pc.hpp 60 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef PC_HPP
  4. #define PC_HPP
  5. #include <bitset>
  6. #include <memory>
  7. #include <vector>
  8. #include <common/cbasetypes.hpp>
  9. #include <common/database.hpp>
  10. #include <common/mmo.hpp> // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
  11. #include <common/strlib.hpp>// StringBuf
  12. #include <common/timer.hpp>
  13. #include "battleground.hpp"
  14. #include "buyingstore.hpp" // struct s_buyingstore
  15. #include "clif.hpp" //e_wip_block
  16. #include "itemdb.hpp" // MAX_ITEMGROUP
  17. #include "map.hpp" // RC_ALL
  18. #include "mob.hpp" //e_size
  19. #include "pc_groups.hpp" // s_player_group
  20. #include "script.hpp" // struct script_reg, struct script_regstr
  21. #include "searchstore.hpp" // struct s_search_store_info
  22. #include "status.hpp" // unit_data
  23. #include "unit.hpp" // unit_data
  24. #include "vending.hpp" // struct s_vending
  25. enum AtCommandType : uint8;
  26. enum e_instance_mode : uint8;
  27. //enum e_log_chat_type : uint8;
  28. enum e_log_pick_type : uint32;
  29. enum sc_type : int16;
  30. class MapGuild;
  31. #define MAX_PC_BONUS 50 /// Max bonus, usually used by item bonus
  32. #define MAX_PC_FEELHATE 3 /// Max feel hate info
  33. #define MAX_SPIRITBALL 15 /// Max spirit balls
  34. #define MAX_DEVOTION 5 /// Max Devotion slots
  35. #define MAX_SPIRITCHARM 10 /// Max spirit charms
  36. #define MAX_SOUL_BALL 20 /// Max soul ball
  37. #define MAX_STELLAR_MARKS 5 /// Max stellar marks
  38. #define MAX_UNITED_SOULS 12 /// Max united souls
  39. #define MAX_SERVANTBALL 5 /// Max servant weapons
  40. #define MAX_SERVANT_SIGN 5 /// Max servant signs
  41. #define MAX_ABYSSBALL 5 /// Max abyss spheres
  42. #define LANGTYPE_VAR "#langtype"
  43. #define CASHPOINT_VAR "#CASHPOINTS"
  44. #define KAFRAPOINT_VAR "#KAFRAPOINTS"
  45. #define BANK_VAULT_VAR "#BANKVAULT"
  46. #define ROULETTE_BRONZE_VAR "RouletteBronze"
  47. #define ROULETTE_SILVER_VAR "RouletteSilver"
  48. #define ROULETTE_GOLD_VAR "RouletteGold"
  49. #define COOKMASTERY_VAR "COOK_MASTERY"
  50. #define PCDIECOUNTER_VAR "PC_DIE_COUNTER"
  51. #define JOBCHANGE2ND_VAR "jobchange_level"
  52. #define JOBCHANGE3RD_VAR "jobchange_level_3rd"
  53. #define JOBCHANGE4TH_VAR "jobchange_level_4th"
  54. #define TKMISSIONID_VAR "TK_MISSION_ID"
  55. #define TKMISSIONCOUNT_VAR "TK_MISSION_COUNT"
  56. #define ATTENDANCE_DATE_VAR "#AttendanceDate"
  57. #define ATTENDANCE_COUNT_VAR "#AttendanceCounter"
  58. #define ACHIEVEMENTLEVEL "AchievementLevel"
  59. //Total number of classes (for data storage)
  60. #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
  61. //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
  62. //where the arrows are equipped)
  63. enum equip_index {
  64. EQI_COMPOUND_ON = -1,
  65. EQI_ACC_L = 0,
  66. EQI_ACC_R,
  67. EQI_SHOES,
  68. EQI_GARMENT,
  69. EQI_HEAD_LOW,
  70. EQI_HEAD_MID,
  71. EQI_HEAD_TOP,
  72. EQI_ARMOR,
  73. EQI_HAND_L,
  74. EQI_HAND_R,
  75. EQI_COSTUME_HEAD_TOP,
  76. EQI_COSTUME_HEAD_MID,
  77. EQI_COSTUME_HEAD_LOW,
  78. EQI_COSTUME_GARMENT,
  79. EQI_AMMO,
  80. EQI_SHADOW_ARMOR,
  81. EQI_SHADOW_WEAPON,
  82. EQI_SHADOW_SHIELD,
  83. EQI_SHADOW_SHOES,
  84. EQI_SHADOW_ACC_R,
  85. EQI_SHADOW_ACC_L,
  86. EQI_MAX
  87. };
  88. enum prevent_logout_trigger {
  89. PLT_NONE = 0,
  90. PLT_LOGIN = 1,
  91. PLT_ATTACK = 2,
  92. PLT_SKILL = 4,
  93. PLT_DAMAGE = 8
  94. };
  95. enum e_chkitem_result : uint8 {
  96. CHKADDITEM_EXIST,
  97. CHKADDITEM_NEW,
  98. CHKADDITEM_OVERAMOUNT
  99. };
  100. enum e_additem_result : uint8 {
  101. ADDITEM_SUCCESS,
  102. ADDITEM_INVALID,
  103. ADDITEM_OVERWEIGHT,
  104. ADDITEM_ITEM,
  105. ADDITEM_OVERITEM,
  106. ADDITEM_OVERAMOUNT,
  107. ADDITEM_REFUSED_TIME,
  108. ADDITEM_STACKLIMIT
  109. };
  110. enum e_lr_flag : uint8 {
  111. LR_FLAG_NONE = 0,
  112. LR_FLAG_WEAPON,
  113. LR_FLAG_ARROW,
  114. LR_FLAG_SHIELD
  115. };
  116. #ifndef CAPTCHA_ANSWER_SIZE_MIN
  117. #define CAPTCHA_ANSWER_SIZE_MIN 1
  118. #endif
  119. #ifndef CAPTCHA_ANSWER_SIZE_MAX
  120. #define CAPTCHA_ANSWER_SIZE_MAX 16
  121. #endif
  122. #ifndef CAPTCHA_BMP_SIZE
  123. #define CAPTCHA_BMP_SIZE (2 + 52 + (3 * 220 * 90)) // sizeof("BM") + sizeof(BITMAPV2INFOHEADER) + 24bits 220x90 BMP
  124. #endif
  125. #ifndef MAX_CAPTCHA_CHUNK_SIZE
  126. #define MAX_CAPTCHA_CHUNK_SIZE 1024
  127. #endif
  128. struct s_captcha_data {
  129. uint16 index;
  130. uint16 image_size;
  131. char image_data[CAPTCHA_BMP_SIZE];
  132. char captcha_answer[CAPTCHA_ANSWER_SIZE_MAX];
  133. script_code *bonus_script;
  134. ~s_captcha_data() {
  135. if (this->bonus_script)
  136. script_free_code(this->bonus_script);
  137. }
  138. };
  139. struct s_macro_detect {
  140. std::shared_ptr<s_captcha_data> cd;
  141. int32 reporter_aid;
  142. int32 retry;
  143. int32 timer;
  144. };
  145. enum e_macro_detect_status : uint8 {
  146. MCD_TIMEOUT = 0,
  147. MCD_INCORRECT = 1,
  148. MCD_GOOD = 2,
  149. };
  150. enum e_macro_report_status : uint8 {
  151. MCR_MONITORING = 0,
  152. MCR_NO_DATA = 1,
  153. MCR_INPROGRESS = 2,
  154. };
  155. class CaptchaDatabase : public TypesafeYamlDatabase<int16, s_captcha_data> {
  156. public:
  157. CaptchaDatabase() : TypesafeYamlDatabase("CAPTCHA_DB", 1) {
  158. }
  159. const std::string getDefaultLocation() override;
  160. uint64 parseBodyNode(const ryml::NodeRef &node) override;
  161. };
  162. extern CaptchaDatabase captcha_db;
  163. #ifdef VIP_ENABLE
  164. struct vip_info {
  165. uint32 enabled : 1;
  166. time_t time;
  167. bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh]
  168. };
  169. #endif
  170. enum npc_timeout_type {
  171. NPCT_INPUT = 0,
  172. NPCT_MENU = 1,
  173. NPCT_WAIT = 2,
  174. };
  175. /// Enum of Player's Parameter
  176. enum e_params {
  177. PARAM_STR = 0,
  178. PARAM_AGI,
  179. PARAM_VIT,
  180. PARAM_INT,
  181. PARAM_DEX,
  182. PARAM_LUK,
  183. PARAM_POW,
  184. PARAM_STA,
  185. PARAM_WIS,
  186. PARAM_SPL,
  187. PARAM_CON,
  188. PARAM_CRT,
  189. PARAM_MAX
  190. };
  191. static const char* parameter_names[PARAM_MAX] = {
  192. "Str",
  193. "Agi",
  194. "Vit",
  195. "Int",
  196. "Dex",
  197. "Luk",
  198. "Pow",
  199. "Sta",
  200. "Wis",
  201. "Spl",
  202. "Con",
  203. "Crt"
  204. };
  205. extern uint32 equip_bitmask[EQI_MAX];
  206. #define equip_index_check(i) ( (i) >= EQI_ACC_L && (i) < EQI_MAX )
  207. /// Miscellaneous item bonus struct
  208. struct s_item_bonus {
  209. uint16 id;
  210. int32 val;
  211. };
  212. /// AddEle bonus struct
  213. struct s_addele2 {
  214. int16 flag, rate;
  215. unsigned char ele;
  216. };
  217. /// AddRace bonus struct
  218. struct s_addrace2 {
  219. int16 flag, rate;
  220. unsigned char race;
  221. };
  222. struct weapon_data {
  223. int32 atkmods[SZ_ALL];
  224. // all the variables except atkmods get zero'ed in each call of status_calc_pc
  225. // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
  226. // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
  227. int32 overrefine;
  228. int32 star;
  229. int32 ignore_def_ele;
  230. int32 ignore_def_race;
  231. int32 ignore_def_class;
  232. int32 def_ratio_atk_ele;
  233. int32 def_ratio_atk_race;
  234. int32 def_ratio_atk_class;
  235. int32 addele[ELE_MAX];
  236. int32 addrace[RC_MAX];
  237. int32 addclass[CLASS_MAX];
  238. int32 addrace2[RC2_MAX];
  239. int32 addsize[SZ_MAX];
  240. int16 hp_drain_race[RC_MAX];
  241. int16 sp_drain_race[RC_MAX];
  242. int16 hp_drain_class[CLASS_MAX];
  243. int16 sp_drain_class[CLASS_MAX];
  244. struct drain_data {
  245. int16 rate; ///< Success rate 10000 = 100%
  246. int16 per; ///< Drain value/rate per attack
  247. } hp_drain_rate, sp_drain_rate;
  248. std::vector<s_item_bonus> add_dmg;
  249. std::vector<s_addele2> addele2;
  250. std::vector<s_addrace2> addrace3;
  251. };
  252. enum e_autospell_flags{
  253. AUTOSPELL_FORCE_SELF = 0x0,
  254. AUTOSPELL_FORCE_TARGET = 0x1,
  255. AUTOSPELL_FORCE_RANDOM_LEVEL = 0x2,
  256. AUTOSPELL_FORCE_ALL = 0x3
  257. };
  258. /// AutoSpell bonus struct
  259. struct s_autospell {
  260. uint16 id, lv, trigger_skill;
  261. int16 rate, battle_flag;
  262. t_itemid card_id;
  263. uint8 flag;
  264. bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
  265. };
  266. /// AddEff and AddEff2 bonus struct
  267. struct s_addeffect {
  268. enum sc_type sc; /// SC type/effect
  269. int32 rate; /// Rate
  270. int16 arrow_rate; /// Arrow rate
  271. unsigned char flag; /// Flag
  272. uint32 duration; /// Duration the effect applied
  273. };
  274. /// AddEffOnSkill bonus struct
  275. struct s_addeffectonskill {
  276. enum sc_type sc; /// SC type/effect
  277. int32 rate; /// Rate
  278. int16 skill_id; /// Skill ID
  279. unsigned char target; /// Target
  280. uint32 duration; /// Duration the effect applied
  281. };
  282. ///Struct of add drop item/group rate
  283. struct s_add_drop {
  284. t_itemid nameid; ///Item ID
  285. uint16 group; ///Group ID
  286. int32 rate; ///Rate, 1 ~ 10000, -1 ~ -100000
  287. int16 race; ///Target Race, bitwise value of 1<<x. if < 0 means Monster ID
