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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef CSV2YAML_HPP
- #define CSV2YAML_HPP
- #include "yaml.hpp"
- // Required constant and structure definitions
- #define MAX_GUILD_SKILL_REQUIRE 5
- #define MAX_SKILL_ITEM_REQUIRE 10
- #define MAX_SKILL_STATUS_REQUIRE 3
- #define MAX_SKILL_EQUIP_REQUIRE 10
- #define MAX_QUEST_DROPS 3
- #define MAX_MAP_PER_INSTANCE 255
- #define MAX_ARROW_RESULT 5 /// Max Arrow results/created
- #define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
- #define MAX_ITEMRATIO_MOBS 10
- //Update this max as necessary. 55 is the value needed for Super Baby currently
- //Raised to 105 since Expanded Super Baby needs it.
- #define MAX_SKILL_TREE 105
- #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement
- struct s_skill_tree_entry_csv {
- std::string skill_name;
- uint16 skill_id, skill_lv, baselv, joblv;
- std::map<std::string, uint16> need; /// skill_id, skill_lv
- };
- std::map<uint16, std::vector<s_skill_tree_entry_csv>> skill_tree; /// job id (for order), entry
- // Database to memory maps
- struct s_skill_unit_csv : s_skill_db {
- std::string target_str;
- int unit_flag_csv;
- };
- std::unordered_map<uint16, s_skill_require> skill_require;
- std::unordered_map<uint16, s_skill_db> skill_cast;
- std::unordered_map<uint16, s_skill_db> skill_castnodex;
- std::unordered_map<uint16, s_skill_unit_csv> skill_unit;
- std::unordered_map<uint16, s_skill_copyable> skill_copyable;
- std::unordered_map<uint16, s_skill_db> skill_nearnpc;
- static unsigned int level_penalty[3][CLASS_MAX][MAX_LEVEL * 2 + 1];
- struct s_item_flag_csv2yaml {
- bool buyingstore, dead_branch, group, guid, broadcast, bindOnEquip, delay_consume;
- e_item_drop_effect dropEffect;
- };
- struct s_item_delay_csv2yaml {
- uint32 delay;
- std::string sc;
- };
- struct s_item_stack_csv2yaml {
- uint16 amount;
- bool inventory, cart, storage, guild_storage;
- };
- struct s_item_nouse_csv2yaml {
- uint16 override;
- bool sitting;
- };
- struct s_item_trade_csv2yaml {
- uint16 override;
- bool drop, trade, trade_partner, sell, cart, storage, guild_storage, mail, auction;
- };
- std::unordered_map<t_itemid, t_itemid> item_avail;
- std::unordered_map<t_itemid, bool> item_buyingstore;
- std::unordered_map<t_itemid, s_item_flag_csv2yaml> item_flag;
- std::unordered_map<t_itemid, s_item_delay_csv2yaml> item_delay;
- std::unordered_map<t_itemid, s_item_stack_csv2yaml> item_stack;
- std::unordered_map<t_itemid, s_item_nouse_csv2yaml> item_nouse;
- std::unordered_map<t_itemid, s_item_trade_csv2yaml> item_trade;
- struct s_random_opt_group_csv : s_random_opt_group {
- std::vector<uint16> rate;
- };
- std::unordered_map<uint16, std::string> rand_opt_db;
- std::unordered_map<uint16, s_random_opt_group_csv> rand_opt_group;
- struct s_randomsummon_entry_csv2yaml {
- std::string mob_name;
- uint32 rate;
- };
- struct s_randomsummon_group_csv2yaml {
- std::string group_name,
- default_mob;
- std::vector<std::shared_ptr<s_randomsummon_entry_csv2yaml>> list;
- };
- std::map<std::string, s_randomsummon_group_csv2yaml> summon_group;
- struct s_item_group_entry_csv2yaml {
- std::string item_name;
- uint16 duration,
- amount;
- uint32 rate;
- bool isAnnounced,
- GUID,
- isNamed;
- std::string bound;
- };
- struct s_item_group_db_csv2yaml {
- std::string group_name;
- std::map<uint16, std::vector<s_item_group_entry_csv2yaml>> item;
- };
- std::map<std::string, s_item_group_db_csv2yaml> item_group;
- struct s_mob_drop_csv : s_mob_drop {
- std::string group_string;
- bool mvp;
- };
- std::unordered_map<uint16, std::vector<uint32>> mob_race2;
- std::map<uint32, std::vector<s_mob_drop_csv>> mob_drop;
- struct s_job_param {
- int32 str, agi, vit, int_, dex, luk;
- };
- std::unordered_map<int, std::vector<int>> job_db2;
- std::unordered_map<int, std::vector<int64>> job_hp, job_sp;
- std::unordered_map<int, s_job_param> job_param;
- std::unordered_map<int, int> exp_base_level, exp_job_level;
- struct s_elemental_skill_csv {
- std::string skill_name,
- mode_name;
- uint16 lv;
- };
- std::unordered_map<uint16, std::vector<s_elemental_skill_csv>> elemental_skill_tree;
- struct s_mercenary_skill_csv {
