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- // $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
- #ifndef _MAP_H_
- #define _MAP_H_
- #include <stdarg.h>
- #include "mmo.h"
- #define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
- #define PC_CLASS_BASE 0
- #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
- #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
- #define MAX_NPC_PER_MAP 512
- #define BLOCK_SIZE 8 // Never zero
- #define AREA_SIZE battle_config.area_size
- #define LOCAL_REG_NUM 16
- #define LIFETIME_FLOORITEM 60
- #define DAMAGELOG_SIZE 30
- #define LOOTITEM_SIZE 10
- #define MAX_SKILL_LEVEL 100
- #define MAX_STATUSCHANGE 210
- #define MAX_SKILLUNITGROUP 32
- #define MAX_MOBSKILLUNITGROUP 8
- #define MAX_SKILLUNITGROUPTICKSET 128
- #define MAX_SKILLTIMERSKILL 32
- #define MAX_MOBSKILLTIMERSKILL 10
- #define MAX_MOBSKILL 32
- #define MAX_EVENTQUEUE 2
- #define MAX_EVENTTIMER 32
- #define NATURAL_HEAL_INTERVAL 500
- #define MAX_FLOORITEM 500000
- #define MAX_LEVEL 255
- #define MAX_WALKPATH 32
- #define MAX_DROP_PER_MAP 48
- #define MAX_IGNORE_LIST 80
- #define MAX_VENDING 12
- #define DEFAULT_AUTOSAVE_INTERVAL 60*1000
- #define OPTION_HIDE 0x40
- enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL , BL_PET };
- enum { WARP, SHOP, SCRIPT, MONS };
- struct block_list {
- struct block_list *next,*prev;
- int id;
- short m,x,y;
- unsigned char type;
- unsigned char subtype;
- };
- struct walkpath_data {
- unsigned char path_len,path_pos,path_half;
- unsigned char path[MAX_WALKPATH];
- };
- struct script_reg {
- int index;
- int data;
- };
- struct script_regstr {
- int index;
- char data[256];
- };
- struct status_change {
- int timer;
- int val1,val2,val3,val4;
- };
- struct vending {
- short index;
- unsigned short amount;
- unsigned int value;
- };
- struct skill_unit_group;
- struct skill_unit {
- struct block_list bl;
- struct skill_unit_group *group;
- int limit;
- int val1,val2;
- short alive,range;
- };
- struct skill_unit_group {
- int src_id;
- int party_id;
- int guild_id;
- int map,range;
- int target_flag;
- unsigned int tick;
- int limit,interval;
- int skill_id,skill_lv;
- int val1,val2;
- char *valstr;
- int unit_id;
- int group_id;
- int unit_count,alive_count;
- struct skill_unit *unit;
- };
- struct skill_unit_group_tickset {
- unsigned int tick;
- int group_id;
- };
- struct skill_timerskill {
- int timer;
- int src_id;
- int target_id;
- int map;
- short x,y;
- short skill_id,skill_lv;
- int type;
- int flag;
- };
- struct npc_data;
- struct pet_db;
- struct item_data;
- struct square;
- struct map_session_data {
- struct block_list bl;
- struct {
- unsigned auth : 1;
- unsigned change_walk_target : 1;
- unsigned attack_continue : 1;
- unsigned menu_or_input : 1;
- unsigned dead_sit : 2;
- unsigned skillcastcancel : 1;
- unsigned waitingdisconnect : 1;
- unsigned lr_flag : 2;
- unsigned connect_new : 1;
- unsigned arrow_atk : 1;
- unsigned attack_type : 3;
- unsigned skill_flag : 1;
- unsigned gangsterparadise : 1;
- unsigned produce_flag : 1;
- unsigned make_arrow_flag : 1;
- unsigned potionpitcher_flag : 1;
- unsigned storage_flag : 1;
- unsigned snovice_flag : 4;
- int leadership_flag;
- int glorywounds_flag;
- int soulcold_flag;
- int hawkeyes_flag;
- // originally by Qamera, adapted by celest
- unsigned event_death : 1;
- unsigned event_kill : 1;
- unsigned event_disconnect : 1;
- unsigned event_onconnect : 1;
- } state;
- struct {
- unsigned killer : 1;
- unsigned killable : 1;
- unsigned restart_full_recover : 1;
- unsigned no_castcancel : 1;
- unsigned no_castcancel2 : 1;
- unsigned no_sizefix : 1;
- unsigned no_magic_damage : 1;
- unsigned no_weapon_damage : 1;
- unsigned no_gemstone : 1;
- unsigned infinite_endure : 1;
- unsigned unbreakable_weapon : 1;
- unsigned unbreakable_armor : 1;
- unsigned infinite_autospell : 1;
- } special_state;
- int char_id, login_id1, login_id2, sex;
- int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor])
- struct mmo_charstatus status;
- struct item_data *inventory_data[MAX_INVENTORY];
- short equip_index[11];
- unsigned short unbreakable_equip;
- int weight,max_weight;
- int cart_weight,cart_max_weight,cart_num,cart_max_num;
- char mapname[24];
- int fd,new_fd;
- short to_x,to_y;
- short speed,prev_speed;
- short opt1,opt2,opt3;