  288. uint16 class_; ///Target Class, bitwise value of 1<<x
  289. };
  290. struct s_vanish_bonus {
  291. int16 rate; // 1000 = 100%
  292. int16 per; // 100 = 100%
  293. int32 flag;
  294. };
  295. /// AutoBonus bonus struct
  296. struct s_autobonus {
  297. int16 rate;
  298. uint16 atk_type;
  299. uint32 duration;
  300. char *bonus_script, *other_script;
  301. int32 active;
  302. uint32 pos;
  303. ~s_autobonus();
  304. };
  305. /// Timed bonus 'bonus_script' struct [Cydh]
  306. struct s_bonus_script_entry {
  307. struct script_code *script;
  308. StringBuf *script_buf; //Used for comparing and storing on table
  309. t_tick tick;
  310. uint16 flag;
  311. enum efst_type icon;
  312. uint8 type; //0 - Ignore; 1 - Buff; 2 - Debuff
  313. int32 tid;
  314. };
  315. /// HP/SP bonus struct
  316. struct s_regen {
  317. int16 value;
  318. int32 rate;
  319. int32 tick;
  320. };
  321. /// Item combo struct
  322. struct s_combos {
  323. script_code *bonus;
  324. uint32 id;
  325. uint32 pos;
  326. };
  327. struct s_qi_display {
  328. bool is_active;
  329. e_questinfo_types icon;
  330. e_questinfo_markcolor color;
  331. };
  332. class map_session_data {
  333. public:
  334. struct block_list bl;
  335. struct unit_data ud;
  336. struct view_data vd;
  337. struct status_data base_status, battle_status;
  338. status_change sc;
  339. struct regen_data regen;
  340. struct regen_data_sub sregen, ssregen;
  341. //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
  342. //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
  343. struct s_state {
  344. uint32 active : 1; //Marks active player (not active is logging in/out, or changing map servers)
  345. uint32 menu_or_input : 1;// if a script is waiting for feedback from the player
  346. uint32 dead_sit : 2;
  347. e_lr_flag lr_flag;
  348. uint32 connect_new : 1;
  349. uint32 arrow_atk : 1;
  350. uint32 gangsterparadise : 1;
  351. uint32 rest : 1;
  352. uint32 storage_flag : 3; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex], 3: Premium Storage
  353. uint32 snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
  354. uint32 abra_flag : 2; // Abracadabra bugfix by Aru
  355. uint32 autocast : 1; // Autospell flag [Inkfish]
  356. uint32 autotrade : 3; //By Fantik. &2 Requested by vending autotrade; &4 Requested by buyingstore autotrade
  357. uint32 showdelay :1;
  358. uint32 showexp :1;
  359. uint32 showzeny :1;
  360. uint32 noask :1; // [LuzZza]
  361. uint32 trading :1; //[Skotlex] is 1 only after a trade has started.
  362. uint32 deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
  363. uint32 size :2; // for tiny/large types
  364. uint32 night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
  365. uint32 using_fake_npc :1;
  366. uint32 rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
  367. uint32 killer : 1;
  368. uint32 killable : 1;
  369. uint32 doridori : 1;
  370. uint32 ignoreAll : 1;
  371. uint32 debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
  372. uint32 buyingstore : 1;
  373. uint32 lesseffect : 1;
  374. uint32 vending : 1;
  375. uint32 noks : 3; // [Zeph Kill Steal Protection]
  376. uint32 changemap : 1;
  377. uint32 callshop : 1; // flag to indicate that a script used callshop; on a shop
  378. int16 pmap; // Previous map on Map Change
  379. uint16 autoloot;
  380. t_itemid autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
  381. uint16 autoloottype;
  382. uint32 autolooting : 1; //performance-saver, autolooting state for @alootid
  383. uint32 gmaster_flag : 1;
  384. uint32 prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
  385. bool pending_vending_ui; // flag whether the vending packet should still be sent to this player or not
  386. uint32 warping : 1;//states whether you're in the middle of a warp processing
  387. uint32 permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc().
  388. bool hold_recalc;
  389. uint32 banking : 1; //1 when we using the banking system 0 when closed
  390. uint32 hpmeter_visible : 1;
  391. unsigned disable_atcommand_on_npc : 1; //Prevent to use atcommand while talking with NPC [Kichi]
  392. uint8 isBoundTrading; // Player is currently add bound item to trade list [Cydh]
  393. bool ignoretimeout; // Prevent the SECURE_NPCTIMEOUT function from closing current script.
  394. uint32 workinprogress : 2; // See clif.hpp::e_workinprogress
  395. bool pc_loaded; // Ensure inventory data and status data is loaded before we calculate player stats
  396. bool keepshop; // Whether shop data should be removed when the player disconnects
  397. bool mail_writing; // Whether the player is currently writing a mail in RODEX or not
  398. bool cashshop_open;
  399. bool sale_open;
  400. bool stylist_open;
  401. bool barter_open;
  402. bool barter_extended_open;
  403. bool enchantgrade_open; // Whether the enchantgrade window is open or not
  404. // Bitmask of e_pcblock_action_flag values
  405. uint16 block_action;
  406. bool refineui_open;
  407. t_itemid inventory_expansion_confirmation;
  408. uint16 inventory_expansion_amount;
  409. t_itemid laphine_synthesis;
  410. t_itemid laphine_upgrade;
  411. bool roulette_open;
  412. t_itemid item_reform;
  413. uint64 item_enchant_index;
  414. } state;
  415. struct {
  416. unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
  417. uint32 restart_full_recover : 1;
  418. uint32 no_castcancel : 1;
  419. uint32 no_castcancel2 : 1;
  420. uint32 no_sizefix : 1;
  421. uint32 no_gemstone : 2;
  422. uint32 intravision : 1; // Maya Purple Card effect [DracoRPG]
  423. uint32 perfect_hiding : 1; // [Valaris]
  424. uint32 no_knockback : 1;
  425. uint32 bonus_coma : 1;
  426. uint32 no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret]
  427. uint32 no_walk_delay : 1;
  428. } special_state;
  429. uint32 login_id1, login_id2;
  430. uint64 class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
  431. int32 group_id;
  432. std::shared_ptr<s_player_group> group;
  433. std::bitset<PC_PERM_MAX> permissions; // group permissions have to be copied, because they might be adjusted by atcommand addperm
  434. int32 count_rewarp; //count how many time we being rewarped
  435. int32 langtype;
  436. struct mmo_charstatus status;
  437. // Item Storages
  438. struct s_storage storage, premiumStorage;
  439. struct s_storage inventory;
  440. struct s_storage cart;
  441. struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
  442. int16 equip_index[EQI_MAX];
  443. int16 equip_switch_index[EQI_MAX];
  444. uint32 weight,max_weight,add_max_weight;
  445. int32 cart_weight,cart_num,cart_weight_max;
  446. int32 fd;
  447. uint16 mapindex;
  448. unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
  449. t_tick client_tick;
  450. int32 npc_id,npc_shopid; //for script follow scriptoid; ,npcid
  451. std::vector<int32> npc_id_dynamic;
  452. std::vector<int32> areanpc, npc_ontouch_; ///< Array of OnTouch and OnTouch_ NPC ID
  453. int32 npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
  454. int32 npc_menu; // internal variable, used in npc menu handling
  455. int32 npc_amount;
  456. struct script_state *st;
  457. char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
  458. int32 npc_timer_id; //For player attached npc timers. [Skotlex]
  459. uint32 chatID;
  460. time_t idletime;
  461. time_t idletime_hom;
  462. time_t idletime_mer;
  463. struct s_progressbar {
  464. int32 npc_id;
  465. t_tick timeout;
  466. } progressbar; //Progress Bar [Inkfish]
  467. struct s_ignore {
  468. char name[NAME_LENGTH];
  469. } ignore[MAX_IGNORE_LIST];
  470. int32 followtimer; // [MouseJstr]
  471. int32 followtarget;
  472. time_t emotionlasttime; // to limit flood with emotion packets
  473. int16 skillitem,skillitemlv;
  474. bool skillitem_keep_requirement;
  475. uint16 skill_id_old,skill_lv_old;
  476. uint16 skill_id_dance,skill_lv_dance;
  477. uint16 skill_id_song, skill_lv_song;
  478. int16 cook_mastery; // range: [0,1999] [Inkfish]
  479. std::unordered_map<uint16, int32> scd; // Skill Cooldown
  480. uint16 cloneskill_idx, ///Stores index of copied skill by Intimidate/Plagiarism
  481. reproduceskill_idx; ///Stores index of copied skill by Reproduce
  482. int32 menuskill_id, menuskill_val, menuskill_val2;
  483. int32 invincible_timer;
  484. t_tick canlog_tick;
  485. t_tick canuseitem_tick; // [Skotlex]
  486. t_tick canusecashfood_tick;
  487. t_tick canequip_tick; // [Inkfish]
  488. t_tick cantalk_tick;
  489. t_tick canskill_tick; // used to prevent abuse from no-delay ACT files
  490. t_tick cansendmail_tick; // [Mail System Flood Protection]
  491. t_tick ks_floodprotect_tick; // [Kill Steal Protection]
  492. t_tick equipswitch_tick; // Equip switch
  493. struct s_item_delay {
  494. t_itemid nameid;
  495. t_tick tick;
  496. } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
  497. int16 weapontype1,weapontype2;
  498. int16 disguise; // [Valaris]
  499. struct weapon_data right_weapon, left_weapon;
  500. // here start arrays to be globally zeroed at the beginning of status_calc_pc()
  501. struct s_indexed_bonus {
  502. int32 param_bonus[PARAM_MAX], param_equip[PARAM_MAX]; //Stores card/equipment bonuses.
