battle.hpp 22 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _BATTLE_HPP_
  4. #define _BATTLE_HPP_
  5. #include "../common/cbasetypes.h"
  6. #include "../common/mmo.h"
  7. #include "../config/core.h"
  8. #include "map.hpp" //ELE_MAX
  9. //fwd declaration
  10. struct map_session_data;
  11. struct mob_data;
  12. struct block_list;
  13. enum e_damage_type : uint8;
  14. /// State of a single attack attempt; used in flee/def penalty calculations when mobbed
  15. enum damage_lv : uint8 {
  16. ATK_NONE, /// Not an attack
  17. ATK_LUCKY, /// Attack was lucky-dodged
  18. ATK_FLEE, /// Attack was dodged
  19. ATK_MISS, /// Attack missed because of element/race modifier.
  20. ATK_BLOCK, /// Attack was blocked by some skills.
  21. ATK_DEF /// Attack connected
  22. };
  23. /// Flag of the final calculation
  24. enum e_battle_flag : uint16 {
  25. BF_WEAPON = 0x0001, /// Weapon attack
  26. BF_MAGIC = 0x0002, /// Magic attack
  27. BF_MISC = 0x0004, /// Misc attack
  28. BF_SHORT = 0x0010, /// Short attack
  29. BF_LONG = 0x0040, /// Long attack
  30. BF_SKILL = 0x0100, /// Skill attack
  31. BF_NORMAL = 0x0200, /// Normal attack
  32. BF_WEAPONMASK = BF_WEAPON|BF_MAGIC|BF_MISC, /// Weapon attack mask
  33. BF_RANGEMASK = BF_SHORT|BF_LONG, /// Range attack mask
  34. BF_SKILLMASK = BF_SKILL|BF_NORMAL, /// Skill attack mask
  35. };
  36. /// Battle check target [Skotlex]
  37. enum e_battle_check_target : uint32 {
  38. BCT_NOONE = 0x000000, ///< No one
  39. BCT_SELF = 0x010000, ///< Self
  40. BCT_ENEMY = 0x020000, ///< Enemy
  41. BCT_PARTY = 0x040000, ///< Party members
  42. BCT_GUILDALLY = 0x080000, ///< Only allies, NOT guildmates
  43. BCT_NEUTRAL = 0x100000, ///< Neutral target
  44. BCT_SAMEGUILD = 0x200000, ///< Guildmates, No Guild Allies
  45. BCT_ALL = 0x3F0000, ///< All targets
  46. BCT_WOS = 0x400000, ///< Except self (currently used for skipping if src == bl in skill_area_sub)
  47. BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, ///< Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY)
  48. BCT_NOGUILD = BCT_ALL&~BCT_GUILD, ///< Except guildmates
  49. BCT_NOPARTY = BCT_ALL&~BCT_PARTY, ///< Except party members
  50. BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, ///< Except enemy
  51. };
  52. /// Damage structure
  53. struct Damage {
  54. #ifdef RENEWAL
  55. int64 statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2;
  56. #endif
  57. int64 damage, /// Right hand damage
  58. damage2; /// Left hand damage
  59. enum e_damage_type type; /// Check clif_damage for type
  60. short div_; /// Number of hit
  61. int amotion,
  62. dmotion;
  63. int blewcount; /// Number of knockback
  64. int flag; /// chk e_battle_flag
  65. int miscflag;
  66. enum damage_lv dmg_lv; /// ATK_LUCKY,ATK_FLEE,ATK_DEF
  67. bool isspdamage; /// Display blue damage numbers in clif_damage
  68. };
  69. //(Used in read pc.c,) attribute table (battle_attr_fix)
  70. extern int attr_fix_table[4][ELE_MAX][ELE_MAX];
  71. // Damage Calculation
  72. struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag);
  73. struct Damage battle_calc_attack_plant(struct Damage wd, struct block_list *src,struct block_list *target, uint16 skill_id, uint16 skill_lv);
  74. int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
  75. void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_);
  76. bool battle_vanish(struct map_session_data *sd, struct block_list *target, struct Damage *wd);
  77. int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
  78. int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);
  79. int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
  80. // Final calculation Damage
  81. int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv);
  82. int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  83. int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
