quests_15_2.txt 86 KB

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  1. //===== rAthena Script =======================================
  2. //= Phantasmagorika Quests.
  3. //===== Description: =========================================
  4. //--- Memory Record Daily Quests:
  5. //- Help Her
  6. //- Air Purifier
  7. //- Grape Harvest
  8. //- Subdue Hysterical Patients
  9. //- Daily Necessities Transport
  10. //===== Changelogs: ==========================================
  11. //= 1.0 First version. [Capuche]
  12. //============================================================
  13. // Return 0 if a time limit of "Restriction on the Journey" quests has been reached.
  14. function script F_time_limit_recorder {
  15. return (checkquest(5341,PLAYTIME) != 2 && checkquest(5351,PLAYTIME) != 2 && checkquest(5358,PLAYTIME) != 2 && checkquest(5363,PLAYTIME) != 2 && checkquest(5366,PLAYTIME) != 2);
  16. }
  17. // Erase datas if a time limit of "Restriction on the Journey" quests has been reached.
  18. function script F_erase_datas_recorder {
  19. if (callfunc("F_time_limit_recorder") == 1)
  20. return;
  21. mes "Your whole body suddenly becomes heavy and time seems to be passing faster around you.";
  22. for ( .@quest_id = 5341; .@quest_id < 5371; .@quest_id++ ) {
  23. if (isbegin_quest(.@quest_id) > 0)
  24. erasequest .@quest_id;
  25. }
  26. delitem 6825, countitem(6825);// Air Purifier Box
  27. delitem 6826, countitem(6826);// Fresh Grape
  28. recorder_quest_type = 0;
  29. recorder_quest_status = 0;
  30. mes "Ah- This cozy and snug fe...el.....ling";
  31. warp "un_bunker",98,91;
  32. close;
  33. }
  34. // Monitoring room
  35. un_bk_q,97,141,0 script Monitoring room#A-0 WARPNPC,1,1,{
  36. end;
  37. OnTouch:
  38. callfunc("F_time_limit_recorder");
  39. if (recorder_quest_type == 1 && recorder_quest_status == 0) {
  40. mes "[Bunker Sayhu]";
  41. mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here.";
  42. close;
  43. }
  44. warp "un_bk_q",98,121;
  45. end;
  46. }
  47. un_bk_q,69,167,0 script Monitoring room#L-1 WARPNPC,1,1,{
  48. end;
  49. OnTouch:
  50. if (recorder_quest_type == 1 && recorder_quest_status == 0) {
  51. mes "[Bunker Sayhu]";
  52. mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here.";
  53. close;
  54. }
  55. warp "un_bk_q",57,168;
  56. end;
  57. }
  58. un_bk_q,126,168,0 script Monitoring room#L-2 WARPNPC,1,1,{
  59. end;
  60. OnTouch:
  61. callfunc("F_time_limit_recorder");
  62. if (recorder_quest_type == 1 && recorder_quest_status == 0) {
  63. mes "[Bunker Sayhu]";
  64. mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here.";
  65. close;
  66. }
  67. warp "un_bk_q",140,167;
  68. end;
  69. }
  70. un_bk_q,103,147,4 script Bunker Sayhu#EP15.2MR 4_M_ALCHE_C,{
  71. callfunc("F_time_limit_recorder");
  72. switch( recorder_quest_type ) {
  73. case 1:
  74. switch( recorder_quest_status ) {
  75. case 0:
  76. emotion ET_CONGRATULATION;
  77. mes "[Bunker Sayhu]";
  78. mes "First congratulations on surviving. I'm glad you got into the air-raid shelter. If you were outside..";
  79. next;
  80. mes "[Bunker Sayhu]";
  81. mes "...";
  82. next;
  83. mes "[Bunker Sayhu]";
  84. mes "Whew.. even thinking about it makes me dizzy. Both of us were lucky. Don't you think so?";
  85. next;
  86. select("I think so too.");
  87. emotion ET_CRY;
  88. mes "[Bunker Sayhu]";
  89. mes "I feel a lot of sympathy though. It looks like a lot of people are blaming this explosion on Fresa.";
  90. next;
  91. mes "[Bunker Sayhu]";
  92. mes "The explosion can't be only Lona's responsibility.";
  93. next;
  94. select("Lona?");
  95. emotion ET_QUESTION, playerattached();
  96. mes "[Bunker Sayhu]";
  97. mes "A great person for sure despite failing the experiment.";
  98. next;
  99. mes "[Bunker Sayhu]";
  100. mes "She took charge of figuring out the number of survivors in that confusing mess of a situation.";
  101. next;
  102. mes "[Bunker Sayhu]";
  103. mes "If it was me...";
  104. next;
  105. mes "[Bunker Sayhu]";
  106. mes "I would probably be wandering around without knowing what do to right about now..";
  107. next;
  108. mes "[Bunker Sayhu]";
  109. mes "Ugh- I guess even I should go and help. Want to help?";
  110. next;
  111. select("Agree to help.");
  112. emotion ET_THANKS;
  113. mes "[Bunker Sayhu]";
  114. mes "Really? You will help? What a relief because I wasn't confident about going by myself.";
  115. next;
  116. mes "[Bunker Sayhu]";
  117. mes "There is a researcher with a cold demeanor in the center of this room, right?";
  118. next;
  119. mes "[Bunker Sayhu]";
  120. mes "She is the head of the experiment, Lona Fresa. People usually call her Dr. Fresa.";
  121. next;
  122. setquest 5341;// Limits of Journeys
  123. setquest 5342;// Help Her
  124. recorder_quest_status = 1;
  125. mes "[Bunker Sayhu]";
  126. mes "Do you want to go and ask her if she needs any help?";
  127. close;
  128. case 1:
  129. mes "[Bunker Sayhu]";
  130. mes "There is a researcher with a cold demeanor in the center of this room, right?";
  131. next;
  132. mes "[Bunker Sayhu]";
  133. mes "Do you want to go and ask her if she needs any help?";
  134. close;
  135. case 3:
  136. case 5:
  137. case 9:
  138. case 17:
  139. mes "[Bunker Sayhu]";
  140. mes "I was asked to find out how many are capable of cooking.";
  141. next;
  142. mes "[Bunker Sayhu]";
  143. mes "We have to try hard even though the air-raid shelter is complex and wide.";
  144. close;
  145. case 100:
  146. mes "[Bunker Sayhu]";
  147. mes "Thanks for helping her.";
  148. next;
  149. mes "[Bunker Sayhu]";
  150. mes "Is it because we helped? I thought I saw a faint smile on her face.";
  151. close;
  152. }
  153. end;
  154. case 2:
  155. emotion ET_QUESTION;
  156. mes "[Bunker Sayhu]";
  157. mes "Uh?! I don't think I've seen you before in the air-raid shelter?";
  158. next;
  159. mes "[Bunker Sayhu]";
  160. mes "Ah! Are you the Adventurer who's helping with moving the newly made air cleaning unit?";
  161. next;
  162. mes "[Bunker Sayhu]";
  163. mes "You are working a lot because of those thoughtless Mechanicians.";
  164. close;
  165. case 3:
  166. mes "[Bunker Sayhu]";
  167. mes "The Bioengineers succeeded in cultivating grapes right?";
  168. next;
  169. mes "[Bunker Sayhu]";
  170. mes "They say at least one grape harvest every 2 weeks is possible? The harvest day is probably either today or tomorrow.";
  171. next;
  172. mes "[Bunker Sayhu]";
  173. mes "I want to taste fresh grapes soon. I've been eating only dry food for the past few days.";
  174. close;
  175. case 4:
  176. mes "[Bunker Sayhu]";
  177. mes "There's a rumor going around in the air-raid shelter.";
  178. next;
  179. mes "[Bunker Sayhu]";
  180. mes "A while ago the Chemical Substance Specialist and a few others went outside the air-raid shelter.";
  181. next;
  182. mes "[Bunker Sayhu]";
  183. mes "Apparently some contaminated substance got inside the air-raid shelter.";
  184. next;
  185. mes "[Bunker Sayhu]";
  186. mes "I heard the number of convulsing patients are rapidly increasing because of the contaminant.";
  187. next;
  188. mes "[Bunker Sayhu]";
  189. mes "Ah! It's just a rumor! A Rumor!!";
  190. close;
  191. case 5:
  192. mes "[Bunker Sayhu]";
  193. mes "It seems the rumor going around was true.";
  194. next;
  195. mes "[Bunker Sayhu]";
  196. mes "I hear they are moving supplies to the clean Zone Z-2 even though it's newly opened because of the contaminant.";
  197. next;
  198. mes "[Bunker Sayhu]";
  199. mes "I think I will lend a hand even just a little.";
  200. close;
  201. }
  202. }
  203. un_bk_q,93,168,4 script Dr.Fresa#EP15.2MR 4_F_BERRYTEA,{
  204. callfunc("F_time_limit_recorder");
  205. switch( recorder_quest_type ) {
  206. case 1:
  207. switch( recorder_quest_status ) {
  208. case 0:
  209. mes "[Lona Fresa]";
  210. emotion ET_SORRY;
  211. mes "I am sorry. Right now I am a little busy with several problems. Can we speak later?";
  212. close;
  213. case 1:
  214. mes "[Lona Fresa]";
  215. emotion ET_SORRY;
  216. mes "I am sorry. Right now I am a little busy with several problems. Can we speak later?";
  217. next;
  218. select("No! What I mean..");
  219. emotion ET_SURPRISE;
  220. emotion ET_QUESTION;
  221. mes "[Lona Fresa]";
  222. mes "What?! The Adventurer wants to help me?";
  223. next;
  224. mes "[Lona Fresa]";
  225. mes "Good. The people are uncontrollable because they are shocked and confused.";
  226. next;
  227. mes "[Lona Fresa]";
  228. mes "If the intimidating Adventurer helps out it will be easier to control the confused masses.";
  229. next;
  230. mes "[Lona Fresa]";
  231. mes "Good!! I approve. Just in time for a troublesome problem as well.";
  232. next;
  233. select("Troublesome problem?");
  234. emotion ET_QUESTION, playerattached();
  235. mes "[Lona Fresa]";
  236. mes "The personnel with various specialties such as yourself have not changed their positions and are easy to grasp, but the other employees are the problem.";
  237. next;
  238. mes "[Lona Fresa]";
  239. mes "Surely they are moving according to the Emergency Situation Guidelines of their respective teams.";
  240. next;
  241. emotion ET_SCRATCH;
  242. mes "[Lona Fresa]";
  243. mes "I cannot figure out from here where they are and what they are doing.";
  244. next;
  245. mes "[Lona Fresa]";
  246. mes "So I was thinking if you";
  247. next;
  248. mes "[Lona Fresa]";
  249. .@r = rand(1,4);
  250. switch(.@r) {
  251. case 1:
  252. setquest 5343;// Headcount
  253. mes "Can you figure out the number of ^0000FFBioengineers ^000000?";
  254. break;
  255. case 2:
  256. setquest 5344;// Headcount
  257. mes "Can you figure out the number of ^0000FFMechanicians^000000?";
  258. break;
  259. case 3:
  260. setquest 5345;// Headcount
  261. mes "Can you figure out the number of ^0000FFFacilities managers^000000?";
  262. break;
  263. case 4:
  264. setquest 5346;// Headcount
  265. mes "Can you figure out the number of ^0000FFChemical Substance Specialists^000000?";
  266. break;
  267. }
  268. recorder_quest_status = recorder_quest_status | pow(2,.@r);
  269. next;
  270. mes "[Lona Fresa]";
  271. mes "I ask you for this favor even though it won't be easy in this large and complex shelter.";
  272. close;
  273. case 3:
  274. callsub( S_Num, 22, 5343, "Bioengineers" );
  275. case 5:
  276. callsub( S_Num, 18, 5344, "Mechanicians" );
  277. case 9:
  278. callsub( S_Num, 28, 5345, "Facilities managers" );
  279. case 17:
  280. callsub( S_Num, 11, 5346, "Chemical Substance Specialists" );
  281. case 100:
  282. mes "[Lona Fresa]";
  283. mes "I know it is frustrating but I hope you will adjust to life inside the air-raid shelter until the outside situation becomes safer.";
  284. close;
  285. }
  286. end;
  287. case 2:
  288. emotion ET_SORRY;
  289. mes "[Lona Fresa]";
  290. mes "I am sorry. Right now I am a little busy with several problems. It would be better if we speak later.";
  291. close;
  292. case 4:
  293. if (recorder_quest_status == 2) {
  294. emotion ET_SORRY;
  295. mes "[Lona Fresa]";
  296. mes "I am sorry. Right now I am a little busy with several problems. It would be better if we speak later.";
  297. next;
  298. select("I have something urgent to tell you.");
  299. mes "[Lona Fresa]";
  300. mes "What?! What is going on?";
  301. next;
  302. mes "Explain current situation at the temporary clinic.";
  303. next;
  304. emotion ET_HUK;
  305. mes "[Lona Fresa]";
  306. mes "Patients are convulsing simultaneously.. this is not good.";
  307. next;
  308. mes "[Lona Fresa]";
  309. mes "I got it. We need to take measures.";
  310. next;
  311. erasequest 5364;// Convulsing Patient Suppression
  312. erasequest 5365;// Urgent News
  313. setquest 5370;// Memory Record
  314. getexp 750000,750000;
  315. recorder_quest_status = 3;
  316. mes "The small round capsule has percolated through the skin. It feels like experience has accumulated.";
  317. next;
  318. mes "[Lona Fresa]";
  319. mes "Thank you for informing me.";
  320. close;
  321. }
  322. emotion ET_PROFUSELY_SWEAT;
  323. mes "[Lona Fresa]";
  324. mes "This situation is grave so we need to quickly take measures.";
  325. close;
  326. case 5:
  327. emotion ET_SORRY;
  328. mes "[Lona Fresa]";
  329. mes "I am sorry. Right now I am a little busy with several problems. It would be better if we speak later.";
  330. close;
  331. }
  332. end;
  333. S_Num:
  334. .@bon_nombre = getarg(0);
  335. .@quest_id = getarg(1);
  336. .@headcount_complete = isbegin_quest(getarg(1)+4);
  337. mes "[Lona Fresa]";
  338. if (.@headcount_complete > 0)
  339. mes "Ah! You are here. Isn't the interior of the shelter a bit complicated? The favor I asked of you..";
  340. else {
  341. emotion ET_QUESTION;
  342. mes "Huh?! You're already back? You came back earlier than I thought.";
  343. next;
  344. mes "[Lona Fresa]";
  345. mes "The favor that I asked.. ah?! Ah!!";
  346. }
  347. next;
  348. mes "[Lona Fresa]";
  349. mes "The number of ^0000FF" + getarg(2) + "^000000? How many do they say have survived?";
  350. next;
  351. input .@num;
  352. mes "[Lona Fresa]";
  353. if (.@num != .@bon_nombre || .@headcount_complete == 0) {
  354. mes "" + .@num + " people you say?";
  355. next;
  356. emotion ET_SCRATCH;
  357. mes "[Lona Fresa]";
  358. mes "That's strange? According to the list they have never been that number.";
  359. next;
  360. mes "[Lona Fresa]";
  361. mes "Can you check again?";
  362. close;
  363. }
  364. mes "Really? It is roughly the same as the number on the list. Good work.";
  365. next;
  366. mes "[Lona Fresa]";
  367. mes "Sayhu says Adventurers like this kind of stuff. This is compensation for your help.";
  368. next;
  369. mes "The small round capsule has percolated through the skin. It feels like experience has accumulated.";
  370. next;
  371. erasequest 5342;// Help Her
  372. erasequest .@quest_id;// Headcount
  373. erasequest (.@quest_id + 4);// Headcount Complete
  374. setquest 5370;// Memory Record
  375. getexp 750000,750000;
  376. recorder_quest_status = 100;
  377. mes "[Lona Fresa]";
  378. mes "Good work. I know it is frustrating but I hope you will adjust to the life inside the air-raid shelter until the outside situation becomes safer.";
  379. close;
  380. }
  381. un_bk_q,76,175,4 script Researcher Grum#EP15.2M 4_F_SCIENCE,{
  382. callfunc("F_time_limit_recorder");
  383. switch( recorder_quest_type ) {
  384. case 1:
  385. if (recorder_quest_status == 0) {
  386. mes "[Researcher Grum]";
  387. mes "I really don't like self-righteous and hypocritical Fresa.";
  388. close;
  389. }
  390. mes "[Researcher Grum]";
  391. mes "Who is that woman to conduct a headcount as if she's the leader?";
  392. next;
  393. mes "[Researcher Grum]";
  394. mes "There wouldn't have been an explosion if there was no experiment the first place? Right?";
  395. close;
  396. case 2:
  397. mes "[Researcher Grum]";
  398. mes "I think the self-righteous and haggardly Fresa has changed.";
  399. next;
  400. mes "[Researcher Grum]";
  401. mes "She's become more warm compared to the past, right?";
  402. close;
  403. case 3:
  404. mes "[Researcher Grum]";
  405. mes "Fresa has definitely changed a lot.";
  406. next;
  407. mes "[Researcher Grum]";
  408. mes "Today she is handing out grapes to people. In the past that would have been unimaginable.";
  409. close;
  410. case 4:
  411. mes "[Researcher Grum]";
  412. mes "Why is that Fresa acting like the leader alone but still hasn't taken measures?";
  413. next;
  414. mes "[Researcher Grum]";
  415. mes "Measures need to taken about the convulsing patients. Are you going to cover this up like in the past?";
  416. close;
  417. case 5:
  418. mes "[Researcher Grum]";
  419. mes "So this is what's happening?";
  420. next;
  421. mes "[Researcher Grum]";
  422. mes "I should have known when she tried to half-ass things.";
  423. close;
  424. }
  425. }
  426. // Corridor Monitoring room
  427. un_bk_q,86,121,4 script Chemical Substance Specialist Karsten 4_M_ALCHE_B,{
  428. callfunc("F_time_limit_recorder");
  429. switch( recorder_quest_type ) {
  430. case 1:
  431. if (recorder_quest_status == 17) {
  432. if (isbegin_quest(5350) == 0) {
  433. mes "[Chemical Substance Specialist Karsten]";
  434. emotion ET_QUESTION;
  435. mes "Who are you?";
  436. next;
  437. select("I am...");
  438. emotion ET_SURPRISE;
  439. mes "[Chemical Substance Specialist Karsten]";
  440. mes "Ah! Ah! Fresa? I have met her a few times at plenary sessions.";
  441. next;
  442. mes "[Chemical Substance Specialist Karsten]";
  443. mes "If I recall she is the one in charge of this failed project?";
  444. next;
  445. mes "[Chemical Substance Specialist Karsten]";
  446. mes "Anyway!!";
  447. next;
  448. mes "[Chemical Substance Specialist Karsten]";
  449. mes "Not everybody is fit to be director. A headcount in this hectic situation.";
  450. next;
  451. emotion ET_PROFUSELY_SWEAT;
  452. mes "[Chemical Substance Specialist Karsten]";
  453. mes "Wait a minute. I did a headcount and wrote it down somewhere..";
  454. next;
  455. mes "[Chemical Substance Specialist Karsten]";
  456. mes "Was it this number? That number? Ah?! This number.";
  457. next;
  458. setquest 5350;// Headcount Complete
  459. mes "[Chemical Substance Specialist Karsten]";
  460. mes "Total number of Chemical Substance Specialists is ^FF000011^000000. Damn a lot less.";
  461. next;
  462. mes "[Chemical Substance Specialist Karsten]";
  463. mes "Ah! Tell Fresa on your way that we are checking for hazardous substances within the air-raid shelter according to emergency protocol.";
  464. next;
  465. mes "[Chemical Substance Specialist Karsten]";
  466. mes "We have to do our job even if there aren't many of us left.";
  467. close;
  468. }
  469. mes "[Chemical Substance Specialist Karsten]";
  470. mes "Total number of Chemical Substance Specialists is ^FF000011^000000.";
  471. next;
  472. mes "[Chemical Substance Specialist Karsten]";
  473. mes "Tell Fresa that although there are only a few left but, we are checking for hazardous substances within the air-raid shelter.";
  474. close;
  475. }
  476. mes "[Chemical Substance Specialist Karsten]";
  477. mes "We are checking for hazardous substances within the air-raid shelter according to emergency protocol.";
  478. close;
  479. case 3:
  480. if (recorder_quest_status == 2) {
  481. mes "[Chemical Substance Specialist Karsten]";
  482. mes "Is that the first grape harvested by the Bioengineers?";
  483. next;
  484. emotion ET_QUESTION;
  485. mes "[Chemical Substance Specialist Karsten]";
  486. mes "The rumors say a grape tree got smashed because of the Mechanicians but it seems it hasn't affected the harvest.";
  487. next;
  488. mes "[Chemical Substance Specialist Karsten]";
  489. mes "Anyway thanks. I prepared this for compensation.";
  490. next;
  491. erasequest 5359;// Grape Harvest
  492. erasequest 5362;// Grape Delivery
  493. setquest 5370;// Memory Record
  494. getexp 1000000,1000000;
  495. recorder_quest_status = 3;
  496. mes "- The small round capsule has percolated through skin. It feels like experience has accumulated.";
  497. next;
  498. emotion ET_CRY;
  499. mes "[Chemical Substance Specialist Karsten]";
  500. mes "I've been eating nothing but dried food for the past few days so it moves me to eat fresh grape.";
  501. close;
  502. }
  503. mes "[Chemical Substance Specialist Karsten]";
  504. mes "I've been eating nothing but dried food so eating fresh grape makes me feel fresh.";
  505. close;
  506. case 2:
  507. case 4:
  508. case 5:
  509. emotion ET_SMILE;
  510. mes "[Chemical Substance Specialist Karsten]";
  511. mes "Us Chemical Substance Specialists are living like we always do. It's not like we can do chemical experiments in a place like this.";
  512. close;
  513. }
  514. }
  515. // Control Room
  516. un_bk_q,98,246,8 script Facilities manager Jiko 4_M_EINMAN2,{
  517. callfunc("F_time_limit_recorder");
  518. switch( recorder_quest_type ) {
  519. case 1:
  520. mes "[Facilities manager Jiko]";
  521. mes "Aah- I don't know the reason but the control room is";
  522. next;
  523. mes "[Facilities manager Jiko]";
  524. mes "is damaged a lot. At this point it isn't a control room but a warehouse.";
  525. close;
  526. case 2:
  527. mes "[Facilities manager Jiko]";
  528. mes "Ah the air cleaning unit doesn't belong here.";
  529. next;
  530. mes "[Facilities manager Jiko]";
  531. mes "If my memory is correct, you have to deliver them to Zones C-0, F-1, F-2, I-0, Z-0.";
  532. close;
  533. case 3:
  534. mes "[Facilities manager Jiko]";
  535. mes "Haa- I have been cleaning the Control room for several days now";
  536. next;
  537. mes "[Facilities manager Jiko]";
  538. mes "This place cannot be organized no matter how I much organize it. I guess we should just use it for storage.";
  539. close;
  540. case 4:
  541. mes "[Facilities manager Jiko]";
  542. mes "Come on in. Welcome to the Warehouse.";
  543. next;
  544. mes "[Facilities manager Jiko]";
  545. mes "Urrghh";
  546. close;
  547. case 5:
  548. mes "[Facilities manager Jiko]";
  549. mes "This is not the control room.";
  550. next;
  551. mes "[Facilities manager Jiko]";
  552. mes "It's the warehouse!!";
  553. close;
  554. }
  555. }
  556. un_bk_q,108,243,4 script Discarded Mechanical Device 4_ENERGY_BLUE,{
  557. callfunc("F_time_limit_recorder");
  558. if (recorder_quest_type == 1) {
  559. mes "The mechanical device thrown on the floor cannot be determined if it is still operable.";
  560. close;
  561. }
  562. for ( .@i = 0; .@i < (recorder_quest_type - 1); .@i++ )
  563. .@listen_continue$[.@i] = "Continue listening.";
  564. .@listen_again$[.@i] = "Listen again.";
  565. mes "There is a Memory Record somebody is recording.";
  566. next;
  567. if (select( "Listen.", "Quit." ) == 2)
  568. close;
  569. while(true) {
  570. mes "Oh- Is this a memory record? Does it work? Oh it works. Works! Should I try it since I'm bored?";
  571. next;
  572. mes "My name is Maso an Adventurer traveling the world. Today is 4th day of entering the air-raid shelter? 3rd day? The vibe here is weird and hard to adjust to.";
  573. next;
  574. mes "Verus city has Adventurers amongst its original population but the treatment towards Adventurers is strangely good.";
  575. next;
  576. mes "The mood is that Adventurers are people caught up in an uncontrollable accident and need to be treated well.";
  577. next;
  578. mes "As an Adventurer who eats and plays as much as he works, I cannot stand the itching for action. Urgh";
  579. next;
  580. if (select( "Continue listening.", "Stop listening." ) == 2)
  581. close;
  582. mes "Is today day 6? Details aren't told to Adventurers so I am not sure but the people of Verus city seem very gloomy.";
  583. next;
  584. mes "The Adventurer's blood is boiling and wanting to explore places but there isn't much to do.";
  585. next;
  586. mes "I looked around the air-raid shelter but whoever designed it has not one artistic hair on him.";
  587. next;
  588. mes "It is no fun to keep looking at the same hallways and same room lay outs.";
  589. next;
  590. if (select( "Continue listening.", "Stop listening." ) == 2)
  591. close;
  592. mes "Is today day 21? The Verus City people look happy to have solved the food problem.";
  593. next;
  594. mes "It is cute to see the mild looking researchers going around cheering and screaming.";
  595. next;
  596. if (select( "Continue listening.", "Stop listening." ) == 2)
  597. close;
  598. mes "The 30th night but because it's always dark I don't really know if it's night or day. I just ate supper so it must be night.";
  599. next;
  600. mes "Today I moved the really heavy air cleaning units made by the Mechanicians with the other Adventurers.";
  601. next;
  602. mes "The air-raid shelter is so large that I had no idea where they were but thanks to that I became friends with some of the Adventurers, especially Castle and Blat.";
  603. next;
  604. mes "By the way the Mechanicians seem to have mental problems. They make a ruckus for not being able to make machines and got dragged out by the guards.";
  605. next;
  606. mes "The Mechanicians are definitely going to cause trouble someday.";
  607. next;
  608. switch( select( .@listen_again$[1], .@listen_continue$[1], "Stop listening." ) ) {
  609. case 1:
  610. continue;
  611. case 2:
  612. break;
  613. case 3:
  614. close;
  615. }
  616. mes "Today is day 32 and I worked on the grape harvest.";
  617. next;
  618. mes "I ate fresh grapes and since I don't have anything to do anything to do, I'm going to sleep early.";
  619. next;
  620. mes "Ah.. the grape was good, I want it again. Did they say harvest was possible once every 2 weeks?";
  621. next;
  622. switch( select( .@listen_again$[2], .@listen_continue$[2], "Stop listening." ) ) {
  623. case 1:
  624. continue;
  625. case 2:
  626. break;
  627. case 3:
  628. close;
  629. }
  630. mes "Today is the 38th day of being in the shelter and there is a fuss since the morning.";
  631. next;
  632. mes "This morning the recruited Adventurers to join the Chemical Substance Specialists for an investigation outside the air-raid shelter, many volunteered despite the dangers.";
  633. next;
  634. mes "I am of the belief danger should be avoided but my friends Castle and Blat volunteered.";
  635. next;
  636. mes "Well I understand that they were sick of living in the shelter for a while.";
  637. next;
  638. mes "They have not returned past the afternoon. Verus City leader Fresa has concluded that the people who left are dead.";
  639. next;
  640. mes "Everybody had a moment of silence at dawn. They were good people so it is sad to part like this.";
  641. next;
  642. if (select( "Continue listening.", "Stop listening." ) == 2)
  643. close;
  644. mes "Is it since the morning of the 40th day? There is a mysterious infectious disease going around the shelter.";
  645. next;
  646. mes "A few people have suddenly attacked those near them and convulsed";
  647. next;
  648. mes "And Adventurers have been deployed to suppress the convulsing people because a lot of the weak researchers are wounded.";
  649. next;
  650. mes "There is a rumor saying a contaminant came in because of the people who went outside the shelter a while go.";
  651. next;
  652. switch( select( .@listen_again$[3], .@listen_continue$[3], "Stop listening." ) ) {
  653. case 1:
  654. continue;
  655. case 2:
  656. break;
  657. case 3:
  658. close;
  659. }
  660. mes "Lunch during day 44 the air-raid shelter leader Fresa gathered the Adventurers and had a presentation.";
  661. next;
  662. mes "The rumor has been confirmed true and a safety partition will be built in Zone Z-0";
  663. next;
  664. mes "A decision has been made to move necessities to Zone Z-2 tomorrow and I heard they need the help of Adventurers.";
  665. next;
  666. mes "I have to work tomorrow so I am doing to sleep early.";
  667. next;
  668. mes "There is no more recorded content.";
  669. next;
  670. switch( select( .@listen_again$[4], .@listen_continue$[4], "Stop listening." ) ) {
  671. case 1:
  672. continue;
  673. case 2:
  674. break;
  675. case 3:
  676. close;
  677. }
  678. }
  679. }
  680. // Corridor Control Room
  681. un_bk_q,56,192,4 script Chemical Substance Specialist Kori 4_M_ALCHE_B,{
  682. callfunc("F_time_limit_recorder");
  683. switch( recorder_quest_type ) {
  684. case 1:
  685. mes "[Chemical Substance Specialist Kori]";
  686. mes "We are seeing if there are hazardous substances within the air-raid shelter according to emergency protocol.";
  687. next;
  688. mes "[Chemical Substance Specialist Kori]";
  689. mes "You want to know how many Chemical Substance Specialists there are? Go to Karsten then. Should be here somewhere.";
  690. close;
  691. case 2:
  692. mes "[Chemical Substance Specialist Kori]";
  693. mes "This next room is temporarily being used by the Chemical Substance Specialist.";
  694. next;
  695. mes "[Chemical Substance Specialist Kori]";
  696. mes "We tightly hid away dangerous things but don't touch anything just in case.";
  697. close;
  698. case 3:
  699. mes "[Chemical Substance Specialist Kori]";
  700. mes "Karsten gave me grapes.";
  701. next;
  702. mes "[Chemical Substance Specialist Kori]";
  703. mes "How fresh and tasty it was.";
  704. close;
  705. case 4:
  706. mes "[Chemical Substance Specialist Kori]";
  707. mes "My colleagues left the air-raid shelter to investigate and haven't come back.";
  708. next;
  709. mes "[Chemical Substance Specialist Kori]";
  710. mes "It was concluded they are dead but are they really all dead? I want to see my colleagues.";
  711. close;
  712. case 5:
  713. mes "[Chemical Substance Specialist Kori]";
  714. mes "Good work.";
  715. next;
  716. mes "[Chemical Substance Specialist Kori]";
  717. mes "We are working to find a solution for the contaminant.";
  718. close;
  719. }
  720. }
  721. // Corridor K-0
  722. un_bk_q,161,193,6 script Adventurer Bamdaku#EP15.2MR 4_M_ALCHE_C,{
  723. callfunc("F_time_limit_recorder");
  724. switch( recorder_quest_type ) {
  725. case 1:
  726. mes "[Adventurer Bamdaku]";
  727. mes "I found this while looking around the air-raid shelter";
  728. next;
  729. mes "[Adventurer Bamdaku]";
  730. mes "but there is a lot of this on the wall. What can it be?";
  731. close;
  732. case 2:
  733. mes "[Adventurer Bamdaku]";
  734. mes "I have been investigating this for 30 days already but I do not know what it is.";
  735. next;
  736. mes "[Adventurer Bamdaku]";
  737. mes "I am too proud to ask somebody.";
  738. close;
  739. case 3:
  740. mes "[Adventurer Bamdaku]";
  741. mes "I have been investigating this for 32 days already but I do not know what it is.";
  742. next;
  743. mes "[Adventurer Bamdaku]";
  744. mes "Ugh what to do.. Should I just ask somebody?";
  745. close;
  746. case 4:
  747. mes "[Adventurer Bamdaku]";
  748. mes "I have been investigating this for 40 days already.";
  749. next;
  750. mes "[Adventurer Bamdaku]";
  751. mes "My pride won't let me quit now.";
  752. close;
  753. case 5:
  754. mes "[Adventurer Bamdaku]";
  755. mes "45 days have passed since I started investigating this unknown thing.";
  756. next;
  757. mes "[Adventurer Bamdaku]";
  758. mes "How did I come to investigate this?";
  759. close;
  760. }
  761. }
  762. un_bk_q,103,393,4 script Memory_Record#EP15.2MR 4_ENERGY_BLUE,{
  763. callfunc("F_time_limit_recorder");
  764. for ( .@i = 0; .@i < (recorder_quest_type - 1); .@i++ )
  765. .@listen_continue$[.@i] = "Continue listening.";
  766. .@listen_again$[.@i] = "Listen again.";
  767. mes "There is a Memory Record somebody is recording.";
  768. next;
  769. if (select( "Listen.", "Quit." ) == 2)
  770. close;
  771. while(true) {
  772. mes "Ah ah- One two three test- test-";
  773. next;
  774. mes "To distinguish survival days in the air-raid shelter, today will be designated Explosion Day 1 after the experiment explosion.";
  775. next;
  776. mes "Everybody fell into panic after seeing the outside situation on the monitor after the explosion.";
  777. next;
  778. mes "But chief researcher Dr. Fresa calmly consoled everybody and checked how many survived.";
  779. next;
  780. mes "The final number of survivors including adventurers seems to be 326.";
  781. next;
  782. mes "The camera showing outside was damaged in the afternoon. It seems we cannot see the situation outside anymore.";
  783. next;
  784. mes "There is no more recorded content.";
  785. next;
  786. switch( select( .@listen_again$[0], .@listen_continue$[0], "Stop listening." ) ) {
  787. case 1:
  788. continue;
  789. case 2:
  790. break;
  791. case 3:
  792. close;
  793. }
  794. mes "Explosion Day 2";
  795. next;
  796. mes "A witch hunt against the director and chief researcher Fresa began.";
  797. next;
  798. mes "My opinion is different. The research and experiment was conducted under her direction but this is an accident.";
  799. next;
  800. mes "If not Fresa, they would have made somebody else to blame.";
  801. next;
  802. mes "But she is handling it in a dignified manner despite concerns.";
  803. next;
  804. mes "She says problem solving is more important than blame and is checking assignments of survivors before the accident.";
  805. next;
  806. if (select( "Continue listening.", "Stop listening." ) == 2)
  807. close;
  808. mes "Explosion Day 3";
  809. next;
  810. mes "Fresa.. She naturally became the leader of the survivors.";
  811. next;
  812. mes "There was no vote of sorts, but nobody is complaining about her being the leader.";
  813. next;
  814. mes "The day before she had a briefing on the situation of the total survivors.";
  815. next;
  816. mes "20 Bioengineers";
  817. mes "16 Mechanicians";
  818. mes "27 Facilities managers";
  819. mes "10 Chemical Substance Specialists";
  820. mes "Other than specialists the assignments of survivors such as cafeteria staff, janitors, gardeners, distribution directors, health professionals, adventurers caught in the accident have been assessed.";
  821. next;
  822. if (select( "Continue listening.", "Stop listening." ) == 2)
  823. close;
  824. mes "Explosion Day 4";
  825. next;
  826. mes "Everybody's work has been decided based on Fresa's briefing the day before.";
  827. next;
  828. mes "It was decided that researchers including myself know nothing much research and must continue our lives in the air-raid shelter under the guidance of those who have technical skill needed for survival.";
  829. next;
  830. mes "First the Chemical Substance Specialists and Facilities managers started to install Air Contamination Gauge Sensors in the air-raid shelter.";
  831. next;
  832. mes "After evaluating that oxygen levels were low the Mechanicians have started to assemble Air cleaning units.";
  833. next;
  834. mes "Lora, a former cafeteria employee was consulted on the important problem of food.";
  835. next;
  836. mes "We assessed that about 40 days of survival is possible based on the food in the warehouse and the number of survivors.";
  837. next;
  838. mes "This prompted the Bioengineers to cultivate plants that can self-produce.";
  839. next;
  840. mes "Other miscellaneous assignments were issued under Fresa's direction.";
  841. next;
  842. if (select( "Continue listening.", "Stop listening." ) == 2)
  843. close;
  844. mes "Explosion Day 5";
  845. next;
  846. mes "I don't know the details but the air pollution level outside of the shelter was measured.";
  847. next;
  848. mes "According to the Chemical Substance Specialists the situation is hopeless.";
  849. next;
  850. mes "It seems life in the air-raid shelter has to continue longer. Just can quietly keep working..";
  851. next;
  852. if (select( "Continue listening.", "Stop listening." ) == 2)
  853. close;
  854. mes "Explosion Day 21";
  855. next;
  856. mes "After silently working for several days the Bioengineers have good news.";
  857. next;
  858. mes "They have succeeded in artificially germinating a plant that can self-produce.";
  859. next;
  860. mes "Fortunately the air-raid shelter has a warehouse spacious enough to grow plants in.";
  861. next;
  862. mes "It seems we can forget about our food problem now.";
  863. next;
  864. if (select( "Continue listening.", "Stop listening." ) == 2)
  865. close;
  866. mes "Explosion Day 30";
  867. next;
  868. mes "A small problem has occurred in the air-raid shelter. The air cleaning units made in the beginning are broken.";
  869. next;
  870. mes "Fortunately there will be no problem maintaining oxygen concentration levels thanks to the air cleaning units the Mechanicians made without approval.";
  871. next;
  872. mes "They are too heavy so adventurers were deployed because nobody else is able to move them.";
  873. next;
  874. switch( select( .@listen_again$[1], .@listen_continue$[1], "Stop listening." ) ) {
  875. case 1:
  876. continue;
  877. case 2:
  878. break;
  879. case 3:
  880. close;
  881. }
  882. mes "Explosion Day 32";
  883. next;
  884. mes "Today is the first harvest of the grape tree cultivated by the Bioengineers.";
  885. next;
  886. mes "Although there was a small problem of the Mechanicians destroying one grape tree";
  887. next;
  888. mes "The air-raid shelter residents are throwing a small party to celebrate the successful harvest.";
  889. next;
  890. mes "There is no more recorded content.";
  891. next;
  892. switch( select( .@listen_again$[2], .@listen_continue$[2], "Stop listening." ) ) {
  893. case 1:
  894. continue;
  895. case 2:
  896. break;
  897. case 3:
  898. close;
  899. }
  900. mes "Explosion Day 38";
  901. next;
  902. mes "Chemical Substance Specialists and some Adventurers sick of living in the air-raid shelter have left the shelter to measure the air.";
  903. next;
  904. mes "They have not returned by evening.";
  905. next;
  906. mes "Was the freedom of outside better than the life in the dark air-raid shelter?";
  907. next;
  908. mes "After midnight the remaining Chemical Substance Specialists assessed that they were dead and everybody had a brief moment of silence.";
  909. next;
  910. if (select( "Continue listening.", "Stop listening." ) == 2)
  911. close;
  912. mes "Explosion Day 40";
  913. next;
  914. mes "A dark rumor is going around the shelter.";