  503. int32 subele[ELE_MAX];
  504. int32 subele_script[ELE_MAX];
  505. int32 subdefele[ELE_MAX];
  506. int32 subrace[RC_MAX];
  507. int32 subclass[CLASS_MAX];
  508. int32 subrace2[RC2_MAX];
  509. int32 subsize[SZ_MAX];
  510. int16 coma_class[CLASS_MAX];
  511. int16 coma_race[RC_MAX];
  512. int16 weapon_coma_ele[ELE_MAX];
  513. int16 weapon_coma_race[RC_MAX];
  514. int16 weapon_coma_class[CLASS_MAX];
  515. int32 weapon_atk[16];
  516. int32 weapon_damage_rate[16];
  517. int32 arrow_addele[ELE_MAX];
  518. int32 arrow_addrace[RC_MAX];
  519. int32 arrow_addclass[CLASS_MAX];
  520. int32 arrow_addsize[SZ_MAX];
  521. int32 magic_addele[ELE_MAX];
  522. int32 magic_addele_script[ELE_MAX];
  523. int32 magic_addrace[RC_MAX];
  524. int32 magic_addclass[CLASS_MAX];
  525. int32 magic_addsize[SZ_MAX];
  526. int32 magic_atk_ele[ELE_MAX];
  527. int32 weapon_subsize[SZ_MAX];
  528. int32 magic_subsize[SZ_MAX];
  529. int32 critaddrace[RC_MAX];
  530. int32 expaddrace[RC_MAX];
  531. int32 expaddclass[CLASS_MAX];
  532. int32 ignore_mdef_by_race[RC_MAX];
  533. int32 ignore_mdef_by_class[CLASS_MAX];
  534. int32 ignore_def_by_race[RC_MAX];
  535. int32 ignore_def_by_class[CLASS_MAX];
  536. int16 sp_gain_race[RC_MAX];
  537. int32 magic_addrace2[RC2_MAX];
  538. int32 ignore_mdef_by_race2[RC2_MAX];
  539. int32 dropaddrace[RC_MAX];
  540. int32 dropaddclass[CLASS_MAX];
  541. int32 magic_subdefele[ELE_MAX];
  542. int32 ignore_res_by_race[RC_MAX];
  543. int32 ignore_mres_by_race[RC_MAX];
  544. } indexed_bonus;
  545. // zeroed arrays end here.
  546. std::vector<s_autospell> autospell, autospell2, autospell3;
  547. std::vector<s_addeffect> addeff, addeff_atked;
  548. std::vector<s_addeffectonskill> addeff_onskill;
  549. std::vector<s_item_bonus> skillatk, skillusesprate, skillusesp, skillheal, skillheal2, skillblown, skillcastrate, skillfixcastrate, subskill, skillcooldown, skillfixcast,
  550. skillvarcast, skilldelay, itemhealrate, add_def, add_mdef, add_mdmg, reseff, itemgrouphealrate, itemsphealrate, itemgroupsphealrate;
  551. std::vector<s_add_drop> add_drop;
  552. std::vector<s_addele2> subele2;
  553. std::vector<s_vanish_bonus> sp_vanish, hp_vanish;
  554. std::vector<s_addrace2> subrace3;
  555. std::vector<std::shared_ptr<s_autobonus>> autobonus, autobonus2, autobonus3; //Auto script on attack, when attacked, on skill usage
  556. // zeroed structures start here
  557. struct s_regen {
  558. int16 value;
  559. int32 rate;
  560. t_tick tick;
  561. } hp_loss, sp_loss, hp_regen, sp_regen, percent_hp_regen, percent_sp_regen;
  562. struct {
  563. int16 value;
  564. int32 rate, tick;
  565. } def_set_race[RC_MAX], mdef_set_race[RC_MAX], norecover_state_race[RC_MAX];
  566. struct s_bonus_vanish_gain {
  567. int16 rate, ///< Success rate 0 - 1000 (100%)
  568. per; ///< % HP/SP vanished/gained
  569. } hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX];
  570. // zeroed structures end here
  571. // zeroed vars start here.
  572. struct s_bonus {
  573. int32 hp, sp, ap;
  574. int32 atk_rate;
  575. int32 arrow_atk,arrow_ele,arrow_cri,arrow_hit;
  576. int32 nsshealhp,nsshealsp;
  577. int32 critical_def,double_rate;
  578. int32 short_attack_atk_rate; // Short range atk rate, not weapon based.
  579. int32 long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
  580. int32 near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  581. int32 ignore_mdef_ele;
  582. int32 ignore_mdef_race;
  583. int32 ignore_mdef_class;
  584. int32 perfect_hit;
  585. int32 perfect_hit_add;
  586. int32 get_zeny_rate;
  587. int32 get_zeny_num; //Added Get Zeny Rate [Skotlex]
  588. int32 double_add_rate;
  589. int32 short_weapon_damage_return,long_weapon_damage_return,reduce_damage_return;
  590. int32 magic_damage_return; // AppleGirl Was Here
  591. int32 break_weapon_rate,break_armor_rate;
  592. int32 crit_atk_rate;
  593. int32 crit_def_rate;
  594. int32 classchange; // [Valaris]
  595. int32 speed_rate, speed_add_rate, aspd_add;
  596. int32 itemhealrate2; // [Epoque] Increase heal rate of all healing items.
  597. int32 itemsphealrate2;
  598. int32 shieldmdef;//royal guard's
  599. uint32 setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int32 ranges. [Skotlex]
  600. int16 splash_range, splash_add_range;
  601. int16 add_steal_rate;
  602. int32 add_heal_rate, add_heal2_rate;
  603. int32 sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value, long_sp_gain_value, long_hp_gain_value;
  604. uint16 unbreakable; // chance to prevent ANY equipment breaking [celest]
  605. uint16 unbreakable_equip; //100% break resistance on certain equipment
  606. uint16 unstripable_equip;
  607. int32 fixcastrate, varcastrate, delayrate; // n/100
  608. int32 add_fixcast, add_varcast; // in milliseconds
  609. int32 ematk; // matk bonus from equipment
  610. int32 ematk_hidden; // matk bonus not visible in status window
  611. int32 eatk; // atk bonus from equipment
  612. uint8 absorb_dmg_maxhp; // [Cydh]
  613. uint8 absorb_dmg_maxhp2;
  614. int16 critical_rangeatk;
  615. int16 weapon_atk_rate, weapon_matk_rate;
  616. int32 skill_ratio;
  617. } bonus;
  618. // zeroed vars end here.
  619. int32 castrate,hprate,sprate,aprate,dsprate;
  620. int32 hprecov_rate,sprecov_rate;
  621. int32 matk_rate;
  622. int32 critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  623. int32 patk_rate,smatk_rate,res_rate,mres_rate,hplus_rate,crate_rate;
  624. t_itemid itemid;
  625. int16 itemindex; //Used item's index in sd->inventory [Skotlex]
  626. int8 spiritball, spiritball_old;
  627. int32 spirit_timer[MAX_SPIRITBALL];
  628. int16 spiritcharm; //No. of spirit
  629. int32 spiritcharm_type; //Spirit type
  630. int32 spiritcharm_timer[MAX_SPIRITCHARM];
  631. int8 soulball, soulball_old;
  632. int8 servantball, servantball_old;
  633. int8 abyssball, abyssball_old;
  634. unsigned char potion_success_counter; //Potion successes in row counter
  635. unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
  636. int16 mission_mobid; //Stores the target mob_id for TK_MISSION
  637. int32 die_counter; //Total number of times you've died
  638. int32 devotion[MAX_DEVOTION]; //Stores the account IDs of chars devoted to.
  639. int32 stellar_mark[MAX_STELLAR_MARKS]; // Stores the account ID's of character's with a stellar mark.