  84. void battle_damage(struct block_list *src, struct block_list *target, int64 damage, int delay, uint16 skill_lv, uint16 skill_id, enum damage_lv dmg_lv, unsigned short attack_type, bool additional_effects, unsigned int tick, bool spdamage);
  85. int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects, bool spdamage);
  86. int battle_calc_chorusbonus(struct map_session_data *sd);
  87. // Summary normal attack treatment (basic attack)
  88. enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
  89. // Accessors
  90. struct block_list* battle_get_master(struct block_list *src);
  91. struct block_list* battle_gettargeted(struct block_list *target);
  92. struct block_list* battle_getenemy(struct block_list *target, int type, int range);
  93. int battle_gettarget(struct block_list *bl);
  94. uint16 battle_getcurrentskill(struct block_list *bl);
  95. int battle_check_undead(int race,int element);
  96. int battle_check_target(struct block_list *src, struct block_list *target,int flag);
  97. bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
  98. void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
  99. bool is_infinite_defense(struct block_list *target, int flag);
  100. // Settings
  101. #define MIN_HAIR_STYLE battle_config.min_hair_style
  102. #define MAX_HAIR_STYLE battle_config.max_hair_style
  103. #define MIN_HAIR_COLOR battle_config.min_hair_color
  104. #define MAX_HAIR_COLOR battle_config.max_hair_color
  105. #define MIN_CLOTH_COLOR battle_config.min_cloth_color
  106. #define MAX_CLOTH_COLOR battle_config.max_cloth_color
  107. #define MIN_BODY_STYLE battle_config.min_body_style
  108. #define MAX_BODY_STYLE battle_config.max_body_style
  109. struct Battle_Config
  110. {
  111. int warp_point_debug;
  112. int enable_critical;
  113. int mob_critical_rate;
  114. int critical_rate;
  115. int enable_baseatk;
  116. int enable_perfect_flee;
  117. int cast_rate, delay_rate;
  118. int delay_dependon_dex, delay_dependon_agi;
  119. int sdelay_attack_enable;
  120. int left_cardfix_to_right;
  121. int skill_add_range;
  122. int skill_out_range_consume;
  123. int skill_amotion_leniency;
  124. int skillrange_by_distance; //[Skotlex]
  125. int use_weapon_skill_range; //[Skotlex]
  126. int pc_damage_delay_rate;
  127. int defnotenemy;
  128. int vs_traps_bctall;
  129. int traps_setting;
  130. int summon_flora; //[Skotlex]
  131. int clear_unit_ondeath; //[Skotlex]
  132. int clear_unit_onwarp; //[Skotlex]
  133. int random_monster_checklv;
  134. int attr_recover;
  135. int item_auto_get;
  136. int flooritem_lifetime;
  137. int item_first_get_time;
  138. int item_second_get_time;
  139. int item_third_get_time;
  140. int mvp_item_first_get_time;
  141. int mvp_item_second_get_time;
  142. int mvp_item_third_get_time;
  143. int base_exp_rate,job_exp_rate;
  144. int drop_rate0item;
  145. int death_penalty_type;
  146. int death_penalty_base,death_penalty_job;
  147. int pvp_exp; // [MouseJstr]
  148. int gtb_sc_immunity;
  149. int zeny_penalty;
  150. int restart_hp_rate;
  151. int restart_sp_rate;
  152. int mvp_exp_rate;
  153. int mvp_hp_rate;
  154. int monster_hp_rate;
  155. int monster_max_aspd;
  156. int view_range_rate;
  157. int chase_range_rate;
  158. int atc_spawn_quantity_limit;
  159. int atc_slave_clone_limit;
  160. int partial_name_scan;
  161. int skillfree;
  162. int skillup_limit;
  163. int wp_rate;
  164. int pp_rate;
  165. int monster_active_enable;
  166. int monster_damage_delay_rate;
  167. int monster_loot_type;
  168. int mob_skill_rate; //[Skotlex]
  169. int mob_skill_delay; //[Skotlex]
  170. int mob_count_rate;
  171. int no_spawn_on_player; //[Skotlex]
  172. int force_random_spawn; //[Skotlex]
  173. int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
  174. int slaves_inherit_mode;
  175. int slaves_inherit_speed;
  176. int summons_trigger_autospells;
  177. int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
  178. int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
