// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _BATTLE_HPP_ #define _BATTLE_HPP_ #include "../common/cbasetypes.h" #include "../common/mmo.h" #include "../config/core.h" #include "map.hpp" //ELE_MAX //fwd declaration struct map_session_data; struct mob_data; struct block_list; enum e_damage_type : uint8; /// State of a single attack attempt; used in flee/def penalty calculations when mobbed enum damage_lv : uint8 { ATK_NONE, /// Not an attack ATK_LUCKY, /// Attack was lucky-dodged ATK_FLEE, /// Attack was dodged ATK_MISS, /// Attack missed because of element/race modifier. ATK_BLOCK, /// Attack was blocked by some skills. ATK_DEF /// Attack connected }; /// Flag of the final calculation enum e_battle_flag : uint16 { BF_WEAPON = 0x0001, /// Weapon attack BF_MAGIC = 0x0002, /// Magic attack BF_MISC = 0x0004, /// Misc attack BF_SHORT = 0x0010, /// Short attack BF_LONG = 0x0040, /// Long attack BF_SKILL = 0x0100, /// Skill attack BF_NORMAL = 0x0200, /// Normal attack BF_WEAPONMASK = BF_WEAPON|BF_MAGIC|BF_MISC, /// Weapon attack mask BF_RANGEMASK = BF_SHORT|BF_LONG, /// Range attack mask BF_SKILLMASK = BF_SKILL|BF_NORMAL, /// Skill attack mask }; /// Battle check target [Skotlex] enum e_battle_check_target : uint32 { BCT_NOONE = 0x000000, ///< No one BCT_SELF = 0x010000, ///< Self BCT_ENEMY = 0x020000, ///< Enemy BCT_PARTY = 0x040000, ///< Party members BCT_GUILDALLY = 0x080000, ///< Only allies, NOT guildmates BCT_NEUTRAL = 0x100000, ///< Neutral target BCT_SAMEGUILD = 0x200000, ///< Guildmates, No Guild Allies BCT_ALL = 0x3F0000, ///< All targets BCT_WOS = 0x400000, ///< Except self (currently used for skipping if src == bl in skill_area_sub) BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, ///< Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY) BCT_NOGUILD = BCT_ALL&~BCT_GUILD, ///< Except guildmates BCT_NOPARTY = BCT_ALL&~BCT_PARTY, ///< Except party members BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, ///< Except enemy }; /// Damage structure struct Damage { #ifdef RENEWAL int64 statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2; #endif int64 damage, /// Right hand damage damage2; /// Left hand damage enum e_damage_type type; /// Check clif_damage for type short div_; /// Number of hit int amotion, dmotion; int blewcount; /// Number of knockback int flag; /// chk e_battle_flag int miscflag; enum damage_lv dmg_lv; /// ATK_LUCKY,ATK_FLEE,ATK_DEF bool isspdamage; /// Display blue damage numbers in clif_damage }; //(Used in read pc.c,) attribute table (battle_attr_fix) extern int attr_fix_table[4][ELE_MAX][ELE_MAX]; // Damage Calculation struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag); struct Damage battle_calc_attack_plant(struct Damage wd, struct block_list *src,struct block_list *target, uint16 skill_id, uint16 skill_lv); int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect); void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_); bool battle_vanish(struct map_session_data *sd, struct block_list *target, struct Damage *wd); int battle_attr_ratio(int atk_elem,int def_type, int def_lv); int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv); int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag); // Final calculation Damage int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv); int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag); int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag); void battle_damage(struct block_list *src, struct block_list *target, int64 damage, int delay, uint16 skill_lv, uint16 skill_id, enum damage_lv dmg_lv, unsigned short attack_type, bool additional_effects, unsigned int tick, bool spdamage); int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects, bool spdamage); int battle_calc_chorusbonus(struct map_session_data *sd); // Summary normal attack treatment (basic attack) enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag); // Accessors