map.h 23 KB

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  1. // $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
  2. #ifndef _MAP_H_
  3. #define _MAP_H_
  4. #include <stdarg.h>
  5. #include "mmo.h"
  6. #define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
  7. #define PC_CLASS_BASE 0
  8. #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
  9. #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
  10. #define MAX_NPC_PER_MAP 512
  11. #define BLOCK_SIZE 8 // Never zero
  12. #define AREA_SIZE battle_config.area_size
  13. #define LOCAL_REG_NUM 16
  14. #define LIFETIME_FLOORITEM 60
  15. #define DAMAGELOG_SIZE 30
  16. #define LOOTITEM_SIZE 10
  17. #define MAX_SKILL_LEVEL 100
  18. #define MAX_STATUSCHANGE 210
  19. #define MAX_SKILLUNITGROUP 32
  20. #define MAX_MOBSKILLUNITGROUP 8
  21. #define MAX_SKILLUNITGROUPTICKSET 128
  22. #define MAX_SKILLTIMERSKILL 32
  23. #define MAX_MOBSKILLTIMERSKILL 10
  24. #define MAX_MOBSKILL 32
  25. #define MAX_EVENTQUEUE 2
  26. #define MAX_EVENTTIMER 32
  27. #define NATURAL_HEAL_INTERVAL 500
  28. #define MAX_FLOORITEM 500000
  29. #define MAX_LEVEL 255
  30. #define MAX_WALKPATH 32
  31. #define MAX_DROP_PER_MAP 48
  32. #define MAX_IGNORE_LIST 80
  33. #define MAX_VENDING 12
  34. #define DEFAULT_AUTOSAVE_INTERVAL 60*1000
  35. #define OPTION_HIDE 0x40
  36. enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL , BL_PET };
  37. enum { WARP, SHOP, SCRIPT, MONS };
  38. struct block_list {
  39. struct block_list *next,*prev;
  40. int id;
  41. short m,x,y;
  42. unsigned char type;
  43. unsigned char subtype;
  44. };
  45. struct walkpath_data {
  46. unsigned char path_len,path_pos,path_half;
  47. unsigned char path[MAX_WALKPATH];
  48. };
  49. struct script_reg {
  50. int index;
  51. int data;
  52. };
  53. struct script_regstr {
  54. int index;
  55. char data[256];
  56. };
  57. struct status_change {
  58. int timer;
  59. int val1,val2,val3,val4;
  60. };
  61. struct vending {
  62. short index;
  63. unsigned short amount;
  64. unsigned int value;
  65. };
  66. struct skill_unit_group;
  67. struct skill_unit {
  68. struct block_list bl;
  69. struct skill_unit_group *group;
  70. int limit;
  71. int val1,val2;
  72. short alive,range;
  73. };
  74. struct skill_unit_group {
  75. int src_id;
  76. int party_id;
  77. int guild_id;
  78. int map,range;
  79. int target_flag;
  80. unsigned int tick;
  81. int limit,interval;
  82. int skill_id,skill_lv;
  83. int val1,val2;
  84. char *valstr;
  85. int unit_id;
  86. int group_id;
  87. int unit_count,alive_count;
  88. struct skill_unit *unit;
  89. };
  90. struct skill_unit_group_tickset {
  91. unsigned int tick;
  92. int group_id;
  93. };
  94. struct skill_timerskill {
  95. int timer;
  96. int src_id;
  97. int target_id;
  98. int map;
  99. short x,y;
  100. short skill_id,skill_lv;
  101. int type;
  102. int flag;
  103. };
  104. struct npc_data;
  105. struct pet_db;
  106. struct item_data;
  107. struct square;
  108. struct map_session_data {
  109. struct block_list bl;
  110. struct {
  111. unsigned auth : 1;
  112. unsigned change_walk_target : 1;
  113. unsigned attack_continue : 1;
  114. unsigned menu_or_input : 1;
  115. unsigned dead_sit : 2;
  116. unsigned skillcastcancel : 1;
  117. unsigned waitingdisconnect : 1;
  118. unsigned lr_flag : 2;
  119. unsigned connect_new : 1;
  120. unsigned arrow_atk : 1;
  121. unsigned attack_type : 3;
  122. unsigned skill_flag : 1;
  123. unsigned gangsterparadise : 1;
  124. unsigned produce_flag : 1;
  125. unsigned make_arrow_flag : 1;
  126. unsigned potionpitcher_flag : 1;
