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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "mercenary.hpp"
- #include <stdlib.h>
- #include <math.h>
- #include "../common/cbasetypes.h"
- #include "../common/malloc.h"
- #include "../common/timer.h"
- #include "../common/nullpo.h"
- #include "../common/mmo.h"
- #include "../common/random.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "log.hpp"
- #include "clif.hpp"
- #include "intif.hpp"
- #include "itemdb.hpp"
- #include "pc.hpp"
- #include "party.hpp"
- #include "trade.hpp"
- #include "npc.hpp"
- struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
- static uint16 mercenary_count;
- /**
- * Search Mercenary by class
- * @param class_ Class ID of Mercenary
- * @return The index of mercenary on mercenary_db, or -1 if not found
- **/
- static int16 mercenary_search_index(int class_) {
- int16 i;
- ARR_FIND(0, mercenary_count, i, mercenary_db[i].class_ == class_);
- return (i == mercenary_count)?-1:i;
- }
- /**
- * Check if the Class ID is a Mercenary
- * @param class_ The Class ID
- * @return true if Class ID is a Mercenary, false otherwise
- **/
- bool mercenary_class(int class_){
- return (bool)(mercenary_search_index(class_) > -1);
- }
- /**
- * Get View Data of Mercenary by Class ID
- * @param class_ The Class ID
- * @return View Data of Mercenary
- **/
- struct view_data * mercenary_get_viewdata(int class_){
- int i = mercenary_search_index(class_);
- if( i < 0 )
- return 0;
- return &mercenary_db[i].vd;
- }
- /**
- * Get mercenary skill index for mercenary skill tree
- * @param skill_id
- * @return Index in skill_tree or -1
- **/
- short mercenary_skill_get_index(uint16 skill_id) {
- if (!SKILL_CHK_MERC(skill_id))
- return -1;
- skill_id -= MC_SKILLBASE;
- if (skill_id >= MAX_MERCSKILL)
- return -1;
- return skill_id;
- }
- /**
- * Create a new Mercenary for Player
- * @param sd The Player
- * @param class_ Mercenary Class
- * @param lifetime Contract duration
- * @return false if failed, true otherwise
- **/
- bool mercenary_create(struct map_session_data *sd, int class_, unsigned int lifetime) {
- struct s_mercenary merc;
- struct s_mercenary_db *db;
- int16 i;
- nullpo_retr(false,sd);
- if( (i = mercenary_search_index(class_)) < 0 )
- return false;
- db = &mercenary_db[i];
- memset(&merc,0,sizeof(struct s_mercenary));
- merc.char_id = sd->status.char_id;
- merc.class_ = class_;
- merc.hp = db->status.max_hp;
- merc.sp = db->status.max_sp;
- merc.life_time = lifetime;
- // Request Char Server to create this mercenary
- intif_mercenary_create(&merc);
- return true;
- }
- /**
- * Get current Mercenary lifetime
- * @param md The Mercenary
- * @return The Lifetime
- **/
- int mercenary_get_lifetime(struct mercenary_data *md) {
- const struct TimerData * td;
- if( md == NULL || md->contract_timer == INVALID_TIMER )
- return 0;
- td = get_timer(md->contract_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
- }
- /**
- * Get Guild type of Mercenary
- * @param md Mercenary
- * @return -1 if not found, 0 - ARCH_MERC_GUILD, 1 - SPEAR_MERC_GUILD, or 2 - SWORD_MERC_GUILD
- **/
- int mercenary_get_guild(struct mercenary_data *md){
- uint16 class_;
- if( md == NULL || md->db == NULL )
- return -1;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- return ARCH_MERC_GUILD;
- if( class_ >= 6027 && class_ <= 6036 )
- return SPEAR_MERC_GUILD;
- if( class_ >= 6037 && class_ <= 6046 )
- return SWORD_MERC_GUILD;
- return -1;
- }
- /**
- * Get Faith value of Mercenary
- * @param md Mercenary
- * @return the Faith value
- **/
- int mercenary_get_faith(struct mercenary_data *md) {
- struct map_session_data *sd;