struct block_list* battle_get_master(struct block_list *src); struct block_list* battle_gettargeted(struct block_list *target); struct block_list* battle_getenemy(struct block_list *target, int type, int range); int battle_gettarget(struct block_list *bl); uint16 battle_getcurrentskill(struct block_list *bl); int battle_check_undead(int race,int element); int battle_check_target(struct block_list *src, struct block_list *target,int flag); bool battle_check_range(struct block_list *src,struct block_list *bl,int range); void battle_consume_ammo(struct map_session_data* sd, int skill, int lv); bool is_infinite_defense(struct block_list *target, int flag); // Settings #define MIN_HAIR_STYLE battle_config.min_hair_style #define MAX_HAIR_STYLE battle_config.max_hair_style #define MIN_HAIR_COLOR battle_config.min_hair_color #define MAX_HAIR_COLOR battle_config.max_hair_color #define MIN_CLOTH_COLOR battle_config.min_cloth_color #define MAX_CLOTH_COLOR battle_config.max_cloth_color #define MIN_BODY_STYLE battle_config.min_body_style #define MAX_BODY_STYLE battle_config.max_body_style struct Battle_Config { int warp_point_debug; int enable_critical; int mob_critical_rate; int critical_rate; int enable_baseatk; int enable_perfect_flee; int cast_rate, delay_rate; int delay_dependon_dex, delay_dependon_agi; int sdelay_attack_enable; int left_cardfix_to_right; int skill_add_range; int skill_out_range_consume; int skill_amotion_leniency; int skillrange_by_distance; //[Skotlex] int use_weapon_skill_range; //[Skotlex] int pc_damage_delay_rate; int defnotenemy; int vs_traps_bctall; int traps_setting; int summon_flora; //[Skotlex] int clear_unit_ondeath; //[Skotlex] int clear_unit_onwarp; //[Skotlex] int random_monster_checklv; int attr_recover; int item_auto_get; int flooritem_lifetime; int item_first_get_time; int item_second_get_time; int item_third_get_time; int mvp_item_first_get_time; int mvp_item_second_get_time; int mvp_item_third_get_time; int base_exp_rate,job_exp_rate; int drop_rate0item; int death_penalty_type; int death_penalty_base,death_penalty_job; int pvp_exp; // [MouseJstr] int gtb_sc_immunity; int zeny_penalty; int restart_hp_rate; int restart_sp_rate; int mvp_exp_rate; int mvp_hp_rate; int monster_hp_rate; int monster_max_aspd; int view_range_rate; int chase_range_rate; int atc_spawn_quantity_limit; int atc_slave_clone_limit; int partial_name_scan; int skillfree; int skillup_limit; int wp_rate; int pp_rate; int monster_active_enable; int monster_damage_delay_rate; int monster_loot_type; int mob_skill_rate; //[Skotlex] int mob_skill_delay; //[Skotlex] int mob_count_rate; int no_spawn_on_player; //[Skotlex] int force_random_spawn; //[Skotlex] int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex] int slaves_inherit_mode; int slaves_inherit_speed; int summons_trigger_autospells; int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex] int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex] int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex] int quest_skill_learn; int quest_skill_reset; int basic_skill_check; int guild_emperium_check; int guild_exp_limit; int guild_max_castles; int guild_skill_relog_delay; int emergency_call; int guild_aura; int pc_invincible_time; int pet_catch_rate; int pet_rename; int pet_friendly_rate; int pet_hungry_delay_rate; int pet_hungry_friendly_decrease; int pet_status_support; int pet_attack_support; int pet_damage_support; int pet_support_min_friendly; //[Skotlex] int pet_equip_min_friendly; int pet_support_rate; int pet_attack_exp_to_master; int pet_attack_exp_rate; int pet_lv_rate; //[Skotlex] int pet_max_stats; //[Skotlex] int pet_max_atk1; //[Skotlex] int pet_max_atk2; //[Skotlex] int pet_no_gvg; //Disables pets in gvg. [Skotlex] int pet_equip_required; int pet_master_dead; int skill_min_damage; int finger_offensive_type; int heal_exp; int max_heal_lv; int max_heal; //Mitternacht int