  127. unsigned storage_flag : 1;
  128. unsigned snovice_flag : 4;
  129. int leadership_flag;
  130. int glorywounds_flag;
  131. int soulcold_flag;
  132. int hawkeyes_flag;
  133. // originally by Qamera, adapted by celest
  134. unsigned event_death : 1;
  135. unsigned event_kill : 1;
  136. unsigned event_disconnect : 1;
  137. unsigned event_onconnect : 1;
  138. } state;
  139. struct {
  140. unsigned killer : 1;
  141. unsigned killable : 1;
  142. unsigned restart_full_recover : 1;
  143. unsigned no_castcancel : 1;
  144. unsigned no_castcancel2 : 1;
  145. unsigned no_sizefix : 1;
  146. unsigned no_magic_damage : 1;
  147. unsigned no_weapon_damage : 1;
  148. unsigned no_gemstone : 1;
  149. unsigned infinite_endure : 1;
  150. unsigned unbreakable_weapon : 1;
  151. unsigned unbreakable_armor : 1;
  152. unsigned infinite_autospell : 1;
  153. } special_state;
  154. int char_id, login_id1, login_id2, sex;
  155. int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor])
  156. struct mmo_charstatus status;
  157. struct item_data *inventory_data[MAX_INVENTORY];
  158. short equip_index[11];
  159. unsigned short unbreakable_equip;
  160. int weight,max_weight;
  161. int cart_weight,cart_max_weight,cart_num,cart_max_num;
  162. char mapname[24];
  163. int fd,new_fd;
  164. short to_x,to_y;
  165. short speed,prev_speed;
  166. short opt1,opt2,opt3;
  167. char dir,head_dir;
  168. unsigned int client_tick,server_tick;
  169. struct walkpath_data walkpath;
  170. int walktimer;
  171. int next_walktime;
  172. int npc_id,areanpc_id,npc_shopid;
  173. int npc_pos;
  174. int npc_menu;
  175. int npc_amount;
  176. int npc_stack,npc_stackmax;
  177. char *npc_script,*npc_scriptroot;
  178. char *npc_stackbuf;
  179. char npc_str[256];
  180. unsigned int chatID;
  181. unsigned long idletime;
  182. struct{
  183. char name[24];
  184. } ignore[MAX_IGNORE_LIST];
  185. int ignoreAll;
  186. int attacktimer;
  187. int attacktarget;
  188. short attacktarget_lv;
  189. unsigned int attackabletime;
  190. int followtimer; // [MouseJstr]
  191. int followtarget;
  192. short attackrange,attackrange_;
  193. int skilltimer;
  194. int skilltarget;
  195. short skillx,skilly;
  196. short skillid,skilllv;
  197. short skillitem,skillitemlv;
  198. short skillid_old,skilllv_old;
  199. short skillid_dance,skilllv_dance;
  200. struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
  201. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  202. struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
  203. unsigned short timerskill_count; // [celest]
  204. int cloneskill_id,cloneskill_lv;
  205. int potion_hp,potion_sp,potion_per_hp,potion_per_sp;
  206. int invincible_timer;
  207. unsigned int canact_tick;
  208. unsigned int canmove_tick;
  209. unsigned int canlog_tick;
  210. unsigned int canregen_tick;
  211. int hp_sub,sp_sub;
  212. int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
  213. // -- moonsoul (new tick for berserk self-damage)
  214. // int berserkdamagetick;
  215. int fame;
  216. short view_class;
  217. short weapontype1,weapontype2;
  218. short disguiseflag,disguise; // [Valaris]
  219. int paramb[6],paramc[6],parame[6],paramcard[6];
  220. int hit,flee,flee2,aspd,amotion,dmotion;
  221. int watk,watk2,atkmods[3];
  222. int def,def2,mdef,mdef2,critical,matk1,matk2;
  223. int atk_ele,def_ele,star,overrefine;
  224. int castrate,hprate,sprate,dsprate;
  225. int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
  226. int addeff[10],addeff2[10],reseff[10];
  227. int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //二刀流のために追加
  228. int atk_ele_,star_,overrefine_; //二刀流のために追加
