// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef PC_HPP #define PC_HPP #include #include #include #include #include #include // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include // StringBuf #include #include "battleground.hpp" #include "buyingstore.hpp" // struct s_buyingstore #include "clif.hpp" //e_wip_block #include "itemdb.hpp" // MAX_ITEMGROUP #include "map.hpp" // RC_ALL #include "mob.hpp" //e_size #include "pc_groups.hpp" // s_player_group #include "script.hpp" // struct script_reg, struct script_regstr #include "searchstore.hpp" // struct s_search_store_info #include "status.hpp" // unit_data #include "unit.hpp" // unit_data #include "vending.hpp" // struct s_vending enum AtCommandType : uint8; enum e_instance_mode : uint8; //enum e_log_chat_type : uint8; enum e_log_pick_type : uint32; enum sc_type : int16; class MapGuild; #define MAX_PC_BONUS 50 /// Max bonus, usually used by item bonus #define MAX_PC_FEELHATE 3 /// Max feel hate info #define MAX_SPIRITBALL 15 /// Max spirit balls #define MAX_DEVOTION 5 /// Max Devotion slots #define MAX_SPIRITCHARM 10 /// Max spirit charms #define MAX_SOUL_BALL 20 /// Max soul ball #define MAX_STELLAR_MARKS 5 /// Max stellar marks #define MAX_UNITED_SOULS 12 /// Max united souls #define MAX_SERVANTBALL 5 /// Max servant weapons #define MAX_SERVANT_SIGN 5 /// Max servant signs #define MAX_ABYSSBALL 5 /// Max abyss spheres #define LANGTYPE_VAR "#langtype" #define CASHPOINT_VAR "#CASHPOINTS" #define KAFRAPOINT_VAR "#KAFRAPOINTS" #define BANK_VAULT_VAR "#BANKVAULT" #define ROULETTE_BRONZE_VAR "RouletteBronze" #define ROULETTE_SILVER_VAR "RouletteSilver" #define ROULETTE_GOLD_VAR "RouletteGold" #define COOKMASTERY_VAR "COOK_MASTERY" #define PCDIECOUNTER_VAR "PC_DIE_COUNTER" #define JOBCHANGE2ND_VAR "jobchange_level" #define JOBCHANGE3RD_VAR "jobchange_level_3rd" #define JOBCHANGE4TH_VAR "jobchange_level_4th" #define TKMISSIONID_VAR "TK_MISSION_ID" #define TKMISSIONCOUNT_VAR "TK_MISSION_COUNT" #define ATTENDANCE_DATE_VAR "#AttendanceDate" #define ATTENDANCE_COUNT_VAR "#AttendanceCounter" #define ACHIEVEMENTLEVEL "AchievementLevel" //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { EQI_COMPOUND_ON = -1, EQI_ACC_L = 0, EQI_ACC_R, EQI_SHOES, EQI_GARMENT, EQI_HEAD_LOW, EQI_HEAD_MID, EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_COSTUME_HEAD_TOP, EQI_COSTUME_HEAD_MID, EQI_COSTUME_HEAD_LOW, EQI_COSTUME_GARMENT, EQI_AMMO, EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_MAX }; enum prevent_logout_trigger { PLT_NONE = 0, PLT_LOGIN = 1, PLT_ATTACK = 2, PLT_SKILL = 4, PLT_DAMAGE = 8 }; enum e_chkitem_result : uint8 { CHKADDITEM_EXIST, CHKADDITEM_NEW, CHKADDITEM_OVERAMOUNT }; enum e_additem_result : uint8 { ADDITEM_SUCCESS, ADDITEM_INVALID, ADDITEM_OVERWEIGHT, ADDITEM_ITEM, ADDITEM_OVERITEM, ADDITEM_OVERAMOUNT, ADDITEM_REFUSED_TIME, ADDITEM_STACKLIMIT }; enum e_lr_flag : uint8 { LR_FLAG_NONE = 0, LR_FLAG_WEAPON, LR_FLAG_ARROW, LR_FLAG_SHIELD }; #ifndef CAPTCHA_ANSWER_SIZE_MIN #define CAPTCHA_ANSWER_SIZE_MIN 1 #endif #ifndef CAPTCHA_ANSWER_SIZE_MAX #define CAPTCHA_ANSWER_SIZE_MAX 16 #endif #ifndef CAPTCHA_BMP_SIZE #define CAPTCHA_BMP_SIZE (2 + 52 + (3 * 220 * 90)) // sizeof("BM") + sizeof(BITMAPV2INFOHEADER) + 24bits 220x90 BMP #endif #ifndef MAX_CAPTCHA_CHUNK_SIZE #define MAX_CAPTCHA_CHUNK_SIZE 1024 #endif struct s_captcha_data { uint16 index; uint16 image_size; char image_data[CAPTCHA_BMP_SIZE]; char captcha_answer[CAPTCHA_ANSWER_SIZE_MAX]; script_code *bonus_script; ~s_captcha_data() { if (this->bonus_script) script_free_code(this->bonus_script); } }; struct s_macro_detect { std::shared_ptr cd; int32 reporter_aid; int32 retry; int32 timer; }; enum e_macro_detect_status : uint8 { MCD_TIMEOUT = 0, MCD_INCORRECT = 1, MCD_GOOD = 2, }; enum e_macro_report_status : uint8 { MCR_MONITORING = 0, MCR_NO_DATA = 1, MCR_INPROGRESS = 2, }; class CaptchaDatabase : public TypesafeYamlDatabase { public: CaptchaDatabase() : TypesafeYamlDatabase("CAPTCHA_DB", 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef &node) override; }; extern CaptchaDatabase captcha_db; #ifdef VIP_ENABLE struct vip_info { uint32 enabled : 1; time_t time; bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh] }; #endif enum npc_timeout_type { NPCT_INPUT = 0, NPCT_MENU = 1, NPCT_WAIT = 2, }; /// Enum of Player's Parameter enum e_params { PARAM_STR = 0, PARAM_AGI, PARAM_VIT, PARAM_INT, PARAM_DEX, PARAM_LUK, PARAM_POW, PARAM_STA, PARAM_WIS, PARAM_SPL, PARAM_CON, PARAM_CRT, PARAM_MAX }; static const char* parameter_names[PARAM_MAX] = { "Str", "Agi", "Vit", "Int", "Dex", "Luk", "Pow", "Sta", "Wis", "Spl", "Con", "Crt" }; extern uint32 equip_bitmask[EQI_MAX]; #define equip_index_check(i) ( (i) >= EQI_ACC_L && (i) < EQI_MAX ) /// Miscellaneous item bonus struct struct s_item_bonus { uint16 id; int32 val; }; /// AddEle bonus struct struct s_addele2 { int16 flag, rate; unsigned char ele; }; /// AddRace bonus struct struct s_addrace2 { int16 flag, rate; unsigned char race; }; struct weapon_data { int32 atkmods[SZ_ALL]; // all the variables except atkmods get zero'ed in each call of status_calc_pc // NOTE: if you want to add a non-zeroed variable, you need to update the memset call // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex] int32 overrefine; int32 star; int32 ignore_def_ele; int32 ignore_def_race; int32 ignore_def_class; int32 def_ratio_atk_ele; int32 def_ratio_atk_race; int32 def_ratio_atk_class; int32 addele[ELE_MAX]; int32 addrace[RC_MAX]; int32 addclass[CLASS_MAX]; int32 addrace2[RC2_MAX]; int32 addsize[SZ_MAX]; int16 hp_drain_race[RC_MAX]; int16 sp_drain_race[RC_MAX]; int16 hp_drain_class[CLASS_MAX]; int16 sp_drain_class[CLASS_MAX]; struct drain_data { int16 rate; ///< Success rate 10000 = 100% int16 per; ///< Drain value/rate per attack } hp_drain_rate, sp_drain_rate; std::vector add_dmg; std::vector addele2; std::vector addrace3; }; enum e_autospell_flags{ AUTOSPELL_FORCE_SELF = 0x0, AUTOSPELL_FORCE_TARGET = 0x1, AUTOSPELL_FORCE_RANDOM_LEVEL = 0x2, AUTOSPELL_FORCE_ALL = 0x3 }; /// AutoSpell bonus struct