resurrection_exp; int shop_exp; int combo_delay_rate; int item_check; int item_use_interval; //[Skotlex] int cashfood_use_interval; int wedding_modifydisplay; int wedding_ignorepalette; //[Skotlex] int xmas_ignorepalette; // [Valaris] int summer_ignorepalette; // [Zephyrus] int hanbok_ignorepalette; int oktoberfest_ignorepalette; int natural_healhp_interval; int natural_healsp_interval; int natural_heal_skill_interval; int natural_heal_weight_rate; int arrow_decrement; int max_aspd; int max_walk_speed; //Maximum walking speed after buffs [Skotlex] int max_hp; int max_sp; int max_lv, aura_lv; int max_parameter, max_baby_parameter; int max_cart_weight; int skill_log; int battle_log; int etc_log; int save_clothcolor; int undead_detect_type; int auto_counter_type; int min_hitrate; //[Skotlex] int max_hitrate; //[Skotlex] int agi_penalty_target; int agi_penalty_type; int agi_penalty_count; int agi_penalty_num; int vit_penalty_target; int vit_penalty_type; int vit_penalty_count; int vit_penalty_num; int weapon_defense_type; int magic_defense_type; int skill_reiteration; int skill_nofootset; int pc_cloak_check_type; int monster_cloak_check_type; int estimation_type; int gvg_short_damage_rate; int gvg_long_damage_rate; int gvg_weapon_damage_rate; int gvg_magic_damage_rate; int gvg_misc_damage_rate; int gvg_flee_penalty; int pk_short_damage_rate; int pk_long_damage_rate; int pk_weapon_damage_rate; int pk_magic_damage_rate; int pk_misc_damage_rate; int mob_changetarget_byskill; int attack_direction_change; int land_skill_limit; int monster_class_change_recover; int produce_item_name_input; int display_skill_fail; int chat_warpportal; int mob_warp; int dead_branch_active; int vending_max_value; int vending_over_max; int vending_tax; int vending_tax_min; int show_steal_in_same_party; int party_share_type; int party_hp_mode; int party_show_share_picker; int show_picker_item_type; int attack_attr_none; int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use, item_rate_use_boss, item_rate_treasure, item_rate_adddrop; int item_rate_common_mvp, item_rate_heal_mvp, item_rate_use_mvp, item_rate_equip_mvp, item_rate_card_mvp; int logarithmic_drops; int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ int item_drop_card_min,item_drop_card_max; int item_drop_equip_min,item_drop_equip_max; int item_drop_mvp_min,item_drop_mvp_max; // End Addition int item_drop_mvp_mode; //rAthena addition [Playtester] int item_drop_heal_min,item_drop_heal_max; // Added by Valatris int item_drop_use_min,item_drop_use_max; //End int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] int prevent_logout; // Added by RoVeRT int prevent_logout_trigger; int alchemist_summon_reward; // [Valaris] int drops_by_luk; int drops_by_luk2; int equip_natural_break_rate; //Base Natural break rate for attacks. int equip_self_break_rate; //Natural & Penalty skills break rate int equip_skill_break_rate; //Offensive skills break rate int multi_level_up; int max_exp_gain_rate; //Max amount of exp bar % you can get in one go. int pk_mode; int pk_mode_mes; int pk_level_range; int manner_system; // end additions [Valaris] int show_mob_info; int gx_allhit; int gx_disptype; int devotion_level_difference; int player_skill_partner_check; int invite_request_check; int skill_removetrap_type; int disp_experience; int disp_zeny; int castle_defense_rate; int backstab_bow_penalty; int hp_rate; int sp_rate; int bone_drop; int buyer_name; int dancing_weaponswitch_fix; // eAthena additions int night_at_start; // added by [Yor] int day_duration; // added by [Yor] int night_duration; // added by [Yor] int ban_hack_trade; // added by [Yor] int min_hair_style; // added by [MouseJstr] int max_hair_style; // added by [MouseJstr] int min_hair_color; // added by [MouseJstr] int max_hair_color; // added by [MouseJstr] int min_cloth_color; // added by [MouseJstr] int max_cloth_color; // added by [MouseJstr] int pet_hair_style; // added by [Skotlex] int castrate_dex_scale; // added by [MouseJstr] int area_size; // added by [MouseJstr] int max_def, over_def_bonus; //added by [Skotlex] int zeny_from_mobs; // [Valaris] int mobs_level_up; // [Valaris] int mobs_level_up_exp_rate; // [Valaris] int pk_min_level; // [celest] int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus] int motd_type; // [celest] int finding_ore_rate; // orn int exp_calc_type; int exp_bonus_attacker; int exp_bonus_max_attacker; int min_skill_delay_limit; int default_walk_delay; int no_skill_delay; int attack_walk_delay; int require_glory_guild; int idle_no_share; int party_update_interval; int party_even_share_bonus; int delay_battle_damage; int hide_woe_damage; int display_version; int display_hallucination; // [Skotlex] int use_statpoint_table; // [Skotlex] int ignore_items_gender; //[Lupus] int berserk_cancels_buffs; // [Aru] int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex] int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random] int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer] int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. int boss_active_time; int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] int mob_max_skilllvl; // Max possible skill level [Lupus] int rare_drop_announce; // chance <= to show rare drops global announces int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] int duel_allow_pvp; // [LuzZza] int duel_allow_gvg; // [LuzZza] int duel_allow_teleport; // [LuzZza] int duel_autoleave_when_die; // [LuzZza] int duel_time_interval; // [LuzZza] int duel_only_on_same_map; // [Toms] int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza] int allow_skill_without_day; // [Komurka] int allow_es_magic_pc; // [Skotlex] int skill_wall_check; // [Skotlex] int official_cell_stack_limit; // [Playtester] int custom_cell_stack_limit; // [Skotlex] int skill_caster_check; // [Skotlex] int sc_castcancel; // [Skotlex] int pc_sc_def_rate; // [Skotlex] int mob_sc_def_rate; int pc_max_sc_def; int mob_max_sc_def; int sg_angel_skill_ratio; int sg_miracle_skill_ratio; int sg_miracle_skill_duration; int autospell_stacking; //Enables autospell cards to stack. [Skotlex] int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex] int min_chat_delay; //Minimum time between client messages. [Skotlex] int friend_auto_add; //When accepting friends, both get friended. [Skotlex] int hvan_explosion_intimate; // fix [albator] int hom_rename; int homunculus_show_growth ; //[orn] int homunculus_friendly_rate; int quest_exp_rate; int autotrade_mapflag; int at_timeout; int homunculus_autoloot; int idle_no_autoloot; int max_guild_alliance; int ksprotection; int auction_feeperhour; int auction_maximumprice; int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf] int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara] int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish] int eq_single_target_reflectable; int invincible_nodamage; int mob_slave_keep_target; int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] int knockback_left; int client_reshuffle_dice; // Reshuffle /dice int client_sort_storage; int feature_buying_store; int feature_search_stores; int searchstore_querydelay; int searchstore_maxresults; int display_party_name; int cashshop_show_points; int mail_show_status; int client_limit_unit_lv; int hom_max_level; int hom_S_max_level; int hom_S_growth_level; // [BattleGround Settings] int bg_update_interval; int bg_short_damage_rate; int bg_long_damage_rate; int bg_weapon_damage_rate; int bg_magic_damage_rate; int bg_misc_damage_rate; int bg_flee_penalty; // rAthena int max_third_parameter; int max_baby_third_parameter; int max_trans_parameter; int max_third_trans_parameter; int max_extended_parameter; int max_summoner_parameter; int max_third_aspd; int vcast_stat_scale; int mvp_tomb_enabled; int mvp_tomb_delay; int atcommand_suggestions_enabled; int min_npc_vendchat_distance; int