  229. int base_atk,atk_rate;
  230. int weapon_atk[16],weapon_atk_rate[16];
  231. int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
  232. int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
  233. int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
  234. int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
  235. int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  236. int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
  237. int ignore_mdef_ele,ignore_mdef_race;
  238. int magic_addele[10],magic_addrace[12],magic_subrace[12];
  239. int perfect_hit,get_zeny_num;
  240. int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  241. int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
  242. int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
  243. short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
  244. int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
  245. short add_def_class_count,add_mdef_class_count;
  246. short add_def_classid[10],add_mdef_classid[10];
  247. int add_def_classrate[10],add_mdef_classrate[10];
  248. short monster_drop_item_count;
  249. short monster_drop_itemid[10];
  250. int monster_drop_race[10],monster_drop_itemrate[10];
  251. int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
  252. short splash_range,splash_add_range;
  253. short autospell_id,autospell_lv,autospell_rate;
  254. short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
  255. short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
  256. short hp_drain_value,sp_drain_value,hp_drain_value_,sp_drain_value_;
  257. int short_weapon_damage_return,long_weapon_damage_return;
  258. int weapon_coma_ele[10],weapon_coma_race[12];
  259. short break_weapon_rate,break_armor_rate;
  260. short add_steal_rate;
  261. short spiritball, spiritball_old;
  262. int spirit_timer[MAX_SKILL_LEVEL];
  263. int magic_damage_return; // AppleGirl Was Here
  264. int random_attack_increase_add,random_attack_increase_per; // [Valaris]
  265. int perfect_hiding; // [Valaris]
  266. int unbreakable;
  267. int classchange; // [Valaris]
  268. int die_counter;
  269. short doridori_counter;
  270. int reg_num;
  271. struct script_reg *reg;
  272. int regstr_num;
  273. struct script_regstr *regstr;
  274. struct status_change sc_data[MAX_STATUSCHANGE];
  275. short sc_count;
  276. struct square dev;
  277. int trade_partner;
  278. int deal_item_index[10];
  279. int deal_item_amount[10];
  280. int deal_zeny;
  281. short deal_locked;
  282. int party_sended,party_invite,party_invite_account;
  283. int party_hp,party_x,party_y;
  284. int guild_sended,guild_invite,guild_invite_account;
  285. int guild_emblem_id,guild_alliance,guild_alliance_account;
  286. int guildspy; // [Syrus22]
  287. int partyspy; // [Syrus22]
  288. int vender_id;
  289. int vend_num;
  290. char message[80];
  291. struct vending vending[MAX_VENDING];
  292. int catch_target_class;
  293. struct s_pet pet;
  294. struct pet_db *petDB;
  295. struct pet_data *pd;
  296. int pet_hungry_timer;
  297. int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;
  298. char eventqueue[MAX_EVENTQUEUE][50];
  299. int eventtimer[MAX_EVENTTIMER];
  300. unsigned short eventcount; // [celest]
  301. int last_skillid,last_skilllv; // Added by RoVeRT
  302. unsigned char change_level; // [celest]
  303. #ifndef TXT_ONLY
  304. int mail_counter; // mail counter for mail system [Valaris]
  305. #endif
  306. };
  307. struct npc_timerevent_list {
  308. int timer,pos;
  309. };
  310. struct npc_label_list {
  311. char name[24];
  312. int pos;
  313. };
  314. struct npc_item_list {