struct s_autospell { uint16 id, lv, trigger_skill; int16 rate, battle_flag; t_itemid card_id; uint8 flag; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; /// AddEff and AddEff2 bonus struct struct s_addeffect { enum sc_type sc; /// SC type/effect int32 rate; /// Rate int16 arrow_rate; /// Arrow rate unsigned char flag; /// Flag uint32 duration; /// Duration the effect applied }; /// AddEffOnSkill bonus struct struct s_addeffectonskill { enum sc_type sc; /// SC type/effect int32 rate; /// Rate int16 skill_id; /// Skill ID unsigned char target; /// Target uint32 duration; /// Duration the effect applied }; ///Struct of add drop item/group rate struct s_add_drop { t_itemid nameid; ///Item ID uint16 group; ///Group ID int32 rate; ///Rate, 1 ~ 10000, -1 ~ -100000 int16 race; ///Target Race, bitwise value of 1< group; std::bitset permissions; // group permissions have to be copied, because they might be adjusted by atcommand addperm int32 count_rewarp; //count how many time we being rewarped int32 langtype; struct mmo_charstatus status; // Item Storages struct s_storage storage, premiumStorage; struct s_storage inventory; struct s_storage cart; struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) int16 equip_index[EQI_MAX]; int16 equip_switch_index[EQI_MAX]; uint32 weight,max_weight,add_max_weight; int32 cart_weight,cart_num,cart_weight_max; int32 fd; uint16 mapindex; unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left. t_tick client_tick; int32 npc_id,npc_shopid; //for script follow scriptoid; ,npcid std::vector npc_id_dynamic; std::vector areanpc, npc_ontouch_; ///< Array of OnTouch and OnTouch_ NPC ID int32 npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse) int32 npc_menu; // internal variable, used in npc menu handling int32 npc_amount; struct script_state *st; char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int32 npc_timer_id; //For player attached npc timers. [Skotlex] uint32 chatID; time_t idletime; time_t idletime_hom; time_t idletime_mer; struct s_progressbar { int32 npc_id; t_tick timeout; } progressbar; //Progress Bar [Inkfish] struct s_ignore { char name[NAME_LENGTH]; } ignore[MAX_IGNORE_LIST]; int32 followtimer; // [MouseJstr] int32 followtarget; time_t emotionlasttime; // to limit flood with emotion packets int16 skillitem,skillitemlv; bool skillitem_keep_requirement; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; uint16 skill_id_song, skill_lv_song; int16 cook_mastery; // range: [0,1999] [Inkfish] std::unordered_map scd; // Skill Cooldown uint16 cloneskill_idx, ///Stores index of copied skill by Intimidate/Plagiarism reproduceskill_idx; ///Stores index of copied skill by Reproduce int32 menuskill_id, menuskill_val, menuskill_val2; int32 invincible_timer; t_tick canlog_tick; t_tick canuseitem_tick; // [Skotlex] t_tick canusecashfood_tick; t_tick canequip_tick; // [Inkfish] t_tick cantalk_tick; t_tick canskill_tick; // used to prevent abuse from no-delay ACT files t_tick cansendmail_tick; // [Mail System Flood Protection] t_tick ks_floodprotect_tick; // [Kill Steal Protection] t_tick equipswitch_tick; // Equip switch struct s_item_delay { t_itemid nameid; t_tick tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] int16 weapontype1,weapontype2; int16 disguise; // [Valaris] struct weapon_data right_weapon, left_weapon; // here start arrays to be globally zeroed at the beginning of status_calc_pc() struct s_indexed_bonus { int32 param_bonus[PARAM_MAX], param_equip[PARAM_MAX]; //Stores card/equipment bonuses. int32 subele[ELE_MAX]; int32 subele_script[ELE_MAX]; int32 subdefele[ELE_MAX]; int32 subrace[RC_MAX]; int32 subclass[CLASS_MAX]; int32 subrace2[RC2_MAX]; int32 subsize[SZ_MAX]; int16 coma_class[CLASS_MAX]; int16 coma_race[RC_MAX]; int16 weapon_coma_ele[ELE_MAX]; int16 weapon_coma_race[RC_MAX]; int16 weapon_coma_class[CLASS_MAX]; int32 weapon_atk[16]; int32 weapon_damage_rate[16]; int32 arrow_addele[ELE_MAX]; int32 arrow_addrace[RC_MAX]; int32 arrow_addclass[CLASS_MAX]; int32 arrow_addsize[SZ_MAX]; int32 magic_addele[ELE_MAX]; int32 magic_addele_script[ELE_MAX]; int32 magic_addrace[RC_MAX]; int32 magic_addclass[CLASS_MAX]; int32 magic_addsize[SZ_MAX]; int32 magic_atk_ele[ELE_MAX]; int32 weapon_subsize[SZ_MAX]; int32 magic_subsize[SZ_MAX]; int32 critaddrace[RC_MAX]; int32 expaddrace[RC_MAX]; int32 expaddclass[CLASS_MAX]; int32 ignore_mdef_by_race[RC_MAX]; int32 ignore_mdef_by_class[CLASS_MAX]; int32 ignore_def_by_race[RC_MAX]; int32 ignore_def_by_class[CLASS_MAX]; int16 sp_gain_race[RC_MAX]; int32 magic_addrace2[RC2_MAX]; int32 ignore_mdef_by_race2[RC2_MAX]; int32 dropaddrace[RC_MAX]; int32 dropaddclass[CLASS_MAX]; int32 magic_subdefele[ELE_MAX]; int32 ignore_res_by_race[RC_MAX]; int32 ignore_mres_by_race[RC_MAX]; } indexed_bonus; // zeroed arrays end here. std::vector autospell, autospell2, autospell3; std::vector addeff, addeff_atked; std::vector addeff_onskill; std::vector skillatk, skillusesprate, skillusesp, skillheal, skillheal2, skillblown, skillcastrate, skillfixcastrate, subskill, skillcooldown, skillfixcast, skillvarcast, skilldelay, itemhealrate, add_def, add_mdef, add_mdmg, reseff, itemgrouphealrate, itemsphealrate, itemgroupsphealrate; std::vector add_drop; std::vector subele2; std::vector sp_vanish, hp_vanish; std::vector subrace3; std::vector> autobonus, autobonus2, autobonus3; //Auto script on attack, when attacked, on skill usage // zeroed structures start here struct s_regen { int16 value; int32 rate; t_tick tick; } hp_loss, sp_loss, hp_regen, sp_regen, percent_hp_regen, percent_sp_regen; struct { int16 value; int32 rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX], norecover_state_race[RC_MAX]; struct s_bonus_vanish_gain { int16 rate, ///< Success rate 0 - 1000 (100%) per; ///< % HP/SP vanished/gained } hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX]; // zeroed structures end here // zeroed vars start here. struct s_bonus { int32 hp, sp, ap; int32 atk_rate; int32 arrow_atk,arrow_ele,arrow_cri,arrow_hit; int32 nsshealhp,nsshealsp; int32 critical_def,double_rate; int32 