misc.conf 5.0 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. //Note 1: Directives can be set using on/off, yes/no or 1/0.
  19. //Note 2: All rates are in percents, 100 would mean 100%, 200
  20. // would mean 200%, etc
  21. //Note 3: Value is not limited to 60K (see below)
  22. //Note 4: Use bitmask values to specify who is affected
  23. // (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
  24. // Other Information:
  25. // All options are limited to a max of 60K (aprox) which is 600%
  26. // or 60secs as appropiate.
  27. // 1000 miliseconds is 1 second.
  28. // Unless otherwise specified, the minimum value is 0 for all
  29. // features.
  30. //--------------------------------------------------------------
  31. // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
  32. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
  33. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
  34. // Normal pvp counter and rank display are disabled as well.
  35. pk_mode: no
  36. //Enable manner/karma system?
  37. manner_system: yes
  38. // For PK Server Mode. Change this to define the minimum level players can start PK-ing
  39. pk_min_level: 55
  40. // For PK Server Mode. It specifies the maximum level difference between
  41. // players to let them attack each other. 0 disables said limit.
  42. pk_level_range: 0
  43. // For PK servers. Damage adjustment settings, these follow the same logic
  44. // as their WoE counterparts (see guild.conf)
  45. pk_short_attack_damage_rate: 80
  46. pk_long_attack_damage_rate: 70
  47. pk_weapon_attack_damage_rate: 60
  48. pk_magic_attack_damage_rate: 60
  49. pk_misc_attack_damage_rate: 60
  50. // Allow muting of players?
  51. muting_players: yes
  52. // Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
  53. skill_log: 0
  54. // Display battle log? (for debug only) (default: off) (Note 1)
  55. battle_log: off
  56. // Display save log? (for debug only) (default: off) (Note 1)
  57. save_log: off
  58. // Display errors? (for debug only) (default: off) (Note 1)
  59. error_log: on
  60. // Display other stuff? (for debug only) (default: off) (Note 1)
  61. etc_log: off
  62. // You can turn the following 5 settings off if you don't need them,
  63. // or if you're experiencing problems with GRF loading
  64. //
  65. // Override item names from GRF file? (Note 1)
  66. item_name_override_grffile: no
  67. //
  68. // Override item equip positions from GRF file? (Note 1)
  69. item_equip_override_grffile: no
  70. //
  71. // Override item slots from GRF file? (Note 1)
  72. item_slots_override_grffile: no
  73. //
  74. // Override 'indoors' mapflags from GRF file? (Note 1)
  75. indoors_override_grffile: no
  76. //
  77. // Override SP used per level from GRF file? (Note 1)
  78. // Turn this off if you have a customised skill_require_db.txt
  79. skill_sp_override_grffile: no
  80. //
  81. // Read card illustrations from GRF file? (Note 1)
  82. cardillust_read_grffile: yes
  83. // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
  84. // It will also run on start-up a warp-check to print out which warp points lead directly on
  85. // top of on-touch npcs (which can lead to infinite loopback warping situations)
  86. warp_point_debug: no
  87. // Choose if server begin with night (yes) or day (no)
  88. night_at_start: no
  89. // Define duration in msec of the day (default: 7200000 = 2 hours)
  90. // Set to 0 to disable day cycle (but not @day GM command).
  91. // Except 0, minimum is 60000 (1 minute) (Note 3)
  92. day_duration: 0
  93. // Define duration in msec of the night (default: 1800000 = 30 min)
  94. // Set to 0 to disable night cycle (but not @night GM command).
  95. // Except 0, minimum is 60000 (1 minute) (Note 3)
  96. night_duration: 0
  97. // Using duel on pvp-maps
  98. duel_allow_pvp: no
  99. // Using duel on gvg-maps
  100. duel_allow_gvg: no
  101. // Allow using teleport/warp when dueling
  102. duel_allow_teleport: no
  103. // Autoleave duel when die
  104. duel_autoleave_when_die: yes
  105. // Delay between using @duel in minutes
  106. duel_time_interval: 60
  107. // Determines max number of characters that can stack within a single cell.
  108. // NOTE: For this setting to make effect you have to use a server compiled with
  109. // Cell Stack Limit support (see src/map/map.h)
  110. cell_stack_limit: 1