  179. int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
  180. int quest_skill_learn;
  181. int quest_skill_reset;
  182. int basic_skill_check;
  183. int guild_emperium_check;
  184. int guild_exp_limit;
  185. int guild_max_castles;
  186. int guild_skill_relog_delay;
  187. int emergency_call;
  188. int guild_aura;
  189. int pc_invincible_time;
  190. int pet_catch_rate;
  191. int pet_rename;
  192. int pet_friendly_rate;
  193. int pet_hungry_delay_rate;
  194. int pet_hungry_friendly_decrease;
  195. int pet_status_support;
  196. int pet_attack_support;
  197. int pet_damage_support;
  198. int pet_support_min_friendly; //[Skotlex]
  199. int pet_equip_min_friendly;
  200. int pet_support_rate;
  201. int pet_attack_exp_to_master;
  202. int pet_attack_exp_rate;
  203. int pet_lv_rate; //[Skotlex]
  204. int pet_max_stats; //[Skotlex]
  205. int pet_max_atk1; //[Skotlex]
  206. int pet_max_atk2; //[Skotlex]
  207. int pet_no_gvg; //Disables pets in gvg. [Skotlex]
  208. int pet_equip_required;
  209. int pet_master_dead;
  210. int skill_min_damage;
  211. int finger_offensive_type;
  212. int heal_exp;
  213. int max_heal_lv;
  214. int max_heal; //Mitternacht
  215. int resurrection_exp;
  216. int shop_exp;
  217. int combo_delay_rate;
  218. int item_check;
  219. int item_use_interval; //[Skotlex]
  220. int cashfood_use_interval;
  221. int wedding_modifydisplay;
  222. int wedding_ignorepalette; //[Skotlex]
  223. int xmas_ignorepalette; // [Valaris]
  224. int summer_ignorepalette; // [Zephyrus]
  225. int hanbok_ignorepalette;
  226. int oktoberfest_ignorepalette;
  227. int natural_healhp_interval;
  228. int natural_healsp_interval;
  229. int natural_heal_skill_interval;
  230. int natural_heal_weight_rate;
  231. int arrow_decrement;
  232. int max_aspd;
  233. int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
  234. int max_hp;
  235. int max_sp;
  236. int max_lv, aura_lv;
  237. int max_parameter, max_baby_parameter;
  238. int max_cart_weight;
  239. int skill_log;
  240. int battle_log;
  241. int etc_log;
  242. int save_clothcolor;
  243. int undead_detect_type;
  244. int auto_counter_type;
  245. int min_hitrate; //[Skotlex]
  246. int max_hitrate; //[Skotlex]
  247. int agi_penalty_target;
  248. int agi_penalty_type;
  249. int agi_penalty_count;
  250. int agi_penalty_num;
  251. int vit_penalty_target;
  252. int vit_penalty_type;
  253. int vit_penalty_count;
  254. int vit_penalty_num;
  255. int weapon_defense_type;
  256. int magic_defense_type;
  257. int skill_reiteration;
  258. int skill_nofootset;
  259. int pc_cloak_check_type;
  260. int monster_cloak_check_type;
  261. int estimation_type;
  262. int gvg_short_damage_rate;
  263. int gvg_long_damage_rate;
  264. int gvg_weapon_damage_rate;
  265. int gvg_magic_damage_rate;
  266. int gvg_misc_damage_rate;
  267. int gvg_flee_penalty;
  268. int pk_short_damage_rate;
  269. int pk_long_damage_rate;
  270. int pk_weapon_damage_rate;
  271. int pk_magic_damage_rate;
  272. int pk_misc_damage_rate;
  273. int mob_changetarget_byskill;
  274. int attack_direction_change;
  275. int land_skill_limit;
  276. int monster_class_change_recover;
  277. int produce_item_name_input;
  278. int display_skill_fail;
  279. int chat_warpportal;
  280. int mob_warp;
  281. int dead_branch_active;
  282. int vending_max_value;
  283. int vending_over_max;
  284. int vending_tax;
  285. int vending_tax_min;
  286. int show_steal_in_same_party;
  287. int party_share_type;
  288. int party_hp_mode;
  289. int party_show_share_picker;
  290. int show_picker_item_type;
  291. int attack_attr_none;
  292. int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
  293. item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
  294. item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
  295. int item_rate_common_mvp, item_rate_heal_mvp, item_rate_use_mvp, item_rate_equip_mvp, item_rate_card_mvp;
  296. int logarithmic_drops;
