123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950 |
- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _SKILL_H_
- #define _SKILL_H_
- #include "map.h"
- #define MAX_SKILL_DB 1100
- #define MAX_SKILL_PRODUCE_DB 150
- #define MAX_PRODUCE_RESOURCE 12
- #define MAX_SKILL_ARROW_DB 150
- #define MAX_SKILL_ABRA_DB 350
- //Constants to identify the skill's inf value:
- #define INF_ATTACK_SKILL 1
- #define INF_GROUND_SKILL 2
- // Skills casted on self where target is automatically chosen:
- #define INF_SELF_SKILL 4
- #define INF_SUPPORT_SKILL 16
- #define INF_TARGET_TRAP 32
- //Constants to identify a skill's nk value.
- //The NK value applies only to non INF_GROUND_SKILL skills.
- #define NK_NO_DAMAGE 0x1
- #define NK_SPLASH (0x2|0x4) // 0x4 = splash & split
- #define NK_SPLASHSPLIT 0x4
- //A skill with 3 would be no damage + splash: area of effect.
- //Constants to identify a skill's inf2 value.
- #define INF2_QUEST_SKILL 1
- //NPC skills are those that players can't have in their skill tree.
- #define INF2_NPC_SKILL 2
- #define INF2_WEDDING_SKILL 4
- #define INF2_SPIRIT_SKILL 8
- #define INF2_GUILD_SKILL 16
- #define INF2_SONG_DANCE 32
- #define INF2_ENSEMBLE_SKILL 64
- #define INF2_TRAP 128
- //Refers to ground placed skills that will target the caster as well (like Grandcross)
- #define INF2_TARGET_SELF 256
- #define INF2_NO_TARGET_SELF 512
- #define INF2_PARTY_ONLY 1024
- #define INF2_GUILD_ONLY 2048
- //For Party/Guild only skills that can ALSO be used on enemies.
- #define INF2_ALLOW_ENEMY 4096
- //Walk intervals at which chase-skills are attempted to be triggered.
- #define WALK_SKILL_INTERVAL 5
- // スキルデ?タベ?ス
- struct skill_db {
- char *name;
- char *desc;
- int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,splash[MAX_SKILL_LEVEL],max;
- int num[MAX_SKILL_LEVEL];
- int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
- int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
- int castcancel,cast_def_rate;
- int inf2,maxcount,skill_type;
- int blewcount[MAX_SKILL_LEVEL];
- int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
- int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL];
- int itemid[10],amount[10];
- int castnodex[MAX_SKILL_LEVEL];
- int delaynodex[MAX_SKILL_LEVEL];
- int nocast;
- int unit_id[2];
- int unit_layout_type[MAX_SKILL_LEVEL];
- int unit_range[MAX_SKILL_LEVEL];
- int unit_interval;
- int unit_target;
- int unit_flag;
- };
- extern struct skill_db skill_db[MAX_SKILL_DB];
- struct skill_name_db {
- int id; // skill id
- char *name; // search strings
- char *desc; // description that shows up for search's
- };
- #define MAX_SKILL_UNIT_LAYOUT 50
- #define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
- #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
- struct skill_unit_layout {
- int count;
- int dx[MAX_SKILL_UNIT_COUNT];
- int dy[MAX_SKILL_UNIT_COUNT];
- };
- enum {
- UF_DEFNOTENEMY = 0x0001, // defnotenemy 設定でBCT_NOENEMYに切り替え
- UF_NOREITERATION = 0x0002, // 重複置き禁止
- UF_NOFOOTSET = 0x0004, // 足元置き禁止
- UF_NOOVERLAP = 0x0008, // ユニット効果が重複しない
- UF_NOPC = 0x0010, //May not target players
- UF_NOMOB = 0x0020, //May not target mobs
- UF_SKILL = 0x0080, //May target skills
- UF_DANCE = 0x0100, //Dance
- UF_ENSEMBLE = 0x0200, //Duet
- UF_SONG = 0x0400, //Song
- UF_DUALMODE = 0x0800, //Spells should trigger both ontimer and onplace/onout/onleft effects.
