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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/mmo.h"
- #include "../common/malloc.h"
- #include "../common/socket.h"
- #include "../common/db.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/timer.h"
- #include "char.h"
- #include "inter.h"
- #include "int_guild.h"
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #define GS_MEMBER_UNMODIFIED 0x00
- #define GS_MEMBER_MODIFIED 0x01
- #define GS_MEMBER_NEW 0x02
- #define GS_POSITION_UNMODIFIED 0x00
- #define GS_POSITION_MODIFIED 0x01
- // LSB = 0 => Alliance, LSB = 1 => Opposition
- #define GUILD_ALLIANCE_TYPE_MASK 0x01
- #define GUILD_ALLIANCE_REMOVE 0x08
- static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
- #ifndef TXT_SQL_CONVERT
- //Guild cache
- static DBMap* guild_db_; // int guild_id -> struct guild*
- struct guild_castle castles[MAX_GUILDCASTLE];
- static unsigned int guild_exp[100];
- int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
- int mapif_guild_broken(int guild_id,int flag);
- static bool guild_check_empty(struct guild *g);
- int guild_calcinfo(struct guild *g);
- int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
- int mapif_guild_info(int fd,struct guild *g);
- int guild_break_sub(int key,void *data,va_list ap);
- int inter_guild_tosql(struct guild *g,int flag);
- static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- static int last_id = 0; //To know in which guild we were.
- int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
- DBIterator* iter;
- DBKey key;
- struct guild* g;
- if( last_id == 0 ) //Save the first guild in the list.
- state = 1;
- iter = guild_db_->iterator(guild_db_);
- for( g = (struct guild*)iter->first(iter,&key); iter->exists(iter); g = (struct guild*)iter->next(iter,&key) )
- {
- if( state == 0 && g->guild_id == last_id )
- state++; //Save next guild in the list.
- else
- if( state == 1 && g->save_flag&GS_MASK )
- {
- inter_guild_tosql(g, g->save_flag&GS_MASK);
- g->save_flag &= ~GS_MASK;
- //Some guild saved.
- last_id = g->guild_id;
- state++;
- }
- if( g->save_flag == GS_REMOVE )
- {// Nothing to save, guild is ready for removal.
- if (save_log)
- ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
- db_remove(guild_db_, key);
- }
- }
- iter->destroy(iter);
- if( state != 2 ) //Reached the end of the guild db without saving.
- last_id = 0; //Reset guild saved, return to beginning.
- state = guild_db_->size(guild_db_);
- if( state < 1 ) state = 1; //Calculate the time slot for the next save.
- add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
- return 0;
- }
- int inter_guild_removemember_tosql(int account_id, int char_id)
- {
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
- Sql_ShowDebug(sql_handle);
- return 0;
- }
- #endif //TXT_SQL_CONVERT
- // Save guild into sql
- int inter_guild_tosql(struct guild *g,int flag)
- {
- // Table guild (GS_BASIC_MASK)
- // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
- // GS_CONNECT `connect_member`,`average_lv`
- // GS_MES `mes1`,`mes2`
- // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
- // GS_BASIC `name`,`master`,`char_id`
- // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
- // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
- // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
- // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
- // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
- // temporary storage for str convertion. They must be twice the size of the
- // original string to ensure no overflows will occur. [Skotlex]
- char t_info[256];
- char esc_name[NAME_LENGTH*2+1];
- char esc_master[NAME_LENGTH*2+1];
- char new_guild = 0;
- int i=0;
- if (g->guild_id<=0 && g->guild_id != -1) return 0;
-
- #ifdef NOISY
- ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
- #endif
- Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
- Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
- *t_info = '\0';
- #ifndef TXT_SQL_CONVERT
- // Insert a new guild the guild
- if (flag&GS_BASIC && g->guild_id == -1)
- {
- strcat(t_info, " guild_create");
- // Create a new guild
- if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
- "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
- "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
- guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
- {
- Sql_ShowDebug(sql_handle);
- if (g->guild_id == -1)
- return 0; //Failed to create guild!
- }
- else
- {
- g->guild_id = (int)Sql_LastInsertId(sql_handle);
- new_guild = 1;
- }
- }
- #else
- // Insert a new guild the guild
- if (flag&GS_BASIC)
- {
- strcat(t_info, " guild_create");
- // Since the PK is guild id + master id, a replace will not be enough if we are overwriting data, we need to wipe the previous guild.
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` where `guild_id` = '%d'", guild_db, g->guild_id) )
- Sql_ShowDebug(sql_handle);
- // Create a new guild
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
- "(`guild_id`,`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
- "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d')",
- guild_db, g->guild_id, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
- {
- Sql_ShowDebug(sql_handle);
- return 0; //Failed to create guild.
