodID; ///< Food ID
- int fullness; ///< Amount of hunger decresed each hungry_delay interval
- int hungry_delay; ///< Hunger value decrease each x seconds
- int r_hungry; ///< Intimacy increased after feeding
- int r_full; ///< Intimacy reduced when over-fed
- int intimate; ///< Initial intimacy value
- int die; ///< Intimacy decreased when die
- int capture; ///< Capture success rate 1000 = 100%
- int speed; ///< Walk speed
- char s_perfor; ///< Special performance
- int talk_convert_class; ///< Disables pet talk (instead of talking they emote with /!.) (?)
- int attack_rate; ///< Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
- int defence_attack_rate; ///< Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
- int change_target_rate; ///< Rate of which the pet will change its attack target.
- struct script_code
- *pet_script, ///< Script since pet hatched
- *pet_loyal_script; ///< Script when pet is loyal
- };
- extern struct s_pet_db pet_db[MAX_PET_DB];
- enum e_pet_itemtype : uint8 { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
- struct pet_recovery { //Stat recovery
- enum sc_type type; //Status Change id
- unsigned short delay; //How long before curing (secs).
- int timer;
- };
- struct pet_bonus {
- unsigned short type; //bStr, bVit?
- unsigned short val; //value
- unsigned short duration; //in seconds
- unsigned short delay; //Time before re-effect the bonus in seconds
- int timer;
- };
- struct pet_skill_attack { //Attack Skill
- unsigned short id;
- unsigned short lv; // Skill level
- unsigned short damage; // Fixed damage value of petskillattack2
- unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
- unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
- unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
- };
- struct pet_skill_support { //Support Skill
- unsigned short id;
- unsigned short lv;
- unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
- unsigned short sp; //Max SP% for skill to trigger (100 = no check)
- unsigned short delay; //Time (secs) between being able to recast.
- int timer;
- };
- struct pet_loot {
- struct item *item;
- unsigned short count;
- unsigned short weight;
- unsigned short max;
- };
- struct pet_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct s_pet pet;
- struct status_data status;
- struct mob_db *db;
- struct s_pet_db *petDB;
- int pet_hungry_timer;
- int target_id;
- struct {
- unsigned skillbonus : 1;
- } state;
- int move_fail_count;
- unsigned int next_walktime,last_thinktime;
- unsigned short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
- struct pet_recovery* recovery;
- struct pet_bonus* bonus;
- struct pet_skill_attack* a_skill;
- struct pet_skill_support* s_skill;
- struct pet_loot* loot;
- int masterteleport_timer;
- struct map_session_data *master;
- };
- int pet_create_egg(struct map_session_data *sd, unsigned short item_id);
- int pet_hungry_val(struct pet_data *pd);
- void pet_set_intimate(struct pet_data *pd, int value);
- int pet_target_check(struct pet_data *pd,struct block_list *bl,int type);
- int pet_unlocktarget(struct pet_data *pd);
- int pet_sc_check(struct map_session_data *sd, int type); //Skotlex
- int search_petDB_index(int key,int type);
- int pet_hungry_timer_delete(struct pet_data *pd);
- int pet_data_init(struct map_session_data *sd, struct s_pet *pet);
- int pet_birth_process(struct map_session_data *sd, struct s_pet *pet);
- int pet_recv_petdata(uint32 account_id,struct s_pet *p,int flag);
- int pet_select_egg(struct map_session_data *sd,short egg_index);
- int pet_catch_process1(struct map_session_data *sd,int target_class);
- int pet_catch_process2(struct map_session_data *sd,int target_id);
- bool pet_get_egg(uint32 account_id, short pet_class, int pet_id);
- int pet_menu(struct map_session_data *sd,int menunum);
- int pet_change_name(struct map_session_data *sd,char *name);
- int pet_change_name_ack(struct map_session_data *sd, char* name, int flag);
- int pet_equipitem(struct map_session_data *sd,int index);
- int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd);
- int pet_attackskill(struct pet_data *pd, int target_id);
- int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data); // [Skotlex]
- int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
- int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
- int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
- #define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type)
- #define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl)
- void read_petdb(void);
- void do_init_pet(void);
- void do_final_pet(void);
- #endif /* _PET_HPP_ */
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