csv2yaml.hpp 23 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef CSV2YAML_HPP
  4. #define CSV2YAML_HPP
  5. #include "yaml.hpp"
  6. // Required constant and structure definitions
  7. #define MAX_GUILD_SKILL_REQUIRE 5
  8. #define MAX_SKILL_ITEM_REQUIRE 10
  9. #define MAX_SKILL_STATUS_REQUIRE 3
  10. #define MAX_SKILL_EQUIP_REQUIRE 10
  11. #define MAX_QUEST_DROPS 3
  12. #define MAX_MAP_PER_INSTANCE 255
  13. #define MAX_ARROW_RESULT 5 /// Max Arrow results/created
  14. #define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
  15. #define MAX_ITEMRATIO_MOBS 10
  16. //Update this max as necessary. 55 is the value needed for Super Baby currently
  17. //Raised to 105 since Expanded Super Baby needs it.
  18. #define MAX_SKILL_TREE 105
  19. #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement
  20. struct s_skill_tree_entry_csv {
  21. std::string skill_name;
  22. uint16 skill_id, skill_lv, baselv, joblv;
  23. std::map<std::string, uint16> need; /// skill_id, skill_lv
  24. };
  25. std::map<uint16, std::vector<s_skill_tree_entry_csv>> skill_tree; /// job id (for order), entry
  26. // Database to memory maps
  27. struct s_skill_unit_csv : s_skill_db {
  28. std::string target_str;
  29. int unit_flag_csv;
  30. };
  31. std::unordered_map<uint16, s_skill_require> skill_require;
  32. std::unordered_map<uint16, s_skill_db> skill_cast;
  33. std::unordered_map<uint16, s_skill_db> skill_castnodex;
  34. std::unordered_map<uint16, s_skill_unit_csv> skill_unit;
  35. std::unordered_map<uint16, s_skill_copyable> skill_copyable;
  36. std::unordered_map<uint16, s_skill_db> skill_nearnpc;
  37. static unsigned int level_penalty[3][CLASS_MAX][MAX_LEVEL * 2 + 1];
  38. struct s_item_flag_csv2yaml {
  39. bool buyingstore, dead_branch, group, guid, broadcast, bindOnEquip, delay_consume;
  40. e_item_drop_effect dropEffect;
  41. };
  42. struct s_item_delay_csv2yaml {
  43. uint32 delay;
  44. std::string sc;
  45. };
  46. struct s_item_stack_csv2yaml {
  47. uint16 amount;
  48. bool inventory, cart, storage, guild_storage;
  49. };
  50. struct s_item_nouse_csv2yaml {
  51. uint16 override;
  52. bool sitting;
  53. };
  54. struct s_item_trade_csv2yaml {
  55. uint16 override;
  56. bool drop, trade, trade_partner, sell, cart, storage, guild_storage, mail, auction;
  57. };
  58. std::unordered_map<t_itemid, t_itemid> item_avail;
  59. std::unordered_map<t_itemid, bool> item_buyingstore;
  60. std::unordered_map<t_itemid, s_item_flag_csv2yaml> item_flag;
  61. std::unordered_map<t_itemid, s_item_delay_csv2yaml> item_delay;
  62. std::unordered_map<t_itemid, s_item_stack_csv2yaml> item_stack;
  63. std::unordered_map<t_itemid, s_item_nouse_csv2yaml> item_nouse;
  64. std::unordered_map<t_itemid, s_item_trade_csv2yaml> item_trade;
  65. struct s_random_opt_group_csv : s_random_opt_group {
  66. std::vector<uint16> rate;
  67. };
  68. std::unordered_map<uint16, std::string> rand_opt_db;
  69. std::unordered_map<uint16, s_random_opt_group_csv> rand_opt_group;
  70. struct s_randomsummon_entry_csv2yaml {
  71. std::string mob_name;
  72. uint32 rate;
  73. };
  74. struct s_randomsummon_group_csv2yaml {
  75. std::string group_name,
  76. default_mob;
  77. std::vector<std::shared_ptr<s_randomsummon_entry_csv2yaml>> list;
  78. };
  79. std::map<std::string, s_randomsummon_group_csv2yaml> summon_group;
  80. struct s_item_group_entry_csv2yaml {
  81. std::string item_name;
  82. uint16 duration,
  83. amount;
  84. uint32 rate;
  85. bool isAnnounced,
  86. GUID,
  87. isNamed;
  88. std::string bound;
  89. };
  90. struct s_item_group_db_csv2yaml {
  91. std::string group_name;
  92. std::map<uint16, std::vector<s_item_group_entry_csv2yaml>> item;
  93. };
  94. std::map<std::string, s_item_group_db_csv2yaml> item_group;
  95. struct s_mob_drop_csv : s_mob_drop {
  96. std::string group_string;
  97. bool mvp;
  98. };