  915. next;
  916. mes "There is a rumor that a contaminant from the outside has invaded the air-raid shelter because of the people who left a while ago.";
  917. next;
  918. mes "Is it because of the contaminant? There are patients who suddenly convulse and attack others.";
  919. next;
  920. mes "Under the leader Fresa's decision, everybody was checked and those found with transfectants were quarantined in the temporary clinic.";
  921. next;
  922. switch( select( .@listen_again$[3], .@listen_continue$[3], "Stop listening." ) ) {
  923. case 1:
  924. continue;
  925. case 2:
  926. break;
  927. case 3:
  928. close;
  929. }
  930. mes "Explosion Day 43";
  931. next;
  932. mes "The rumor in the air-raid shelter has come true.";
  933. next;
  934. mes "The remaining Chemical Substance Specialists have confirmed that the contaminant is eroding into the air-raid shelter";
  935. next;
  936. mes "And Fresa and experts have started taking measures.";
  937. next;
  938. if (select( "Continue listening.", "Stop listening." ) == 2)
  939. close;
  940. mes "Explosion Day 45";
  941. next;
  942. mes "The invading contaminant will not stop.";
  943. next;
  944. mes "It has been decided to move all equipment and necessities to the less contaminated Zone Z-2";
  945. next;
  946. mes "And facility managers have started to install a partition in Zone Z-0 to prevent the contaminant from coming in further.";
  947. next;
  948. mes "There is no more recorded content.";
  949. next;
  950. if (select( "Listen again.", "Stop listening." ) == 2)
  951. close;
  952. }
  953. }
  954. // Machine Warehouse
  955. un_bk_q,41,275,0 script Machine Warehouse#J-0 WARPNPC,1,1,{
  956. end;
  957. OnTouch:
  958. callfunc("F_time_limit_recorder");
  959. if (recorder_quest_type == 2 && recorder_quest_status == 0) {
  960. emotion ET_O, getnpcid(0, "Mechanician Mugeosi#EP1");
  961. mes "[Mechanician Mugeosi]";
  962. mes "Ah! You're the adventurer send to deliver air cleaners. You are at the right place. Come this way.";
  963. close;
  964. }
  965. warp "un_bk_q",21,276;
  966. end;
  967. }
  968. un_bk_q,56,286,4 script Mechanician Mugeosi#EP1 4_M_REPAIR,{
  969. callfunc("F_time_limit_recorder");
  970. switch( recorder_quest_type ) {
  971. case 1:
  972. mes "[Mechanician Mugeosi]";
  973. mes "Are you an Adventurer? This is the machine warehouse.";
  974. next;
  975. mes "[Mechanician Mugeosi]";
  976. mes "It was originally a warehouse but it is now being used by Mechanicians to assemble machines for the air-raid shelter.";
  977. next;
  978. emotion ET_FRET;
  979. mes "[Mechanician Mugeosi]";
  980. mes "You want to know the total number of Mechanicians? I don't think I know?";
  981. next;
  982. mes "[Mechanician Mugeosi]";
  983. mes "Ah! Al up there might know. Go to Al.";
  984. close;
  985. case 2:
  986. if (recorder_quest_status == 0) {
  987. mes "[Mechanician Mugeosi]";
  988. mes "An adventure to move the air cleaner?";
  989. next;
  990. mes "[Mechanician Mugeosi]";
  991. mes "You look solid just like the other researchers mentioned. I bet you can lift the air cleaner like nothing!!";
  992. next;
  993. mes "[Mechanician Mugeosi]";
  994. mes "We shouldn't be ordering people like you who got caught up in an accident, but the situation is urgent.";
  995. next;
  996. mes "[Mechanician Mugeosi]";
  997. mes "We made a new air cleaning unit because the one operating previously broke down a while ago.";
  998. next;
  999. mes "[Mechanician Mugeosi]";
  1000. mes "We should have made it in modular form. Made it as one solid piece by mistake.";
  1001. next;
  1002. emotion ET_SMILE;
  1003. mes "[Mechanician Mugeosi]";
  1004. mes "Didn't think of it when we were making it!!";
  1005. next;
  1006. mes "[Mechanician Mugeosi]";
  1007. mes "It happens. Right?";
  1008. next;
  1009. mes "[Mechanician Mugeosi]";
  1010. mes "Facilities managers are making a fuss about needing the air cleaning unit soon.";
  1011. next;
  1012. mes "[Mechanician Mugeosi]";
  1013. mes "We can't move the air cleaning unit with the equipment we have now..";
  1014. next;
  1015. mes "[Mechanician Mugeosi]";
  1016. mes "We could make the machine that can transport it if we had more time..";
  1017. next;
  1018. mes "[Mechanician Mugeosi]";
  1019. mes "So we ended up asking the strong Adventurer.";
  1020. next;
  1021. select("Yes sir.");
  1022. emotion ET_SMILE;
  1023. mes "[Mechanician Mugeosi]";
  1024. mes "Aren't you refreshing!!";
  1025. next;
  1026. setquest 5351;// Limits of Journeys
  1027. setquest 5352;// Air Cleaning Unit
  1028. recorder_quest_status = 1;
  1029. mes "[Mechanician Mugeosi]";
  1030. mes "We are counting on you. Take five air cleaning units to areas C-0, F-1, F-2, I-0, Z-0. Talk to me when you're ready.";
  1031. close;
  1032. }
  1033. if (recorder_quest_status == 1) {
  1034. .@total = isbegin_quest(5353) + isbegin_quest(5354) + isbegin_quest(5355) + isbegin_quest(5356) + isbegin_quest(5357);
  1035. if (.@total < 5) {
  1036. emotion ET_QUESTION;
  1037. mes "[Mechanician Mugeosi]";
  1038. mes "Are you ready to move heavy objects?";
  1039. next;
  1040. select("Give it to me.");
  1041. if (checkweight(6825,1) == 0) {
  1042. mes "[Mechanician Mugeosi]";
  1043. mes "You look strong but seems you are weak. You can't lift the air cleaning unit like that.";
  1044. close;
  1045. }
  1046. getitem 6825,1;// Air Purifier Box
  1047. mes "[Mechanician Mugeosi]";
  1048. mes "Deliver them to zones C-0, F-1, F-2, I-0, Z-0. The order doesn't matter and please be careful since they are precise machines.";
  1049. close;
  1050. }
  1051. emotion ET_BEST;
  1052. mes "[Mechanician Mugeosi]";
  1053. mes "Good work. The air cleaning units are heavy, right?";
  1054. next;
  1055. mes "[Mechanician Mugeosi]";
  1056. mes "Sayhu says Adventurers like this kind of stuff and I should use this as compensation after giving you work.";
  1057. next;
  1058. erasequest 5352;// Air Cleaning Unit
  1059. erasequest 5353;// C-0 Delivery Complete
  1060. erasequest 5354;// F-1 Delivery Complete
  1061. erasequest 5355;// F-2 Delivery Complete
  1062. erasequest 5356;// I-0 Delivery Complete
  1063. erasequest 5357;// Z-0 Delivery Complete
  1064. setquest 5370;// Memory Record
  1065. getexp 1000000,1000000;
  1066. recorder_quest_status = 2;
  1067. mes "The small round capsule has percolated through skin. It feels like experience has accumulated.";
  1068. next;
  1069. mes "[Mechanician Mugeosi]";
  1070. mes "Thanks to you we overcame a crisis. I need to make a machine that can move heavy objects in case this happens again.";
  1071. close;
  1072. }
  1073. mes "[Mechanician Mugeosi]";
  1074. mes "Good work. Let's relax for now.";
  1075. close;
  1076. case 3:
  1077. mes "[Mechanician Mugeosi]";
  1078. mes "Have you tried the grapes made by the Bioengineers using that growth thingy?";
  1079. next;
  1080. mes "[Mechanician Mugeosi]";
  1081. mes "We can now eat fresh fruit in this dull and dark air-raid shelter.";
  1082. close;
  1083. case 4:
  1084. mes "[Mechanician Mugeosi]";
  1085. mes "Are you worried because people are suddenly attacking? What? You aren't infected right?";
  1086. close;
  1087. case 5:
  1088. mes "[Mechanician Mugeosi]";
  1089. mes "Why is everybody rejecting us making a machine that can make shipping easier? Pssh!!";
  1090. close;
  1091. }
  1092. }
  1093. un_bk_q,82,323,2 script Mechanician Al#EP15.2MR 4_M_REPAIR,{
  1094. callfunc("F_time_limit_recorder");
  1095. switch( recorder_quest_type ) {
  1096. case 1:
  1097. switch( recorder_quest_status ) {
  1098. case 3:
  1099. case 9:
  1100. case 17:
  1101. mes "[Mechanician Al]";
  1102. mes "So busy. This is why I asked for additional manpower in the first place. No use now I guess.";
  1103. close;
  1104. case 5:
  1105. if (isbegin_quest(5348) == 0) {
  1106. mes "[Mechanician Al]";
  1107. emotion ET_DELIGHT;
  1108. mes "You are?";
  1109. next;
  1110. select("I am...");
  1111. emotion ET_SCRATCH;
  1112. mes "[Mechanician Al]";
  1113. mes "Fresa? Hm? Who is Fresa?";
  1114. next;
  1115. mes "[Mechanician Al]";
  1116. mes "Ah?! Ah!! The chief director of the experiment was ^0000FF Lona Fresa^000000.";
  1117. next;
  1118. mes "[Mechanician Al]";
  1119. mes "OK Adventurer man, identity confirmation complete!!";
  1120. next;
  1121. mes "[Mechanician Al]";
  1122. mes "Was it your business to check the Mechanician survivor headcount?";
  1123. next;
  1124. setquest 5348;// Headcount Complete
  1125. mes "[Mechanician Al]";
  1126. mes "There weren't many in the first place, and too bad for the poor bastards who didn't make it into the shelter.";
  1127. next;
  1128. mes "[Mechanician Al]";
  1129. mes "Tell Fresa, Fress or whatever her name is, that the Mechanicians are inspecting";
  1130. next;
  1131. mes "[Mechanician Al]";
  1132. mes "the mechanical systems in the air-raid shelter according to the emergency protocols. Thanks~";
  1133. close;
  1134. }
  1135. mes "[Mechanician Al]";
  1136. mes "^FF000018^000000 Mechanicians have survived.";
  1137. next;
  1138. mes "[Mechanician Al]";
  1139. mes "Tell Fresa, Fress or whatever her name is, that the Mechanicians are inspecting the mechanical systems in the air-raid shelter.";
  1140. close;
  1141. default:
  1142. mes "[Mechanician Al]";
  1143. mes "The Mechanicians are checking for irregularities in the internal mechanical systems according to Emergency Situation Guidelines.";
  1144. next;
  1145. emotion ET_FRET;
  1146. mes "[Mechanician Al]";
  1147. mes "Darn it- Why am I even explaining this? You're bothering me so go away.";
  1148. close;
  1149. }
  1150. case 2:
  1151. mes "[Mechanician Al]";
  1152. mes "So busy. This is why I asked for additional manpower in the first place. No use now I guess.";
  1153. close;
  1154. case 3:
  1155. mes "[Mechanician Al]";
  1156. mes "Is that grape for me? It's not? Pssh!!";
  1157. close;
  1158. case 4:
  1159. mes "[Mechanician Al]";
  1160. mes "So busy. This is why I asked for additional manpower in the first place. No use now I guess.";
  1161. close;
  1162. case 5:
  1163. switch( recorder_quest_status ) {
  1164. case 0:
  1165. end;
  1166. case 1:
  1167. mes "[Mechanician Al]";
  1168. mes "Huh? What's going on?";
  1169. next;
  1170. mes "[Mechanician Al]";
  1171. mes "What, shouldn't the items be moved to Zone Z-2 and not here? Take them there.";
  1172. close;
  1173. case 2:
  1174. mes "[Mechanician Al]";
  1175. mes "Huh? What's going on? I heard the Adventurers are being used to move the supplies?";
  1176. next;
  1177. select("The message from Ernon..");
  1178. mes "[Mechanician Al]";
  1179. mes "Ernon? Goods manager Ernon? He has a message for me? What is it?";
  1180. next;
  1181. input .@string$;
  1182. setquest 5369;// Message Delivery Complete
  1183. recorder_quest_status = 3;
  1184. mes "[" + strcharinfo(0) + "]";
  1185. mes .@string$;
  1186. next;
  1187. emotion ET_OTL;
  1188. mes "[Mechanician Al]";
  1189. mes "Huh.. uh.. buh.. buh..";
  1190. next;
  1191. mes "He seems shocked and out of it. Go back to Ernon since the message has been delivered.";
  1192. close;
  1193. case 3:
  1194. emotion ET_OTL;
  1195. mes "[Mechanician Al]";
  1196. mes "Huh.. uh.. buh.. buh..";
  1197. next;
  1198. mes "He is out of it. Go back to Ernon since the message has been delivered.";
  1199. close;
  1200. case 4:
  1201. emotion ET_OTL;
  1202. mes "[Mechanician Al]";
  1203. mes "Er.. non.. ar.. argh!!";
  1204. next;
  1205. mes "He is convulsing like an infected patient.";
  1206. close;
  1207. }
  1208. }
  1209. }
  1210. un_bk_q,100,312,6 script Mechanician Bukal#EP15. 4_M_REPAIR,{
  1211. callfunc("F_time_limit_recorder");
  1212. switch( recorder_quest_type ) {
  1213. case 1:
  1214. mes "[Mechanician Bukal]";
  1215. mes "You're conducting a headcount?";
  1216. next;
  1217. mes "[Mechanician Bukal]";
  1218. mes "I am not sure. Maybe you can ask Al over there?";
  1219. close;
  1220. case 2:
  1221. if (recorder_quest_status == 0) {
  1222. mes "[Mechanician Bukal]";
  1223. mes "Ugh.. I want to make something.";
  1224. close;
  1225. }
  1226. mes "[Mechanician Bukal]";
  1227. mes "I mean the air cleaning unit you are moving now.";
  1228. next;
  1229. mes "[Mechanician Bukal]";
  1230. mes "I made that. Isn't it awesome?";
  1231. close;
  1232. case 3:
  1233. mes "[Mechanician Bukal]";
  1234. mes "Ah!! You're the adventurer. You could check out the farm.";
  1235. next;
