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- //===== rAthena Script =======================================
- //= Quest NPCs related to episode 14.3
- //===== Description: =========================================
- //= [Walkthrough Conversion]
- //- Dimensional Travel Quest (access to Flame Basin / Flame Cave)
- //- Others NPCs related to ep14.3
- //===== Changelogs: ==========================================
- //= 1.0 First version. [Capuche]
- //============================================================
- // Dimensional Travel Quest
- morocc,138,238,4 script Piled Rags#ep14bs 4_M_DIEMAN,{
- if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) {
- mes "- You are carrying too many items to proceed with the quest. -";
- close;
- }
- if (BaseLevel < 140) {
- mes "- There is a pile of dirty rags. -";
- close;
- }
- if (ep14_3_dimensional_travel == 0) {
- mes "- There is a pile of dirty rags. -";
- next;
- if (select( "Leave it.", "Remove it." ) == 1) {
- mes "- You left the pile of dirty rags where it is. -";
- close;
- }
- mes "[???]";
- mes "Ugh...";
- next;
- mes "- A moan is heard underneath the pile of rags. -";
- next;
- if (select( "Run.", "Shake the rags." ) == 1) {
- mes "- Startled, you ran. -";
- close;
- }
- mes "[" + strcharinfo(0) + "]";
- mes "Hey,";
- mes "wake up!";
- next;
- mes "[???]";
- mes "Ugh...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Are you all right?";
- next;
- mes "[???]";
- mes "Ugh...";
- mes "I n-need food...";
- mes "I could even eat ^0000FFMonster's Feed^000000. Please...";
- next;
- mes "- Again he lost consciousness, exhausted just from talking.";
- mes "You should feed him ^0000FFMonster's Feed^000000. -";
- setquest 11349;// Dimensional Travel
- ep14_3_dimensional_travel = 1;
- close;
- }
- if (ep14_3_dimensional_travel < 3) {
- if (ep14_3_dimensional_travel == 2)
- cutin "ep143_tadir.bmp",2;
- else {
- if (countitem(528) < 1) {
- mes "- Again he lost consciousness, exhausted just from talking.";
- mes "You should feed him ^0000FFMonster's Feed^000000. -";
- close;
- }
- mes "[???]";
- mes "Ugh...";
- next;
- if (select( "Leave it.", "Give Monster's Feed." ) == 1) {
- mes "[???]";
- mes "Ugh... H-help...";
- close;
- }
- mes "[???]";
- mes "Ugh...";
- mes "Yuck!";
- cutin "ep143_tadir.bmp",2;
- delitem 528,1;// Monster's Feed
- completequest 11349;// Dimensional Travel
- setquest 11350;// Dimensional Travel
- ep14_3_dimensional_travel = 2;
- next;
- mes "[???]";
- mes "*Chomp Chomp*";
- mes "*Barf*";
- next;
- mes "[???]";
- mes "Phew...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Are you all right?";
- next;
- mes "[???]";
- mes "*Retch* Oh, yes, thanks to you.";
- mes "*Retch*";
- next;
- mes "[???]";
- mes "I thought I was going to die. I'm lucky to be alive.";
- next;
- mes "[???]";
- mes "I've been having nothing but bad luck lately.";
- next;
- mes "[???]";
- mes "I got sucked into some strange place, separated from the rest of my party. The place I arrived was terrible. There was no sign of Human habitation.";
- next;
- mes "[???]";
- mes "It's a miracle that I'm here.";
- next;
- mes "[???]";
- mes "I lucked out.";
- mes "Still alive.";
- mes "Hah hah hah!";
- next;
- mes "[???]";
- mes "Oh!";
- mes "Where are my manners? I forgot to thank you properly.";
- next;
- mes "[???]";
- mes "Thank you";
- mes "for feeding me, though the feed tasted horrible.";
- next;
- mes "[???]";
- mes "I'm glad I didn't die on the street. The world is still a beautiful place.";
- mes "I'm moved.";
- next;
- mes "[Tamarin]";
- mes "My name is ^0000FFTamarin^000000.";
- mes "I'm an adventurer, and no, this isn't my preferred attire.";
- next;
- select("Introduce yourself.");
- mes "[Tamarin]";
- mes "" + strcharinfo(0) + ", huh? That's a good name.";
- next;
- }
- mes "[Tamarin]";
- mes "Ah,";
- mes "I'd better do something before people start asking if I'm homeless.";
- next;
- mes "[Tamarin]";
- mes "Do you know a place where I can wash myself?";
- next;
- if (select( "Tell him the place.", "Say you don't know." ) == 2) {
- mes "[Tamarin]";
- mes "Water is scarce in the desert, huh?";
- close3;
- }
- mes "[Tamarin]";
- mes "Ah,";
- mes "do you mean the ^0000FFoasis near the northwestern sphinx^000000?";
- next;
- mes "[Tamarin]";
- mes "I've been in Morroc, but this is my first time inside the village.";
- mes "I remember hearing that the place holds special water.";
- next;
- mes "[Tamarin]";
- mes "I feel excited to wash myself with the special water!";
- mes "I'm going to the oasis now. Could you wait for me?";
- next;
- mes "[Tamarin]";
- mes "It'll take a while before I feel strong again, but at least I can walk on my own.";
- mes "Hah hah hah!";
- next;
- if (select( "Watch him.", "Accompany him." ) == 1) {
- mes "[Tamarin]";
- mes "(Braces himself and inhales.)";
- mes "Wait, wait.";
- mes "I can stand up on my own.";
- next;
- mes "[Tamarin]";
- mes "Wait, wait!";
- close3;
- }