  99. std::unordered_map<uint16, std::vector<uint32>> mob_race2;
  100. std::map<uint32, std::vector<s_mob_drop_csv>> mob_drop;
  101. struct s_job_param {
  102. int32 str, agi, vit, int_, dex, luk;
  103. };
  104. std::unordered_map<int, std::vector<int>> job_db2;
  105. std::unordered_map<int, std::vector<int64>> job_hp, job_sp;
  106. std::unordered_map<int, s_job_param> job_param;
  107. std::unordered_map<int, int> exp_base_level, exp_job_level;
  108. struct s_elemental_skill_csv {
  109. std::string skill_name,
  110. mode_name;
  111. uint16 lv;
  112. };
  113. std::unordered_map<uint16, std::vector<s_elemental_skill_csv>> elemental_skill_tree;
  114. struct s_mercenary_skill_csv {
  115. std::string skill_name;
  116. uint16 max_lv;
  117. };
  118. std::unordered_map<uint16, std::vector<s_mercenary_skill_csv>> mercenary_skill_tree;
  119. static std::map<std::string, int> um_mapid2jobname {
  120. { "Novice", JOB_NOVICE }, // Novice and Super Novice share the same value
  121. { "SuperNovice", JOB_NOVICE },
  122. { "Swordman", JOB_SWORDMAN },
  123. { "Mage", JOB_MAGE },
  124. { "Archer", JOB_ARCHER },
  125. { "Acolyte", JOB_ACOLYTE },
  126. { "Merchant", JOB_MERCHANT },
  127. { "Thief", JOB_THIEF },
  128. { "Knight", JOB_KNIGHT },
  129. { "Priest", JOB_PRIEST },
  130. { "Wizard", JOB_WIZARD },
  131. { "Blacksmith", JOB_BLACKSMITH },
  132. { "Hunter", JOB_HUNTER },
  133. { "Assassin", JOB_ASSASSIN },
  134. { "Crusader", JOB_CRUSADER },
  135. { "Monk", JOB_MONK },
  136. { "Sage", JOB_SAGE },
  137. { "Rogue", JOB_ROGUE },
  138. { "Alchemist", JOB_ALCHEMIST },
  139. { "BardDancer", JOB_BARD }, // Bard and Dancer share the same value
  140. { "BardDancer", JOB_DANCER },
  141. { "Gunslinger", JOB_GUNSLINGER },
  142. { "Ninja", JOB_NINJA },
  143. { "Taekwon", 21 },
  144. { "StarGladiator", 22 },
  145. { "SoulLinker", 23 },
  146. // { "Gangsi", 26 },
  147. // { "DeathKnight", 27 },
  148. // { "DarkCollector", 28 },
  149. #ifdef RENEWAL
  150. { "KagerouOboro", 29 }, // Kagerou and Oboro share the same value
  151. { "Rebellion", 30 },
  152. { "Summoner", 31 },
  153. #endif
  154. };
  155. static std::unordered_map<std::string, equip_pos> um_equipnames {
  156. { "Head_Low", EQP_HEAD_LOW },
  157. { "Head_Mid", EQP_HEAD_MID },
  158. { "Head_Top", EQP_HEAD_TOP },
  159. { "Right_Hand", EQP_HAND_R },
  160. { "Left_Hand", EQP_HAND_L },
  161. { "Armor", EQP_ARMOR },
  162. { "Shoes", EQP_SHOES },
  163. { "Garment", EQP_GARMENT },
  164. { "Right_Accessory", EQP_ACC_R },
  165. { "Left_Accessory", EQP_ACC_L },
  166. { "Costume_Head_Top", EQP_COSTUME_HEAD_TOP },
  167. { "Costume_Head_Mid", EQP_COSTUME_HEAD_MID },
  168. { "Costume_Head_Low", EQP_COSTUME_HEAD_LOW },
  169. { "Costume_Garment", EQP_COSTUME_GARMENT },
  170. { "Ammo", EQP_AMMO },
  171. { "Shadow_Armor", EQP_SHADOW_ARMOR },
  172. { "Shadow_Weapon", EQP_SHADOW_WEAPON },
  173. { "Shadow_Shield", EQP_SHADOW_SHIELD },
  174. { "Shadow_Shoes", EQP_SHADOW_SHOES },
  175. { "Shadow_Right_Accessory", EQP_SHADOW_ACC_R },
  176. { "Shadow_Left_Accessory", EQP_SHADOW_ACC_L },
  177. };
  178. // Initialize Random Option constants
  179. void init_random_option_constants() {
  180. #define export_constant2(a, b) script_set_constant_(a, b, a, false, false)
  181. export_constant2("RDMOPT_VAR_MAXHPAMOUNT", 1);
  182. export_constant2("RDMOPT_VAR_MAXSPAMOUNT", 2);
  183. export_constant2("RDMOPT_VAR_STRAMOUNT", 3);
  184. export_constant2("RDMOPT_VAR_AGIAMOUNT", 4);
  185. export_constant2("RDMOPT_VAR_VITAMOUNT", 5);
  186. export_constant2("RDMOPT_VAR_INTAMOUNT", 6);
  187. export_constant2("RDMOPT_VAR_DEXAMOUNT", 7);
  188. export_constant2("RDMOPT_VAR_LUKAMOUNT", 8);
  189. export_constant2("RDMOPT_VAR_MAXHPPERCENT", 9);
  190. export_constant2("RDMOPT_VAR_MAXSPPERCENT", 10);
  191. export_constant2("RDMOPT_VAR_HPACCELERATION", 11);
  192. export_constant2("RDMOPT_VAR_SPACCELERATION", 12);