- char dir,head_dir;
- unsigned int client_tick,server_tick;
- struct walkpath_data walkpath;
- int walktimer;
- int next_walktime;
- int npc_id,areanpc_id,npc_shopid;
- int npc_pos;
- int npc_menu;
- int npc_amount;
- int npc_stack,npc_stackmax;
- char *npc_script,*npc_scriptroot;
- char *npc_stackbuf;
- char npc_str[256];
- unsigned int chatID;
- unsigned long idletime;
- struct{
- char name[24];
- } ignore[MAX_IGNORE_LIST];
- int ignoreAll;
- int attacktimer;
- int attacktarget;
- short attacktarget_lv;
- unsigned int attackabletime;
- int followtimer; // [MouseJstr]
- int followtarget;
- short attackrange,attackrange_;
- int skilltimer;
- int skilltarget;
- short skillx,skilly;
- short skillid,skilllv;
- short skillitem,skillitemlv;
- short skillid_old,skilllv_old;
- short skillid_dance,skilllv_dance;
- struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
- unsigned short timerskill_count; // [celest]
- int cloneskill_id,cloneskill_lv;
- int potion_hp,potion_sp,potion_per_hp,potion_per_sp;
- int invincible_timer;
- unsigned int canact_tick;
- unsigned int canmove_tick;
- unsigned int canlog_tick;
- unsigned int canregen_tick;
- int hp_sub,sp_sub;
- int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
- // -- moonsoul (new tick for berserk self-damage)
- // int berserkdamagetick;
- int fame;
- short view_class;
- short weapontype1,weapontype2;
- short disguiseflag,disguise; // [Valaris]
- int paramb[6],paramc[6],parame[6],paramcard[6];
- int hit,flee,flee2,aspd,amotion,dmotion;
- int watk,watk2,atkmods[3];
- int def,def2,mdef,mdef2,critical,matk1,matk2;
- int atk_ele,def_ele,star,overrefine;
- int castrate,hprate,sprate,dsprate;
- int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
- int addeff[10],addeff2[10],reseff[10];
- int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //二刀流のために追加
- int atk_ele_,star_,overrefine_; //二刀流のために追加
- int base_atk,atk_rate;
- int weapon_atk[16],weapon_atk_rate[16];
- int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
- int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
- int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
- int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
- int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
- int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
- int ignore_mdef_ele,ignore_mdef_race;
- int magic_addele[10],magic_addrace[12],magic_subrace[12];
- int perfect_hit,get_zeny_num;
- int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
- int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
- int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
- short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
- int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
- short add_def_class_count,add_mdef_class_count;
- short add_def_classid[10],add_mdef_classid[10];
- int add_def_classrate[10],add_mdef_classrate[10];
- short monster_drop_item_count;
- short monster_drop_itemid[10];
- int monster_drop_race[10],monster_drop_itemrate[10];
- int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
- short splash_range,splash_add_range;
- short autospell_id,autospell_lv,autospell_rate;
- short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
- short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
- short hp_drain_value,sp_drain_value,hp_drain_value_,sp_drain_value_;
- int short_weapon_damage_return,long_weapon_damage_return;
- int weapon_coma_ele[10],weapon_coma_race[12];
- short break_weapon_rate,break_armor_rate;
- short add_steal_rate;
- short spiritball, spiritball_old;
- int spirit_timer[MAX_SKILL_LEVEL];
- int magic_damage_return; // AppleGirl Was Here
- int random_attack_increase_add,random_attack_increase_per; // [Valaris]
- int perfect_hiding; // [Valaris]
- int unbreakable;
- int classchange; // [Valaris]
- int die_counter;
- short doridori_counter;
- int reg_num;
- struct script_reg *reg;
- int regstr_num;
- struct script_regstr *regstr;
- struct status_change sc_data[MAX_STATUSCHANGE];
- short sc_count;
- struct square dev;
- int trade_partner;
- int deal_item_index[10];
- int deal_item_amount[10];
- int deal_zeny;
- short deal_locked;
- int party_sended,party_invite,party_invite_account;
- int party_hp,party_x,party_y;
- int guild_sended,guild_invite,guild_invite_account;
- int guild_emblem_id,guild_alliance,guild_alliance_account;