- mes "[Tamarin]";
- mes "How kind of you!";
- mes "The world is still an okay place to live.";
- next;
- mes "[Tamarin]";
- mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000.";
- erasequest 11350;// Dimensional Travel
- setquest 11351;// Dimensional Travel
- ep14_3_dimensional_travel = 3;
- close3;
- }
- if (ep14_3_dimensional_travel == 3) {
- mes "[Tamarin]";
- mes "How kind of you!";
- mes "The world is still an okay place to live.";
- cutin "ep143_tadir.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000.";
- close3;
- }
- mes "- There is a pile of dirty rags. -";
- close;
- OnInit:
- questinfo 11349, QTYPE_QUEST, 1;
- setquestinfo_level 11349,140,175;
- end;
- }
- moc_ruins,106,140,4 script Tamarin#ep14bs_ru 4_M_TAMARIN,{
- if (ep14_3_dimensional_travel == 3 || ep14_3_dimensional_travel == 4) {
- if (ep14_3_dimensional_travel == 3) {
- mes "[Tamarin]";
- mes "Pah!";
- mes "This feels great!";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "The water feels too warm for my liking, but beggars can't be choosers.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "You saved me from starvation, and took me to this great place. I must have been a great person in the past life";
- mes "to deserve such kindness.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "I want to repay you, fellow adventurer.";
- mes "I lost all my belongings when I fell into that strange hole and got separated from my party,";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "but at least I can tell you an ^0000FFinteresting story^000000.";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "It's about the strange place I've been to.";
- cutin "ep143_tahuk.bmp",2;
- next;
- if (select( "Not interested.", "I'm listening." ) == 1) {
- mes "[Tamarin]";
- mes "All right, then.";
- mes "I thought you were serious about adventuring.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Then";
- mes "do you want your Monster's Feed back?";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "*Retch*";
- cutin "ep143_taang.bmp",2;
- close3;
- }
- ep14_3_dimensional_travel = 4;
- mes "[Tamarin]";
- mes "I knew you'd be interested!";
- mes "Nothing piques adventurers' interest like the story of a strange place, right?";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Ahem.";
- mes "The story begins with my journey to the ^0000FFOther World^000000, the latest hot spot for adventurers.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Adventurer Tamarin and his party went on a journey to the land of the unknown, Other World.";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Their journey was perilous, but they bravely moved forward.";
- cutin "ep143_taang.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Oh,";
- mes "why am I speaking in the third-person perspective?";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "My original inspiration was Bard, but then I became a Hunter because my friends thought that suited me better.";
- cutin "ep143_tasmi.bmp",2;
- next;
- select("Ask him to be more straightforward.");
- mes "[Tamarin]";
- mes "Yes.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "A while ago, my friends and I decided to explore the Other World together.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Since it'd be our first visit to the Other World, we wanted to go to a more popular spot, but one of us wouldn't have it--he was so excited that he started acting out of control.";
- cutin "ep143_taang.bmp",2;
- next;
- mes "[Tamarin]";
- mes "When I came back to my senses, I was alone in a strange place.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "The ^0000FFland was burning with perpetual flames^000000 that weren't too hot to touch, and ^0000FFstrange-looking plants and insects^000000 were crawling all over the place.";
- next;
- mes "[Tamarin]";
- mes "At first I yelled for help and moved around hoping to find others, but all to no avail.";
- next;
- mes "[Tamarin]";
- mes "After a few days of having nothing to eat, I started to eat anything I saw off the ground, and I had the worst diarrhea ever.";
- cutin "ep143_taang.bmp",2;
- next;
- mes "[Tamarin]";
- mes "I didn't know how many days had passed before I saw a group of some entities that I thought were men at a glance.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "But ^0000FFthey looked too strange to pass as human^000000.";
- mes "I couldn't talk to them, so I just jumped into the Crack that they came through.";
- next;
- mes "[Tamarin]";
- mes "My knees gave way and I rolled on my side. When I looked around, I was back at the ^0000FFDimensional Crack^000000 where my friends and I first arrived.";
- next;
- mes "[Tamarin]";
- mes "I came out through the ^0000FFMorroc Dimensional Teleporter^000000 and used every ounce of my energy to get to Morroc.";
- next;
- mes "[Tamarin]";
- mes "Sigh...";
- mes "I wonder if my friends are safe.";
- cutin "ep143_tasta.bmp",2;
- next;