  1236. mes "[Mechanician Bukal]";
  1237. mes "Isn't the farm good because it's warm? I made the temperature control device there. Isn't it awesome?";
  1238. close;
  1239. case 4:
  1240. mes "[Mechanician Bukal]";
  1241. mes "I am worried of the people suddenly attacking.";
  1242. next;
  1243. mes "[Mechanician Bukal]";
  1244. mes "Since we're already here should I make something like a patient suppression device?";
  1245. close;
  1246. case 5:
  1247. mes "[Mechanician Bukal]";
  1248. mes "I don't know why everybody is rejecting a device that can move heavy objects.";
  1249. next;
  1250. mes "[Mechanician Bukal]";
  1251. mes "I should have made one when they were making new air cleaning units..";
  1252. close;
  1253. }
  1254. }
  1255. un_bk_q,91,283,2 script Guard#EP15.2MR 4_M_HUMAN_02,{
  1256. callfunc("F_time_limit_recorder");
  1257. switch( recorder_quest_type ) {
  1258. case 1:
  1259. mes "[Guard]";
  1260. mes "Hello adventurer?";
  1261. next;
  1262. mes "[Guard]";
  1263. mes "I don't know the reason, but Fresa assigned me here.";
  1264. close;
  1265. case 2:
  1266. if (recorder_quest_status == 0) {
  1267. mes "[Guard]";
  1268. mes "Hello adventurer?";
  1269. close;
  1270. }
  1271. mes "[Guard]";
  1272. mes "I always wondered why I was assigned here but now I think I know the reason.";
  1273. next;
  1274. mes "[Guard]";
  1275. mes "It is to watch if the Mechanicians make useless things.";
  1276. close;
  1277. case 3:
  1278. mes "[Guard]";
  1279. mes "The Mechanicians occasionally want to make something.";
  1280. next;
  1281. mes "[Guard]";
  1282. mes "My job is to stop them.";
  1283. close;
  1284. case 4:
  1285. mes "[Guard]";
  1286. mes "I hear patients these days are convulsing and attacking the people around them?";
  1287. next;
  1288. mes "[Guard]";
  1289. mes "The Mechanician constantly convulse saying they want to make something so it's not weird to me.";
  1290. close;
  1291. case 5:
  1292. mes "[Guard]";
  1293. mes "The convulsion of Mechanicians are reaching extremes.";
  1294. next;
  1295. mes "[Guard]";
  1296. mes "They are convulsing so much I may need to call back up.";
  1297. close;
  1298. }
  1299. }
  1300. un_bk_q,212,294,6 script Zone C-0 Facilities man#1 4_M_EINMAN2,{
  1301. callfunc("F_time_limit_recorder");
  1302. switch( recorder_quest_type ) {
  1303. case 1:
  1304. mes "[Facilities manager]";
  1305. mes "We are inspecting the interior facilities of the air-raid shelter according to emergency regulations.";
  1306. close;
  1307. case 2:
  1308. .@npc_num = strnpcinfo(2);
  1309. switch(.@npc_num) {
  1310. case 1:
  1311. if (isbegin_quest(5353) == 0 && recorder_quest_status == 1) {
  1312. emotion ET_DELIGHT;
  1313. mes "[Facilities manager]";
  1314. mes "Oh- You're here? I was waiting.";
  1315. next;
  1316. mes "[Facilities manager]";
  1317. mes "I have heard Adventurers are all strong as oxen but it is still impressive.";
  1318. next;
  1319. if (countitem(6825) < 1) {
  1320. mes "[Facilities manager]";
  1321. mes "But where is the air cleaning unit? You didn't bring the most important thing. Bring it here.";
  1322. close;
  1323. }
  1324. delitem 6825,1;// Air Purifier Box
  1325. setquest 5353;// C-0 Delivery Complete
  1326. mes "[Facilities manager]";
  1327. mes "Good work. Good work. We have received the air cleaning unit.";
  1328. close;
  1329. }
  1330. mes "[Facilities manager]";
  1331. mes "Good work. Good work. We have received the air cleaning unit.";
  1332. close;
  1333. case 2:
  1334. if (isbegin_quest(5354) == 0 && recorder_quest_status == 1) {
  1335. emotion ET_THANKS;
  1336. mes "[Facilities manager]";
  1337. mes "Oh my you are working hard. You can place the item over here.";
  1338. next;
  1339. mes "[Facilities manager]";
  1340. mes "Whoa- I heard the rumors but you are really strong.";
  1341. next;
  1342. mes "[Facilities manager]";
  1343. mes "It's hard for even four of us Facilities managers to lift it for a moment..";
  1344. next;
  1345. if (countitem(6825) < 1) {
  1346. mes "[Facilities manager]";
  1347. mes "But where is the air cleaning unit? You didn't bring the most important thing. Bring it here.";
  1348. close;
  1349. }
  1350. delitem 6825,1;// Air Purifier Box
  1351. setquest 5354;// F-1 Delivery Complete
  1352. mes "[Facilities manager]";
  1353. mes "Anyway we have received the air cleaning unit.";
  1354. close;
  1355. }
  1356. mes "[Facilities manager]";
  1357. mes "Anyway we have received the air cleaning unit.";
  1358. close;
  1359. case 3:
  1360. if (isbegin_quest(5355) == 0 && recorder_quest_status == 1) {
  1361. emotion ET_QUESTION;
  1362. mes "[Facilities manager]";
  1363. mes "Ah?! Are you the Adventurer who's delivering air cleaning units?";
  1364. next;
  1365. if (countitem(6825) < 1) {
  1366. mes "[Facilities manager]";
  1367. mes "But where is the air cleaning unit? Did you not bring it?";
  1368. close;
  1369. }
  1370. delitem 6825,1;// Air Purifier Box
  1371. setquest 5355;// F-2 Delivery Complete
  1372. mes "[Facilities manager]";
  1373. mes "We need to work fast so place the item here.";
  1374. close;
  1375. }
  1376. mes "[Facilities manager]";
  1377. mes "We have received the air cleaning unit.";
  1378. close;
  1379. case 4:
  1380. if (isbegin_quest(5356) == 0 && recorder_quest_status == 1) {
  1381. emotion ET_QUESTION;
  1382. mes "[Facilities manager]";
  1383. mes "Has the adventurer not delivered the air cleaning unit yet? Uh?! It's here. Hurry.. the air cleaning unit..";
  1384. next;
  1385. if (countitem(6825) < 1) {
  1386. mes "[Facilities manager]";
  1387. mes "Arwhat!! Why didn't you bring it. Bring it now, okay?";
  1388. close;
  1389. }
  1390. delitem 6825,1;// Air Purifier Box
  1391. setquest 5356;// I-0 Delivery Complete
  1392. mes "[Facilities manager]";
  1393. mes "It's urgent. I'll thank you later..";
  1394. close;
  1395. }
  1396. mes "[Facilities manager]";
  1397. mes "Don't talk to me. Every hour is precious.";
  1398. close;
  1399. case 5:
  1400. if (isbegin_quest(5357) == 0 && recorder_quest_status == 1) {
  1401. emotion ET_BEST;
  1402. mes "[Facilities manager]";
  1403. mes "Oh- You're here? I was waiting.";
  1404. next;
  1405. mes "[Facilities manager]";
  1406. mes "I have heard Adventurers are all strong as oxen but it is still impressive.";
  1407. next;
  1408. if (countitem(6825) < 1) {
  1409. mes "[Facilities manager]";
  1410. mes "But where is the air cleaning unit? You didn't bring the most important thing. Bring it here.";
  1411. close;
  1412. }
  1413. delitem 6825,1;// Air Purifier Box
  1414. setquest 5357;// Z-0 Delivery Complete
  1415. mes "[Facilities manager]";
  1416. mes "Good work. Good work. We have received the air cleaning unit.";
  1417. close;
  1418. }
  1419. mes "[Facilities manager]";
  1420. mes "Good work. Good work. We have received the air cleaning unit.";
  1421. close;
  1422. }
  1423. end;
  1424. case 3:
  1425. mes "[Facilities manager]";
  1426. mes "Have you tried the grape made by the Bioengineers?";
  1427. next;
  1428. mes "[Facilities manager]";
  1429. mes "Science is truly amazing to have us enjoy fresh grapes in this underground air-raid shelter.";
  1430. close;
  1431. case 4:
  1432. mes "[Facilities manager]";
  1433. mes "I think the air cleaner might be useless because the contaminant has already infiltrated the air-raid shelter.";
  1434. close;
  1435. case 5:
  1436. mes "[Facilities manager]";
  1437. mes "You are going through a lot.";
  1438. close;
  1439. }
  1440. }
  1441. un_bk_q,223,217,4 duplicate(Zone C-0 Facilities man#1) Zone F-1 Facilities man#2 4_M_EINMAN2
  1442. un_bk_q,372,217,6 duplicate(Zone C-0 Facilities man#1) Zone F-2 Facilities man#3 4_M_EINMAN2
  1443. un_bk_q,389,276,6 duplicate(Zone C-0 Facilities man#1) Zone I-0 Facilities man#4 4_M_EINMAN2
  1444. un_bk_q,291,158,4 duplicate(Zone C-0 Facilities man#1) Zone Z-0 Facilities man#5 4_M_EINMAN2
  1445. // Corridor Farm
  1446. un_bk_q,213,303,4 script Bioengineer Touring#EP1 4W_M_02,{
  1447. callfunc("F_time_limit_recorder");
  1448. switch( recorder_quest_type ) {
  1449. case 1:
  1450. if (recorder_quest_status == 3) {
  1451. if (isbegin_quest(5347) == 0) {
  1452. mes "[Bioengineer Touring]";
  1453. emotion ET_QUESTION;
  1454. mes "Huh?! Who are you?";
  1455. next;
  1456. select("I am...");
  1457. emotion ET_SURPRISE;
  1458. mes "[Bioengineer Touring]";
  1459. mes "Ah! Dr. Fresa sent you to check the conditions of survivor assignments?";
  1460. next;
  1461. mes "[Bioengineer Touring]";
  1462. mes "What a relief. The disaster network came on a bit ago and we just confirmed how many Bioengineers have survived.";
  1463. next;
  1464. setquest 5347;// Headcount
  1465. mes "[Bioengineer Touring]";
  1466. mes "We have confirmed ^FF000022 ^000000Bioengineers have survived including myself.";
  1467. next;
  1468. mes "[Bioengineer Touring]";
  1469. mes "Oh yeah! Tell Dr. Fresa that the Bioengineers are using growth acceleration technology for food production according to the Emergency Situation Guidelines.";
  1470. next;
  1471. emotion ET_THANKS;
  1472. mes "[Bioengineer Touring]";
  1473. mes "I will count on you.";
  1474. close;
  1475. }
  1476. mes "[Bioengineer Touring]";
  1477. mes "We have confirmed ^FF000022 ^000000Bioengineers have survived including myself.";
  1478. next;
  1479. mes "[Bioengineer Touring]";
  1480. mes "Oh yeah! Tell Dr. Fresa that the Bioengineers are using growth acceleration technology for food production according to the Emergency Situation Guidelines.";
  1481. next;
  1482. emotion ET_THANKS;
  1483. mes "[Bioengineer Touring]";
  1484. mes "I will count on you.";
  1485. close;
  1486. }
  1487. mes "[Bioengineer Touring]";
  1488. mes "We Bioengineers are doing all we can to produce food for the people inside the air-raid shelter.";
  1489. close;
  1490. case 2:
  1491. mes "[Bioengineer Touring]";
  1492. mes "Wait a minute. You cannot enter the farm right now.";
  1493. close;
  1494. case 3:
  1495. mes "[Bioengineer Touring]";
  1496. mes "We have just finished the last grape harvest and are getting ready for the next one.";
  1497. next;
  1498. emotion ET_SORRY;
  1499. mes "[Bioengineer Touring]";
  1500. mes "If people come and go often, it may interfere with the work so access is prohibited.";
  1501. close;
  1502. case 4:
  1503. mes "[Bioengineer Touring]";
  1504. mes "We Bioengineers are doing all we can to produce food for the people inside the air-raid shelter.";
  1505. next;
  1506. emotion ET_SORRY;
  1507. mes "[Bioengineer Touring]";
  1508. mes "If people come and go often, it may interfere with the work for the next harvest so access will be prohibited.";
  1509. close;
  1510. case 5:
  1511. mes "[Bioengineer Touring]";
  1512. mes "We Bioengineers are doing all we can to produce food for the people inside the air-raid shelter.";
  1513. next;
  1514. emotion ET_SORRY;
  1515. mes "[Bioengineer Touring]";
  1516. mes "If people come and go often, it may interfere with the work for the next harvest so access will be prohibited.";
  1517. close;
  1518. }
  1519. }
  1520. // Farm
  1521. un_bk_q,216,300,0 script C-0#farm WARPNPC,1,1,{
  1522. end;
  1523. OnTouch:
  1524. callfunc("F_time_limit_recorder");
  1525. mes "[Bioengineer Touring]";
  1526. mes "Wait a minute. You cannot enter the farm right now.";
  1527. close;
  1528. }
  1529. un_bk_q,213,346,0 script farm#C-0 WARPNPC,1,1,{
  1530. end;
  1531. OnTouch:
  1532. callfunc("F_time_limit_recorder");
  1533. if (recorder_quest_type == 3 && recorder_quest_status == 0) {
  1534. emotion ET_BIGTHROB, getnpcid(0, "Bioengineer Ebrik#EP15.2MR");
  1535. mes "[Bioengineer Ebrik]";
  1536. mes "Are you the Adventurer here to help us with the grape harvest? Right here!!";
  1537. close;
  1538. }
  1539. warp "un_bk_q",213,299;
  1540. end;
  1541. }
  1542. un_bk_q,220,350,4 script Bioengineer Ebrik#EP15.2MR 4_M_01,{
  1543. callfunc("F_time_limit_recorder");
  1544. if (recorder_quest_type != 3)
  1545. end;
  1546. switch( recorder_quest_status ) {
  1547. case 0:
  1548. emotion ET_QUESTION;
  1549. mes "[Bioengineer Ebrik]";
  1550. mes "Are you the Adventurer here to help us with the grape harvest? Nice to meet you.";
  1551. next;
  1552. mes "[Bioengineer Ebrik]";
  1553. mes "Bioengineers alone do not have enough hands to harvest the amount of grapes we need to provide all the people inside the air-raid shelter.";
  1554. next;
