//===== rAthena Script ======================================= //= Quest NPCs related to episode 14.3 //===== Description: ========================================= //= [Walkthrough Conversion] //- Dimensional Travel Quest (access to Flame Basin / Flame Cave) //- Others NPCs related to ep14.3 //===== Changelogs: ========================================== //= 1.0 First version. [Capuche] //============================================================ // Dimensional Travel Quest morocc,138,238,4 script Piled Rags#ep14bs 4_M_DIEMAN,{ if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) { mes "- You are carrying too many items to proceed with the quest. -"; close; } if (BaseLevel < 140) { mes "- There is a pile of dirty rags. -"; close; } if (ep14_3_dimensional_travel == 0) { mes "- There is a pile of dirty rags. -"; next; if (select( "Leave it.", "Remove it." ) == 1) { mes "- You left the pile of dirty rags where it is. -"; close; } mes "[???]"; mes "Ugh..."; next; mes "- A moan is heard underneath the pile of rags. -"; next; if (select( "Run.", "Shake the rags." ) == 1) { mes "- Startled, you ran. -"; close; } mes "[" + strcharinfo(0) + "]"; mes "Hey,"; mes "wake up!"; next; mes "[???]"; mes "Ugh..."; next; mes "[" + strcharinfo(0) + "]"; mes "Are you all right?"; next; mes "[???]"; mes "Ugh..."; mes "I n-need food..."; mes "I could even eat ^0000FFMonster's Feed^000000. Please..."; next; mes "- Again he lost consciousness, exhausted just from talking."; mes "You should feed him ^0000FFMonster's Feed^000000. -"; setquest 11349;// Dimensional Travel ep14_3_dimensional_travel = 1; close; } if (ep14_3_dimensional_travel < 3) { if (ep14_3_dimensional_travel == 2) cutin "ep143_tadir.bmp",2; else { if (countitem(528) < 1) { mes "- Again he lost consciousness, exhausted just from talking."; mes "You should feed him ^0000FFMonster's Feed^000000. -"; close; } mes "[???]"; mes "Ugh..."; next; if (select( "Leave it.", "Give Monster's Feed." ) == 1) { mes "[???]"; mes "Ugh... H-help..."; close; } mes "[???]"; mes "Ugh..."; mes "Yuck!"; cutin "ep143_tadir.bmp",2; delitem 528,1;// Monster's Feed completequest 11349;// Dimensional Travel setquest 11350;// Dimensional Travel ep14_3_dimensional_travel = 2; next; mes "[???]"; mes "*Chomp Chomp*"; mes "*Barf*"; next; mes "[???]"; mes "Phew..."; next; mes "[" + strcharinfo(0) + "]"; mes "Are you all right?"; next; mes "[???]"; mes "*Retch* Oh, yes, thanks to you."; mes "*Retch*"; next; mes "[???]"; mes "I thought I was going to die. I'm lucky to be alive."; next; mes "[???]"; mes "I've been having nothing but bad luck lately."; next; mes "[???]"; mes "I got sucked into some strange place, separated from the rest of my party. The place I arrived was terrible. There was no sign of Human habitation."; next; mes "[???]"; mes "It's a miracle that I'm here."; next; mes "[???]"; mes "I lucked out."; mes "Still alive."; mes "Hah hah hah!"; next; mes "[???]"; mes "Oh!"; mes "Where are my manners? I forgot to thank you properly."; next; mes "[???]"; mes "Thank you"; mes "for feeding me, though the feed tasted horrible."; next; mes "[???]"; mes "I'm glad I didn't die on the street. The world is still a beautiful place."; mes "I'm moved."; next; mes "[Tamarin]"; mes "My name is ^0000FFTamarin^000000."; mes "I'm an adventurer, and no, this isn't my preferred attire."; next; select("Introduce yourself."); mes "[Tamarin]"; mes "" + strcharinfo(0) + ", huh? That's a good name."; next; } mes "[Tamarin]"; mes "Ah,"; mes "I'd better do something before people start asking if I'm homeless."; next; mes "[Tamarin]"; mes "Do you know a place where I can wash myself?"; next; if (select( "Tell him the place.", "Say you don't know." ) == 2) { mes "[Tamarin]"; mes "Water is scarce in the desert, huh?"; close3; } mes "[Tamarin]"; mes "Ah,"; mes "do you mean the ^0000FFoasis near the northwestern sphinx^000000?"; next; mes "[Tamarin]"; mes "I've been in Morroc, but this is my first time inside the village."; mes "I remember hearing that the place holds special water."; next; mes "[Tamarin]"; mes "I feel excited to wash myself with the special water!"; mes "I'm going to the oasis now. Could you wait for me?"; next; mes "[Tamarin]"; mes "It'll take a while before I feel strong again, but at least I can walk on my own."; mes "Hah hah hah!"; next; if (select( "Watch him.", "Accompany him." ) == 1) { mes "[Tamarin]"; mes "(Braces himself and inhales.)"; mes "Wait, wait."; mes "I can stand up on my own."; next; mes "[Tamarin]"; mes "Wait, wait!"; close3; } mes "[Tamarin]"; mes "How kind of you!"; mes "The world is still an okay place to live."; next; mes "[Tamarin]"; mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000."; erasequest 