- std::string skill_name;
- uint16 max_lv;
- };
- std::unordered_map<uint16, std::vector<s_mercenary_skill_csv>> mercenary_skill_tree;
- static std::map<std::string, int> um_mapid2jobname {
- { "Novice", JOB_NOVICE }, // Novice and Super Novice share the same value
- { "SuperNovice", JOB_NOVICE },
- { "Swordman", JOB_SWORDMAN },
- { "Mage", JOB_MAGE },
- { "Archer", JOB_ARCHER },
- { "Acolyte", JOB_ACOLYTE },
- { "Merchant", JOB_MERCHANT },
- { "Thief", JOB_THIEF },
- { "Knight", JOB_KNIGHT },
- { "Priest", JOB_PRIEST },
- { "Wizard", JOB_WIZARD },
- { "Blacksmith", JOB_BLACKSMITH },
- { "Hunter", JOB_HUNTER },
- { "Assassin", JOB_ASSASSIN },
- { "Crusader", JOB_CRUSADER },
- { "Monk", JOB_MONK },
- { "Sage", JOB_SAGE },
- { "Rogue", JOB_ROGUE },
- { "Alchemist", JOB_ALCHEMIST },
- { "BardDancer", JOB_BARD }, // Bard and Dancer share the same value
- { "BardDancer", JOB_DANCER },
- { "Gunslinger", JOB_GUNSLINGER },
- { "Ninja", JOB_NINJA },
- { "Taekwon", 21 },
- { "StarGladiator", 22 },
- { "SoulLinker", 23 },
- // { "Gangsi", 26 },
- // { "DeathKnight", 27 },
- // { "DarkCollector", 28 },
- #ifdef RENEWAL
- { "KagerouOboro", 29 }, // Kagerou and Oboro share the same value
- { "Rebellion", 30 },
- { "Summoner", 31 },
- #endif
- };
- static std::unordered_map<std::string, equip_pos> um_equipnames {
- { "Head_Low", EQP_HEAD_LOW },
- { "Head_Mid", EQP_HEAD_MID },
- { "Head_Top", EQP_HEAD_TOP },
- { "Right_Hand", EQP_HAND_R },
- { "Left_Hand", EQP_HAND_L },
- { "Armor", EQP_ARMOR },
- { "Shoes", EQP_SHOES },
- { "Garment", EQP_GARMENT },
- { "Right_Accessory", EQP_ACC_R },
- { "Left_Accessory", EQP_ACC_L },
- { "Costume_Head_Top", EQP_COSTUME_HEAD_TOP },
- { "Costume_Head_Mid", EQP_COSTUME_HEAD_MID },
- { "Costume_Head_Low", EQP_COSTUME_HEAD_LOW },
- { "Costume_Garment", EQP_COSTUME_GARMENT },
- { "Ammo", EQP_AMMO },
- { "Shadow_Armor", EQP_SHADOW_ARMOR },
- { "Shadow_Weapon", EQP_SHADOW_WEAPON },
- { "Shadow_Shield", EQP_SHADOW_SHIELD },
- { "Shadow_Shoes", EQP_SHADOW_SHOES },
- { "Shadow_Right_Accessory", EQP_SHADOW_ACC_R },
- { "Shadow_Left_Accessory", EQP_SHADOW_ACC_L },
- };
- // Initialize Random Option constants
- void init_random_option_constants() {
- #define export_constant2(a, b) script_set_constant_(a, b, a, false, false)
- export_constant2("RDMOPT_VAR_MAXHPAMOUNT", 1);
- export_constant2("RDMOPT_VAR_MAXSPAMOUNT", 2);
- export_constant2("RDMOPT_VAR_STRAMOUNT", 3);
- export_constant2("RDMOPT_VAR_AGIAMOUNT", 4);
- export_constant2("RDMOPT_VAR_VITAMOUNT", 5);
- export_constant2("RDMOPT_VAR_INTAMOUNT", 6);
- export_constant2("RDMOPT_VAR_DEXAMOUNT", 7);
- export_constant2("RDMOPT_VAR_LUKAMOUNT", 8);
- export_constant2("RDMOPT_VAR_MAXHPPERCENT", 9);
- export_constant2("RDMOPT_VAR_MAXSPPERCENT", 10);
- export_constant2("RDMOPT_VAR_HPACCELERATION", 11);
- export_constant2("RDMOPT_VAR_SPACCELERATION", 12);
- export_constant2("RDMOPT_VAR_ATKPERCENT", 13);
- export_constant2("RDMOPT_VAR_MAGICATKPERCENT", 14);
- export_constant2("RDMOPT_VAR_PLUSASPD", 15);
- export_constant2("RDMOPT_VAR_PLUSASPDPERCENT", 16);
- export_constant2("RDMOPT_VAR_ATTPOWER", 17);
- export_constant2("RDMOPT_VAR_HITSUCCESSVALUE", 18);
- export_constant2("RDMOPT_VAR_ATTMPOWER", 19);
- export_constant2("RDMOPT_VAR_ITEMDEFPOWER", 20);
- export_constant2("RDMOPT_VAR_MDEFPOWER", 21);
- export_constant2("RDMOPT_VAR_AVOIDSUCCESSVALUE", 22);
- export_constant2("RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE", 23);
- export_constant2("RDMOPT_VAR_CRITICALSUCCESSVALUE", 24);
- export_constant2("RDMOPT_ATTR_TOLERACE_NOTHING", 25);
- export_constant2("RDMOPT_ATTR_TOLERACE_WATER", 26);
- export_constant2("RDMOPT_ATTR_TOLERACE_GROUND", 27);
- export_constant2("RDMOPT_ATTR_TOLERACE_FIRE", 28);
- export_constant2("RDMOPT_ATTR_TOLERACE_WIND", 29);
- export_constant2("RDMOPT_ATTR_TOLERACE_POISON", 30);
- export_constant2("RDMOPT_ATTR_TOLERACE_SAINT", 31);
- export_constant2("RDMOPT_ATTR_TOLERACE_DARKNESS", 32);
- export_constant2("RDMOPT_ATTR_TOLERACE_TELEKINESIS", 33);
- export_constant2("RDMOPT_ATTR_TOLERACE_UNDEAD", 34);