  315. int nameid,value;
  316. };
  317. struct npc_data {
  318. struct block_list bl;
  319. short n;
  320. short class_,dir;
  321. short speed;
  322. char name[24];
  323. char exname[24];
  324. int chat_id;
  325. short opt1,opt2,opt3,option;
  326. short flag;
  327. int walktimer; // [Valaris]
  328. short to_x,to_y; // [Valaris]
  329. struct walkpath_data walkpath;
  330. unsigned int next_walktime;
  331. unsigned int canmove_tick;
  332. struct { // [Valaris]
  333. unsigned state : 8;
  334. unsigned change_walk_target : 1;
  335. unsigned walk_easy : 1;
  336. } state;
  337. union {
  338. struct {
  339. char *script;
  340. short xs,ys;
  341. int guild_id;
  342. int timer,timerid,timeramount,nexttimer;
  343. unsigned int timertick;
  344. struct npc_timerevent_list *timer_event;
  345. int label_list_num;
  346. struct npc_label_list *label_list;
  347. int src_id;
  348. } scr;
  349. struct npc_item_list shop_item[1];
  350. struct {
  351. short xs,ys;
  352. short x,y;
  353. char name[16];
  354. } warp;
  355. } u;
  356. // ここにメンバを追加してはならない(shop_itemが可変長の為)
  357. char eventqueue[MAX_EVENTQUEUE][50];
  358. int eventtimer[MAX_EVENTTIMER];
  359. short arenaflag;
  360. };
  361. struct mob_data {
  362. struct block_list bl;
  363. short n;
  364. short base_class,class_,dir,mode,level;
  365. short m,x0,y0,xs,ys;
  366. char name[24];
  367. int spawndelay1,spawndelay2;
  368. struct {
  369. unsigned state : 8;
  370. unsigned skillstate : 8;
  371. unsigned targettype : 1;
  372. unsigned steal_flag : 1;
  373. unsigned steal_coin_flag : 1;
  374. unsigned skillcastcancel : 1;
  375. unsigned master_check : 1;
  376. unsigned change_walk_target : 1;
  377. unsigned walk_easy : 1;
  378. unsigned special_mob_ai : 3;
  379. unsigned soul_change_flag : 1; // Celest
  380. } state;
  381. int timer;
  382. short to_x,to_y;
  383. short target_dir;
  384. short speed;
  385. int hp;
  386. int target_id,attacked_id;
  387. short target_lv;
  388. struct walkpath_data walkpath;
  389. unsigned int next_walktime;
  390. unsigned int attackabletime;
  391. unsigned int last_deadtime,last_spawntime,last_thinktime;
  392. unsigned int canmove_tick;
  393. short move_fail_count;
  394. struct {
  395. int id;
  396. int dmg;
  397. } dmglog[DAMAGELOG_SIZE];
  398. struct item *lootitem;
  399. short lootitem_count;
  400. struct status_change sc_data[MAX_STATUSCHANGE];
  401. short sc_count;
  402. short opt1,opt2,opt3,option;
  403. short min_chase;
  404. int guild_id;
  405. int deletetimer;
  406. int skilltimer;
  407. int skilltarget;
  408. short skillx,skilly;
  409. short skillid,skilllv,skillidx;
  410. unsigned int skilldelay[MAX_MOBSKILL];
  411. int def_ele;
  412. int master_id,master_dist;
  413. int exclusion_src,exclusion_party,exclusion_guild;
  414. struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
  415. struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
  416. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  417. char npc_event[50];
  418. short size;
  419. int owner;
  420. };
  421. struct pet_data {
  422. struct block_list bl;
  423. short n;
  424. short class_,dir;
  425. short speed;
  426. char name[24];
  427. struct {
  428. unsigned state : 8 ;
  429. unsigned skillstate : 8 ;
  430. unsigned change_walk_target : 1 ;
  431. } state;
  432. int timer;
  433. short to_x,to_y;
  434. short equip;
  435. struct walkpath_data walkpath;
  436. int target_id;
  437. short target_lv;
  438. int move_fail_count;
  439. unsigned int attackabletime,next_walktime,last_thinktime;
  440. int skilltype,skillval,skilltimer,skillduration; // [Valaris]