11350;// Dimensional Travel setquest 11351;// Dimensional Travel ep14_3_dimensional_travel = 3; close3; } if (ep14_3_dimensional_travel == 3) { mes "[Tamarin]"; mes "How kind of you!"; mes "The world is still an okay place to live."; cutin "ep143_tadir.bmp",2; next; mes "[Tamarin]"; mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000."; close3; } mes "- There is a pile of dirty rags. -"; close; OnInit: questinfo 11349, QTYPE_QUEST, 1; setquestinfo_level 11349,140,175; end; } moc_ruins,106,140,4 script Tamarin#ep14bs_ru 4_M_TAMARIN,{ if (ep14_3_dimensional_travel == 3 || ep14_3_dimensional_travel == 4) { if (ep14_3_dimensional_travel == 3) { mes "[Tamarin]"; mes "Pah!"; mes "This feels great!"; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "The water feels too warm for my liking, but beggars can't be choosers."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "You saved me from starvation, and took me to this great place. I must have been a great person in the past life"; mes "to deserve such kindness."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "I want to repay you, fellow adventurer."; mes "I lost all my belongings when I fell into that strange hole and got separated from my party,"; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "but at least I can tell you an ^0000FFinteresting story^000000."; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "It's about the strange place I've been to."; cutin "ep143_tahuk.bmp",2; next; if (select( "Not interested.", "I'm listening." ) == 1) { mes "[Tamarin]"; mes "All right, then."; mes "I thought you were serious about adventuring."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "Then"; mes "do you want your Monster's Feed back?"; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "*Retch*"; cutin "ep143_taang.bmp",2; close3; } ep14_3_dimensional_travel = 4; mes "[Tamarin]"; mes "I knew you'd be interested!"; mes "Nothing piques adventurers' interest like the story of a strange place, right?"; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "Ahem."; mes "The story begins with my journey to the ^0000FFOther World^000000, the latest hot spot for adventurers."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "Adventurer Tamarin and his party went on a journey to the land of the unknown, Other World."; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "Their journey was perilous, but they bravely moved forward."; cutin "ep143_taang.bmp",2; next; mes "[Tamarin]"; mes "Oh,"; mes "why am I speaking in the third-person perspective?"; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "My original inspiration was Bard, but then I became a Hunter because my friends thought that suited me better."; cutin "ep143_tasmi.bmp",2; next; select("Ask him to be more straightforward."); mes "[Tamarin]"; mes "Yes."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "A while ago, my friends and I decided to explore the Other World together."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "Since it'd be our first visit to the Other World, we wanted to go to a more popular spot, but one of us wouldn't have it--he was so excited that he started acting out of control."; cutin "ep143_taang.bmp",2; next; mes "[Tamarin]"; mes "When I came back to my senses, I was alone in a strange place."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "The ^0000FFland was burning with perpetual flames^000000 that weren't too hot to touch, and ^0000FFstrange-looking plants and insects^000000 were crawling all over the place."; next; mes "[Tamarin]"; mes "At first I yelled for help and moved around hoping to find others, but all to no avail."; next; mes "[Tamarin]"; mes "After a few days of having nothing to eat, I started to eat anything I saw off the ground, and I had the worst diarrhea ever."; cutin "ep143_taang.bmp",2; next; mes "[Tamarin]"; mes "I didn't know how many days had passed before I saw a group of some entities that I thought were men at a glance."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "But ^0000FFthey looked too strange to pass as human^000000."; mes "I couldn't talk to them, so I just jumped into the Crack that they came through."; next; mes "[Tamarin]"; mes "My knees gave way and I rolled on my side. When I looked around, I was back at the ^0000FFDimensional Crack^000000 where my friends and I first arrived."; next; mes "[Tamarin]"; mes "I came out through the ^0000FFMorroc Dimensional Teleporter^000000 and used every ounce of my energy to get to Morroc."; next; mes "[Tamarin]"; mes "Sigh..."; mes "I wonder if my friends are safe."; cutin "ep143_tasta.bmp",2; next; } mes "[Tamarin]"; mes "I should seek them out,"; mes "but first I want to go back to that strange place when I get my full strength back. Not many people have a chance to see such a special place, you know."; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "Fortunately for me, with the ^0000FFMorroc restoration work^000000 underway, I shouldn't have a problem making money through some part-time jobs."; next; if (select( "Tell him have safe travel.", "Tell him you want to tag along." ) == 1) { mes "[Tamarin]"; mes "I will."; mes "Thank you for saving me."