- export_constant2("RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING", 35);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_USER", 36);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET", 37);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_USER", 38);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_TARGET", 39);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_USER", 40);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET", 41);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_USER", 42);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET", 43);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_USER", 44);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_TARGET", 45);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_USER", 46);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_TARGET", 47);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_USER", 48);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET", 49);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER", 50);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET", 51);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER", 52);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET", 53);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER", 54);
- export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET", 55);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER", 56);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET", 57);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_USER", 58);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET", 59);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_USER", 60);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET", 61);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_USER", 62);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET", 63);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_USER", 64);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET", 65);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_USER", 66);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET", 67);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_USER", 68);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET", 69);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER", 70);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET", 71);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER", 72);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET", 73);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER", 74);
- export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET", 75);
- export_constant2("RDMOPT_BODY_ATTR_NOTHING", 76);
- export_constant2("RDMOPT_BODY_ATTR_WATER", 77);
- export_constant2("RDMOPT_BODY_ATTR_GROUND", 78);
- export_constant2("RDMOPT_BODY_ATTR_FIRE", 79);
- export_constant2("RDMOPT_BODY_ATTR_WIND", 80);
- export_constant2("RDMOPT_BODY_ATTR_POISON", 81);
- export_constant2("RDMOPT_BODY_ATTR_SAINT", 82);
- export_constant2("RDMOPT_BODY_ATTR_DARKNESS", 83);
- export_constant2("RDMOPT_BODY_ATTR_TELEKINESIS", 84);
- export_constant2("RDMOPT_BODY_ATTR_UNDEAD", 85);
- export_constant2("RDMOPT_RACE_TOLERACE_NOTHING", 87);
- export_constant2("RDMOPT_RACE_TOLERACE_UNDEAD", 88);
- export_constant2("RDMOPT_RACE_TOLERACE_ANIMAL", 89);
- export_constant2("RDMOPT_RACE_TOLERACE_PLANT", 90);
- export_constant2("RDMOPT_RACE_TOLERACE_INSECT", 91);
- export_constant2("RDMOPT_RACE_TOLERACE_FISHS", 92);
- export_constant2("RDMOPT_RACE_TOLERACE_DEVIL", 93);
- export_constant2("RDMOPT_RACE_TOLERACE_HUMAN", 94);
- export_constant2("RDMOPT_RACE_TOLERACE_ANGEL", 95);
- export_constant2("RDMOPT_RACE_TOLERACE_DRAGON", 96);
- export_constant2("RDMOPT_RACE_DAMAGE_NOTHING", 97);
- export_constant2("RDMOPT_RACE_DAMAGE_UNDEAD", 98);
- export_constant2("RDMOPT_RACE_DAMAGE_ANIMAL", 99);
- export_constant2("RDMOPT_RACE_DAMAGE_PLANT", 100);
- export_constant2("RDMOPT_RACE_DAMAGE_INSECT", 101);
- export_constant2("RDMOPT_RACE_DAMAGE_FISHS", 102);
- export_constant2("RDMOPT_RACE_DAMAGE_DEVIL", 103);
- export_constant2("RDMOPT_RACE_DAMAGE_HUMAN", 104);
- export_constant2("RDMOPT_RACE_DAMAGE_ANGEL", 105);
- export_constant2("RDMOPT_RACE_DAMAGE_DRAGON", 106);
- export_constant2("RDMOPT_RACE_MDAMAGE_NOTHING", 107);
- export_constant2("RDMOPT_RACE_MDAMAGE_UNDEAD", 108);
