// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "mercenary.hpp" #include #include #include "../common/cbasetypes.h" #include "../common/malloc.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/mmo.h" #include "../common/random.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "log.hpp" #include "clif.hpp" #include "intif.hpp" #include "itemdb.hpp" #include "pc.hpp" #include "party.hpp" #include "trade.hpp" #include "npc.hpp" struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database static uint16 mercenary_count; /** * Search Mercenary by class * @param class_ Class ID of Mercenary * @return The index of mercenary on mercenary_db, or -1 if not found **/ static int16 mercenary_search_index(int class_) { int16 i; ARR_FIND(0, mercenary_count, i, mercenary_db[i].class_ == class_); return (i == mercenary_count)?-1:i; } /** * Check if the Class ID is a Mercenary * @param class_ The Class ID * @return true if Class ID is a Mercenary, false otherwise **/ bool mercenary_class(int class_){ return (bool)(mercenary_search_index(class_) > -1); } /** * Get View Data of Mercenary by Class ID * @param class_ The Class ID * @return View Data of Mercenary **/ struct view_data * mercenary_get_viewdata(int class_){ int i = mercenary_search_index(class_); if( i < 0 ) return 0; return &mercenary_db[i].vd; } /** * Get mercenary skill index for mercenary skill tree * @param skill_id * @return Index in skill_tree or -1 **/ short mercenary_skill_get_index(uint16 skill_id) { if (!SKILL_CHK_MERC(skill_id)) return -1; skill_id -= MC_SKILLBASE; if (skill_id >= MAX_MERCSKILL) return -1; return skill_id; } /** * Create a new Mercenary for Player * @param sd The Player * @param class_ Mercenary Class * @param lifetime Contract duration * @return false if failed, true otherwise **/ bool mercenary_create(struct map_session_data *sd, int class_, unsigned int lifetime) { struct s_mercenary merc; struct s_mercenary_db *db; int16 i; nullpo_retr(false,sd); if( (i = mercenary_search_index(class_)) < 0 ) return false; db = &mercenary_db[i]; memset(&merc,0,sizeof(struct s_mercenary)); merc.char_id = sd->status.char_id; merc.class_ = class_; merc.hp = db->status.max_hp; merc.sp = db->status.max_sp; merc.life_time = lifetime; // Request Char Server to create this mercenary intif_mercenary_create(&merc); return true; } /** * Get current Mercenary lifetime * @param md The Mercenary * @return The Lifetime **/ int mercenary_get_lifetime(struct mercenary_data *md) { const struct TimerData * td; if( md == NULL || md->contract_timer == INVALID_TIMER ) return 0; td = get_timer(md->contract_timer); return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0; } /** * Get Guild type of Mercenary * @param md Mercenary * @return -1 if not found, 0 - ARCH_MERC_GUILD, 1 - SPEAR_MERC_GUILD, or 2 - SWORD_MERC_GUILD **/ int mercenary_get_guild(struct mercenary_data *md){ uint16 class_; if( md == NULL || md->db == NULL ) return -1; class_ = md->db->class_; if( class_ >= 6017 && class_ <= 6026 ) return ARCH_MERC_GUILD; if( class_ >= 6027 && class_ <= 6036 ) return SPEAR_MERC_GUILD; if( class_ >= 6037 && class_ <= 6046 ) return SWORD_MERC_GUILD; return -1; } /** * Get Faith value of Mercenary * @param md Mercenary * @return the Faith value **/ int mercenary_get_faith(struct mercenary_data *md) { struct map_session_data *sd; uint16 class_; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return 0; class_ = md->db->class_; if( class_ >= 6017 && class_ <= 6026 ) return sd->status.arch_faith; if( class_ >= 6027 && class_ <= 6036 ) return sd->status.spear_faith; if( class_ >= 6037 && class_ <= 6046 ) return sd->status.sword_faith; return 0; } /** * Set faith value of Mercenary * @param md The Mercenary * @param value Faith Value **/ void mercenary_set_faith(struct mercenary_data *md, int value) { struct map_session_data *sd; uint16 class_; int *faith; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return; class_ = md->db->class_; if( class_ >= 6017 && class_ <= 6026 ) faith = &sd->status.arch_faith; else if( class_ >= 6027 && class_ <= 6036 ) faith = &sd->status.spear_faith; else if( class_ >= 6037 && class_ <= 6046 ) faith = &sd->status.sword_faith; else return; *faith += value; *faith = cap_value(*faith, 0, SHRT_MAX); clif_mercenary_updatestatus(sd, SP_MERCFAITH); } /** * Get Mercenary's calls * @param md Mercenary * @return Number of calls **/ int mercenary_get_calls(struct mercenary_data *md) { struct map_session_data *sd; uint16 