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "This is the beauty of adventuring:"; mes "making new friends!"; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "I'll be in Morroc for a while, making some money and getting ready for another adventure. I hope I can see you again before I leave."; close3; } mes "[Tamarin]"; mes "!!"; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "Do you mean it?"; next; mes "[Tamarin]"; mes "By the gods I'm a lucky bastard!"; mes "*Sob*"; cutin "ep143_taang.bmp",2; next; mes "[Tamarin]"; mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "It may take a while for me to get everything packed, so get your other business done in the meantime."; erasequest 11351;// Dimensional Travel setquest 11352;// Dimensional Travel ep14_3_dimensional_travel = 5; close3; } if (ep14_3_dimensional_travel == 5) { mes "[Tamarin]"; mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "It may take a while for me to get everything packed, so get your other business done in the meantime."; close3; } mes "[Tamarin]"; mes "Pah!"; mes "This feels great!"; cutin "ep143_tasmi.bmp",2; close3; } dali,112,69,4 script Tamarin#ep14bs_cha 4_M_TAMARIN,{ if (ep14_3_dimensional_travel == 5) { mes "[Tamarin]"; mes "" + strcharinfo(0) + ", over here!"; mes "You're early."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "(Glancing around surreptitiously)"; mes "I hope no one's watching us."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "I've hidden the opening to that place: I didn't want anyone to get there before me."; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there."; mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open."; erasequest 11352;// Dimensional Travel setquest 11353;// Dimensional Travel ep14_3_dimensional_travel = 6; close3; } if (ep14_3_dimensional_travel == 6) { mes "[Tamarin]"; mes "I've hidden the opening to that place: I didn't want anyone to get there before me."; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there."; mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open."; close3; } mes "[Tamarin]"; mes "Hm, my mark had better stay where I left it."; cutin "ep143_tahuk.bmp",2; close3; } dali02,90,62,0 script Sand Mound#ep14bs 4_SOIL,{ if (ep14_3_dimensional_travel < 6) { mes "- A mound of sand stands awkwardly, looking out of place. -"; close; } if (ep14_3_dimensional_travel == 6) { mes "- A mound of sand stands awkwardly, looking out of place. -"; next; mes "[Tamarin]"; mes "Whew!"; mes "I'm glad you've found me."; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "Let me clear the dirt..."; mes "Be mindful of the opening. It's quite narrow."; cutin "ep143_tasta.bmp",2; next; if (select( "Enter.", "Quit." ) == 2) { mes "[Tamarin]"; mes "Aren't you going in?"; cutin "ep143_tahuk.bmp",2; close3; } mes "- The passage is barely wide enough to contain one person. -"; completequest 11353;// Dimensional Travel ep14_3_dimensional_travel = 7; close2; warp "moro_vol",136,135; end; } mes "- A mound of sand stands awkwardly, looking out of place. -"; next; if (select( "Enter.", "Quit." ) == 2) { mes "You decided not to enter."; close; } mes "- The passage is barely wide enough to contain one person. -"; close2; warp "moro_vol",136,135; end; } moro_vol,137,136,0 script Sand Mound#ep14bs_ 4_SOIL,{ mes "- A mound of sand stands awkwardly, looking out of place. -"; next; if (select( "Return to the Dimensional Crack.", "Quit." ) == 2) { mes "You decided not to enter."; close; } mes "- The passage is barely wide enough to contain one person. -"; close2; warp "dali02",91,63; end; } moro_vol,91,105,1 script Eclage Teleporter#143_1 PORTAL,{ mes "[Dophe]"; mes "This teleporter is connected to Eclage."; mes "It'll be destroyed once our operation is over, but for now it's something we cannot live without."; next; mes "Use the teleporter to move to Eclage."; next; if (select( "Move to Eclage.", "Cancel." ) == 2) { mes "Do not use the teleporter."; close; } mes "Move to Eclage."; close2; warp "ecl_in01",38,96; end; } ecl_in01,38,98,1 script Interdimensional Device#ecl PORTAL,{ if (ep14_3_dimensional_travel < 8) { mes "[Eclage