  193. export_constant2("RDMOPT_VAR_ATKPERCENT", 13);
  194. export_constant2("RDMOPT_VAR_MAGICATKPERCENT", 14);
  195. export_constant2("RDMOPT_VAR_PLUSASPD", 15);
  196. export_constant2("RDMOPT_VAR_PLUSASPDPERCENT", 16);
  197. export_constant2("RDMOPT_VAR_ATTPOWER", 17);
  198. export_constant2("RDMOPT_VAR_HITSUCCESSVALUE", 18);
  199. export_constant2("RDMOPT_VAR_ATTMPOWER", 19);
  200. export_constant2("RDMOPT_VAR_ITEMDEFPOWER", 20);
  201. export_constant2("RDMOPT_VAR_MDEFPOWER", 21);
  202. export_constant2("RDMOPT_VAR_AVOIDSUCCESSVALUE", 22);
  203. export_constant2("RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE", 23);
  204. export_constant2("RDMOPT_VAR_CRITICALSUCCESSVALUE", 24);
  205. export_constant2("RDMOPT_ATTR_TOLERACE_NOTHING", 25);
  206. export_constant2("RDMOPT_ATTR_TOLERACE_WATER", 26);
  207. export_constant2("RDMOPT_ATTR_TOLERACE_GROUND", 27);
  208. export_constant2("RDMOPT_ATTR_TOLERACE_FIRE", 28);
  209. export_constant2("RDMOPT_ATTR_TOLERACE_WIND", 29);
  210. export_constant2("RDMOPT_ATTR_TOLERACE_POISON", 30);
  211. export_constant2("RDMOPT_ATTR_TOLERACE_SAINT", 31);
  212. export_constant2("RDMOPT_ATTR_TOLERACE_DARKNESS", 32);
  213. export_constant2("RDMOPT_ATTR_TOLERACE_TELEKINESIS", 33);
  214. export_constant2("RDMOPT_ATTR_TOLERACE_UNDEAD", 34);
  215. export_constant2("RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING", 35);
  216. export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_USER", 36);
  217. export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET", 37);
  218. export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_USER", 38);
  219. export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_TARGET", 39);
  220. export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_USER", 40);
  221. export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET", 41);
  222. export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_USER", 42);
  223. export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET", 43);
  224. export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_USER", 44);
  225. export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_TARGET", 45);
  226. export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_USER", 46);
  227. export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_TARGET", 47);
  228. export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_USER", 48);
  229. export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET", 49);
  230. export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER", 50);
  231. export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET", 51);
  232. export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER", 52);
  233. export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET", 53);
  234. export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER", 54);
  235. export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET", 55);
  236. export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER", 56);
  237. export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET", 57);
  238. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_USER", 58);
  239. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET", 59);
  240. export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_USER", 60);
  241. export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET", 61);
  242. export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_USER", 62);
  243. export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET", 63);
  244. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_USER", 64);
  245. export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET", 65);
  246. export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_USER", 66);
  247. export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET", 67);
  248. export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_USER", 68);