class_; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return 0; class_ = md->db->class_; if( class_ >= 6017 && class_ <= 6026 ) return sd->status.arch_calls; if( class_ >= 6027 && class_ <= 6036 ) return sd->status.spear_calls; if( class_ >= 6037 && class_ <= 6046 ) return sd->status.sword_calls; return 0; } /** * Set Mercenary's calls * @param md Mercenary * @param value **/ void mercenary_set_calls(struct mercenary_data *md, int value) { struct map_session_data *sd; uint16 class_; int *calls; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return; class_ = md->db->class_; if( class_ >= 6017 && class_ <= 6026 ) calls = &sd->status.arch_calls; else if( class_ >= 6027 && class_ <= 6036 ) calls = &sd->status.spear_calls; else if( class_ >= 6037 && class_ <= 6046 ) calls = &sd->status.sword_calls; else return; *calls += value; *calls = cap_value(*calls, 0, INT_MAX); } /** * Save Mercenary data * @param md Mercenary **/ void mercenary_save(struct mercenary_data *md) { md->mercenary.hp = md->battle_status.hp; md->mercenary.sp = md->battle_status.sp; md->mercenary.life_time = mercenary_get_lifetime(md); intif_mercenary_save(&md->mercenary); } /** * Ends contract of Mercenary **/ static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct mercenary_data *md; if( (sd = map_id2sd(id)) == NULL ) return 1; if( (md = sd->md) == NULL ) return 1; if( md->contract_timer != tid ) { ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid); return 0; } md->contract_timer = INVALID_TIMER; mercenary_delete(md, 0); // Mercenary soldier's duty hour is over. return 0; } /** * Delete Mercenary * @param md Mercenary * @param reply **/ int mercenary_delete(struct mercenary_data *md, int reply) { struct map_session_data *sd = md->master; md->mercenary.life_time = 0; mercenary_contract_stop(md); if( !sd ) return unit_free(&md->bl, CLR_OUTSIGHT); if( md->devotion_flag ) { md->devotion_flag = 0; status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER); } switch( reply ) { case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends. case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed } clif_mercenary_message(sd, reply); return unit_remove_map(&md->bl, CLR_OUTSIGHT); } /** * Stop contract of Mercenary * @param md Mercenary **/ void mercenary_contract_stop(struct mercenary_data *md) { nullpo_retv(md); if( md->contract_timer != INVALID_TIMER ) delete_timer(md->contract_timer, merc_contract_end); md->contract_timer = INVALID_TIMER; } /** * Init contract of Mercenary * @param md Mercenary **/ void merc_contract_init(struct mercenary_data *md) { if( md->contract_timer == INVALID_TIMER ) md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); md->regen.state.block = 0; } /** * Received mercenary data from char-serv * @param merc : mercenary datas * @param flag : if inter-serv request was sucessfull * @return false:failure, true:sucess */ bool mercenary_recv_data(struct s_mercenary *merc, bool flag) { struct map_session_data *sd; struct mercenary_data *md; struct s_mercenary_db *db; int i = mercenary_search_index(merc->class_); if( (sd = map_charid2sd(merc->char_id)) == NULL ) return false; if( !flag || i < 0 ) { // Not created - loaded - DB info sd->status.mer_id = 0; return false; } db = &mercenary_db[i]; if( !sd->md ) { sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data)); md->bl.type = BL_MER; md->bl.id = npc_get_new_npc_id(); md->devotion_flag = 0; md->master = sd; md->db = db; memcpy(&md->mercenary, merc, sizeof(struct s_mercenary)); status_set_viewdata(&md->bl, md->mercenary.class_); status_change_init(&md->bl); unit_dataset(&md->bl); md->ud.dir = sd->ud.dir; md->bl.m = sd->bl.m; md->bl.x = sd->bl.x; md->bl.y = sd->bl.y; unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir); md->bl.x = md->ud.to_x; md->bl.y = md->ud.to_y; map_addiddb(&md->bl); status_calc_mercenary(md, SCO_FIRST); md->contract_timer = INVALID_TIMER; md->masterteleport_timer = INVALID_TIMER; merc_contract_init(md); } else { memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary)); md = sd->md; } if( sd->status.mer_id == 0 ) mercenary_set_calls(md, 1); sd->status.mer_id = merc->mercenary_id; if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) { if(map_addblock(&md->bl)) return false; clif_spawn(&md->bl); clif_mercenary_info(sd); clif_mercenary_skillblock(sd); } return true; } /** * Heals Mercenary * @param md Mercenary * @param hp HP amount * @param sp SP amount **/ void mercenary_heal(struct mercenary_data *md, int hp, int sp) { if (md->master == NULL) return; if( hp ) clif_mercenary_updatestatus(md->master, SP_HP); if( sp ) clif_mercenary_updatestatus(md->master, SP_SP); } /** * Delete Mercenary * @param md: Mercenary * @return false for status_damage */ bool mercenary_dead(struct mercenary_data *md) { mercenary_delete(md, 1); return false; } /** * Gives bonus to Mercenary * @param md Mercenary **/ void mercenary_killbonus(struct mercenary_data *md) { const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP }; uint8 index = rnd() % ARRAYLENGTH(scs); sc_start(&md->bl,&md->bl, scs[index], 100, rnd() % 5, 600000); } /** * Mercenary does kill * @param md Mercenary **/ void mercenary_kills(struct mercenary_data *md){ if(md->mercenary.kill_count <= (INT_MAX-1)) //safe cap to INT_MAX md->mercenary.kill_count++; if( (md->mercenary.kill_count % 50) == 0 ) { mercenary_set_faith(md, 1); mercenary_killbonus(md); } if( md->master ) clif_mercenary_updatestatus(md->master, SP_MERCKILLS); } /** * Check if Mercenary has the skill * @param md Mercenary * @param skill_id The skill * @return Skill Level or 0 if Mercenary doesn't have the skill **/ int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id) { short idx = mercenary_skill_get_index(skill_id); if( !md || !md->db || idx == -1) return 0; return md->db->skill[idx].lv; } /** * Read each line of Mercenary's database **/ static bool mercenary_readdb_sub(char* str[], int columns, int current) { int ele; uint16 i, class_ = atoi(str[0]); struct s_mercenary_db *db; struct status_data *status; //Find the ID, already exist or not in mercenary_db ARR_FIND(0,mercenary_count,i,mercenary_db[i].class_ == class_); if (i >= mercenary_count) db = &mercenary_db[mercenary_count]; else db = &mercenary_db[i]; db->class_ = class_; safestrncpy(db->sprite, str[1], NAME_LENGTH); safestrncpy(db->name, str[2], NAME_LENGTH); db->lv = atoi(str[3]); status = &db->status; db->vd.class_ = db->class_; status->max_hp = atoi(str[4]); status->max_sp = atoi(str[5]); status->rhw.range = atoi(str[6]); status->rhw.atk = atoi(str[7]); status->rhw.atk2 = status->rhw.atk + atoi(str[8]); status->def = atoi(str[9]); status->mdef = atoi(str[10]); status->str = atoi(str[11]); status->agi = atoi(str[12]); status->vit = atoi(str[13]); status->int_ = atoi(str[14]); status->dex = atoi(str[15]); status->luk = atoi(str[16]); db->range2 = atoi(str[17]); db->range3 = atoi(str[18]); status->size = atoi(str[19]); status->race = atoi(str[20]); ele = atoi(str[21]); status->def_ele = ele%20; status->ele_lv = (unsigned char)floor(ele/20.); if( !CHK_ELEMENT(status->def_ele) ) { ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_ALL - 1); status->def_ele = ELE_NEUTRAL; } if( !CHK_ELEMENT_LEVEL(status->ele_lv) ) { ShowWarning("Mercenary %d has invalid element level %d (max is %d)\n", db->class_, status->ele_lv, MAX_ELE_LEVEL); status->ele_lv = 1; } status->aspd_rate = 1000; status->speed = atoi(str[22]); status->adelay = atoi(str[23]); status->amotion = atoi(str[24]); status->dmotion = atoi(str[25]); if (i >= mercenary_count) mercenary_count++; return true; } /** * Load Mercenary's database **/ void mercenary_readdb(void) { const char *filename[]={ "mercenary_db.txt",DBIMPORT"/mercenary_db.txt"}; uint8 i; mercenary_count = 0; //Reset the counter memset(mercenary_db,0,sizeof(mercenary_db)); for(i = 0; i 0); } } /** * Read each line of Mercenary's skill **/ static bool mercenary_read_skilldb_sub(char* str[], int columns, int current) {// ,, struct s_mercenary_db *db; uint16 class_, skill_id, skill_lv; uint8 i = 0; short idx = -1; class_ = atoi(str[0]); ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_); if( i == MAX_MERCENARY_CLASS ) { ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_); return false; } skill_id = atoi(str[1]); if( (idx = mercenary_skill_get_index(skill_id)) == -1 ) { ShowError("read_mercenary_skilldb: Invalid Mercenary skill '%s'.\n", str[1]); return false; } db = &mercenary_db[i]; skill_lv = atoi(str[2]); db->skill[idx].id = skill_id; db->skill[idx].lv = skill_lv; return true; } /** * Load Mercenary's skill database **/ void mercenary_read_skilldb(void){ const char *filename[]={ "mercenary_skill_db.txt",DBIMPORT"/mercenary_skill_db.txt"}; uint8 i; for(i = 0; i 0); } } /** * Init Mercenary datas **/ void do_init_mercenary(void){ mercenary_readdb(); mercenary_read_skilldb(); //add_timer_func_list(mercenary_contract, "mercenary_contract"); } /** * Do Final Mercenary datas **/ void do_final_mercenary(void){ //Nothing to do yet }