  441. int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris]
  442. struct item *lootitem;
  443. short loot; // [Valaris]
  444. short lootmax; // [Valaris]
  445. short lootitem_count;
  446. short lootitem_weight;
  447. int lootitem_timer;
  448. struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
  449. struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
  450. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
  451. struct map_session_data *msd;
  452. };
  453. enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
  454. enum { NONE_ATTACKABLE,ATTACKABLE };
  455. enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
  456. // 装備コード
  457. enum {
  458. EQP_WEAPON = 0x0002, // 右手
  459. EQP_ARMOR = 0x0010, // 体
  460. EQP_SHIELD = 0x0020, // 左手
  461. EQP_HELM = 0x0100, // 頭上段
  462. };
  463. #define MAX_CELL_TYPE 7 //今ではセルのタイプは数字的に6が最大なので7にした、
  464. //MAX_CELL_TYPE+1はワープポイントなどのタッチ系に
  465. struct map_data {
  466. char name[24];
  467. unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
  468. char *alias; // [MouseJstr]
  469. int *gat_fileused[MAX_CELL_TYPE+1+1]; //もしビットマップを使うならこちらを使う、
  470. //上のgatはキャストされてgat_fileused[0]に指す
  471. struct block_list **block;
  472. struct block_list **block_mob;
  473. int *block_count,*block_mob_count;
  474. int m;
  475. short xs,ys;
  476. short bxs,bys;
  477. int npc_num;
  478. int users;
  479. struct {
  480. unsigned alias : 1;
  481. unsigned nomemo : 1;
  482. unsigned noteleport : 1;
  483. unsigned noreturn : 1;
  484. unsigned monster_noteleport : 1;
  485. unsigned nosave : 1;
  486. unsigned nobranch : 1;
  487. unsigned nopenalty : 1;
  488. unsigned pvp : 1;
  489. unsigned pvp_noparty : 1;
  490. unsigned pvp_noguild : 1;
  491. unsigned pvp_nightmaredrop :1;
  492. unsigned pvp_nocalcrank : 1;
  493. unsigned gvg : 1;
  494. unsigned gvg_noparty : 1;
  495. unsigned nozenypenalty : 1;
  496. unsigned notrade : 1;
  497. unsigned noskill : 1;
  498. unsigned nowarp : 1;
  499. unsigned nowarpto : 1;
  500. unsigned nopvp : 1; // [Valaris]
  501. unsigned noicewall : 1; // [Valaris]
  502. unsigned snow : 1; // [Valaris]
  503. unsigned fog : 1; // [Valaris]
  504. unsigned sakura : 1; // [Valaris]
  505. unsigned leaves : 1; // [Valaris]
  506. unsigned rain : 1; // [Valaris]
  507. unsigned indoors : 1; // celest
  508. unsigned nogo : 1; // [Valaris]
  509. } flag;
  510. struct point save;
  511. struct npc_data *npc[MAX_NPC_PER_MAP];
  512. struct {
  513. int drop_id;
  514. int drop_type;
  515. int drop_per;
  516. } drop_list[MAX_DROP_PER_MAP];
  517. };
  518. struct map_data_other_server {
  519. char name[24];
  520. unsigned char *gat; // NULL固定にして判断
  521. unsigned long ip;
  522. unsigned int port;
  523. };
  524. #define read_gat(m,x,y) (map_getcell(m,x,y,CELL_CHKTYPE)) //ビットマップ使う場合結構CPUに負担かかるので、消極的に使おう
  525. #define read_gatp(m,x,y) (map_getcellp(m,x,y,CELL_CHKTYPE)) //同上
  526. struct flooritem_data {
  527. struct block_list bl;
  528. short subx,suby;
  529. int cleartimer;
  530. int first_get_id,second_get_id,third_get_id;
  531. unsigned int first_get_tick,second_get_tick,third_get_tick;
  532. struct item item_data;
  533. };
  534. enum {
  535. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  536. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  537. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  538. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  539. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  540. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  541. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  542. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  543. SP_CARTINFO=99, // 99
