quests_14_3.txt 41 KB

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  1. //===== rAthena Script =======================================
  2. //= Quest NPCs related to episode 14.3
  3. //===== Description: =========================================
  4. //= [Walkthrough Conversion]
  5. //- Dimensional Travel Quest (access to Flame Basin / Flame Cave)
  6. //- Others NPCs related to ep14.3
  7. //===== Changelogs: ==========================================
  8. //= 1.0 First version. [Capuche]
  9. //============================================================
  10. // Dimensional Travel Quest
  11. morocc,138,238,4 script Piled Rags#ep14bs 4_M_DIEMAN,{
  12. if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) {
  13. mes "- You are carrying too many items to proceed with the quest. -";
  14. close;
  15. }
  16. if (BaseLevel < 140) {
  17. mes "- There is a pile of dirty rags. -";
  18. close;
  19. }
  20. if (ep14_3_dimensional_travel == 0) {
  21. mes "- There is a pile of dirty rags. -";
  22. next;
  23. if (select( "Leave it.", "Remove it." ) == 1) {
  24. mes "- You left the pile of dirty rags where it is. -";
  25. close;
  26. }
  27. mes "[???]";
  28. mes "Ugh...";
  29. next;
  30. mes "- A moan is heard underneath the pile of rags. -";
  31. next;
  32. if (select( "Run.", "Shake the rags." ) == 1) {
  33. mes "- Startled, you ran. -";
  34. close;
  35. }
  36. mes "[" + strcharinfo(0) + "]";
  37. mes "Hey,";
  38. mes "wake up!";
  39. next;
  40. mes "[???]";
  41. mes "Ugh...";
  42. next;
  43. mes "[" + strcharinfo(0) + "]";
  44. mes "Are you all right?";
  45. next;
  46. mes "[???]";
  47. mes "Ugh...";
  48. mes "I n-need food...";
  49. mes "I could even eat ^0000FFMonster's Feed^000000. Please...";
  50. next;
  51. mes "- Again he lost consciousness, exhausted just from talking.";
  52. mes "You should feed him ^0000FFMonster's Feed^000000. -";
  53. setquest 11349;// Dimensional Travel
  54. ep14_3_dimensional_travel = 1;
  55. close;
  56. }
  57. if (ep14_3_dimensional_travel < 3) {
  58. if (ep14_3_dimensional_travel == 2)
  59. cutin "ep143_tadir.bmp",2;
  60. else {
  61. if (countitem(528) < 1) {
  62. mes "- Again he lost consciousness, exhausted just from talking.";
  63. mes "You should feed him ^0000FFMonster's Feed^000000. -";
  64. close;
  65. }
  66. mes "[???]";
  67. mes "Ugh...";
  68. next;
  69. if (select( "Leave it.", "Give Monster's Feed." ) == 1) {
  70. mes "[???]";
  71. mes "Ugh... H-help...";
  72. close;
  73. }
  74. mes "[???]";
  75. mes "Ugh...";
  76. mes "Yuck!";
  77. cutin "ep143_tadir.bmp",2;
  78. delitem 528,1;// Monster's Feed
  79. completequest 11349;// Dimensional Travel
  80. setquest 11350;// Dimensional Travel
  81. ep14_3_dimensional_travel = 2;
  82. next;
  83. mes "[???]";
  84. mes "*Chomp Chomp*";
  85. mes "*Barf*";
  86. next;
  87. mes "[???]";
  88. mes "Phew...";
  89. next;
  90. mes "[" + strcharinfo(0) + "]";
  91. mes "Are you all right?";
  92. next;
  93. mes "[???]";
  94. mes "*Retch* Oh, yes, thanks to you.";
  95. mes "*Retch*";
  96. next;
  97. mes "[???]";
  98. mes "I thought I was going to die. I'm lucky to be alive.";
  99. next;
  100. mes "[???]";
  101. mes "I've been having nothing but bad luck lately.";
  102. next;
  103. mes "[???]";
  104. mes "I got sucked into some strange place, separated from the rest of my party. The place I arrived was terrible. There was no sign of Human habitation.";
  105. next;
  106. mes "[???]";
  107. mes "It's a miracle that I'm here.";
  108. next;
  109. mes "[???]";
  110. mes "I lucked out.";
  111. mes "Still alive.";
  112. mes "Hah hah hah!";
  113. next;
  114. mes "[???]";
  115. mes "Oh!";
  116. mes "Where are my manners? I forgot to thank you properly.";
  117. next;
  118. mes "[???]";
  119. mes "Thank you";
  120. mes "for feeding me, though the feed tasted horrible.";
  121. next;
  122. mes "[???]";
  123. mes "I'm glad I didn't die on the street. The world is still a beautiful place.";
  124. mes "I'm moved.";
  125. next;
  126. mes "[Tamarin]";
  127. mes "My name is ^0000FFTamarin^000000.";
  128. mes "I'm an adventurer, and no, this isn't my preferred attire.";
  129. next;
  130. select("Introduce yourself.");
  131. mes "[Tamarin]";
  132. mes "" + strcharinfo(0) + ", huh? That's a good name.";
  133. next;
  134. }
  135. mes "[Tamarin]";
  136. mes "Ah,";
  137. mes "I'd better do something before people start asking if I'm homeless.";
  138. next;
  139. mes "[Tamarin]";
  140. mes "Do you know a place where I can wash myself?";
  141. next;
  142. if (select( "Tell him the place.", "Say you don't know." ) == 2) {
  143. mes "[Tamarin]";
  144. mes "Water is scarce in the desert, huh?";
  145. close3;
  146. }
  147. mes "[Tamarin]";
  148. mes "Ah,";
  149. mes "do you mean the ^0000FFoasis near the northwestern sphinx^000000?";
  150. next;
  151. mes "[Tamarin]";
  152. mes "I've been in Morroc, but this is my first time inside the village.";
  153. mes "I remember hearing that the place holds special water.";
  154. next;
  155. mes "[Tamarin]";
  156. mes "I feel excited to wash myself with the special water!";
  157. mes "I'm going to the oasis now. Could you wait for me?";
  158. next;
  159. mes "[Tamarin]";
  160. mes "It'll take a while before I feel strong again, but at least I can walk on my own.";
  161. mes "Hah hah hah!";
  162. next;
  163. if (select( "Watch him.", "Accompany him." ) == 1) {
  164. mes "[Tamarin]";
  165. mes "(Braces himself and inhales.)";
  166. mes "Wait, wait.";
  167. mes "I can stand up on my own.";
  168. next;
  169. mes "[Tamarin]";
  170. mes "Wait, wait!";
  171. close3;
  172. }
  173. mes "[Tamarin]";
  174. mes "How kind of you!";
  175. mes "The world is still an okay place to live.";
  176. next;
  177. mes "[Tamarin]";
