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- // ______ __ __
- // /\ _ \/\ \__/\ \
- // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
- // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
- ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
- //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
- // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
- // _ _ _ _ _ _ _ _ _ _ _ _ _
- // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
- //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
- // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
- //
- //--------------------------------------------------------------
- // eAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- //Note 1: Directives can be set using on/off, yes/no or 1/0.
- //Note 2: All rates are in percents, 100 would mean 100%, 200
- // would mean 200%, etc
- //Note 3: Value is not limited to 60K (see below)
- //Note 4: Use bitmask values to specify who is affected
- // (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
- // Other Information:
- // All options are limited to a max of 60K (aprox) which is 600%
- // or 60secs as appropiate.
- // 1000 miliseconds is 1 second.
- // Unless otherwise specified, the minimum value is 0 for all
- // features.
- //--------------------------------------------------------------
- // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
- // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
- // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
- // Normal pvp counter and rank display are disabled as well.
- pk_mode: no
- //Enable manner/karma system?
- manner_system: yes
- // For PK Server Mode. Change this to define the minimum level players can start PK-ing
- pk_min_level: 55
- // For PK Server Mode. It specifies the maximum level difference between
- // players to let them attack each other. 0 disables said limit.
- pk_level_range: 0
- // For PK servers. Damage adjustment settings, these follow the same logic
- // as their WoE counterparts (see guild.conf)
- pk_short_attack_damage_rate: 80
- pk_long_attack_damage_rate: 70
- pk_weapon_attack_damage_rate: 60
- pk_magic_attack_damage_rate: 60
- pk_misc_attack_damage_rate: 60
- // Allow muting of players?
- muting_players: yes
- // Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
- skill_log: 0
- // Display battle log? (for debug only) (default: off) (Note 1)
- battle_log: off
- // Display save log? (for debug only) (default: off) (Note 1)
- save_log: off
- // Display errors? (for debug only) (default: off) (Note 1)
- error_log: on
- // Display other stuff? (for debug only) (default: off) (Note 1)
- etc_log: off
- // You can turn the following 5 settings off if you don't need them,
- // or if you're experiencing problems with GRF loading
- //
- // Override item names from GRF file? (Note 1)
- item_name_override_grffile: no
- //
- // Override item equip positions from GRF file? (Note 1)
- item_equip_override_grffile: no
- //
- // Override item slots from GRF file? (Note 1)
- item_slots_override_grffile: no
- //
- // Override 'indoors' mapflags from GRF file? (Note 1)
- indoors_override_grffile: no
- //
- // Override SP used per level from GRF file? (Note 1)
- // Turn this off if you have a customised skill_require_db.txt
- skill_sp_override_grffile: no
- //
- // Read card illustrations from GRF file? (Note 1)
- cardillust_read_grffile: yes
- // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
- // It will also run on start-up a warp-check to print out which warp points lead directly on
- // top of on-touch npcs (which can lead to infinite loopback warping situations)
- warp_point_debug: no
- // Choose if server begin with night (yes) or day (no)
- night_at_start: no
- // Define duration in msec of the day (default: 7200000 = 2 hours)
- // Set to 0 to disable day cycle (but not @day GM command).
- // Except 0, minimum is 60000 (1 minute) (Note 3)
- day_duration: 0
- // Define duration in msec of the night (default: 1800000 = 30 min)
- // Set to 0 to disable night cycle (but not @night GM command).
- // Except 0, minimum is 60000 (1 minute) (Note 3)
- night_duration: 0
- // Using duel on pvp-maps
- duel_allow_pvp: no
- // Using duel on gvg-maps
- duel_allow_gvg: no
- // Allow using teleport/warp when dueling
- duel_allow_teleport: no
- // Autoleave duel when die
- duel_autoleave_when_die: yes
- // Delay between using @duel in minutes
- duel_time_interval: 60
- // Determines max number of characters that can stack within a single cell.
- // NOTE: For this setting to make effect you have to use a server compiled with
- // Cell Stack Limit support (see src/map/map.h)
- cell_stack_limit: 1
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