  640. int32 united_soul[MAX_UNITED_SOULS]; // Stores the account ID's of character's who's soul is united.
  641. int32 servant_sign[MAX_SERVANT_SIGN]; // Stores the account ID's of character's with a servant sign.
  642. struct{
  643. uint32 id;
  644. uint32 lv;
  645. }trade_partner;
  646. struct s_deal {
  647. struct s_item {
  648. int16 index, amount;
  649. } item[10];
  650. int32 zeny, weight;
  651. } deal;
  652. bool party_creating; // whether the char is requesting party creation
  653. bool party_joining; // whether the char is accepting party invitation
  654. int32 party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
  655. int32 adopt_invite; // Adoption
  656. std::shared_ptr<MapGuild> guild; // [Ind] speed everything up
  657. int32 guild_invite,guild_invite_account;
  658. int32 guild_emblem_id,guild_alliance,guild_alliance_account;
  659. int16 guild_x,guild_y; // For guildmate position display. [Skotlex]
  660. int32 guildspy; // [Syrus22]
  661. int32 partyspy; // [Syrus22]
  662. int32 clanspy;
  663. struct clan *clan;
  664. int32 vended_id;
  665. int32 vender_id;
  666. int32 vend_num;
  667. uint16 vend_skill_lv;
  668. char message[MESSAGE_SIZE];
  669. struct s_vending vending[MAX_VENDING];
  670. uint32 buyer_id; // uid of open buying store
  671. struct s_buyingstore buyingstore;
  672. struct s_search_store_info searchstore;
  673. struct pet_data *pd;
  674. struct homun_data *hd; // [blackhole89]
  675. s_mercenary_data *md;
  676. s_elemental_data *ed;
  677. struct s_hate_mob {
  678. int32 m; //-1 - none, other: map index corresponding to map name.
  679. uint16 index; //map index
  680. } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
  681. int16 hate_mob[3];
  682. int32 pvp_timer;
  683. int16 pvp_point;
  684. uint16 pvp_rank, pvp_lastusers;
  685. uint16 pvp_won, pvp_lost;
  686. char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
  687. int32 eventtimer[MAX_EVENTTIMER];
  688. uint16 eventcount; // [celest]
  689. uint16 change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
  690. uint16 change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
  691. uint16 change_level_4th; // job level when changing from 3rd to 4th class [jobchange_level_4rd in global_reg_value]
  692. char fakename[NAME_LENGTH]; // fake names [Valaris]
  693. size_t duel_group; // duel vars [LuzZza]
  694. size_t duel_invite;
  695. int32 killerrid, killedrid, killedgid;
  696. int32 cashPoints, kafraPoints;
  697. int32 rental_timer;
  698. // Auction System [Zephyrus]
  699. struct s_auction{
  700. int32 index, amount;
  701. } auction;
  702. // Mail System [Zephyrus]
  703. struct s_mail {
  704. struct {
  705. t_itemid nameid;
  706. int32 index, amount;
  707. } item[MAIL_MAX_ITEM];
  708. int32 zeny;
  709. struct mail_data inbox;
  710. bool changed; // if true, should sync with charserver on next mailbox request
  711. uint32 pending_weight;
  712. uint32 pending_zeny;
  713. uint16 pending_slots;
  714. uint32 dest_id;
  715. } mail;
  716. //Quest log system
  717. int32 num_quests; ///< Number of entries in quest_log
  718. int32 avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry)
  719. struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties
  720. bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved
  721. // Achievement log system
  722. struct s_achievement_data {
  723. int32 total_score; ///< Total achievement points
  724. int32 level; ///< Achievement level
  725. bool save; ///< Flag to know if achievements need to be saved
  726. uint16 count; ///< Total achievements in log
  727. uint16 incompleteCount; ///< Total incomplete achievements in log
  728. struct achievement *achievements; ///< Achievement log entries
  729. } achievement_data;
  730. // Title system
  731. std::vector<int32> titles;
  732. std::vector<int32> cloaked_npc;
  733. /* ShowEvent Data Cache flags from map */
  734. std::vector<s_qi_display> qi_display;
  735. // temporary debug [flaviojs]
  736. const char* debug_file;
  737. int32 debug_line;
  738. const char* debug_func;
  739. // Battlegrounds queue system [MasterOfMuppets]
  740. int32 bg_id, bg_queue_id;
  741. int32 tid_queue_active; ///< Timer ID associated with players joining an active BG
  742. #ifdef SECURE_NPCTIMEOUT
  743. /**
  744. * ID of the timer
  745. * @info
  746. * - value is -1 (INVALID_TIMER constant) when not being used
  747. * - timer is cancelled upon closure of the current npc's instance
  748. **/
  749. int32 npc_idle_timer;
  750. /**
  751. * Tick on the last recorded NPC iteration (next/menu/whatever)
  752. * @info
  753. * - It is updated on every NPC iteration as mentioned above
  754. **/
  755. t_tick npc_idle_tick;
  756. /* */
  757. enum npc_timeout_type npc_idle_type;
  758. #endif
  759. std::vector<std::shared_ptr<s_combos>> combos;
  760. /**
  761. * Guarantees your friend request is legit (for bugreport:4629)
  762. **/
  763. int32 friend_req;
  764. int32 shadowform_id;
  765. /* Channel System [Ind] */
  766. struct Channel **channels;
  767. unsigned char channel_count;
  768. struct Channel *gcbind;
  769. bool stealth;
  770. unsigned char fontcolor;
  771. t_tick *channel_tick;
  772. /* [Ind] */
  773. struct sc_display_entry **sc_display;
  774. unsigned char sc_display_count;
  775. unsigned char delayed_damage; //[Ind]
  776. /**
  777. * Account/Char variables & array control of those variables
  778. **/
  779. struct reg_db regs;
  780. unsigned char vars_received; // char loading is only complete when you get it all.
  781. bool vars_ok;
  782. bool vars_dirty;
  783. int32 c_marker[MAX_SKILL_CRIMSON_MARKER]; /// Store target that marked by Crimson Marker [Cydh]
  784. bool flicker; /// Check RL_FLICKER usage status [Cydh]
  785. #ifdef VIP_ENABLE
  786. struct vip_info vip;
  787. #endif
  788. /// Bonus Script [Cydh]
  789. struct s_bonus_script_list {
  790. struct linkdb_node *head; ///< Bonus script head node. data: struct s_bonus_script_entry *entry, key: (intptr_t)entry
  791. uint16 count;
  792. } bonus_script;
  793. /* Expiration Timer ID */
  794. int32 expiration_tid;
  795. time_t expiration_time;
  796. int16 last_addeditem_index; /// Index of latest item added
  797. int32 autotrade_tid;
  798. int32 respawn_tid;
  799. int32 bank_vault; ///< Bank Vault
  800. #ifdef PACKET_OBFUSCATION
  801. uint32 cryptKey; ///< Packet obfuscation key to be used for the next received packet
  802. #endif
  803. struct {
  804. int32 bronze, silver, gold; ///< Roulette Coin
  805. } roulette_point;
  806. struct {
  807. int16 stage;
  808. int8 prizeIdx;
  809. t_itemid bonusItemID;
  810. int16 prizeStage;
  811. bool claimPrize;
  812. t_tick tick;
  813. } roulette;
  814. int32 instance_id;
  815. e_instance_mode instance_mode; ///< Mode of instance player last leaves from (used for instance destruction button)
  816. int16 setlook_head_top, setlook_head_mid, setlook_head_bottom, setlook_robe; ///< Stores 'setlook' script command values.