short_attack_atk_rate; // Short range atk rate, not weapon based. int32 long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex] int32 near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; int32 ignore_mdef_ele; int32 ignore_mdef_race; int32 ignore_mdef_class; int32 perfect_hit; int32 perfect_hit_add; int32 get_zeny_rate; int32 get_zeny_num; //Added Get Zeny Rate [Skotlex] int32 double_add_rate; int32 short_weapon_damage_return,long_weapon_damage_return,reduce_damage_return; int32 magic_damage_return; // AppleGirl Was Here int32 break_weapon_rate,break_armor_rate; int32 crit_atk_rate; int32 crit_def_rate; int32 classchange; // [Valaris] int32 speed_rate, speed_add_rate, aspd_add; int32 itemhealrate2; // [Epoque] Increase heal rate of all healing items. int32 itemsphealrate2; int32 shieldmdef;//royal guard's uint32 setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int32 ranges. [Skotlex] int16 splash_range, splash_add_range; int16 add_steal_rate; int32 add_heal_rate, add_heal2_rate; int32 sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value, long_sp_gain_value, long_hp_gain_value; uint16 unbreakable; // chance to prevent ANY equipment breaking [celest] uint16 unbreakable_equip; //100% break resistance on certain equipment uint16 unstripable_equip; int32 fixcastrate, varcastrate, delayrate; // n/100 int32 add_fixcast, add_varcast; // in milliseconds int32 ematk; // matk bonus from equipment int32 ematk_hidden; // matk bonus not visible in status window int32 eatk; // atk bonus from equipment uint8 absorb_dmg_maxhp; // [Cydh] uint8 absorb_dmg_maxhp2; int16 critical_rangeatk; int16 weapon_atk_rate, weapon_matk_rate; int32 skill_ratio; } bonus; // zeroed vars end here. int32 castrate,hprate,sprate,aprate,dsprate; int32 hprecov_rate,sprecov_rate; int32 matk_rate; int32 critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; int32 patk_rate,smatk_rate,res_rate,mres_rate,hplus_rate,crate_rate; t_itemid itemid; int16 itemindex; //Used item's index in sd->inventory [Skotlex] int8 spiritball, spiritball_old; int32 spirit_timer[MAX_SPIRITBALL]; int16 spiritcharm; //No. of spirit int32 spiritcharm_type; //Spirit type int32 spiritcharm_timer[MAX_SPIRITCHARM]; int8 soulball, soulball_old; int8 servantball, servantball_old; int8 abyssball, abyssball_old; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION int16 mission_mobid; //Stores the target mob_id for TK_MISSION int32 die_counter; //Total number of times you've died int32 devotion[MAX_DEVOTION]; //Stores the account IDs of chars devoted to. int32 stellar_mark[MAX_STELLAR_MARKS]; // Stores the account ID's of character's with a stellar mark. int32 united_soul[MAX_UNITED_SOULS]; // Stores the account ID's of character's who's soul is united. int32 servant_sign[MAX_SERVANT_SIGN]; // Stores the account ID's of character's with a servant sign. struct{ uint32 id; uint32 lv; }trade_partner; struct s_deal { struct s_item { int16 index, amount; } item[10]; int32 zeny, weight; } deal; bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int32 party_invite, party_invite_account; // for handling party invitation (holds party id and account id) int32 adopt_invite; // Adoption std::shared_ptr guild; // [Ind] speed everything up int32 guild_invite,guild_invite_account; int32 guild_emblem_id,guild_alliance,guild_alliance_account; int16 guild_x,guild_y; // For guildmate position display. [Skotlex] int32 guildspy; // [Syrus22] int32 partyspy; // [Syrus22] int32 clanspy; struct clan *clan; int32 vended_id; int32 vender_id; int32 vend_num; uint16 vend_skill_lv; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; uint32 buyer_id; // uid of open buying store struct s_buyingstore buyingstore; struct s_search_store_info searchstore; struct pet_data *pd; struct homun_data *hd; // [blackhole89] s_mercenary_data *md; s_elemental_data *ed; struct s_hate_mob { int32 m; //-1 - none, other: map index corresponding to map name. uint16 index; //map index } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars int16 hate_mob[3]; int32 pvp_timer; int16 pvp_point; uint16 pvp_rank, pvp_lastusers; uint16 pvp_won, pvp_lost; char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH]; int32 eventtimer[MAX_EVENTTIMER]; uint16 eventcount; // [celest] uint16 change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] uint16 change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] uint16 change_level_4th; // job level when changing from 3rd to 4th class [jobchange_level_4rd in global_reg_value] char fakename[NAME_LENGTH]; // fake names [Valaris] size_t duel_group; // duel vars [LuzZza] size_t duel_invite; int32 killerrid, killedrid, killedgid; int32 cashPoints, kafraPoints; int32 rental_timer; // Auction System [Zephyrus] struct s_auction{ int32 index, amount; } auction; // Mail System [Zephyrus] struct s_mail { struct { t_itemid nameid; int32 index, amount; } item[MAIL_MAX_ITEM]; int32 zeny; struct mail_data inbox; bool changed; // if true, should sync with charserver on next mailbox request uint32 pending_weight; uint32 pending_zeny; uint16 pending_slots; uint32 dest_id; } mail; //Quest log system int32 num_quests; ///< Number of entries in quest_log int32 avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry) struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first th enties bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved // Achievement log system struct s_achievement_data { int32 total_score; ///< Total achievement points int32 level; ///< Achievement level bool save; ///< Flag to know if achievements need to be saved uint16 count; ///< Total achievements in log uint16 incompleteCount; ///< Total incomplete achievements in log struct achievement *achievements; ///< Achievement log entries } achievement_data; // Title system std::vector titles; std::vector cloaked_npc; /* ShowEvent Data Cache flags from map */ std::vector qi_display; // temporary debug [flaviojs] const char* debug_file; int32 debug_line; const char* debug_func; // Battlegrounds queue system [MasterOfMuppets] int32 