- }
- }
- #endif //TXT_SQL_CONVERT
- // If we need an update on an existing guild or more update on the new guild
- if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
- {
- StringBuf buf;
- bool add_comma = false;
- StringBuf_Init(&buf);
- StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db);
- if (flag & GS_EMBLEM)
- {
- char emblem_data[sizeof(g->emblem_data)*2+1];
- char* pData = emblem_data;
- strcat(t_info, " emblem");
- // Convert emblem_data to hex
- //TODO: why not use binary directly? [ultramage]
- for(i=0; i<g->emblem_len; i++){
- *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
- *pData++ = dataToHex[g->emblem_data[i] & 0x0F];
- }
- *pData = 0;
- StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
- add_comma = true;
- }
- if (flag & GS_BASIC)
- {
- strcat(t_info, " basic");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- else
- add_comma = true;
- StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
- }
- if (flag & GS_CONNECT)
- {
- strcat(t_info, " connect");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- else
- add_comma = true;
- StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
- }
- if (flag & GS_MES)
- {
- char esc_mes1[sizeof(g->mes1)*2+1];
- char esc_mes2[sizeof(g->mes2)*2+1];
- strcat(t_info, " mes");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- else
- add_comma = true;
- Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
- Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
- StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
- }
- if (flag & GS_LEVEL)
- {
- strcat(t_info, " level");
- if( add_comma )
- StringBuf_AppendStr(&buf, ", ");
- else
- add_comma = true;
- StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
- }
- StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) )
- Sql_ShowDebug(sql_handle);
- StringBuf_Destroy(&buf);
- }
- if (flag&GS_MEMBER)
- {
- struct guild_member *m;
- strcat(t_info, " members");
- // Update only needed players
- for(i=0;i<g->max_member;i++){
- m = &g->member[i];
- #ifndef TXT_SQL_CONVERT
- if (!m->modified)
- continue;
- #endif
- if(m->account_id) {
- //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
- Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
- "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
- guild_member_db, g->guild_id, m->account_id, m->char_id,
- m->hair, m->hair_color, m->gender,
- m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
- Sql_ShowDebug(sql_handle);
- if (m->modified & GS_MEMBER_NEW)
- {
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
- char_db, g->guild_id, m->char_id) )
- Sql_ShowDebug(sql_handle);
- }
- m->modified = GS_MEMBER_UNMODIFIED;
- }
- }
- }
- if (flag&GS_POSITION){
- strcat(t_info, " positions");
- //printf("- Insert guild %d to guild_position\n",g->guild_id);
- for(i=0;i<MAX_GUILDPOSITION;i++){
- struct guild_position *p = &g->position[i];
- #ifndef TXT_SQL_CONVERT
- if (!p->modified)
- continue;
- #endif
- Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
- guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
- Sql_ShowDebug(sql_handle);
- p->modified = GS_POSITION_UNMODIFIED;
- }
- }
- if (flag&GS_ALLIANCE)
- {
- // Delete current alliances
- // NOTE: no need to do it on both sides since both guilds in memory had
- // their info changed, not to mention this would also mess up oppositions!
- // [Skotlex]
- //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- }
- else
- {
- //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
- for(i=0;i<MAX_GUILDALLIANCE;i++)
- {
- struct guild_alliance *a=&g->alliance[i];
- if(a->guild_id>0)
- {
- Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
- "VALUES ('%d','%d','%d','%s')",
- guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
- Sql_ShowDebug(sql_handle);
- }
- }
- }
- }
- if (flag&GS_EXPULSION){
- strcat(t_info, " expulsions");
- //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
- for(i=0;i<MAX_GUILDEXPULSION;i++){
- struct guild_expulsion *e=&g->expulsion[i];
- if(e->account_id>0){
- char esc_mes[sizeof(e->mes)*2+1];
- Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
- Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
- "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
- Sql_ShowDebug(sql_handle);
- }
- }
- }
- if (flag&GS_SKILL){
- strcat(t_info, " skills");
- //printf("- Insert guild %d to guild_skill\n",g->guild_id);
- for(i=0;i<MAX_GUILDSKILL;i++){
- if (g->skill[i].id>0 && g->skill[i].lv>0){
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
- guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
- Sql_ShowDebug(sql_handle);
- }
- }
- }
- if (save_log)
- ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
- return 1;
- }
- #ifndef TXT_SQL_CONVERT
- // Read guild from sql
- struct guild * inter_guild_fromsql(int guild_id)
- {
- struct guild *g;
- char* data;
- size_t len;
- char* p;
- int i;
- if( guild_id <= 0 )
- return NULL;
- g = (struct guild*)idb_get(guild_db_, guild_id);
- if( g )
- return g;
- #ifdef NOISY
- ShowInfo("Guild load request (%d)...\n", guild_id);
- #endif
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
- "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- return NULL;
- }
- if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
- return NULL;// Guild does not exists.
- CREATE(g, struct guild, 1);
- g->guild_id = guild_id;
- Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
- Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
- Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
- if( g->max_member > MAX_GUILD )
- { // Fix reduction of MAX_GUILD [PoW]
- ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
- g->max_member = MAX_GUILD;
- }
- Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10);
- Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
- Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
- Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
- Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
- Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
- Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
- Sql_GetData(sql_handle, 13, &data, &len);
- // convert emblem data from hexadecimal to binary
- //TODO: why not store it in the db as binary directly? [ultramage]
- for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
- {
- if( *data >= '0' && *data <= '9' )
- *p = *data - '0';
- else if( *data >= 'a' && *data <= 'f' )
- *p = *data - 'a' + 10;
- else if( *data >= 'A' && *data <= 'F' )
- *p = *data - 'A' + 10;
- *p <<= 4;
- ++data;
- if( *data >= '0' && *data <= '9' )
- *p |= *data - '0';
- else if( *data >= 'a' && *data <= 'f' )
- *p |= *data - 'a' + 10;
- else if( *data >= 'A' && *data <= 'F' )
- *p |= *data - 'A' + 10;
- ++data;
- }
- // load guild member info
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
- "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- aFree(g);
- return NULL;
- }
- for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- struct guild_member* m = &g->member[i];
- Sql_GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data);
- Sql_GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data);
- Sql_GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
- Sql_GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data);
- Sql_GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data);
- Sql_GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10);
- Sql_GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