  297. int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
  298. int item_drop_card_min,item_drop_card_max;
  299. int item_drop_equip_min,item_drop_equip_max;
  300. int item_drop_mvp_min,item_drop_mvp_max; // End Addition
  301. int item_drop_mvp_mode; //rAthena addition [Playtester]
  302. int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
  303. int item_drop_use_min,item_drop_use_max; //End
  304. int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
  305. int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
  306. int prevent_logout; // Added by RoVeRT
  307. int prevent_logout_trigger;
  308. int alchemist_summon_reward; // [Valaris]
  309. int drops_by_luk;
  310. int drops_by_luk2;
  311. int equip_natural_break_rate; //Base Natural break rate for attacks.
  312. int equip_self_break_rate; //Natural & Penalty skills break rate
  313. int equip_skill_break_rate; //Offensive skills break rate
  314. int multi_level_up;
  315. int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
  316. int pk_mode;
  317. int pk_mode_mes;
  318. int pk_level_range;
  319. int manner_system; // end additions [Valaris]
  320. int show_mob_info;
  321. int gx_allhit;
  322. int gx_disptype;
  323. int devotion_level_difference;
  324. int player_skill_partner_check;
  325. int invite_request_check;
  326. int skill_removetrap_type;
  327. int disp_experience;
  328. int disp_zeny;
  329. int castle_defense_rate;
  330. int backstab_bow_penalty;
  331. int hp_rate;
  332. int sp_rate;
  333. int bone_drop;
  334. int buyer_name;
  335. int dancing_weaponswitch_fix;
  336. // eAthena additions
  337. int night_at_start; // added by [Yor]
  338. int day_duration; // added by [Yor]
  339. int night_duration; // added by [Yor]
  340. int ban_hack_trade; // added by [Yor]
  341. int min_hair_style; // added by [MouseJstr]
  342. int max_hair_style; // added by [MouseJstr]
  343. int min_hair_color; // added by [MouseJstr]
  344. int max_hair_color; // added by [MouseJstr]
  345. int min_cloth_color; // added by [MouseJstr]
  346. int max_cloth_color; // added by [MouseJstr]
  347. int pet_hair_style; // added by [Skotlex]
  348. int castrate_dex_scale; // added by [MouseJstr]
  349. int area_size; // added by [MouseJstr]
  350. int max_def, over_def_bonus; //added by [Skotlex]
  351. int zeny_from_mobs; // [Valaris]
  352. int mobs_level_up; // [Valaris]
  353. int mobs_level_up_exp_rate; // [Valaris]
  354. int pk_min_level; // [celest]
  355. int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
  356. int motd_type; // [celest]
  357. int finding_ore_rate; // orn
  358. int exp_calc_type;
  359. int exp_bonus_attacker;
  360. int exp_bonus_max_attacker;
  361. int min_skill_delay_limit;
  362. int default_walk_delay;
  363. int no_skill_delay;
  364. int attack_walk_delay;
  365. int require_glory_guild;
  366. int idle_no_share;
  367. int party_update_interval;
  368. int party_even_share_bonus;
  369. int delay_battle_damage;
  370. int hide_woe_damage;
  371. int display_version;
  372. int display_hallucination; // [Skotlex]
  373. int use_statpoint_table; // [Skotlex]
  374. int ignore_items_gender; //[Lupus]
  375. int berserk_cancels_buffs; // [Aru]
  376. int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
  377. int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
  378. int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
  379. int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
  380. int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  381. int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
  382. int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
  383. int boss_active_time;
  384. int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
  385. int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
  386. int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
  387. int mob_max_skilllvl; // Max possible skill level [Lupus]
