123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258 |
- // ______ __ __
- // /\ _ \/\ \__/\ \
- // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
- // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
- ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
- //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
- // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
- // _ _ _ _ _ _ _ _ _ _ _ _ _
- // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
- //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
- // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
- //
- //--------------------------------------------------------------
- // eAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- //Note 1: Directives can be set using on/off, yes/no or 1/0.
- //Note 2: All rates are in percents, 100 would mean 100%, 200
- // would mean 200%, etc
- //Note 3: Value is not limited to 60K (see below)
- //Note 4: Use bitmask values to specify who is affected
- // (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
- // Other Information:
- // All options are limited to a max of 60K (aprox) which is 600%
- // or 60secs as appropiate.
- // 1000 miliseconds is 1 second.
- // Unless otherwise specified, the minimum value is 0 for all
- // features.
- //--------------------------------------------------------------
- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
- casting_rate: 100
- // Delay time after casting (Note 2)
- delay_rate: 100
- // Is the delay time is dependent on the caster's DEX? (Note 1)
- // Note: On Official servers Dex does NOT affect delay time
- delay_dependon_dex: no
- // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
- // Note: Setting this to anything above 0 can stop speedhacks.
- min_skill_delay_limit: 100
- // Default skill delay for non-weapon based skills which have no delay specified.
- // This delay is also the min can't walk delay of all skills.
- // NOTE: Do not set this too low, if a character starts moving too soon after
- // doing a skill, the client will not update this, and the player/mob will
- // appear to "teleport" afterwards.
- default_skill_delay: 300
- //Completely disable skill delay of the following types (Note 4)
- //NOTE: By default mobs don't have the skill delay as specified in the skill
- // database, but follow their own 'reuse' skill delay which is specified on
- // the mob skill db. When set, the delay for all skills become
- // min_skill_delay_limit.
- no_skill_delay: 2
- // At what dex does the cast time become zero (instacast)
- castrate_dex_scale: 150
- // Will normal attacks be able to ignore the delay after skills? (Note 1)
- skill_delay_attack_enable: yes
- // Range added to skills after their cast time finishes.
- // Decides how far away the target can walk away after the skill began casting before the skill fails.
- // 0 disables this range checking (default)
- //skill_add_range: 15
- // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
- skill_out_range_consume: no
- // Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
- // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
- // If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
- // Default 6 (mobs + pets)
- skillrange_by_distance: 6
- // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
- // NOTE: Skills affected by this option are those whose range in the skill_db are negative.
- skillrange_from_weapon: no
- // Should a check on the caster's status be performed in all skill attacks?
- // When set to yes, meteors, storm gust and any other ground skills will have
- // no effect while the caster is unable to fight (eg: stunned).
- skill_caster_check: yes
- // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
- status_cast_cancel: no
- // Will certain negative skill status-changes be removed on logout?
- // This mimics official servers, where Extremity Fist's no SP regen and
- // Strip Equipment effects are removed when you logout.
- debuff_on_logout: yes
- // Should ground placed skills be removed as soon as the caster dies? [Note 4]
- clear_skills_on_death: 15
- //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
- //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
- //See db/skill_unit_db.txt for more info.
- defunit_not_enemy: no
- // Do skills do at least 'hits' damage when they don't miss/are blocked?
- //(for example, will firebolts always do "number of bolts" damage versus plants?)
- //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
- skill_min_damage: 6
- // The delay rate of monk's combo (Note 2)
- combo_delay_rate: 100
- // Use alternate auto Counter Attack Skill Type? (Note 4)
- // For those characters on which it is set, 100% Critical,
- // Otherwise it disregard DEF and HIT+20, CRI*2
- auto_counter_type: 15
- // Can ground skills be placed on top of each other? (Note 4)
- // By default, skills with UF_NOREITERATION set cannot be stacked on top of
- // other skills, this setting will override that. (skill_unit_db)
- skill_reiteration: 0
- // Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
- // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
- skill_nofootset: 1
- // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 4)
- // Default on official servers: yes for player-traps
- gvg_traps_target_all: 1
- // Some traps settings (add as necessary):
- // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
- // (Invisible traps can be revealed through Hunter's Detecting skill)
- // 2: Traps are removed on map-change. When unset, traps last until they time-out.