  817. #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO)
  818. std::vector<int16> hatEffects;
  819. #endif
  820. struct{
  821. int32 tid;
  822. uint16 skill_id;
  823. uint16 level;
  824. int32 target;
  825. } skill_keep_using;
  826. struct {
  827. std::shared_ptr<s_captcha_data> cd;
  828. uint16 upload_size;
  829. } captcha_upload;
  830. s_macro_detect macro_detect;
  831. std::vector<uint32> party_booking_requests;
  832. };
  833. extern struct eri *pc_sc_display_ers; /// Player's SC display table
  834. /**
  835. * ERS for the bulk of pc vars
  836. **/
  837. extern struct eri *num_reg_ers;
  838. extern struct eri *str_reg_ers;
  839. /* Global Expiration Timer ID */
  840. extern int32 pc_expiration_tid;
  841. enum weapon_type : uint8 {
  842. W_FIST, //Bare hands
  843. W_DAGGER, //1
  844. W_1HSWORD, //2
  845. W_2HSWORD, //3
  846. W_1HSPEAR, //4
  847. W_2HSPEAR, //5
  848. W_1HAXE, //6
  849. W_2HAXE, //7
  850. W_MACE, //8
  851. W_2HMACE, //9 (unused)
  852. W_STAFF, //10
  853. W_BOW, //11
  854. W_KNUCKLE, //12
  855. W_MUSICAL, //13
  856. W_WHIP, //14
  857. W_BOOK, //15
  858. W_KATAR, //16
  859. W_REVOLVER, //17
  860. W_RIFLE, //18
  861. W_GATLING, //19
  862. W_SHOTGUN, //20
  863. W_GRENADE, //21
  864. W_HUUMA, //22
  865. W_2HSTAFF, //23
  866. MAX_WEAPON_TYPE,
  867. // dual-wield constants
  868. W_DOUBLE_DD, // 2 daggers
  869. W_DOUBLE_SS, // 2 swords
  870. W_DOUBLE_AA, // 2 axes
  871. W_DOUBLE_DS, // dagger + sword
  872. W_DOUBLE_DA, // dagger + axe
  873. W_DOUBLE_SA, // sword + axe
  874. MAX_WEAPON_TYPE_ALL,
  875. W_SHIELD = MAX_WEAPON_TYPE,
  876. };
  877. #define WEAPON_TYPE_ALL ((1<<MAX_WEAPON_TYPE)-1)
  878. enum e_ammo_type : uint8 {
  879. AMMO_NONE = 0,
  880. AMMO_ARROW,
  881. AMMO_DAGGER,
  882. AMMO_BULLET,
  883. AMMO_SHELL,
  884. AMMO_GRENADE,
  885. AMMO_SHURIKEN,
  886. AMMO_KUNAI,
  887. AMMO_CANNONBALL,
  888. AMMO_THROWWEAPON,
  889. MAX_AMMO_TYPE
  890. };
  891. enum e_card_type : uint8 {
  892. CARD_NORMAL = 0,
  893. CARD_ENCHANT,
  894. MAX_CARD_TYPE
  895. };
  896. enum idletime_option {
  897. IDLE_WALK = 0x0001,
  898. IDLE_USESKILLTOID = 0x0002,
  899. IDLE_USESKILLTOPOS = 0x0004,
  900. IDLE_USEITEM = 0x0008,
  901. IDLE_ATTACK = 0x0010,
  902. IDLE_CHAT = 0x0020,
  903. IDLE_SIT = 0x0040,
  904. IDLE_EMOTION = 0x0080,
  905. IDLE_DROPITEM = 0x0100,
  906. IDLE_ATCOMMAND = 0x0200,
  907. IDLE_NPC_CLOSE = 0x0400,
  908. IDLE_NPC_INPUT = 0x0800,
  909. IDLE_NPC_MENU = 0x1000,
  910. IDLE_NPC_NEXT = 0x2000,
  911. IDLE_NPC_PROGRESS = 0x4000,
  912. };
  913. enum adopt_responses {
  914. ADOPT_ALLOWED = 0,
  915. ADOPT_ALREADY_ADOPTED,
  916. ADOPT_MARRIED_AND_PARTY,
  917. ADOPT_EQUIP_RINGS,
  918. ADOPT_NOT_NOVICE,
  919. ADOPT_CHARACTER_NOT_FOUND,
  920. ADOPT_MORE_CHILDREN,
  921. ADOPT_LEVEL_70,
  922. ADOPT_MARRIED,
  923. };
  924. enum item_check {
  925. ITMCHK_NONE = 0x0,
  926. ITMCHK_INVENTORY = 0x1,
  927. ITMCHK_CART = 0x2,
  928. ITMCHK_STORAGE = 0x4,
  929. ITMCHK_ALL = ITMCHK_INVENTORY|ITMCHK_CART|ITMCHK_STORAGE,
  930. };
  931. enum e_penalty_type : uint16{
  932. PENALTY_NONE,
  933. PENALTY_EXP,
  934. PENALTY_DROP,
  935. PENALTY_MVP_EXP,
  936. PENALTY_MVP_DROP,
  937. PENALTY_MAX
  938. };
  939. struct s_penalty{
  940. e_penalty_type type;
  941. uint16 rate[MAX_LEVEL * 2 - 1];
  942. };
  943. class PenaltyDatabase : public TypesafeYamlDatabase<uint16, s_penalty> {
  944. public:
  945. PenaltyDatabase() : TypesafeYamlDatabase( "PENALTY_DB", 1 ){
  946. }
  947. const std::string getDefaultLocation() override;
  948. uint64 parseBodyNode(const ryml::NodeRef& node) override;
  949. void loadingFinished() override;
  950. };
  951. struct s_job_info {
  952. uint16 job_id;
  953. std::vector<uint32> base_hp;
  954. std::vector<uint32> base_sp;
  955. std::vector<uint32> base_ap;
  956. uint32 hp_factor;
  957. uint32 hp_increase;
  958. uint32 sp_factor;
  959. uint32 sp_increase;
  960. uint32 ap_factor;
  961. uint32 ap_increase;
  962. uint32 max_weight_base;
  963. std::vector<std::array<uint16,PARAM_MAX>> job_bonus;
  964. std::vector<int16> aspd_base;
  965. t_exp base_exp[MAX_LEVEL], job_exp[MAX_LEVEL];
  966. uint16 max_base_level, max_job_level;
  967. uint16 max_param[PARAM_MAX];
  968. struct s_job_noenter_map {
  969. uint32 zone;
  970. uint8 group_lv;
  971. } noenter_map;
  972. };
  973. class JobDatabase : public TypesafeCachedYamlDatabase<uint16, s_job_info> {
  974. public:
  975. JobDatabase() : TypesafeCachedYamlDatabase( "JOB_STATS", 3, 2 ){
  976. }
  977. const std::string getDefaultLocation() override;
  978. uint64 parseBodyNode(const ryml::NodeRef& node) override;
  979. void loadingFinished() override;
  980. // Additional
  981. uint32 get_maxBaseLv(uint16 job_id);
  982. uint32 get_maxJobLv(uint16 job_id);
  983. t_exp get_baseExp(uint16 job_id, uint32 level);
  984. t_exp get_jobExp(uint16 job_id, uint32 level);
  985. int32 get_maxWeight(uint16 job_id);
  986. private:
  987. uint32 calc_basehp( const uint16 level, const std::shared_ptr<s_job_info>& job );
  988. uint32 calc_basesp( const uint16 level, const std::shared_ptr<s_job_info>& job );
  989. uint32 calc_baseap( const uint16 level, const std::shared_ptr<s_job_info>& job );
  990. };
  991. extern JobDatabase job_db;
  992. #define EQP_WEAPON EQP_HAND_R
  993. #define EQP_SHIELD EQP_HAND_L
  994. #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
  995. #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
  996. #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
  997. #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)
  998. #define EQP_COSTUME_HELM (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
  999. #define EQP_SHADOW_GEAR (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
  1000. #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
  1001. #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD)
  1002. /// Equip positions that use a visible sprite
  1003. #if PACKETVER < 20110111
  1004. #define EQP_VISIBLE EQP_HELM
  1005. #else
  1006. #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
  1007. #endif
  1008. #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
  1009. #define pc_setsit(sd) { unit_stop_walking( &(sd)->bl, USW_FIXPOS|USW_MOVE_FULL_CELL ); unit_stop_attack( &(sd)->bl ); (sd)->state.dead_sit = (sd)->vd.dead_sit = 2; }
  1010. #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
  1011. #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
  1012. #define pc_isidle_party(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
  1013. #define pc_isidle_hom(sd) ( (sd)->hd && ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime_hom) >= battle_config.hom_idle_no_share ) )
  1014. #define pc_isidle_mer(sd) ( (sd)->md && ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime_mer) >= battle_config.mer_idle_no_share ) )
  1015. #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
  1016. static bool pc_cant_act2( map_session_data* sd ){
  1017. return sd->state.vending || sd->state.buyingstore || (sd->sc.opt1 && sd->sc.opt1 != OPT1_BURNING)
  1018. || sd->state.trading || sd->state.storage_flag || sd->state.prevend || sd->state.refineui_open
  1019. || sd->state.stylist_open || sd->state.inventory_expansion_confirmation || sd->npc_shopid
  1020. || sd->state.barter_open || sd->state.barter_extended_open
  1021. || sd->state.laphine_synthesis || sd->state.laphine_upgrade
  1022. || sd->state.roulette_open || sd->state.enchantgrade_open
  1023. || sd->state.item_reform || sd->state.item_enchant_index;
  1024. }
  1025. // equals pc_cant_act2 and additionally checks for chat rooms and npcs
  1026. static bool pc_cant_act( map_session_data* sd ){
  1027. return sd->npc_id || sd->chatID || pc_cant_act2( sd );
  1028. }
  1029. #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
  1030. #define pc_setchatid(sd,n) ( (sd)->chatID = n )
  1031. #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
  1032. #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
  1033. #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
  1034. #ifdef VIP_ENABLE
  1035. #define pc_isvip(sd) ( (sd)->vip.enabled ? true : false )
  1036. #else
  1037. #define pc_isvip(sd) ( false )
  1038. #endif
  1039. #ifdef NEW_CARTS
  1040. #define pc_iscarton(sd) ( (sd)->sc.getSCE(SC_PUSH_CART) )
  1041. #else
  1042. #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
  1043. #endif
  1044. #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
  1045. #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING )
  1046. #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
  1047. static inline bool pc_hasprogress(map_session_data *sd, enum e_wip_block progress) {
  1048. return sd == nullptr || (sd->state.workinprogress&progress) == progress;
  1049. }
  1050. uint16 pc_maxparameter(map_session_data *sd, e_params param);
  1051. int16 pc_maxaspd(map_session_data *sd);
  1052. /**
  1053. * Ranger
  1054. **/
  1055. #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
  1056. #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
  1057. // Mechanic Magic Gear
  1058. enum e_mado_type : uint16 {
  1059. MADO_ROBOT = 0x00,
  1060. MADO_UNUSED,
  1061. MADO_SUIT,
  1062. MADO_MAX
  1063. };
  1064. #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
  1065. // Rune Knight Dragon
  1066. #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
  1067. //Weapon check considering dual wielding.