  388. int rare_drop_announce; // chance <= to show rare drops global announces
  389. int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
  390. int duel_allow_pvp; // [LuzZza]
  391. int duel_allow_gvg; // [LuzZza]
  392. int duel_allow_teleport; // [LuzZza]
  393. int duel_autoleave_when_die; // [LuzZza]
  394. int duel_time_interval; // [LuzZza]
  395. int duel_only_on_same_map; // [Toms]
  396. int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
  397. int allow_skill_without_day; // [Komurka]
  398. int allow_es_magic_pc; // [Skotlex]
  399. int skill_wall_check; // [Skotlex]
  400. int official_cell_stack_limit; // [Playtester]
  401. int custom_cell_stack_limit; // [Skotlex]
  402. int skill_caster_check; // [Skotlex]
  403. int sc_castcancel; // [Skotlex]
  404. int pc_sc_def_rate; // [Skotlex]
  405. int mob_sc_def_rate;
  406. int pc_max_sc_def;
  407. int mob_max_sc_def;
  408. int sg_angel_skill_ratio;
  409. int sg_miracle_skill_ratio;
  410. int sg_miracle_skill_duration;
  411. int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
  412. int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
  413. int min_chat_delay; //Minimum time between client messages. [Skotlex]
  414. int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
  415. int hvan_explosion_intimate; // fix [albator]
  416. int hom_rename;
  417. int homunculus_show_growth ; //[orn]
  418. int homunculus_friendly_rate;
  419. int quest_exp_rate;
  420. int autotrade_mapflag;
  421. int at_timeout;
  422. int homunculus_autoloot;
  423. int idle_no_autoloot;
  424. int max_guild_alliance;
  425. int ksprotection;
  426. int auction_feeperhour;
  427. int auction_maximumprice;
  428. int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
  429. int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
  430. int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
  431. int eq_single_target_reflectable;
  432. int invincible_nodamage;
  433. int mob_slave_keep_target;
  434. int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
  435. int knockback_left;
  436. int client_reshuffle_dice; // Reshuffle /dice
  437. int client_sort_storage;
  438. int feature_buying_store;
  439. int feature_search_stores;
  440. int searchstore_querydelay;
  441. int searchstore_maxresults;
  442. int display_party_name;
  443. int cashshop_show_points;
  444. int mail_show_status;
  445. int client_limit_unit_lv;
  446. int hom_max_level;
  447. int hom_S_max_level;
  448. int hom_S_growth_level;
  449. // [BattleGround Settings]
  450. int bg_update_interval;
  451. int bg_short_damage_rate;
  452. int bg_long_damage_rate;
  453. int bg_weapon_damage_rate;
  454. int bg_magic_damage_rate;
  455. int bg_misc_damage_rate;
  456. int bg_flee_penalty;
  457. // rAthena
  458. int max_third_parameter;
  459. int max_baby_third_parameter;
  460. int max_trans_parameter;
  461. int max_third_trans_parameter;
  462. int max_extended_parameter;
  463. int max_summoner_parameter;
  464. int max_third_aspd;
  465. int vcast_stat_scale;
  466. int mvp_tomb_enabled;
  467. int mvp_tomb_delay;
  468. int atcommand_suggestions_enabled;
  469. int min_npc_vendchat_distance;
  470. int atcommand_mobinfo_type;
  471. int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
  472. int skill_trap_type;
  473. int allow_consume_restricted_item;
  474. int allow_equip_restricted_item;
  475. int max_walk_path;
  476. int item_enabled_npc;
  477. int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
  478. int bowling_bash_area;
  479. int drop_rateincrease;
  480. int feature_auction;
  481. int feature_banking;
  482. int vip_storage_increase;
  483. int vip_base_exp_increase;
  484. int vip_job_exp_increase;
  485. int vip_zeny_penalty;
  486. int vip_bm_increase;
  487. int vip_drop_increase;
  488. int vip_gemstone;
  489. int vip_exp_penalty_base;
  490. int vip_exp_penalty_job;
  491. int vip_disp_rate;
  492. int mon_trans_disable_in_gvg;