- Sql_GetData(sql_handle, 9, &data, NULL); m->online = atoi(data);
- Sql_GetData(sql_handle, 10, &data, NULL); m->position = atoi(data);
- if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
- m->position = MAX_GUILDPOSITION - 1;
- Sql_GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
- m->modified = GS_MEMBER_UNMODIFIED;
- }
- //printf("- Read guild_position %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- aFree(g);
- return NULL;
- }
- while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- int position;
- struct guild_position* p;
- Sql_GetData(sql_handle, 0, &data, NULL); position = atoi(data);
- if( position < 0 || position >= MAX_GUILDPOSITION )
- continue;// invalid position
- p = &g->position[position];
- Sql_GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data);
- Sql_GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data);
- p->modified = GS_POSITION_UNMODIFIED;
- }
- //printf("- Read guild_alliance %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- aFree(g);
- return NULL;
- }
- for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- struct guild_alliance* a = &g->alliance[i];
- Sql_GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data);
- Sql_GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
- }
- //printf("- Read guild_expulsion %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- aFree(g);
- return NULL;
- }
- for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- struct guild_expulsion *e = &g->expulsion[i];
- Sql_GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data);
- Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
- Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
- }
- //printf("- Read guild_skill %d from sql \n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
- {
- Sql_ShowDebug(sql_handle);
- aFree(g);
- return NULL;
- }
- for(i = 0; i < MAX_GUILDSKILL; i++)
- { //Skill IDs must always be initialized. [Skotlex]
- g->skill[i].id = i + GD_SKILLBASE;
- }
- while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- int id;
- Sql_GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
- if( id < 0 && id >= MAX_GUILDSKILL )
- continue;// invalid guild skill
- Sql_GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
- }
- Sql_FreeResult(sql_handle);
- idb_put(guild_db_, guild_id, g); //Add to cache
- g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
-
- if (save_log)
- ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
- return g;
- }
- #endif //TXT_SQL_CONVERT
- int inter_guildcastle_tosql(struct guild_castle *gc)
- {
- // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
- if (gc==NULL) return 0;
- #ifdef GUILD_DEBUG
- ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
- #endif
- // sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
- "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
- "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)"
- "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
- guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
- gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible) )
- Sql_ShowDebug(sql_handle);
- #ifndef TXT_SQL_CONVERT
- memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle));
- #endif //TXT_SQL_CONVERT
- return 0;
- }
- #ifndef TXT_SQL_CONVERT
- // Read guild_castle from sql
- int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
- {
- static int castles_init=0;
- char* data;
- if (gc==NULL) return 0;
- if (castle_id==-1) return 0;
- if(!castles_init)
- {
- int i;
- for(i=0;i<MAX_GUILDCASTLE;i++)
- castles[i].castle_id=-1;
- castles_init = 1;
- }
- if(castles[castle_id].castle_id == castle_id)
- {
- memcpy(gc,&castles[castle_id],sizeof(struct guild_castle));
- return 1;
- }
- memset(gc,0,sizeof(struct guild_castle));
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
- "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`"
- " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id) )
- {
- Sql_ShowDebug(sql_handle);
- return 0;
- }
- // ARU: This needs to be set even if there are no SQL results
- gc->castle_id=castle_id;
- if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
- {
- Sql_FreeResult(sql_handle);
- return 1; //Assume empty castle.
- }
- Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
- Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
- Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
- Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
- Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
- Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
- Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
- Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
- Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
- Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
- Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
- Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
- Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
- Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
- Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
- Sql_FreeResult(sql_handle);
- memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));
- if( save_log )
- ShowInfo("Loaded Castle %d (guild %d)\n", castle_id, gc->guild_id);
- return 1;
- }
- // Read exp_guild.txt
- int inter_guild_ReadEXP(void)
- {
- int i;
- FILE *fp;
- char line[1024];
- for (i=0;i<100;i++) guild_exp[i]=0;
- //this is going to be discussed, temp fix
- sprintf(line, "%s/pre-re/exp_guild.txt", db_path);
- fp=fopen(line,"r");
- if(fp==NULL){
- ShowError("can't read %s\n", line);
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line), fp) && i < 100)
- {
- if(line[0]=='/' && line[1]=='/')
- continue;
- guild_exp[i]=(unsigned int)atof(line);
- i++;
- }
- fclose(fp);
- return 0;
- }
- int inter_guild_CharOnline(int char_id, int guild_id)
- {
- struct guild *g;
- int i;
-
- if (guild_id == -1) {
- //Get guild_id from the database
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
- {
- Sql_ShowDebug(sql_handle);
- return 0;
- }
- if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- char* data;
- Sql_GetData(sql_handle, 0, &data, NULL);
- guild_id = atoi(data);
- }
- else
- {
- guild_id = 0;
- }
- Sql_FreeResult(sql_handle);
- }
- if (guild_id == 0)
- return 0; //No guild...
-
- g = inter_guild_fromsql(guild_id);
- if(!g) {
- ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
- return 0;
- }
- //Member has logged in before saving, tell saver not to delete
- if(g->save_flag & GS_REMOVE)
- g->save_flag &= ~GS_REMOVE;
- //Set member online
- ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
- if( i < g->max_member )
- {
- g->member[i].online = 1;
- g->member[i].modified = GS_MEMBER_MODIFIED;
- }
- return 1;
- }
- int inter_guild_CharOffline(int char_id, int guild_id)
- {
- struct guild *g=NULL;
- int online_count, i;
- if (guild_id == -1)
- {
- //Get guild_id from the database
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
- {
- Sql_ShowDebug(sql_handle);
- return 0;
- }
- if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- char* data;
- Sql_GetData(sql_handle, 0, &data, NULL);
- guild_id = atoi(data);
- }
- else
- {
- guild_id = 0;
- }
- Sql_FreeResult(sql_handle);
- }
- if (guild_id == 0)
- return 0; //No guild...
-
- //Character has a guild, set character offline and check if they were the only member online
- g = inter_guild_fromsql(guild_id);
- if (g == NULL) //Guild not found?