Guard]"; mes "This teleporter is connected to the recently discovered hideout of the Demon God."; mes "Only those allowed to enter the hideout can use this teleporter."; close; } mes "This teleporter is connected to the recently discovered hideout of the Demon God."; mes "Do you want to use it?"; next; if (select( "Move to the Demon God's hideout.", "Quit." ) == 2) { mes "Do not use the teleporter."; close; } mes "Use the teleporter to move to the Demon God's hideout."; close2; warp "moro_vol",91,102; end; } ecl_in01,40,96,3 script Eclage Guard#143_6 4_M_FAIRYSOLDIER,{ mes "[Eclage Guard]"; mes "How may I help you?"; next; switch( select( "What's that teleporter?", "Why is it so crowded in here?", "Demon God's hideout?", "Goodbye." ) ) { case 1: mes "[Eclage Guard]"; mes "It's connected to the recently discovered hideout the of Demon God."; mes "It's scientifically designed to send its user directly to the Dimensional Crack where his hideout is."; next; mes "[Eclage Guard]"; mes "Many a warrior already left to the hideout."; mes "So long as Morroc exists, Yggdrasil is not safe. I'm going to join the Expedition."; close; case 2: mes "[Eclage Guard]"; mes "It turns out Demon God ran from Morroc to hide out in our dimension."; mes "He has to be dealt with, either banished back to his realm or destroyed."; next; mes "[Eclage Guard]"; mes "If you want to join the Expedition to defeat the Demon God, then use this teleporter."; mes "It'll send you directly to the Expedition Camp."; close; case 3: mes "[Eclage Guard]"; mes "You know the Dimensional Crack, don't you? Recently it's been revealed that the Crack is made up of dimensional passageways."; mes "We can now use those passageways to explore inside the Crack."; next; mes "[Eclage Guard]"; mes "Originally the Crack was created by the Demon God to aid in his escape,"; mes "so it'd been thought investigating the Crack could locate him."; next; mes "[Eclage Guard]"; mes "And it was; finally his hideout has been discovered."; mes "His traces and his demon soldiers are sighted mainly around the giant hill in the center."; next; mes "[Eclage Guard]"; mes "If you want more details, then you should visit the actual site."; mes "Just use the teleporter over there."; close; case 4: mes "[Eclage Guard]"; mes "May Yggdrasil bless you."; close; } } moro_vol,132,140,4 script Tamarin#ep14bs_ju 4_M_TAMARIN,{ if (ep14_3_dimensional_travel == 7) { mes "[Tamarin]"; mes "Whoa!"; mes "I didn't expect to see so many people."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "I'm disappointed that I'm not the first one to discover the place, and am glad that I'm not alone in this dismal place."; cutin "ep143_taang.bmp",2; next; mes "[Tamarin]"; mes "I see more of those entities that look sort of like men."; mes "This place might be much more than I thought it was!"; cutin "ep143_tasmi.bmp",2; next; mes "[Tamarin]"; mes "Look!"; mes "Walking trees!"; mes "Grrr-!"; cutin "ep143_tahuk.bmp",2; next; mes "[Barget Tiblack]"; mes "HEY!"; mes "What the hell do you think you're doing?!"; cutin "",255; setquest 11354;// Specimen Collection ep14_3_dimensional_travel = 8; close; } if (ep14_3_dimensional_travel == 8) { mes "[Tamarin]"; mes "Look!"; mes "Walking trees!"; mes "Grrr-!"; cutin "ep143_tahuk.bmp",2; next; mes "[Barget Tiblack]"; mes "HEY!"; mes "What the hell do you think you're doing?!"; cutin "",255; close; } if (ep14_3_dimensional_travel == 9) { mes "[Tamarin]"; mes "They might kick us out if they know we sneaked in."; mes "Let's do what they ask for now, yeah?"; cutin "ep143_taang.bmp",2; close3; } if (ep14_3_dimensional_travel == 10 || ep14_3_dimensional_travel == 11) { mes "[Tamarin]"; mes "Collecting the plant specimens doesn't sound too difficult. We can split them between us."; cutin "ep143_tasta.bmp",2; next; mes "[Tamarin]"; mes "^0000FFWhen you collect 25 Sonia stems, meet me by the big rock in the center of this place^000000."; if (ep14_3_dimensional_travel == 10) { erasequest 11356;// Specimen Collection setquest 11357;// Specimen Collection ep14_3_dimensional_travel = 11; } close3; } if (ep14_3_dimensional_travel == 12) { if (countitem(6690) < 25) { mes "[Tamarin]"; mes "Ooh! (Wincing)"; mes "You don't have enough stems."; mes "Get more and take them to Barget."; cutin "ep143_tahuk.bmp",2; close3; } mes "[Tamarin]"; mes "Let's report to Barget first."; cutin "ep143_tahuk.bmp",2; close3; } if (ep14_3_dimensional_travel == 14 || ep14_3_dimensional_travel == 15) { mes "[Tamarin]"; mes "Come on,"; mes "hurry over to ^0000FFInstructor Rugen^000000!"; cutin "ep143_tahuk.bmp",2; close3; } if (ep14_3_dimensional_travel == 16) { mes "[Tamarin]"; mes "Thank the gods, who knew that