//===== rAthena Script ======================================= //= Phantasmagorika Quests. //===== Description: ========================================= //--- Memory Record Daily Quests: //- Help Her //- Air Purifier //- Grape Harvest //- Subdue Hysterical Patients //- Daily Necessities Transport //===== Changelogs: ========================================== //= 1.0 First version. [Capuche] //============================================================ // Return 0 if a time limit of "Restriction on the Journey" quests has been reached. function script F_time_limit_recorder { return (checkquest(5341,PLAYTIME) != 2 && checkquest(5351,PLAYTIME) != 2 && checkquest(5358,PLAYTIME) != 2 && checkquest(5363,PLAYTIME) != 2 && checkquest(5366,PLAYTIME) != 2); } // Erase datas if a time limit of "Restriction on the Journey" quests has been reached. function script F_erase_datas_recorder { if (callfunc("F_time_limit_recorder") == 1) return; mes "Your whole body suddenly becomes heavy and time seems to be passing faster around you."; for ( .@quest_id = 5341; .@quest_id < 5371; .@quest_id++ ) { if (isbegin_quest(.@quest_id) > 0) erasequest .@quest_id; } delitem 6825, countitem(6825);// Air Purifier Box delitem 6826, countitem(6826);// Fresh Grape recorder_quest_type = 0; recorder_quest_status = 0; mes "Ah- This cozy and snug fe...el.....ling"; warp "un_bunker",98,91; close; } // Monitoring room un_bk_q,97,141,0 script Monitoring room#A-0 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 1 && recorder_quest_status == 0) { mes "[Bunker Sayhu]"; mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here."; close; } warp "un_bk_q",98,121; end; } un_bk_q,69,167,0 script Monitoring room#L-1 WARPNPC,1,1,{ end; OnTouch: if (recorder_quest_type == 1 && recorder_quest_status == 0) { mes "[Bunker Sayhu]"; mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here."; close; } warp "un_bk_q",57,168; end; } un_bk_q,126,168,0 script Monitoring room#L-2 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 1 && recorder_quest_status == 0) { mes "[Bunker Sayhu]"; mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here."; close; } warp "un_bk_q",140,167; end; } un_bk_q,103,147,4 script Bunker Sayhu#EP15.2MR 4_M_ALCHE_C,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: switch( recorder_quest_status ) { case 0: emotion ET_CONGRATULATION; mes "[Bunker Sayhu]"; mes "First congratulations on surviving. I'm glad you got into the air-raid shelter. If you were outside.."; next; mes "[Bunker Sayhu]"; mes "..."; next; mes "[Bunker Sayhu]"; mes "Whew.. even thinking about it makes me dizzy. Both of us were lucky. Don't you think so?"; next; select("I think so too."); emotion ET_CRY; mes "[Bunker Sayhu]"; mes "I feel a lot of sympathy though. It looks like a lot of people are blaming this explosion on Fresa."; next; mes "[Bunker Sayhu]"; mes "The explosion can't be only Lona's responsibility."; next; select("Lona?"); emotion ET_QUESTION, playerattached(); mes "[Bunker Sayhu]"; mes "A great person for sure despite failing the experiment."; next; mes "[Bunker Sayhu]"; mes "She took charge of figuring out the number of survivors in that confusing mess of a situation."; next; mes "[Bunker Sayhu]"; mes "If it was me..."; next; mes "[Bunker Sayhu]"; mes "I would probably be wandering around without knowing what do to right about now.."; next; mes "[Bunker Sayhu]"; mes "Ugh- I guess even I should go and help. Want to help?"; next; select("Agree to help."); emotion ET_THANKS; mes "[Bunker Sayhu]"; mes "Really? You will help? What a relief because I wasn't confident about going by myself."; next; mes "[Bunker Sayhu]"; mes "There is a researcher with a cold demeanor in the center of this room, right?"; next; mes "[Bunker Sayhu]"; mes "She is the head of the experiment, Lona Fresa. People usually call her Dr. Fresa."; next; setquest 5341;// Limits of Journeys setquest 5342;// Help Her recorder_quest_status = 1; mes "[Bunker Sayhu]"; mes "Do you want to go and ask her if she needs any help?"; close; case 1: mes "[Bunker Sayhu]"; mes "There is a researcher with a cold demeanor in the center of this room, right?"; next; mes "[Bunker Sayhu]"; mes "Do you want to go and ask her if she needs any help?"; close; case 3: case 5: case 9: case 17: mes "[Bunker Sayhu]"; mes "I was asked to find out how many are capable of cooking."; next; mes "[Bunker Sayhu]"; mes "We have to try hard even though the air-raid shelter is complex and wide."; close; case 100: mes "[Bunker Sayhu]"; mes "Thanks for helping her."; next; mes "[Bunker Sayhu]"; mes "Is it because we helped? I thought I saw a faint smile on her face."; close; } end; case 2: emotion ET_QUESTION; mes "[Bunker Sayhu]"; mes "Uh?! I don't think I've seen you before in the air-raid shelter?"; next; mes "[Bunker Sayhu]"; mes "Ah! Are you the Adventurer who's helping with moving the newly made air cleaning unit?"; next; mes "[Bunker Sayhu]"; mes "You are working a lot because of those thoughtless Mechanicians."; close; case 3: mes "[Bunker Sayhu]"; mes "The Bioengineers succeeded in cultivating grapes right?"; next; mes "[Bunker Sayhu]"; mes "They say at least one grape harvest every 2 weeks is possible? The harvest day is probably either today or tomorrow."; next; mes "[Bunker Sayhu]"; mes "I want to taste fresh grapes soon. I've been eating only dry food for the past few days."; close; case 4: mes "[Bunker Sayhu]"; mes "There's a rumor going around in the air-raid shelter."; next; mes "[Bunker Sayhu]"; mes "A while ago the Chemical Substance Specialist and a few others went outside the air-raid shelter."; next; mes "[Bunker Sayhu]"; mes "Apparently some contaminated substance got inside the air-raid shelter."; next; mes "[Bunker Sayhu]"; mes "I heard the number of convulsing patients are rapidly increasing because of the contaminant."; next; mes "[Bunker Sayhu]"; mes "Ah! It's just a rumor! A Rumor!!"; close; case 5: mes "[Bunker Sayhu]"; mes "It seems the rumor going around was true."; next; mes "[Bunker Sayhu]"; mes "I hear they are moving supplies to the clean Zone Z-2 even though it's newly opened because of the contaminant."; next; mes "[Bunker Sayhu]"; mes "I think I will lend a hand even just a little."; close; } } un_bk_q,93,168,4 script Dr.Fresa#EP15.2MR 4_F_BERRYTEA,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: switch( recorder_quest_status ) { case 0: mes "[Lona Fresa]"; emotion ET_SORRY; mes "I am sorry. Right now I am a little busy with several problems. Can we speak later?"; close; case 1: mes "[Lona Fresa]"; emotion ET_SORRY; mes "I am sorry. Right now I am a little busy with several problems. Can we speak later?"; next; select("No! What I mean.."); emotion ET_SURPRISE; emotion ET_QUESTION; mes "[Lona Fresa]"; mes "What?! The Adventurer wants to help me?"; next; mes "[Lona Fresa]"; mes "Good. The people are uncontrollable because they are shocked and confused."; next; mes "[Lona Fresa]"; mes "If the intimidating Adventurer helps out it will be easier to control the confused masses."; next; mes "[Lona Fresa]"; mes "Good!! I approve. Just in time for a troublesome problem as well."; next; select("Troublesome problem?"); emotion ET_QUESTION, playerattached(); mes "[Lona Fresa]"; mes "The personnel with various specialties such as yourself have not changed their positions and are easy to grasp, but the other employees are the problem."; next; mes "[Lona Fresa]"; mes "Surely they are moving according to the Emergency Situation Guidelines of their respective teams."; next; emotion ET_SCRATCH; mes "[Lona Fresa]"; mes "I cannot figure out from here where they are and what they are doing."; next; mes "[Lona Fresa]"; mes "So I was thinking if you"; next; mes "[Lona Fresa]"; .@r = rand(1,4); switch(.@r) { case 1: setquest 5343;// Headcount mes "Can you figure out the number of ^0000FFBioengineers ^000000?"; break; case 2: setquest 5344;// Headcount mes "Can you figure out the number of ^0000FFMechanicians^000000?"; break; case 3: setquest 5345;// Headcount mes "Can you figure out the number of ^0000FFFacilities managers^000000?"; break; case 4: setquest 5346;// Headcount mes "Can you figure out the number of ^0000FFChemical Substance Specialists^000000?"; break; } recorder_quest_status = recorder_quest_status | pow(2,.@r); next; mes "[Lona Fresa]"; mes "I ask you for this favor even though it won't be easy in this large and complex shelter."; close; case 3: callsub( S_Num, 22, 5343, "Bioengineers" ); case 5: callsub( S_Num, 18, 5344, "Mechanicians" ); case 9: callsub( S_Num, 28, 5345, "Facilities managers" ); case 17: callsub( S_Num, 11, 5346, "Chemical Substance Specialists" ); case 100: mes "[Lona Fresa]"; mes "I know it is frustrating but I hope you will adjust to life inside the air-raid shelter until the outside situation becomes safer."; close; } end; case 2: emotion ET_SORRY; mes "[Lona Fresa]"; mes "I am sorry. Right now I am a little busy with several problems. It would be better if we speak later."; close; case 4: if (recorder_quest_status == 2) { emotion ET_SORRY; mes "[Lona Fresa]"; mes "I am sorry. Right now I am a little busy with several problems. It would be better if we speak later."; next; select("I have something urgent to tell you."); mes "[Lona Fresa]"; mes "What?! What is going on?"; next; mes "Explain current situation at the temporary clinic."; next; emotion ET_HUK; mes "[Lona Fresa]"; mes "Patients are convulsing simultaneously.. this is not good."; next; mes "[Lona Fresa]"; mes "I got it. We need to take measures."; next; erasequest 5364;// Convulsing Patient Suppression erasequest 5365;// Urgent News setquest 5370;// Memory Record getexp 750000,750000; recorder_quest_status = 3; mes "The small round capsule has percolated through the skin. It feels like experience has accumulated."; next; mes "[Lona Fresa]"; mes "Thank you for informing me."; close; } emotion ET_PROFUSELY_SWEAT; mes "[Lona Fresa]"; mes "This situation is grave so we need to quickly take measures."; close; case 5: emotion ET_SORRY; mes "[Lona Fresa]"; mes "I am sorry. Right now I am a little busy with several problems. It would be better if we speak later."; close; } end; S_Num: .