  178. mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000.";
  179. erasequest 11350;// Dimensional Travel
  180. setquest 11351;// Dimensional Travel
  181. ep14_3_dimensional_travel = 3;
  182. close3;
  183. }
  184. if (ep14_3_dimensional_travel == 3) {
  185. mes "[Tamarin]";
  186. mes "How kind of you!";
  187. mes "The world is still an okay place to live.";
  188. cutin "ep143_tadir.bmp",2;
  189. next;
  190. mes "[Tamarin]";
  191. mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000.";
  192. close3;
  193. }
  194. mes "- There is a pile of dirty rags. -";
  195. close;
  196. OnInit:
  197. questinfo 11349, QTYPE_QUEST, 1;
  198. setquestinfo_level 11349,140,175;
  199. end;
  200. }
  201. moc_ruins,106,140,4 script Tamarin#ep14bs_ru 4_M_TAMARIN,{
  202. if (ep14_3_dimensional_travel == 3 || ep14_3_dimensional_travel == 4) {
  203. if (ep14_3_dimensional_travel == 3) {
  204. mes "[Tamarin]";
  205. mes "Pah!";
  206. mes "This feels great!";
  207. cutin "ep143_tasmi.bmp",2;
  208. next;
  209. mes "[Tamarin]";
  210. mes "The water feels too warm for my liking, but beggars can't be choosers.";
  211. cutin "ep143_tasta.bmp",2;
  212. next;
  213. mes "[Tamarin]";
  214. mes "You saved me from starvation, and took me to this great place. I must have been a great person in the past life";
  215. mes "to deserve such kindness.";
  216. cutin "ep143_tahuk.bmp",2;
  217. next;
  218. mes "[Tamarin]";
  219. mes "I want to repay you, fellow adventurer.";
  220. mes "I lost all my belongings when I fell into that strange hole and got separated from my party,";
  221. cutin "ep143_tasta.bmp",2;
  222. next;
  223. mes "[Tamarin]";
  224. mes "but at least I can tell you an ^0000FFinteresting story^000000.";
  225. cutin "ep143_tasmi.bmp",2;
  226. next;
  227. mes "[Tamarin]";
  228. mes "It's about the strange place I've been to.";
  229. cutin "ep143_tahuk.bmp",2;
  230. next;
  231. if (select( "Not interested.", "I'm listening." ) == 1) {
  232. mes "[Tamarin]";
  233. mes "All right, then.";
  234. mes "I thought you were serious about adventuring.";
  235. cutin "ep143_tahuk.bmp",2;
  236. next;
  237. mes "[Tamarin]";
  238. mes "Then";
  239. mes "do you want your Monster's Feed back?";
  240. cutin "ep143_tasta.bmp",2;
  241. next;
  242. mes "[Tamarin]";
  243. mes "*Retch*";
  244. cutin "ep143_taang.bmp",2;
  245. close3;
  246. }
  247. ep14_3_dimensional_travel = 4;
  248. mes "[Tamarin]";
  249. mes "I knew you'd be interested!";
  250. mes "Nothing piques adventurers' interest like the story of a strange place, right?";
  251. cutin "ep143_tasmi.bmp",2;
  252. next;
  253. mes "[Tamarin]";
  254. mes "Ahem.";
  255. mes "The story begins with my journey to the ^0000FFOther World^000000, the latest hot spot for adventurers.";
  256. cutin "ep143_tahuk.bmp",2;
  257. next;
  258. mes "[Tamarin]";
  259. mes "Adventurer Tamarin and his party went on a journey to the land of the unknown, Other World.";
  260. cutin "ep143_tasmi.bmp",2;
  261. next;
  262. mes "[Tamarin]";
  263. mes "Their journey was perilous, but they bravely moved forward.";
  264. cutin "ep143_taang.bmp",2;
  265. next;
  266. mes "[Tamarin]";
  267. mes "Oh,";
  268. mes "why am I speaking in the third-person perspective?";
  269. cutin "ep143_tahuk.bmp",2;
  270. next;
  271. mes "[Tamarin]";
  272. mes "My original inspiration was Bard, but then I became a Hunter because my friends thought that suited me better.";
  273. cutin "ep143_tasmi.bmp",2;
  274. next;
  275. select("Ask him to be more straightforward.");
  276. mes "[Tamarin]";
  277. mes "Yes.";
  278. cutin "ep143_tahuk.bmp",2;
  279. next;
  280. mes "[Tamarin]";
  281. mes "A while ago, my friends and I decided to explore the Other World together.";
  282. cutin "ep143_tasta.bmp",2;
  283. next;
  284. mes "[Tamarin]";
  285. mes "Since it'd be our first visit to the Other World, we wanted to go to a more popular spot, but one of us wouldn't have it--he was so excited that he started acting out of control.";
  286. cutin "ep143_taang.bmp",2;
  287. next;
  288. mes "[Tamarin]";
  289. mes "When I came back to my senses, I was alone in a strange place.";
  290. cutin "ep143_tahuk.bmp",2;
  291. next;
  292. mes "[Tamarin]";
  293. mes "The ^0000FFland was burning with perpetual flames^000000 that weren't too hot to touch, and ^0000FFstrange-looking plants and insects^000000 were crawling all over the place.";
  294. next;
  295. mes "[Tamarin]";
  296. mes "At first I yelled for help and moved around hoping to find others, but all to no avail.";
  297. next;
  298. mes "[Tamarin]";
  299. mes "After a few days of having nothing to eat, I started to eat anything I saw off the ground, and I had the worst diarrhea ever.";
  300. cutin "ep143_taang.bmp",2;
  301. next;
  302. mes "[Tamarin]";
  303. mes "I didn't know how many days had passed before I saw a group of some entities that I thought were men at a glance.";
  304. cutin "ep143_tahuk.bmp",2;
  305. next;
  306. mes "[Tamarin]";
  307. mes "But ^0000FFthey looked too strange to pass as human^000000.";
  308. mes "I couldn't talk to them, so I just jumped into the Crack that they came through.";
  309. next;
  310. mes "[Tamarin]";
  311. mes "My knees gave way and I rolled on my side. When I looked around, I was back at the ^0000FFDimensional Crack^000000 where my friends and I first arrived.";
  312. next;
  313. mes "[Tamarin]";
  314. mes "I came out through the ^0000FFMorroc Dimensional Teleporter^000000 and used every ounce of my energy to get to Morroc.";
  315. next;
  316. mes "[Tamarin]";
  317. mes "Sigh...";
  318. mes "I wonder if my friends are safe.";
  319. cutin "ep143_tasta.bmp",2;
  320. next;
  321. }
  322. mes "[Tamarin]";
  323. mes "I should seek them out,";
  324. mes "but first I want to go back to that strange place when I get my full strength back. Not many people have a chance to see such a special place, you know.";