thing I ate out of hunger would save me?"; mes "Let's report to Barget."; cutin "ep143_tahuk.bmp",2; close3; } if (ep14_3_dimensional_travel > 16) { mes "[Tamarin]"; mes "Arrgh!"; mes "" + strcharinfo(0) + " Get in the cave before everyone else explores it!"; cutin "ep143_tahuk.bmp",2; close3; } mes "[Tamarin]"; mes "Ugh..."; mes "I was the first to come to this place!"; cutin "ep143_taang.bmp",2; close3; } moro_vol,142,131,5 script Barget Tiblack#ep14bs 4_M_ALCHE_D,{ if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) { mes "- You are carrying too many items to proceed with the quest. -"; close; } if (ep14_3_dimensional_travel < 8) { mes "[Barget Tiblack]"; mes "Ugh, I'm exhausted."; mes "I understand the urgency, but that doesn't mean I like being bossed around."; close; } if (ep14_3_dimensional_travel == 8) { mes "[Barget Tiblack]"; mes "You've ruined my precious samples!"; mes "I've asked people of your ilk to steer clear of my work zone. Didn't your superiors tell you that?"; next; mes "[Barget Tiblack]"; mes "I haven't even finished the research at the camp, and they dragged me away for yet another burdening project."; next; mes "[Barget Tiblack]"; mes "I demand an assistant!"; mes "Enough with that budget problem!"; mes "Argh!"; next; mes "[Barget Tiblack]"; mes "..."; mes "..."; next; mes "[Barget Tiblack]"; mes "All right."; mes "You two over there!"; mes "You must have too much time on your hands, loitering about aimlessly. Make yourself useful and help me collect samples."; next; mes "[Barget Tiblack]"; mes "You've ruined my existing samples, after all."; next; mes "[Barget Tiblack]"; mes "First, I want to collect animal specimens."; mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000."; next; mes "[Barget Tiblack]"; mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000."; next; mes "[Barget Tiblack]"; mes "Firebugs that crawl out of their pits die soon after."; next; mes "[Barget Tiblack]"; mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000."; mes "Be careful not to burn yourself in the process."; erasequest 11354;// Specimen Collection setquest 11355;// Specimen Collection ep14_3_dimensional_travel = 9; close; } if (ep14_3_dimensional_travel < 12) { if (ep14_3_dimensional_travel == 9) { if (countitem(6689) < 50 || checkquest(11355,HUNTING) != 2) { mes "[Barget Tiblack]"; mes "First, I want to collect animal specimens."; mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000."; next; mes "[Barget Tiblack]"; mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000."; next; mes "[Barget Tiblack]"; mes "Firebugs that crawl out of their pits die soon after."; next; mes "[Barget Tiblack]"; mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000."; mes "Be careful not to burn yourself in the process."; close; } mes "[Barget Tiblack]"; mes "Oh,"; mes "well done!"; mes "You finished your task more quickly than I anticipated."; delitem 6689,50;// Burning Bug Skin erasequest 11355;// Specimen Collection setquest 11356;// Specimen Collection ep14_3_dimensional_travel = 10; next; mes "[Barget Tiblack]"; mes "Ouch, HOT!"; mes "*Huffing Puffing*"; mes "Let me bottle them before they get cold, and send them to the lab."; next; } mes "[Barget Tiblack]"; mes "Now, it's time for plant specimens."; mes "Our target plant is called Sonia, a very primitive type of plant."; next; mes "[Barget Tiblack]"; mes "At a glance, Sonias look like plastic tubes, but their structure is very minimal."; next; mes "[Barget Tiblack]"; mes "They're not difficult to gather. Please ^0000FFpick 50 Sonias and bring me 50 stems^000000."; next; mes "[Barget Tiblack]"; mes "Sonia specimens are the last of my specimen collection. If you happen to ^0000FFsee peculiar Sonias^000000, please don't hesitate to let me know."; next; mes "[Barget Tiblack]"; mes "Try not to stray too far away from the base. It's too dangerous out there."; mes "Come back safely."; next; mes "[Tamarin]"; mes "Hm..."; mes "" + strcharinfo(0) + ", wait!"; cutin "ep143_tahuk.bmp",2; close3; } if (ep14_3_dimensional_travel == 12) { if (countitem(6690) < 25) { mes "[Barget Tiblack]"; mes "How are you doing with collecting Sonias?"; close; } mes "[Barget Tiblack]"; mes "Ah,"; mes "welcome back!"; mes "I forgot to tell you ^0000FFnot to go near the rock in the center of this place^000000."; next; mes "[Barget Tiblack]"; mes "When I realized my mistake, I called a rescue party, so worried for your safety. I'm glad you're back unscathed."; next; mes "[Barget Tiblack]"; mes "I apologize for being a total jerk."; mes "I was stressed out about my heavy workload."; next; mes "[Barget Tiblack]"; mes "I still have so many things to do... Sigh..."; next; select("Tell