@bon_nombre = getarg(0); .@quest_id = getarg(1); .@headcount_complete = isbegin_quest(getarg(1)+4); mes "[Lona Fresa]"; if (.@headcount_complete > 0) mes "Ah! You are here. Isn't the interior of the shelter a bit complicated? The favor I asked of you.."; else { emotion ET_QUESTION; mes "Huh?! You're already back? You came back earlier than I thought."; next; mes "[Lona Fresa]"; mes "The favor that I asked.. ah?! Ah!!"; } next; mes "[Lona Fresa]"; mes "The number of ^0000FF" + getarg(2) + "^000000? How many do they say have survived?"; next; input .@num; mes "[Lona Fresa]"; if (.@num != .@bon_nombre || .@headcount_complete == 0) { mes "" + .@num + " people you say?"; next; emotion ET_SCRATCH; mes "[Lona Fresa]"; mes "That's strange? According to the list they have never been that number."; next; mes "[Lona Fresa]"; mes "Can you check again?"; close; } mes "Really? It is roughly the same as the number on the list. Good work."; next; mes "[Lona Fresa]"; mes "Sayhu says Adventurers like this kind of stuff. This is compensation for your help."; next; mes "The small round capsule has percolated through the skin. It feels like experience has accumulated."; next; erasequest 5342;// Help Her erasequest .@quest_id;// Headcount erasequest (.@quest_id + 4);// Headcount Complete setquest 5370;// Memory Record getexp 750000,750000; recorder_quest_status = 100; mes "[Lona Fresa]"; mes "Good work. I know it is frustrating but I hope you will adjust to the life inside the air-raid shelter until the outside situation becomes safer."; close; } un_bk_q,76,175,4 script Researcher Grum#EP15.2M 4_F_SCIENCE,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: if (recorder_quest_status == 0) { mes "[Researcher Grum]"; mes "I really don't like self-righteous and hypocritical Fresa."; close; } mes "[Researcher Grum]"; mes "Who is that woman to conduct a headcount as if she's the leader?"; next; mes "[Researcher Grum]"; mes "There wouldn't have been an explosion if there was no experiment the first place? Right?"; close; case 2: mes "[Researcher Grum]"; mes "I think the self-righteous and haggardly Fresa has changed."; next; mes "[Researcher Grum]"; mes "She's become more warm compared to the past, right?"; close; case 3: mes "[Researcher Grum]"; mes "Fresa has definitely changed a lot."; next; mes "[Researcher Grum]"; mes "Today she is handing out grapes to people. In the past that would have been unimaginable."; close; case 4: mes "[Researcher Grum]"; mes "Why is that Fresa acting like the leader alone but still hasn't taken measures?"; next; mes "[Researcher Grum]"; mes "Measures need to taken about the convulsing patients. Are you going to cover this up like in the past?"; close; case 5: mes "[Researcher Grum]"; mes "So this is what's happening?"; next; mes "[Researcher Grum]"; mes "I should have known when she tried to half-ass things."; close; } } // Corridor Monitoring room un_bk_q,86,121,4 script Chemical Substance Specialist Karsten 4_M_ALCHE_B,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: if (recorder_quest_status == 17) { if (isbegin_quest(5350) == 0) { mes "[Chemical Substance Specialist Karsten]"; emotion ET_QUESTION; mes "Who are you?"; next; select("I am..."); emotion ET_SURPRISE; mes "[Chemical Substance Specialist Karsten]"; mes "Ah! Ah! Fresa? I have met her a few times at plenary sessions."; next; mes "[Chemical Substance Specialist Karsten]"; mes "If I recall she is the one in charge of this failed project?"; next; mes "[Chemical Substance Specialist Karsten]"; mes "Anyway!!"; next; mes "[Chemical Substance Specialist Karsten]"; mes "Not everybody is fit to be director. A headcount in this hectic situation."; next; emotion ET_PROFUSELY_SWEAT; mes "[Chemical Substance Specialist Karsten]"; mes "Wait a minute. I did a headcount and wrote it down somewhere.."; next; mes "[Chemical Substance Specialist Karsten]"; mes "Was it this number? That number? Ah?! This number."; next; setquest 5350;// Headcount Complete mes "[Chemical Substance Specialist Karsten]"; mes "Total number of Chemical Substance Specialists is ^FF000011^000000. Damn a lot less."; next; mes "[Chemical Substance Specialist Karsten]"; mes "Ah! Tell Fresa on your way that we are checking for hazardous substances within the air-raid shelter according to emergency protocol."; next; mes "[Chemical Substance Specialist Karsten]"; mes "We have to do our job even if there aren't many of us left."; close; } mes "[Chemical Substance Specialist Karsten]"; mes "Total number of Chemical Substance Specialists is ^FF000011^000000."; next; mes "[Chemical Substance Specialist Karsten]"; mes "Tell Fresa that although there are only a few left but, we are checking for hazardous substances within the air-raid shelter."; close; } mes "[Chemical Substance Specialist Karsten]"; mes "We are checking for hazardous substances within the air-raid shelter according to emergency protocol."; close; case 3: if (recorder_quest_status == 2) { mes "[Chemical Substance Specialist Karsten]"; mes "Is that the first grape harvested by the Bioengineers?"; next; emotion ET_QUESTION; mes "[Chemical Substance Specialist Karsten]"; mes "The rumors say a grape tree got smashed because of the Mechanicians but it seems it hasn't affected the harvest."; next; mes "[Chemical Substance Specialist Karsten]"; mes "Anyway thanks. I prepared this for compensation."; next; erasequest 5359;// Grape Harvest erasequest 5362;// Grape Delivery setquest 5370;// Memory Record getexp 1000000,1000000; recorder_quest_status = 3; mes "- The small round capsule has percolated through skin. It feels like experience has accumulated."; next; emotion ET_CRY; mes "[Chemical Substance Specialist Karsten]"; mes "I've been eating nothing but dried food for the past few days so it moves me to eat fresh grape."; close; } mes "[Chemical Substance Specialist Karsten]"; mes "I've been eating nothing but dried food so eating fresh grape makes me feel fresh."; close; case 2: case 4: case 5: emotion ET_SMILE; mes "[Chemical Substance Specialist Karsten]"; mes "Us Chemical Substance Specialists are living like we always do. It's not like we can do chemical experiments in a place like this."; close; } } // Control Room un_bk_q,98,246,8 script Facilities manager Jiko 4_M_EINMAN2,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Facilities manager Jiko]"; mes "Aah- I don't know the reason but the control room is"; next; mes "[Facilities manager Jiko]"; mes "is damaged a lot. At this point it isn't a control room but a warehouse."; close; case 2: mes "[Facilities manager Jiko]"; mes "Ah the air cleaning unit doesn't belong here."; next; mes "[Facilities manager Jiko]"; mes "If my memory is correct, you have to deliver them to Zones C-0, F-1, F-2, I-0, Z-0."; close; case 3: mes "[Facilities manager Jiko]"; mes "Haa- I have been cleaning the Control room for several days now"; next; mes "[Facilities manager Jiko]"; mes "This place cannot be organized no matter how I much organize it. I guess we should just use it for storage."; close; case 4: mes "[Facilities manager Jiko]"; mes "Come on in. Welcome to the Warehouse."; next; mes "[Facilities manager Jiko]"; mes "Urrghh"; close; case 5: mes "[Facilities manager Jiko]"; mes "This is not the control room."; next; mes "[Facilities manager Jiko]"; mes "It's the warehouse!!"; close; } } un_bk_q,108,243,4 script Discarded Mechanical Device 4_ENERGY_BLUE,{ callfunc("F_time_limit_recorder"); if (recorder_quest_type == 1) { mes "The mechanical device thrown on the floor cannot be determined if it is still operable."; close; } for ( .@i = 0; .@i < (recorder_quest_type - 1); .@i++ ) .@listen_continue$[.@i] = "Continue listening."; .@listen_again$[.@i] = "Listen again."; mes "There is a Memory Record somebody is recording."; next; if (select( "Listen.", "Quit." ) == 2) close; while(true) { mes "Oh- Is this a memory record? Does it work? Oh it works. Works! Should I try it since I'm bored?"; next; mes "My name is Maso an Adventurer traveling the world. Today is 4th day of entering the air-raid shelter? 3rd day? The vibe here is weird and hard to adjust to."; next; mes "Verus city has Adventurers amongst its original population but the treatment towards Adventurers is strangely good."; next; mes "The mood is that Adventurers are people caught up in an uncontrollable accident and need to be treated well."; next; mes "As an Adventurer who eats and plays as much as he works, I cannot stand the itching for action. Urgh"; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Is today day 6? Details aren't told to Adventurers so I am not sure but the people of Verus city seem very gloomy."; next; mes "The Adventurer's blood is boiling and wanting to explore places but there isn't much to do."; next; mes "I looked around the air-raid shelter but whoever designed it has not one artistic hair on him."; next; mes "It is no fun to keep looking at the same hallways and same room lay outs."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Is today day 21? The Verus City people look happy to have solved the food problem."; next; mes "It is cute to see the mild looking researchers going around cheering and screaming."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "The 30th night but because it's always dark I don't really know if it's night or day. I just ate supper so it must be night."; next; mes "Today I moved the really heavy air cleaning units made by the Mechanicians with the other Adventurers."; next; mes "The air-raid shelter is so large that I had no idea where they were but thanks to that I became friends with some of the Adventurers, especially Castle and Blat."; next; mes "By the way the Mechanicians seem to have mental problems. They make a ruckus for not being able to make machines and got dragged out by the guards."; next; mes "The Mechanicians are definitely going to cause trouble someday."; next; switch( select( .@listen_again$[1], .