skill.conf 11 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. //Note 1: Directives can be set using on/off, yes/no or 1/0.
  19. //Note 2: All rates are in percents, 100 would mean 100%, 200
  20. // would mean 200%, etc
  21. //Note 3: Value is not limited to 60K (see below)
  22. //Note 4: Use bitmask values to specify who is affected
  23. // (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
  24. // Other Information:
  25. // All options are limited to a max of 60K (aprox) which is 600%
  26. // or 60secs as appropiate.
  27. // 1000 miliseconds is 1 second.
  28. // Unless otherwise specified, the minimum value is 0 for all
  29. // features.
  30. //--------------------------------------------------------------
  31. // The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
  32. casting_rate: 100
  33. // Delay time after casting (Note 2)
  34. delay_rate: 100
  35. // Is the delay time is dependent on the caster's DEX? (Note 1)
  36. // Note: On Official servers Dex does NOT affect delay time
  37. delay_dependon_dex: no
  38. // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
  39. // Note: Setting this to anything above 0 can stop speedhacks.
  40. min_skill_delay_limit: 100
  41. // Default skill delay for non-weapon based skills which have no delay specified.
  42. // This delay is also the min can't walk delay of all skills.
  43. // NOTE: Do not set this too low, if a character starts moving too soon after
  44. // doing a skill, the client will not update this, and the player/mob will
  45. // appear to "teleport" afterwards.
  46. default_skill_delay: 300
  47. //Completely disable skill delay of the following types (Note 4)
  48. //NOTE: By default mobs don't have the skill delay as specified in the skill
  49. // database, but follow their own 'reuse' skill delay which is specified on
  50. // the mob skill db. When set, the delay for all skills become
  51. // min_skill_delay_limit.
  52. no_skill_delay: 2
  53. // At what dex does the cast time become zero (instacast)
  54. castrate_dex_scale: 150
  55. // Will normal attacks be able to ignore the delay after skills? (Note 1)
  56. skill_delay_attack_enable: yes
  57. // Range added to skills after their cast time finishes.
  58. // Decides how far away the target can walk away after the skill began casting before the skill fails.
  59. // 0 disables this range checking (default)
  60. //skill_add_range: 15
  61. // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
  62. skill_out_range_consume: no
  63. // Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
  64. // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
  65. // If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
  66. // Default 6 (mobs + pets)
  67. skillrange_by_distance: 6
  68. // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
  69. // NOTE: Skills affected by this option are those whose range in the skill_db are negative.
  70. skillrange_from_weapon: no
  71. // Should a check on the caster's status be performed in all skill attacks?
  72. // When set to yes, meteors, storm gust and any other ground skills will have
  73. // no effect while the caster is unable to fight (eg: stunned).
  74. skill_caster_check: yes
  75. // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
  76. status_cast_cancel: no
  77. // Will certain negative skill status-changes be removed on logout?
  78. // This mimics official servers, where Extremity Fist's no SP regen and
  79. // Strip Equipment effects are removed when you logout.
  80. debuff_on_logout: yes
  81. // Should ground placed skills be removed as soon as the caster dies? [Note 4]
  82. clear_skills_on_death: 15
  83. //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
  84. //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
  85. //See db/skill_unit_db.txt for more info.
  86. defunit_not_enemy: no
  87. // Do skills do at least 'hits' damage when they don't miss/are blocked?
  88. //(for example, will firebolts always do "number of bolts" damage versus plants?)
  89. //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
  90. skill_min_damage: 6
  91. // The delay rate of monk's combo (Note 2)
  92. combo_delay_rate: 100
  93. // Use alternate auto Counter Attack Skill Type? (Note 4)
  94. // For those characters on which it is set, 100% Critical,
  95. // Otherwise it disregard DEF and HIT+20, CRI*2
  96. auto_counter_type: 15
  97. // Can ground skills be placed on top of each other? (Note 4)
  98. // By default, skills with UF_NOREITERATION set cannot be stacked on top of
  99. // other skills, this setting will override that. (skill_unit_db)
  100. skill_reiteration: 0
  101. // Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
  102. // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
  103. skill_nofootset: 1
  104. // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
  105. // Default on official servers: yes for player-traps
  106. gvg_traps_target_all: 1
  107. // Some traps settings (add as necessary):
  108. // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
  109. // (Invisible traps can be revealed through Hunter's Detecting skill)
  110. // 2: Traps are removed on map-change. When unset, traps last until they time-out.