her about the central rock."); mes "[Barget Tiblack]"; mes "Say WHAT?!"; mes "You went there?!"; mes "And you came back unscathed? How?"; next; mes "[Barget Tiblack]"; mes "Everyone else who went there ^0000FFfell into a coma due to the noxious gas released from the rock^000000."; next; mes "[Barget Tiblack]"; mes "What did you do?"; mes "This is a great discovery!"; next; select("Relay what happened."); mes "[Barget Tiblack]"; mes "You ate a Sonia stem."; mes "Okay, I've known the stem is nontoxic, but I haven't finished its substance research yet. Did you experience any side effect?"; next; mes "[Barget Tiblack]"; mes "Wow!"; mes "This really is a great discovery!"; next; mes "[Barget Tiblack]"; mes "I'd better get back to the research..."; mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000"; next; mes "[Barget Tiblack]"; mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him."; mes "Please hand me the document. I'll sign it for you."; next; mes "[Barget Tiblack]"; mes "I'd better get back to my stem research. I'll ask someone else for assistance."; mes "You lucked out this time. Better not make a habit of eating things off the ground."; erasequest 11358;// Specimen Collection setquest 11359;// Antidote ep14_3_dimensional_travel = 13; close; } if (ep14_3_dimensional_travel == 13) { mes "[Barget Tiblack]"; mes "I'd better get back to the research..."; mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000"; next; mes "[Barget Tiblack]"; mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him."; mes "Please hand me the document. I'll sign it for you."; next; mes "[Barget Tiblack]"; mes "I'd better get back to my stem research. I'll ask someone else for assistance."; mes "You lucked out this time. Better not make a habit of eating things off the ground."; close; } if (ep14_3_dimensional_travel < 16) { mes "[Barget Tiblack]"; mes "Did you see Instructor Rugen?"; close; } if (ep14_3_dimensional_travel == 16) { mes "[Barget Tiblack]"; mes "Hah hah hah!"; mes "How did it go?"; mes "They worked, didn't they?"; next; mes "[Barget Tiblack]"; mes "I have high hopes for my research."; mes "Your seemingly reckless decision has saved many lives."; next; mes "[Barget Tiblack]"; mes "With this, we'll soon be able to investigate that ^0000FFsuspicious cave^000000 from the inside out!"; next; select("What cave?"); mes "[Barget Tiblack]"; mes "Oh, the cave that releases the noxious gas."; mes "The gas is ^0000FFso thick in the air, you can't see the cave entrance clearly^000000."; next; mes "[Barget Tiblack]"; mes "Those who we gave the first batch of the vaccine already left to the cave."; mes "We haven't heard from them yet. I'd like to believe it's a good sign."; next; mes "[Barget Tiblack]"; mes "If it weren't two of you, I could have pulled all my hair out in frustration."; mes "Good job, you guys!"; getexp 0,1500000; completequest 11362;// Antidote ep14_3_dimensional_travel = 17; close; } mes "[Barget Tiblack]"; mes "Those who we gave the first batch of the vaccine already left to the cave."; mes "We haven't heard from them yet. I'd like to believe it's a good sign."; next; mes "[Barget Tiblack]"; mes "If it weren't two of you, I could have pulled all my hair out in frustration."; mes "Good job, you guys!"; close; } moro_vol,101,74,4 script Patient#ep14bs2 4_F_FAIRYKID6,{ mes "[Patient]"; mes "*Moan*"; close; } moro_vol,101,72,4 script Patient#ep14bs1 4_M_PATIENT,{ mes "[Patient]"; mes "Ugh..."; close; } moro_vol,103,71,6 script Patient#ep14bs3 4_F_PATIENT,{ mes "[Patient]"; mes "*Groan*"; close; } moro_vol,106,69,4 script Patient#ep14bs4 4_M_PATIENT,{ mes "[Patient]"; mes "Aww... Ugh..."; close; } moro_vol,104,70,4 script Intoxicated Patient#ep1 4_M_LIEMAN,{ if (ep14_3_dimensional_travel == 14) { mes "[Poisoned Patient]"; mes "Ugh..."; next; mes "- You feed him a Sonia stem. The color instantly returns to his face. -"; erasequest 11360;// Antidote setquest 11361;// Antidote ep14_3_dimensional_travel = 15; close; } if (ep14_3_dimensional_travel == 15) { mes "[Poisoned Patient]"; mes "Ugh..."; next; mes "- You feed him a Sonia stem. The color instantly returns to his face. -"; mes "- Talk to Instructor Rugen. -"; close; } mes "[Poisoned Patient]"; mes "Ugh..."; close; } moro_vol,105,71,5 script Instructor Rugen#ep14bs 4_M_YOUNGKNIGHT,{ if (ep14_3_dimensional_travel < 13) { mes "[Instructor Rugen]"; mes "Phew..."; mes "Why were you so reckless?"; next; mes "[Instructor Rugen]"; mes "Is this worth it?"; mes "..."; close; } if (ep14_3_dimensional_travel == 13) { mes "[Instructor Rugen]"; mes "Phew..."; mes "Why were you so reckless?"; next; mes "[Instructor Rugen]"; mes "Is this worth