// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _PET_HPP_ #define _PET_HPP_ #include "../common/cbasetypes.h" #include "../common/mmo.h" #include "unit.hpp" #include "status.hpp" //fwd declaration struct s_map_session_data; enum e_sc_type : int16; #define MAX_PET_DB 300 #define MAX_PETLOOT_SIZE 30 /// Pet DB struct s_pet_db { short class_; ///< Monster ID char name[NAME_LENGTH], ///< AEGIS name jname[NAME_LENGTH]; ///< English name unsigned short itemID; ///< Lure ID unsigned short EggID; ///< Egg ID unsigned short AcceID; ///< Accessory ID unsigned short FoodID; ///< Food ID int fullness; ///< Amount of hunger decresed each hungry_delay interval int hungry_delay; ///< Hunger value decrease each x seconds int r_hungry; ///< Intimacy increased after feeding int r_full; ///< Intimacy reduced when over-fed int intimate; ///< Initial intimacy value int die; ///< Intimacy decreased when die int capture; ///< Capture success rate 1000 = 100% int speed; ///< Walk speed char s_perfor; ///< Special performance int talk_convert_class; ///< Disables pet talk (instead of talking they emote with /!.) (?) int attack_rate; ///< Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy). int defence_attack_rate; ///< Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy). int change_target_rate; ///< Rate of which the pet will change its attack target. struct script_code *pet_script, ///< Script since pet hatched *pet_loyal_script; ///< Script when pet is loyal }; extern struct s_pet_db pet_db[MAX_PET_DB]; enum e_pet_itemtype : uint8 { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD }; struct pet_recovery { //Stat recovery enum sc_type type; //Status Change id unsigned short delay; //How long before curing (secs). int timer; }; struct pet_bonus { unsigned short type; //bStr, bVit? unsigned short val; //value unsigned short duration; //in seconds unsigned short delay; //Time before re-effect the bonus in seconds int timer; }; struct pet_skill_attack { //Attack Skill unsigned short id; unsigned short lv; // Skill level unsigned short damage; // Fixed damage value of petskillattack2 unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_. unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks) unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10% }; struct pet_skill_support { //Support Skill unsigned short id; unsigned short lv; unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat) unsigned short sp; //Max SP% for skill to trigger (100 = no check) unsigned short delay; //Time (secs) between being able to recast. int timer; }; struct pet_loot { struct item *item; unsigned short count; unsigned short weight; unsigned short max; }; struct pet_data { struct block_list bl; struct unit_data ud; struct view_data vd; struct s_pet pet; struct status_data status; struct mob_db *db; struct s_pet_db *petDB; int pet_hungry_timer; int target_id; struct { unsigned skillbonus : 1; } state; int move_fail_count; unsigned int next_walktime,last_thinktime; unsigned short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex] struct pet_recovery* recovery; struct pet_bonus* bonus; struct pet_skill_attack* a_skill; struct pet_skill_support* s_skill; struct pet_loot* loot; int masterteleport_timer; struct map_session_data *master; }; int pet_create_egg(struct map_session_data *sd, unsigned short item_id); int pet_hungry_val(struct pet_data *pd); void pet_set_intimate(struct pet_data *pd, int value); int pet_target_check(struct pet_data *pd,struct block_list *bl,int type); int pet_unlocktarget(struct pet_data *pd); int pet_sc_check(struct map_session_data *sd, int type); //Skotlex int search_petDB_index(int key,int type); int pet_hungry_timer_delete(struct pet_data *pd); int pet_data_init(struct map_session_data *sd, struct s_pet *pet); int pet_birth_process(struct map_session_data *sd, struct s_pet *pet); int pet_recv_petdata(uint32 account_id,struct s_pet *p,int flag); int pet_select_egg(struct map_session_data *sd,short egg_index); int pet_catch_process1(struct map_session_data *sd,int target_class); int pet_catch_process2(struct map_session_data *sd,int target_id); bool pet_get_egg(uint32 account_id, short pet_class, int pet_id); int pet_menu(struct map_session_data *sd,int menunum); int pet_change_name(struct map_session_data *sd,char *name); int pet_change_name_ack(struct map_session_data *sd, char* name, int flag); int pet_equipitem(struct map_session_data *sd,int index); int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd); int pet_attackskill(struct pet_data *pd, int target_id); int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data); // [Skotlex] int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris] int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris] int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris] #define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type) #define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl) void read_petdb(void); void do_init_pet(void); void do_final_pet(void); #endif /* _PET_HPP_ */