  1555. mes "[Bioengineer Ebrik]";
  1556. mes "So we ended up asking the Adventurers.";
  1557. next;
  1558. select("Are there others who can help?");
  1559. mes "[Bioengineer Ebrik]";
  1560. mes "Don't even mention it. We gave the task of harvesting grapes to the meandering Mechanicians and..";
  1561. next;
  1562. emotion ET_KEK;
  1563. mes "[Bioengineer Ebrik]";
  1564. mes "They ended up smashing one of the grape trees!!";
  1565. next;
  1566. mes "[Bioengineer Ebrik]";
  1567. mes "We were lucky to have found out and stopped them before they destroyed the other trees. The thought of it is horrible.";
  1568. next;
  1569. mes "[Bioengineer Ebrik]";
  1570. mes "Ah! That is not what's important.";
  1571. next;
  1572. mes "[Bioengineer Ebrik]";
  1573. mes "We used growth acceleration to make ripe grapes drop periodically.";
  1574. next;
  1575. mes "[Bioengineer Ebrik]";
  1576. mes "It would be nice if you can wait in front of the grape tree and collect 30 bunches of grapes.";
  1577. next;
  1578. mes "[Bioengineer Ebrik]";
  1579. mes "You can collect more, but the remaining ones from the harvest will naturally decompose and disappear.";
  1580. next;
  1581. setquest 5358;// Limits of Journeys
  1582. setquest 5359;// Grape Harvest
  1583. recorder_quest_status = 1;
  1584. mes "[Bioengineer Ebrik]";
  1585. mes "Then the soil fertility will recover partially. Good luck.";
  1586. close;
  1587. case 1:
  1588. if (countitem(6826) < 30) {
  1589. mes "[Bioengineer Ebrik]";
  1590. mes "We have decided to give out one grape box per team.";
  1591. next;
  1592. mes "[Bioengineer Ebrik]";
  1593. mes "One box can hold 30~32 bunches so collect accordingly.";
  1594. close;
  1595. }
  1596. emotion ET_BEST;
  1597. mes "[Bioengineer Ebrik]";
  1598. mes "Whoa good job. As I thought Adventurers are so much more capable than Mechanicians.";
  1599. next;
  1600. mes "[Bioengineer Ebrik]";
  1601. mes "Since the grapes are harvested should we deliver them to each team?";
  1602. next;
  1603. mes "[Bioengineer Ebrik]";
  1604. mes "I will be rude and ask you another favor on top of your hard work.";
  1605. next;
  1606. mes "[Bioengineer Ebrik]";
  1607. mes "Let's see.. the grapes you just harvested";
  1608. next;
  1609. delitem 6826, countitem(6826);// Fresh Grape
  1610. setquest 5362;// Grape Delivery
  1611. recorder_quest_status = 2;
  1612. mes "[Bioengineer Ebrik]";
  1613. mes "This should be delivered to the Chemical Substance team. You can deliver this to Karsten.";
  1614. next;
  1615. mes "[Bioengineer Ebrik]";
  1616. mes "Oh! You do not have to come back after the deliveries. We will be busy starting the next project.";
  1617. next;
  1618. mes "[Bioengineer Ebrik]";
  1619. mes "The people receiving the deliveries will probably give you compensation. If they don't, you can nag them.";
  1620. close;
  1621. case 2:
  1622. mes "[Bioengineer Ebrik]";
  1623. mes "That grape box you are holding";
  1624. next;
  1625. mes "[Bioengineer Ebrik]";
  1626. mes "Has to be delivered to Karsten of the Chemical substance team.";
  1627. next;
  1628. mes "[Bioengineer Ebrik]";
  1629. mes "Compensation will be paid by the people receiving the deliveries so you do not have to come back here.";
  1630. close;
  1631. }
  1632. end;
  1633. OnInit:
  1634. freeloop 1;
  1635. setarray .amount[0],1,1,2;
  1636. setarray .grap_num[0],1,2,3,4,5;
  1637. setarray .coord[0],
  1638. 242,391, // Grape tree 1
  1639. 274,391, // Grape tree 2
  1640. 333,360, // Grape tree 3
  1641. 316,344, // Grape tree 4
  1642. 241,343; // Grape tree 5
  1643. while(true) {
  1644. sleep 60000;
  1645. callsub( S_Random_Grap, 0 );
  1646. callsub( S_Random_Grap, 1 );
  1647. }
  1648. S_Random_Grap:
  1649. .@end = 4 - getarg(0);
  1650. .@r = rand(3);
  1651. .@tmp = .grap_num[.@r];
  1652. .@index = (.@tmp - 1) * 2;
  1653. .grap_num[.@r] = .grap_num[.@end];
  1654. .grap_num[.@end] = .@tmp;
  1655. for ( .@i = 0; .@i < 3; .@i++ ) {
  1656. do {
  1657. .@x = .coord[.@index] + rand(-2,2);
  1658. .@y = .coord[.@index+1] + rand(-2,2);
  1659. }
  1660. while( !checkcell("un_bk_q",.@x,.@y,cell_chkpass) );
  1661. makeitem 6826, .amount[.@i], "un_bk_q",.@x,.@y;
  1662. }
  1663. return;
  1664. }
  1665. un_bk_q,240,380,8 script Bioengineer#EP15.2MR1 4_M_ALCHE_C,{
  1666. callfunc("F_time_limit_recorder");
  1667. mes "[Bioengineer]";
  1668. mes "It seems we can harvest grape tree number 1 without problems. What a relief.";
  1669. next;
  1670. mes "[Bioengineer]";
  1671. mes "My heart sank when the Mechanicians destroyed a tree..";
  1672. close;
  1673. }
  1674. un_bk_q,274,380,8 script Bioengineer#EP15.2MR2 4_M_ALCHE_C,{
  1675. callfunc("F_time_limit_recorder");
  1676. mes "[Bioengineer]";
  1677. mes "The soil grape tree number 2 is in seems to be lacking nutrition.";
  1678. next;
  1679. mes "[Bioengineer]";
  1680. mes "We need to prepare fertilizer to provide the soil more nutrition.";
  1681. close;
  1682. }
  1683. un_bk_q,327,360,6 script Bioengineer#EP15.2MR3 4_M_ALCHE_C,{
  1684. callfunc("F_time_limit_recorder");
  1685. mes "[Bioengineer]";
  1686. mes "I worried because a lot of weird stuff was growing around grape tree number 3.";
  1687. next;
  1688. mes "[Bioengineer]";
  1689. mes "It seems the harvest will have no problem.";
  1690. close;
  1691. }
  1692. un_bk_q,316,351,4 script Bioengineer#EP15.2MR4 4_M_ALCHE_C,{
  1693. callfunc("F_time_limit_recorder");
  1694. mes "[Bioengineer]";
  1695. mes "Grape tree number 4 has no particular problem.";
  1696. next;
  1697. mes "[Bioengineer]";
  1698. mes "Nutrition state good. Harvest state good.";
  1699. close;
  1700. }
  1701. un_bk_q,249,344,2 script Bioengineer#EP15.2MR5 4_M_ALCHE_C,{
  1702. callfunc("F_time_limit_recorder");
  1703. mes "[Bioengineer]";
  1704. mes "The nutrition of grape tree number 5 is too good.";
  1705. next;
  1706. mes "[Bioengineer]";
  1707. mes "That doesn't mean there will be a higher harvest yield..";
  1708. close;
  1709. }
  1710. // Clinic
  1711. un_bk_q,269,236,0 script Clinic#G-1 WARPNPC,1,1,{
  1712. end;
  1713. OnTouch:
  1714. callfunc("F_time_limit_recorder");
  1715. if (recorder_quest_type == 4 && recorder_quest_status == 0) {
  1716. mes "[Nurse Lapplad]";
  1717. mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!";
  1718. close;
  1719. }
  1720. warp "un_bk_q",255,235;
  1721. end;
  1722. }
  1723. un_bk_q,297,221,0 script Clinic#H-0 WARPNPC,1,1,{
  1724. end;
  1725. OnTouch:
  1726. callfunc("F_time_limit_recorder");
  1727. if (recorder_quest_type == 4 && recorder_quest_status == 0) {
  1728. mes "[Nurse Lapplad]";
  1729. mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!";
  1730. close;
  1731. }
  1732. warp "un_bk_q",298,203;
  1733. end;
  1734. }
  1735. un_bk_q,326,236,0 script Clinic#G-2 WARPNPC,1,1,{
  1736. end;
  1737. OnTouch:
  1738. callfunc("F_time_limit_recorder");
  1739. if (recorder_quest_type == 4 && recorder_quest_status == 0) {
  1740. mes "[Nurse Lapplad]";
  1741. mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!";
  1742. close;
  1743. }
  1744. warp "un_bk_q",340,235;
  1745. end;
  1746. }
  1747. un_bk_q,276,243,4 script Nurse Lapplad#EP15.2MR 4_F_BRZ_WOMAN,{
  1748. callfunc("F_time_limit_recorder");
  1749. switch( recorder_quest_type ) {
  1750. case 4:
  1751. switch( recorder_quest_status ) {
  1752. case 0:
  1753. emotion ET_SORRY;
  1754. mes "[Nurse Lapplad]";
  1755. mes "Sorry. Did you wait long? There are a lot of suspected infection patients as you can see..";
  1756. next;
  1757. select("Not really..");
  1758. emotion ET_HUK;
  1759. mes "[Nurse Lapplad]";
  1760. mes "Eh?! You didn't wait? That's strange? Did you cut in line? Cutting is bad.";
  1761. next;
  1762. mes "[Nurse Lapplad]";
  1763. mes "As you know there are infectees who are suddenly showing strange phenomena..";
  1764. next;
  1765. emotion ET_SCISSOR;
  1766. mes "[Nurse Lapplad]";
  1767. mes "Um...";
  1768. next;
  1769. mes "[Nurse Lapplad]";
  1770. mes "...Ah...";
  1771. next;
  1772. emotion ET_SURPRISE;
  1773. mes "[Nurse Lapplad]";
  1774. mes "...Oh!!";
  1775. next;
  1776. mes "[Nurse Lapplad]";
  1777. mes "I don't see any problematic symptoms. Fortunate.";
  1778. next;
  1779. mes "[Nurse Lapplad]";
  1780. mes "We are having trouble because of the suddenly convulsing patients.";
  1781. next;
  1782. mes "[Nurse Lapplad]";
  1783. mes "Look here. My skin is getting crispy from not being able to sleep for days~";
  1784. next;
  1785. mes "Thudunk!! Babang!! Crash!!";
  1786. if (mobcount( "un_bk_q", "Nurse Lapplad#EP15.2MR::OnMobDead" ) < 1)
  1787. callsub S_Random, 1; // always starts on Patient 1
  1788. next;
  1789. emotion ET_SMILE;
  1790. mes "[Nurse Lapplad]";
  1791. mes "Yes.. Just like that";
  1792. next;
  1793. emotion ET_SCISSOR;
  1794. mes "[Nurse Lapplad]";
  1795. mes ". .";
  1796. next;
  1797. mes "[Nurse Lapplad]";
  1798. mes "Argh!! Another convulsing patient.";
  1799. next;
  1800. mes "[Nurse Lapplad]";
  1801. mes "Hey. Aren't you an adventurer? You must be really strong.";
  1802. next;
  1803. setquest 5363;// Limits of Journeys
  1804. setquest 5364;// Convulsing Patient Suppression
  1805. recorder_quest_status = 1;
  1806. mes "[Nurse Lapplad]";
  1807. mes "Can you suppress that convulsing patient? I am counting on you.";
  1808. close;
  1809. case 1:
  1810. if (mobcount( "un_bk_q", "Nurse Lapplad#EP15.2MR::OnMobDead" ) > 0) {
  1811. emotion ET_CRY;
  1812. mes "[Nurse Lapplad]";
  1813. mes "Ee~~ ee~ ek~~~~~~~~~!!";
  1814. next;
  1815. emotion ET_CRY;
  1816. mes "[Nurse Lapplad]";
  1817. mes "Take those patients down quickly! You're an adventurer!!";
  1818. close;
  1819. }
  1820. mes "[Nurse Lapplad]";
  1821. mes "You didn't get bit or scratched by the convulsing patient, did you?";
  1822. next;
  1823. select("Why?");
  1824. mes "[Nurse Lapplad]";
  1825. mes "Hmm~ I don't see any particular wounds.";
  1826. next;
  1827. mes "[Nurse Lapplad]";
  1828. mes "Since I can't figure out the infection route...";
  1829. next;
  1830. mes "[Nurse Lapplad]";
  1831. mes "We have to prepare for a possible disaster...";
  1832. next;
  1833. mes "[Nurse Lapplad]";
  1834. mes "Anyway, Adventurer~ Assuring and the best!";
  1835. next;
  1836. mes "[Nurse Lapplad]";
  1837. mes "I haven't been that bewildered by simultaneously convulsing patients before..";
  1838. next;
  1839. mes "[Nurse Lapplad]";
  1840. mes "Lucky you were here to suppress it with ease.";
  1841. next;
  1842. mes "[Nurse Lapplad]";
  1843. mes "I am sorry but can you report this to Fresa on your way? You know who Fresa is?";
  1844. next;
  1845. setquest 5365;// Urgent News
  1846. recorder_quest_status = 2;
  1847. mes "[Nurse Lapplad]";
  1848. mes "It is a situation so I am asking you a favor.";
  1849. close;
  1850. case 2:
  1851. mes "[Nurse Lapplad]";
  1852. mes "I am sorry but can you report this to Fresa on your way? This is a favor.";
  1853. close;
  1854. }
  1855. }
  1856. end;
  1857. S_Random:
  1858. .rand_npc = getarg(0);
  1859. getmapxy .@map$,.@x,.@y, BL_NPC, "Patient#EP15.2MR_0" + .rand_npc;
  1860. disablenpc "Patient#EP15.2MR_0" + .rand_npc;
  1861. monster .@map$,.@x,.@y, "Convulsing Patient",1015,1,"Nurse Lapplad#EP15.2MR::OnMobDead";
  1862. .mob_id = $@mobid[0];
  1863. initnpctimer;
  1864. return;
  1865. OnMobDead:
  1866. enablenpc "Patient#EP15.2MR_0" + .rand_npc;
  1867. stopnpctimer;
  1868. if (rand(7) > 0) // inaccurate
  1869. callsub S_Random, rand(1,7);
  1870. end;
  1871. OnTimer3000:
  1872. if (rand(100) < 50) {
  1873. if (.rand_npc == 1) unittalk .mob_id, "Woouuu~";
  1874. else if (.rand_npc == 2) unittalk .mob_id, "Wooaa~";
  1875. else if (.rand_npc == 3) unittalk .mob_id, "Eh~";
  1876. else if (.rand_npc == 4) unittalk .mob_id, "Ha-ak-ha-ak~";
  1877. else if (.rand_npc == 5) unittalk .mob_id, "Uh- Ugh~";
  1878. else if (.rand_npc == 6) unittalk .mob_id, "Eh~";
  1879. else if (.rand_npc == 7) unittalk .mob_id, "Kur..urk..kekek..";
  1880. }
  1881. initnpctimer;
  1882. end;
  1883. }
  1884. // Patients
  1885. un_bk_q,286,254,4 script Patient#EP15.2MR_01 4_M_LIEMAN,{
  1886. callfunc("F_time_limit_recorder");
  1887. emotion ET_PROFUSELY_SWEAT;
  1888. mes "[Patient]";
  1889. mes "Hurts.. It hurts..";
  1890. close;
  1891. }
  1892. un_bk_q,296,252,4 script Patient#EP15.2MR_02 4_M_DSTMANDEAD,{
  1893. callfunc("F_time_limit_recorder");
  1894. mes "[Patient]";
  1895. mes "I'm fine. They're making a fuss for no reason.";