- return 0;
- //Set member offline
- ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
- if( i < g->max_member )
- {
- g->member[i].online = 0;
- g->member[i].modified = GS_MEMBER_MODIFIED;
- }
- online_count = 0;
- for( i = 0; i < g->max_member; i++ )
- if( g->member[i].online )
- online_count++;
- // Remove guild from memory if no players online
- if( online_count == 0 )
- g->save_flag |= GS_REMOVE;
- return 1;
- }
- // Initialize guild sql
- int inter_guild_sql_init(void)
- {
- //Initialize the guild cache
- guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
- //Read exp file
- inter_guild_ReadEXP();
-
- add_timer_func_list(guild_save_timer, "guild_save_timer");
- add_timer(gettick() + 10000, guild_save_timer, 0, 0);
- return 0;
- }
- static int guild_db_final(DBKey key, void *data, va_list ap)
- {
- struct guild *g = (struct guild*)data;
- if (g->save_flag&GS_MASK) {
- inter_guild_tosql(g, g->save_flag&GS_MASK);
- return 1;
- }
- return 0;
- }
- void inter_guild_sql_final(void)
- {
- guild_db_->destroy(guild_db_, guild_db_final);
- return;
- }
- // Get guild_id by its name. Returns 0 if not found, -1 on error.
- int search_guildname(char *str)
- {
- int guild_id;
- char esc_name[NAME_LENGTH*2+1];
-
- Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
- //Lookup guilds with the same name
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
- {
- Sql_ShowDebug(sql_handle);
- return -1;
- }
- if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
- {
- char* data;
- Sql_GetData(sql_handle, 0, &data, NULL);
- guild_id = atoi(data);
- }
- else
- {
- guild_id = 0;
- }
- Sql_FreeResult(sql_handle);
- return guild_id;
- }
- // Check if guild is empty
- static bool guild_check_empty(struct guild *g)
- {
- int i;
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
- if( i < g->max_member)
- return false; // not empty
- //Let the calling function handle the guild removal in case they need
- //to do something else with it before freeing the data. [Skotlex]
- return true;
- }
- unsigned int guild_nextexp(int level)
- {
- if (level == 0)
- return 1;
- if (level < 100 && level > 0) // Change by hack
- return guild_exp[level-1];
- return 0;
- }
- int guild_checkskill(struct guild *g,int id)
- {
- int idx = id - GD_SKILLBASE;
- if(idx < 0 || idx >= MAX_GUILDSKILL)
- return 0;
- return g->skill[idx].lv;
- }
- int guild_calcinfo(struct guild *g)
- {
- int i,c;
- unsigned int nextexp;
- struct guild before = *g; // Save guild current values
- if(g->guild_lv<=0)
- g->guild_lv = 1;
- nextexp = guild_nextexp(g->guild_lv);
- // Consume guild exp and increase guild level
- while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
- g->exp-=nextexp;
- g->guild_lv++;
- g->skill_point++;
- nextexp = guild_nextexp(g->guild_lv);
- }
- // Save next exp step
- g->next_exp = nextexp;
- // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
- g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
- if(g->max_member > MAX_GUILD)
- {
- ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
- g->max_member = MAX_GUILD;
- }
-
- // Compute the guild average level level
- g->average_lv=0;
- g->connect_member=0;
- for(i=c=0;i<g->max_member;i++)
- {
- if(g->member[i].account_id>0)
- {
- if (g->member[i].lv >= 0)
- {
- g->average_lv+=g->member[i].lv;
- c++;
- }
- else
- {
- ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
- }
- if(g->member[i].online)
- g->connect_member++;
- }
- }
- if(c)
- g->average_lv /= c;
- // Check if guild stats has change
- if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
- {
- g->save_flag |= GS_LEVEL;
- mapif_guild_info(-1,g);
- return 1;
- }
- return 0;
- }
- //-------------------------------------------------------------------
- // Packet sent to map server
- int mapif_guild_created(int fd,int account_id,struct guild *g)
- {
- WFIFOHEAD(fd, 10);
- WFIFOW(fd,0)=0x3830;
- WFIFOL(fd,2)=account_id;
- if(g != NULL)
- {
- WFIFOL(fd,6)=g->guild_id;
- ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
- } else
- WFIFOL(fd,6)=0;
- WFIFOSET(fd,10);
- return 0;
- }
- // Guild not found
- int mapif_guild_noinfo(int fd,int guild_id)
- {
- unsigned char buf[12];
- WBUFW(buf,0)=0x3831;
- WBUFW(buf,2)=8;
- WBUFL(buf,4)=guild_id;
- ShowWarning("int_guild: info not found %d\n",guild_id);
- if(fd<0)
- mapif_sendall(buf,8);
- else
- mapif_send(fd,buf,8);
- return 0;
- }
- // Send guild info
- int mapif_guild_info(int fd,struct guild *g)
- {
- unsigned char buf[8+sizeof(struct guild)];
- WBUFW(buf,0)=0x3831;
- WBUFW(buf,2)=4+sizeof(struct guild);
- memcpy(buf+4,g,sizeof(struct guild));
- if(fd<0)
- mapif_sendall(buf,WBUFW(buf,2));
- else
- mapif_send(fd,buf,WBUFW(buf,2));
- return 0;
- }
- // ACK member add
- int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
- {
- WFIFOHEAD(fd, 15);
- WFIFOW(fd,0)=0x3832;
- WFIFOL(fd,2)=guild_id;
- WFIFOL(fd,6)=account_id;
- WFIFOL(fd,10)=char_id;
- WFIFOB(fd,14)=flag;
- WFIFOSET(fd,15);
- return 0;
- }
- // ACK member leave
- int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
- {
- unsigned char buf[55+NAME_LENGTH];
- WBUFW(buf, 0)=0x3834;
- WBUFL(buf, 2)=guild_id;
- WBUFL(buf, 6)=account_id;
- WBUFL(buf,10)=char_id;
- WBUFB(buf,14)=flag;
- memcpy(WBUFP(buf,15),mes,40);
- memcpy(WBUFP(buf,55),name,NAME_LENGTH);
- mapif_sendall(buf,55+NAME_LENGTH);
- ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