atcommand_mobinfo_type; int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] int skill_trap_type; int allow_consume_restricted_item; int allow_equip_restricted_item; int max_walk_path; int item_enabled_npc; int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full. int bowling_bash_area; int drop_rateincrease; int feature_auction; int feature_banking; int vip_storage_increase; int vip_base_exp_increase; int vip_job_exp_increase; int vip_zeny_penalty; int vip_bm_increase; int vip_drop_increase; int vip_gemstone; int vip_exp_penalty_base; int vip_exp_penalty_job; int vip_disp_rate; int mon_trans_disable_in_gvg; int emblem_woe_change; int emblem_transparency_limit; int discount_item_point_shop; int update_enemy_position; int devotion_rdamage; // autotrade persistency int feature_autotrade; int feature_autotrade_direction; int feature_autotrade_head_direction; int feature_autotrade_sit; int feature_autotrade_open_delay; // Fame points int fame_taekwon_mission; int fame_refine_lv1; int fame_refine_lv2; int fame_refine_lv3; int fame_forge; int fame_pharmacy_3; int fame_pharmacy_5; int fame_pharmacy_7; int fame_pharmacy_10; int disp_servervip_msg; int warg_can_falcon; int path_blown_halt; int rental_mount_speed_boost; int warp_suggestions_enabled; int taekwon_mission_mobname; int teleport_on_portal; int cart_revo_knockback; int guild_notice_changemap; int transcendent_status_points; int taekwon_ranker_min_lv; int revive_onwarp; int mail_delay; int autotrade_monsterignore; int idletime_option; int spawn_direction; int arrow_shower_knockback; int devotion_rdamage_skill_only; int max_extended_aspd; int mob_chase_refresh; //How often a monster should refresh its chase [Playtester] int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester] int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester] int snap_dodge; // Enable or disable dodging damage snapping away [csnv] int stormgust_knockback; int default_fixed_castrate; int default_bind_on_equip; int pet_ignore_infinite_def; // Makes fixed damage of petskillattack2 ignores infinite defense int homunculus_evo_intimacy_need; int homunculus_evo_intimacy_reset; int monster_loot_search_type; int feature_roulette; int monster_hp_bars_info; int min_body_style; int max_body_style; int save_body_style; int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus int mob_stuck_warning; //Show warning if a monster is stuck too long int skill_eightpath_algorithm; //Official path algorithm int death_penalty_maxlv; int exp_cost_redemptio; int exp_cost_redemptio_limit; int exp_cost_inspiration; int mvp_exp_reward_message; int can_damage_skill; //Which BL types can damage traps int atcommand_levelup_events; int block_account_in_same_party; int tarotcard_equal_chance; //Official or equal chance for each card int change_party_leader_samemap; int dispel_song; //Can songs be dispelled? int guild_maprespawn_clones; // Should clones be killed by maprespawnguildid? int hide_fav_sell; int mail_daily_count; int mail_zeny_fee; int mail_attachment_price; int mail_attachment_weight; int banana_bomb_duration; int guild_leaderchange_delay; int guild_leaderchange_woe; int guild_alliance_onlygm; int feature_achievement; int allow_bound_sell; int event_refine_chance; int autoloot_adjust; int broadcast_hide_name; int skill_drop_items_full; int feature_homunculus_autofeed; int feature_homunculus_autofeed_rate; int summoner_trait; #include "../custom/battle_config_struct.inc" }; extern struct Battle_Config battle_config; void do_init_battle(void); void do_final_battle(void); extern int battle_config_read(const char *cfgName); extern void battle_set_defaults(void); int battle_set_value(const char* w1, const char* w2); int battle_get_value(const char* w1); // struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id); /** * Royal Guard **/ int battle_damage_area( struct block_list *bl, va_list ap); #endif /* _BATTLE_HPP_ */