it?"; mes "..."; next; if (select( "Talk to him.", "No, he looks too upset to talk." ) == 2) { mes "[Instructor Rugen]"; mes "Sigh..."; mes "This is just..."; close; } mes "[Instructor Rugen]"; mes "How may I help you?"; mes "If you're seeking medical assistance, then please describe your symptoms at the reception desk and wait until help arrives."; next; select("Give Sonia stems."); if (countitem(6690) < 25) { mes "[Instructor Rugen]"; mes "These aren't enough."; mes "Could you check the number of your Sonia stems?"; close; } mes "[Instructor Rugen]"; mes "Are you serious?"; mes "Dr. Tiblack sent you, so I should believe you."; mes "I'll feed these to the patients."; delitem 6690,25;// Yummy Stem erasequest 11359;// Antidote setquest 11360;// Antidote ep14_3_dimensional_travel = 14; close; } if (ep14_3_dimensional_travel == 14) { mes "[Instructor Rugen]"; mes "Are you serious?"; mes "Dr. Tiblack sent you, so I should believe you."; mes "I'll feed these to the patients."; close; } if (ep14_3_dimensional_travel == 15) { mes "[Instructor Rugen]"; mes "Oh!"; mes "Otto!"; mes "Can you see me?"; next; mes "[Otto]"; mes "Ugh..."; next; mes "[Instructor Rugen]"; mes "Oh!"; mes "It worked!"; next; mes "[Instructor Rugen]"; mes "The patients are showing remarkable improvements, though they need to stay in bed for now."; mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research."; next; mes "[Instructor Rugen]"; mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000."; mes "Hah hah."; mes "It worked!"; erasequest 11361;// Antidote setquest 11362;// Antidote ep14_3_dimensional_travel = 16; close; } if (ep14_3_dimensional_travel == 16) { mes "[Instructor Rugen]"; mes "The patients are showing remarkable improvements, though they need to stay in bed for now."; mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research."; next; mes "[Instructor Rugen]"; mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000."; mes "Hah hah."; mes "It worked!"; close; } mes "[Instructor Rugen]"; mes "I'm glad that the research resulted in our favor."; mes "My comrades are well on their way to a full recovery."; mes "Thank to you."; close; } // Flame Cave entrance moro_vol,198,179,4 script Tamarin#ep14bs_st 4_M_TAMARIN,{ if (ep14_3_dimensional_travel < 11) { mes "[Tamarin]"; mes "Hm..."; mes "We don't have time for this!"; cutin "ep143_taang.bmp",2; close3; } if (ep14_3_dimensional_travel == 11) { if (countitem(6690) < 25 || checkquest(11357,HUNTING) != 2) { mes "[Tamarin]"; mes "^0000FFWhen you collect 25 Sonia stems, meet me here^000000."; cutin "ep143_tasta.bmp",2; close3; } mes "[Tamarin]"; mes "I don't remember this rock was so big."; mes "Or seeing these strange things around it."; mes "I also smell ^0000FFsmoke^000000."; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "Again,"; mes "I don't remember seeing ^0000FFso many strange animals and plants^000000 either."; mes "These are Sonias, right? They weren't so many before."; next; mes "[Tamarin]"; mes "If they were, I wouldn't have had to starve."; mes "Sonias were the most delicious and least toxic among all the plants I tried."; cutin "ep143_taang.bmp",2; next; mes "[Tamarin]"; mes "" + strcharinfo(0) + ", do you want to taste it?"; mes "I brought a few stems for memories' sake."; cutin "ep143_tasmi.bmp",2; next; cutin "",255; mes "- Taste of Sonia -"; mes "Its thick, tongue-warming sap fills your mouth with delicious aroma."; next; mes "[Tamarin]"; mes "What do you think?"; mes "Delicious, huh?"; cutin "ep143_tahuk.bmp",2; next; mes "[Tamarin]"; mes "I've got only a few left. Let's take turns to gather some more."; cutin "ep143_tasmi.bmp",2; erasequest 11357;// Specimen Collection setquest 11358;// Specimen Collection ep14_3_dimensional_travel = 12; close3; } if (ep14_3_dimensional_travel == 12) { mes "[Tamarin]"; mes "I've got only a few left. Let's take turns to gather some more."; cutin "ep143_tasmi.bmp",2; close3; } if (ep14_3_dimensional_travel < 16) { mes "[Tamarin]"; mes "Come on,"; mes "hurry over to ^0000FFInstructor Rugen^000000!"; cutin "ep143_tahuk.bmp",2; close3; } if (ep14_3_dimensional_travel == 16) { mes "[Tamarin]"; mes "Thank the gods, who knew that thing I ate out of hunger would save me?"; mes "Let's report to Barget."; cutin "ep143_tahuk.bmp",2; close3; } mes "[Tamarin]"; mes "Arrgh!"; mes "" + strcharinfo(0) + " get in there before everyone else explores it!"; cutin "ep143_tahuk.bmp",2; next; if (select( "Enter.", "Quit." ) == 2) { mes "[Tamarin]"; mes "Ah..."; cutin "ep143_taang.bmp",2; close3; } mes "[Tamarin]"; mes "The floor is dark. Watch your step!"; close2; warp "moro_cav",40,50; end; } // Others ecl_in01,44,99,1 script Combat