- };
- // アイテム作成デ?タベ?ス
- struct skill_produce_db {
- int nameid, trigger;
- int req_skill,itemlv;
- int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE];
- };
- extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
- // 矢作成デ?タベ?ス
- struct skill_arrow_db {
- int nameid, trigger;
- int cre_id[5],cre_amount[5];
- };
- extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
- // アブラカダブラデ?タベ?ス
- struct skill_abra_db {
- int nameid;
- int req_lv;
- int per;
- };
- extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
- extern int enchant_eff[5];
- extern int deluge_eff[5];
- struct block_list;
- struct map_session_data;
- struct skill_unit;
- struct skill_unit_group;
- int do_init_skill(void);
- int do_final_skill(void);
- //Returns the cast type of the skill: ground cast, castend damage, castend no damage
- enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE };
- int skill_get_casttype(int id); //[Skotlex]
- // スキルデ?タベ?スへのアクセサ
- //
- int skill_get_type( int id );
- int skill_get_hit( int id );
- int skill_get_inf( int id );
- int skill_get_pl( int id );
- int skill_get_nk( int id );
- int skill_get_max( int id );
- int skill_get_range( int id , int lv );
- int skill_get_range2(struct block_list *bl, int id, int lv);
- int skill_get_splash( int id , int lv );
- int skill_get_hp( int id ,int lv );
- int skill_get_mhp( int id ,int lv );
- int skill_get_sp( int id ,int lv );
- int skill_get_zeny( int id ,int lv );
- int skill_get_num( int id ,int lv );
- int skill_get_cast( int id ,int lv );
- int skill_get_delay( int id ,int lv );
- int skill_get_walkdelay( int id ,int lv );
- int skill_get_time( int id ,int lv );
- int skill_get_time2( int id ,int lv );
- int skill_get_castdef( int id );
- int skill_get_weapontype( int id );
- int skill_get_ammotype( int id );
- int skill_get_ammo_qty( int id, int lv );
- int skill_get_nocast( int id );
- int skill_get_unit_id(int id,int flag);
- int skill_get_inf2( int id );
- int skill_get_castcancel( int id );
- int skill_get_maxcount( int id );
- int skill_get_blewcount( int id ,int lv );
- int skill_get_unit_flag( int id );
- int skill_get_unit_target( int id );
- int skill_tree_get_max( int id, int b_class ); // Celest
- const char* skill_get_name( int id ); // [Skotlex]
- int skill_isammotype(TBL_PC *sd, int skill);
- int skill_castend_id( int tid, unsigned int tick, int id,int data );
- int skill_castend_pos( int tid, unsigned int tick, int id,int data );