  1896. close;
  1897. }
  1898. un_bk_q,316,231,4 script Patient#EP15.2MR_03 4_M_DIEMAN,{
  1899. callfunc("F_time_limit_recorder");
  1900. emotion ET_SLEEPY;
  1901. mes "[Patient]";
  1902. mes "I keep feeling sleepy for some reason. Is it because I'm sick?";
  1903. close;
  1904. }
  1905. un_bk_q,281,226,4 script Patient#EP15.2MR_04 4_F_PATIENT,{
  1906. callfunc("F_time_limit_recorder");
  1907. emotion ET_OHNO;
  1908. mes "[Patient]";
  1909. mes "My head feels blank.. Uh? Did you say something?";
  1910. close;
  1911. }
  1912. un_bk_q,320,249,4 script Patient#EP15.2MR_05 4_M_PATIENT,{
  1913. callfunc("F_time_limit_recorder");
  1914. emotion ET_CONFUSE;
  1915. mes "[Patient]";
  1916. mes "Ugh.. Feels like my whole body is cramped.";
  1917. close;
  1918. }
  1919. un_bk_q,306,233,4 script Patient#EP15.2MR_06 4_M_DIEMAN,{
  1920. callfunc("F_time_limit_recorder");
  1921. emotion ET_SEXY;
  1922. mes "[Patient]";
  1923. mes "Urk.. I feel sick even though I didn't drink.";
  1924. close;
  1925. }
  1926. un_bk_q,310,261,4 script Patient#EP15.2MR_07 4_M_LIEMAN,{
  1927. callfunc("F_time_limit_recorder");
  1928. emotion ET_OTL;
  1929. mes "[Patient]";
  1930. mes "Oh no is there a transfectant found in me..";
  1931. close;
  1932. }
  1933. // Nurses
  1934. un_bk_q,313,261,2 script Nurse#EP15.2MR1 4_F_NURSE,{
  1935. callfunc("F_time_limit_recorder");
  1936. mes "[Nurse]";
  1937. mes "Patient~ That chair is quite high.. doesn't your head ache?";
  1938. close;
  1939. }
  1940. un_bk_q,322,249,2 script Nurse#EP15.2MR2 4_F_NURSE,{
  1941. callfunc("F_time_limit_recorder");
  1942. mes "[Nurse]";
  1943. mes "Why does he say he has a cramp? The other patients didn't have that problem.";
  1944. close;
  1945. }
  1946. un_bk_q,316,233,4 script Nurse#EP15.2MR3 4_F_NURSE,{
  1947. callfunc("F_time_limit_recorder");
  1948. mes "[Nurse]";
  1949. mes "Argh- I told you not to scribble on the floor while pretending to sleep.";
  1950. close;
  1951. }
  1952. un_bk_q,304,233,4 script Nurse#EP15.2MR4 4_F_NURSE,{
  1953. callfunc("F_time_limit_recorder");
  1954. mes "[Nurse]";
  1955. mes "You ran around the elephant trunk thirty times so you must be sick. Claiming he can't feel dizziness. Quite the bluffer.";
  1956. close;
  1957. }
  1958. un_bk_q,283,226,2 script Nurse#EP15.2MR5 4_F_NURSE,{
  1959. callfunc("F_time_limit_recorder");
  1960. emotion ET_CRY;
  1961. mes "[Nurse]";
  1962. mes "Ah geez! There is no other issues yet but why is he saying he's dizzy?";
  1963. close;
  1964. }
  1965. un_bk_q,284,255,4 script Nurse#EP15.2MR6 4_F_NURSE,{
  1966. callfunc("F_time_limit_recorder");
  1967. mes "[Nurse]";
  1968. mes "So what do you mean!! Where does it hurt!!";
  1969. close;
  1970. }
  1971. un_bk_q,296,254,4 script Nurse#EP15.2MR7 4_F_NURSE,{
  1972. callfunc("F_time_limit_recorder");
  1973. emotion ET_CRY;
  1974. mes "[Nurse]";
  1975. mes "What do you mean nothing is wrong, your face has gone purple.";
  1976. close;
  1977. }
  1978. // Cafeteria
  1979. un_bk_q,271,290,0 script Cafeteria#G-1 WARPNPC,1,1,{
  1980. end;
  1981. OnTouch:
  1982. callfunc("F_time_limit_recorder");
  1983. if (recorder_quest_type == 5 && recorder_quest_status == 0) {
  1984. emotion ET_FRET, getnpcid(0, "Transportation Executive Ernon");
  1985. mes "[Transportation Executive Ernon]";
  1986. mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here.";
  1987. close;
  1988. }
  1989. warp "un_bk_q",255,261;
  1990. end;
  1991. }
  1992. un_bk_q,324,290,0 script Cafeteria#G-2 WARPNPC,1,1,{
  1993. end;
  1994. OnTouch:
  1995. callfunc("F_time_limit_recorder");
  1996. if (recorder_quest_type == 5 && recorder_quest_status == 0) {
  1997. mes "[Transportation Executive Ernon]";
  1998. mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here.";
  1999. close;
  2000. }
  2001. warp "un_bk_q",340,261;
  2002. end;
  2003. }
  2004. un_bk_q,279,294,4 script Transportation Executive Ernon 4_M_LGTMAN,{
  2005. callfunc("F_time_limit_recorder");
  2006. switch( recorder_quest_type ) {
  2007. case 1:
  2008. mes "[Transportation Executive Ernon]";
  2009. mes "We used to deliver things like daily necessities or research tools here before the accident.";
  2010. next;
  2011. mes "[Transportation Executive Ernon]";
  2012. mes "Work that involved going out to other places a lot more even as a staff member here.";
  2013. close;
  2014. case 2:
  2015. emotion ET_QUESTION;
  2016. mes "[Transportation Executive Ernon]";
  2017. mes "What?! Is something going on? The Mechanicians and Facilities managers look busy.";
  2018. close;
  2019. case 3:
  2020. emotion ET_BEST;
  2021. mes "[Transportation Executive Ernon]";
  2022. mes "Yaa~ Did you try the grapes?";
  2023. next;
  2024. mes "[Transportation Executive Ernon]";
  2025. mes "Isn't it great that we can grow fresh grapes in an underground evacuation facility like this?";
  2026. close;
  2027. case 4:
  2028. mes "[Transportation Executive Ernon]";
  2029. mes "Some people are suddenly attacking others.";
  2030. next;
  2031. mes "[Transportation Executive Ernon]";
  2032. mes "What in the hell is going on?";
  2033. close;
  2034. case 5:
  2035. switch( recorder_quest_status ) {
  2036. case 0:
  2037. emotion ET_QUESTION;
  2038. mes "[Transportation Executive Ernon]";
  2039. mes "They were talking about it in the broadcast since yesterday so you know the gist of the situation, right?";
  2040. next;
  2041. mes "[Transportation Executive Ernon]";
  2042. mes "The contaminant is getting to the interior of the air-raid shelter so the decision has been made to move all supplies to the uncontaminated zone Z-2 that the Chemical Substance Specialists found.";
  2043. next;
  2044. mes "[Transportation Executive Ernon]";
  2045. mes "There was a request to move the cargo with the Adventurers since the scrawny researchers won't be of help.";
  2046. next;
  2047. mes "[Transportation Executive Ernon]";
  2048. mes "Alright- let's move the cargo to Zone Z-2 first.";
  2049. next;
  2050. mes "[Transportation Executive Ernon]";
  2051. mes "If you go to the machine Warehouse on your way back there will a person called Al. Tell him";
  2052. next;
  2053. emotion ET_KIK;
  2054. mes "[Transportation Executive Ernon]";
  2055. mes "^0000FF You idiots!! Stop wasting material with stupid machines!!^000000 for me and come back.";
  2056. next;
  2057. select("Eh?");
  2058. mes "[Transportation Executive Ernon]";
  2059. mes "Don't understand? Tell Al in the machine Warehouse";
  2060. next;
  2061. emotion ET_KIK;
  2062. mes "[Transportation Executive Ernon]";
  2063. mes "^0000FF You idiots!! Stop wasting material with stupid machines!!^000000 and come back.";
  2064. next;
  2065. setquest 5366;// Limits of Journeys
  2066. setquest 5367;// Transport Necessities
  2067. recorder_quest_status = 1;
  2068. mes "[Transportation Executive Ernon]";
  2069. mes "Remember to get every postposition right and convey my feeling 100%.";
  2070. close;
  2071. case 1:
  2072. case 2:
  2073. mes "[Transportation Executive Ernon]";
  2074. mes "Transport the cargo to Zone Z-2 first.";
  2075. next;
  2076. mes "[Transportation Executive Ernon]";
  2077. mes "On your way back go to the machine Warehouse and tell Al";
  2078. next;
  2079. emotion ET_KIK;
  2080. mes "[Transportation Executive Ernon]";
  2081. mes "??^0000FF You idiots!! Stop wasting material with stupid machines!!^000000?? for me and come back.";
  2082. close;
  2083. case 3:
  2084. mes "[Transportation Executive Ernon]";
  2085. mes "You conveyed my feeling right?";
  2086. next;
  2087. mes "[Transportation Executive Ernon]";
  2088. mes "They should be smartened up by now. They wouldn't waste precious components again, right?";
  2089. next;
  2090. mes "[Transportation Executive Ernon]";
  2091. mes "Here! This is compensation for the job.";
  2092. next;
  2093. erasequest 5367;// Transport Necessities
  2094. erasequest 5368;// Goods delivery Complete
  2095. erasequest 5369;// Message Delivery Complete
  2096. setquest 5370;// Memory Record
  2097. getexp 750000,500000;
  2098. recorder_quest_status = 4;
  2099. mes "- The small round capsule has percolated through skin. It feels like experience has accumulated.";
  2100. next;
  2101. mes "[Transportation Executive Ernon]";
  2102. mes "Though our survival isn't sure because of the contaminant,";
  2103. next;
  2104. mes "[Transportation Executive Ernon]";
  2105. mes "The chief researcher told us to adequately compensate the adventurers who were caught up in the explosion.";
  2106. next;
  2107. mes "[Transportation Executive Ernon]";
  2108. mes "Don't worry about it though.";
  2109. close;
  2110. case 4:
  2111. mes "[Transportation Executive Ernon]";
  2112. mes "Though our survival isn't sure because of the contaminant,";
  2113. next;
  2114. mes "[Transportation Executive Ernon]";
  2115. mes "The chief researcher told us to adequately compensate the adventurers who were caught up in the explosion.";
  2116. next;
  2117. mes "[Transportation Executive Ernon]";
  2118. mes "Don't worry about it though.";
  2119. close;
  2120. }
  2121. }
  2122. }
  2123. un_bk_q,297,287,6 script Adventurer Jean#EP15.2M 4_M_HUBOY,{
  2124. callfunc("F_time_limit_recorder");
  2125. switch( recorder_quest_type ) {
  2126. case 1:
  2127. mes "[Adventurer Jean]";
  2128. mes "Uh?! You're an adventurer too?";
  2129. next;
  2130. mes "[Adventurer Jean]";
  2131. mes "Ugh.. It seems you are unlucky as well.";
  2132. close;
  2133. case 2:
  2134. mes "[Adventurer Jean]";
  2135. mes "Don't you think this place is trying to exploit us Adventurers?";
  2136. next;
  2137. mes "[Adventurer Jean]";
  2138. mes "The Cafeteria food is good though.";
  2139. close;
  2140. case 3:
  2141. mes "[Adventurer Jean]";
  2142. mes "Grapes were served on the side today.";
  2143. next;
  2144. mes "[Adventurer Jean]";
  2145. mes "I like grapes. I want to eat more.";
  2146. close;
  2147. case 4:
  2148. mes "[Adventurer Jean]";
  2149. mes "A friend I made here is confined in the temporary clinic. They found a transfectant or something.";
  2150. next;
  2151. mes "[Adventurer Jean]";
  2152. mes "To us adventurers a healthy body is an asset.";
  2153. close;
  2154. case 5:
  2155. mes "[Adventurer Jean]";
  2156. mes "I ate a lot of different things from adventuring places.";
  2157. next;
  2158. mes "[Adventurer Jean]";
  2159. mes "I think the food here is one of the best.";
  2160. close;
  2161. }
  2162. }
  2163. un_bk_q,318,299,2 script Cafeteria Lady#EP15.2MR 4_F_CAVE1,{
  2164. callfunc("F_time_limit_recorder");
  2165. switch( recorder_quest_type ) {
  2166. case 1:
  2167. mes "[Cafeteria Lady]";
  2168. mes "Sorry. We aren't ready to distribute food yet.";
  2169. close;
  2170. case 2:
  2171. mes "[Cafeteria Lady]";
  2172. mes "Grab a plate or tray and wait in line.";
  2173. close;
  2174. case 3:
  2175. mes "[Cafeteria Lady]";
  2176. mes "Oh no what should we do? We ran out of grapes.";
  2177. next;
  2178. mes "[Cafeteria Lady]";
  2179. mes "New grapes should be delivered from the farm soon. Do you want to wait?";
  2180. close;
  2181. case 4:
  2182. mes "[Cafeteria Lady]";
  2183. mes "Do you know that's the temporary clinic? You cannot go that way now.";
  2184. next;
  2185. mes "[Cafeteria Lady]";
  2186. mes "The passage is blocked because of convulsing patients.";
  2187. close;
  2188. case 5:
  2189. mes "[Cafeteria Lady]";
  2190. mes "You are working hard.";
  2191. close;
  2192. }
  2193. }
  2194. // Corridor
  2195. un_bk_q,280,280,8 script Access Control Guard#EP_clinic1 4_M_HUMAN_02,{
  2196. callfunc("F_time_limit_recorder");
  2197. switch( recorder_quest_type ) {
  2198. case 1:
  2199. case 2:
  2200. case 3:
  2201. mes "[Access Control Guard]";
  2202. mes "You cannot enter this area because it is under construction.";
  2203. next;
  2204. mes "[Access Control Guard]";
  2205. mes "According to the Facilities managers it will be later used as a Clinic.";
  2206. close;
  2207. case 4:
  2208. mes "[Access Control Guard]";
  2209. mes "Access to the temporary clinic is restricted to quarantine convulsing patients.";
  2210. next;
  2211. mes "[Access Control Guard]";
  2212. mes "I ask for your understanding.";
  2213. close;
  2214. case 5:
  2215. mes "[Access Control Guard]";
  2216. mes "Movement in this area is currently prohibited.";
  2217. next;
  2218. mes "[Access Control Guard]";
  2219. mes "I ask for your understanding.";
  2220. close;