  544. SP_BASEJOB=119, // 100+19 - celest
  545. // original 1000-
  546. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  547. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  548. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  549. SP_ADDEFF, SP_RESEFF, // 1012-1013
  550. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  551. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  552. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
  553. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  554. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
  555. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  556. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  557. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
  558. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  559. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
  560. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
  561. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  562. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  563. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  564. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  565. SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  566. SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
  567. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  568. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  569. SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  570. SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM,
  571. SP_UNBREAKABLE_SHIELD, // 2006-2011
  572. SP_LONG_ATK_RATE // 2012 - celest
  573. };
  574. enum {
  575. LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
  576. };
  577. /*-------CELL_CHK*----------------
  578. * CELL_CHKPASS: セルは0,3,6のどっちかの場合は1を返す、以外は0
  579. * CELL_CHKNOPASS: セルは1、5のどっちかの場合は1を返す、以外は0
  580. * CELL_CHKWATER: セルは3の場合は1を返す、以外は0
  581. * CELL_CHKHIGH: セルは5の場合は1を返す、以外は0
  582. * CHELL_CHKTOUCH:セルはタッチ系の場合は1を返す、以外は0
  583. * CELL_CHKTYPE: セルのタイプを知りたい場合は1を返す、以外は0
  584. */
  585. typedef enum {
  586. CELL_CHKPASS,CELL_CHKNOPASS,CELL_CHKWATER=3,CELL_CHKHIGH=5,CELL_CHKTOUCH,CELL_CHKTYPE
  587. } CELL_CHK;
  588. /*-------CELL_SET*---------------
  589. * ほとんどは上と対応、設定用
  590. */
  591. typedef enum {
  592. CELL_SETPASS,CELL_SETNOPASS,CELL_SETWATER=3,CELL_SETHIGH=5,CELL_SETNOHIGH,CELL_SETTOUCH
  593. } CELL_SET;
  594. struct chat_data {
  595. struct block_list bl;
  596. unsigned char pass[8]; /* password */
  597. unsigned char title[61]; /* room title MAX 60 */
  598. unsigned char limit; /* join limit */
  599. unsigned char trigger;
  600. unsigned char users; /* current users */
  601. unsigned char pub; /* room attribute */
  602. struct map_session_data *usersd[20];
  603. struct block_list *owner_;
  604. struct block_list **owner;
  605. char npc_event[50];
  606. };
  607. extern struct map_data map[];
  608. extern int map_num;
  609. extern int autosave_interval;
  610. extern int agit_flag;
  611. extern int night_flag; // 0=day, 1=night [Yor]
  612. //------bitmap使用とgrfファイル使用両方対応できるために追加、また、
  613. //セルの取得や設定は列挙型CELL_CHK*とCELL_SET*を使った方が意図がわかりやすいので変更してみた
  614. int map_getcell(int,int,int,CELL_CHK);
  615. int map_getcellp(struct map_data*,int,int,CELL_CHK);
  616. extern int map_read_flag; //セル情報のソース判定フラグ、0ならgrfファイル、1ならビットマップファイル
  617. enum {
  618. READ_FROM_GAT, READ_FROM_AFM,
  619. READ_FROM_BITMAP, CREATE_BITMAP,
  620. READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
  621. };
  622. extern char motd_txt[];
  623. extern char help_txt[];
  624. extern char talkie_mes[];
  625. extern char wisp_server_name[];