  249. export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET", 69);
  250. export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER", 70);
  251. export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET", 71);
  252. export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER", 72);
  253. export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET", 73);
  254. export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER", 74);
  255. export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET", 75);
  256. export_constant2("RDMOPT_BODY_ATTR_NOTHING", 76);
  257. export_constant2("RDMOPT_BODY_ATTR_WATER", 77);
  258. export_constant2("RDMOPT_BODY_ATTR_GROUND", 78);
  259. export_constant2("RDMOPT_BODY_ATTR_FIRE", 79);
  260. export_constant2("RDMOPT_BODY_ATTR_WIND", 80);
  261. export_constant2("RDMOPT_BODY_ATTR_POISON", 81);
  262. export_constant2("RDMOPT_BODY_ATTR_SAINT", 82);
  263. export_constant2("RDMOPT_BODY_ATTR_DARKNESS", 83);
  264. export_constant2("RDMOPT_BODY_ATTR_TELEKINESIS", 84);
  265. export_constant2("RDMOPT_BODY_ATTR_UNDEAD", 85);
  266. export_constant2("RDMOPT_RACE_TOLERACE_NOTHING", 87);
  267. export_constant2("RDMOPT_RACE_TOLERACE_UNDEAD", 88);
  268. export_constant2("RDMOPT_RACE_TOLERACE_ANIMAL", 89);
  269. export_constant2("RDMOPT_RACE_TOLERACE_PLANT", 90);
  270. export_constant2("RDMOPT_RACE_TOLERACE_INSECT", 91);
  271. export_constant2("RDMOPT_RACE_TOLERACE_FISHS", 92);
  272. export_constant2("RDMOPT_RACE_TOLERACE_DEVIL", 93);
  273. export_constant2("RDMOPT_RACE_TOLERACE_HUMAN", 94);
  274. export_constant2("RDMOPT_RACE_TOLERACE_ANGEL", 95);
  275. export_constant2("RDMOPT_RACE_TOLERACE_DRAGON", 96);
  276. export_constant2("RDMOPT_RACE_DAMAGE_NOTHING", 97);
  277. export_constant2("RDMOPT_RACE_DAMAGE_UNDEAD", 98);
  278. export_constant2("RDMOPT_RACE_DAMAGE_ANIMAL", 99);
  279. export_constant2("RDMOPT_RACE_DAMAGE_PLANT", 100);
  280. export_constant2("RDMOPT_RACE_DAMAGE_INSECT", 101);
  281. export_constant2("RDMOPT_RACE_DAMAGE_FISHS", 102);
  282. export_constant2("RDMOPT_RACE_DAMAGE_DEVIL", 103);
  283. export_constant2("RDMOPT_RACE_DAMAGE_HUMAN", 104);
  284. export_constant2("RDMOPT_RACE_DAMAGE_ANGEL", 105);
  285. export_constant2("RDMOPT_RACE_DAMAGE_DRAGON", 106);
  286. export_constant2("RDMOPT_RACE_MDAMAGE_NOTHING", 107);
  287. export_constant2("RDMOPT_RACE_MDAMAGE_UNDEAD", 108);
  288. export_constant2("RDMOPT_RACE_MDAMAGE_ANIMAL", 109);
  289. export_constant2("RDMOPT_RACE_MDAMAGE_PLANT", 110);
  290. export_constant2("RDMOPT_RACE_MDAMAGE_INSECT", 111);
  291. export_constant2("RDMOPT_RACE_MDAMAGE_FISHS", 112);
  292. export_constant2("RDMOPT_RACE_MDAMAGE_DEVIL", 113);
  293. export_constant2("RDMOPT_RACE_MDAMAGE_HUMAN", 114);
  294. export_constant2("RDMOPT_RACE_MDAMAGE_ANGEL", 115);
  295. export_constant2("RDMOPT_RACE_MDAMAGE_DRAGON", 116);
  296. export_constant2("RDMOPT_RACE_CRI_PERCENT_NOTHING", 117);
  297. export_constant2("RDMOPT_RACE_CRI_PERCENT_UNDEAD", 118);
  298. export_constant2("RDMOPT_RACE_CRI_PERCENT_ANIMAL", 119);
  299. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLANT", 120);
  300. export_constant2("RDMOPT_RACE_CRI_PERCENT_INSECT", 121);
  301. export_constant2("RDMOPT_RACE_CRI_PERCENT_FISHS", 122);
  302. export_constant2("RDMOPT_RACE_CRI_PERCENT_DEVIL", 123);
  303. export_constant2("RDMOPT_RACE_CRI_PERCENT_HUMAN", 124);
  304. export_constant2("RDMOPT_RACE_CRI_PERCENT_ANGEL", 125);
  305. export_constant2("RDMOPT_RACE_CRI_PERCENT_DRAGON", 126);
  306. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING", 127);
  307. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD", 128);
  308. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL", 129);
  309. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT", 130);
  310. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT", 131);
  311. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS", 132);