- uint16 class_;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- return sd->status.arch_faith;
- if( class_ >= 6027 && class_ <= 6036 )
- return sd->status.spear_faith;
- if( class_ >= 6037 && class_ <= 6046 )
- return sd->status.sword_faith;
- return 0;
- }
- /**
- * Set faith value of Mercenary
- * @param md The Mercenary
- * @param value Faith Value
- **/
- void mercenary_set_faith(struct mercenary_data *md, int value) {
- struct map_session_data *sd;
- uint16 class_;
- int *faith;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- faith = &sd->status.arch_faith;
- else if( class_ >= 6027 && class_ <= 6036 )
- faith = &sd->status.spear_faith;
- else if( class_ >= 6037 && class_ <= 6046 )
- faith = &sd->status.sword_faith;
- else
- return;
- *faith += value;
- *faith = cap_value(*faith, 0, SHRT_MAX);
- clif_mercenary_updatestatus(sd, SP_MERCFAITH);
- }
- /**
- * Get Mercenary's calls
- * @param md Mercenary
- * @return Number of calls
- **/
- int mercenary_get_calls(struct mercenary_data *md) {
- struct map_session_data *sd;
- uint16 class_;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- return sd->status.arch_calls;
- if( class_ >= 6027 && class_ <= 6036 )
- return sd->status.spear_calls;
- if( class_ >= 6037 && class_ <= 6046 )
- return sd->status.sword_calls;
- return 0;
- }
- /**
- * Set Mercenary's calls
- * @param md Mercenary
- * @param value
- **/
- void mercenary_set_calls(struct mercenary_data *md, int value) {
- struct map_session_data *sd;
- uint16 class_;
- int *calls;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return;
- class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
- calls = &sd->status.arch_calls;
- else if( class_ >= 6027 && class_ <= 6036 )
- calls = &sd->status.spear_calls;
- else if( class_ >= 6037 && class_ <= 6046 )
- calls = &sd->status.sword_calls;
- else
- return;
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
- }
- /**
- * Save Mercenary data
- * @param md Mercenary
- **/
- void mercenary_save(struct mercenary_data *md) {
- md->mercenary.hp = md->battle_status.hp;
- md->mercenary.sp = md->battle_status.sp;
- md->mercenary.life_time = mercenary_get_lifetime(md);
- intif_mercenary_save(&md->mercenary);
- }
- /**
- * Ends contract of Mercenary
- **/
- static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) {
- struct map_session_data *sd;
- struct mercenary_data *md;
- if( (sd = map_id2sd(id)) == NULL )
- return 1;
- if( (md = sd->md) == NULL )
- return 1;
- if( md->contract_timer != tid )
- {
- ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
- return 0;
- }
- md->contract_timer = INVALID_TIMER;
- mercenary_delete(md, 0); // Mercenary soldier's duty hour is over.
- return 0;
- }
- /**
- * Delete Mercenary
- * @param md Mercenary
- * @param reply
- **/
- int mercenary_delete(struct mercenary_data *md, int reply) {
- struct map_session_data *sd = md->master;
- md->mercenary.life_time = 0;
- mercenary_contract_stop(md);
- if( !sd )
- return unit_free(&md->bl, CLR_OUTSIGHT);
- if( md->devotion_flag )
- {
- md->devotion_flag = 0;
- status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
- }
- switch( reply )
- {
- case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
- case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
- }
- clif_mercenary_message(sd, reply);
- return unit_remove_map(&md->bl, CLR_OUTSIGHT);
- }
- /**
- * Stop contract of Mercenary
- * @param md Mercenary
- **/
- void mercenary_contract_stop(struct mercenary_data *md) {
- nullpo_retv(md);
- if( md->contract_timer != INVALID_TIMER )
- delete_timer(md->contract_timer, merc_contract_end);
- md->contract_timer = INVALID_TIMER;
- }
- /**