- export_constant2("RDMOPT_RACE_MDAMAGE_ANIMAL", 109);
- export_constant2("RDMOPT_RACE_MDAMAGE_PLANT", 110);
- export_constant2("RDMOPT_RACE_MDAMAGE_INSECT", 111);
- export_constant2("RDMOPT_RACE_MDAMAGE_FISHS", 112);
- export_constant2("RDMOPT_RACE_MDAMAGE_DEVIL", 113);
- export_constant2("RDMOPT_RACE_MDAMAGE_HUMAN", 114);
- export_constant2("RDMOPT_RACE_MDAMAGE_ANGEL", 115);
- export_constant2("RDMOPT_RACE_MDAMAGE_DRAGON", 116);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_NOTHING", 117);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_UNDEAD", 118);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_ANIMAL", 119);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_PLANT", 120);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_INSECT", 121);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_FISHS", 122);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_DEVIL", 123);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_HUMAN", 124);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_ANGEL", 125);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_DRAGON", 126);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING", 127);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD", 128);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL", 129);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT", 130);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT", 131);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS", 132);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL", 133);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN", 134);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL", 135);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON", 136);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING", 137);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD", 138);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL", 139);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT", 140);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT", 141);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS", 142);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL", 143);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN", 144);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL", 145);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON", 146);
- export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_TARGET", 147);
- export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_TARGET", 148);
- export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_USER", 149);
- export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_USER", 150);
- export_constant2("RDMOPT_CLASS_MDAMAGE_NORMAL", 151);
- export_constant2("RDMOPT_CLASS_MDAMAGE_BOSS", 152);
- export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL", 153);
- export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS", 154);
- export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL", 155);
- export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS", 156);
- export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_TARGET", 157);
- export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET", 158);
- export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_TARGET", 159);
- export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_USER", 160);
- export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_USER", 161);
- export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_USER", 162);
- export_constant2("RDMOPT_DAMAGE_SIZE_PERFECT", 163);
- export_constant2("RDMOPT_DAMAGE_CRI_TARGET", 164);
- export_constant2("RDMOPT_DAMAGE_CRI_USER", 165);
- export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_TARGET", 166);
- export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_USER", 167);
- export_constant2("RDMOPT_HEAL_VALUE", 168);
- export_constant2("RDMOPT_HEAL_MODIFY_PERCENT", 169);
- export_constant2("RDMOPT_DEC_SPELL_CAST_TIME", 170);
- export_constant2("RDMOPT_DEC_SPELL_DELAY_TIME", 171);
- export_constant2("RDMOPT_DEC_SP_CONSUMPTION", 172);
- export_constant2("RDMOPT_WEAPON_ATTR_NOTHING", 175);
- export_constant2("RDMOPT_WEAPON_ATTR_WATER", 176);