  1068. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
  1069. 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
  1070. //Checks if the given class value corresponds to a player class. [Skotlex]
  1071. //JOB_NOVICE isn't checked for class_ is supposed to be unsigned
  1072. #define pcdb_checkid_sub(class_) ( \
  1073. ( (class_) < JOB_MAX_BASIC ) || \
  1074. ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) || \
  1075. ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) || \
  1076. ( (class_) >= JOB_BABY_RUNE_KNIGHT && (class_) <= JOB_BABY_MECHANIC2 ) || \
  1077. ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) || \
  1078. ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) || \
  1079. (class_) == JOB_REBELLION || (class_) == JOB_SUMMONER || \
  1080. (class_) == JOB_BABY_SUMMONER || \
  1081. ( (class_) >= JOB_BABY_NINJA && (class_) <= JOB_BABY_REBELLION ) || \
  1082. ( (class_) >= JOB_BABY_STAR_GLADIATOR2 && (class_) <= JOB_BABY_STAR_EMPEROR2 ) || \
  1083. ( (class_) >= JOB_DRAGON_KNIGHT && (class_) <= JOB_TROUVERE ) || \
  1084. ( (class_) >= JOB_WINDHAWK2 && (class_) <= JOB_IMPERIAL_GUARD2 ) || \
  1085. ( (class_) >= JOB_SKY_EMPEROR && (class_) <= JOB_SPIRIT_HANDLER ) || \
  1086. (class_) == JOB_SKY_EMPEROR2 \
  1087. )
  1088. #define pcdb_checkid(class_) pcdb_checkid_sub((uint32)class_)
  1089. // clientside display macros (values to the left/right of the "+")
  1090. #ifdef RENEWAL
  1091. #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
  1092. #define pc_rightside_atk(sd) ((sd)->battle_status.watk + (sd)->battle_status.watk2 + (sd)->battle_status.eatk)
  1093. #define pc_leftside_def(sd) ((sd)->battle_status.def2)
  1094. #define pc_rightside_def(sd) ((sd)->battle_status.def)
  1095. #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
  1096. #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
  1097. #define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data((sd)->bl), (sd)->status.base_level))
  1098. #define pc_rightside_matk(sd) \
  1099. (\
  1100. (sd)->battle_status.rhw.matk + \
  1101. (sd)->battle_status.lhw.matk + \
  1102. (sd)->bonus.ematk + \
  1103. status_calc_consumablematk(&(sd)->sc, 0) + \
  1104. status_calc_pseudobuff_matk((sd), &(sd)->sc, 0) \
  1105. )
  1106. #else
  1107. #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
  1108. #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
  1109. #define pc_leftside_def(sd) ((sd)->battle_status.def)
  1110. #define pc_rightside_def(sd) ((sd)->battle_status.def2)
  1111. #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
  1112. #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit / 2) )
  1113. #define pc_leftside_matk(sd) \
  1114. (\
  1115. ((sd)->sc.getSCE(SC_MAGICPOWER) && (sd)->sc.getSCE(SC_MAGICPOWER)->val4) \
  1116. ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.getSCE(SC_MAGICPOWER)->val3+100) \
  1117. :(sd)->battle_status.matk_min \
  1118. )
  1119. #define pc_rightside_matk(sd) \
  1120. (\
  1121. ((sd)->sc.getSCE(SC_MAGICPOWER) && (sd)->sc.getSCE(SC_MAGICPOWER)->val4) \
  1122. ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.getSCE(SC_MAGICPOWER)->val3+100) \
  1123. :(sd)->battle_status.matk_max \
  1124. )
  1125. #endif
  1126. struct s_attendance_reward {
  1127. t_itemid item_id;
  1128. uint16 amount;
  1129. };
  1130. struct s_attendance_period {
  1131. uint32 start;
  1132. uint32 end;
  1133. std::map<uint32, std::shared_ptr<struct s_attendance_reward>> rewards;
  1134. };
  1135. class AttendanceDatabase : public TypesafeYamlDatabase<uint32, s_attendance_period> {
  1136. public:
  1137. AttendanceDatabase() : TypesafeYamlDatabase("ATTENDANCE_DB", 1) {
  1138. }
  1139. const std::string getDefaultLocation() override;
  1140. uint64 parseBodyNode(const ryml::NodeRef& node) override;
  1141. };
  1142. extern AttendanceDatabase attendance_db;
  1143. struct s_reputation{
  1144. int64 id;
  1145. std::string name;
  1146. std::string variable;
  1147. int64 minimum;
  1148. int64 maximum;
  1149. #ifdef MAP_GENERATOR
  1150. enum e_visibility {ALWAYS, NEVER, EXIST} visibility;
  1151. #endif
  1152. };
  1153. class ReputationDatabase : public TypesafeYamlDatabase<int64, s_reputation>{
  1154. public:
  1155. ReputationDatabase() : TypesafeYamlDatabase( "REPUTATION_DB", 1 ){
  1156. #ifdef MAP_GENERATOR
  1157. setGenerator(true);
  1158. #endif
  1159. }
  1160. const std::string getDefaultLocation() override;
  1161. uint64 parseBodyNode( const ryml::NodeRef& node ) override;
  1162. };
  1163. extern ReputationDatabase reputation_db;
  1164. struct s_reputationgroup {
  1165. int64 id;
  1166. std::string script_name;
  1167. std::string name;
  1168. std::vector<int64> reputations;
  1169. };
  1170. class ReputationGroupDatabase : public TypesafeYamlDatabase<int64, s_reputationgroup> {
  1171. public:
  1172. ReputationGroupDatabase() : TypesafeYamlDatabase("REPUTATION_GROUP_DB", 1) {
  1173. #ifdef MAP_GENERATOR
  1174. setGenerator(true);
  1175. #endif
  1176. }
  1177. const std::string getDefaultLocation() override;
  1178. uint64 parseBodyNode(const ryml::NodeRef& node) override;
  1179. };
  1180. extern ReputationGroupDatabase reputationgroup_db;
  1181. struct s_statpoint_entry{
  1182. uint16 level;
  1183. uint32 statpoints;
  1184. uint32 traitpoints;
  1185. };
  1186. class PlayerStatPointDatabase : public TypesafeCachedYamlDatabase<uint16, s_statpoint_entry>{
  1187. public:
  1188. PlayerStatPointDatabase() : TypesafeCachedYamlDatabase("STATPOINT_DB", 2, 1) {
  1189. }
  1190. const std::string getDefaultLocation() override;
  1191. uint64 parseBodyNode(const ryml::NodeRef& node) override;
  1192. void loadingFinished() override;
  1193. // Additional
  1194. uint32 pc_gets_status_point(uint16 level);
  1195. uint32 get_table_point(uint16 level);
  1196. uint32 pc_gets_trait_point(uint16 level);
  1197. uint32 get_trait_table_point(uint16 level);
  1198. };
  1199. extern PlayerStatPointDatabase statpoint_db;
  1200. /// Enum of Summoner Power of
  1201. enum e_summoner_power_type {
  1202. SUMMONER_POWER_LAND = 0,
  1203. SUMMONER_POWER_LIFE,
  1204. SUMMONER_POWER_SEA,
  1205. };
  1206. void pc_set_reg_load(bool val);
  1207. int32 pc_class2idx(int32 class_);
  1208. int32 pc_get_group_level(map_session_data *sd);
  1209. int32 pc_get_group_id(map_session_data *sd);
  1210. bool pc_can_sell_item(map_session_data* sd, struct item * item, enum npc_subtype shoptype);
  1211. bool pc_can_give_items(map_session_data *sd);
  1212. bool pc_can_give_bounded_items(map_session_data *sd);
  1213. bool pc_can_trade_item(map_session_data *sd, int32 index);
  1214. bool pc_can_use_command(map_session_data *sd, const char *command, AtCommandType type);
  1215. bool pc_has_permission( map_session_data* sd, e_pc_permission permission );
  1216. bool pc_should_log_commands(map_session_data *sd);
  1217. void pc_setrestartvalue(map_session_data *sd, char type);
  1218. void pc_makesavestatus(map_session_data *sd);
  1219. void pc_respawn(map_session_data* sd, clr_type clrtype);
  1220. void pc_setnewpc(map_session_data *sd, uint32 account_id, uint32 char_id, int32 login_id1, t_tick client_tick, int32 sex, int32 fd);
  1221. bool pc_authok(map_session_data *sd, uint32 login_id2, time_t expiration_time, int32 group_id, struct mmo_charstatus *st, bool changing_mapservers);
  1222. void pc_authfail(map_session_data *sd);
  1223. void pc_reg_received(map_session_data *sd);
  1224. void pc_close_npc(map_session_data *sd,int32 flag);
  1225. TIMER_FUNC(pc_close_npc_timer);
  1226. void pc_setequipindex(map_session_data *sd);
  1227. uint8 pc_isequip(map_session_data *sd,int32 n);
  1228. int32 pc_equippoint(map_session_data *sd,int32 n);
  1229. int32 pc_equippoint_sub(map_session_data *sd, struct item_data* id);
  1230. void pc_setinventorydata( map_session_data& sd );
  1231. int32 pc_get_skillcooldown(map_session_data *sd, uint16 skill_id, uint16 skill_lv);
  1232. uint8 pc_checkskill(map_session_data *sd,uint16 skill_id);
  1233. e_skill_flag pc_checkskill_flag(map_session_data &sd, uint16 skill_id);
  1234. uint8 pc_checkskill_summoner(map_session_data *sd, e_summoner_power_type type);
  1235. uint8 pc_checkskill_imperial_guard(map_session_data *sd, int16 flag);
  1236. int16 pc_checkequip(map_session_data *sd,int32 pos,bool checkall=false);
  1237. bool pc_checkequip2(map_session_data *sd, t_itemid nameid, int32 min, int32 max);
  1238. void pc_scdata_received(map_session_data *sd);
  1239. void pc_check_expiration(map_session_data *sd);
  1240. TIMER_FUNC(pc_expiration_timer);
  1241. TIMER_FUNC(pc_global_expiration_timer);
  1242. void pc_expire_check(map_session_data *sd);
  1243. void pc_calc_skilltree(map_session_data *sd);
  1244. uint64 pc_calc_skilltree_normalize_job(map_session_data *sd);
  1245. void pc_clean_skilltree(map_session_data *sd);
  1246. #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
  1247. #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
  1248. enum e_setpos{
  1249. SETPOS_OK = 0,