bg_id, bg_queue_id; int32 tid_queue_active; ///< Timer ID associated with players joining an active BG #ifdef SECURE_NPCTIMEOUT /** * ID of the timer * @info * - value is -1 (INVALID_TIMER constant) when not being used * - timer is cancelled upon closure of the current npc's instance **/ int32 npc_idle_timer; /** * Tick on the last recorded NPC iteration (next/menu/whatever) * @info * - It is updated on every NPC iteration as mentioned above **/ t_tick npc_idle_tick; /* */ enum npc_timeout_type npc_idle_type; #endif std::vector> combos; /** * Guarantees your friend request is legit (for bugreport:4629) **/ int32 friend_req; int32 shadowform_id; /* Channel System [Ind] */ struct Channel **channels; unsigned char channel_count; struct Channel *gcbind; bool stealth; unsigned char fontcolor; t_tick *channel_tick; /* [Ind] */ struct sc_display_entry **sc_display; unsigned char sc_display_count; unsigned char delayed_damage; //[Ind] /** * Account/Char variables & array control of those variables **/ struct reg_db regs; unsigned char vars_received; // char loading is only complete when you get it all. bool vars_ok; bool vars_dirty; int32 c_marker[MAX_SKILL_CRIMSON_MARKER]; /// Store target that marked by Crimson Marker [Cydh] bool flicker; /// Check RL_FLICKER usage status [Cydh] #ifdef VIP_ENABLE struct vip_info vip; #endif /// Bonus Script [Cydh] struct s_bonus_script_list { struct linkdb_node *head; ///< Bonus script head node. data: struct s_bonus_script_entry *entry, key: (intptr_t)entry uint16 count; } bonus_script; /* Expiration Timer ID */ int32 expiration_tid; time_t expiration_time; int16 last_addeditem_index; /// Index of latest item added int32 autotrade_tid; int32 respawn_tid; int32 bank_vault; ///< Bank Vault #ifdef PACKET_OBFUSCATION uint32 cryptKey; ///< Packet obfuscation key to be used for the next received packet #endif struct { int32 bronze, silver, gold; ///< Roulette Coin } roulette_point; struct { int16 stage; int8 prizeIdx; t_itemid bonusItemID; int16 prizeStage; bool claimPrize; t_tick tick; } roulette; int32 instance_id; e_instance_mode instance_mode; ///< Mode of instance player last leaves from (used for instance destruction button) int16 setlook_head_top, setlook_head_mid, setlook_head_bottom, setlook_robe; ///< Stores 'setlook' script command values. #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) std::vector hatEffects; #endif struct{ int32 tid; uint16 skill_id; uint16 level; int32 target; } skill_keep_using; struct { std::shared_ptr cd; uint16 upload_size; } captcha_upload; s_macro_detect macro_detect; std::vector party_booking_requests; }; extern struct eri *pc_sc_display_ers; /// Player's SC display table /** * ERS for the bulk of pc vars **/ extern struct eri *num_reg_ers; extern struct eri *str_reg_ers; /* Global Expiration Timer ID */ extern int32 pc_expiration_tid; enum weapon_type : uint8 { W_FIST, //Bare hands W_DAGGER, //1 W_1HSWORD, //2 W_2HSWORD, //3 W_1HSPEAR, //4 W_2HSPEAR, //5 W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 W_2HMACE, //9 (unused) W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 W_MUSICAL, //13 W_WHIP, //14 W_BOOK, //15 W_KATAR, //16 W_REVOLVER, //17 W_RIFLE, //18 W_GATLING, //19 W_SHOTGUN, //20 W_GRENADE, //21 W_HUUMA, //22 W_2HSTAFF, //23 MAX_WEAPON_TYPE, // dual-wield constants W_DOUBLE_DD, // 2 daggers W_DOUBLE_SS, // 2 swords W_DOUBLE_AA, // 2 axes W_DOUBLE_DS, // dagger + sword W_DOUBLE_DA, // dagger + axe W_DOUBLE_SA, // sword + axe MAX_WEAPON_TYPE_ALL, W_SHIELD = MAX_WEAPON_TYPE, }; #define WEAPON_TYPE_ALL ((1< { public: PenaltyDatabase() : TypesafeYamlDatabase( "PENALTY_DB", 1 ){ } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; void loadingFinished() override; }; struct s_job_info { uint16 job_id; std::vector base_hp; std::vector base_sp; std::vector base_ap; uint32 hp_factor; uint32 hp_increase; uint32 sp_factor; uint32 sp_increase; uint32 ap_factor; uint32 ap_increase; uint32 max_weight_base; std::vector> job_bonus; std::vector aspd_base; t_exp base_exp[MAX_LEVEL], job_exp[MAX_LEVEL]; uint16 max_base_level, max_job_level; uint16 max_param[PARAM_MAX]; struct s_job_noenter_map { uint32 zone; uint8 group_lv; } noenter_map; }; class JobDatabase : public TypesafeCachedYamlDatabase { public: JobDatabase() : TypesafeCachedYamlDatabase( "JOB_STATS", 3, 2 ){ } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; void loadingFinished() override; // Additional uint32 get_maxBaseLv(uint16 job_id); uint32 get_maxJobLv(uint16 job_id); t_exp get_baseExp(uint16 job_id, uint32 level); t_exp get_jobExp(uint16 job_id, uint32 level); int32 get_maxWeight(uint16 job_id); private: uint32 calc_basehp( const uint16 level, const std::shared_ptr& job ); uint32 calc_basesp( const uint16 level, const std::shared_ptr& job ); uint32 calc_baseap( const uint16 level, const std::shared_ptr& job ); }; extern JobDatabase job_db; #define EQP_WEAPON EQP_HAND_R #define EQP_SHIELD EQP_HAND_L #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT) #define EQP_COSTUME_HELM (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW) #define EQP_SHADOW_GEAR (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L) #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L) #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 #define EQP_VISIBLE EQP_HELM #else #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME) #endif #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 ) #define pc_setsit(sd) { unit_stop_walking( &(sd)->bl, USW_FIXPOS|USW_MOVE_FULL_CELL ); unit_stop_attack( &(sd)->bl ); (sd)->state.dead_sit = (sd)->vd.dead_sit = 2; } #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) #define pc_isidle_party(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share ) #define pc_isidle_hom(sd) ( (sd)->hd && ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime_hom) >= battle_config.hom_idle_no_share ) ) #define pc_isidle_mer(sd) ( (sd)->md && ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime_mer) >= battle_config.mer_idle_no_share ) ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading ) static bool pc_cant_act2( map_session_data* sd ){ return sd->state.vending || sd->state.buyingstore || (sd->sc.opt1 && sd->sc.opt1 != OPT1_BURNING) || sd->state.trading || sd->state.storage_flag || sd->state.prevend || sd->state.refineui_open || sd->state.stylist_open || sd->state.inventory_expansion_confirmation || sd->npc_shopid || sd->state.barter_open || sd->state.barter_extended_open || sd->state.laphine_synthesis || sd->state.laphine_upgrade || sd->state.roulette_open || sd->state.enchantgrade_open || sd->state.item_reform || sd->state.item_enchant_index; } // equals pc_cant_act2 and additionally checks for chat rooms and npcs static bool pc_cant_act( map_session_data* sd ){ return sd->npc_id || sd->chatID || pc_cant_act2( sd ); } #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) #define pc_setchatid(sd,n) ( (sd)->chatID = n ) #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) #ifdef VIP_ENABLE #define pc_isvip(sd) ( (sd)->vip.enabled ? true : false ) #else #define pc_isvip(sd) ( false ) #endif #ifdef NEW_CARTS #define pc_iscarton(sd) ( (sd)->sc.getSCE(SC_PUSH_CART) ) #else #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) #endif #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) static inline bool pc_hasprogress(map_session_data *sd, enum e_wip_block progress) { return sd == nullptr || (sd->state.workinprogress&progress) == progress; } uint16 pc_maxparameter(map_session_data *sd, e_params param); int16 pc_maxaspd(map_session_data *sd); /** * Ranger **/ #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG ) #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER ) // Mechanic Magic Gear enum e_mado_type : uint16 { MADO_ROBOT = 0x00, MADO_UNUSED, MADO_SUIT, MADO_MAX }; #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR ) // Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon))) //Checks if the given class value corresponds to a player class. [Skotlex] //JOB_NOVICE isn't checked for class_ is supposed to be unsigned #define pcdb_checkid_sub(class_) ( \ ( (class_) < JOB_MAX_BASIC ) || \ ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) || \ ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) || \ ( (class_) >= JOB_BABY_RUNE_KNIGHT && (class_) <= JOB_BABY_MECHANIC2 ) || \ ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) || \ ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) || \ (class_) == JOB_REBELLION || (class_) == JOB_SUMMONER || \ (class_) == JOB_BABY_SUMMONER || \ ( (class_) >= JOB_BABY_NINJA && (class_) <= JOB_BABY_REBELLION ) || \ ( (class_) >= JOB_BABY_STAR_GLADIATOR2 && (class_) <= JOB_BABY_STAR_EMPEROR2 ) || \ ( (class_) >= JOB_DRAGON_KNIGHT && (class_) <= JOB_TROUVERE ) || \ ( (class_) >= JOB_WINDHAWK2 && (class_) <= JOB_IMPERIAL_GUARD2 ) || \ ( (class_) >= JOB_SKY_EMPEROR && (class_) <= JOB_SPIRIT_HANDLER ) || \ (class_) == JOB_SKY_EMPEROR2 \ ) #define pcdb_checkid(class_) pcdb_checkid_sub((uint32)class_) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) #define pc_rightside_atk(sd) ((sd)->battle_status.watk + (sd)->battle_status.watk2 + (sd)->battle_status.eatk) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) #define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data((sd)->bl), (sd)->status.base_level)) #define pc_rightside_matk(sd) \ (\ (sd)->battle_status.rhw.matk + \ (sd)->battle_status.lhw.matk + \ (sd)->bonus.ematk + \ status_calc_consumablematk(&(sd)->sc, 0) + \ status_calc_pseudobuff_matk((sd), &(sd)->sc, 0) \ ) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) #define pc_leftside_def(sd) ((sd)->battle_status.def) #define pc_rightside_def(sd) ((sd)->battle_status.def2) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef) #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit / 2) ) #define pc_leftside_matk(sd) \ (\ ((sd)->sc.getSCE(SC_MAGICPOWER) && (sd)->sc.getSCE(SC_MAGICPOWER)->val4) \ ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.getSCE(SC_MAGICPOWER)->val3+100) \ :(sd)->battle_status.matk_min \ ) #define pc_rightside_matk(sd) \ (\ ((sd)->sc.getSCE(SC_MAGICPOWER) && (sd)->sc.getSCE(SC_MAGICPOWER)->val4) \ ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.getSCE(SC_MAGICPOWER)->val3+100) \ :(sd)->battle_status.matk_max \ ) #endif struct s_attendance_reward { t_itemid item_id; uint16 amount; }; struct s_attendance_period { uint32 start; uint32 end; std::map> rewards; }; class AttendanceDatabase : public TypesafeYamlDatabase { public: AttendanceDatabase() : TypesafeYamlDatabase("ATTENDANCE_DB", 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; }; extern AttendanceDatabase attendance_db; struct s_reputation{ int64 id; std::string name; std::string variable; int64 minimum; int64 maximum; #ifdef MAP_GENERATOR enum e_visibility {ALWAYS, NEVER, EXIST} visibility; #endif }; class ReputationDatabase : public TypesafeYamlDatabase{ public: ReputationDatabase() : TypesafeYamlDatabase( "REPUTATION_DB", 1 ){ #ifdef MAP_GENERATOR setGenerator(true); #endif } const std::string getDefaultLocation() override; uint64 parseBodyNode( const ryml::NodeRef& node ) override; }; extern ReputationDatabase reputation_db; struct s_reputationgroup { int64 id; std::string script_name; std::string name; std::vector reputations; }; class ReputationGroupDatabase : public TypesafeYamlDatabase { public: ReputationGroupDatabase() : TypesafeYamlDatabase("REPUTATION_GROUP_DB", 1) { #ifdef MAP_GENERATOR setGenerator(true); #endif } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; }; extern ReputationGroupDatabase reputationgroup_db; struct s_statpoint_entry{ uint16 level; uint32 statpoints; uint32 traitpoints; }; class PlayerStatPointDatabase : public TypesafeCachedYamlDatabase{ public: PlayerStatPointDatabase() : TypesafeCachedYamlDatabase("STATPOINT_DB", 2, 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; void loadingFinished() override; // Additional uint32 pc_gets_status_point(uint16 level); uint32 get_table_point(uint16 level); uint32 pc_gets_trait_point(uint16 level); uint32 get_trait_table_point(uint16 level); }; extern PlayerStatPointDatabase