@listen_continue$[1], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } mes "Today is day 32 and I worked on the grape harvest."; next; mes "I ate fresh grapes and since I don't have anything to do anything to do, I'm going to sleep early."; next; mes "Ah.. the grape was good, I want it again. Did they say harvest was possible once every 2 weeks?"; next; switch( select( .@listen_again$[2], .@listen_continue$[2], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } mes "Today is the 38th day of being in the shelter and there is a fuss since the morning."; next; mes "This morning the recruited Adventurers to join the Chemical Substance Specialists for an investigation outside the air-raid shelter, many volunteered despite the dangers."; next; mes "I am of the belief danger should be avoided but my friends Castle and Blat volunteered."; next; mes "Well I understand that they were sick of living in the shelter for a while."; next; mes "They have not returned past the afternoon. Verus City leader Fresa has concluded that the people who left are dead."; next; mes "Everybody had a moment of silence at dawn. They were good people so it is sad to part like this."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Is it since the morning of the 40th day? There is a mysterious infectious disease going around the shelter."; next; mes "A few people have suddenly attacked those near them and convulsed"; next; mes "And Adventurers have been deployed to suppress the convulsing people because a lot of the weak researchers are wounded."; next; mes "There is a rumor saying a contaminant came in because of the people who went outside the shelter a while go."; next; switch( select( .@listen_again$[3], .@listen_continue$[3], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } mes "Lunch during day 44 the air-raid shelter leader Fresa gathered the Adventurers and had a presentation."; next; mes "The rumor has been confirmed true and a safety partition will be built in Zone Z-0"; next; mes "A decision has been made to move necessities to Zone Z-2 tomorrow and I heard they need the help of Adventurers."; next; mes "I have to work tomorrow so I am doing to sleep early."; next; mes "There is no more recorded content."; next; switch( select( .@listen_again$[4], .@listen_continue$[4], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } } } // Corridor Control Room un_bk_q,56,192,4 script Chemical Substance Specialist Kori 4_M_ALCHE_B,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Chemical Substance Specialist Kori]"; mes "We are seeing if there are hazardous substances within the air-raid shelter according to emergency protocol."; next; mes "[Chemical Substance Specialist Kori]"; mes "You want to know how many Chemical Substance Specialists there are? Go to Karsten then. Should be here somewhere."; close; case 2: mes "[Chemical Substance Specialist Kori]"; mes "This next room is temporarily being used by the Chemical Substance Specialist."; next; mes "[Chemical Substance Specialist Kori]"; mes "We tightly hid away dangerous things but don't touch anything just in case."; close; case 3: mes "[Chemical Substance Specialist Kori]"; mes "Karsten gave me grapes."; next; mes "[Chemical Substance Specialist Kori]"; mes "How fresh and tasty it was."; close; case 4: mes "[Chemical Substance Specialist Kori]"; mes "My colleagues left the air-raid shelter to investigate and haven't come back."; next; mes "[Chemical Substance Specialist Kori]"; mes "It was concluded they are dead but are they really all dead? I want to see my colleagues."; close; case 5: mes "[Chemical Substance Specialist Kori]"; mes "Good work."; next; mes "[Chemical Substance Specialist Kori]"; mes "We are working to find a solution for the contaminant."; close; } } // Corridor K-0 un_bk_q,161,193,6 script Adventurer Bamdaku#EP15.2MR 4_M_ALCHE_C,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Adventurer Bamdaku]"; mes "I found this while looking around the air-raid shelter"; next; mes "[Adventurer Bamdaku]"; mes "but there is a lot of this on the wall. What can it be?"; close; case 2: mes "[Adventurer Bamdaku]"; mes "I have been investigating this for 30 days already but I do not know what it is."; next; mes "[Adventurer Bamdaku]"; mes "I am too proud to ask somebody."; close; case 3: mes "[Adventurer Bamdaku]"; mes "I have been investigating this for 32 days already but I do not know what it is."; next; mes "[Adventurer Bamdaku]"; mes "Ugh what to do.. Should I just ask somebody?"; close; case 4: mes "[Adventurer Bamdaku]"; mes "I have been investigating this for 40 days already."; next; mes "[Adventurer Bamdaku]"; mes "My pride won't let me quit now."; close; case 5: mes "[Adventurer Bamdaku]"; mes "45 days have passed since I started investigating this unknown thing."; next; mes "[Adventurer Bamdaku]"; mes "How did I come to investigate this?"; close; } } un_bk_q,103,393,4 script Memory_Record#EP15.2MR 4_ENERGY_BLUE,{ callfunc("F_time_limit_recorder"); for ( .@i = 0; .@i < (recorder_quest_type - 1); .@i++ ) .@listen_continue$[.@i] = "Continue listening."; .@listen_again$[.@i] = "Listen again."; mes "There is a Memory Record somebody is recording."; next; if (select( "Listen.", "Quit." ) == 2) close; while(true) { mes "Ah ah- One two three test- test-"; next; mes "To distinguish survival days in the air-raid shelter, today will be designated Explosion Day 1 after the experiment explosion."; next; mes "Everybody fell into panic after seeing the outside situation on the monitor after the explosion."; next; mes "But chief researcher Dr. Fresa calmly consoled everybody and checked how many survived."; next; mes "The final number of survivors including adventurers seems to be 326."; next; mes "The camera showing outside was damaged in the afternoon. It seems we cannot see the situation outside anymore."; next; mes "There is no more recorded content."; next; switch( select( .@listen_again$[0], .@listen_continue$[0], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } mes "Explosion Day 2"; next; mes "A witch hunt against the director and chief researcher Fresa began."; next; mes "My opinion is different. The research and experiment was conducted under her direction but this is an accident."; next; mes "If not Fresa, they would have made somebody else to blame."; next; mes "But she is handling it in a dignified manner despite concerns."; next; mes "She says problem solving is more important than blame and is checking assignments of survivors before the accident."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Explosion Day 3"; next; mes "Fresa.. She naturally became the leader of the survivors."; next; mes "There was no vote of sorts, but nobody is complaining about her being the leader."; next; mes "The day before she had a briefing on the situation of the total survivors."; next; mes "20 Bioengineers"; mes "16 Mechanicians"; mes "27 Facilities managers"; mes "10 Chemical Substance Specialists"; mes "Other than specialists the assignments of survivors such as cafeteria staff, janitors, gardeners, distribution directors, health professionals, adventurers caught in the accident have been assessed."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Explosion Day 4"; next; mes "Everybody's work has been decided based on Fresa's briefing the day before."; next; mes "It was decided that researchers including myself know nothing much research and must continue our lives in the air-raid shelter under the guidance of those who have technical skill needed for survival."; next; mes "First the Chemical Substance Specialists and Facilities managers started to install Air Contamination Gauge Sensors in the air-raid shelter."; next; mes "After evaluating that oxygen levels were low the Mechanicians have started to assemble Air cleaning units."; next; mes "Lora, a former cafeteria employee was consulted on the important problem of food."; next; mes "We assessed that about 40 days of survival is possible based on the food in the warehouse and the number of survivors."; next; mes "This prompted the Bioengineers to cultivate plants that can self-produce."; next; mes "Other miscellaneous assignments were issued under Fresa's direction."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Explosion Day 5"; next; mes "I don't know the details but the air pollution level outside of the shelter was measured."; next; mes "According to the Chemical Substance Specialists the situation is hopeless."; next; mes "It seems life in the air-raid shelter has to continue longer. Just can quietly keep working.."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Explosion Day 21"; next; mes "After silently working for several days the Bioengineers have good news."; next; mes "They have succeeded in artificially germinating a plant that can self-produce."; next; mes "Fortunately the air-raid shelter has a warehouse spacious enough to grow plants in."; next; mes "It seems we can forget about our food problem now."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Explosion Day 30"; next; mes "A small problem has occurred in the air-raid shelter. The air cleaning units made in the beginning are broken."; next; mes "Fortunately there will be no problem maintaining oxygen concentration levels thanks to the air cleaning units the Mechanicians made without approval."; next; mes "They are too heavy so adventurers were deployed because nobody else is able to move them."; next; switch( select( .@listen_again$[1], .@listen_continue$[1], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } mes "Explosion Day 32"; next; mes "Today is the first harvest of the grape tree cultivated by the Bioengineers."; next; mes "Although there was a small problem of the Mechanicians destroying one grape tree"; next; mes "The air-raid shelter residents are throwing a small party to celebrate the successful harvest."; next; mes "There is no more recorded content."; next; switch( select( .@listen_again$[2], .