- return 0;
- }
- // Send short member's info
- int mapif_guild_memberinfoshort(struct guild *g,int idx)
- {
- unsigned char buf[19];
- WBUFW(buf, 0)=0x3835;
- WBUFL(buf, 2)=g->guild_id;
- WBUFL(buf, 6)=g->member[idx].account_id;
- WBUFL(buf,10)=g->member[idx].char_id;
- WBUFB(buf,14)=(unsigned char)g->member[idx].online;
- WBUFW(buf,15)=g->member[idx].lv;
- WBUFW(buf,17)=g->member[idx].class_;
- mapif_sendall(buf,19);
- return 0;
- }
- // Send guild broken
- int mapif_guild_broken(int guild_id,int flag)
- {
- unsigned char buf[7];
- WBUFW(buf,0)=0x3836;
- WBUFL(buf,2)=guild_id;
- WBUFB(buf,6)=flag;
- mapif_sendall(buf,7);
- ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
- return 0;
- }
- // Send guild message
- int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
- {
- unsigned char buf[512];
- if (len > 500)
- len = 500;
- WBUFW(buf,0)=0x3837;
- WBUFW(buf,2)=len+12;
- WBUFL(buf,4)=guild_id;
- WBUFL(buf,8)=account_id;
- memcpy(WBUFP(buf,12),mes,len);
- mapif_sendallwos(sfd, buf,len+12);
- return 0;
- }
- // Send basic info
- int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
- {
- unsigned char buf[2048];
- if (len > 2038)
- len = 2038;
- WBUFW(buf, 0)=0x3839;
- WBUFW(buf, 2)=len+10;
- WBUFL(buf, 4)=guild_id;
- WBUFW(buf, 8)=type;
- memcpy(WBUFP(buf,10),data,len);
- mapif_sendall(buf,len+10);
- return 0;
- }
- // Send member info
- int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
- {
- unsigned char buf[2048];
- if (len > 2030)
- len = 2030;
- WBUFW(buf, 0)=0x383a;
- WBUFW(buf, 2)=len+18;
- WBUFL(buf, 4)=guild_id;
- WBUFL(buf, 8)=account_id;
- WBUFL(buf,12)=char_id;
- WBUFW(buf,16)=type;
- memcpy(WBUFP(buf,18),data,len);
- mapif_sendall(buf,len+18);
- return 0;
- }
- // ACK guild skill up
- int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
- {
- unsigned char buf[14];
- WBUFW(buf, 0)=0x383c;
- WBUFL(buf, 2)=guild_id;
- WBUFL(buf, 6)=skill_num;
- WBUFL(buf,10)=account_id;
- mapif_sendall(buf,14);
- return 0;
- }
- // ACK guild alliance
- int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
- {
- unsigned char buf[19+2*NAME_LENGTH];
- WBUFW(buf, 0)=0x383d;
- WBUFL(buf, 2)=guild_id1;
- WBUFL(buf, 6)=guild_id2;
- WBUFL(buf,10)=account_id1;
- WBUFL(buf,14)=account_id2;
- WBUFB(buf,18)=flag;
- memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
- memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
- mapif_sendall(buf,19+2*NAME_LENGTH);
- return 0;
- }
- // Send a guild position desc
- int mapif_guild_position(struct guild *g,int idx)
- {
- unsigned char buf[12 + sizeof(struct guild_position)];
- WBUFW(buf,0)=0x383b;
- WBUFW(buf,2)=sizeof(struct guild_position)+12;
- WBUFL(buf,4)=g->guild_id;
- WBUFL(buf,8)=idx;
- memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
- mapif_sendall(buf,WBUFW(buf,2));
- return 0;
- }
- // Send the guild notice
- int mapif_guild_notice(struct guild *g)
- {
- unsigned char buf[256];
- WBUFW(buf,0)=0x383e;
- WBUFL(buf,2)=g->guild_id;
- memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1);
- memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2);
- mapif_sendall(buf,186);
- return 0;
- }
- // Send emblem data
- int mapif_guild_emblem(struct guild *g)
- {
- unsigned char buf[12 + sizeof(g->emblem_data)];
- WBUFW(buf,0)=0x383f;
- WBUFW(buf,2)=g->emblem_len+12;
- WBUFL(buf,4)=g->guild_id;
- WBUFL(buf,8)=g->emblem_id;
- memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
- mapif_sendall(buf,WBUFW(buf,2));
- return 0;
- }
- int mapif_guild_master_changed(struct guild *g, int aid, int cid)
- {
- unsigned char buf[14];
- WBUFW(buf,0)=0x3843;
- WBUFL(buf,2)=g->guild_id;
- WBUFL(buf,6)=aid;
- WBUFL(buf,10)=cid;
- mapif_sendall(buf,14);
- return 0;
- }
- int mapif_guild_castle_dataload(int castle_id,int index,int value)
- {
- unsigned char buf[9];
- WBUFW(buf, 0)=0x3840;
- WBUFW(buf, 2)=castle_id;
- WBUFB(buf, 4)=index;
- WBUFL(buf, 5)=value;
- mapif_sendall(buf,9);
- return 0;
- }
- int mapif_guild_castle_datasave(int castle_id,int index,int value)
- {
- unsigned char buf[9];
- WBUFW(buf, 0)=0x3841;
- WBUFW(buf, 2)=castle_id;
- WBUFB(buf, 4)=index;
- WBUFL(buf, 5)=value;
- mapif_sendall(buf,9);
- return 0;
- }
- int mapif_guild_castle_alldataload(int fd)
- {
- struct guild_castle s_gc;
- struct guild_castle* gc = &s_gc;
- int i;
- int len;
- char* data;
- WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
- WFIFOW(fd, 0) = 0x3842;
- if( SQL_ERROR == Sql_Query(sql_handle,
- "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
- " `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`"
- " FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
- Sql_ShowDebug(sql_handle);
- for( i = 0, len = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- memset(gc, 0, sizeof(struct guild_castle));
- Sql_GetData(sql_handle, 0, &data, NULL); gc->castle_id = atoi(data);
- Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
- Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
- Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
- Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
- Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
- Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
- Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
- Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
- Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
- Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
- Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
- Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
- Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
- Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
- Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
- Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
- memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle));
- len += sizeof(struct guild_castle);
- }
- Sql_FreeResult(sql_handle);
- WFIFOW(fd, 2) = len;
- WFIFOSET(fd, len);
-
- return 0;
- }
- //-------------------------------------------------------------------
- // Packet received from map server
- // ギルド作成要求
- int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
- {
- struct guild *g;
- int i=0;
- #ifdef NOISY
- ShowInfo("Creating Guild (%s)\n", name);
- #endif
- if(search_guildname(name) != 0){
- ShowInfo("int_guild: guild with same name exists [%s]\n",name);
- mapif_guild_created(fd,account_id,NULL);
- return 0;
- }
- // Check Authorised letters/symbols in the name of the character
- if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
- for (i = 0; i < NAME_LENGTH && name[i]; i++)
- if (strchr(char_name_letters, name[i]) == NULL) {
- mapif_guild_created(fd,account_id,NULL);
- return 0;
- }
- } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
- for (i = 0; i < NAME_LENGTH && name[i]; i++)
- if (strchr(char_name_letters, name[i]) != NULL) {
- mapif_guild_created(fd,account_id,NULL);
- return 0;
- }
- }
- g = (struct guild *)aMalloc(sizeof(struct guild));
- memset(g,0,sizeof(struct guild));
- memcpy(g->name,name,NAME_LENGTH);
- memcpy(g->master,master->name,NAME_LENGTH);
- memcpy(&g->member[0],master,sizeof(struct guild_member));
- g->member[0].modified = GS_MEMBER_MODIFIED;
- // Set default positions
- g->position[0].mode=0x11;
- strcpy(g->position[0].name,"GuildMaster");
- strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
- g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
- for(i=1;i<MAX_GUILDPOSITION-1;i++) {
- sprintf(g->position[i].name,"Position %d",i+1);
- g->position[i].modified = GS_POSITION_MODIFIED;
- }
- // Initialize guild property
- g->max_member=16;
- g->average_lv=master->lv;
- g->connect_member=1;
- for(i=0;i<MAX_GUILDSKILL;i++)
- g->skill[i].id=i + GD_SKILLBASE;
- g->guild_id= -1; //Request to create guild.
- // Create the guild
- if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) {
- //Failed to Create guild....
- ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
- mapif_guild_created(fd,account_id,NULL);
- aFree(g);
- return 0;
- }
- ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
-
- //Add to cache
- idb_put(guild_db_, g->guild_id, g);
- // Report to client
- mapif_guild_created(fd,account_id,g);
- mapif_guild_info(fd,g);
- if(log_inter)
- inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
- name, g->guild_id, master->name, master->account_id );
- return 0;
- }
- // Return guild info to client
- int mapif_parse_GuildInfo(int fd,int guild_id)
- {
- struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
- if(g)
- {
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g);
- }
- else
- mapif_guild_noinfo(fd,guild_id); // Failed to load info
- return 0;
- }
- // Add member to guild
- int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
- {
- struct guild * g;
- int i;
- g = inter_guild_fromsql(guild_id);
- if(g==NULL){
- // Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
- return 0;
- }
- // Find an empty slot
- for(i=0;i<g->max_member;i++)
- {
- if(g->member[i].account_id==0)
- {
- memcpy(&g->member[i],m,sizeof(struct guild_member));
- g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
- if (!guild_calcinfo(g)) //Send members if it was not invoked.
- mapif_guild_info(-1,g);
- g->save_flag |= GS_MEMBER;
- if (g->save_flag&GS_REMOVE)
- g->save_flag&=~GS_REMOVE;
- return 0;
- }
- }
- // Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
- return 0;
- }
- // Delete member from guild
- int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
- {
- int i, j;
- struct guild* g = inter_guild_fromsql(guild_id);
- if( g == NULL )
- {
- // Unknown guild, just update the player
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
- Sql_ShowDebug(sql_handle);
- // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
- return 0;
- }
- // Find the member
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
- if( i == g->max_member )
- {
- //TODO
- return 0;
- }
- if( flag )
- { // Write expulsion reason
- // Find an empty slot
- ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
- if( j == MAX_GUILDEXPULSION )
- {
- // Expulsion list is full, flush the oldest one
- for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ )
- g->expulsion[j] = g->expulsion[j+1];
- j = MAX_GUILDEXPULSION-1;
- }
- // Save the expulsion entry
- g->expulsion[j].account_id = account_id;
- safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
- safestrncpy(g->expulsion[j].mes, mes, 40);
- }
- mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
- inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
- memset(&g->member[i],0,sizeof(struct guild_member));
- if( guild_check_empty(g) )
- mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
- else {
- //Update member info.