  325. cutin "ep143_tasmi.bmp",2;
  326. next;
  327. mes "[Tamarin]";
  328. mes "Fortunately for me, with the ^0000FFMorroc restoration work^000000 underway, I shouldn't have a problem making money through some part-time jobs.";
  329. next;
  330. if (select( "Tell him have safe travel.", "Tell him you want to tag along." ) == 1) {
  331. mes "[Tamarin]";
  332. mes "I will.";
  333. mes "Thank you for saving me.";
  334. cutin "ep143_tahuk.bmp",2;
  335. next;
  336. mes "[Tamarin]";
  337. mes "This is the beauty of adventuring:";
  338. mes "making new friends!";
  339. cutin "ep143_tasmi.bmp",2;
  340. next;
  341. mes "[Tamarin]";
  342. mes "I'll be in Morroc for a while, making some money and getting ready for another adventure. I hope I can see you again before I leave.";
  343. close3;
  344. }
  345. mes "[Tamarin]";
  346. mes "!!";
  347. cutin "ep143_tahuk.bmp",2;
  348. next;
  349. mes "[Tamarin]";
  350. mes "Do you mean it?";
  351. next;
  352. mes "[Tamarin]";
  353. mes "By the gods I'm a lucky bastard!";
  354. mes "*Sob*";
  355. cutin "ep143_taang.bmp",2;
  356. next;
  357. mes "[Tamarin]";
  358. mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first.";
  359. cutin "ep143_tasta.bmp",2;
  360. next;
  361. mes "[Tamarin]";
  362. mes "It may take a while for me to get everything packed, so get your other business done in the meantime.";
  363. erasequest 11351;// Dimensional Travel
  364. setquest 11352;// Dimensional Travel
  365. ep14_3_dimensional_travel = 5;
  366. close3;
  367. }
  368. if (ep14_3_dimensional_travel == 5) {
  369. mes "[Tamarin]";
  370. mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first.";
  371. cutin "ep143_tasta.bmp",2;
  372. next;
  373. mes "[Tamarin]";
  374. mes "It may take a while for me to get everything packed, so get your other business done in the meantime.";
  375. close3;
  376. }
  377. mes "[Tamarin]";
  378. mes "Pah!";
  379. mes "This feels great!";
  380. cutin "ep143_tasmi.bmp",2;
  381. close3;
  382. }
  383. dali,112,69,4 script Tamarin#ep14bs_cha 4_M_TAMARIN,{
  384. if (ep14_3_dimensional_travel == 5) {
  385. mes "[Tamarin]";
  386. mes "" + strcharinfo(0) + ", over here!";
  387. mes "You're early.";
  388. cutin "ep143_tasta.bmp",2;
  389. next;
  390. mes "[Tamarin]";
  391. mes "(Glancing around surreptitiously)";
  392. mes "I hope no one's watching us.";
  393. cutin "ep143_tahuk.bmp",2;
  394. next;
  395. mes "[Tamarin]";
  396. mes "I've hidden the opening to that place: I didn't want anyone to get there before me.";
  397. cutin "ep143_tasmi.bmp",2;
  398. next;
  399. mes "[Tamarin]";
  400. mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000.";
  401. cutin "ep143_tasta.bmp",2;
  402. next;
  403. mes "[Tamarin]";
  404. mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there.";
  405. mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open.";
  406. erasequest 11352;// Dimensional Travel
  407. setquest 11353;// Dimensional Travel
  408. ep14_3_dimensional_travel = 6;
  409. close3;
  410. }
  411. if (ep14_3_dimensional_travel == 6) {
  412. mes "[Tamarin]";
  413. mes "I've hidden the opening to that place: I didn't want anyone to get there before me.";
  414. cutin "ep143_tasmi.bmp",2;
  415. next;
  416. mes "[Tamarin]";
  417. mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000.";
  418. cutin "ep143_tasta.bmp",2;
  419. next;
  420. mes "[Tamarin]";
  421. mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there.";
  422. mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open.";
  423. close3;
  424. }
  425. mes "[Tamarin]";
  426. mes "Hm, my mark had better stay where I left it.";
  427. cutin "ep143_tahuk.bmp",2;
  428. close3;
  429. }
  430. dali02,90,62,0 script Sand Mound#ep14bs 4_SOIL,{
  431. if (ep14_3_dimensional_travel < 6) {
  432. mes "- A mound of sand stands awkwardly, looking out of place. -";
  433. close;
  434. }
  435. if (ep14_3_dimensional_travel == 6) {
  436. mes "- A mound of sand stands awkwardly, looking out of place. -";
  437. next;
  438. mes "[Tamarin]";
  439. mes "Whew!";
  440. mes "I'm glad you've found me.";
  441. cutin "ep143_tasmi.bmp",2;
  442. next;
  443. mes "[Tamarin]";
  444. mes "Let me clear the dirt...";
  445. mes "Be mindful of the opening. It's quite narrow.";
  446. cutin "ep143_tasta.bmp",2;
  447. next;
  448. if (select( "Enter.", "Quit." ) == 2) {
  449. mes "[Tamarin]";
  450. mes "Aren't you going in?";
  451. cutin "ep143_tahuk.bmp",2;
  452. close3;
  453. }
  454. mes "- The passage is barely wide enough to contain one person. -";
  455. completequest 11353;// Dimensional Travel
  456. ep14_3_dimensional_travel = 7;
  457. close2;
  458. warp "moro_vol",136,135;
  459. end;
  460. }
  461. mes "- A mound of sand stands awkwardly, looking out of place. -";
  462. next;
  463. if (select( "Enter.", "Quit." ) == 2) {
  464. mes "You decided not to enter.";
  465. close;
  466. }
  467. mes "- The passage is barely wide enough to contain one person. -";
  468. close2;
  469. warp "moro_vol",136,135;
  470. end;
  471. }
  472. moro_vol,137,136,0 script Sand Mound#ep14bs_ 4_SOIL,{
  473. mes "- A mound of sand stands awkwardly, looking out of place. -";
  474. next;
  475. if (select( "Return to the Dimensional Crack.", "Quit." ) == 2) {
  476. mes "You decided not to enter.";
  477. close;
  478. }
  479. mes "- The passage is barely wide enough to contain one person. -";
  480. close2;
  481. warp "dali02",91,63;
  482. end;
  483. }
  484. moro_vol,91,105,1 script Eclage Teleporter#143_1 PORTAL,{
  485. mes "[Dophe]";
  486. mes "This teleporter is connected to Eclage.";
  487. mes "It'll be destroyed once our operation is over, but for now it's something we cannot live without.";
  488. next;
  489. mes "Use the teleporter to move to Eclage.";