@listen_continue$[2], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } mes "Explosion Day 38"; next; mes "Chemical Substance Specialists and some Adventurers sick of living in the air-raid shelter have left the shelter to measure the air."; next; mes "They have not returned by evening."; next; mes "Was the freedom of outside better than the life in the dark air-raid shelter?"; next; mes "After midnight the remaining Chemical Substance Specialists assessed that they were dead and everybody had a brief moment of silence."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Explosion Day 40"; next; mes "A dark rumor is going around the shelter."; next; mes "There is a rumor that a contaminant from the outside has invaded the air-raid shelter because of the people who left a while ago."; next; mes "Is it because of the contaminant? There are patients who suddenly convulse and attack others."; next; mes "Under the leader Fresa's decision, everybody was checked and those found with transfectants were quarantined in the temporary clinic."; next; switch( select( .@listen_again$[3], .@listen_continue$[3], "Stop listening." ) ) { case 1: continue; case 2: break; case 3: close; } mes "Explosion Day 43"; next; mes "The rumor in the air-raid shelter has come true."; next; mes "The remaining Chemical Substance Specialists have confirmed that the contaminant is eroding into the air-raid shelter"; next; mes "And Fresa and experts have started taking measures."; next; if (select( "Continue listening.", "Stop listening." ) == 2) close; mes "Explosion Day 45"; next; mes "The invading contaminant will not stop."; next; mes "It has been decided to move all equipment and necessities to the less contaminated Zone Z-2"; next; mes "And facility managers have started to install a partition in Zone Z-0 to prevent the contaminant from coming in further."; next; mes "There is no more recorded content."; next; if (select( "Listen again.", "Stop listening." ) == 2) close; } } // Machine Warehouse un_bk_q,41,275,0 script Machine Warehouse#J-0 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 2 && recorder_quest_status == 0) { emotion ET_O, getnpcid(0, "Mechanician Mugeosi#EP1"); mes "[Mechanician Mugeosi]"; mes "Ah! You're the adventurer send to deliver air cleaners. You are at the right place. Come this way."; close; } warp "un_bk_q",21,276; end; } un_bk_q,56,286,4 script Mechanician Mugeosi#EP1 4_M_REPAIR,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Mechanician Mugeosi]"; mes "Are you an Adventurer? This is the machine warehouse."; next; mes "[Mechanician Mugeosi]"; mes "It was originally a warehouse but it is now being used by Mechanicians to assemble machines for the air-raid shelter."; next; emotion ET_FRET; mes "[Mechanician Mugeosi]"; mes "You want to know the total number of Mechanicians? I don't think I know?"; next; mes "[Mechanician Mugeosi]"; mes "Ah! Al up there might know. Go to Al."; close; case 2: if (recorder_quest_status == 0) { mes "[Mechanician Mugeosi]"; mes "An adventure to move the air cleaner?"; next; mes "[Mechanician Mugeosi]"; mes "You look solid just like the other researchers mentioned. I bet you can lift the air cleaner like nothing!!"; next; mes "[Mechanician Mugeosi]"; mes "We shouldn't be ordering people like you who got caught up in an accident, but the situation is urgent."; next; mes "[Mechanician Mugeosi]"; mes "We made a new air cleaning unit because the one operating previously broke down a while ago."; next; mes "[Mechanician Mugeosi]"; mes "We should have made it in modular form. Made it as one solid piece by mistake."; next; emotion ET_SMILE; mes "[Mechanician Mugeosi]"; mes "Didn't think of it when we were making it!!"; next; mes "[Mechanician Mugeosi]"; mes "It happens. Right?"; next; mes "[Mechanician Mugeosi]"; mes "Facilities managers are making a fuss about needing the air cleaning unit soon."; next; mes "[Mechanician Mugeosi]"; mes "We can't move the air cleaning unit with the equipment we have now.."; next; mes "[Mechanician Mugeosi]"; mes "We could make the machine that can transport it if we had more time.."; next; mes "[Mechanician Mugeosi]"; mes "So we ended up asking the strong Adventurer."; next; select("Yes sir."); emotion ET_SMILE; mes "[Mechanician Mugeosi]"; mes "Aren't you refreshing!!"; next; setquest 5351;// Limits of Journeys setquest 5352;// Air Cleaning Unit recorder_quest_status = 1; mes "[Mechanician Mugeosi]"; mes "We are counting on you. Take five air cleaning units to areas C-0, F-1, F-2, I-0, Z-0. Talk to me when you're ready."; close; } if (recorder_quest_status == 1) { .@total = isbegin_quest(5353) + isbegin_quest(5354) + isbegin_quest(5355) + isbegin_quest(5356) + isbegin_quest(5357); if (.@total < 5) { emotion ET_QUESTION; mes "[Mechanician Mugeosi]"; mes "Are you ready to move heavy objects?"; next; select("Give it to me."); if (checkweight(6825,1) == 0) { mes "[Mechanician Mugeosi]"; mes "You look strong but seems you are weak. You can't lift the air cleaning unit like that."; close; } getitem 6825,1;// Air Purifier Box mes "[Mechanician Mugeosi]"; mes "Deliver them to zones C-0, F-1, F-2, I-0, Z-0. The order doesn't matter and please be careful since they are precise machines."; close; } emotion ET_BEST; mes "[Mechanician Mugeosi]"; mes "Good work. The air cleaning units are heavy, right?"; next; mes "[Mechanician Mugeosi]"; mes "Sayhu says Adventurers like this kind of stuff and I should use this as compensation after giving you work."; next; erasequest 5352;// Air Cleaning Unit erasequest 5353;// C-0 Delivery Complete erasequest 5354;// F-1 Delivery Complete erasequest 5355;// F-2 Delivery Complete erasequest 5356;// I-0 Delivery Complete erasequest 5357;// Z-0 Delivery Complete setquest 5370;// Memory Record getexp 1000000,1000000; recorder_quest_status = 2; mes "The small round capsule has percolated through skin. It feels like experience has accumulated."; next; mes "[Mechanician Mugeosi]"; mes "Thanks to you we overcame a crisis. I need to make a machine that can move heavy objects in case this happens again."; close; } mes "[Mechanician Mugeosi]"; mes "Good work. Let's relax for now."; close; case 3: mes "[Mechanician Mugeosi]"; mes "Have you tried the grapes made by the Bioengineers using that growth thingy?"; next; mes "[Mechanician Mugeosi]"; mes "We can now eat fresh fruit in this dull and dark air-raid shelter."; close; case 4: mes "[Mechanician Mugeosi]"; mes "Are you worried because people are suddenly attacking? What? You aren't infected right?"; close; case 5: mes "[Mechanician Mugeosi]"; mes "Why is everybody rejecting us making a machine that can make shipping easier? Pssh!!"; close; } } un_bk_q,82,323,2 script Mechanician Al#EP15.2MR 4_M_REPAIR,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: switch( recorder_quest_status ) { case 3: case 9: case 17: mes "[Mechanician Al]"; mes "So busy. This is why I asked for additional manpower in the first place. No use now I guess."; close; case 5: if (isbegin_quest(5348) == 0) { mes "[Mechanician Al]"; emotion ET_DELIGHT; mes "You are?"; next; select("I am..."); emotion ET_SCRATCH; mes "[Mechanician Al]"; mes "Fresa? Hm? Who is Fresa?"; next; mes "[Mechanician Al]"; mes "Ah?! Ah!! The chief director of the experiment was ^0000FF Lona Fresa^000000."; next; mes "[Mechanician Al]"; mes "OK Adventurer man, identity confirmation complete!!"; next; mes "[Mechanician Al]"; mes "Was it your business to check the Mechanician survivor headcount?"; next; setquest 5348;// Headcount Complete mes "[Mechanician Al]"; mes "There weren't many in the first place, and too bad for the poor bastards who didn't make it into the shelter."; next; mes "[Mechanician Al]"; mes "Tell Fresa, Fress or whatever her name is, that the Mechanicians are inspecting"; next; mes "[Mechanician Al]"; mes "the mechanical systems in the air-raid shelter according to the emergency protocols. Thanks~"; close; } mes "[Mechanician Al]"; mes "^FF000018^000000 Mechanicians have survived."; next; mes "[Mechanician Al]"; mes "Tell Fresa, Fress or whatever her name is, that the Mechanicians are inspecting the mechanical systems in the air-raid shelter."; close; default: mes "[Mechanician Al]"; mes "The Mechanicians are checking for irregularities in the internal mechanical systems according to Emergency Situation Guidelines."; next; emotion ET_FRET; mes "[Mechanician Al]"; mes "Darn it- Why am I even explaining this? You're bothering me so go away."; close; } case 2: mes "[Mechanician Al]"; mes "So busy. This is why I asked for additional manpower in the first place. No use now I guess."; close; case 3: mes "[Mechanician Al]"; mes "Is that grape for me? It's not? Pssh!!"; close; case 4: mes "[Mechanician Al]"; mes "So busy. This is why I asked for additional manpower in the first place. No use now I guess."; close; case 5: switch( recorder_quest_status ) { case 0: end; case 1: mes "[Mechanician Al]"; mes "Huh? What's going on?"; next; mes "[Mechanician Al]"; mes "What, shouldn't the items be moved to Zone Z-2 and not here? Take them there."; close; case 2: mes "[Mechanician Al]"; mes "Huh? What's going on? I heard the Adventurers are being used to move the supplies?"; next; select("The message from Ernon.."); mes "[Mechanician Al]"; mes "Ernon? Goods manager Ernon? He has a message for me? What is it?"; next; input .@string$; setquest 5369;// Message Delivery Complete recorder_quest_status = 3; mes "[" + strcharinfo(0) + "]"; mes .@string$; next; emotion ET_OTL; mes "[Mechanician Al]"; mes "Huh.. uh.. buh.. buh.."; next; mes "He seems shocked and out of it. Go back to Ernon since the message has been delivered."; close; case 3: emotion ET_OTL; mes "[Mechanician Al]"; mes "Huh.. uh.. buh.. buh.."; next; mes "He is out of it. Go back to Ernon since the message has been delivered."; close; case 4: emotion ET_OTL; mes "[Mechanician Al]"; mes "Er.. non.. ar.. argh!!"; next; mes "He is convulsing like an infected patient."; close; } } } un_bk_q,100,312,6 script Mechanician Bukal#EP15. 