- int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map);
- int skill_cleartimerskill(struct block_list *src);
- int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
- // 追加?果
- int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
- int skill_counter_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
- int skill_blown( struct block_list *src, struct block_list *target,int count);
- int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag);
- // ユニットスキル
- struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
- struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
- int skill_delunit(struct skill_unit *unit);
- struct skill_unit_group *skill_initunitgroup(struct block_list *src,
- int count,int skillid,int skilllv,int unit_id, int limit, int interval);
- int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
- int skill_clear_unitgroup(struct block_list *src);
- int skill_clear_group(struct block_list *bl, int flag);
- int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
- int damage,unsigned int tick);
- int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
- int skill_castfix_sc( struct block_list *bl, int time);
- int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
- int skill_check_condition( struct map_session_data *sd,int skill, int lv, int type);
- int skill_check_pc_partner(struct map_session_data *sd, int skill_id, int* skill_lv, int range, int cast_flag);
- // -- moonsoul (added skill_check_unit_cell)
- int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);
- int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);
- int skill_unit_move(struct block_list *bl,unsigned int tick,int flag);
- int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy);
- void skill_setmapcell(struct block_list *src, int skill_num, int skill_lv, int flag);
- struct skill_unit_group *skill_check_dancing( struct block_list *src );
- void skill_stop_dancing(struct block_list *src);
- // Guild skills [celest]
- int skill_guildaura_sub (struct block_list *bl,va_list ap);
- // 詠唱キャンセル
- int skill_castcancel(struct block_list *bl,int type);
- int skill_gangsterparadise(struct map_session_data *sd ,int type);
- int skill_rest(struct map_session_data *sd ,int type);
- void skill_brandishspear_first(struct square *tc,int dir,int x,int y);
- void skill_brandishspear_dir(struct square *tc,int dir,int are);
- void skill_repairweapon(struct map_session_data *sd, int idx);
- void skill_identify(struct map_session_data *sd,int idx);