  490. next;
  491. if (select( "Move to Eclage.", "Cancel." ) == 2) {
  492. mes "Do not use the teleporter.";
  493. close;
  494. }
  495. mes "Move to Eclage.";
  496. close2;
  497. warp "ecl_in01",38,96;
  498. end;
  499. }
  500. ecl_in01,38,98,1 script Interdimensional Device#ecl PORTAL,{
  501. if (ep14_3_dimensional_travel < 8) {
  502. mes "[Eclage Guard]";
  503. mes "This teleporter is connected to the recently discovered hideout of the Demon God.";
  504. mes "Only those allowed to enter the hideout can use this teleporter.";
  505. close;
  506. }
  507. mes "This teleporter is connected to the recently discovered hideout of the Demon God.";
  508. mes "Do you want to use it?";
  509. next;
  510. if (select( "Move to the Demon God's hideout.", "Quit." ) == 2) {
  511. mes "Do not use the teleporter.";
  512. close;
  513. }
  514. mes "Use the teleporter to move to the Demon God's hideout.";
  515. close2;
  516. warp "moro_vol",91,102;
  517. end;
  518. }
  519. ecl_in01,40,96,3 script Eclage Guard#143_6 4_M_FAIRYSOLDIER,{
  520. mes "[Eclage Guard]";
  521. mes "How may I help you?";
  522. next;
  523. switch( select( "What's that teleporter?", "Why is it so crowded in here?", "Demon God's hideout?", "Goodbye." ) ) {
  524. case 1:
  525. mes "[Eclage Guard]";
  526. mes "It's connected to the recently discovered hideout the of Demon God.";
  527. mes "It's scientifically designed to send its user directly to the Dimensional Crack where his hideout is.";
  528. next;
  529. mes "[Eclage Guard]";
  530. mes "Many a warrior already left to the hideout.";
  531. mes "So long as Morroc exists, Yggdrasil is not safe. I'm going to join the Expedition.";
  532. close;
  533. case 2:
  534. mes "[Eclage Guard]";
  535. mes "It turns out Demon God ran from Morroc to hide out in our dimension.";
  536. mes "He has to be dealt with, either banished back to his realm or destroyed.";
  537. next;
  538. mes "[Eclage Guard]";
  539. mes "If you want to join the Expedition to defeat the Demon God, then use this teleporter.";
  540. mes "It'll send you directly to the Expedition Camp.";
  541. close;
  542. case 3:
  543. mes "[Eclage Guard]";
  544. mes "You know the Dimensional Crack, don't you? Recently it's been revealed that the Crack is made up of dimensional passageways.";
  545. mes "We can now use those passageways to explore inside the Crack.";
  546. next;
  547. mes "[Eclage Guard]";
  548. mes "Originally the Crack was created by the Demon God to aid in his escape,";
  549. mes "so it'd been thought investigating the Crack could locate him.";
  550. next;
  551. mes "[Eclage Guard]";
  552. mes "And it was; finally his hideout has been discovered.";
  553. mes "His traces and his demon soldiers are sighted mainly around the giant hill in the center.";
  554. next;
  555. mes "[Eclage Guard]";
  556. mes "If you want more details, then you should visit the actual site.";
  557. mes "Just use the teleporter over there.";
  558. close;
  559. case 4:
  560. mes "[Eclage Guard]";
  561. mes "May Yggdrasil bless you.";
  562. close;
  563. }
  564. }
  565. moro_vol,132,140,4 script Tamarin#ep14bs_ju 4_M_TAMARIN,{
  566. if (ep14_3_dimensional_travel == 7) {
  567. mes "[Tamarin]";
  568. mes "Whoa!";
  569. mes "I didn't expect to see so many people.";
  570. cutin "ep143_tahuk.bmp",2;
  571. next;
  572. mes "[Tamarin]";
  573. mes "I'm disappointed that I'm not the first one to discover the place, and am glad that I'm not alone in this dismal place.";
  574. cutin "ep143_taang.bmp",2;
  575. next;
  576. mes "[Tamarin]";
  577. mes "I see more of those entities that look sort of like men.";
  578. mes "This place might be much more than I thought it was!";
  579. cutin "ep143_tasmi.bmp",2;
  580. next;
  581. mes "[Tamarin]";
  582. mes "Look!";
  583. mes "Walking trees!";
  584. mes "Grrr-!";
  585. cutin "ep143_tahuk.bmp",2;
  586. next;
  587. mes "[Barget Tiblack]";
  588. mes "HEY!";
  589. mes "What the hell do you think you're doing?!";
  590. cutin "",255;
  591. setquest 11354;// Specimen Collection
  592. ep14_3_dimensional_travel = 8;
  593. close;
  594. }
  595. if (ep14_3_dimensional_travel == 8) {
  596. mes "[Tamarin]";
  597. mes "Look!";
  598. mes "Walking trees!";
  599. mes "Grrr-!";
  600. cutin "ep143_tahuk.bmp",2;
  601. next;
  602. mes "[Barget Tiblack]";
  603. mes "HEY!";
  604. mes "What the hell do you think you're doing?!";
  605. cutin "",255;
  606. close;
  607. }
  608. if (ep14_3_dimensional_travel == 9) {
  609. mes "[Tamarin]";
  610. mes "They might kick us out if they know we sneaked in.";
  611. mes "Let's do what they ask for now, yeah?";
  612. cutin "ep143_taang.bmp",2;
  613. close3;
  614. }
  615. if (ep14_3_dimensional_travel == 10 || ep14_3_dimensional_travel == 11) {
  616. mes "[Tamarin]";
  617. mes "Collecting the plant specimens doesn't sound too difficult. We can split them between us.";
  618. cutin "ep143_tasta.bmp",2;
  619. next;
  620. mes "[Tamarin]";
  621. mes "^0000FFWhen you collect 25 Sonia stems, meet me by the big rock in the center of this place^000000.";
  622. if (ep14_3_dimensional_travel == 10) {
  623. erasequest 11356;// Specimen Collection
  624. setquest 11357;// Specimen Collection
  625. ep14_3_dimensional_travel = 11;
  626. }
  627. close3;
  628. }
  629. if (ep14_3_dimensional_travel == 12) {
  630. if (countitem(6690) < 25) {
  631. mes "[Tamarin]";
  632. mes "Ooh! (Wincing)";
  633. mes "You don't have enough stems.";
  634. mes "Get more and take them to Barget.";
  635. cutin "ep143_tahuk.bmp",2;
  636. close3;
  637. }
  638. mes "[Tamarin]";
  639. mes "Let's report to Barget first.";
  640. cutin "ep143_tahuk.bmp",2;
  641. close3;
  642. }
  643. if (ep14_3_dimensional_travel == 14 || ep14_3_dimensional_travel == 15) {
  644. mes "[Tamarin]";
  645. mes "Come on,";