4_M_REPAIR,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Mechanician Bukal]"; mes "You're conducting a headcount?"; next; mes "[Mechanician Bukal]"; mes "I am not sure. Maybe you can ask Al over there?"; close; case 2: if (recorder_quest_status == 0) { mes "[Mechanician Bukal]"; mes "Ugh.. I want to make something."; close; } mes "[Mechanician Bukal]"; mes "I mean the air cleaning unit you are moving now."; next; mes "[Mechanician Bukal]"; mes "I made that. Isn't it awesome?"; close; case 3: mes "[Mechanician Bukal]"; mes "Ah!! You're the adventurer. You could check out the farm."; next; mes "[Mechanician Bukal]"; mes "Isn't the farm good because it's warm? I made the temperature control device there. Isn't it awesome?"; close; case 4: mes "[Mechanician Bukal]"; mes "I am worried of the people suddenly attacking."; next; mes "[Mechanician Bukal]"; mes "Since we're already here should I make something like a patient suppression device?"; close; case 5: mes "[Mechanician Bukal]"; mes "I don't know why everybody is rejecting a device that can move heavy objects."; next; mes "[Mechanician Bukal]"; mes "I should have made one when they were making new air cleaning units.."; close; } } un_bk_q,91,283,2 script Guard#EP15.2MR 4_M_HUMAN_02,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Guard]"; mes "Hello adventurer?"; next; mes "[Guard]"; mes "I don't know the reason, but Fresa assigned me here."; close; case 2: if (recorder_quest_status == 0) { mes "[Guard]"; mes "Hello adventurer?"; close; } mes "[Guard]"; mes "I always wondered why I was assigned here but now I think I know the reason."; next; mes "[Guard]"; mes "It is to watch if the Mechanicians make useless things."; close; case 3: mes "[Guard]"; mes "The Mechanicians occasionally want to make something."; next; mes "[Guard]"; mes "My job is to stop them."; close; case 4: mes "[Guard]"; mes "I hear patients these days are convulsing and attacking the people around them?"; next; mes "[Guard]"; mes "The Mechanician constantly convulse saying they want to make something so it's not weird to me."; close; case 5: mes "[Guard]"; mes "The convulsion of Mechanicians are reaching extremes."; next; mes "[Guard]"; mes "They are convulsing so much I may need to call back up."; close; } } un_bk_q,212,294,6 script Zone C-0 Facilities man#1 4_M_EINMAN2,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Facilities manager]"; mes "We are inspecting the interior facilities of the air-raid shelter according to emergency regulations."; close; case 2: .@npc_num = strnpcinfo(2); switch(.@npc_num) { case 1: if (isbegin_quest(5353) == 0 && recorder_quest_status == 1) { emotion ET_DELIGHT; mes "[Facilities manager]"; mes "Oh- You're here? I was waiting."; next; mes "[Facilities manager]"; mes "I have heard Adventurers are all strong as oxen but it is still impressive."; next; if (countitem(6825) < 1) { mes "[Facilities manager]"; mes "But where is the air cleaning unit? You didn't bring the most important thing. Bring it here."; close; } delitem 6825,1;// Air Purifier Box setquest 5353;// C-0 Delivery Complete mes "[Facilities manager]"; mes "Good work. Good work. We have received the air cleaning unit."; close; } mes "[Facilities manager]"; mes "Good work. Good work. We have received the air cleaning unit."; close; case 2: if (isbegin_quest(5354) == 0 && recorder_quest_status == 1) { emotion ET_THANKS; mes "[Facilities manager]"; mes "Oh my you are working hard. You can place the item over here."; next; mes "[Facilities manager]"; mes "Whoa- I heard the rumors but you are really strong."; next; mes "[Facilities manager]"; mes "It's hard for even four of us Facilities managers to lift it for a moment.."; next; if (countitem(6825) < 1) { mes "[Facilities manager]"; mes "But where is the air cleaning unit? You didn't bring the most important thing. Bring it here."; close; } delitem 6825,1;// Air Purifier Box setquest 5354;// F-1 Delivery Complete mes "[Facilities manager]"; mes "Anyway we have received the air cleaning unit."; close; } mes "[Facilities manager]"; mes "Anyway we have received the air cleaning unit."; close; case 3: if (isbegin_quest(5355) == 0 && recorder_quest_status == 1) { emotion ET_QUESTION; mes "[Facilities manager]"; mes "Ah?! Are you the Adventurer who's delivering air cleaning units?"; next; if (countitem(6825) < 1) { mes "[Facilities manager]"; mes "But where is the air cleaning unit? Did you not bring it?"; close; } delitem 6825,1;// Air Purifier Box setquest 5355;// F-2 Delivery Complete mes "[Facilities manager]"; mes "We need to work fast so place the item here."; close; } mes "[Facilities manager]"; mes "We have received the air cleaning unit."; close; case 4: if (isbegin_quest(5356) == 0 && recorder_quest_status == 1) { emotion ET_QUESTION; mes "[Facilities manager]"; mes "Has the adventurer not delivered the air cleaning unit yet? Uh?! It's here. Hurry.. the air cleaning unit.."; next; if (countitem(6825) < 1) { mes "[Facilities manager]"; mes "Arwhat!! Why didn't you bring it. Bring it now, okay?"; close; } delitem 6825,1;// Air Purifier Box setquest 5356;// I-0 Delivery Complete mes "[Facilities manager]"; mes "It's urgent. I'll thank you later.."; close; } mes "[Facilities manager]"; mes "Don't talk to me. Every hour is precious."; close; case 5: if (isbegin_quest(5357) == 0 && recorder_quest_status == 1) { emotion ET_BEST; mes "[Facilities manager]"; mes "Oh- You're here? I was waiting."; next; mes "[Facilities manager]"; mes "I have heard Adventurers are all strong as oxen but it is still impressive."; next; if (countitem(6825) < 1) { mes "[Facilities manager]"; mes "But where is the air cleaning unit? You didn't bring the most important thing. Bring it here."; close; } delitem 6825,1;// Air Purifier Box setquest 5357;// Z-0 Delivery Complete mes "[Facilities manager]"; mes "Good work. Good work. We have received the air cleaning unit."; close; } mes "[Facilities manager]"; mes "Good work. Good work. We have received the air cleaning unit."; close; } end; case 3: mes "[Facilities manager]"; mes "Have you tried the grape made by the Bioengineers?"; next; mes "[Facilities manager]"; mes "Science is truly amazing to have us enjoy fresh grapes in this underground air-raid shelter."; close; case 4: mes "[Facilities manager]"; mes "I think the air cleaner might be useless because the contaminant has already infiltrated the air-raid shelter."; close; case 5: mes "[Facilities manager]"; mes "You are going through a lot."; close; } } un_bk_q,223,217,4 duplicate(Zone C-0 Facilities man#1) Zone F-1 Facilities man#2 4_M_EINMAN2 un_bk_q,372,217,6 duplicate(Zone C-0 Facilities man#1) Zone F-2 Facilities man#3 4_M_EINMAN2 un_bk_q,389,276,6 duplicate(Zone C-0 Facilities man#1) Zone I-0 Facilities man#4 4_M_EINMAN2 un_bk_q,291,158,4 duplicate(Zone C-0 Facilities man#1) Zone Z-0 Facilities man#5 4_M_EINMAN2 // Corridor Farm un_bk_q,213,303,4 script Bioengineer Touring#EP1 4W_M_02,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: if (recorder_quest_status == 3) { if (isbegin_quest(5347) == 0) { mes "[Bioengineer Touring]"; emotion ET_QUESTION; mes "Huh?! Who are you?"; next; select("I am..."); emotion ET_SURPRISE; mes "[Bioengineer Touring]"; mes "Ah! Dr. Fresa sent you to check the conditions of survivor assignments?"; next; mes "[Bioengineer Touring]"; mes "What a relief. The disaster network came on a bit ago and we just confirmed how many Bioengineers have survived."; next; setquest 5347;// Headcount mes "[Bioengineer Touring]"; mes "We have confirmed ^FF000022 ^000000Bioengineers have survived including myself."; next; mes "[Bioengineer Touring]"; mes "Oh yeah! Tell Dr. Fresa that the Bioengineers are using growth acceleration technology for food production according to the Emergency Situation Guidelines."; next; emotion ET_THANKS; mes "[Bioengineer Touring]"; mes "I will count on you."; close; } mes "[Bioengineer Touring]"; mes "We have confirmed ^FF000022 ^000000Bioengineers have survived including myself."; next; mes "[Bioengineer Touring]"; mes "Oh yeah! Tell Dr. Fresa that the Bioengineers are using growth acceleration technology for food production according to the Emergency Situation Guidelines."; next; emotion ET_THANKS; mes "[Bioengineer Touring]"; mes "I will count on you."; close; } mes "[Bioengineer Touring]"; mes "We Bioengineers are doing all we can to produce food for the people inside the air-raid shelter."; close; case 2: mes "[Bioengineer Touring]"; mes "Wait a minute. You cannot enter the farm right now."; close; case 3: mes "[Bioengineer Touring]"; mes "We have just finished the last grape harvest and are getting ready for the next one."; next; emotion ET_SORRY; mes "[Bioengineer Touring]"; mes "If people come and go often, it may interfere with the work so access is prohibited."; close; case 4: mes "[Bioengineer Touring]"; mes "We Bioengineers are doing all we can to produce food for the people inside the air-raid shelter."; next; emotion ET_SORRY; mes "[Bioengineer Touring]"; mes "If people come and go often, it may interfere with the work for the next harvest so access will be prohibited."; close; case 5: mes "[Bioengineer Touring]"; mes "We Bioengineers are doing all we can to produce food for the people inside the air-raid shelter."; next; emotion ET_SORRY; mes "[Bioengineer Touring]"; mes "If people come and go often, it may interfere with the work for the next harvest so access will be prohibited."; close; } } // Farm un_bk_q,216,300,0 script C-0#farm WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); mes "[Bioengineer Touring]"; mes "Wait a minute. You cannot enter the farm right now."; close; } un_bk_q,213,346,0 script farm#C-0 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 3 && recorder_quest_status == 0) { emotion ET_BIGTHROB, getnpcid(0, "Bioengineer Ebrik#EP15.2MR"); mes "[Bioengineer Ebrik]"; mes "Are you the Adventurer here to help us with the grape harvest? Right here!!"; close; } warp "un_bk_q",213,299; end; } un_bk_q,220,350,4 script Bioengineer Ebrik#EP15.2MR 4_M_01,{ callfunc("F_time_limit_recorder"); if (recorder_quest_type != 3) end; switch( recorder_quest_status ) { case 0: emotion ET_QUESTION; mes "[Bioengineer Ebrik]"; mes "Are you the Adventurer