- traps_setting: 2
- // Whether placed down skills will check walls (Note 1)
- // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
- skill_wall_check: yes
- // When a player is cloaking, Whether the wall is checked or not. (Note 1)
- // Note: When set to no players can always cloak away from walls and move around
- // freely even if the skill level is below 3.
- // no or 0 = doesn't check for walls (you can cloak without walls)
- // 1 = it checks for walls
- // 2 = it doesn't checks for walls + your cloaking lasts forever
- // 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
- player_cloak_check_type: 1
- // When a monster is cloaking, Whether the wall is checked or not. (Note 1)
- monster_cloak_check_type: no
- // Can't place unlimited land skills at the same time (Note 4)
- land_skill_limit: 1
- // If skill fails by delay, should it display or not. (Note 1)
- display_delay_skill_fail: no
- // Display Snatcher skill failures
- display_snatcher_skill_fail: yes
- // Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
- chat_warpportal: no
- // Can a monster be warped by a warp portal? (Note 1)
- mob_warpportal: no
- // What should the wizard's "Sense" skill display on the defense fields?
- // 0: Do not show defense
- // 1: Base defense
- // 2: Vit/Int defense
- // 3: Both (the addition of both) [default]
- sense_type: 3
- // Which finger offensive style can be used?
- // 0 = Aegis style
- // 1 = Athena style
- finger_offensive_type: 0
- // Number of hits at a time that undead/fire elemental enemies receive from firewall.
- // NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
- // doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
- // A value of 5 would suffice for a vertical firewall to take full effect on undead.
- firewall_hits_on_undead: 5
- // Grandcross Settings (Dont mess with these)
- // If set to no, hit interval is increased based on the amount of mobs standing on the same cell
- // (means that when there's stacked mobs in the same cell, they won't receive all hits)
- gx_allhit: no
- // Grandcross display type (Default 1)
- // 0: Yellow character
- // 1: White character
- gx_disptype: 1
- // Max Level Difference for Devotion
- devotion_level_difference: 10
- // If no than you can use the ensemble skills alone. (Note 1)
- player_skill_partner_check: yes
- // Remove trap type
- // 0 - Aegis system : Returns 1 'Trap' item
- // 1 - Athena system : Allows the returned item and amount to be defined
- skill_removetrap_type: 0
- // Does using bow to do a backstab give a 50% damage penalty? (Note 1)
- backstab_bow_penalty: yes
- // Use kRO new steal formula?
- skill_steal_type: yes
- // How many times you could try to steal from a mob.
- // Note: It helps to avoid stealing exploit on monstewrs with few rare items
- // 0..254 = number of tries +1
- skill_steal_max_tries: 15
- // Can Rogues plagiarize advanced job skills
- // 0 = no restriction
- // 1 = only stalker may plagiarize advanced skills
- // 2 = advanced skills cannot be plagiarized by anyone
- // Official servers setting: 2
- copyskill_restrict: 2
- // Does Berserk/Frenzy cancel other self-buffs when used?
- berserk_cancels_buffs: no
- // Level and Strength of "MVP heal". When someone casts a heal of this level or
- // above, the heal formula is bypassed and this value is used instead.
- max_heal: 9999
- max_heal_lv: 11
- // Emergency Recall Guild Skill setting.
- // 0: Skill is disabled, can't be used anywhere.
- // 1: Skill fails when used on "nowarpto" maps
- // (note that by default all GVG maps are nowarpto)
- // 2: Skill is usable everywhere.
- emergency_call: 2
- // Max Possible Level of Monster skills
- // Note: If your MVPs are too tough, reduce it to 10.
- mob_max_skilllvl: 100
- // Allows players to skip menu when casting Teleport level 1
- // Menu contains two options. "Random" and "Cancel"
- skip_teleport_lv1_menu: no
- // Allow use of SG skills without proper day (Sun/Moon/Star) ?
- allow_skill_without_day: no
- // Allow use of ES-type magic on players?
- allow_es_magic_player: no
- //Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
- sg_miracle_skill_ratio: 1
- //Miracle of the Sun, Moon and Stars skill duration in milisecons
- sg_miracle_skill_duration: 600000
|