- export_constant2("RDMOPT_WEAPON_ATTR_GROUND", 177);
- export_constant2("RDMOPT_WEAPON_ATTR_FIRE", 178);
- export_constant2("RDMOPT_WEAPON_ATTR_WIND", 179);
- export_constant2("RDMOPT_WEAPON_ATTR_POISON", 180);
- export_constant2("RDMOPT_WEAPON_ATTR_SAINT", 181);
- export_constant2("RDMOPT_WEAPON_ATTR_DARKNESS", 182);
- export_constant2("RDMOPT_WEAPON_ATTR_TELEKINESIS", 183);
- export_constant2("RDMOPT_WEAPON_ATTR_UNDEAD", 184);
- export_constant2("RDMOPT_WEAPON_INDESTRUCTIBLE", 185);
- export_constant2("RDMOPT_BODY_INDESTRUCTIBLE", 186);
- export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_TARGET", 187);
- export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET", 188);
- export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_TARGET", 189);
- export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_USER", 190);
- export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_USER", 191);
- export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_USER", 192);
- export_constant2("RDMOPT_ATTR_TOLERACE_ALL", 193);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_NOTHING", 194);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD", 195);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL", 196);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_PLANT", 197);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_INSECT", 198);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_FISHS", 199);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DEVIL", 200);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_HUMAN", 201);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANGEL", 202);
- export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DRAGON", 203);
- export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_HUMAN", 206);
- export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_DORAM", 207);
- export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_HUMAN", 208);
- export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_DORAM", 209);
- export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN", 210);
- export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_DORAM", 211);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN", 212);
- export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM", 213);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN", 214);
- export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM", 215);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN", 216);
- export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM", 217);
- export_constant2("RDMOPT_REFLECT_DAMAGE_PERCENT", 218);
- export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_TARGET", 219);
- export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_USER", 220);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_NOTHING", 221);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_WATER", 222);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_GROUND", 223);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_FIRE", 224);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_WIND", 225);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_POISON", 226);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_SAINT", 227);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_DARKNESS", 228);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS", 229);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_UNDEAD", 230);
- export_constant2("RDMOPT_ADDSKILLMDAMAGE_ALL", 231);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_NOTHING", 232);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_UNDEAD", 233);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANIMAL", 234);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_PLANT", 235);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_INSECT", 236);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_FISHS", 237);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DEVIL", 238);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_HUMAN", 239);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANGEL", 240);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DRAGON", 241);