- }
- mes "[Tamarin]";
- mes "I should seek them out,";
- mes "but first I want to go back to that strange place when I get my full strength back. Not many people have a chance to see such a special place, you know.";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Fortunately for me, with the ^0000FFMorroc restoration work^000000 underway, I shouldn't have a problem making money through some part-time jobs.";
- next;
- if (select( "Tell him have safe travel.", "Tell him you want to tag along." ) == 1) {
- mes "[Tamarin]";
- mes "I will.";
- mes "Thank you for saving me.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "This is the beauty of adventuring:";
- mes "making new friends!";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "I'll be in Morroc for a while, making some money and getting ready for another adventure. I hope I can see you again before I leave.";
- close3;
- }
- mes "[Tamarin]";
- mes "!!";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Do you mean it?";
- next;
- mes "[Tamarin]";
- mes "By the gods I'm a lucky bastard!";
- mes "*Sob*";
- cutin "ep143_taang.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "It may take a while for me to get everything packed, so get your other business done in the meantime.";
- erasequest 11351;// Dimensional Travel
- setquest 11352;// Dimensional Travel
- ep14_3_dimensional_travel = 5;
- close3;
- }
- if (ep14_3_dimensional_travel == 5) {
- mes "[Tamarin]";
- mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "It may take a while for me to get everything packed, so get your other business done in the meantime.";
- close3;
- }
- mes "[Tamarin]";
- mes "Pah!";
- mes "This feels great!";
- cutin "ep143_tasmi.bmp",2;
- close3;
- }
- dali,112,69,4 script Tamarin#ep14bs_cha 4_M_TAMARIN,{
- if (ep14_3_dimensional_travel == 5) {
- mes "[Tamarin]";
- mes "" + strcharinfo(0) + ", over here!";
- mes "You're early.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "(Glancing around surreptitiously)";
- mes "I hope no one's watching us.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "I've hidden the opening to that place: I didn't want anyone to get there before me.";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there.";
- mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open.";
- erasequest 11352;// Dimensional Travel
- setquest 11353;// Dimensional Travel
- ep14_3_dimensional_travel = 6;
- close3;
- }
- if (ep14_3_dimensional_travel == 6) {
- mes "[Tamarin]";
- mes "I've hidden the opening to that place: I didn't want anyone to get there before me.";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there.";
- mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open.";
- close3;
- }
- mes "[Tamarin]";
- mes "Hm, my mark had better stay where I left it.";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- dali02,90,62,0 script Sand Mound#ep14bs 4_SOIL,{
- if (ep14_3_dimensional_travel < 6) {
- mes "- A mound of sand stands awkwardly, looking out of place. -";
- close;
- }
- if (ep14_3_dimensional_travel == 6) {
- mes "- A mound of sand stands awkwardly, looking out of place. -";
- next;
- mes "[Tamarin]";
- mes "Whew!";
- mes "I'm glad you've found me.";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Let me clear the dirt...";
- mes "Be mindful of the opening. It's quite narrow.";
- cutin "ep143_tasta.bmp",2;
- next;
- if (select( "Enter.", "Quit." ) == 2) {
- mes "[Tamarin]";
- mes "Aren't you going in?";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- mes "- The passage is barely wide enough to contain one person. -";
- completequest 11353;// Dimensional Travel
- ep14_3_dimensional_travel = 7;
- close2;
- warp "moro_vol",136,135;
- end;
- }
- mes "- A mound of sand stands awkwardly, looking out of place. -";
- next;
- if (select( "Enter.", "Quit." ) == 2) {
- mes "You decided not to enter.";
- close;
- }
- mes "- The passage is barely wide enough to contain one person. -";
- close2;
- warp "moro_vol",136,135;
- end;
- }
- moro_vol,137,136,0 script Sand Mound#ep14bs_ 4_SOIL,{
- mes "- A mound of sand stands awkwardly, looking out of place. -";
- next;
- if (select( "Return to the Dimensional Crack.", "Quit." ) == 2) {
- mes "You decided not to enter.";
- close;
- }
- mes "- The passage is barely wide enough to contain one person. -";
- close2;
- warp "dali02",91,63;
- end;
- }
- moro_vol,91,105,1 script Eclage Teleporter#143_1 PORTAL,{
- mes "[Dophe]";
- mes "This teleporter is connected to Eclage.";
- mes "It'll be destroyed once our operation is over, but for now it's something we cannot live without.";
- next;
- mes "Use the teleporter to move to Eclage.";
- next;
- if (select( "Move to Eclage.", "Cancel." ) == 2) {
- mes "Do not use the teleporter.";
- close;
- }
- mes "Move to Eclage.";
- close2;
- warp "ecl_in01",38,96;
- end;
- }
- ecl_in01,38,98,1 script Interdimensional Device#ecl PORTAL,{
- if (ep14_3_dimensional_travel < 8) {
- mes "[Eclage Guard]";