  312. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL", 133);
  313. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN", 134);
  314. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL", 135);
  315. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON", 136);
  316. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING", 137);
  317. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD", 138);
  318. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL", 139);
  319. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT", 140);
  320. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT", 141);
  321. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS", 142);
  322. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL", 143);
  323. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN", 144);
  324. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL", 145);
  325. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON", 146);
  326. export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_TARGET", 147);
  327. export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_TARGET", 148);
  328. export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_USER", 149);
  329. export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_USER", 150);
  330. export_constant2("RDMOPT_CLASS_MDAMAGE_NORMAL", 151);
  331. export_constant2("RDMOPT_CLASS_MDAMAGE_BOSS", 152);
  332. export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL", 153);
  333. export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS", 154);
  334. export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL", 155);
  335. export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS", 156);
  336. export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_TARGET", 157);
  337. export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET", 158);
  338. export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_TARGET", 159);
  339. export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_USER", 160);
  340. export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_USER", 161);
  341. export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_USER", 162);
  342. export_constant2("RDMOPT_DAMAGE_SIZE_PERFECT", 163);
  343. export_constant2("RDMOPT_DAMAGE_CRI_TARGET", 164);
  344. export_constant2("RDMOPT_DAMAGE_CRI_USER", 165);
  345. export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_TARGET", 166);
  346. export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_USER", 167);
  347. export_constant2("RDMOPT_HEAL_VALUE", 168);
  348. export_constant2("RDMOPT_HEAL_MODIFY_PERCENT", 169);
  349. export_constant2("RDMOPT_DEC_SPELL_CAST_TIME", 170);
  350. export_constant2("RDMOPT_DEC_SPELL_DELAY_TIME", 171);
  351. export_constant2("RDMOPT_DEC_SP_CONSUMPTION", 172);
  352. export_constant2("RDMOPT_WEAPON_ATTR_NOTHING", 175);
  353. export_constant2("RDMOPT_WEAPON_ATTR_WATER", 176);
  354. export_constant2("RDMOPT_WEAPON_ATTR_GROUND", 177);
  355. export_constant2("RDMOPT_WEAPON_ATTR_FIRE", 178);
  356. export_constant2("RDMOPT_WEAPON_ATTR_WIND", 179);
  357. export_constant2("RDMOPT_WEAPON_ATTR_POISON", 180);
  358. export_constant2("RDMOPT_WEAPON_ATTR_SAINT", 181);
  359. export_constant2("RDMOPT_WEAPON_ATTR_DARKNESS", 182);
  360. export_constant2("RDMOPT_WEAPON_ATTR_TELEKINESIS", 183);
  361. export_constant2("RDMOPT_WEAPON_ATTR_UNDEAD", 184);
  362. export_constant2("RDMOPT_WEAPON_INDESTRUCTIBLE", 185);
  363. export_constant2("RDMOPT_BODY_INDESTRUCTIBLE", 186);
  364. export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_TARGET", 187);
  365. export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET", 188);
  366. export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_TARGET", 189);
  367. export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_USER", 190);
  368. export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_USER", 191);