here to help us with the grape harvest? Nice to meet you."; next; mes "[Bioengineer Ebrik]"; mes "Bioengineers alone do not have enough hands to harvest the amount of grapes we need to provide all the people inside the air-raid shelter."; next; mes "[Bioengineer Ebrik]"; mes "So we ended up asking the Adventurers."; next; select("Are there others who can help?"); mes "[Bioengineer Ebrik]"; mes "Don't even mention it. We gave the task of harvesting grapes to the meandering Mechanicians and.."; next; emotion ET_KEK; mes "[Bioengineer Ebrik]"; mes "They ended up smashing one of the grape trees!!"; next; mes "[Bioengineer Ebrik]"; mes "We were lucky to have found out and stopped them before they destroyed the other trees. The thought of it is horrible."; next; mes "[Bioengineer Ebrik]"; mes "Ah! That is not what's important."; next; mes "[Bioengineer Ebrik]"; mes "We used growth acceleration to make ripe grapes drop periodically."; next; mes "[Bioengineer Ebrik]"; mes "It would be nice if you can wait in front of the grape tree and collect 30 bunches of grapes."; next; mes "[Bioengineer Ebrik]"; mes "You can collect more, but the remaining ones from the harvest will naturally decompose and disappear."; next; setquest 5358;// Limits of Journeys setquest 5359;// Grape Harvest recorder_quest_status = 1; mes "[Bioengineer Ebrik]"; mes "Then the soil fertility will recover partially. Good luck."; close; case 1: if (countitem(6826) < 30) { mes "[Bioengineer Ebrik]"; mes "We have decided to give out one grape box per team."; next; mes "[Bioengineer Ebrik]"; mes "One box can hold 30~32 bunches so collect accordingly."; close; } emotion ET_BEST; mes "[Bioengineer Ebrik]"; mes "Whoa good job. As I thought Adventurers are so much more capable than Mechanicians."; next; mes "[Bioengineer Ebrik]"; mes "Since the grapes are harvested should we deliver them to each team?"; next; mes "[Bioengineer Ebrik]"; mes "I will be rude and ask you another favor on top of your hard work."; next; mes "[Bioengineer Ebrik]"; mes "Let's see.. the grapes you just harvested"; next; delitem 6826, countitem(6826);// Fresh Grape setquest 5362;// Grape Delivery recorder_quest_status = 2; mes "[Bioengineer Ebrik]"; mes "This should be delivered to the Chemical Substance team. You can deliver this to Karsten."; next; mes "[Bioengineer Ebrik]"; mes "Oh! You do not have to come back after the deliveries. We will be busy starting the next project."; next; mes "[Bioengineer Ebrik]"; mes "The people receiving the deliveries will probably give you compensation. If they don't, you can nag them."; close; case 2: mes "[Bioengineer Ebrik]"; mes "That grape box you are holding"; next; mes "[Bioengineer Ebrik]"; mes "Has to be delivered to Karsten of the Chemical substance team."; next; mes "[Bioengineer Ebrik]"; mes "Compensation will be paid by the people receiving the deliveries so you do not have to come back here."; close; } end; OnInit: freeloop 1; setarray .amount[0],1,1,2; setarray .grap_num[0],1,2,3,4,5; setarray .coord[0], 242,391, // Grape tree 1 274,391, // Grape tree 2 333,360, // Grape tree 3 316,344, // Grape tree 4 241,343; // Grape tree 5 while(true) { sleep 60000; callsub( S_Random_Grap, 0 ); callsub( S_Random_Grap, 1 ); } S_Random_Grap: .@end = 4 - getarg(0); .@r = rand(3); .@tmp = .grap_num[.@r]; .@index = (.@tmp - 1) * 2; .grap_num[.@r] = .grap_num[.@end]; .grap_num[.@end] = .@tmp; for ( .@i = 0; .@i < 3; .@i++ ) { do { .@x = .coord[.@index] + rand(-2,2); .@y = .coord[.@index+1] + rand(-2,2); } while( !checkcell("un_bk_q",.@x,.@y,cell_chkpass) ); makeitem 6826, .amount[.@i], "un_bk_q",.@x,.@y; } return; } un_bk_q,240,380,8 script Bioengineer#EP15.2MR1 4_M_ALCHE_C,{ callfunc("F_time_limit_recorder"); mes "[Bioengineer]"; mes "It seems we can harvest grape tree number 1 without problems. What a relief."; next; mes "[Bioengineer]"; mes "My heart sank when the Mechanicians destroyed a tree.."; close; } un_bk_q,274,380,8 script Bioengineer#EP15.2MR2 4_M_ALCHE_C,{ callfunc("F_time_limit_recorder"); mes "[Bioengineer]"; mes "The soil grape tree number 2 is in seems to be lacking nutrition."; next; mes "[Bioengineer]"; mes "We need to prepare fertilizer to provide the soil more nutrition."; close; } un_bk_q,327,360,6 script Bioengineer#EP15.2MR3 4_M_ALCHE_C,{ callfunc("F_time_limit_recorder"); mes "[Bioengineer]"; mes "I worried because a lot of weird stuff was growing around grape tree number 3."; next; mes "[Bioengineer]"; mes "It seems the harvest will have no problem."; close; } un_bk_q,316,351,4 script Bioengineer#EP15.2MR4 4_M_ALCHE_C,{ callfunc("F_time_limit_recorder"); mes "[Bioengineer]"; mes "Grape tree number 4 has no particular problem."; next; mes "[Bioengineer]"; mes "Nutrition state good. Harvest state good."; close; } un_bk_q,249,344,2 script Bioengineer#EP15.2MR5 4_M_ALCHE_C,{ callfunc("F_time_limit_recorder"); mes "[Bioengineer]"; mes "The nutrition of grape tree number 5 is too good."; next; mes "[Bioengineer]"; mes "That doesn't mean there will be a higher harvest yield.."; close; } // Clinic un_bk_q,269,236,0 script Clinic#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 4 && recorder_quest_status == 0) { mes "[Nurse Lapplad]"; mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!"; close; } warp "un_bk_q",255,235; end; } un_bk_q,297,221,0 script Clinic#H-0 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 4 && recorder_quest_status == 0) { mes "[Nurse Lapplad]"; mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!"; close; } warp "un_bk_q",298,203; end; } un_bk_q,326,236,0 script Clinic#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 4 && recorder_quest_status == 0) { mes "[Nurse Lapplad]"; mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!"; close; } warp "un_bk_q",340,235; end; } un_bk_q,276,243,4 script Nurse Lapplad#EP15.2MR 4_F_BRZ_WOMAN,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 4: switch( recorder_quest_status ) { case 0: emotion ET_SORRY; mes "[Nurse Lapplad]"; mes "Sorry. Did you wait long? There are a lot of suspected infection patients as you can see.."; next; select("Not really.."); emotion ET_HUK; mes "[Nurse Lapplad]"; mes "Eh?! You didn't wait? That's strange? Did you cut in line? Cutting is bad."; next; mes "[Nurse Lapplad]"; mes "As you know there are infectees who are suddenly showing strange phenomena.."; next; emotion ET_SCISSOR; mes "[Nurse Lapplad]"; mes "Um..."; next; mes "[Nurse Lapplad]"; mes "...Ah..."; next; emotion ET_SURPRISE; mes "[Nurse Lapplad]"; mes "...Oh!!"; next; mes "[Nurse Lapplad]"; mes "I don't see any problematic symptoms. Fortunate."; next; mes "[Nurse Lapplad]"; mes "We are having trouble because of the suddenly convulsing patients."; next; mes "[Nurse Lapplad]"; mes "Look here. My skin is getting crispy from not being able to sleep for days~"; next; mes "Thudunk!! Babang!! Crash!!"; if (mobcount( "un_bk_q", "Nurse Lapplad#EP15.2MR::OnMobDead" ) < 1) callsub S_Random, 1; // always starts on Patient 1 next; emotion ET_SMILE; mes "[Nurse Lapplad]"; mes "Yes.. Just like that"; next; emotion ET_SCISSOR; mes "[Nurse Lapplad]"; mes ". ."; next; mes "[Nurse Lapplad]"; mes "Argh!! Another convulsing patient."; next; mes "[Nurse Lapplad]"; mes "Hey. Aren't you an adventurer? You must be really strong."; next; setquest 5363;// Limits of Journeys setquest 5364;// Convulsing Patient Suppression recorder_quest_status = 1; mes "[Nurse Lapplad]"; mes "Can you suppress that convulsing patient? I am counting on you."; close; case 1: if (mobcount( "un_bk_q", "Nurse Lapplad#EP15.2MR::OnMobDead" ) > 0) { emotion ET_CRY; mes "[Nurse Lapplad]"; mes "Ee~~ ee~ ek~~~~~~~~~!!"; next; emotion ET_CRY; mes "[Nurse Lapplad]"; mes "Take those patients down quickly! You're an adventurer!!"; close; } mes "[Nurse Lapplad]"; mes "You didn't get bit or scratched by the convulsing patient, did you?"; next; select("Why?"); mes "[Nurse Lapplad]"; mes "Hmm~ I don't see any particular wounds."; next; mes "[Nurse Lapplad]"; mes "Since I can't figure out the infection route..."; next; mes "[Nurse Lapplad]"; mes "We have to prepare for a possible disaster..."; next; mes "[Nurse Lapplad]"; mes "Anyway, Adventurer~ Assuring and the best!"; next; mes "[Nurse Lapplad]"; mes "I haven't been that bewildered by simultaneously convulsing patients before.."; next; mes "[Nurse Lapplad]"; mes "Lucky you were here to suppress it with ease."; next; mes "[Nurse Lapplad]"; mes "I am sorry but can you report this to Fresa on your way? You know who Fresa is?"; next; setquest 5365;// Urgent News recorder_quest_status = 2; mes "[Nurse Lapplad]"; mes "It is a situation so I am asking you a favor."; close; case 2: mes "[Nurse Lapplad]"; mes "I am sorry but can you report this to Fresa on your way? This is a favor."; close; } } end; S_Random: .rand_npc = getarg(0); getmapxy .@map$,.@x,.@y, BL_NPC, "Patient#EP15.2MR_0" + .rand_npc; disablenpc "Patient#EP15.2MR_0" + .rand_npc; monster .@map$,.@x,.