- mes "This teleporter is connected to the recently discovered hideout of the Demon God.";
- mes "Only those allowed to enter the hideout can use this teleporter.";
- close;
- }
- mes "This teleporter is connected to the recently discovered hideout of the Demon God.";
- mes "Do you want to use it?";
- next;
- if (select( "Move to the Demon God's hideout.", "Quit." ) == 2) {
- mes "Do not use the teleporter.";
- close;
- }
- mes "Use the teleporter to move to the Demon God's hideout.";
- close2;
- warp "moro_vol",91,102;
- end;
- }
- ecl_in01,40,96,3 script Eclage Guard#143_6 4_M_FAIRYSOLDIER,{
- mes "[Eclage Guard]";
- mes "How may I help you?";
- next;
- switch( select( "What's that teleporter?", "Why is it so crowded in here?", "Demon God's hideout?", "Goodbye." ) ) {
- case 1:
- mes "[Eclage Guard]";
- mes "It's connected to the recently discovered hideout the of Demon God.";
- mes "It's scientifically designed to send its user directly to the Dimensional Crack where his hideout is.";
- next;
- mes "[Eclage Guard]";
- mes "Many a warrior already left to the hideout.";
- mes "So long as Morroc exists, Yggdrasil is not safe. I'm going to join the Expedition.";
- close;
- case 2:
- mes "[Eclage Guard]";
- mes "It turns out Demon God ran from Morroc to hide out in our dimension.";
- mes "He has to be dealt with, either banished back to his realm or destroyed.";
- next;
- mes "[Eclage Guard]";
- mes "If you want to join the Expedition to defeat the Demon God, then use this teleporter.";
- mes "It'll send you directly to the Expedition Camp.";
- close;
- case 3:
- mes "[Eclage Guard]";
- mes "You know the Dimensional Crack, don't you? Recently it's been revealed that the Crack is made up of dimensional passageways.";
- mes "We can now use those passageways to explore inside the Crack.";
- next;
- mes "[Eclage Guard]";
- mes "Originally the Crack was created by the Demon God to aid in his escape,";
- mes "so it'd been thought investigating the Crack could locate him.";
- next;
- mes "[Eclage Guard]";
- mes "And it was; finally his hideout has been discovered.";
- mes "His traces and his demon soldiers are sighted mainly around the giant hill in the center.";
- next;
- mes "[Eclage Guard]";
- mes "If you want more details, then you should visit the actual site.";
- mes "Just use the teleporter over there.";
- close;
- case 4:
- mes "[Eclage Guard]";
- mes "May Yggdrasil bless you.";
- close;
- }
- }
- moro_vol,132,140,4 script Tamarin#ep14bs_ju 4_M_TAMARIN,{
- if (ep14_3_dimensional_travel == 7) {
- mes "[Tamarin]";
- mes "Whoa!";
- mes "I didn't expect to see so many people.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "I'm disappointed that I'm not the first one to discover the place, and am glad that I'm not alone in this dismal place.";
- cutin "ep143_taang.bmp",2;
- next;
- mes "[Tamarin]";
- mes "I see more of those entities that look sort of like men.";
- mes "This place might be much more than I thought it was!";
- cutin "ep143_tasmi.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Look!";
- mes "Walking trees!";
- mes "Grrr-!";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Barget Tiblack]";
- mes "HEY!";
- mes "What the hell do you think you're doing?!";
- cutin "",255;
- setquest 11354;// Specimen Collection
- ep14_3_dimensional_travel = 8;
- close;
- }
- if (ep14_3_dimensional_travel == 8) {
- mes "[Tamarin]";
- mes "Look!";
- mes "Walking trees!";
- mes "Grrr-!";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Barget Tiblack]";
- mes "HEY!";
- mes "What the hell do you think you're doing?!";
- cutin "",255;
- close;
- }
- if (ep14_3_dimensional_travel == 9) {
- mes "[Tamarin]";
- mes "They might kick us out if they know we sneaked in.";
- mes "Let's do what they ask for now, yeah?";
- cutin "ep143_taang.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel == 10 || ep14_3_dimensional_travel == 11) {
- mes "[Tamarin]";
- mes "Collecting the plant specimens doesn't sound too difficult. We can split them between us.";
- cutin "ep143_tasta.bmp",2;
- next;
- mes "[Tamarin]";
- mes "^0000FFWhen you collect 25 Sonia stems, meet me by the big rock in the center of this place^000000.";
- if (ep14_3_dimensional_travel == 10) {
- erasequest 11356;// Specimen Collection
- setquest 11357;// Specimen Collection
- ep14_3_dimensional_travel = 11;
- }
- close3;
- }
- if (ep14_3_dimensional_travel == 12) {
- if (countitem(6690) < 25) {
- mes "[Tamarin]";
- mes "Ooh! (Wincing)";
- mes "You don't have enough stems.";
- mes "Get more and take them to Barget.";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- mes "[Tamarin]";
- mes "Let's report to Barget first.";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel == 14 || ep14_3_dimensional_travel == 15) {
- mes "[Tamarin]";
- mes "Come on,";
- mes "hurry over to ^0000FFInstructor Rugen^000000!";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel == 16) {
- mes "[Tamarin]";