  2221. }
  2222. }
  2223. un_bk_q,313,280,8 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic2 4_M_HUMAN_02
  2224. un_bk_q,340,235,6 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic3 4_M_HUMAN_02
  2225. un_bk_q,298,203,4 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic4 4_M_HUMAN_02
  2226. un_bk_q,255,236,2 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic5 4_M_HUMAN_02
  2227. un_bk_q,248,258,2 script Adventurer Dally#EP15.2 4_F_SITDOWN,{
  2228. callfunc("F_time_limit_recorder");
  2229. mes "[Adventurer Dally]";
  2230. mes "Darn it!! Frustrating";
  2231. next;
  2232. sc_start SC_INCREASEAGI,240000,10;
  2233. mes "[Adventurer Dally]";
  2234. mes "Sister- Run~";
  2235. close;
  2236. }
  2237. // Z-2 Zone
  2238. un_bk_q,72,53,4 script Distribution Chief Avrandi 4_M_TWTEAMAN,{
  2239. callfunc("F_time_limit_recorder");
  2240. switch( recorder_quest_type ) {
  2241. case 1:
  2242. emotion ET_OHNO;
  2243. mes "[Distribution Chief Avrandi]";
  2244. mes "It is a relief we were able to evacuate to the air-raid shelter interior in advance.";
  2245. next;
  2246. mes "[Distribution Chief Avrandi]";
  2247. mes "If we weren't able to evacuate..? We probably won't be here.";
  2248. close;
  2249. case 2:
  2250. emotion ET_QUESTION;
  2251. mes "[Distribution Chief Avrandi]";
  2252. mes "Is there something wrong?";
  2253. next;
  2254. mes "[Distribution Chief Avrandi]";
  2255. mes "A while ago the Facilities managers were running around in haste.";
  2256. close;
  2257. case 3:
  2258. emotion ET_HUK;
  2259. mes "[Distribution Chief Avrandi]";
  2260. mes "What in the world?! You ate fresh grapes? Why didn't I get to eat them? Why?";
  2261. close;
  2262. case 4:
  2263. emotion ET_SHY;
  2264. mes "[Distribution Chief Avrandi]";
  2265. mes "This place is sure quiet. Why you ask?";
  2266. next;
  2267. mes "[Distribution Chief Avrandi]";
  2268. mes "Not many people come this far.";
  2269. close;
  2270. case 5:
  2271. if (recorder_quest_status == 1) {
  2272. mes "[Distribution Chief Avrandi]";
  2273. mes "Ah! Come on in. It seems there are a lot of visitors today because of the broadcast this morning.";
  2274. next;
  2275. mes "[Distribution Chief Avrandi]";
  2276. mes "You're here because Ernon sent you right?";
  2277. next;
  2278. mes "[Distribution Chief Avrandi]";
  2279. mes "I have received the item you have brought.";
  2280. next;
  2281. setquest 5368;// Goods delivery Complete
  2282. recorder_quest_status = 2;
  2283. mes "[Distribution Chief Avrandi]";
  2284. mes "Eh-? Are you taking it back? That is a lot of work.";
  2285. close;
  2286. }
  2287. mes "[Distribution Chief Avrandi]";
  2288. mes "Good luck. You are working hard.";
  2289. close;
  2290. }
  2291. }
  2292. // B-1 Warehouse
  2293. un_bk_q,34,138,4 script Warehouse Keeper Pik#EP 4W_M_03,{
  2294. callfunc("F_time_limit_recorder");
  2295. switch( recorder_quest_type ) {
  2296. case 1:
  2297. mes "[Warehouse Keeper Pik]";
  2298. mes "I don't know what brings you here but please don't touch anything.";
  2299. next;
  2300. mes "[Warehouse Keeper Pik]";
  2301. mes "I haven't finished checking the stock and it would be annoying if anything went missing.";
  2302. close;
  2303. case 2:
  2304. mes "[Warehouse Keeper Pik]";
  2305. mes "You're an adventurer. You don't have to deliver air cleaners here.";
  2306. next;
  2307. mes "[Warehouse Keeper Pik]";
  2308. mes "It's a warehouse anyway. The independent air circulation system is enough.";
  2309. close;
  2310. case 3:
  2311. mes "[Warehouse Keeper Pik]";
  2312. mes "Aahh- Looking after the warehouse is annoying.";
  2313. next;
  2314. mes "[Warehouse Keeper Pik]";
  2315. mes "There is nobody to rotate my shift";
  2316. close;
  2317. case 4:
  2318. mes "[Warehouse Keeper Pik]";
  2319. mes "Wha- wha- wait stop!!";
  2320. next;
  2321. mes "[Warehouse Keeper Pik]";
  2322. mes "You're not here to ambush me right? It's alright if not.";
  2323. close;
  2324. case 5:
  2325. mes "[Warehouse Keeper Pik]";
  2326. mes "Are you here to move items?";
  2327. next;
  2328. mes "[Warehouse Keeper Pik]";
  2329. mes "The goods in this warehouse should not be today I think? From what I know today we are moving necessities first.";
  2330. close;
  2331. }
  2332. }
  2333. // Corridor F-2
  2334. un_bk_q,347,217,4 script Facilities manager Remodeling 4_M_EINMAN,{
  2335. callfunc("F_time_limit_recorder");
  2336. switch( recorder_quest_type ) {
  2337. case 1:
  2338. if (recorder_quest_status == 9) {
  2339. if (isbegin_quest(5349) == 0) {
  2340. emotion ET_QUESTION;
  2341. mes "[Facilities manager Remodeling]";
  2342. mes "Uh?! Hello. First time meeting you. What brings you here?";
  2343. next;
  2344. select("Explain situation.");
  2345. mes "[Facilities manager Remodeling]";
  2346. mes "Ah! Is that so? Fresa you say? It hasn't been long since my department was placed here.";
  2347. next;
  2348. mes "[Facilities manager Remodeling]";
  2349. mes "I only heard of the name Fresa.";
  2350. next;
  2351. setquest 5349;// Headcount Complete
  2352. mes "[Facilities manager Remodeling]";
  2353. mes "Anyway the current number of us facilities managers is ^FF000028^000000.";
  2354. next;
  2355. mes "[Facilities manager Remodeling]";
  2356. mes "There might be some others who are hiding somewhere but as of right now there are ^FF000028^000000.";
  2357. next;
  2358. mes "[Facilities manager Remodeling]";
  2359. mes "Tell Fresa on your way that Facilities managers are inspecting facilities in their assigned areas because the air-raid shelter facilities have not really been used.";
  2360. close;
  2361. }
  2362. mes "[Facilities manager Remodeling]";
  2363. mes "The current number of facilities managers is ^FF000028^000000.";
  2364. next;
  2365. mes "[Facilities manager Remodeling]";
  2366. mes "Tell Fresa that Facilities managers are inspecting facilities in their assigned areas because the air-raid shelter facilities have not really been used.";
  2367. close;
  2368. }
  2369. mes "[Facilities manager Remodeling]";
  2370. mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy.";
  2371. close;
  2372. case 2:
  2373. mes "[Facilities manager Remodeling]";
  2374. mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy.";
  2375. close;
  2376. case 3:
  2377. mes "[Facilities manager Remodeling]";
  2378. mes "What!! That grape!! I had some already so I am guessing it's not mine.";
  2379. close;
  2380. case 4:
  2381. mes "[Facilities manager Remodeling]";
  2382. mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy.";
  2383. close;
  2384. case 5:
  2385. mes "[Facilities manager Remodeling]";
  2386. mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy.";
  2387. close;
  2388. }
  2389. }
  2390. // Off Limits
  2391. un_bk_q,102,97,2 script Adventurer Breezin#EP15.2MR 4_F_BRZ_INDOLD,{
  2392. callfunc("F_time_limit_recorder");
  2393. switch( recorder_quest_type ) {
  2394. case 1:
  2395. mes "[Adventurer Breezin]";
  2396. mes "Ahh.. Why did I travel here..";
  2397. next;
  2398. mes "[Adventurer Breezin]";
  2399. mes "Hey don't think of going out that way. It's going to be dangerous because of the explosion.";
  2400. close;
  2401. case 2:
  2402. mes "[Adventurer Breezin]";
  2403. mes "Today is strange. Hey do you see the mysterious device over there too?";
  2404. close;
  2405. case 3:
  2406. mes "[Adventurer Breezin]";
  2407. mes "I think I said it 30 times today alone but there is no device at the door.";
  2408. next;
  2409. mes "[Adventurer Breezin]";
  2410. mes "I am itching for an adventure but safety outside isn't confirmed so don't think of going outside.";
  2411. close;
  2412. case 4:
  2413. mes "[Adventurer Breezin]";
  2414. mes "A while I ago I couldn't stop the Chemical Substance Specialists from going outside.";
  2415. next;
  2416. mes "[Adventurer Breezin]";
  2417. mes "Seeing how they didn't return, they must be dead, right?";
  2418. close;
  2419. case 5:
  2420. mes "[Adventurer Breezin]";
  2421. mes "The situation has grown out of control.";
  2422. next;
  2423. mes "[Adventurer Breezin]";
  2424. mes "Haa- Should have I stopped those people leaving the air-raid shelter?";
  2425. close;
  2426. }
  2427. }
  2428. // Bulletin Board
  2429. un_bk_q,101,92,8 script Off Limits#01 4_BULLETIN_BOARD2,{ end; }
  2430. un_bk_q,94,92,8 duplicate(Off Limits#01) Off Limits#02 4_BULLETIN_BOARD2
  2431. un_bk_q,22,279,4 duplicate(Off Limits#01) Machine Warehouse 4_BULLETIN_BOARD2
  2432. un_bk_q,215,303,4 duplicate(Off Limits#01) farm#C0 4_BULLETIN_BOARD2
  2433. un_bk_q,58,185,4 duplicate(Off Limits#01) Control room#Left 4_BULLETIN_BOARD2
  2434. un_bk_q,139,187,4 duplicate(Off Limits#01) Control room#Right 4_BULLETIN_BOARD2
  2435. un_bk_q,101,122,4 duplicate(Off Limits#01) Monitoring room#A0Center 4_BULLETIN_BOARD2
  2436. un_bk_q,58,171,4 duplicate(Off Limits#01) Monitoring room#L1Left 4_BULLETIN_BOARD2
  2437. un_bk_q,139,171,4 duplicate(Off Limits#01) Monitoring room#L2Right 4_BULLETIN_BOARD2
  2438. un_bk_q,256,239,4 duplicate(Off Limits#01) Temporary Clinic#G1 4_BULLETIN_BOARD2
  2439. un_bk_q,301,204,4 duplicate(Off Limits#01) Temporary Clinic#H0 4_BULLETIN_BOARD2
  2440. un_bk_q,58,121,4 duplicate(Off Limits#01) A-0 Zone#L1 4_BULLETIN_BOARD2
  2441. un_bk_q,141,115,4 duplicate(Off Limits#01) A-0 Zone#L2 4_BULLETIN_BOARD2
  2442. un_bk_q,278,193,4 duplicate(Off Limits#01) A-0 Zone#H0Left 4_BULLETIN_BOARD2
  2443. un_bk_q,317,193,4 duplicate(Off Limits#01) A-0 Zone#H0Right 4_BULLETIN_BOARD2
  2444. un_bk_q,49,137,4 duplicate(Off Limits#01) B-1 Warehouse 4_BULLETIN_BOARD2
  2445. un_bk_q,219,265,4 duplicate(Off Limits#01) C-0 Zone#G1 4_BULLETIN_BOARD2
  2446. un_bk_q,247,217,4 duplicate(Off Limits#01) F-1 Zone#G1 4_BULLETIN_BOARD2
  2447. un_bk_q,349,217,4 duplicate(Off Limits#01) F-2 Zone#G2 4_BULLETIN_BOARD2
  2448. un_bk_q,214,283,4 duplicate(Off Limits#01) G-1 Zone#C0 4_BULLETIN_BOARD2
  2449. un_bk_q,228,217,4 duplicate(Off Limits#01) G-1 Zone#F1 4_BULLETIN_BOARD2
  2450. un_bk_q,273,203,4 duplicate(Off Limits#01) G-1 Zone#H0 4_BULLETIN_BOARD2
  2451. un_bk_q,322,203,4 duplicate(Off Limits#01) G-2 Zone#H0 4_BULLETIN_BOARD2
  2452. un_bk_q,388,266,4 duplicate(Off Limits#01) G-2 Zone#I0 4_BULLETIN_BOARD2
  2453. un_bk_q,122,125,4 duplicate(Off Limits#01) H-0 Zone#Right 4_BULLETIN_BOARD2
  2454. un_bk_q,78,125,4 duplicate(Off Limits#01) H-0 Zone#Left 4_BULLETIN_BOARD2
  2455. un_bk_q,340,203,4 duplicate(Off Limits#01) H-0 Zone#H0 4_BULLETIN_BOARD2
  2456. un_bk_q,300,184,4 duplicate(Off Limits#01) H-0 Zone#Z0 4_BULLETIN_BOARD2
  2457. un_bk_q,368,267,4 duplicate(Off Limits#01) I-0 Zone#G2 4_BULLETIN_BOARD2
  2458. un_bk_q,25,193,4 duplicate(Off Limits#01) J-0 Zone#L1 4_BULLETIN_BOARD2
  2459. un_bk_q,173,193,4 duplicate(Off Limits#01) K-0 Zone#L2 4_BULLETIN_BOARD2
  2460. un_bk_q,71,121,4 duplicate(Off Limits#01) L-1 Zone#A0 4_BULLETIN_BOARD2
  2461. un_bk_q,22,259,4 duplicate(Off Limits#01) L-1 Zone#J0 4_BULLETIN_BOARD2
  2462. un_bk_q,126,121,4 duplicate(Off Limits#01) L-2 Zone#A0 4_BULLETIN_BOARD2
  2463. un_bk_q,171,233,4 duplicate(Off Limits#01) L-2 Zone#K0 4_BULLETIN_BOARD2
  2464. un_bk_q,300,194,4 duplicate(Off Limits#01) Z-0 Zone#H0 4_BULLETIN_BOARD2
  2465. un_bk_q,164,55,4 duplicate(Off Limits#01) Z-0 Zone#Z1 4_BULLETIN_BOARD2
  2466. un_bk_q,27,55,4 duplicate(Off Limits#01) Z-0 Zone#Z2 4_BULLETIN_BOARD2
  2467. un_bk_q,230,167,4 duplicate(Off Limits#01) Z-1 Zone#Z0 4_BULLETIN_BOARD2
  2468. un_bk_q,365,167,4 duplicate(Off Limits#01) Z-2 Zone#Z0 4_BULLETIN_BOARD2
  2469. un_bk_q,97,84,4 script Dimension move Portal#E PORTAL,{
  2470. callfunc("F_time_limit_recorder");
  2471. mes "[Dimension-mover]";
  2472. mes "Do you want finish your travels and";
  2473. mes "go back to your original time?";
  2474. mes "^FF0000All traces in this place will be erased if you go back to your original time.^000000";
  2475. next;
  2476. if (select( "Stay here.", "Go back." ) == 2) {
  2477. mes "[Dimension-mover]";
  2478. delitem 6825, countitem(6825);// Air Purifier Box
  2479. delitem 6826, countitem(6826);// Fresh Grape
  2480. for ( .@quest_id = 5341; .@quest_id < 5371; .@quest_id++ ) {
  2481. if (isbegin_quest(.@quest_id) > 0)
  2482. erasequest .@quest_id;
  2483. }
  2484. recorder_quest_type = 0;
  2485. recorder_quest_status = 0;
  2486. mes "Your whole body becomes heavy and time seems to be passing faster around you.";
  2487. close2;
  2488. warp "un_bunker",98,91;
  2489. }
  2490. end;
  2491. }