  369. export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_USER", 192);
  370. export_constant2("RDMOPT_ATTR_TOLERACE_ALL", 193);
  371. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_NOTHING", 194);
  372. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD", 195);
  373. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL", 196);
  374. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_PLANT", 197);
  375. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_INSECT", 198);
  376. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_FISHS", 199);
  377. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DEVIL", 200);
  378. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_HUMAN", 201);
  379. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANGEL", 202);
  380. export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DRAGON", 203);
  381. export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_HUMAN", 206);
  382. export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_DORAM", 207);
  383. export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_HUMAN", 208);
  384. export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_DORAM", 209);
  385. export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN", 210);
  386. export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_DORAM", 211);
  387. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN", 212);
  388. export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM", 213);
  389. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN", 214);
  390. export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM", 215);
  391. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN", 216);
  392. export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM", 217);
  393. export_constant2("RDMOPT_REFLECT_DAMAGE_PERCENT", 218);
  394. export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_TARGET", 219);
  395. export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_USER", 220);
  396. export_constant2("RDMOPT_ADDSKILLMDAMAGE_NOTHING", 221);
  397. export_constant2("RDMOPT_ADDSKILLMDAMAGE_WATER", 222);
  398. export_constant2("RDMOPT_ADDSKILLMDAMAGE_GROUND", 223);
  399. export_constant2("RDMOPT_ADDSKILLMDAMAGE_FIRE", 224);
  400. export_constant2("RDMOPT_ADDSKILLMDAMAGE_WIND", 225);
  401. export_constant2("RDMOPT_ADDSKILLMDAMAGE_POISON", 226);
  402. export_constant2("RDMOPT_ADDSKILLMDAMAGE_SAINT", 227);
  403. export_constant2("RDMOPT_ADDSKILLMDAMAGE_DARKNESS", 228);
  404. export_constant2("RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS", 229);
  405. export_constant2("RDMOPT_ADDSKILLMDAMAGE_UNDEAD", 230);
  406. export_constant2("RDMOPT_ADDSKILLMDAMAGE_ALL", 231);
  407. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_NOTHING", 232);
  408. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_UNDEAD", 233);
  409. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANIMAL", 234);
  410. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_PLANT", 235);
  411. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_INSECT", 236);
  412. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_FISHS", 237);
  413. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DEVIL", 238);
  414. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_HUMAN", 239);
  415. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANGEL", 240);
  416. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DRAGON", 241);
  417. export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ALL", 242);
  418. #undef export_constant2
  419. }
  420. static bool guild_read_guildskill_tree_db( char* split[], int columns, int current );
  421. static bool pet_read_db( const char* file );
  422. static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current);
  423. static bool skill_parse_row_abradb(char* split[], int columns, int current);
  424. static bool skill_parse_row_spellbookdb(char* split[], int columns, int current);
