########################################################################### # Quest Database ########################################################################### # # Quest Settings # ########################################################################### # - Id Quest ID. # Title Quest title. # TimeLimit Amount of time before the quest expires. (Default: 0) # Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s). # Specify with "+" for how long until the quest expires. # Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format. # Please note the number before "d" only shift the exact timer to the given day(s). # Targets: Quest objective target. (Default: null) # The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel. # If Mob is supplied, Count is required and the other fields are ignored. # If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required. # If Id is supplied, Count is required for each new entry. # - Mob Monster to kill (aegis monster name). # Count Amount of monsters to kill. Set to 0 to skip the target on import. # Id Unique target index for the quest Id. Requires a positive number. # Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All. # Size Monster size target (default All). Valid sizes are Small, Medium, Large, All. # Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All. # MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0) # MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0) # Location Map name where kills are counted. (Default any location) # On normal maps only kills of permanently spawned monsters increase the counter. # On instance maps all monster kills increase the counter. # MapName Displayed map name in quest UI. (Default: empty string) # Drops: Quest item drop targets. (Default: null) # - Mob Monster to kill. 0 will apply to all monsters. (Default: 0) # Item Item to drop. # Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1) # Rate Item drop rate. (10000 = 100%) ###########################################################################