- * Init contract of Mercenary
- * @param md Mercenary
- **/
- void merc_contract_init(struct mercenary_data *md) {
- if( md->contract_timer == INVALID_TIMER )
- md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
- md->regen.state.block = 0;
- }
- /**
- * Received mercenary data from char-serv
- * @param merc : mercenary datas
- * @param flag : if inter-serv request was sucessfull
- * @return false:failure, true:sucess
- */
- bool mercenary_recv_data(struct s_mercenary *merc, bool flag)
- {
- struct map_session_data *sd;
- struct mercenary_data *md;
- struct s_mercenary_db *db;
- int i = mercenary_search_index(merc->class_);
- if( (sd = map_charid2sd(merc->char_id)) == NULL )
- return false;
- if( !flag || i < 0 ) { // Not created - loaded - DB info
- sd->status.mer_id = 0;
- return false;
- }
- db = &mercenary_db[i];
- if( !sd->md ) {
- sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
- md->bl.type = BL_MER;
- md->bl.id = npc_get_new_npc_id();
- md->devotion_flag = 0;
- md->master = sd;
- md->db = db;
- memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
- status_set_viewdata(&md->bl, md->mercenary.class_);
- status_change_init(&md->bl);
- unit_dataset(&md->bl);
- md->ud.dir = sd->ud.dir;
- md->bl.m = sd->bl.m;
- md->bl.x = sd->bl.x;
- md->bl.y = sd->bl.y;
- unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- md->bl.x = md->ud.to_x;
- md->bl.y = md->ud.to_y;
- map_addiddb(&md->bl);
- status_calc_mercenary(md, SCO_FIRST);
- md->contract_timer = INVALID_TIMER;
- md->masterteleport_timer = INVALID_TIMER;
- merc_contract_init(md);
- } else {
- memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
- md = sd->md;
- }
- if( sd->status.mer_id == 0 )
- mercenary_set_calls(md, 1);
- sd->status.mer_id = merc->mercenary_id;
- if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) {
- if(map_addblock(&md->bl))
- return false;
- clif_spawn(&md->bl);
- clif_mercenary_info(sd);
- clif_mercenary_skillblock(sd);
- }
- return true;
- }
- /**
- * Heals Mercenary
- * @param md Mercenary
- * @param hp HP amount
- * @param sp SP amount
- **/
- void mercenary_heal(struct mercenary_data *md, int hp, int sp) {
- if (md->master == NULL)
- return;
- if( hp )
- clif_mercenary_updatestatus(md->master, SP_HP);
- if( sp )
- clif_mercenary_updatestatus(md->master, SP_SP);
- }
- /**
- * Delete Mercenary
- * @param md: Mercenary
- * @return false for status_damage
- */
- bool mercenary_dead(struct mercenary_data *md) {
- mercenary_delete(md, 1);
- return false;
- }
- /**
- * Gives bonus to Mercenary
- * @param md Mercenary
- **/
- void mercenary_killbonus(struct mercenary_data *md) {
- const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
- uint8 index = rnd() % ARRAYLENGTH(scs);
- sc_start(&md->bl,&md->bl, scs[index], 100, rnd() % 5, 600000);
- }
- /**
- * Mercenary does kill
- * @param md Mercenary
- **/
- void mercenary_kills(struct mercenary_data *md){
- if(md->mercenary.kill_count <= (INT_MAX-1)) //safe cap to INT_MAX
- md->mercenary.kill_count++;
- if( (md->mercenary.kill_count % 50) == 0 )
- {
- mercenary_set_faith(md, 1);
- mercenary_killbonus(md);
- }
- if( md->master )
- clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
- }
- /**
- * Check if Mercenary has the skill
- * @param md Mercenary
- * @param skill_id The skill
- * @return Skill Level or 0 if Mercenary doesn't have the skill
- **/
- int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id) {
- short idx = mercenary_skill_get_index(skill_id);
- if( !md || !md->db || idx == -1)
- return 0;
- return md->db->skill[idx].lv;
- }
- /**
- * Read each line of Mercenary's database
- **/
- static bool mercenary_readdb_sub(char* str[], int columns, int current)