Laphine#143_4 4_M_FAIRYSOLDIER2,{ mes "[Combat Laphine]"; mes "I'm nervous."; close; } ecl_in01,46,99,1 script Combat Laphine#143_5 4_M_FAIRYSOLDIER2,{ mes "[Combat Laphine]"; mes "I hope I can return in one piece."; close; } ecl_in01,48,99,1 script Combat Laphine#143_6 4_M_FAIRYSOLDIER2,{ mes "[Combat Laphine]"; mes "Hmm..."; close; } ecl_in01,44,97,1 script Combat Laphine#143_7 4_F_FAIRYSOLDIER,{ mes "[Combat Laphine]"; mes "Shush."; close; } ecl_in01,46,97,1 script Combat Laphine#143_8 4_F_FAIRYSOLDIER,{ mes "[Combat Laphine]"; mes "Mwa hah hah, it's time for me to shine!"; close; } ecl_in01,48,97,1 script Combat Laphine#143_9 4_F_FAIRYSOLDIER,{ mes "[Combat Laphine]"; mes "I must have been out of my mind when I decided to join the army. Sigh, why does the Door to Verities have to be so high up there?"; close; } ecl_in01,46,102,3 script Commander Laphine#143_1 4_M_FAIRYSOLDIER,5,5,{ mes "[Commander Laphine]"; mes "Evil must be nipped in the butt."; mes "You're unexpected visitors from the Midgard Continent."; next; mes "[Commander Laphine]"; mes "If you are the cause doom to ourselves OR Yggdrasil, then we won't hesitate to fight you."; close; OnTouch_: if (.talk == 0) { .talk = 1; npctalk "Commander: Soldiers, finally it's time to put your training to use!"; sleep 2000; npctalk "Argh!", "Combat Laphine#143_4"; npctalk "Argh!", "Combat Laphine#143_5"; npctalk "Argh!", "Combat Laphine#143_6"; npctalk "Ah!", "Combat Laphine#143_7"; npctalk "Argh!", "Combat Laphine#143_8"; npctalk "Argh!", "Combat Laphine#143_9"; sleep 2000; npctalk "Commander: Did someone just whimper?"; sleep 3000; npctalk "Commander: Don't disappoint your comrades at the Splendide advance base!"; sleep 3000; npctalk "Commander: Stay focused! We're going to finish off the Demon God!"; sleep 2000; npctalk "Yeah, yeah.", "Combat Laphine#143_7"; sleep 2000; npctalk "...", "Combat Laphine#143_4"; npctalk "Ah...", "Combat Laphine#143_5"; npctalk "...", "Combat Laphine#143_6"; npctalk "...", "Combat Laphine#143_8"; sleep 3000; npctalk "Commander: Ah, suddenly I can't see..."; .talk = 0; } end; } ecl_in01,37,90,3 script Magic Scholar Lemony#14 4_F_FAIRY2,{ mes "[Lemony]"; mes "Did you read the latest issue of the Door to Verities magazine?"; mes "Was Avant's new teleporter really featured in it?"; next; mes "[Armandi]"; mes "Yes, just the basic principles and the information relevant to the Humans."; mes "I didn't quite understand it all."; next; mes "[Lemony]"; mes "I wonder if this means Avant has finally decided to pursue his interest in research activities."; next; mes "[Lemony]"; mes "Hey, Human."; mes "Were you eavesdropping on us? Well, though it wasn't like we're discussing secrets."; next; mes "[Lemony]"; mes "Oh, right. Are you too going there?"; mes "You know, the hideout of the Demon God who created some of the Space Time Dimensional Cracks has recently been discovered."; next; mes "[Lemony]"; mes "If you're curious, then use that teleporter to the hideout over there."; mes "There will be quite a spectacle to watch."; mes "Oh, just so you know, you might be throwing away your life. *Giggle*"; next; mes "[Armandi]"; mes "Lemony, you really need to work on improving your personality."; mes "Tsk, tsk."; close; } ecl_in01,35,89,6 script Magic Scholar Armandi#1 4_M_FAIRYKID6,{ mes "[Armandi]"; mes "I hope the Interdimensional Device won't take a heavy toll on the world."; mes "By the way, Avant never fails to amaze me."; next; mes "[Lemony]"; mes "Ack, I hate that guy."; next; mes "[Armandi]"; mes "Avant may be repulsive,"; mes "but he's the best at what he does."; next; mes "[Lemony]"; mes "That, I agree."; mes "Only he could pull off this kind of teleporter."; mes "Why is he helping the Mayor, anyway?"; next; mes "[Armandi]"; mes "When I asked him, he mumbled something about repentance."; mes "I can only guess it has something to do with the Mayor's birth."; next; mes "[Armandi]"; mes "I wanted to ask more, but he looked down his nose at me."; mes "Sigh, it's unfair such a jerk is considered the best in magical science."; next; mes "[Lemony]"; mes "You can always study hard to beat him."; close; } // Warps moro_cav,64,13,0 warp #flame_cave_out 3,3,moro_vol,198,176 // Merchants moro_vol,95,96,6 shop Tool Merchant 4_CAT_DOWN,611:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1 // Placeholder (unknown scripts) // ecl_in01,47,92,0 script #ecl_buff_N HIDDEN_WARP_NPC // ecl_in01,48,44,0 script #ecl_buff_S HIDDEN_WARP_NPC // ecl_in01,23,68,0 script #ecl_buff_W HIDDEN_WARP_NPC // ecl_in01,48,67,0 script #ecl_orb_buff HIDDEN_WARP_NPC // ecl_in01,71,67,0 script #ecl_buff_E HIDDEN_WARP_NPC // ecl_in01,47,27,0 script #mgate03 HIDDEN_WARP_NPC