- export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ALL", 242);
- #undef export_constant2
- }
- static bool guild_read_guildskill_tree_db( char* split[], int columns, int current );
- static bool pet_read_db( const char* file );
- static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current);
- static bool skill_parse_row_abradb(char* split[], int columns, int current);
- static bool skill_parse_row_spellbookdb(char* split[], int columns, int current);
- static bool mob_readdb_mobavail(char *str[], int columns, int current);
- static bool skill_parse_row_requiredb(char* split[], int columns, int current);
- static bool skill_parse_row_castdb(char* split[], int columns, int current);
- static bool skill_parse_row_castnodexdb(char* split[], int columns, int current);
- static bool skill_parse_row_unitdb(char* split[], int columns, int current);
- static bool skill_parse_row_copyabledb(char* split[], int columns, int current);
- static bool skill_parse_row_nonearnpcrangedb(char* split[], int columns, int current);
- static bool skill_parse_row_skilldb(char* split[], int columns, int current);
- static bool quest_read_db(char *split[], int columns, int current);
- static bool instance_readdb_sub(char* str[], int columns, int current);
- static bool itemdb_read_itemavail(char *str[], int columns, int current);
- static bool itemdb_read_buyingstore(char* fields[], int columns, int current);
- static bool itemdb_read_flag(char* fields[], int columns, int current);
- static bool itemdb_read_itemdelay(char* str[], int columns, int current);
- static bool itemdb_read_stack(char* fields[], int columns, int current);
- static bool itemdb_read_nouse(char* fields[], int columns, int current);
- static bool itemdb_read_itemtrade(char* fields[], int columns, int current);
- static bool itemdb_read_db(const char *file);
- static bool itemdb_read_randomopt(const char* file);
- static bool itemdb_read_randomopt_group(char *str[], int columns, int current);
- static bool itemdb_randomopt_group_yaml(void);
- static bool pc_readdb_levelpenalty(char* fields[], int columns, int current);
- static bool pc_levelpenalty_yaml();
- static bool mob_parse_row_chatdb(char* fields[], int columns, int current);
- static bool read_homunculus_expdb(const char* file);
- static bool mob_readdb_group(char* str[], int columns, int current);
- static bool mob_readdb_group_yaml(void);
- static bool skill_parse_row_createarrowdb(char* fields[], int columns, int current);
- static bool pc_read_statsdb(const char* file);
- static bool guild_read_castledb(char* str[], int columns, int current);
- static bool exp_guild_parse_row(char* split[], int column, int current);
- static bool itemdb_read_group(char* fields[], int columns, int current);
- static bool itemdb_read_group_yaml(void);
- static bool mob_readdb_itemratio(char* fields[], int columns, int current);
- static bool status_readdb_attrfix(const char* file);
- static bool read_constdb(char* fields[], int columns, int current);
- static bool mob_readdb_race2(char *fields[], int columns, int current);
- static bool mob_readdb_drop(char *str[], int columns, int current);
- static bool mob_readdb_sub(char *fields[], int columns, int current);
- static bool pc_readdb_job2(char *fields[], int columns, int current);
- static bool pc_readdb_job_param(char *fields[], int columns, int current);
- static bool pc_readdb_job_exp(char *fields[], int columns, int current);
- static bool pc_readdb_job_exp_sub(char *fields[], int columns, int current);
- static bool pc_readdb_job_basehpsp(char *fields[], int columns, int current);
- static bool pc_readdb_job1(char *fields[], int columns, int current);
- static bool read_elemental_skilldb(char* str[], int columns, int current);
- static bool read_elementaldb(char* str[], int columns, int current);
- static bool mercenary_read_skilldb(char* str[], int columns, int current);
- static bool mercenary_readdb(char* str[], int columns, int current);
- static bool pc_readdb_skilltree(char* str[], int columns, int current);
- static bool pc_readdb_skilltree_yaml(void);
- #endif /* CSV2YAML_HPP */
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