@y, "Convulsing Patient",1015,1,"Nurse Lapplad#EP15.2MR::OnMobDead"; .mob_id = $@mobid[0]; initnpctimer; return; OnMobDead: enablenpc "Patient#EP15.2MR_0" + .rand_npc; stopnpctimer; if (rand(7) > 0) // inaccurate callsub S_Random, rand(1,7); end; OnTimer3000: if (rand(100) < 50) { if (.rand_npc == 1) unittalk .mob_id, "Woouuu~"; else if (.rand_npc == 2) unittalk .mob_id, "Wooaa~"; else if (.rand_npc == 3) unittalk .mob_id, "Eh~"; else if (.rand_npc == 4) unittalk .mob_id, "Ha-ak-ha-ak~"; else if (.rand_npc == 5) unittalk .mob_id, "Uh- Ugh~"; else if (.rand_npc == 6) unittalk .mob_id, "Eh~"; else if (.rand_npc == 7) unittalk .mob_id, "Kur..urk..kekek.."; } initnpctimer; end; } // Patients un_bk_q,286,254,4 script Patient#EP15.2MR_01 4_M_LIEMAN,{ callfunc("F_time_limit_recorder"); emotion ET_PROFUSELY_SWEAT; mes "[Patient]"; mes "Hurts.. It hurts.."; close; } un_bk_q,296,252,4 script Patient#EP15.2MR_02 4_M_DSTMANDEAD,{ callfunc("F_time_limit_recorder"); mes "[Patient]"; mes "I'm fine. They're making a fuss for no reason."; close; } un_bk_q,316,231,4 script Patient#EP15.2MR_03 4_M_DIEMAN,{ callfunc("F_time_limit_recorder"); emotion ET_SLEEPY; mes "[Patient]"; mes "I keep feeling sleepy for some reason. Is it because I'm sick?"; close; } un_bk_q,281,226,4 script Patient#EP15.2MR_04 4_F_PATIENT,{ callfunc("F_time_limit_recorder"); emotion ET_OHNO; mes "[Patient]"; mes "My head feels blank.. Uh? Did you say something?"; close; } un_bk_q,320,249,4 script Patient#EP15.2MR_05 4_M_PATIENT,{ callfunc("F_time_limit_recorder"); emotion ET_CONFUSE; mes "[Patient]"; mes "Ugh.. Feels like my whole body is cramped."; close; } un_bk_q,306,233,4 script Patient#EP15.2MR_06 4_M_DIEMAN,{ callfunc("F_time_limit_recorder"); emotion ET_SEXY; mes "[Patient]"; mes "Urk.. I feel sick even though I didn't drink."; close; } un_bk_q,310,261,4 script Patient#EP15.2MR_07 4_M_LIEMAN,{ callfunc("F_time_limit_recorder"); emotion ET_OTL; mes "[Patient]"; mes "Oh no is there a transfectant found in me.."; close; } // Nurses un_bk_q,313,261,2 script Nurse#EP15.2MR1 4_F_NURSE,{ callfunc("F_time_limit_recorder"); mes "[Nurse]"; mes "Patient~ That chair is quite high.. doesn't your head ache?"; close; } un_bk_q,322,249,2 script Nurse#EP15.2MR2 4_F_NURSE,{ callfunc("F_time_limit_recorder"); mes "[Nurse]"; mes "Why does he say he has a cramp? The other patients didn't have that problem."; close; } un_bk_q,316,233,4 script Nurse#EP15.2MR3 4_F_NURSE,{ callfunc("F_time_limit_recorder"); mes "[Nurse]"; mes "Argh- I told you not to scribble on the floor while pretending to sleep."; close; } un_bk_q,304,233,4 script Nurse#EP15.2MR4 4_F_NURSE,{ callfunc("F_time_limit_recorder"); mes "[Nurse]"; mes "You ran around the elephant trunk thirty times so you must be sick. Claiming he can't feel dizziness. Quite the bluffer."; close; } un_bk_q,283,226,2 script Nurse#EP15.2MR5 4_F_NURSE,{ callfunc("F_time_limit_recorder"); emotion ET_CRY; mes "[Nurse]"; mes "Ah geez! There is no other issues yet but why is he saying he's dizzy?"; close; } un_bk_q,284,255,4 script Nurse#EP15.2MR6 4_F_NURSE,{ callfunc("F_time_limit_recorder"); mes "[Nurse]"; mes "So what do you mean!! Where does it hurt!!"; close; } un_bk_q,296,254,4 script Nurse#EP15.2MR7 4_F_NURSE,{ callfunc("F_time_limit_recorder"); emotion ET_CRY; mes "[Nurse]"; mes "What do you mean nothing is wrong, your face has gone purple."; close; } // Cafeteria un_bk_q,271,290,0 script Cafeteria#G-1 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 5 && recorder_quest_status == 0) { emotion ET_FRET, getnpcid(0, "Transportation Executive Ernon"); mes "[Transportation Executive Ernon]"; mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here."; close; } warp "un_bk_q",255,261; end; } un_bk_q,324,290,0 script Cafeteria#G-2 WARPNPC,1,1,{ end; OnTouch: callfunc("F_time_limit_recorder"); if (recorder_quest_type == 5 && recorder_quest_status == 0) { mes "[Transportation Executive Ernon]"; mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here."; close; } warp "un_bk_q",340,261; end; } un_bk_q,279,294,4 script Transportation Executive Ernon 4_M_LGTMAN,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Transportation Executive Ernon]"; mes "We used to deliver things like daily necessities or research tools here before the accident."; next; mes "[Transportation Executive Ernon]"; mes "Work that involved going out to other places a lot more even as a staff member here."; close; case 2: emotion ET_QUESTION; mes "[Transportation Executive Ernon]"; mes "What?! Is something going on? The Mechanicians and Facilities managers look busy."; close; case 3: emotion ET_BEST; mes "[Transportation Executive Ernon]"; mes "Yaa~ Did you try the grapes?"; next; mes "[Transportation Executive Ernon]"; mes "Isn't it great that we can grow fresh grapes in an underground evacuation facility like this?"; close; case 4: mes "[Transportation Executive Ernon]"; mes "Some people are suddenly attacking others."; next; mes "[Transportation Executive Ernon]"; mes "What in the hell is going on?"; close; case 5: switch( recorder_quest_status ) { case 0: emotion ET_QUESTION; mes "[Transportation Executive Ernon]"; mes "They were talking about it in the broadcast since yesterday so you know the gist of the situation, right?"; next; mes "[Transportation Executive Ernon]"; mes "The contaminant is getting to the interior of the air-raid shelter so the decision has been made to move all supplies to the uncontaminated zone Z-2 that the Chemical Substance Specialists found."; next; mes "[Transportation Executive Ernon]"; mes "There was a request to move the cargo with the Adventurers since the scrawny researchers won't be of help."; next; mes "[Transportation Executive Ernon]"; mes "Alright- let's move the cargo to Zone Z-2 first."; next; mes "[Transportation Executive Ernon]"; mes "If you go to the machine Warehouse on your way back there will a person called Al. Tell him"; next; emotion ET_KIK; mes "[Transportation Executive Ernon]"; mes "^0000FF You idiots!! Stop wasting material with stupid machines!!^000000 for me and come back."; next; select("Eh?"); mes "[Transportation Executive Ernon]"; mes "Don't understand? Tell Al in the machine Warehouse"; next; emotion ET_KIK; mes "[Transportation Executive Ernon]"; mes "^0000FF You idiots!! Stop wasting material with stupid machines!!^000000 and come back."; next; setquest 5366;// Limits of Journeys setquest 5367;// Transport Necessities recorder_quest_status = 1; mes "[Transportation Executive Ernon]"; mes "Remember to get every postposition right and convey my feeling 100%."; close; case 1: case 2: mes "[Transportation Executive Ernon]"; mes "Transport the cargo to Zone Z-2 first."; next; mes "[Transportation Executive Ernon]"; mes "On your way back go to the machine Warehouse and tell Al"; next; emotion ET_KIK; mes "[Transportation Executive Ernon]"; mes "??^0000FF You idiots!! Stop wasting material with stupid machines!!^000000?? for me and come back."; close; case 3: mes "[Transportation Executive Ernon]"; mes "You conveyed my feeling right?"; next; mes "[Transportation Executive Ernon]"; mes "They should be smartened up by now. They wouldn't waste precious components again, right?"; next; mes "[Transportation Executive Ernon]"; mes "Here! This is compensation for the job."; next; erasequest 5367;// Transport Necessities erasequest 5368;// Goods delivery Complete erasequest 5369;// Message Delivery Complete setquest 5370;// Memory Record getexp 750000,500000; recorder_quest_status = 4; mes "- The small round capsule has percolated through skin. It feels like experience has accumulated."; next; mes "[Transportation Executive Ernon]"; mes "Though our survival isn't sure because of the contaminant,"; next; mes "[Transportation Executive Ernon]"; mes "The chief researcher told us to adequately compensate the adventurers who were caught up in the explosion."; next; mes "[Transportation Executive Ernon]"; mes "Don't worry about it though."; close; case 4: mes "[Transportation Executive Ernon]"; mes "Though our survival isn't sure because of the contaminant,"; next; mes "[Transportation Executive Ernon]"; mes "The chief researcher told us to adequately compensate the adventurers who were caught up in the explosion."; next; mes "[Transportation Executive Ernon]"; mes "Don't worry about it though."; close; } } } un_bk_q,297,287,6 script Adventurer Jean#EP15.2M 4_M_HUBOY,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Adventurer Jean]"; mes "Uh?! You're an adventurer too?"; next; mes "[Adventurer Jean]"; mes "Ugh.. It seems you are unlucky as well."; close; case 2: mes "[Adventurer Jean]"; mes "Don't you think this place is trying to exploit us Adventurers?"; next; mes "[Adventurer Jean]"; mes "The Cafeteria food is good though."; close; case 3: mes "[Adventurer Jean]"; mes "Grapes were served on the side today."; next; mes "[Adventurer Jean]"; mes "I like grapes. I want to eat more."; close; case 4: mes "[Adventurer Jean]"; mes "A friend I made here is confined in the temporary clinic. They found a transfectant or something."; next; mes "[Adventurer Jean]"; mes "To us adventurers a healthy body is an asset."; close; case 5: mes "[Adventurer Jean]"; mes "I ate a lot of different things from adventuring places."; next; mes "[Adventurer Jean]"; mes "I think the food here is one of the best."; close; } } un_bk_q,318,299,2 script Cafeteria Lady#EP15.2MR 4_F_CAVE1,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Cafeteria Lady]"; mes "Sorry. We aren't ready to distribute food yet."; close; case 2: mes "[Cafeteria Lady]"; mes "Grab a plate or tray and wait in line."; close; case 3: mes "[Cafeteria Lady]"; mes "Oh no what should we do? We ran out of grapes."; next; mes "[Cafeteria Lady]"; mes "New grapes should be delivered from the farm soon. Do you want to wait?"; close; case 4: mes "[Cafeteria Lady]"; mes "Do you know that's the temporary clinic? You cannot go that way now."; next; mes "[Cafeteria Lady]"; mes "The passage is blocked because of convulsing patients."; close; case 5: mes "[Cafeteria Lady]"; mes "You are working hard."; close; } } // Corridor un_bk_q,280,280,8 script Access Control Guard#EP_clinic1 4_M_HUMAN_02,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: case 2: case 3: mes "[Access Control Guard]"; mes "You cannot enter this area because it is under construction."; next; mes "[Access Control Guard]"; mes "According to the Facilities managers it will be later used as a Clinic."; close; case 4: mes "[Access Control Guard]"; mes "Access to the temporary clinic is restricted to quarantine convulsing patients."; next; mes "[Access Control Guard]"; mes "I ask for your understanding."; close; case 5: mes "[Access Control Guard]"; mes "Movement in this area is currently prohibited."; next; mes "[Access Control Guard]"; mes "I ask for your understanding."; close; } } un_bk_q,313,280,8 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic2 4_M_HUMAN_02 un_bk_q,340,235,6 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic3 4_M_HUMAN_02 un_bk_q,298,203,4 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic4 4_M_HUMAN_02 un_bk_q,255,236,2 duplicate(Access Control Guard#EP_clinic1) Access