Jittapan Pluemsumran 9d0fa3523e Allow Blacksmith Blessing usage on level 5 weapons and level 2 armors (#7326) 2 jaren geleden
..
import-tmpl 19fe27932f Implemented refine result broadcast packet (#7301) 2 jaren geleden
pre-re 19fe27932f Implemented refine result broadcast packet (#7301) 2 jaren geleden
re 9d0fa3523e Allow Blacksmith Blessing usage on level 5 weapons and level 2 armors (#7326) 2 jaren geleden
GeoIP.dat a75c0475a2 > Hercules merges: 12 jaren geleden
abra_db.yml 2cc5337083 Updates copyright date 4 jaren geleden
achievement_db.yml 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 jaren geleden
achievement_level_db.yml 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 jaren geleden
attendance.yml 2cc5337083 Updates copyright date 4 jaren geleden
attr_fix.yml 4d2c5b02d3 Converted Elemental Attribute Damage Adjustment Tables to YAML (#6053) 3 jaren geleden
battleground_db.yml 2cc5337083 Updates copyright date 4 jaren geleden
castle_db.yml cc93494cf9 Shifts the WoE TE castles to renewal (#6981) 3 jaren geleden
const.yml fe7cb5a33f Converted const.txt to YAML (#6187) 3 jaren geleden
create_arrow_db.yml 0599ee1832 Converted create_arrow_db.txt to YAML (#6039) 3 jaren geleden
elemental_db.yml 55a1ad2881 Increases MAX_LEVEL to 250 (#6406) 3 jaren geleden
enchantgrade.yml 001981cf66 Initial implementation of enchantgrade UI (#6913) 2 jaren geleden
exp_guild.yml 7ade6d8c86 Converted txt guild experience database to yaml (#5995) 3 jaren geleden
exp_homun.yml e8385d812b Converted exp_homun database to yaml (#6002) 4 jaren geleden
guild_skill_tree.yml 2cc5337083 Updates copyright date 4 jaren geleden
homun_skill_tree.txt 652d77eb02 Job Improvement Project - Genetic (#3284) 5 jaren geleden
instance_db.yml ac7292c92d Allow creating instance without timer or data (#5112) 3 jaren geleden
item_combos.yml c8d1d1ea1e Converted item_combo_db txt to yml (#6162) 3 jaren geleden
item_db.yml 7c3bb6124a Added missing increase of the versioning (#7220) 2 jaren geleden
item_enchant.yml 8629c6445a Initial release of item enchant UI (#7186) 2 jaren geleden
item_group_db.yml 08192a35bc Revamped Laphine UIs (#6625) 3 jaren geleden
item_packages.yml 38b8d5a994 Initial release of item package selection (#7239) 2 jaren geleden
item_randomopt_db.yml 2cc5337083 Updates copyright date 4 jaren geleden
item_randomopt_group.yml 2cc5337083 Updates copyright date 4 jaren geleden
item_reform.yml a0eb9d5ee2 Initial release of item reform UI (#7185) 2 jaren geleden
job_stats.yml fe7626dfdc Follow-up to 64f10ed 3 jaren geleden
laphine_synthesis.yml 08192a35bc Revamped Laphine UIs (#6625) 3 jaren geleden
laphine_upgrade.yml 08192a35bc Revamped Laphine UIs (#6625) 3 jaren geleden
level_penalty.yml 2cc5337083 Updates copyright date 4 jaren geleden
magicmushroom_db.yml 2cc5337083 Updates copyright date 4 jaren geleden
map_cache.dat f490aeb6fa Updated mapcache (#7260) 2 jaren geleden
map_drops.yml c06492def6 Implemented map specific drops (#7156) 2 jaren geleden
map_index.txt f490aeb6fa Updated mapcache (#7260) 2 jaren geleden
mercenary_db.yml 4a778815a3 Converted mercenary_db to YAML format (#6101) 3 jaren geleden
mob_chat_db.yml 79bb537fa2 Initial release of the Poring village instance (#7293) 2 jaren geleden
mob_db.yml 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 jaren geleden
mob_item_ratio.yml 99eed0c9b1 Converted mob_item_ratio to YAML (#6021) 3 jaren geleden
mob_summon.yml 9322f67002 Converted mob_boss to yaml (#6011) 3 jaren geleden
pet_db.yml 2cc5337083 Updates copyright date 4 jaren geleden
quest_db.yml f6bc10bfb1 Mob quest target (#7071) 2 jaren geleden
readme.md 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 jaren geleden
refine.yml 19fe27932f Implemented refine result broadcast packet (#7301) 2 jaren geleden
reputation.yml ae74eb8404 Initial release of reputation UI (#7184) 2 jaren geleden
size_fix.yml 2cc5337083 Updates copyright date 4 jaren geleden
skill_changematerial_db.txt 51ecd9b2bc Follow up 402170c 10 jaren geleden
skill_damage_db.txt a942853d55 Cleaned up the mapflag system (#2943) 6 jaren geleden
skill_db.yml f28d207274 Implementation of Status Changes in YAML (#1685) 3 jaren geleden
skill_tree.yml 745731b8e8 Fixed some small mistakes with skill tree (#6409) 3 jaren geleden
spellbook_db.yml 2cc5337083 Updates copyright date 4 jaren geleden
statpoint.yml 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 jaren geleden
status.yml cee161e677 Implements SC_STONEWAIT (#6794) 3 jaren geleden
status_disabled.txt 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 jaren geleden
stylist.yml c22ef3f547 Initial release of stylist UI (#6446) 3 jaren geleden

readme.md

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

- Id: 280000
  Group: None
  Name: Emperio
  Reward:
    TitleId: 1035
  Score: 50
- Id: 280001
  Group: None
  Name: Staff
  Reward:
    TitleId: 1036
  Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.yml

- Id: 35
    Name: Home
    IdleTimeOut: 900
    Enter:
      Map: 1@home
      X: 24
      Y: 6
    AdditionalMaps:
      - Map: 2@home
      - Map: 3@home

Mob Alias


We want to give a custom mob a Novice player sprite.

/db/import/mob_avail.txt

// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

1@home  1250
2@home
3@home
ev_has
shops
prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_trade.txt

// Legend for 'TradeMask' field (bitmask):
// 1   - item can't be dropped
// 2   - item can't be traded (nor vended)
// 4   - wedded partner can override restriction 2
// 8   - item can't be sold to npcs
// 16  - item can't be placed in the cart
// 32  - item can't be placed in the storage
// 64  - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100   // Old Green Box
34001,511,100   // House Keys
34002,511,100   // Reputation Journal

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.txt

// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.