  646. mes "hurry over to ^0000FFInstructor Rugen^000000!";
  647. cutin "ep143_tahuk.bmp",2;
  648. close3;
  649. }
  650. if (ep14_3_dimensional_travel == 16) {
  651. mes "[Tamarin]";
  652. mes "Thank the gods, who knew that thing I ate out of hunger would save me?";
  653. mes "Let's report to Barget.";
  654. cutin "ep143_tahuk.bmp",2;
  655. close3;
  656. }
  657. if (ep14_3_dimensional_travel > 16) {
  658. mes "[Tamarin]";
  659. mes "Arrgh!";
  660. mes "" + strcharinfo(0) + " Get in the cave before everyone else explores it!";
  661. cutin "ep143_tahuk.bmp",2;
  662. close3;
  663. }
  664. mes "[Tamarin]";
  665. mes "Ugh...";
  666. mes "I was the first to come to this place!";
  667. cutin "ep143_taang.bmp",2;
  668. close3;
  669. }
  670. moro_vol,142,131,5 script Barget Tiblack#ep14bs 4_M_ALCHE_D,{
  671. if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) {
  672. mes "- You are carrying too many items to proceed with the quest. -";
  673. close;
  674. }
  675. if (ep14_3_dimensional_travel < 8) {
  676. mes "[Barget Tiblack]";
  677. mes "Ugh, I'm exhausted.";
  678. mes "I understand the urgency, but that doesn't mean I like being bossed around.";
  679. close;
  680. }
  681. if (ep14_3_dimensional_travel == 8) {
  682. mes "[Barget Tiblack]";
  683. mes "You've ruined my precious samples!";
  684. mes "I've asked people of your ilk to steer clear of my work zone. Didn't your superiors tell you that?";
  685. next;
  686. mes "[Barget Tiblack]";
  687. mes "I haven't even finished the research at the camp, and they dragged me away for yet another burdening project.";
  688. next;
  689. mes "[Barget Tiblack]";
  690. mes "I demand an assistant!";
  691. mes "Enough with that budget problem!";
  692. mes "Argh!";
  693. next;
  694. mes "[Barget Tiblack]";
  695. mes "...";
  696. mes "...";
  697. next;
  698. mes "[Barget Tiblack]";
  699. mes "All right.";
  700. mes "You two over there!";
  701. mes "You must have too much time on your hands, loitering about aimlessly. Make yourself useful and help me collect samples.";
  702. next;
  703. mes "[Barget Tiblack]";
  704. mes "You've ruined my existing samples, after all.";
  705. next;
  706. mes "[Barget Tiblack]";
  707. mes "First, I want to collect animal specimens.";
  708. mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000.";
  709. next;
  710. mes "[Barget Tiblack]";
  711. mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000.";
  712. next;
  713. mes "[Barget Tiblack]";
  714. mes "Firebugs that crawl out of their pits die soon after.";
  715. next;
  716. mes "[Barget Tiblack]";
  717. mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000.";
  718. mes "Be careful not to burn yourself in the process.";
  719. erasequest 11354;// Specimen Collection
  720. setquest 11355;// Specimen Collection
  721. ep14_3_dimensional_travel = 9;
  722. close;
  723. }
  724. if (ep14_3_dimensional_travel < 12) {
  725. if (ep14_3_dimensional_travel == 9) {
  726. if (countitem(6689) < 50 || checkquest(11355,HUNTING) != 2) {
  727. mes "[Barget Tiblack]";
  728. mes "First, I want to collect animal specimens.";
  729. mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000.";
  730. next;
  731. mes "[Barget Tiblack]";
  732. mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000.";
  733. next;
  734. mes "[Barget Tiblack]";
  735. mes "Firebugs that crawl out of their pits die soon after.";
  736. next;
  737. mes "[Barget Tiblack]";
  738. mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000.";
  739. mes "Be careful not to burn yourself in the process.";
  740. close;
  741. }
  742. mes "[Barget Tiblack]";
  743. mes "Oh,";
  744. mes "well done!";
  745. mes "You finished your task more quickly than I anticipated.";
  746. delitem 6689,50;// Burning Bug Skin
  747. erasequest 11355;// Specimen Collection
  748. setquest 11356;// Specimen Collection
  749. ep14_3_dimensional_travel = 10;
  750. next;
  751. mes "[Barget Tiblack]";
  752. mes "Ouch, HOT!";
  753. mes "*Huffing Puffing*";
  754. mes "Let me bottle them before they get cold, and send them to the lab.";
  755. next;
  756. }
  757. mes "[Barget Tiblack]";
  758. mes "Now, it's time for plant specimens.";
  759. mes "Our target plant is called Sonia, a very primitive type of plant.";
  760. next;
  761. mes "[Barget Tiblack]";
  762. mes "At a glance, Sonias look like plastic tubes, but their structure is very minimal.";
  763. next;
  764. mes "[Barget Tiblack]";
  765. mes "They're not difficult to gather. Please ^0000FFpick 50 Sonias and bring me 50 stems^000000.";
  766. next;
  767. mes "[Barget Tiblack]";
  768. mes "Sonia specimens are the last of my specimen collection. If you happen to ^0000FFsee peculiar Sonias^000000, please don't hesitate to let me know.";
  769. next;
  770. mes "[Barget Tiblack]";
  771. mes "Try not to stray too far away from the base. It's too dangerous out there.";
  772. mes "Come back safely.";
  773. next;
  774. mes "[Tamarin]";
  775. mes "Hm...";
  776. mes "" + strcharinfo(0) + ", wait!";
  777. cutin "ep143_tahuk.bmp",2;
  778. close3;
  779. }
  780. if (ep14_3_dimensional_travel == 12) {
  781. if (countitem(6690) < 25) {
  782. mes "[Barget Tiblack]";
  783. mes "How are you doing with collecting Sonias?";
  784. close;
  785. }
  786. mes "[Barget Tiblack]";
  787. mes "Ah,";
  788. mes "welcome back!";
  789. mes "I forgot to tell you ^0000FFnot to go near the rock in the center of this place^000000.";
  790. next;
  791. mes "[Barget Tiblack]";
  792. mes "When I realized my mistake, I called a rescue party, so worried for your safety. I'm glad you're back unscathed.";
  793. next;
  794. mes "[Barget Tiblack]";
  795. mes "I apologize for being a total jerk.";
  796. mes "I was stressed out about my heavy workload.";
  797. next;
  798. mes "[Barget Tiblack]";