  1250. SETPOS_MAPINDEX = 1,
  1251. SETPOS_NO_MAPSERVER = 2,
  1252. SETPOS_AUTOTRADE = 3
  1253. };
  1254. enum e_setpos pc_setpos(map_session_data* sd, uint16 mapindex, int32 x, int32 y, clr_type clrtype);
  1255. enum e_setpos pc_setpos_savepoint( map_session_data& sd, clr_type clrtype = CLR_TELEPORT );
  1256. void pc_setsavepoint(map_session_data *sd, int16 mapindex,int32 x,int32 y);
  1257. char pc_randomwarp(map_session_data *sd,clr_type type,bool ignore_mapflag = false);
  1258. bool pc_memo(map_session_data* sd, int32 pos);
  1259. char pc_checkadditem(map_session_data *sd, t_itemid nameid, int32 amount);
  1260. uint8 pc_inventoryblank(map_session_data *sd);
  1261. int16 pc_search_inventory(map_session_data *sd, t_itemid nameid);
  1262. char pc_payzeny(map_session_data *sd, int32 zeny, enum e_log_pick_type type, uint32 log_charid = 0);
  1263. enum e_additem_result pc_additem(map_session_data *sd, struct item *item, int32 amount, e_log_pick_type log_type);
  1264. char pc_getzeny(map_session_data *sd, int32 zeny, enum e_log_pick_type type, uint32 log_charid = 0);
  1265. char pc_delitem(map_session_data *sd, int32 n, int32 amount, int32 type, int16 reason, e_log_pick_type log_type);
  1266. uint64 pc_generate_unique_id(map_session_data *sd);
  1267. //Bound items
  1268. int32 pc_bound_chk(TBL_PC *sd,enum bound_type type,int32 *idxlist);
  1269. // Special Shop System
  1270. int32 pc_paycash( map_session_data *sd, int32 price, int32 points, e_log_pick_type type );
  1271. int32 pc_getcash( map_session_data *sd, int32 cash, int32 points, e_log_pick_type type );
  1272. enum e_additem_result pc_cart_additem(map_session_data *sd,struct item *item_data,int32 amount,e_log_pick_type log_type);
  1273. void pc_cart_delitem(map_session_data *sd,int32 n,int32 amount,int32 type,e_log_pick_type log_type);
  1274. void pc_putitemtocart(map_session_data *sd,int32 idx,int32 amount);
  1275. bool pc_getitemfromcart(map_session_data *sd,int32 idx,int32 amount);
  1276. int32 pc_cartitem_amount(map_session_data *sd,int32 idx,int32 amount);
  1277. bool pc_takeitem(map_session_data *sd,struct flooritem_data *fitem);
  1278. bool pc_dropitem(map_session_data *sd,int32 n,int32 amount);
  1279. bool pc_isequipped(map_session_data *sd, t_itemid nameid);
  1280. enum adopt_responses pc_try_adopt(map_session_data *p1_sd, map_session_data *p2_sd, map_session_data *b_sd);
  1281. bool pc_adoption(map_session_data *p1_sd, map_session_data *p2_sd, map_session_data *b_sd);
  1282. uint16 pc_getpercentweight(map_session_data& sd, uint32 weight = 0);
  1283. void pc_updateweightstatus(map_session_data& sd);
  1284. bool pc_addautobonus(std::vector<std::shared_ptr<s_autobonus>> &bonus, const char *script, int16 rate, uint32 dur, uint16 atk_type, const char *o_script, uint32 pos, bool onskill);
  1285. void pc_exeautobonus(map_session_data &sd, std::vector<std::shared_ptr<s_autobonus>> *bonus, std::shared_ptr<s_autobonus> autobonus);
  1286. TIMER_FUNC(pc_endautobonus);
  1287. void pc_delautobonus(map_session_data &sd, std::vector<std::shared_ptr<s_autobonus>> &bonus, bool restore);
  1288. void pc_bonus(map_session_data *sd, int32 type, int32 val);
  1289. void pc_bonus2(map_session_data *sd, int32 type, int32 type2, int32 val);
  1290. void pc_bonus3(map_session_data *sd, int32 type, int32 type2, int32 type3, int32 val);
  1291. void pc_bonus4(map_session_data *sd, int32 type, int32 type2, int32 type3, int32 type4, int32 val);
  1292. void pc_bonus5(map_session_data *sd, int32 type, int32 type2, int32 type3, int32 type4, int32 type5, int32 val);
  1293. enum e_addskill_type {
  1294. ADDSKILL_PERMANENT = 0, ///< Permanent skill. Remove the skill if level is 0
  1295. ADDSKILL_TEMP = 1, ///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;`
  1296. ADDSKILL_TEMP_ADDLEVEL = 2, ///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level
  1297. ADDSKILL_PERMANENT_GRANTED = 3, ///< Grant permanent skill, ignore skill tree and learned level
  1298. };
  1299. bool pc_skill(map_session_data *sd, uint16 skill_id, int32 level, enum e_addskill_type type);
  1300. bool pc_skill_plagiarism(map_session_data &sd, uint16 skill_id, uint16 skill_lv);
  1301. bool pc_skill_plagiarism_reset(map_session_data &sd, uint8 type);
  1302. int32 pc_insert_card(map_session_data *sd,int32 idx_card,int32 idx_equip);
  1303. int32 pc_identifyall(map_session_data *sd, bool identify_item);
  1304. bool pc_steal_item(map_session_data *sd,struct block_list *bl, uint16 skill_lv);
  1305. int32 pc_steal_coin(map_session_data *sd,struct block_list *bl);
  1306. int32 pc_modifybuyvalue(map_session_data*,int32);
  1307. int32 pc_modifysellvalue(map_session_data*,int32);
  1308. int32 pc_follow(map_session_data*, int32); // [MouseJstr]
  1309. int32 pc_stop_following(map_session_data*);
  1310. uint32 pc_maxbaselv(map_session_data *sd);
  1311. uint32 pc_maxjoblv(map_session_data *sd);
  1312. bool pc_is_maxbaselv(map_session_data *sd);
  1313. bool pc_is_maxjoblv(map_session_data *sd);
  1314. int32 pc_checkbaselevelup(map_session_data *sd);
  1315. int32 pc_checkjoblevelup(map_session_data *sd);
  1316. void pc_gainexp(map_session_data *sd, struct block_list *src, t_exp base_exp, t_exp job_exp, uint8 exp_flag);
  1317. void pc_gainexp_disp(map_session_data *sd, t_exp base_exp, t_exp next_base_exp, t_exp job_exp, t_exp next_job_exp, bool lost);
  1318. void pc_lostexp(map_session_data *sd, t_exp base_exp, t_exp job_exp);
  1319. t_exp pc_nextbaseexp(map_session_data *sd);
  1320. t_exp pc_nextjobexp(map_session_data *sd);
  1321. int32 pc_need_status_point(map_session_data *,int32,int32);
  1322. int32 pc_maxparameterincrease(map_session_data*,int32);
  1323. bool pc_statusup(map_session_data*,int32,int32);
  1324. int32 pc_statusup2(map_session_data*,int32,int32);
  1325. int32 pc_getstat(map_session_data *sd, int32 type);
  1326. int32 pc_setstat(map_session_data* sd, int32 type, int32 val);
  1327. int32 pc_need_trait_point(map_session_data *, int32, int32);
  1328. int32 pc_maxtraitparameterincrease(map_session_data*, int32);
  1329. bool pc_traitstatusup(map_session_data*, int32, int32);
  1330. int32 pc_traitstatusup2(map_session_data*, int32, int32);
  1331. void pc_skillup(map_session_data*,uint16 skill_id);
  1332. int32 pc_allskillup(map_session_data*);
  1333. int32 pc_resetlvl(map_session_data*,int32 type);
  1334. int32 pc_resetstate(map_session_data*);
  1335. int32 pc_resetskill(map_session_data*, int32);
  1336. int32 pc_resetfeel(map_session_data*);
  1337. int32 pc_resethate(map_session_data*);
  1338. bool pc_equipitem(map_session_data *sd, int16 n, int32 req_pos, bool equipswitch=false);
  1339. bool pc_unequipitem(map_session_data*,int32,int32);
  1340. int32 pc_equipswitch( map_session_data* sd, int32 index );
  1341. void pc_equipswitch_remove( map_session_data* sd, int32 index );
  1342. void pc_checkitem(map_session_data*);
  1343. void pc_check_available_item(map_session_data *sd, uint8 type);
  1344. int32 pc_useitem(map_session_data*,int32);
  1345. int32 pc_skillatk_bonus(map_session_data *sd, uint16 skill_id);
  1346. int32 pc_sub_skillatk_bonus(map_session_data *sd, uint16 skill_id);
  1347. int32 pc_skillheal_bonus(map_session_data *sd, uint16 skill_id);
  1348. int32 pc_skillheal2_bonus(map_session_data *sd, uint16 skill_id);
  1349. void pc_damage(map_session_data *sd,struct block_list *src,uint32 hp, uint32 sp, uint32 ap);
  1350. int32 pc_dead(map_session_data *sd,struct block_list *src);
  1351. void pc_revive(map_session_data *sd,uint32 hp, uint32 sp, uint32 ap = 0);
  1352. bool pc_revive_item(map_session_data *sd);
  1353. void pc_heal(map_session_data *sd,uint32 hp,uint32 sp, uint32 ap, int32 type);
  1354. int32 pc_itemheal(map_session_data *sd, t_itemid itemid, int32 hp,int32 sp);
  1355. int32 pc_percentheal(map_session_data *sd,int32,int32);
  1356. bool pc_jobchange(map_session_data *sd, int32 job, char upper);
  1357. void pc_setoption(map_session_data *,int32 type, int32 subtype = 0);
  1358. bool pc_setcart(map_session_data* sd, int32 type);
  1359. void pc_setfalcon(map_session_data* sd, int32 flag);
  1360. void pc_setriding(map_session_data* sd, int32 flag);
  1361. void pc_setmadogear(map_session_data* sd, bool flag, e_mado_type type = MADO_ROBOT);
  1362. void pc_changelook(map_session_data *,int32,int32);
  1363. void pc_equiplookall(map_session_data *sd);
  1364. void pc_set_costume_view(map_session_data *sd);
  1365. int64 pc_readparam(map_session_data *sd, int64 type);
  1366. bool pc_setparam(map_session_data *sd, int64 type, int64 val);
  1367. int64 pc_readreg(map_session_data *sd, int64 reg);
  1368. bool pc_setreg(map_session_data *sd, int64 reg, int64 val);
  1369. char *pc_readregstr(map_session_data *sd, int64 reg);
  1370. bool pc_setregstr(map_session_data *sd, int64 reg, const char *str);
  1371. int64 pc_readregistry(map_session_data *sd, int64 reg);
  1372. bool pc_setregistry(map_session_data *sd, int64 reg, int64 val);
  1373. char *pc_readregistry_str(map_session_data *sd, int64 reg);