Control Guard#EP_clinic5 4_M_HUMAN_02 un_bk_q,248,258,2 script Adventurer Dally#EP15.2 4_F_SITDOWN,{ callfunc("F_time_limit_recorder"); mes "[Adventurer Dally]"; mes "Darn it!! Frustrating"; next; sc_start SC_INCREASEAGI,240000,10; mes "[Adventurer Dally]"; mes "Sister- Run~"; close; } // Z-2 Zone un_bk_q,72,53,4 script Distribution Chief Avrandi 4_M_TWTEAMAN,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: emotion ET_OHNO; mes "[Distribution Chief Avrandi]"; mes "It is a relief we were able to evacuate to the air-raid shelter interior in advance."; next; mes "[Distribution Chief Avrandi]"; mes "If we weren't able to evacuate..? We probably won't be here."; close; case 2: emotion ET_QUESTION; mes "[Distribution Chief Avrandi]"; mes "Is there something wrong?"; next; mes "[Distribution Chief Avrandi]"; mes "A while ago the Facilities managers were running around in haste."; close; case 3: emotion ET_HUK; mes "[Distribution Chief Avrandi]"; mes "What in the world?! You ate fresh grapes? Why didn't I get to eat them? Why?"; close; case 4: emotion ET_SHY; mes "[Distribution Chief Avrandi]"; mes "This place is sure quiet. Why you ask?"; next; mes "[Distribution Chief Avrandi]"; mes "Not many people come this far."; close; case 5: if (recorder_quest_status == 1) { mes "[Distribution Chief Avrandi]"; mes "Ah! Come on in. It seems there are a lot of visitors today because of the broadcast this morning."; next; mes "[Distribution Chief Avrandi]"; mes "You're here because Ernon sent you right?"; next; mes "[Distribution Chief Avrandi]"; mes "I have received the item you have brought."; next; setquest 5368;// Goods delivery Complete recorder_quest_status = 2; mes "[Distribution Chief Avrandi]"; mes "Eh-? Are you taking it back? That is a lot of work."; close; } mes "[Distribution Chief Avrandi]"; mes "Good luck. You are working hard."; close; } } // B-1 Warehouse un_bk_q,34,138,4 script Warehouse Keeper Pik#EP 4W_M_03,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Warehouse Keeper Pik]"; mes "I don't know what brings you here but please don't touch anything."; next; mes "[Warehouse Keeper Pik]"; mes "I haven't finished checking the stock and it would be annoying if anything went missing."; close; case 2: mes "[Warehouse Keeper Pik]"; mes "You're an adventurer. You don't have to deliver air cleaners here."; next; mes "[Warehouse Keeper Pik]"; mes "It's a warehouse anyway. The independent air circulation system is enough."; close; case 3: mes "[Warehouse Keeper Pik]"; mes "Aahh- Looking after the warehouse is annoying."; next; mes "[Warehouse Keeper Pik]"; mes "There is nobody to rotate my shift"; close; case 4: mes "[Warehouse Keeper Pik]"; mes "Wha- wha- wait stop!!"; next; mes "[Warehouse Keeper Pik]"; mes "You're not here to ambush me right? It's alright if not."; close; case 5: mes "[Warehouse Keeper Pik]"; mes "Are you here to move items?"; next; mes "[Warehouse Keeper Pik]"; mes "The goods in this warehouse should not be today I think? From what I know today we are moving necessities first."; close; } } // Corridor F-2 un_bk_q,347,217,4 script Facilities manager Remodeling 4_M_EINMAN,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: if (recorder_quest_status == 9) { if (isbegin_quest(5349) == 0) { emotion ET_QUESTION; mes "[Facilities manager Remodeling]"; mes "Uh?! Hello. First time meeting you. What brings you here?"; next; select("Explain situation."); mes "[Facilities manager Remodeling]"; mes "Ah! Is that so? Fresa you say? It hasn't been long since my department was placed here."; next; mes "[Facilities manager Remodeling]"; mes "I only heard of the name Fresa."; next; setquest 5349;// Headcount Complete mes "[Facilities manager Remodeling]"; mes "Anyway the current number of us facilities managers is ^FF000028^000000."; next; mes "[Facilities manager Remodeling]"; mes "There might be some others who are hiding somewhere but as of right now there are ^FF000028^000000."; next; mes "[Facilities manager Remodeling]"; mes "Tell Fresa on your way that Facilities managers are inspecting facilities in their assigned areas because the air-raid shelter facilities have not really been used."; close; } mes "[Facilities manager Remodeling]"; mes "The current number of facilities managers is ^FF000028^000000."; next; mes "[Facilities manager Remodeling]"; mes "Tell Fresa that Facilities managers are inspecting facilities in their assigned areas because the air-raid shelter facilities have not really been used."; close; } mes "[Facilities manager Remodeling]"; mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy."; close; case 2: mes "[Facilities manager Remodeling]"; mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy."; close; case 3: mes "[Facilities manager Remodeling]"; mes "What!! That grape!! I had some already so I am guessing it's not mine."; close; case 4: mes "[Facilities manager Remodeling]"; mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy."; close; case 5: mes "[Facilities manager Remodeling]"; mes "I don't know who equipped the air-raid shelter. But it surely is well made and sturdy."; close; } } // Off Limits un_bk_q,102,97,2 script Adventurer Breezin#EP15.2MR 4_F_BRZ_INDOLD,{ callfunc("F_time_limit_recorder"); switch( recorder_quest_type ) { case 1: mes "[Adventurer Breezin]"; mes "Ahh.. Why did I travel here.."; next; mes "[Adventurer Breezin]"; mes "Hey don't think of going out that way. It's going to be dangerous because of the explosion."; close; case 2: mes "[Adventurer Breezin]"; mes "Today is strange. Hey do you see the mysterious device over there too?"; close; case 3: mes "[Adventurer Breezin]"; mes "I think I said it 30 times today alone but there is no device at the door."; next; mes "[Adventurer Breezin]"; mes "I am itching for an adventure but safety outside isn't confirmed so don't think of going outside."; close; case 4: mes "[Adventurer Breezin]"; mes "A while I ago I couldn't stop the Chemical Substance Specialists from going outside."; next; mes "[Adventurer Breezin]"; mes "Seeing how they didn't return, they must be dead, right?"; close; case 5: mes "[Adventurer Breezin]"; mes "The situation has grown out of control."; next; mes "[Adventurer Breezin]"; mes "Haa- Should have I stopped those people leaving the air-raid shelter?"; close; } } // Bulletin Board un_bk_q,101,92,8 script Off Limits#01 4_BULLETIN_BOARD2,{ end; } un_bk_q,94,92,8 duplicate(Off Limits#01) Off Limits#02 4_BULLETIN_BOARD2 un_bk_q,22,279,4 duplicate(Off Limits#01) Machine Warehouse 4_BULLETIN_BOARD2 un_bk_q,215,303,4 duplicate(Off Limits#01) farm#C0 4_BULLETIN_BOARD2 un_bk_q,58,185,4 duplicate(Off Limits#01) Control room#Left 4_BULLETIN_BOARD2 un_bk_q,139,187,4 duplicate(Off Limits#01) Control room#Right 4_BULLETIN_BOARD2 un_bk_q,101,122,4 duplicate(Off Limits#01) Monitoring room#A0Center 4_BULLETIN_BOARD2 un_bk_q,58,171,4 duplicate(Off Limits#01) Monitoring room#L1Left 4_BULLETIN_BOARD2 un_bk_q,139,171,4 duplicate(Off Limits#01) Monitoring room#L2Right 4_BULLETIN_BOARD2 un_bk_q,256,239,4 duplicate(Off Limits#01) Temporary Clinic#G1 4_BULLETIN_BOARD2 un_bk_q,301,204,4 duplicate(Off Limits#01) Temporary Clinic#H0 4_BULLETIN_BOARD2 un_bk_q,58,121,4 duplicate(Off Limits#01) A-0 Zone#L1 4_BULLETIN_BOARD2 un_bk_q,141,115,4 duplicate(Off Limits#01) A-0 Zone#L2 4_BULLETIN_BOARD2 un_bk_q,278,193,4 duplicate(Off Limits#01) A-0 Zone#H0Left 4_BULLETIN_BOARD2 un_bk_q,317,193,4 duplicate(Off Limits#01) A-0 Zone#H0Right 4_BULLETIN_BOARD2 un_bk_q,49,137,4 duplicate(Off Limits#01) B-1 Warehouse 4_BULLETIN_BOARD2 un_bk_q,219,265,4 duplicate(Off Limits#01) C-0 Zone#G1 4_BULLETIN_BOARD2 un_bk_q,247,217,4 duplicate(Off Limits#01) F-1 Zone#G1 4_BULLETIN_BOARD2 un_bk_q,349,217,4 duplicate(Off Limits#01) F-2 Zone#G2 4_BULLETIN_BOARD2 un_bk_q,214,283,4 duplicate(Off Limits#01) G-1 Zone#C0 4_BULLETIN_BOARD2 un_bk_q,228,217,4 duplicate(Off Limits#01) G-1 Zone#F1 4_BULLETIN_BOARD2 un_bk_q,273,203,4 duplicate(Off Limits#01) G-1 Zone#H0 4_BULLETIN_BOARD2 un_bk_q,322,203,4 duplicate(Off Limits#01) G-2 Zone#H0 4_BULLETIN_BOARD2 un_bk_q,388,266,4 duplicate(Off Limits#01) G-2 Zone#I0 4_BULLETIN_BOARD2 un_bk_q,122,125,4 duplicate(Off Limits#01) H-0 Zone#Right 4_BULLETIN_BOARD2 un_bk_q,78,125,4 duplicate(Off Limits#01) H-0 Zone#Left 4_BULLETIN_BOARD2 un_bk_q,340,203,4 duplicate(Off Limits#01) H-0 Zone#H0 4_BULLETIN_BOARD2 un_bk_q,300,184,4 duplicate(Off Limits#01) H-0 Zone#Z0 4_BULLETIN_BOARD2 un_bk_q,368,267,4 duplicate(Off Limits#01) I-0 Zone#G2 4_BULLETIN_BOARD2 un_bk_q,25,193,4 duplicate(Off Limits#01) J-0 Zone#L1 4_BULLETIN_BOARD2 un_bk_q,173,193,4 duplicate(Off Limits#01) K-0 Zone#L2 4_BULLETIN_BOARD2 un_bk_q,71,121,4 duplicate(Off Limits#01) L-1 Zone#A0 4_BULLETIN_BOARD2 un_bk_q,22,259,4 duplicate(Off Limits#01) L-1 Zone#J0 4_BULLETIN_BOARD2 un_bk_q,126,121,4 duplicate(Off Limits#01) L-2 Zone#A0 4_BULLETIN_BOARD2 un_bk_q,171,233,4 duplicate(Off Limits#01) L-2 Zone#K0 4_BULLETIN_BOARD2 un_bk_q,300,194,4 duplicate(Off Limits#01) Z-0 Zone#H0 4_BULLETIN_BOARD2 un_bk_q,164,55,4 duplicate(Off Limits#01) Z-0 Zone#Z1 4_BULLETIN_BOARD2 un_bk_q,27,55,4 duplicate(Off Limits#01) Z-0 Zone#Z2 4_BULLETIN_BOARD2 un_bk_q,230,167,4 duplicate(Off Limits#01) Z-1 Zone#Z0 4_BULLETIN_BOARD2 un_bk_q,365,167,4 duplicate(Off Limits#01) Z-2 Zone#Z0 4_BULLETIN_BOARD2 un_bk_q,97,84,4 script Dimension move Portal#E PORTAL,{ callfunc("F_time_limit_recorder"); mes "[Dimension-mover]"; mes "Do you want finish your travels and"; mes "go back to your original time?"; mes "^FF0000All traces in this place will be erased if you go back to your original time.^000000"; next; if (select( "Stay here.", "Go back." ) == 2) { mes "[Dimension-mover]"; delitem 6825, countitem(6825);// Air Purifier Box delitem 6826, countitem(6826);// Fresh Grape for ( .@quest_id = 5341; .@quest_id < 5371; .@quest_id++ ) { if (isbegin_quest(.@quest_id) > 0) erasequest .@quest_id; } recorder_quest_type = 0; recorder_quest_status = 0; mes "Your whole body becomes heavy and time seems to be passing faster around you."; close2; warp "un_bunker",98,91; } end; }