  799. mes "I still have so many things to do... Sigh...";
  800. next;
  801. select("Tell her about the central rock.");
  802. mes "[Barget Tiblack]";
  803. mes "Say WHAT?!";
  804. mes "You went there?!";
  805. mes "And you came back unscathed? How?";
  806. next;
  807. mes "[Barget Tiblack]";
  808. mes "Everyone else who went there ^0000FFfell into a coma due to the noxious gas released from the rock^000000.";
  809. next;
  810. mes "[Barget Tiblack]";
  811. mes "What did you do?";
  812. mes "This is a great discovery!";
  813. next;
  814. select("Relay what happened.");
  815. mes "[Barget Tiblack]";
  816. mes "You ate a Sonia stem.";
  817. mes "Okay, I've known the stem is nontoxic, but I haven't finished its substance research yet. Did you experience any side effect?";
  818. next;
  819. mes "[Barget Tiblack]";
  820. mes "Wow!";
  821. mes "This really is a great discovery!";
  822. next;
  823. mes "[Barget Tiblack]";
  824. mes "I'd better get back to the research...";
  825. mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000";
  826. next;
  827. mes "[Barget Tiblack]";
  828. mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him.";
  829. mes "Please hand me the document. I'll sign it for you.";
  830. next;
  831. mes "[Barget Tiblack]";
  832. mes "I'd better get back to my stem research. I'll ask someone else for assistance.";
  833. mes "You lucked out this time. Better not make a habit of eating things off the ground.";
  834. erasequest 11358;// Specimen Collection
  835. setquest 11359;// Antidote
  836. ep14_3_dimensional_travel = 13;
  837. close;
  838. }
  839. if (ep14_3_dimensional_travel == 13) {
  840. mes "[Barget Tiblack]";
  841. mes "I'd better get back to the research...";
  842. mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000";
  843. next;
  844. mes "[Barget Tiblack]";
  845. mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him.";
  846. mes "Please hand me the document. I'll sign it for you.";
  847. next;
  848. mes "[Barget Tiblack]";
  849. mes "I'd better get back to my stem research. I'll ask someone else for assistance.";
  850. mes "You lucked out this time. Better not make a habit of eating things off the ground.";
  851. close;
  852. }
  853. if (ep14_3_dimensional_travel < 16) {
  854. mes "[Barget Tiblack]";
  855. mes "Did you see Instructor Rugen?";
  856. close;
  857. }
  858. if (ep14_3_dimensional_travel == 16) {
  859. mes "[Barget Tiblack]";
  860. mes "Hah hah hah!";
  861. mes "How did it go?";
  862. mes "They worked, didn't they?";
  863. next;
  864. mes "[Barget Tiblack]";
  865. mes "I have high hopes for my research.";
  866. mes "Your seemingly reckless decision has saved many lives.";
  867. next;
  868. mes "[Barget Tiblack]";
  869. mes "With this, we'll soon be able to investigate that ^0000FFsuspicious cave^000000 from the inside out!";
  870. next;
  871. select("What cave?");
  872. mes "[Barget Tiblack]";
  873. mes "Oh, the cave that releases the noxious gas.";
  874. mes "The gas is ^0000FFso thick in the air, you can't see the cave entrance clearly^000000.";
  875. next;
  876. mes "[Barget Tiblack]";
  877. mes "Those who we gave the first batch of the vaccine already left to the cave.";
  878. mes "We haven't heard from them yet. I'd like to believe it's a good sign.";
  879. next;
  880. mes "[Barget Tiblack]";
  881. mes "If it weren't two of you, I could have pulled all my hair out in frustration.";
  882. mes "Good job, you guys!";
  883. getexp 0,1500000;
  884. completequest 11362;// Antidote
  885. ep14_3_dimensional_travel = 17;
  886. close;
  887. }
  888. mes "[Barget Tiblack]";
  889. mes "Those who we gave the first batch of the vaccine already left to the cave.";
  890. mes "We haven't heard from them yet. I'd like to believe it's a good sign.";
  891. next;
  892. mes "[Barget Tiblack]";
  893. mes "If it weren't two of you, I could have pulled all my hair out in frustration.";
  894. mes "Good job, you guys!";
  895. close;
  896. }
  897. moro_vol,101,74,4 script Patient#ep14bs2 4_F_FAIRYKID6,{
  898. mes "[Patient]";
  899. mes "*Moan*";
  900. close;
  901. }
  902. moro_vol,101,72,4 script Patient#ep14bs1 4_M_PATIENT,{
  903. mes "[Patient]";
  904. mes "Ugh...";
  905. close;
  906. }
  907. moro_vol,103,71,6 script Patient#ep14bs3 4_F_PATIENT,{
  908. mes "[Patient]";
  909. mes "*Groan*";
  910. close;
  911. }
  912. moro_vol,106,69,4 script Patient#ep14bs4 4_M_PATIENT,{
  913. mes "[Patient]";
  914. mes "Aww... Ugh...";
  915. close;
  916. }
  917. moro_vol,104,70,4 script Intoxicated Patient#ep1 4_M_LIEMAN,{
  918. if (ep14_3_dimensional_travel == 14) {
  919. mes "[Poisoned Patient]";
  920. mes "Ugh...";
  921. next;
  922. mes "- You feed him a Sonia stem. The color instantly returns to his face. -";
  923. erasequest 11360;// Antidote
  924. setquest 11361;// Antidote
  925. ep14_3_dimensional_travel = 15;
  926. close;
  927. }
  928. if (ep14_3_dimensional_travel == 15) {
  929. mes "[Poisoned Patient]";
  930. mes "Ugh...";
  931. next;
  932. mes "- You feed him a Sonia stem. The color instantly returns to his face. -";
  933. mes "- Talk to Instructor Rugen. -";
  934. close;
  935. }
  936. mes "[Poisoned Patient]";
  937. mes "Ugh...";
  938. close;
  939. }
  940. moro_vol,105,71,5 script Instructor Rugen#ep14bs 4_M_YOUNGKNIGHT,{
  941. if (ep14_3_dimensional_travel < 13) {
  942. mes "[Instructor Rugen]";
  943. mes "Phew...";
  944. mes "Why were you so reckless?";
  945. next;
  946. mes "[Instructor Rugen]";
  947. mes "Is this worth it?";
  948. mes "...";
  949. close;
  950. }
  951. if (ep14_3_dimensional_travel == 13) {
  952. mes "[Instructor Rugen]";
  953. mes "Phew...";
  954. mes "Why were you so reckless?";
  955. next;
  956. mes "[Instructor Rugen]";
  957. mes "Is this worth it?";
  958. mes "...";