- void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest]
- int skill_autospell(struct map_session_data *md,int skillid);
- int skill_calc_heal(struct block_list *bl, int skill_lv);
- int skill_check_cloaking(struct block_list *bl, struct status_change *sc);
- // ステ?タス異常
- int skill_enchant_elemental_end(struct block_list *bl, int type);
- int skillnotok(int skillid, struct map_session_data *sd);
- int skillnotok_hom (int skillid, struct homun_data *hd) ; //[orn]
- int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap); //[orn]
- // アイテム作成
- int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger, int qty);
- int skill_produce_mix( struct map_session_data *sd,
- int skill_id, int nameid, int slot1, int slot2, int slot3, int qty );
- int skill_arrow_create( struct map_session_data *sd,int nameid);
- // mobスキルのため
- int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
- int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
- int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag);
- int skill_blockpc_start (struct map_session_data*,int,int); // [celest]
- int skill_blockmerc_start (struct homun_data*,int,int); //[orn]
- // スキル攻?一括?理
- int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
- struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
- void skill_reload(void);
- enum {
- ST_NONE,ST_HIDING,ST_CLOAKING,ST_HIDDEN,ST_RIDING,ST_FALCON,ST_CART,ST_SHIELD,ST_SIGHT,ST_EXPLOSIONSPIRITS,ST_CARTBOOST,
- ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
- };
- enum {
- NV_BASIC = 1,
- SM_SWORD,
- SM_TWOHAND,
- SM_RECOVERY,
- SM_BASH,
- SM_PROVOKE,
- SM_MAGNUM,
- SM_ENDURE,
- MG_SRECOVERY,
- MG_SIGHT,
- MG_NAPALMBEAT,
- MG_SAFETYWALL,
- MG_SOULSTRIKE,
- MG_COLDBOLT,
- MG_FROSTDIVER,
- MG_STONECURSE,
- MG_FIREBALL,
- MG_FIREWALL,
- MG_FIREBOLT,
- MG_LIGHTNINGBOLT,
- MG_THUNDERSTORM,
- AL_DP,
- AL_DEMONBANE,
- AL_RUWACH,
- AL_PNEUMA,
- AL_TELEPORT,
- AL_WARP,
- AL_HEAL,
- AL_INCAGI,
- AL_DECAGI,
- AL_HOLYWATER,
- AL_CRUCIS,
- AL_ANGELUS,
- AL_BLESSING,
- AL_CURE,
- MC_INCCARRY,
- MC_DISCOUNT,
- MC_OVERCHARGE,
- MC_PUSHCART,
- MC_IDENTIFY,
- MC_VENDING,
- MC_MAMMONITE,
- AC_OWL,
- AC_VULTURE,
- AC_CONCENTRATION,
- AC_DOUBLE,
- AC_SHOWER,
- TF_DOUBLE,
- TF_MISS,
- TF_STEAL,
- TF_HIDING,
- TF_POISON,
- TF_DETOXIFY,
- ALL_RESURRECTION,
- KN_SPEARMASTERY,
- KN_PIERCE,
- KN_BRANDISHSPEAR,
- KN_SPEARSTAB,
- KN_SPEARBOOMERANG,
- KN_TWOHANDQUICKEN,
- KN_AUTOCOUNTER,
- KN_BOWLINGBASH,
- KN_RIDING,
- KN_CAVALIERMASTERY,