- mes "Thank the gods, who knew that thing I ate out of hunger would save me?";
- mes "Let's report to Barget.";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel > 16) {
- mes "[Tamarin]";
- mes "Arrgh!";
- mes "" + strcharinfo(0) + " Get in the cave before everyone else explores it!";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- mes "[Tamarin]";
- mes "Ugh...";
- mes "I was the first to come to this place!";
- cutin "ep143_taang.bmp",2;
- close3;
- }
- moro_vol,142,131,5 script Barget Tiblack#ep14bs 4_M_ALCHE_D,{
- if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) {
- mes "- You are carrying too many items to proceed with the quest. -";
- close;
- }
- if (ep14_3_dimensional_travel < 8) {
- mes "[Barget Tiblack]";
- mes "Ugh, I'm exhausted.";
- mes "I understand the urgency, but that doesn't mean I like being bossed around.";
- close;
- }
- if (ep14_3_dimensional_travel == 8) {
- mes "[Barget Tiblack]";
- mes "You've ruined my precious samples!";
- mes "I've asked people of your ilk to steer clear of my work zone. Didn't your superiors tell you that?";
- next;
- mes "[Barget Tiblack]";
- mes "I haven't even finished the research at the camp, and they dragged me away for yet another burdening project.";
- next;
- mes "[Barget Tiblack]";
- mes "I demand an assistant!";
- mes "Enough with that budget problem!";
- mes "Argh!";
- next;
- mes "[Barget Tiblack]";
- mes "...";
- mes "...";
- next;
- mes "[Barget Tiblack]";
- mes "All right.";
- mes "You two over there!";
- mes "You must have too much time on your hands, loitering about aimlessly. Make yourself useful and help me collect samples.";
- next;
- mes "[Barget Tiblack]";
- mes "You've ruined my existing samples, after all.";
- next;
- mes "[Barget Tiblack]";
- mes "First, I want to collect animal specimens.";
- mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "Firebugs that crawl out of their pits die soon after.";
- next;
- mes "[Barget Tiblack]";
- mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000.";
- mes "Be careful not to burn yourself in the process.";
- erasequest 11354;// Specimen Collection
- setquest 11355;// Specimen Collection
- ep14_3_dimensional_travel = 9;
- close;
- }
- if (ep14_3_dimensional_travel < 12) {
- if (ep14_3_dimensional_travel == 9) {
- if (countitem(6689) < 50 || checkquest(11355,HUNTING) != 2) {
- mes "[Barget Tiblack]";
- mes "First, I want to collect animal specimens.";
- mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "Firebugs that crawl out of their pits die soon after.";
- next;
- mes "[Barget Tiblack]";
- mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000.";
- mes "Be careful not to burn yourself in the process.";
- close;
- }
- mes "[Barget Tiblack]";
- mes "Oh,";
- mes "well done!";
- mes "You finished your task more quickly than I anticipated.";
- delitem 6689,50;// Burning Bug Skin
- erasequest 11355;// Specimen Collection
- setquest 11356;// Specimen Collection
- ep14_3_dimensional_travel = 10;
- next;
- mes "[Barget Tiblack]";
- mes "Ouch, HOT!";
- mes "*Huffing Puffing*";
- mes "Let me bottle them before they get cold, and send them to the lab.";
- next;
- }
- mes "[Barget Tiblack]";
- mes "Now, it's time for plant specimens.";
- mes "Our target plant is called Sonia, a very primitive type of plant.";
- next;
- mes "[Barget Tiblack]";
- mes "At a glance, Sonias look like plastic tubes, but their structure is very minimal.";
- next;
- mes "[Barget Tiblack]";
- mes "They're not difficult to gather. Please ^0000FFpick 50 Sonias and bring me 50 stems^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "Sonia specimens are the last of my specimen collection. If you happen to ^0000FFsee peculiar Sonias^000000, please don't hesitate to let me know.";
- next;
- mes "[Barget Tiblack]";
- mes "Try not to stray too far away from the base. It's too dangerous out there.";
- mes "Come back safely.";
- next;
- mes "[Tamarin]";
- mes "Hm...";
- mes "" + strcharinfo(0) + ", wait!";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel == 12) {
- if (countitem(6690) < 25) {
- mes "[Barget Tiblack]";
- mes "How are you doing with collecting Sonias?";
- close;
- }
- mes "[Barget Tiblack]";
- mes "Ah,";
- mes "welcome back!";
- mes "I forgot to tell you ^0000FFnot to go near the rock in the center of this place^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "When I realized my mistake, I called a rescue party, so worried for your safety. I'm glad you're back unscathed.";
- next;
- mes "[Barget Tiblack]";
- mes "I apologize for being a total jerk.";
- mes "I was stressed out about my heavy workload.";
- next;
- mes "[Barget Tiblack]";
- mes "I still have so many things to do... Sigh...";
- next;
- select("Tell her about the central rock.");
- mes "[Barget Tiblack]";
- mes "Say WHAT?!";
- mes "You went there?!";
- mes "And you came back unscathed? How?";
- next;
- mes "[Barget Tiblack]";