  959. next;
  960. if (select( "Talk to him.", "No, he looks too upset to talk." ) == 2) {
  961. mes "[Instructor Rugen]";
  962. mes "Sigh...";
  963. mes "This is just...";
  964. close;
  965. }
  966. mes "[Instructor Rugen]";
  967. mes "How may I help you?";
  968. mes "If you're seeking medical assistance, then please describe your symptoms at the reception desk and wait until help arrives.";
  969. next;
  970. select("Give Sonia stems.");
  971. if (countitem(6690) < 25) {
  972. mes "[Instructor Rugen]";
  973. mes "These aren't enough.";
  974. mes "Could you check the number of your Sonia stems?";
  975. close;
  976. }
  977. mes "[Instructor Rugen]";
  978. mes "Are you serious?";
  979. mes "Dr. Tiblack sent you, so I should believe you.";
  980. mes "I'll feed these to the patients.";
  981. delitem 6690,25;// Yummy Stem
  982. erasequest 11359;// Antidote
  983. setquest 11360;// Antidote
  984. ep14_3_dimensional_travel = 14;
  985. close;
  986. }
  987. if (ep14_3_dimensional_travel == 14) {
  988. mes "[Instructor Rugen]";
  989. mes "Are you serious?";
  990. mes "Dr. Tiblack sent you, so I should believe you.";
  991. mes "I'll feed these to the patients.";
  992. close;
  993. }
  994. if (ep14_3_dimensional_travel == 15) {
  995. mes "[Instructor Rugen]";
  996. mes "Oh!";
  997. mes "Otto!";
  998. mes "Can you see me?";
  999. next;
  1000. mes "[Otto]";
  1001. mes "Ugh...";
  1002. next;
  1003. mes "[Instructor Rugen]";
  1004. mes "Oh!";
  1005. mes "It worked!";
  1006. next;
  1007. mes "[Instructor Rugen]";
  1008. mes "The patients are showing remarkable improvements, though they need to stay in bed for now.";
  1009. mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research.";
  1010. next;
  1011. mes "[Instructor Rugen]";
  1012. mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000.";
  1013. mes "Hah hah.";
  1014. mes "It worked!";
  1015. erasequest 11361;// Antidote
  1016. setquest 11362;// Antidote
  1017. ep14_3_dimensional_travel = 16;
  1018. close;
  1019. }
  1020. if (ep14_3_dimensional_travel == 16) {
  1021. mes "[Instructor Rugen]";
  1022. mes "The patients are showing remarkable improvements, though they need to stay in bed for now.";
  1023. mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research.";
  1024. next;
  1025. mes "[Instructor Rugen]";
  1026. mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000.";
  1027. mes "Hah hah.";
  1028. mes "It worked!";
  1029. close;
  1030. }
  1031. mes "[Instructor Rugen]";
  1032. mes "I'm glad that the research resulted in our favor.";
  1033. mes "My comrades are well on their way to a full recovery.";
  1034. mes "Thank to you.";
  1035. close;
  1036. }
  1037. // Flame Cave entrance
  1038. moro_vol,198,179,4 script Tamarin#ep14bs_st 4_M_TAMARIN,{
  1039. if (ep14_3_dimensional_travel < 11) {
  1040. mes "[Tamarin]";
  1041. mes "Hm...";
  1042. mes "We don't have time for this!";
  1043. cutin "ep143_taang.bmp",2;
  1044. close3;
  1045. }
  1046. if (ep14_3_dimensional_travel == 11) {
  1047. if (countitem(6690) < 25 || checkquest(11357,HUNTING) != 2) {
  1048. mes "[Tamarin]";
  1049. mes "^0000FFWhen you collect 25 Sonia stems, meet me here^000000.";
  1050. cutin "ep143_tasta.bmp",2;
  1051. close3;
  1052. }
  1053. mes "[Tamarin]";
  1054. mes "I don't remember this rock was so big.";
  1055. mes "Or seeing these strange things around it.";
  1056. mes "I also smell ^0000FFsmoke^000000.";
  1057. cutin "ep143_tahuk.bmp",2;
  1058. next;
  1059. mes "[Tamarin]";
  1060. mes "Again,";
  1061. mes "I don't remember seeing ^0000FFso many strange animals and plants^000000 either.";
  1062. mes "These are Sonias, right? They weren't so many before.";
  1063. next;
  1064. mes "[Tamarin]";
  1065. mes "If they were, I wouldn't have had to starve.";
  1066. mes "Sonias were the most delicious and least toxic among all the plants I tried.";
  1067. cutin "ep143_taang.bmp",2;
  1068. next;
  1069. mes "[Tamarin]";
  1070. mes "" + strcharinfo(0) + ", do you want to taste it?";
  1071. mes "I brought a few stems for memories' sake.";
  1072. cutin "ep143_tasmi.bmp",2;
  1073. next;
  1074. cutin "",255;
  1075. mes "- Taste of Sonia -";
  1076. mes "Its thick, tongue-warming sap fills your mouth with delicious aroma.";
  1077. next;
  1078. mes "[Tamarin]";
  1079. mes "What do you think?";
  1080. mes "Delicious, huh?";
  1081. cutin "ep143_tahuk.bmp",2;
  1082. next;
  1083. mes "[Tamarin]";
  1084. mes "I've got only a few left. Let's take turns to gather some more.";
  1085. cutin "ep143_tasmi.bmp",2;
  1086. erasequest 11357;// Specimen Collection
  1087. setquest 11358;// Specimen Collection
  1088. ep14_3_dimensional_travel = 12;
  1089. close3;
  1090. }
  1091. if (ep14_3_dimensional_travel == 12) {
  1092. mes "[Tamarin]";
  1093. mes "I've got only a few left. Let's take turns to gather some more.";
  1094. cutin "ep143_tasmi.bmp",2;
  1095. close3;
  1096. }
  1097. if (ep14_3_dimensional_travel < 16) {
  1098. mes "[Tamarin]";
  1099. mes "Come on,";
  1100. mes "hurry over to ^0000FFInstructor Rugen^000000!";
  1101. cutin "ep143_tahuk.bmp",2;
  1102. close3;
  1103. }
  1104. if (ep14_3_dimensional_travel == 16) {
  1105. mes "[Tamarin]";
  1106. mes "Thank the gods, who knew that thing I ate out of hunger would save me?";
  1107. mes "Let's report to Barget.";
  1108. cutin "ep143_tahuk.bmp",2;
  1109. close3;
  1110. }
  1111. mes "[Tamarin]";
  1112. mes "Arrgh!";
  1113. mes "" + strcharinfo(0) + " get in there before everyone else explores it!";
  1114. cutin "ep143_tahuk.bmp",2;
  1115. next;
  1116. if (select( "Enter.", "Quit." ) == 2) {
  1117. mes "[Tamarin]";
  1118. mes "Ah...";
  1119. cutin "ep143_taang.bmp",2;
  1120. close3;
  1121. }
  1122. mes "[Tamarin]";
  1123. mes "The floor is dark. Watch your step!";
  1124. close2;