- PR_MACEMASTERY,
- PR_IMPOSITIO,
- PR_SUFFRAGIUM,
- PR_ASPERSIO,
- PR_BENEDICTIO,
- PR_SANCTUARY,
- PR_SLOWPOISON,
- PR_STRECOVERY,
- PR_KYRIE,
- PR_MAGNIFICAT,
- PR_GLORIA,
- PR_LEXDIVINA,
- PR_TURNUNDEAD,
- PR_LEXAETERNA,
- PR_MAGNUS,
- WZ_FIREPILLAR,
- WZ_SIGHTRASHER,
- WZ_FIREIVY,
- WZ_METEOR,
- WZ_JUPITEL,
- WZ_VERMILION,
- WZ_WATERBALL,
- WZ_ICEWALL,
- WZ_FROSTNOVA,
- WZ_STORMGUST,
- WZ_EARTHSPIKE,
- WZ_HEAVENDRIVE,
- WZ_QUAGMIRE,
- WZ_ESTIMATION,
- BS_IRON,
- BS_STEEL,
- BS_ENCHANTEDSTONE,
- BS_ORIDEOCON,
- BS_DAGGER,
- BS_SWORD,
- BS_TWOHANDSWORD,
- BS_AXE,
- BS_MACE,
- BS_KNUCKLE,
- BS_SPEAR,
- BS_HILTBINDING,
- BS_FINDINGORE,
- BS_WEAPONRESEARCH,
- BS_REPAIRWEAPON,
- BS_SKINTEMPER,
- BS_HAMMERFALL,
- BS_ADRENALINE,
- BS_WEAPONPERFECT,
- BS_OVERTHRUST,
- BS_MAXIMIZE,
- HT_SKIDTRAP,
- HT_LANDMINE,
- HT_ANKLESNARE,
- HT_SHOCKWAVE,
- HT_SANDMAN,
- HT_FLASHER,
- HT_FREEZINGTRAP,
- HT_BLASTMINE,
- HT_CLAYMORETRAP,
- HT_REMOVETRAP,
- HT_TALKIEBOX,
- HT_BEASTBANE,
- HT_FALCON,
- HT_STEELCROW,
- HT_BLITZBEAT,
- HT_DETECTING,
- HT_SPRINGTRAP,
- AS_RIGHT,
- AS_LEFT,
- AS_KATAR,
- AS_CLOAKING,
- AS_SONICBLOW,
- AS_GRIMTOOTH,
- AS_ENCHANTPOISON,
- AS_POISONREACT,
- AS_VENOMDUST,
- AS_SPLASHER,
- NV_FIRSTAID,
- NV_TRICKDEAD,
- SM_MOVINGRECOVERY,
- SM_FATALBLOW,
- SM_AUTOBERSERK,
- AC_MAKINGARROW,
- AC_CHARGEARROW,
- TF_SPRINKLESAND,
- TF_BACKSLIDING,
- TF_PICKSTONE,
- TF_THROWSTONE,
- MC_CARTREVOLUTION,
- MC_CHANGECART,
- MC_LOUD,
- AL_HOLYLIGHT,
- MG_ENERGYCOAT,
- NPC_PIERCINGATT,
- NPC_MENTALBREAKER,
- NPC_RANGEATTACK,
- NPC_ATTRICHANGE,
- NPC_CHANGEWATER,
- NPC_CHANGEGROUND,
- NPC_CHANGEFIRE,
- NPC_CHANGEWIND,
- NPC_CHANGEPOISON,
- NPC_CHANGEHOLY,
- NPC_CHANGEDARKNESS,
- NPC_CHANGETELEKINESIS,
- NPC_CRITICALSLASH,
- NPC_COMBOATTACK,
- NPC_GUIDEDATTACK,
- NPC_SELFDESTRUCTION,
- NPC_SPLASHATTACK,
- NPC_SUICIDE,
- NPC_POISON,
- NPC_BLINDATTACK,
- NPC_SILENCEATTACK,
- NPC_STUNATTACK,
- NPC_PETRIFYATTACK,
- NPC_CURSEATTACK,
- NPC_SLEEPATTACK,
- NPC_RANDOMATTACK,
- NPC_WATERATTACK,
- NPC_GROUNDATTACK,
- NPC_FIREATTACK,
- NPC_WINDATTACK,
- NPC_POISONATTACK,
- NPC_HOLYATTACK,
- NPC_DARKNESSATTACK,
- NPC_TELEKINESISATTACK,
- NPC_MAGICALATTACK,
- NPC_METAMORPHOSIS,
- NPC_PROVOCATION,
- NPC_SMOKING,
- NPC_SUMMONSLAVE,
- NPC_EMOTION,
- NPC_TRANSFORMATION,
- NPC_BLOODDRAIN,
- NPC_ENERGYDRAIN,
- NPC_KEEPING,
- NPC_DARKBREATH,
- NPC_DARKBLESSING,
- NPC_BARRIER,
- NPC_DEFENDER,
- NPC_LICK,
- NPC_HALLUCINATION,
- NPC_REBIRTH,
- NPC_SUMMONMONSTER,