- mes "Everyone else who went there ^0000FFfell into a coma due to the noxious gas released from the rock^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "What did you do?";
- mes "This is a great discovery!";
- next;
- select("Relay what happened.");
- mes "[Barget Tiblack]";
- mes "You ate a Sonia stem.";
- mes "Okay, I've known the stem is nontoxic, but I haven't finished its substance research yet. Did you experience any side effect?";
- next;
- mes "[Barget Tiblack]";
- mes "Wow!";
- mes "This really is a great discovery!";
- next;
- mes "[Barget Tiblack]";
- mes "I'd better get back to the research...";
- mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000";
- next;
- mes "[Barget Tiblack]";
- mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him.";
- mes "Please hand me the document. I'll sign it for you.";
- next;
- mes "[Barget Tiblack]";
- mes "I'd better get back to my stem research. I'll ask someone else for assistance.";
- mes "You lucked out this time. Better not make a habit of eating things off the ground.";
- erasequest 11358;// Specimen Collection
- setquest 11359;// Antidote
- ep14_3_dimensional_travel = 13;
- close;
- }
- if (ep14_3_dimensional_travel == 13) {
- mes "[Barget Tiblack]";
- mes "I'd better get back to the research...";
- mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000";
- next;
- mes "[Barget Tiblack]";
- mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him.";
- mes "Please hand me the document. I'll sign it for you.";
- next;
- mes "[Barget Tiblack]";
- mes "I'd better get back to my stem research. I'll ask someone else for assistance.";
- mes "You lucked out this time. Better not make a habit of eating things off the ground.";
- close;
- }
- if (ep14_3_dimensional_travel < 16) {
- mes "[Barget Tiblack]";
- mes "Did you see Instructor Rugen?";
- close;
- }
- if (ep14_3_dimensional_travel == 16) {
- mes "[Barget Tiblack]";
- mes "Hah hah hah!";
- mes "How did it go?";
- mes "They worked, didn't they?";
- next;
- mes "[Barget Tiblack]";
- mes "I have high hopes for my research.";
- mes "Your seemingly reckless decision has saved many lives.";
- next;
- mes "[Barget Tiblack]";
- mes "With this, we'll soon be able to investigate that ^0000FFsuspicious cave^000000 from the inside out!";
- next;
- select("What cave?");
- mes "[Barget Tiblack]";
- mes "Oh, the cave that releases the noxious gas.";
- mes "The gas is ^0000FFso thick in the air, you can't see the cave entrance clearly^000000.";
- next;
- mes "[Barget Tiblack]";
- mes "Those who we gave the first batch of the vaccine already left to the cave.";
- mes "We haven't heard from them yet. I'd like to believe it's a good sign.";
- next;
- mes "[Barget Tiblack]";
- mes "If it weren't two of you, I could have pulled all my hair out in frustration.";
- mes "Good job, you guys!";
- getexp 0,1500000;
- completequest 11362;// Antidote
- ep14_3_dimensional_travel = 17;
- close;
- }
- mes "[Barget Tiblack]";
- mes "Those who we gave the first batch of the vaccine already left to the cave.";
- mes "We haven't heard from them yet. I'd like to believe it's a good sign.";
- next;
- mes "[Barget Tiblack]";
- mes "If it weren't two of you, I could have pulled all my hair out in frustration.";
- mes "Good job, you guys!";
- close;
- }
- moro_vol,101,74,4 script Patient#ep14bs2 4_F_FAIRYKID6,{
- mes "[Patient]";
- mes "*Moan*";
- close;
- }
- moro_vol,101,72,4 script Patient#ep14bs1 4_M_PATIENT,{
- mes "[Patient]";
- mes "Ugh...";
- close;
- }
- moro_vol,103,71,6 script Patient#ep14bs3 4_F_PATIENT,{
- mes "[Patient]";
- mes "*Groan*";
- close;
- }
- moro_vol,106,69,4 script Patient#ep14bs4 4_M_PATIENT,{
- mes "[Patient]";
- mes "Aww... Ugh...";
- close;
- }
- moro_vol,104,70,4 script Intoxicated Patient#ep1 4_M_LIEMAN,{
- if (ep14_3_dimensional_travel == 14) {
- mes "[Poisoned Patient]";
- mes "Ugh...";
- next;
- mes "- You feed him a Sonia stem. The color instantly returns to his face. -";
- erasequest 11360;// Antidote
- setquest 11361;// Antidote
- ep14_3_dimensional_travel = 15;
- close;
- }
- if (ep14_3_dimensional_travel == 15) {
- mes "[Poisoned Patient]";
- mes "Ugh...";
- next;
- mes "- You feed him a Sonia stem. The color instantly returns to his face. -";
- mes "- Talk to Instructor Rugen. -";
- close;
- }
- mes "[Poisoned Patient]";
- mes "Ugh...";
- close;
- }
- moro_vol,105,71,5 script Instructor Rugen#ep14bs 4_M_YOUNGKNIGHT,{
- if (ep14_3_dimensional_travel < 13) {
- mes "[Instructor Rugen]";
- mes "Phew...";
- mes "Why were you so reckless?";
- next;
- mes "[Instructor Rugen]";
- mes "Is this worth it?";
- mes "...";
- close;
- }
- if (ep14_3_dimensional_travel == 13) {
- mes "[Instructor Rugen]";
- mes "Phew...";
- mes "Why were you so reckless?";
- next;
- mes "[Instructor Rugen]";
- mes "Is this worth it?";
- mes "...";
- next;
- if (select( "Talk to him.", "No, he looks too upset to talk." ) == 2) {
- mes "[Instructor Rugen]";
- mes "Sigh...";
- mes "This is just...";
- close;