  626. // 鯖全体情報
  627. void map_setusers(int);
  628. int map_getusers(void);
  629. // block削除関連
  630. int map_freeblock( void *bl );
  631. int map_freeblock_lock(void);
  632. int map_freeblock_unlock(void);
  633. // block関連
  634. int map_addblock(struct block_list *);
  635. int map_delblock(struct block_list *);
  636. void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
  637. // -- moonsoul (added map_foreachincell)
  638. void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
  639. void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
  640. int map_countnearpc(int,int,int);
  641. //block関連に追加
  642. int map_count_oncell(int m,int x,int y);
  643. // 一時的object関連
  644. int map_addobject(struct block_list *);
  645. int map_delobject(int);
  646. int map_delobjectnofree(int id);
  647. void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
  648. //
  649. int map_quit(struct map_session_data *);
  650. // npc
  651. int map_addnpc(int,struct npc_data *);
  652. // 床アイテム関連
  653. int map_clearflooritem_timer(int,unsigned int,int,int);
  654. #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
  655. int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
  656. int map_searchrandfreecell(int,int,int,int);
  657. // キャラid=>キャラ名 変換関連
  658. void map_addchariddb(int charid,char *name);
  659. void map_delchariddb(int charid);
  660. int map_reqchariddb(struct map_session_data * sd,int charid);
  661. char * map_charid2nick(int);
  662. struct map_session_data * map_id2sd(int);
  663. struct block_list * map_id2bl(int);
  664. int map_mapname2mapid(char*);
  665. int map_mapname2ipport(char*,int*,int*);
  666. int map_setipport(char *name,unsigned long ip,int port);
  667. int map_eraseipport(char *name,unsigned long ip,int port);
  668. void map_addiddb(struct block_list *);
  669. void map_deliddb(struct block_list *bl);
  670. int map_foreachiddb(int (*)(void*,void*,va_list),...);
  671. void map_addnickdb(struct map_session_data *);
  672. struct map_session_data * map_nick2sd(char*);
  673. int compare_item(struct item *a, struct item *b);
  674. // gat関連
  675. int map_setcell(int,int,int,CELL_SET);
  676. // その他
  677. int map_check_dir(int s_dir,int t_dir);
  678. int map_calc_dir( struct block_list *src,int x,int y);
  679. // path.cより
  680. int path_search(struct walkpath_data*,int,int,int,int,int,int);
  681. int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
  682. int map_who(int fd);
  683. void map_helpscreen(); // [Valaris]
  684. int map_delmap(char *mapname);
  685. extern unsigned long ticks;
  686. #ifndef TXT_ONLY
  687. // MySQL
  688. #include <mysql.h>
  689. void char_online_check(void); // [Valaris]
  690. void char_offline(struct map_session_data *sd);
  691. extern MYSQL mmysql_handle;
  692. extern char tmp_sql[65535];
  693. extern MYSQL_RES* sql_res ;
  694. extern MYSQL_ROW sql_row ;
  695. extern MYSQL lmysql_handle;
  696. extern char tmp_lsql[65535];
  697. extern MYSQL_RES* lsql_res ;
  698. extern MYSQL_ROW lsql_row ;
  699. extern MYSQL mail_handle;
  700. extern MYSQL_RES* mail_res ;
  701. extern MYSQL_ROW mail_row ;
  702. extern char tmp_msql[65535];
  703. extern int db_use_sqldbs;
  704. extern char item_db_db[32];
  705. extern char mob_db_db[32];
  706. extern char login_db[32];
  707. extern char login_db_level[32];
  708. extern char login_db_account_id[32];
  709. extern char gm_db[32];
  710. extern char gm_db_level[32];
  711. extern char gm_db_account_id[32];
  712. extern int lowest_gm_level;
  713. extern int read_gm_interval;
  714. extern char char_db[32];
  715. #endif /* not TXT_ONLY */
  716. #endif