  111. traps_setting: 2
  112. // Whether placed down skills will check walls (Note 1)
  113. // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
  114. skill_wall_check: yes
  115. // When a player is cloaking, Whether the wall is checked or not. (Note 1)
  116. // Note: When set to no players can always cloak away from walls and move around
  117. // freely even if the skill level is below 3.
  118. // no or 0 = doesn't check for walls (you can cloak without walls)
  119. // 1 = it checks for walls
  120. // 2 = it doesn't checks for walls + your cloaking lasts forever
  121. // 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
  122. player_cloak_check_type: 1
  123. // When a monster is cloaking, Whether the wall is checked or not. (Note 1)
  124. monster_cloak_check_type: no
  125. // Can't place unlimited land skills at the same time (Note 4)
  126. land_skill_limit: 1
  127. // If skill fails by delay, should it display or not. (Note 1)
  128. display_delay_skill_fail: no
  129. // Display Snatcher skill failures
  130. display_snatcher_skill_fail: yes
  131. // Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
  132. chat_warpportal: no
  133. // Can a monster be warped by a warp portal? (Note 1)
  134. mob_warpportal: no
  135. // What should the wizard's "Sense" skill display on the defense fields?
  136. // 0: Do not show defense
  137. // 1: Base defense
  138. // 2: Vit/Int defense
  139. // 3: Both (the addition of both) [default]
  140. sense_type: 3
  141. // Which finger offensive style can be used?
  142. // 0 = Aegis style
  143. // 1 = Athena style
  144. finger_offensive_type: 0
  145. // Number of hits at a time that undead/fire elemental enemies receive from firewall.
  146. // NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
  147. // doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
  148. // A value of 5 would suffice for a vertical firewall to take full effect on undead.
  149. firewall_hits_on_undead: 5
  150. // Grandcross Settings (Dont mess with these)
  151. // If set to no, hit interval is increased based on the amount of mobs standing on the same cell
  152. // (means that when there's stacked mobs in the same cell, they won't receive all hits)
  153. gx_allhit: no
  154. // Grandcross display type (Default 1)
  155. // 0: Yellow character
  156. // 1: White character
  157. gx_disptype: 1
  158. // Max Level Difference for Devotion
  159. devotion_level_difference: 10
  160. // If no than you can use the ensemble skills alone. (Note 1)
  161. player_skill_partner_check: yes
  162. // Remove trap type
  163. // 0 - Aegis system : Returns 1 'Trap' item
  164. // 1 - Athena system : Allows the returned item and amount to be defined
  165. skill_removetrap_type: 0
  166. // Does using bow to do a backstab give a 50% damage penalty? (Note 1)
  167. backstab_bow_penalty: yes
  168. // Use kRO new steal formula?
  169. skill_steal_type: yes
  170. // How many times you could try to steal from a mob.
  171. // Note: It helps to avoid stealing exploit on monstewrs with few rare items
  172. // 0..254 = number of tries +1
  173. skill_steal_max_tries: 15
  174. // Can Rogues plagiarize advanced job skills
  175. // 0 = no restriction
  176. // 1 = only stalker may plagiarize advanced skills
  177. // 2 = advanced skills cannot be plagiarized by anyone
  178. // Official servers setting: 2
  179. copyskill_restrict: 2
  180. // Does Berserk/Frenzy cancel other self-buffs when used?
  181. berserk_cancels_buffs: no
  182. // Level and Strength of "MVP heal". When someone casts a heal of this level or
  183. // above, the heal formula is bypassed and this value is used instead.
  184. max_heal: 9999
  185. max_heal_lv: 11
  186. // Emergency Recall Guild Skill setting.
  187. // 0: Skill is disabled, can't be used anywhere.
  188. // 1: Skill fails when used on "nowarpto" maps
  189. // (note that by default all GVG maps are nowarpto)
  190. // 2: Skill is usable everywhere.
  191. emergency_call: 2
  192. // Max Possible Level of Monster skills
  193. // Note: If your MVPs are too tough, reduce it to 10.
  194. mob_max_skilllvl: 100
  195. // Allows players to skip menu when casting Teleport level 1
  196. // Menu contains two options. "Random" and "Cancel"
  197. skip_teleport_lv1_menu: no
  198. // Allow use of SG skills without proper day (Sun/Moon/Star) ?
  199. allow_skill_without_day: no
  200. // Allow use of ES-type magic on players?
  201. allow_es_magic_player: no
  202. //Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
  203. sg_miracle_skill_ratio: 1
  204. //Miracle of the Sun, Moon and Stars skill duration in milisecons
  205. sg_miracle_skill_duration: 600000