- }
- mes "[Instructor Rugen]";
- mes "How may I help you?";
- mes "If you're seeking medical assistance, then please describe your symptoms at the reception desk and wait until help arrives.";
- next;
- select("Give Sonia stems.");
- if (countitem(6690) < 25) {
- mes "[Instructor Rugen]";
- mes "These aren't enough.";
- mes "Could you check the number of your Sonia stems?";
- close;
- }
- mes "[Instructor Rugen]";
- mes "Are you serious?";
- mes "Dr. Tiblack sent you, so I should believe you.";
- mes "I'll feed these to the patients.";
- delitem 6690,25;// Yummy Stem
- erasequest 11359;// Antidote
- setquest 11360;// Antidote
- ep14_3_dimensional_travel = 14;
- close;
- }
- if (ep14_3_dimensional_travel == 14) {
- mes "[Instructor Rugen]";
- mes "Are you serious?";
- mes "Dr. Tiblack sent you, so I should believe you.";
- mes "I'll feed these to the patients.";
- close;
- }
- if (ep14_3_dimensional_travel == 15) {
- mes "[Instructor Rugen]";
- mes "Oh!";
- mes "Otto!";
- mes "Can you see me?";
- next;
- mes "[Otto]";
- mes "Ugh...";
- next;
- mes "[Instructor Rugen]";
- mes "Oh!";
- mes "It worked!";
- next;
- mes "[Instructor Rugen]";
- mes "The patients are showing remarkable improvements, though they need to stay in bed for now.";
- mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research.";
- next;
- mes "[Instructor Rugen]";
- mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000.";
- mes "Hah hah.";
- mes "It worked!";
- erasequest 11361;// Antidote
- setquest 11362;// Antidote
- ep14_3_dimensional_travel = 16;
- close;
- }
- if (ep14_3_dimensional_travel == 16) {
- mes "[Instructor Rugen]";
- mes "The patients are showing remarkable improvements, though they need to stay in bed for now.";
- mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research.";
- next;
- mes "[Instructor Rugen]";
- mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000.";
- mes "Hah hah.";
- mes "It worked!";
- close;
- }
- mes "[Instructor Rugen]";
- mes "I'm glad that the research resulted in our favor.";
- mes "My comrades are well on their way to a full recovery.";
- mes "Thank to you.";
- close;
- }
- // Flame Cave entrance
- moro_vol,198,179,4 script Tamarin#ep14bs_st 4_M_TAMARIN,{
- if (ep14_3_dimensional_travel < 11) {
- mes "[Tamarin]";
- mes "Hm...";
- mes "We don't have time for this!";
- cutin "ep143_taang.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel == 11) {
- if (countitem(6690) < 25 || checkquest(11357,HUNTING) != 2) {
- mes "[Tamarin]";
- mes "^0000FFWhen you collect 25 Sonia stems, meet me here^000000.";
- cutin "ep143_tasta.bmp",2;
- close3;
- }
- mes "[Tamarin]";
- mes "I don't remember this rock was so big.";
- mes "Or seeing these strange things around it.";
- mes "I also smell ^0000FFsmoke^000000.";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "Again,";
- mes "I don't remember seeing ^0000FFso many strange animals and plants^000000 either.";
- mes "These are Sonias, right? They weren't so many before.";
- next;
- mes "[Tamarin]";
- mes "If they were, I wouldn't have had to starve.";
- mes "Sonias were the most delicious and least toxic among all the plants I tried.";
- cutin "ep143_taang.bmp",2;
- next;
- mes "[Tamarin]";
- mes "" + strcharinfo(0) + ", do you want to taste it?";
- mes "I brought a few stems for memories' sake.";
- cutin "ep143_tasmi.bmp",2;
- next;
- cutin "",255;
- mes "- Taste of Sonia -";
- mes "Its thick, tongue-warming sap fills your mouth with delicious aroma.";
- next;
- mes "[Tamarin]";
- mes "What do you think?";
- mes "Delicious, huh?";
- cutin "ep143_tahuk.bmp",2;
- next;
- mes "[Tamarin]";
- mes "I've got only a few left. Let's take turns to gather some more.";
- cutin "ep143_tasmi.bmp",2;
- erasequest 11357;// Specimen Collection
- setquest 11358;// Specimen Collection
- ep14_3_dimensional_travel = 12;
- close3;
- }
- if (ep14_3_dimensional_travel == 12) {
- mes "[Tamarin]";
- mes "I've got only a few left. Let's take turns to gather some more.";
- cutin "ep143_tasmi.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel < 16) {
- mes "[Tamarin]";
- mes "Come on,";
- mes "hurry over to ^0000FFInstructor Rugen^000000!";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- if (ep14_3_dimensional_travel == 16) {
- mes "[Tamarin]";
- mes "Thank the gods, who knew that thing I ate out of hunger would save me?";
- mes "Let's report to Barget.";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- mes "[Tamarin]";
- mes "Arrgh!";
- mes "" + strcharinfo(0) + " get in there before everyone else explores it!";
- cutin "ep143_tahuk.bmp",2;
- next;
- if (select( "Enter.", "Quit." ) == 2) {
- mes "[Tamarin]";
- mes "Ah...";
- cutin "ep143_taang.bmp",2;
- close3;
- }
- mes "[Tamarin]";
- mes "The floor is dark. Watch your step!";
- close2;
- warp "moro_cav",40,50;
- end;
- }
- // Others
- ecl_in01,44,99,1 script Combat Laphine#143_4 4_M_FAIRYSOLDIER2,{
- mes "[Combat Laphine]";
- mes "I'm nervous.";