statpoint_db; /// Enum of Summoner Power of enum e_summoner_power_type { SUMMONER_POWER_LAND = 0, SUMMONER_POWER_LIFE, SUMMONER_POWER_SEA, }; void pc_set_reg_load(bool val); int32 pc_class2idx(int32 class_); int32 pc_get_group_level(map_session_data *sd); int32 pc_get_group_id(map_session_data *sd); bool pc_can_sell_item(map_session_data* sd, struct item * item, enum npc_subtype shoptype); bool pc_can_give_items(map_session_data *sd); bool pc_can_give_bounded_items(map_session_data *sd); bool pc_can_trade_item(map_session_data *sd, int32 index); bool pc_can_use_command(map_session_data *sd, const char *command, AtCommandType type); bool pc_has_permission( map_session_data* sd, e_pc_permission permission ); bool pc_should_log_commands(map_session_data *sd); void pc_setrestartvalue(map_session_data *sd, char type); void pc_makesavestatus(map_session_data *sd); void pc_respawn(map_session_data* sd, clr_type clrtype); void pc_setnewpc(map_session_data *sd, uint32 account_id, uint32 char_id, int32 login_id1, t_tick client_tick, int32 sex, int32 fd); bool pc_authok(map_session_data *sd, uint32 login_id2, time_t expiration_time, int32 group_id, struct mmo_charstatus *st, bool changing_mapservers); void pc_authfail(map_session_data *sd); void pc_reg_received(map_session_data *sd); void pc_close_npc(map_session_data *sd,int32 flag); TIMER_FUNC(pc_close_npc_timer); void pc_setequipindex(map_session_data *sd); uint8 pc_isequip(map_session_data *sd,int32 n); int32 pc_equippoint(map_session_data *sd,int32 n); int32 pc_equippoint_sub(map_session_data *sd, struct item_data* id); void pc_setinventorydata( map_session_data& sd ); int32 pc_get_skillcooldown(map_session_data *sd, uint16 skill_id, uint16 skill_lv); uint8 pc_checkskill(map_session_data *sd,uint16 skill_id); e_skill_flag pc_checkskill_flag(map_session_data &sd, uint16 skill_id); uint8 pc_checkskill_summoner(map_session_data *sd, e_summoner_power_type type); uint8 pc_checkskill_imperial_guard(map_session_data *sd, int16 flag); int16 pc_checkequip(map_session_data *sd,int32 pos,bool checkall=false); bool pc_checkequip2(map_session_data *sd, t_itemid nameid, int32 min, int32 max); void pc_scdata_received(map_session_data *sd); void pc_check_expiration(map_session_data *sd); TIMER_FUNC(pc_expiration_timer); TIMER_FUNC(pc_global_expiration_timer); void pc_expire_check(map_session_data *sd); void pc_calc_skilltree(map_session_data *sd); uint64 pc_calc_skilltree_normalize_job(map_session_data *sd); void pc_clean_skilltree(map_session_data *sd); #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) enum e_setpos{ SETPOS_OK = 0, SETPOS_MAPINDEX = 1, SETPOS_NO_MAPSERVER = 2, SETPOS_AUTOTRADE = 3 }; enum e_setpos pc_setpos(map_session_data* sd, uint16 mapindex, int32 x, int32 y, clr_type clrtype); enum e_setpos pc_setpos_savepoint( map_session_data& sd, clr_type clrtype = CLR_TELEPORT ); void pc_setsavepoint(map_session_data *sd, int16 mapindex,int32 x,int32 y); char pc_randomwarp(map_session_data *sd,clr_type type,bool ignore_mapflag = false); bool pc_memo(map_session_data* sd, int32 pos); char pc_checkadditem(map_session_data *sd, t_itemid nameid, int32 amount); uint8 pc_inventoryblank(map_session_data *sd); int16 pc_search_inventory(map_session_data *sd, t_itemid nameid); char pc_payzeny(map_session_data *sd, int32 zeny, enum e_log_pick_type type, uint32 log_charid = 0); enum e_additem_result pc_additem(map_session_data *sd, struct item *item, int32 amount, e_log_pick_type log_type); char pc_getzeny(map_session_data *sd, int32 zeny, enum e_log_pick_type type, uint32 log_charid = 0); char pc_delitem(map_session_data *sd, int32 n, int32 amount, int32 type, int16 reason, e_log_pick_type log_type); uint64 pc_generate_unique_id(map_session_data *sd); //Bound items int32 pc_bound_chk(TBL_PC *sd,enum bound_type type,int32 *idxlist); // Special Shop System int32 pc_paycash( map_session_data *sd, int32 price, int32 points, e_log_pick_type type ); int32 pc_getcash( map_session_data *sd, int32 cash, int32 points, e_log_pick_type type ); enum e_additem_result pc_cart_additem(map_session_data *sd,struct item *item_data,int32 amount,e_log_pick_type log_type); void pc_cart_delitem(map_session_data *sd,int32 n,int32 amount,int32 type,e_log_pick_type log_type); void pc_putitemtocart(map_session_data *sd,int32 idx,int32 amount); bool pc_getitemfromcart(map_session_data *sd,int32 idx,int32 amount); int32 pc_cartitem_amount(map_session_data *sd,int32 idx,int32 amount); bool pc_takeitem(map_session_data *sd,struct flooritem_data *fitem); bool pc_dropitem(map_session_data *sd,int32 n,int32 amount); bool pc_isequipped(map_session_data *sd, t_itemid nameid); enum adopt_responses pc_try_adopt(map_session_data *p1_sd, map_session_data *p2_sd, map_session_data *b_sd); bool pc_adoption(map_session_data *p1_sd, map_session_data *p2_sd, map_session_data *b_sd); uint16 pc_getpercentweight(map_session_data& sd, uint32 weight = 0); void pc_updateweightstatus(map_session_data& sd); bool pc_addautobonus(std::vector> &bonus, const char *script, int16 rate, uint32 dur, uint16 atk_type, const char *o_script, uint32 pos, bool onskill); void pc_exeautobonus(map_session_data &sd, std::vector> *bonus, std::shared_ptr autobonus); TIMER_FUNC(pc_endautobonus); void pc_delautobonus(map_session_data &sd, std::vector> &bonus, bool restore); void pc_bonus(map_session_data *sd, int32 type, int32 val); void pc_bonus2(map_session_data *sd, int32 type, int32 type2, int32 val); void pc_bonus3(map_session_data *sd, int32 type, int32 type2, int32 type3, int32 val); void pc_bonus4(map_session_data *sd, int32 type, int32 type2, int32 type3, int32 type4, int32 val); void pc_bonus5(map_session_data *sd, int32 type, int32 type2, int32 type3, int32 type4, int32 type5, int32 val); enum e_addskill_type { ADDSKILL_PERMANENT = 0, ///< Permanent skill. Remove the skill if level is 0 ADDSKILL_TEMP = 1, ///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;` ADDSKILL_TEMP_ADDLEVEL = 2, ///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level ADDSKILL_PERMANENT_GRANTED = 