  1374. bool pc_setregistry_str(map_session_data *sd, int64 reg, const char *val);
  1375. #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg)
  1376. #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val)
  1377. #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg)
  1378. #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1379. #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg)
  1380. #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val)
  1381. #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg)
  1382. #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1383. #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg)
  1384. #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val)
  1385. #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg)
  1386. #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1387. bool pc_setreg2(map_session_data *sd, const char *reg, int64 val);
  1388. int64 pc_readreg2(map_session_data *sd, const char *reg);
  1389. bool pc_addeventtimer(map_session_data *sd,int32 tick,const char *name);
  1390. bool pc_deleventtimer(map_session_data *sd,const char *name);
  1391. void pc_cleareventtimer(map_session_data *sd);
  1392. void pc_addeventtimercount(map_session_data *sd,const char *name,int32 tick);
  1393. int32 pc_calc_pvprank(map_session_data *sd);
  1394. TIMER_FUNC(pc_calc_pvprank_timer);
  1395. int32 pc_ismarried(map_session_data *sd);
  1396. bool pc_marriage(map_session_data *sd,map_session_data *dstsd);
  1397. bool pc_divorce(map_session_data *sd);
  1398. map_session_data *pc_get_partner(map_session_data *sd);
  1399. map_session_data *pc_get_father(map_session_data *sd);
  1400. map_session_data *pc_get_mother(map_session_data *sd);
  1401. map_session_data *pc_get_child(map_session_data *sd);
  1402. void pc_bleeding (map_session_data *sd, t_tick diff_tick);
  1403. void pc_regen (map_session_data *sd, t_tick diff_tick);
  1404. bool pc_setstand(map_session_data *sd, bool force);
  1405. bool pc_candrop(map_session_data *sd,struct item *item);
  1406. uint64 pc_jobid2mapid(uint16 b_class); // Skotlex
  1407. int32 pc_mapid2jobid(uint64 class_, int32 sex); // Skotlex
  1408. const char * job_name(int32 class_);
  1409. struct s_skill_tree_entry {
  1410. uint16 skill_id, max_lv;
  1411. uint32 baselv, joblv;
  1412. std::unordered_map<uint16, uint16> need; /// skill_id, skill_lv
  1413. bool exclude_inherit; // exclude the skill from inherit when loading the table
  1414. };
  1415. struct s_skill_tree {
  1416. std::vector<uint16> inherit_job;
  1417. std::unordered_map<uint16, std::shared_ptr<s_skill_tree_entry>> skills; /// skill_id, entry
  1418. };
  1419. class SkillTreeDatabase : public TypesafeYamlDatabase<uint16, s_skill_tree> {
  1420. public:
  1421. SkillTreeDatabase() : TypesafeYamlDatabase("SKILL_TREE_DB", 1) {
  1422. }
  1423. const std::string getDefaultLocation() override;
  1424. uint64 parseBodyNode(const ryml::NodeRef& node) override;
  1425. void loadingFinished() override;
  1426. // Additional
  1427. std::shared_ptr<s_skill_tree_entry> get_skill_data(int32 class_, uint16 skill_id);
  1428. };
  1429. extern SkillTreeDatabase skill_tree_db;
  1430. struct sg_data {
  1431. int16 anger_id;
  1432. int16 bless_id;
  1433. int16 comfort_id;
  1434. char feel_var[NAME_LENGTH];
  1435. char hate_var[NAME_LENGTH];
  1436. bool (*day_func)(void);
  1437. };
  1438. extern const struct sg_data sg_info[MAX_PC_FEELHATE];
  1439. void pc_set_bg_queue_timer(map_session_data *sd);
  1440. void pc_delete_bg_queue_timer(map_session_data *sd);
  1441. void pc_setinvincibletimer(map_session_data* sd, int32 val);
  1442. void pc_delinvincibletimer(map_session_data* sd);
  1443. void pc_addspiritball(map_session_data *sd,int32 interval,int32 max);
  1444. void pc_delspiritball(map_session_data *sd,int32 count,int32 type);
  1445. void pc_addsoulball( map_session_data& sd, int32 number, int32 max = MAX_SOUL_BALL );
  1446. void pc_delsoulball( map_session_data& sd, int32 count, bool no_client_effect = false );
  1447. void pc_addservantball( map_session_data& sd, int32 count = 1 );
  1448. void pc_delservantball( map_session_data& sd, int32 count = 1 );
  1449. void pc_addabyssball( map_session_data& sd, int32 count = 1 );
  1450. void pc_delabyssball( map_session_data& sd, int32 count = 1 );
  1451. bool pc_addfame(map_session_data &sd, int32 count);
  1452. unsigned char pc_famerank(uint32 char_id, int32 job);
  1453. bool pc_set_hate_mob(map_session_data *sd, int32 pos, struct block_list *bl);
  1454. extern struct fame_list smith_fame_list[MAX_FAME_LIST];
  1455. extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
  1456. extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
  1457. void pc_readdb(void);
  1458. void do_init_pc(void);
  1459. void do_final_pc(void);
  1460. // timer for night.day
  1461. extern int32 day_timer_tid;
  1462. extern int32 night_timer_tid;
  1463. TIMER_FUNC(map_day_timer); // by [yor]
  1464. TIMER_FUNC(map_night_timer); // by [yor]
  1465. // Rental System
  1466. void pc_inventory_rentals(map_session_data *sd);
  1467. void pc_inventory_rental_clear(map_session_data *sd);
  1468. void pc_inventory_rental_add(map_session_data *sd, uint32 seconds);
  1469. int32 pc_read_motd(void); // [Valaris]
  1470. int32 pc_disguise(map_session_data *sd, int32 class_);
  1471. bool pc_isautolooting(map_session_data *sd, t_itemid nameid);
  1472. void pc_overheat(map_session_data &sd, int16 heat);
  1473. void pc_itemcd_do(map_session_data *sd, bool load);
  1474. uint8 pc_itemcd_add(map_session_data *sd, struct item_data *id, t_tick tick, uint16 n);
  1475. uint8 pc_itemcd_check(map_session_data *sd, struct item_data *id, t_tick tick, uint16 n);
  1476. int32 pc_load_combo(map_session_data *sd);
  1477. void pc_addspiritcharm(map_session_data *sd, int32 interval, int32 max, int32 type);
  1478. void pc_delspiritcharm(map_session_data *sd, int32 count, int32 type);
  1479. void pc_baselevelchanged(map_session_data *sd);
  1480. enum e_BANKING_DEPOSIT_ACK : uint8;
  1481. enum e_BANKING_WITHDRAW_ACK : uint8;
  1482. enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(map_session_data *sd, int32 money);
  1483. enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(map_session_data *sd, int32 money);
  1484. void pc_crimson_marker_clear(map_session_data *sd);
  1485. void pc_show_version(map_session_data *sd);
  1486. TIMER_FUNC(pc_bonus_script_timer);
  1487. void pc_bonus_script(map_session_data *sd);
  1488. struct s_bonus_script_entry *pc_bonus_script_add(map_session_data *sd, const char *script_str, t_tick dur, enum efst_type icon, uint16 flag, uint8 type);
  1489. void pc_bonus_script_clear(map_session_data *sd, uint32 flag);
  1490. void pc_cell_basilica(map_session_data *sd);
  1491. int16 pc_get_itemgroup_bonus(map_session_data* sd, t_itemid nameid, std::vector<s_item_bonus>& bonuses);
  1492. int16 pc_get_itemgroup_bonus_group(map_session_data* sd, uint16 group_id, std::vector<s_item_bonus>& bonuses);
  1493. bool pc_is_same_equip_index(enum equip_index eqi, int16 *equip_index, int16 index);
  1494. /// Check if player is Taekwon Ranker and the level is >= 90 (battle_config.taekwon_ranker_min_lv)
  1495. #define pc_is_taekwon_ranker(sd) (((sd)->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && (sd)->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank((sd)->status.char_id,MAPID_TAEKWON))
  1496. TIMER_FUNC(pc_autotrade_timer);
  1497. void pc_validate_skill(map_session_data *sd);
  1498. void pc_show_questinfo(map_session_data *sd);
  1499. void pc_show_questinfo_reinit(map_session_data *sd);
  1500. bool pc_job_can_entermap(enum e_job jobid, int32 m, int32 group_lv);
  1501. #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
  1502. uint16 pc_level_penalty_mod( map_session_data* sd, e_penalty_type type, std::shared_ptr<s_mob_db> mob, mob_data* md = nullptr );
  1503. #endif
  1504. bool pc_attendance_enabled();
  1505. int32 pc_attendance_counter( map_session_data* sd );
  1506. void pc_attendance_claim_reward( map_session_data* sd );
  1507. void pc_jail(map_session_data &sd, int32 duration = INT_MAX);
  1508. // Captcha Register
  1509. void pc_macro_captcha_register(map_session_data &sd, uint16 image_size, const char captcha_answer[CAPTCHA_ANSWER_SIZE_MAX]);
  1510. void pc_macro_captcha_register_upload(map_session_data & sd, uint16 upload_size, const char *upload_data);
  1511. // Macro Detector
  1512. TIMER_FUNC(pc_macro_detector_timeout);
  1513. void pc_macro_detector_process_answer(map_session_data &sd, const char captcha_answer[CAPTCHA_ANSWER_SIZE_MAX]);
  1514. void pc_macro_detector_disconnect(map_session_data &sd);
  1515. // Macro Reporter
  1516. void pc_macro_reporter_area_select(map_session_data &sd, const int16 x, const int16 y, const int8 radius);
  1517. void pc_macro_reporter_process(map_session_data &sd, int32 reporter_account_id = -1);
  1518. #ifdef MAP_GENERATOR
  1519. void pc_reputation_generate();
  1520. #endif
  1521. #endif /* PC_HPP */