  425. static bool mob_readdb_mobavail(char *str[], int columns, int current);
  426. static bool skill_parse_row_requiredb(char* split[], int columns, int current);
  427. static bool skill_parse_row_castdb(char* split[], int columns, int current);
  428. static bool skill_parse_row_castnodexdb(char* split[], int columns, int current);
  429. static bool skill_parse_row_unitdb(char* split[], int columns, int current);
  430. static bool skill_parse_row_copyabledb(char* split[], int columns, int current);
  431. static bool skill_parse_row_nonearnpcrangedb(char* split[], int columns, int current);
  432. static bool skill_parse_row_skilldb(char* split[], int columns, int current);
  433. static bool quest_read_db(char *split[], int columns, int current);
  434. static bool instance_readdb_sub(char* str[], int columns, int current);
  435. static bool itemdb_read_itemavail(char *str[], int columns, int current);
  436. static bool itemdb_read_buyingstore(char* fields[], int columns, int current);
  437. static bool itemdb_read_flag(char* fields[], int columns, int current);
  438. static bool itemdb_read_itemdelay(char* str[], int columns, int current);
  439. static bool itemdb_read_stack(char* fields[], int columns, int current);
  440. static bool itemdb_read_nouse(char* fields[], int columns, int current);
  441. static bool itemdb_read_itemtrade(char* fields[], int columns, int current);
  442. static bool itemdb_read_db(const char *file);
  443. static bool itemdb_read_randomopt(const char* file);
  444. static bool itemdb_read_randomopt_group(char *str[], int columns, int current);
  445. static bool itemdb_randomopt_group_yaml(void);
  446. static bool pc_readdb_levelpenalty(char* fields[], int columns, int current);
  447. static bool pc_levelpenalty_yaml();
  448. static bool mob_parse_row_chatdb(char* fields[], int columns, int current);
  449. static bool read_homunculus_expdb(const char* file);
  450. static bool mob_readdb_group(char* str[], int columns, int current);
  451. static bool mob_readdb_group_yaml(void);
  452. static bool skill_parse_row_createarrowdb(char* fields[], int columns, int current);
  453. static bool pc_read_statsdb(const char* file);
  454. static bool guild_read_castledb(char* str[], int columns, int current);
  455. static bool exp_guild_parse_row(char* split[], int column, int current);
  456. static bool itemdb_read_group(char* fields[], int columns, int current);
  457. static bool itemdb_read_group_yaml(void);
  458. static bool mob_readdb_itemratio(char* fields[], int columns, int current);
  459. static bool status_readdb_attrfix(const char* file);
  460. static bool read_constdb(char* fields[], int columns, int current);
  461. static bool mob_readdb_race2(char *fields[], int columns, int current);
  462. static bool mob_readdb_drop(char *str[], int columns, int current);
  463. static bool mob_readdb_sub(char *fields[], int columns, int current);
  464. static bool pc_readdb_job2(char *fields[], int columns, int current);
  465. static bool pc_readdb_job_param(char *fields[], int columns, int current);
  466. static bool pc_readdb_job_exp(char *fields[], int columns, int current);
  467. static bool pc_readdb_job_exp_sub(char *fields[], int columns, int current);
  468. static bool pc_readdb_job_basehpsp(char *fields[], int columns, int current);
  469. static bool pc_readdb_job1(char *fields[], int columns, int current);
  470. static bool read_elemental_skilldb(char* str[], int columns, int current);
  471. static bool read_elementaldb(char* str[], int columns, int current);
  472. static bool mercenary_read_skilldb(char* str[], int columns, int current);
  473. static bool mercenary_readdb(char* str[], int columns, int current);
  474. static bool pc_readdb_skilltree(char* str[], int columns, int current);
  475. static bool pc_readdb_skilltree_yaml(void);
  476. #endif /* CSV2YAML_HPP */