3, ///< Grant permanent skill, ignore skill tree and learned level }; bool pc_skill(map_session_data *sd, uint16 skill_id, int32 level, enum e_addskill_type type); bool pc_skill_plagiarism(map_session_data &sd, uint16 skill_id, uint16 skill_lv); bool pc_skill_plagiarism_reset(map_session_data &sd, uint8 type); int32 pc_insert_card(map_session_data *sd,int32 idx_card,int32 idx_equip); int32 pc_identifyall(map_session_data *sd, bool identify_item); bool pc_steal_item(map_session_data *sd,struct block_list *bl, uint16 skill_lv); int32 pc_steal_coin(map_session_data *sd,struct block_list *bl); int32 pc_modifybuyvalue(map_session_data*,int32); int32 pc_modifysellvalue(map_session_data*,int32); int32 pc_follow(map_session_data*, int32); // [MouseJstr] int32 pc_stop_following(map_session_data*); uint32 pc_maxbaselv(map_session_data *sd); uint32 pc_maxjoblv(map_session_data *sd); bool pc_is_maxbaselv(map_session_data *sd); bool pc_is_maxjoblv(map_session_data *sd); int32 pc_checkbaselevelup(map_session_data *sd); int32 pc_checkjoblevelup(map_session_data *sd); void pc_gainexp(map_session_data *sd, struct block_list *src, t_exp base_exp, t_exp job_exp, uint8 exp_flag); void pc_gainexp_disp(map_session_data *sd, t_exp base_exp, t_exp next_base_exp, t_exp job_exp, t_exp next_job_exp, bool lost); void pc_lostexp(map_session_data *sd, t_exp base_exp, t_exp job_exp); t_exp pc_nextbaseexp(map_session_data *sd); t_exp pc_nextjobexp(map_session_data *sd); int32 pc_need_status_point(map_session_data *,int32,int32); int32 pc_maxparameterincrease(map_session_data*,int32); bool pc_statusup(map_session_data*,int32,int32); int32 pc_statusup2(map_session_data*,int32,int32); int32 pc_getstat(map_session_data *sd, int32 type); int32 pc_setstat(map_session_data* sd, int32 type, int32 val); int32 pc_need_trait_point(map_session_data *, int32, int32); int32 pc_maxtraitparameterincrease(map_session_data*, int32); bool pc_traitstatusup(map_session_data*, int32, int32); int32 pc_traitstatusup2(map_session_data*, int32, int32); void pc_skillup(map_session_data*,uint16 skill_id); int32 pc_allskillup(map_session_data*); int32 pc_resetlvl(map_session_data*,int32 type); int32 pc_resetstate(map_session_data*); int32 pc_resetskill(map_session_data*, int32); int32 pc_resetfeel(map_session_data*); int32 pc_resethate(map_session_data*); bool pc_equipitem(map_session_data *sd, int16 n, int32 req_pos, bool equipswitch=false); bool pc_unequipitem(map_session_data*,int32,int32); int32 pc_equipswitch( map_session_data* sd, int32 index ); void pc_equipswitch_remove( map_session_data* sd, int32 index ); void pc_checkitem(map_session_data*); void pc_check_available_item(map_session_data *sd, uint8 type); int32 pc_useitem(map_session_data*,int32); int32 pc_skillatk_bonus(map_session_data *sd, uint16 skill_id); int32 pc_sub_skillatk_bonus(map_session_data *sd, uint16 skill_id); int32 pc_skillheal_bonus(map_session_data *sd, uint16 skill_id); int32 pc_skillheal2_bonus(map_session_data *sd, uint16 skill_id); void pc_damage(map_session_data *sd,struct block_list *src,uint32 hp, uint32 sp, uint32 ap); int32 pc_dead(map_session_data *sd,struct block_list *src); void pc_revive(map_session_data *sd,uint32 hp, uint32 sp, uint32 ap = 0); bool pc_revive_item(map_session_data *sd); void pc_heal(map_session_data *sd,uint32 hp,uint32 sp, uint32 ap, int32 type); int32 pc_itemheal(map_session_data *sd, t_itemid itemid, int32 hp,int32 sp); int32 pc_percentheal(map_session_data *sd,int32,int32); bool pc_jobchange(map_session_data *sd, int32 job, char upper); void pc_setoption(map_session_data *,int32 type, int32 subtype = 0); bool pc_setcart(map_session_data* sd, int32 type); void pc_setfalcon(map_session_data* sd, int32 flag); void pc_setriding(map_session_data* sd, int32 flag); void pc_setmadogear(map_session_data* sd, bool flag, e_mado_type type = MADO_ROBOT); void pc_changelook(map_session_data *,int32,int32); void pc_equiplookall(map_session_data *sd); void pc_set_costume_view(map_session_data *sd); int64 pc_readparam(map_session_data *sd, int64 type); bool pc_setparam(map_session_data *sd, int64 type, int64 val); int64 pc_readreg(map_session_data *sd, int64 reg); bool pc_setreg(map_session_data *sd, int64 reg, int64 val); char *pc_readregstr(map_session_data *sd, int64 reg); bool pc_setregstr(map_session_data *sd, int64 reg, const char *str); int64 pc_readregistry(map_session_data *sd, int64 reg); bool pc_setregistry(map_session_data *sd, int64 reg, int64 val); char *pc_readregistry_str(map_session_data *sd, int64 reg); bool pc_setregistry_str(map_session_data *sd, int64 reg, const char *val); #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg) #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val) #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg) #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val) #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg) #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val) #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg) #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val) #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg) #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val) #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg) #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val) bool pc_setreg2(map_session_data *sd, const char *reg, int64 val); int64 pc_readreg2(map_session_data *sd, const char *reg); bool pc_addeventtimer(map_session_data *sd,int32 tick,const char *name); bool pc_deleventtimer(map_session_data *sd,const char *name); void pc_cleareventtimer(map_session_data *sd); void pc_addeventtimercount(map_session_data *sd,const char *name,int32 tick); int32 pc_calc_pvprank(map_session_data *sd); TIMER_FUNC(pc_calc_pvprank_timer); int32 pc_ismarried(map_session_data *sd); bool pc_marriage(map_session_data *sd,map_session_data *dstsd); bool pc_divorce(map_session_data *sd); map_session_data *pc_get_partner(map_session_data *sd); map_session_data *pc_get_father(map_session_data *sd); map_session_data *pc_get_mother(map_session_data *sd); map_session_data *pc_get_child(map_session_data *sd); void pc_bleeding (map_session_data *sd, t_tick diff_tick); void pc_regen (map_session_data *sd, t_tick diff_tick); bool pc_setstand(map_session_data *sd, bool force); bool pc_candrop(map_session_data *sd,struct item *item); uint64 pc_jobid2mapid(uint16 b_class); // Skotlex int32 pc_mapid2jobid(uint64 class_, int32 sex); // Skotlex const char * job_name(int32 class_); struct s_skill_tree_entry { uint16 skill_id, max_lv; uint32 baselv, joblv; std::unordered_map need; /// skill_id, skill_lv bool exclude_inherit; // exclude the skill from inherit when loading the table }; struct s_skill_tree { std::vector inherit_job; std::unordered_map> skills; /// skill_id, entry }; class SkillTreeDatabase : public TypesafeYamlDatabase { public: SkillTreeDatabase() : TypesafeYamlDatabase("SKILL_TREE_DB", 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; void loadingFinished() override; // Additional std::shared_ptr get_skill_data(int32 class_, uint16 skill_id); }; extern SkillTreeDatabase skill_tree_db; struct sg_data { int16 anger_id; int16 bless_id; int16 comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; bool (*day_func)(void); }; extern const struct sg_data sg_info[MAX_PC_FEELHATE]; void pc_set_bg_queue_timer(map_session_data *sd); void pc_delete_bg_queue_timer(map_session_data *sd); void pc_setinvincibletimer(map_session_data* sd, int32 val); void pc_delinvincibletimer(map_session_data* sd); void pc_addspiritball(map_session_data *sd,int32 interval,int32 max); void pc_delspiritball(map_session_data *sd,int32 count,int32 type); void pc_addsoulball( map_session_data& sd, int32 number, int32 max = MAX_SOUL_BALL ); void pc_delsoulball( map_session_data& sd, int32 count, bool no_client_effect = false ); void pc_addservantball( map_session_data& sd, int32 count = 1 ); void pc_delservantball( map_session_data& sd, int32 count = 1 ); void pc_addabyssball( map_session_data& sd, int32 count = 1 ); void pc_delabyssball( map_session_data& sd, int32 count = 1 ); bool pc_addfame(map_session_data &sd, int32 count); unsigned char pc_famerank(uint32 char_id, int32 job); bool pc_set_hate_mob(map_session_data *sd, int32 pos, struct block_list *bl); extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; void pc_readdb(void); void do_init_pc(void); void do_final_pc(void); // timer for night.day extern int32 day_timer_tid; extern int32 night_timer_tid; TIMER_FUNC(map_day_timer); // by [yor] TIMER_FUNC(map_night_timer); // by [yor] // Rental System void pc_inventory_rentals(map_session_data *sd); void pc_inventory_rental_clear(map_session_data *sd); void pc_inventory_rental_add(map_session_data *sd, uint32 seconds); int32 pc_read_motd(void); // [Valaris] int32 pc_disguise(map_session_data *sd, int32 class_); bool pc_isautolooting(map_session_data *sd, t_itemid nameid); void pc_overheat(map_session_data &sd, int16 heat); void pc_itemcd_do(map_session_data *sd, bool load); uint8 pc_itemcd_add(map_session_data *sd, struct item_data *id, t_tick tick, uint16 n); uint8 pc_itemcd_check(map_session_data *sd, struct item_data *id, t_tick tick, uint16 n); int32 pc_load_combo(map_session_data *sd); void pc_addspiritcharm(map_session_data *sd, int32 interval, int32 max, int32 type); void pc_delspiritcharm(map_session_data *sd, int32 count, int32 type); void pc_baselevelchanged(map_session_data *sd); enum e_BANKING_DEPOSIT_ACK : uint8; enum e_BANKING_WITHDRAW_ACK : uint8; enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(map_session_data *sd, int32 money); enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(map_session_data *sd, int32 money); void pc_crimson_marker_clear(map_session_data *sd); void pc_show_version(map_session_data *sd); TIMER_FUNC(pc_bonus_script_timer); void pc_bonus_script(map_session_data *sd); struct s_bonus_script_entry *pc_bonus_script_add(map_session_data *sd, const char *script_str, t_tick dur, enum efst_type icon, uint16 flag, uint8 type); void pc_bonus_script_clear(map_session_data *sd, uint32 flag); void pc_cell_basilica(map_session_data *sd); int16 pc_get_itemgroup_bonus(map_session_data* sd, t_itemid nameid, std::vector& bonuses); int16 pc_get_itemgroup_bonus_group(map_session_data* sd, uint16 group_id, std::vector& bonuses); bool pc_is_same_equip_index(enum equip_index eqi, int16 *equip_index, int16 index); /// Check if player is Taekwon Ranker and the level is >= 90 (battle_config.taekwon_ranker_min_lv) #define pc_is_taekwon_ranker(sd) (((sd)->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && (sd)->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank((sd)->status.char_id,MAPID_TAEKWON)) TIMER_FUNC(pc_autotrade_timer); void pc_validate_skill(map_session_data *sd); void pc_show_questinfo(map_session_data *sd); void pc_show_questinfo_reinit(map_session_data *sd); bool pc_job_can_entermap(enum e_job jobid, int32 m, int32 group_lv); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) uint16 pc_level_penalty_mod( map_session_data* sd, e_penalty_type type, std::shared_ptr mob, mob_data* md = nullptr ); #endif bool pc_attendance_enabled(); int32 pc_attendance_counter( map_session_data* sd ); void pc_attendance_claim_reward( map_session_data* sd ); void pc_jail(map_session_data &sd, int32 duration = INT_MAX); // Captcha Register void pc_macro_captcha_register(map_session_data &sd, uint16 image_size, const char captcha_answer[CAPTCHA_ANSWER_SIZE_MAX]); void pc_macro_captcha_register_upload(map_session_data & sd, uint16 upload_size, const char *upload_data); // Macro Detector TIMER_FUNC(pc_macro_detector_timeout); void pc_macro_detector_process_answer(map_session_data &sd, const char captcha_answer[CAPTCHA_ANSWER_SIZE_MAX]); void pc_macro_detector_disconnect(map_session_data &sd); // Macro Reporter void pc_macro_reporter_area_select(map_session_data &sd, const int16 x, const int16 y, const int8 radius); void pc_macro_reporter_process(map_session_data &sd, int32 reporter_account_id = -1); #ifdef MAP_GENERATOR void pc_reputation_generate(); #endif #endif /* PC_HPP */