- close;
- }
- ecl_in01,46,99,1 script Combat Laphine#143_5 4_M_FAIRYSOLDIER2,{
- mes "[Combat Laphine]";
- mes "I hope I can return in one piece.";
- close;
- }
- ecl_in01,48,99,1 script Combat Laphine#143_6 4_M_FAIRYSOLDIER2,{
- mes "[Combat Laphine]";
- mes "Hmm...";
- close;
- }
- ecl_in01,44,97,1 script Combat Laphine#143_7 4_F_FAIRYSOLDIER,{
- mes "[Combat Laphine]";
- mes "Shush.";
- close;
- }
- ecl_in01,46,97,1 script Combat Laphine#143_8 4_F_FAIRYSOLDIER,{
- mes "[Combat Laphine]";
- mes "Mwa hah hah, it's time for me to shine!";
- close;
- }
- ecl_in01,48,97,1 script Combat Laphine#143_9 4_F_FAIRYSOLDIER,{
- mes "[Combat Laphine]";
- mes "I must have been out of my mind when I decided to join the army. Sigh, why does the Door to Verities have to be so high up there?";
- close;
- }
- ecl_in01,46,102,3 script Commander Laphine#143_1 4_M_FAIRYSOLDIER,5,5,{
- mes "[Commander Laphine]";
- mes "Evil must be nipped in the butt.";
- mes "You're unexpected visitors from the Midgard Continent.";
- next;
- mes "[Commander Laphine]";
- mes "If you are the cause doom to ourselves OR Yggdrasil, then we won't hesitate to fight you.";
- close;
- OnTouch_:
- if (.talk == 0) {
- .talk = 1;
- npctalk "Commander: Soldiers, finally it's time to put your training to use!";
- sleep 2000;
- npctalk "Argh!", "Combat Laphine#143_4";
- npctalk "Argh!", "Combat Laphine#143_5";
- npctalk "Argh!", "Combat Laphine#143_6";
- npctalk "Ah!", "Combat Laphine#143_7";
- npctalk "Argh!", "Combat Laphine#143_8";
- npctalk "Argh!", "Combat Laphine#143_9";
- sleep 2000;
- npctalk "Commander: Did someone just whimper?";
- sleep 3000;
- npctalk "Commander: Don't disappoint your comrades at the Splendide advance base!";
- sleep 3000;
- npctalk "Commander: Stay focused! We're going to finish off the Demon God!";
- sleep 2000;
- npctalk "Yeah, yeah.", "Combat Laphine#143_7";
- sleep 2000;
- npctalk "...", "Combat Laphine#143_4";
- npctalk "Ah...", "Combat Laphine#143_5";
- npctalk "...", "Combat Laphine#143_6";
- npctalk "...", "Combat Laphine#143_8";
- sleep 3000;
- npctalk "Commander: Ah, suddenly I can't see...";
- .talk = 0;
- }
- end;
- }
- ecl_in01,37,90,3 script Magic Scholar Lemony#14 4_F_FAIRY2,{
- mes "[Lemony]";
- mes "Did you read the latest issue of the Door to Verities magazine?";
- mes "Was Avant's new teleporter really featured in it?";
- next;
- mes "[Armandi]";
- mes "Yes, just the basic principles and the information relevant to the Humans.";
- mes "I didn't quite understand it all.";
- next;
- mes "[Lemony]";
- mes "I wonder if this means Avant has finally decided to pursue his interest in research activities.";
- next;
- mes "[Lemony]";
- mes "Hey, Human.";
- mes "Were you eavesdropping on us? Well, though it wasn't like we're discussing secrets.";
- next;
- mes "[Lemony]";
- mes "Oh, right. Are you too going there?";
- mes "You know, the hideout of the Demon God who created some of the Space Time Dimensional Cracks has recently been discovered.";
- next;
- mes "[Lemony]";
- mes "If you're curious, then use that teleporter to the hideout over there.";
- mes "There will be quite a spectacle to watch.";
- mes "Oh, just so you know, you might be throwing away your life. *Giggle*";
- next;
- mes "[Armandi]";
- mes "Lemony, you really need to work on improving your personality.";
- mes "Tsk, tsk.";
- close;
- }
- ecl_in01,35,89,6 script Magic Scholar Armandi#1 4_M_FAIRYKID6,{
- mes "[Armandi]";
- mes "I hope the Interdimensional Device won't take a heavy toll on the world.";
- mes "By the way, Avant never fails to amaze me.";
- next;
- mes "[Lemony]";
- mes "Ack, I hate that guy.";
- next;
- mes "[Armandi]";
- mes "Avant may be repulsive,";
- mes "but he's the best at what he does.";
- next;
- mes "[Lemony]";
- mes "That, I agree.";
- mes "Only he could pull off this kind of teleporter.";
- mes "Why is he helping the Mayor, anyway?";
- next;
- mes "[Armandi]";
- mes "When I asked him, he mumbled something about repentance.";
- mes "I can only guess it has something to do with the Mayor's birth.";
- next;
- mes "[Armandi]";
- mes "I wanted to ask more, but he looked down his nose at me.";
- mes "Sigh, it's unfair such a jerk is considered the best in magical science.";
- next;
- mes "[Lemony]";
- mes "You can always study hard to beat him.";
- close;
- }
- // Warps
- moro_cav,64,13,0 warp #flame_cave_out 3,3,moro_vol,198,176
- // Merchants
- moro_vol,95,96,6 shop Tool Merchant 4_CAT_DOWN,611:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
- // Placeholder (unknown scripts)
- // ecl_in01,47,92,0 script #ecl_buff_N HIDDEN_WARP_NPC
- // ecl_in01,48,44,0 script #ecl_buff_S HIDDEN_WARP_NPC
- // ecl_in01,23,68,0 script #ecl_buff_W HIDDEN_WARP_NPC
- // ecl_in01,48,67,0 script #ecl_orb_buff HIDDEN_WARP_NPC
- // ecl_in01,71,67,0 script #ecl_buff_E HIDDEN_WARP_NPC
- // ecl_in01,47,27,0 script #mgate03 HIDDEN_WARP_NPC
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