- RG_SNATCHER,
- RG_STEALCOIN,
- RG_BACKSTAP,
- RG_TUNNELDRIVE,
- RG_RAID,
- RG_STRIPWEAPON,
- RG_STRIPSHIELD,
- RG_STRIPARMOR,
- RG_STRIPHELM,
- RG_INTIMIDATE,
- RG_GRAFFITI,
- RG_FLAGGRAFFITI,
- RG_CLEANER,
- RG_GANGSTER,
- RG_COMPULSION,
- RG_PLAGIARISM,
- AM_AXEMASTERY,
- AM_LEARNINGPOTION,
- AM_PHARMACY,
- AM_DEMONSTRATION,
- AM_ACIDTERROR,
- AM_POTIONPITCHER,
- AM_CANNIBALIZE,
- AM_SPHEREMINE,
- AM_CP_WEAPON,
- AM_CP_SHIELD,
- AM_CP_ARMOR,
- AM_CP_HELM,
- AM_BIOETHICS,
- AM_BIOTECHNOLOGY,
- AM_CREATECREATURE,
- AM_CULTIVATION,
- AM_FLAMECONTROL,
- AM_CALLHOMUN,
- AM_REST,
- AM_DRILLMASTER,
- AM_HEALHOMUN,
- AM_RESURRECTHOMUN,
- CR_TRUST,
- CR_AUTOGUARD,
- CR_SHIELDCHARGE,
- CR_SHIELDBOOMERANG,
- CR_REFLECTSHIELD,
- CR_HOLYCROSS,
- CR_GRANDCROSS,
- CR_DEVOTION,
- CR_PROVIDENCE,
- CR_DEFENDER,
- CR_SPEARQUICKEN,
- MO_IRONHAND,
- MO_SPIRITSRECOVERY,
- MO_CALLSPIRITS,
- MO_ABSORBSPIRITS,
- MO_TRIPLEATTACK,
- MO_BODYRELOCATION,
- MO_DODGE,
- MO_INVESTIGATE,
- MO_FINGEROFFENSIVE,
- MO_STEELBODY,
- MO_BLADESTOP,
- MO_EXPLOSIONSPIRITS,
- MO_EXTREMITYFIST,
- MO_CHAINCOMBO,
- MO_COMBOFINISH,
- SA_ADVANCEDBOOK,
- SA_CASTCANCEL,
- SA_MAGICROD,
- SA_SPELLBREAKER,
- SA_FREECAST,
- SA_AUTOSPELL,
- SA_FLAMELAUNCHER,
- SA_FROSTWEAPON,
- SA_LIGHTNINGLOADER,
- SA_SEISMICWEAPON,
- SA_DRAGONOLOGY,
- SA_VOLCANO,
- SA_DELUGE,
- SA_VIOLENTGALE,
- SA_LANDPROTECTOR,
- SA_DISPELL,
- SA_ABRACADABRA,
- SA_MONOCELL,
- SA_CLASSCHANGE,
- SA_SUMMONMONSTER,
- SA_REVERSEORCISH,
- SA_DEATH,
- SA_FORTUNE,
- SA_TAMINGMONSTER,
- SA_QUESTION,
- SA_GRAVITY,
- SA_LEVELUP,
- SA_INSTANTDEATH,
- SA_FULLRECOVERY,
- SA_COMA,
- BD_ADAPTATION,
- BD_ENCORE,
- BD_LULLABY,
- BD_RICHMANKIM,
- BD_ETERNALCHAOS,
- BD_DRUMBATTLEFIELD,
- BD_RINGNIBELUNGEN,
- BD_ROKISWEIL,
- BD_INTOABYSS,
- BD_SIEGFRIED,
- BD_RAGNAROK,
- BA_MUSICALLESSON,
- BA_MUSICALSTRIKE,
- BA_DISSONANCE,
- BA_FROSTJOKE,
- BA_WHISTLE,
- BA_ASSASSINCROSS,
- BA_POEMBRAGI,
- BA_APPLEIDUN,
- DC_DANCINGLESSON,
- DC_THROWARROW,
- DC_UGLYDANCE,
- DC_SCREAM,
- DC_HUMMING,
- DC_DONTFORGETME,
- DC_FORTUNEKISS,
- DC_SERVICEFORYOU,
- NPC_RANDOMMOVE,
- NPC_SPEEDUP,
- NPC_REVENGE,
- WE_MALE,
- WE_FEMALE,
- WE_CALLPARTNER,
- ITM_TOMAHAWK,
- NPC_DARKCROSS,
- NPC_GRANDDARKNESS,
- NPC_DARKSTRIKE,
- NPC_DARKTHUNDER,
- NPC_STOP,
- NPC_BREAKWEAPON,
- NPC_BREAKARMOR,
- NPC_BREAKHELM,
- NPC_BREAKSHIELD,
- NPC_UNDEADATTACK,
- NPC_CHANGEUNDEAD,
- NPC_POWERUP,
- NPC_AGIUP,
- NPC_SIEGEMODE,
- NPC_CALLSLAVE,
- NPC_INVISIBLE,
- NPC_RUN,