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g);
- g->save_flag |= GS_EXPULSION;
- }
- return 0;
- }
- // Change member info
- int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
- {
- // Could speed up by manipulating only guild_member
- struct guild * g;
- int i,sum,c;
- int prev_count, prev_alv;
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
-
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
- if( i < g->max_member )
- {
- g->member[i].online = online;
- g->member[i].lv = lv;
- g->member[i].class_ = class_;
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfoshort(g,i);
- }
- prev_count = g->connect_member;
- prev_alv = g->average_lv;
- g->average_lv = 0;
- g->connect_member = 0;
- c = 0;
- sum = 0;
- for( i = 0; i < g->max_member; i++ )
- {
- if( g->member[i].account_id > 0 )
- {
- sum += g->member[i].lv;
- c++;
- }
- if( g->member[i].online )
- g->connect_member++;
- }
- if( c ) // this check should always succeed...
- {
- g->average_lv = sum / c;
- if( g->connect_member != prev_count || g->average_lv != prev_alv )
- g->save_flag |= GS_CONNECT;
- if( g->save_flag & GS_REMOVE )
- g->save_flag &= ~GS_REMOVE;
- }
- g->save_flag |= GS_MEMBER; //Update guild member data
- return 0;
- }
- // BreakGuild
- int mapif_parse_BreakGuild(int fd,int guild_id)
- {
- struct guild * g;
-
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
- // Delete guild from sql
- //printf("- Delete guild %d from guild\n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- //printf("- Update guild %d of char\n",guild_id);
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
- Sql_ShowDebug(sql_handle);
- mapif_guild_broken(guild_id,0);
- if(log_inter)
- inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
- //Remove the guild from memory. [Skotlex]
- idb_remove(guild_db_, guild_id);
- return 0;
- }
- // Forward Guild message to others map servers
- int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
- {
- return mapif_guild_message(guild_id,account_id,mes,len, fd);
- }
- // Modification of the guild
- int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
- {
- struct guild * g;
- short dw=*((short *)data);
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
- switch(type)
- {
- case GBI_GUILDLV:
- if(dw>0 && g->guild_lv+dw<=50)
- {
- g->guild_lv+=dw;
- g->skill_point+=dw;
- }
- else if(dw<0 && g->guild_lv+dw>=1)
- g->guild_lv+=dw;
- mapif_guild_info(-1,g);
- g->save_flag |= GS_LEVEL;
- return 0;
- default:
- ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
- break;
- }
- mapif_guild_basicinfochanged(guild_id,type,data,len);
- return 0;
- }
- // Modification of the guild
- int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
- {
- // Could make some improvement in speed, because only change guild_member
- int i;
- struct guild * g;
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
- // Search the member
- for(i=0;i<g->max_member;i++)
- if( g->member[i].account_id==account_id &&
- g->member[i].char_id==char_id )
- break;
- // Not Found
- if(i==g->max_member){
- ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
- account_id,char_id,guild_id,g->name);
- return 0;
- }
- switch(type)
- {
- case GMI_POSITION:
- {
- g->member[i].position=*((short *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER;
- break;
- }
- case GMI_EXP:
- { // EXP
- uint64 exp, old_exp=g->member[i].exp;
- g->member[i].exp=*((uint64 *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- if (g->member[i].exp > old_exp)
- {
- exp = g->member[i].exp - old_exp;
- // Compute gained exp
- if (guild_exp_rate != 100)
- exp = exp*guild_exp_rate/100;
- // Update guild exp
- if (exp > UINT64_MAX - g->exp)
- g->exp = UINT64_MAX;
- else
- g->exp+=exp;
- guild_calcinfo(g);
- mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
- g->save_flag |= GS_LEVEL;
- }
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER;
- break;
- }
- case GMI_HAIR:
- {
- g->member[i].hair=*((short *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_HAIR_COLOR:
- {
- g->member[i].hair_color=*((short *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_GENDER:
- {
- g->member[i].gender=*((short *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_CLASS:
- {
- g->member[i].class_=*((short *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- case GMI_LEVEL:
- {
- g->member[i].lv=*((short *)data);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- g->save_flag |= GS_MEMBER; //Save new data.
- break;
- }
- default:
- ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
- break;
- }
- return 0;
- }
- int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
- {
- return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
- }
- int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name)
- {
- struct guild *g;
- int i, flag = 0;
- g = inter_guild_fromsql(guild_id);
- if( g == NULL )
- {
- ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
- return 0;
- }
- ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
- if( i == g->max_member )
- {
- ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
- return 0;
- }
- if( !strcmp(g->member[i].name, g->master) )
- {
- safestrncpy(g->master, name, NAME_LENGTH);
- flag |= GS_BASIC;
- }
- safestrncpy(g->member[i].name, name, NAME_LENGTH);
- g->member[i].modified = GS_MEMBER_MODIFIED;
- flag |= GS_MEMBER;
- if( !inter_guild_tosql(g, flag) )
- return 0;
- mapif_guild_info(-1,g);
-
- return 0;
- }
- // Change a position desc
- int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
- {
- // Could make some improvement in speed, because only change guild_position
- struct guild * g;
- g = inter_guild_fromsql(guild_id);
- if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
- return 0;
- memcpy(&g->position[idx],p,sizeof(struct guild_position));
- mapif_guild_position(g,idx);
- g->position[idx].modified = GS_POSITION_MODIFIED;
- g->save_flag |= GS_POSITION; // Change guild_position
- return 0;
- }
- // Guild Skill UP
- int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id,int max)
- {
- struct guild * g;
- int idx = skill_num - GD_SKILLBASE;
- g = inter_guild_fromsql(guild_id);
- if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
- return 0;
- if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max )
- {
- g->skill[idx].lv++;
- g->skill_point--;
- if (!guild_calcinfo(g))
- mapif_guild_info(-1,g);
- mapif_guild_skillupack(guild_id,skill_num,account_id);
- g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
- }
- return 0;
- }
- //Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
- static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
- {
- int i;
- char name[NAME_LENGTH];
- ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
- if( i == MAX_GUILDALLIANCE )
- return -1;
- strcpy(name, g->alliance[i].name);
- g->alliance[i].guild_id=0;
-
- mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
- g->save_flag |= GS_ALLIANCE;
- return 0;
- }
- // Alliance modification
