quest_db.yml 2.9 KB

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  1. ###########################################################################
  2. # Quest Database
  3. ###########################################################################
  4. #
  5. # Quest Settings
  6. #
  7. ###########################################################################
  8. # - Id Quest ID.
  9. # Title Quest title.
  10. # TimeLimit Amount of time before the quest expires. (Default: 0)
  11. # Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
  12. # Specify with "+" for how long until the quest expires.
  13. # Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
  14. # Please note the number before "d" only shift the exact timer to the given day(s).
  15. # Targets: Quest objective target. (Default: null)
  16. # The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
  17. # If Mob is supplied, Count is required and the other fields are ignored.
  18. # If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
  19. # If Id is supplied, Count is required for each new entry.
  20. # - Mob Monster to kill (aegis monster name).
  21. # Count Amount of monsters to kill. Set to 0 to skip the target on import.
  22. # Id Unique target index for the quest Id. Requires a positive number.
  23. # Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
  24. # Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
  25. # Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
  26. # MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
  27. # MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
  28. # Location Map name where kills are counted. (Default any location)
  29. # On normal maps only kills of permanently spawned monsters increase the counter.
  30. # On instance maps all monster kills increase the counter.
  31. # MapName Displayed map name in quest UI. (Default: empty string)
  32. # Drops: Quest item drop targets. (Default: null)
  33. # - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
  34. # Item Item to drop.
  35. # Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
  36. # Rate Item drop rate. (10000 = 100%)
  37. ###########################################################################