  1125. warp "moro_cav",40,50;
  1126. end;
  1127. }
  1128. // Others
  1129. ecl_in01,44,99,1 script Combat Laphine#143_4 4_M_FAIRYSOLDIER2,{
  1130. mes "[Combat Laphine]";
  1131. mes "I'm nervous.";
  1132. close;
  1133. }
  1134. ecl_in01,46,99,1 script Combat Laphine#143_5 4_M_FAIRYSOLDIER2,{
  1135. mes "[Combat Laphine]";
  1136. mes "I hope I can return in one piece.";
  1137. close;
  1138. }
  1139. ecl_in01,48,99,1 script Combat Laphine#143_6 4_M_FAIRYSOLDIER2,{
  1140. mes "[Combat Laphine]";
  1141. mes "Hmm...";
  1142. close;
  1143. }
  1144. ecl_in01,44,97,1 script Combat Laphine#143_7 4_F_FAIRYSOLDIER,{
  1145. mes "[Combat Laphine]";
  1146. mes "Shush.";
  1147. close;
  1148. }
  1149. ecl_in01,46,97,1 script Combat Laphine#143_8 4_F_FAIRYSOLDIER,{
  1150. mes "[Combat Laphine]";
  1151. mes "Mwa hah hah, it's time for me to shine!";
  1152. close;
  1153. }
  1154. ecl_in01,48,97,1 script Combat Laphine#143_9 4_F_FAIRYSOLDIER,{
  1155. mes "[Combat Laphine]";
  1156. mes "I must have been out of my mind when I decided to join the army. Sigh, why does the Door to Verities have to be so high up there?";
  1157. close;
  1158. }
  1159. ecl_in01,46,102,3 script Commander Laphine#143_1 4_M_FAIRYSOLDIER,5,5,{
  1160. mes "[Commander Laphine]";
  1161. mes "Evil must be nipped in the butt.";
  1162. mes "You're unexpected visitors from the Midgard Continent.";
  1163. next;
  1164. mes "[Commander Laphine]";
  1165. mes "If you are the cause doom to ourselves OR Yggdrasil, then we won't hesitate to fight you.";
  1166. close;
  1167. OnTouch_:
  1168. if (.talk == 0) {
  1169. .talk = 1;
  1170. npctalk "Commander: Soldiers, finally it's time to put your training to use!";
  1171. sleep 2000;
  1172. npctalk "Argh!", "Combat Laphine#143_4";
  1173. npctalk "Argh!", "Combat Laphine#143_5";
  1174. npctalk "Argh!", "Combat Laphine#143_6";
  1175. npctalk "Ah!", "Combat Laphine#143_7";
  1176. npctalk "Argh!", "Combat Laphine#143_8";
  1177. npctalk "Argh!", "Combat Laphine#143_9";
  1178. sleep 2000;
  1179. npctalk "Commander: Did someone just whimper?";
  1180. sleep 3000;
  1181. npctalk "Commander: Don't disappoint your comrades at the Splendide advance base!";
  1182. sleep 3000;
  1183. npctalk "Commander: Stay focused! We're going to finish off the Demon God!";
  1184. sleep 2000;
  1185. npctalk "Yeah, yeah.", "Combat Laphine#143_7";
  1186. sleep 2000;
  1187. npctalk "...", "Combat Laphine#143_4";
  1188. npctalk "Ah...", "Combat Laphine#143_5";
  1189. npctalk "...", "Combat Laphine#143_6";
  1190. npctalk "...", "Combat Laphine#143_8";
  1191. sleep 3000;
  1192. npctalk "Commander: Ah, suddenly I can't see...";
  1193. .talk = 0;
  1194. }
  1195. end;
  1196. }
  1197. ecl_in01,37,90,3 script Magic Scholar Lemony#14 4_F_FAIRY2,{
  1198. mes "[Lemony]";
  1199. mes "Did you read the latest issue of the Door to Verities magazine?";
  1200. mes "Was Avant's new teleporter really featured in it?";
  1201. next;
  1202. mes "[Armandi]";
  1203. mes "Yes, just the basic principles and the information relevant to the Humans.";
  1204. mes "I didn't quite understand it all.";
  1205. next;
  1206. mes "[Lemony]";
  1207. mes "I wonder if this means Avant has finally decided to pursue his interest in research activities.";
  1208. next;
  1209. mes "[Lemony]";
  1210. mes "Hey, Human.";
  1211. mes "Were you eavesdropping on us? Well, though it wasn't like we're discussing secrets.";
  1212. next;
  1213. mes "[Lemony]";
  1214. mes "Oh, right. Are you too going there?";
  1215. mes "You know, the hideout of the Demon God who created some of the Space Time Dimensional Cracks has recently been discovered.";
  1216. next;
  1217. mes "[Lemony]";
  1218. mes "If you're curious, then use that teleporter to the hideout over there.";
  1219. mes "There will be quite a spectacle to watch.";
  1220. mes "Oh, just so you know, you might be throwing away your life. *Giggle*";
  1221. next;
  1222. mes "[Armandi]";
  1223. mes "Lemony, you really need to work on improving your personality.";
  1224. mes "Tsk, tsk.";
  1225. close;
  1226. }
  1227. ecl_in01,35,89,6 script Magic Scholar Armandi#1 4_M_FAIRYKID6,{
  1228. mes "[Armandi]";
  1229. mes "I hope the Interdimensional Device won't take a heavy toll on the world.";
  1230. mes "By the way, Avant never fails to amaze me.";
  1231. next;
  1232. mes "[Lemony]";
  1233. mes "Ack, I hate that guy.";
  1234. next;
  1235. mes "[Armandi]";
  1236. mes "Avant may be repulsive,";
  1237. mes "but he's the best at what he does.";
  1238. next;
  1239. mes "[Lemony]";
  1240. mes "That, I agree.";
  1241. mes "Only he could pull off this kind of teleporter.";
  1242. mes "Why is he helping the Mayor, anyway?";
  1243. next;
  1244. mes "[Armandi]";
  1245. mes "When I asked him, he mumbled something about repentance.";
  1246. mes "I can only guess it has something to do with the Mayor's birth.";
  1247. next;
  1248. mes "[Armandi]";
  1249. mes "I wanted to ask more, but he looked down his nose at me.";
  1250. mes "Sigh, it's unfair such a jerk is considered the best in magical science.";
  1251. next;
  1252. mes "[Lemony]";
  1253. mes "You can always study hard to beat him.";
  1254. close;
  1255. }
  1256. // Warps
  1257. moro_cav,64,13,0 warp #flame_cave_out 3,3,moro_vol,198,176
  1258. // Merchants
  1259. moro_vol,95,96,6 shop Tool Merchant 4_CAT_DOWN,611:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
  1260. // Placeholder (unknown scripts)
  1261. // ecl_in01,47,92,0 script #ecl_buff_N HIDDEN_WARP_NPC
  1262. // ecl_in01,48,44,0 script #ecl_buff_S HIDDEN_WARP_NPC
  1263. // ecl_in01,23,68,0 script #ecl_buff_W HIDDEN_WARP_NPC
  1264. // ecl_in01,48,67,0 script #ecl_orb_buff HIDDEN_WARP_NPC
  1265. // ecl_in01,71,67,0 script #ecl_buff_E HIDDEN_WARP_NPC
  1266. // ecl_in01,47,27,0 script #mgate03 HIDDEN_WARP_NPC