- LK_AURABLADE,
- LK_PARRYING,
- LK_CONCENTRATION,
- LK_TENSIONRELAX,
- LK_BERSERK,
- LK_FURY,
- HP_ASSUMPTIO,
- HP_BASILICA,
- HP_MEDITATIO,
- HW_SOULDRAIN,
- HW_MAGICCRASHER,
- HW_MAGICPOWER,
- PA_PRESSURE,
- PA_SACRIFICE,
- PA_GOSPEL,
- CH_PALMSTRIKE,
- CH_TIGERFIST,
- CH_CHAINCRUSH,
- PF_HPCONVERSION,
- PF_SOULCHANGE,
- PF_SOULBURN,
- ASC_KATAR,
- ASC_HALLUCINATION,
- ASC_EDP,
- ASC_BREAKER,
- SN_SIGHT,
- SN_FALCONASSAULT,
- SN_SHARPSHOOTING,
- SN_WINDWALK,
- WS_MELTDOWN,
- WS_CREATECOIN,
- WS_CREATENUGGET,
- WS_CARTBOOST,
- WS_SYSTEMCREATE,
- ST_CHASEWALK,
- ST_REJECTSWORD,
- ST_STEALBACKPACK,
- CR_ALCHEMY,
- CR_SYNTHESISPOTION,
- CG_ARROWVULCAN,
- CG_MOONLIT,
- CG_MARIONETTE,
- LK_SPIRALPIERCE,
- LK_HEADCRUSH,
- LK_JOINTBEAT,
- HW_NAPALMVULCAN,
- CH_SOULCOLLECT,
- PF_MINDBREAKER,
- PF_MEMORIZE,
- PF_FOGWALL,
- PF_SPIDERWEB,
- ASC_METEORASSAULT,
- ASC_CDP,
- WE_BABY,
- WE_CALLPARENT,
- WE_CALLBABY,
- TK_RUN,
- TK_READYSTORM,
- TK_STORMKICK,
- TK_READYDOWN,
- TK_DOWNKICK,
- TK_READYTURN,
- TK_TURNKICK,
- TK_READYCOUNTER,
- TK_COUNTER,
- TK_DODGE,
- TK_JUMPKICK,
- TK_HPTIME,
- TK_SPTIME,
- TK_POWER,
- TK_SEVENWIND,
- TK_HIGHJUMP,
- SG_FEEL,
- SG_SUN_WARM,
- SG_MOON_WARM,
- SG_STAR_WARM,
- SG_SUN_COMFORT,
- SG_MOON_COMFORT,
- SG_STAR_COMFORT,
- SG_HATE,
- SG_SUN_ANGER,
- SG_MOON_ANGER,
- SG_STAR_ANGER,
- SG_SUN_BLESS,
- SG_MOON_BLESS,
- SG_STAR_BLESS,
- SG_DEVIL,
- SG_FRIEND,
- SG_KNOWLEDGE,
- SG_FUSION,
- SL_ALCHEMIST,
- AM_BERSERKPITCHER,
- SL_MONK,
- SL_STAR,
- SL_SAGE,
- SL_CRUSADER,
- SL_SUPERNOVICE,
- SL_KNIGHT,
- SL_WIZARD,
- SL_PRIEST,
- SL_BARDDANCER,
- SL_ROGUE,
- SL_ASSASIN,
- SL_BLACKSMITH,
- BS_ADRENALINE2,
- SL_HUNTER,
- SL_SOULLINKER,
- SL_KAIZEL,
- SL_KAAHI,
- SL_KAUPE,
- SL_KAITE,
- SL_KAINA,
- SL_STIN,
- SL_STUN,
- SL_SMA,
- SL_SWOO,
- SL_SKE,
- SL_SKA,
- SM_SELFPROVOKE,
- NPC_EMOTION_ON,
- ST_PRESERVE,
- ST_FULLSTRIP,
- WS_WEAPONREFINE,
- CR_SLIMPITCHER,
- CR_FULLPROTECTION,
- PA_SHIELDCHAIN,
- HP_MANARECHARGE,
- PF_DOUBLECASTING,
- HW_GANBANTEIN,
- HW_GRAVITATION,
- WS_CARTTERMINATION,
- WS_OVERTHRUSTMAX,
- CG_LONGINGFREEDOM,
- CG_HERMODE,
- CG_TAROTCARD,
- CR_ACIDDEMONSTRATION,
- CR_CULTIVATION,
- //492,missing?
- TK_MISSION = 493,
- SL_HIGH,
- KN_ONEHAND,
- AM_TWILIGHT1,
- AM_TWILIGHT2,
- AM_TWILIGHT3,
- HT_POWER,
- GS_GLITTERING,
- GS_FLING,
- GS_TRIPLEACTION,
- GS_BULLSEYE,
- GS_MADNESSCANCEL,
- GS_ADJUSTMENT,
- GS_INCREASING,
- GS_MAGICALBULLET,
- GS_CRACKER,
- GS_SINGLEACTION,
- GS_SNAKEEYE,