- {
- int ele;
- uint16 i, class_ = atoi(str[0]);
- struct s_mercenary_db *db;
- struct status_data *status;
- //Find the ID, already exist or not in mercenary_db
- ARR_FIND(0,mercenary_count,i,mercenary_db[i].class_ == class_);
- if (i >= mercenary_count)
- db = &mercenary_db[mercenary_count];
- else
- db = &mercenary_db[i];
- db->class_ = class_;
- safestrncpy(db->sprite, str[1], NAME_LENGTH);
- safestrncpy(db->name, str[2], NAME_LENGTH);
- db->lv = atoi(str[3]);
- status = &db->status;
- db->vd.class_ = db->class_;
- status->max_hp = atoi(str[4]);
- status->max_sp = atoi(str[5]);
- status->rhw.range = atoi(str[6]);
- status->rhw.atk = atoi(str[7]);
- status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
- status->def = atoi(str[9]);
- status->mdef = atoi(str[10]);
- status->str = atoi(str[11]);
- status->agi = atoi(str[12]);
- status->vit = atoi(str[13]);
- status->int_ = atoi(str[14]);
- status->dex = atoi(str[15]);
- status->luk = atoi(str[16]);
- db->range2 = atoi(str[17]);
- db->range3 = atoi(str[18]);
- status->size = atoi(str[19]);
- status->race = atoi(str[20]);
- ele = atoi(str[21]);
- status->def_ele = ele%20;
- status->ele_lv = (unsigned char)floor(ele/20.);
- if( !CHK_ELEMENT(status->def_ele) )
- {
- ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_ALL - 1);
- status->def_ele = ELE_NEUTRAL;
- }
- if( !CHK_ELEMENT_LEVEL(status->ele_lv) )
- {
- ShowWarning("Mercenary %d has invalid element level %d (max is %d)\n", db->class_, status->ele_lv, MAX_ELE_LEVEL);
- status->ele_lv = 1;
- }
- status->aspd_rate = 1000;
- status->speed = atoi(str[22]);
- status->adelay = atoi(str[23]);
- status->amotion = atoi(str[24]);
- status->dmotion = atoi(str[25]);
-
- if (i >= mercenary_count)
- mercenary_count++;
- return true;
- }
- /**
- * Load Mercenary's database
- **/
- void mercenary_readdb(void) {
- const char *filename[]={ "mercenary_db.txt",DBIMPORT"/mercenary_db.txt"};
- uint8 i;
- mercenary_count = 0; //Reset the counter
- memset(mercenary_db,0,sizeof(mercenary_db));
- for(i = 0; i<ARRAYLENGTH(filename); i++){
- sv_readdb(db_path, filename[i], ',', 26, 26, MAX_MERCENARY_CLASS, &mercenary_readdb_sub, i > 0);
- }
- }
- /**
- * Read each line of Mercenary's skill
- **/
- static bool mercenary_read_skilldb_sub(char* str[], int columns, int current)
- {// <merc id>,<skill id>,<skill level>
- struct s_mercenary_db *db;
- uint16 class_, skill_id, skill_lv;
- uint8 i = 0;
- short idx = -1;
- class_ = atoi(str[0]);
- ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
- if( i == MAX_MERCENARY_CLASS )
- {
- ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
- return false;
- }
- skill_id = atoi(str[1]);
- if( (idx = mercenary_skill_get_index(skill_id)) == -1 ) {
- ShowError("read_mercenary_skilldb: Invalid Mercenary skill '%s'.\n", str[1]);
- return false;
- }
- db = &mercenary_db[i];
- skill_lv = atoi(str[2]);
- db->skill[idx].id = skill_id;
- db->skill[idx].lv = skill_lv;
- return true;
- }
- /**
- * Load Mercenary's skill database
- **/
- void mercenary_read_skilldb(void){
- const char *filename[]={ "mercenary_skill_db.txt",DBIMPORT"/mercenary_skill_db.txt"};
- uint8 i;
- for(i = 0; i<ARRAYLENGTH(filename); i++){
- sv_readdb(db_path, filename[i], ',', 3, 3, -1, &mercenary_read_skilldb_sub, i > 0);
- }
- }
- /**
- * Init Mercenary datas
- **/
- void do_init_mercenary(void){
- mercenary_readdb();
- mercenary_read_skilldb();
- //add_timer_func_list(mercenary_contract, "mercenary_contract");
- }
- /**
- * Do Final Mercenary datas
- **/
- void do_final_mercenary(void){
- //Nothing to do yet
- }
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