- int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
- {
- // Could speed up
- struct guild *g[2];
- int j,i;
- g[0] = inter_guild_fromsql(guild_id1);
- g[1] = inter_guild_fromsql(guild_id2);
- if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
- return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
-
- if(g[0]==NULL || g[1]==NULL)
- return 0;
- if(flag&GUILD_ALLIANCE_REMOVE)
- {
- // Remove alliance/opposition, in case of alliance, remove on both side
- for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
- {
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
- if( j < MAX_GUILDALLIANCE )
- g[i]->alliance[j].guild_id = 0;
- }
- }
- else
- {
- // Add alliance, in case of alliance, add on both side
- for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
- {
- // Search an empty slot
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
- if( j < MAX_GUILDALLIANCE )
- {
- g[i]->alliance[j].guild_id=g[1-i]->guild_id;
- memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
- // Set alliance type
- g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
- }
- }
- }
- // Send on all map the new alliance/opposition
- mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
- // Mark the two guild to be saved
- g[0]->save_flag |= GS_ALLIANCE;
- g[1]->save_flag |= GS_ALLIANCE;
- return 0;
- }
- // Change guild message
- int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
- {
- struct guild *g;
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
- memcpy(g->mes1,mes1,MAX_GUILDMES1);
- memcpy(g->mes2,mes2,MAX_GUILDMES2);
- g->save_flag |= GS_MES; //Change mes of guild
- return mapif_guild_notice(g);
- }
- int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
- {
- struct guild * g;
- g = inter_guild_fromsql(guild_id);
- if(g==NULL)
- return 0;
- if (len > sizeof(g->emblem_data))
- len = sizeof(g->emblem_data);
- memcpy(g->emblem_data,data,len);
- g->emblem_len=len;
- g->emblem_id++;
- g->save_flag |= GS_EMBLEM; //Change guild
- return mapif_guild_emblem(g);
- }
- int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)
- {
- struct guild_castle gc;
- if (!inter_guildcastle_fromsql(castle_id, &gc)) {
- return mapif_guild_castle_dataload(castle_id,0,0);
- }
- switch(index){
- case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break;
- case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break;
- case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break;
- case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break;
- case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break;
- case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break;
- case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break;
- case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break;
- case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
- default:
- ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
- return 0;
- }
- }
- int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)
- {
- struct guild_castle gc;
- if(!inter_guildcastle_fromsql(castle_id, &gc))
- return mapif_guild_castle_datasave(castle_id,index,value);
- switch(index){
- case 1:
- if( gc.guild_id!=value ){
- int gid=(value)?value:gc.guild_id;
- struct guild *g = (struct guild*)idb_get(guild_db_, gid);
- if(log_inter)
- inter_log("guild %s (id=%d) %s castle id=%d\n",
- (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
- }
- gc.guild_id = value;
- if(gc.guild_id == 0) {
- //Delete guardians.
- memset(&gc.guardian, 0, sizeof(gc.guardian));
- }
- break;
- case 2: gc.economy = value; break;
- case 3: gc.defense = value; break;
- case 4: gc.triggerE = value; break;
- case 5: gc.triggerD = value; break;
- case 6: gc.nextTime = value; break;
- case 7: gc.payTime = value; break;
- case 8: gc.createTime = value; break;
- case 9: gc.visibleC = value; break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- gc.guardian[index-10].visible = value; break;
- default:
- ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
- return 0;
- }
- inter_guildcastle_tosql(&gc);
- mapif_guild_castle_datasave(gc.castle_id,index,value);
- return 0;
- }
- int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
- {
- struct guild * g;
- struct guild_member gm;
- int pos;
- g = inter_guild_fromsql(guild_id);
-
- if(g==NULL || len > NAME_LENGTH)
- return 0;
-
- // Find member (name)
- for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
- if (pos == g->max_member)
- return 0; //Character not found??
-
- // Switch current and old GM
- memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
- memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
- memcpy(&g->member[0], &gm, sizeof(struct guild_member));
- // Switch positions
- g->member[pos].position = g->member[0].position;
- g->member[pos].modified = GS_MEMBER_MODIFIED;
- g->member[0].position = 0; //Position 0: guild Master.
- g->member[0].modified = GS_MEMBER_MODIFIED;
- strncpy(g->master, name, len);
- if (len < NAME_LENGTH)
- g->master[len] = '\0';
- ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
- g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
- return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
- }
- // map server からの通信
- // ・1パケットのみ解析すること
- // ・パケット長データはinter.cにセットしておくこと
- // ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
- // ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
- int inter_guild_parse_frommap(int fd)
- {
- RFIFOHEAD(fd);
- switch(RFIFOW(fd,0)) {
- case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
- case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
- case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
- case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
- case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
- case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
- case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
- case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
- case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
- case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
- case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
- case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
- case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
- case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
- case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
- case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
- case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
- default:
- return 0;
- }
- return 1;
- }
- // processes a mapserver connection event
- int inter_guild_mapif_init(int fd)
- {
- return mapif_guild_castle_alldataload(fd);
- }
- // サーバーから脱退要求(キャラ削除用)
- int inter_guild_leave(int guild_id, int account_id, int char_id)
- {
- return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
- }
- int inter_guild_broken(int guild_id)
- {
- return mapif_guild_broken(guild_id, 0);
- }
- #endif //TXT_SQL_CONVERT
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