  493. int emblem_woe_change;
  494. int emblem_transparency_limit;
  495. int discount_item_point_shop;
  496. int update_enemy_position;
  497. int devotion_rdamage;
  498. // autotrade persistency
  499. int feature_autotrade;
  500. int feature_autotrade_direction;
  501. int feature_autotrade_head_direction;
  502. int feature_autotrade_sit;
  503. int feature_autotrade_open_delay;
  504. // Fame points
  505. int fame_taekwon_mission;
  506. int fame_refine_lv1;
  507. int fame_refine_lv2;
  508. int fame_refine_lv3;
  509. int fame_forge;
  510. int fame_pharmacy_3;
  511. int fame_pharmacy_5;
  512. int fame_pharmacy_7;
  513. int fame_pharmacy_10;
  514. int disp_servervip_msg;
  515. int warg_can_falcon;
  516. int path_blown_halt;
  517. int rental_mount_speed_boost;
  518. int warp_suggestions_enabled;
  519. int taekwon_mission_mobname;
  520. int teleport_on_portal;
  521. int cart_revo_knockback;
  522. int guild_notice_changemap;
  523. int transcendent_status_points;
  524. int taekwon_ranker_min_lv;
  525. int revive_onwarp;
  526. int mail_delay;
  527. int autotrade_monsterignore;
  528. int idletime_option;
  529. int spawn_direction;
  530. int arrow_shower_knockback;
  531. int devotion_rdamage_skill_only;
  532. int max_extended_aspd;
  533. int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
  534. int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
  535. int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]
  536. int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
  537. int stormgust_knockback;
  538. int default_fixed_castrate;
  539. int default_bind_on_equip;
  540. int pet_ignore_infinite_def; // Makes fixed damage of petskillattack2 ignores infinite defense
  541. int homunculus_evo_intimacy_need;
  542. int homunculus_evo_intimacy_reset;
  543. int monster_loot_search_type;
  544. int feature_roulette;
  545. int monster_hp_bars_info;
  546. int min_body_style;
  547. int max_body_style;
  548. int save_body_style;
  549. int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus
  550. int mob_stuck_warning; //Show warning if a monster is stuck too long
  551. int skill_eightpath_algorithm; //Official path algorithm
  552. int death_penalty_maxlv;
  553. int exp_cost_redemptio;
  554. int exp_cost_redemptio_limit;
  555. int exp_cost_inspiration;
  556. int mvp_exp_reward_message;
  557. int can_damage_skill; //Which BL types can damage traps
  558. int atcommand_levelup_events;
  559. int block_account_in_same_party;
  560. int tarotcard_equal_chance; //Official or equal chance for each card
  561. int change_party_leader_samemap;
  562. int dispel_song; //Can songs be dispelled?
  563. int guild_maprespawn_clones; // Should clones be killed by maprespawnguildid?
  564. int hide_fav_sell;
  565. int mail_daily_count;
  566. int mail_zeny_fee;
  567. int mail_attachment_price;
  568. int mail_attachment_weight;
  569. int banana_bomb_duration;
  570. int guild_leaderchange_delay;
  571. int guild_leaderchange_woe;
  572. int guild_alliance_onlygm;
  573. int feature_achievement;
  574. int allow_bound_sell;
  575. int event_refine_chance;
  576. int autoloot_adjust;
  577. int broadcast_hide_name;
  578. int skill_drop_items_full;
  579. int feature_homunculus_autofeed;
  580. int feature_homunculus_autofeed_rate;
  581. int summoner_trait;
  582. #include "../custom/battle_config_struct.inc"
  583. };
  584. extern struct Battle_Config battle_config;
  585. void do_init_battle(void);
  586. void do_final_battle(void);
  587. extern int battle_config_read(const char *cfgName);
  588. extern void battle_set_defaults(void);
  589. int battle_set_value(const char* w1, const char* w2);
  590. int battle_get_value(const char* w1);
  591. //
  592. struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
  593. /**
  594. * Royal Guard
  595. **/
  596. int battle_damage_area( struct block_list *bl, va_list ap);
  597. #endif /* _BATTLE_HPP_ */