- GS_CHAINACTION,
- GS_TRACKING,
- GS_DISARM,
- GS_PIERCINGSHOT,
- GS_RAPIDSHOWER,
- GS_DESPERADO,
- GS_GATLINGFEVER,
- GS_DUST,
- GS_FULLBUSTER,
- GS_SPREADATTACK,
- GS_GROUNDDRIFT,
- NJ_TOBIDOUGU,
- NJ_SYURIKEN,
- NJ_KUNAI,
- NJ_HUUMA,
- NJ_ZENYNAGE,
- NJ_TATAMIGAESHI,
- NJ_KASUMIKIRI,
- NJ_SHADOWJUMP,
- NJ_KIRIKAGE,
- NJ_UTSUSEMI,
- NJ_BUNSINJYUTSU,
- NJ_NINPOU,
- NJ_KOUENKA,
- NJ_KAENSIN,
- NJ_BAKUENRYU,
- NJ_HYOUSENSOU,
- NJ_SUITON,
- NJ_HYOUSYOURAKU,
- NJ_HUUJIN,
- NJ_RAIGEKISAI,
- NJ_KAMAITACHI,
- NJ_NEN,
- NJ_ISSEN,
- KN_CHARGEATK = 1001,
- CR_SHRINK,
- AS_SONICACCEL,
- AS_VENOMKNIFE,
- RG_CLOSECONFINE,
- WZ_SIGHTBLASTER,
- SA_CREATECON,
- SA_ELEMENTWATER,
- HT_PHANTASMIC,
- BA_PANGVOICE,
- DC_WINKCHARM,
- BS_UNFAIRLYTRICK,
- BS_GREED,
- PR_REDEMPTIO,
- MO_KITRANSLATION,
- MO_BALKYOUNG,
- SA_ELEMENTGROUND,
- SA_ELEMENTFIRE,
- SA_ELEMENTWIND,
- HLIF_HEAL = 8001,
- HLIF_AVOID,
- HLIF_BRAIN,
- HLIF_CHANGE,
- HAMI_CASTLE,
- HAMI_DEFENCE,
- HAMI_SKIN,
- HAMI_BLOODLUST,
- HFLI_MOON,
- HFLI_FLEET,
- HFLI_SPEED,
- HFLI_SBR44,
- HVAN_CAPRICE,
- HVAN_CHAOTIC,
- HVAN_INSTRUCT,
- HVAN_EXPLOSION,
- };
- enum {
- UNT_SAFETYWALL = 0x7e,
- UNT_FIREWALL,
- UNT_WARP_WAITING,
- UNT_WARP_ACTIVE,
- //0x82
- UNT_SANCTUARY = 0x83,
- UNT_MAGNUS,
- UNT_PNEUMA,
- UNT_ATTACK_SKILLS, //These show no effect on the client, therefore can be used for attack skills.
- UNT_FIREPILLAR_WAITING,
- UNT_FIREPILLAR_ACTIVE,
- //0x89, 0x8a, 0x8b
- UNT_USED_TRAPS = 0x8c,
- UNT_ICEWALL,
- UNT_QUAGMIRE,
- UNT_BLASTMINE,
- UNT_SKIDTRAP,
- UNT_ANKLESNARE,
- UNT_VENOMDUST,
- UNT_LANDMINE,
- UNT_SHOCKWAVE,
- UNT_SANDMAN,
- UNT_FLASHER,
- UNT_FREEZINGTRAP,
- UNT_CLAYMORETRAP,
- UNT_TALKIEBOX,
- UNT_VOLCANO,
- UNT_DELUGE,
- UNT_VIOLENTGALE,
- UNT_LANDPROTECTOR,
- UNT_LULLABY,
- UNT_RICHMANKIM,
- UNT_ETERNALCHAOS,
- UNT_DRUMBATTLEFIELD,
- UNT_RINGNIBELUNGEN,
- UNT_ROKISWEIL,
- UNT_INTOABYSS,
- UNT_SIEGFRIED,
- UNT_DISSONANCE,
- UNT_WHISTLE,
- UNT_ASSASSINCROSS,
- UNT_POEMBRAGI,
- UNT_APPLEIDUN,
- UNT_UGLYDANCE,
- UNT_HUMMING,
- UNT_DONTFORGETME,
- UNT_FORTUNEKISS,
- UNT_SERVICEFORYOU,
- UNT_GRAFFITI,
- UNT_DEMONSTRATION,
- UNT_CALLFAMILY,
- UNT_GOSPEL,
- UNT_BASILICA,
- //0xb5
- UNT_FOGWALL = 0xb6,
- UNT_SPIDERWEB,
- UNT_GRAVITATION,
- UNT_HERMODE,
- UNT_DESPERADO, //0xba //Temporary setting until correct value is found.
- UNT_SUITON = 0xbb,
- UNT_TATAMIGAESHI,
- UNT_KAENSIN,
- //0xbe, 0xc0, 0xc1 //Maybe the other elements of Ground Drift?
- UNT_GROUNDDRIFT = 0xc2,
- };
- #endif
|