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
- int vender_id;
- int vend_num;
- char message[80];
- struct vending vending[MAX_VENDING];
- int catch_target_class;
- struct s_pet pet;
- struct pet_db *petDB;
- struct pet_data *pd;
- int pet_hungry_timer;
- int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;
- char eventqueue[MAX_EVENTQUEUE][50];
- int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
- int last_skillid,last_skilllv; // Added by RoVeRT
-
- unsigned char change_level; // [celest]
- #ifndef TXT_ONLY
- int mail_counter; // mail counter for mail system [Valaris]
- #endif
- };
- struct npc_timerevent_list {
- int timer,pos;
- };
- struct npc_label_list {
- char name[24];
- int pos;
- };
- struct npc_item_list {
- int nameid,value;
- };
- struct npc_data {
- struct block_list bl;
- short n;
- short class_,dir;
- short speed;
- char name[24];
- char exname[24];
- int chat_id;
- short opt1,opt2,opt3,option;
- short flag;
- int walktimer; // [Valaris]
- short to_x,to_y; // [Valaris]
- struct walkpath_data walkpath;
- unsigned int next_walktime;
- unsigned int canmove_tick;
- struct { // [Valaris]
- unsigned state : 8;
- unsigned change_walk_target : 1;
- unsigned walk_easy : 1;
- } state;
- union {
- struct {
- char *script;
- short xs,ys;
- int guild_id;
- int timer,timerid,timeramount,nexttimer;
- unsigned int timertick;
- struct npc_timerevent_list *timer_event;
- int label_list_num;
- struct npc_label_list *label_list;
- int src_id;
- } scr;
- struct npc_item_list shop_item[1];
- struct {
- short xs,ys;
- short x,y;
- char name[16];
- } warp;
- } u;
- // ここにメンバを追加してはならない(shop_itemが可変長の為)
- char eventqueue[MAX_EVENTQUEUE][50];
- int eventtimer[MAX_EVENTTIMER];
- short arenaflag;
- };
- struct mob_data {
- struct block_list bl;
- short n;
- short base_class,class_,dir,mode,level;
- short m,x0,y0,xs,ys;
- char name[24];
- int spawndelay1,spawndelay2;
- struct {
- unsigned state : 8;
- unsigned skillstate : 8;
- unsigned targettype : 1;
- unsigned steal_flag : 1;
- unsigned steal_coin_flag : 1;
- unsigned skillcastcancel : 1;
- unsigned master_check : 1;
- unsigned change_walk_target : 1;
- unsigned walk_easy : 1;
- unsigned special_mob_ai : 3;
- unsigned soul_change_flag : 1; // Celest
- } state;
- int timer;
- short to_x,to_y;
- short target_dir;
- short speed;
- int hp;
- int target_id,attacked_id;
- short target_lv;
- struct walkpath_data walkpath;
- unsigned int next_walktime;
- unsigned int attackabletime;
- unsigned int last_deadtime,last_spawntime,last_thinktime;
- unsigned int canmove_tick;
- short move_fail_count;
- struct {
- int id;
- int dmg;
- } dmglog[DAMAGELOG_SIZE];
- struct item *lootitem;
- short lootitem_count;
- struct status_change sc_data[MAX_STATUSCHANGE];
- short sc_count;
- short opt1,opt2,opt3,option;
- short min_chase;
- int guild_id;
- int deletetimer;
- int skilltimer;
- int skilltarget;
- short skillx,skilly;
- short skillid,skilllv,skillidx;
- unsigned int skilldelay[MAX_MOBSKILL];
- int def_ele;
- int master_id,master_dist;
- int exclusion_src,exclusion_party,exclusion_guild;
- struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
- struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- char npc_event[50];
- short size;
- int owner;
- };
- struct pet_data {
- struct block_list bl;
- short n;
- short class_,dir;
- short speed;
- char name[24];
- struct {
- unsigned state : 8 ;
- unsigned skillstate : 8 ;
- unsigned change_walk_target : 1 ;
- } state;
- int timer;
- short to_x,to_y;
- short equip;
- struct walkpath_data walkpath;
- int target_id;
- short target_lv;
- int move_fail_count;
- unsigned int attackabletime,next_walktime,last_thinktime;
- int skilltype,skillval,skilltimer,skillduration; // [Valaris]
- int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris]
- struct item *lootitem;
- short loot; // [Valaris]
- short lootmax; // [Valaris]
- short lootitem_count;
- short lootitem_weight;
- int lootitem_timer;
- struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
- struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
- struct map_session_data *msd;
- };
- enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
- enum { NONE_ATTACKABLE,ATTACKABLE };
- enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
- // 装備コード
- enum {
- EQP_WEAPON = 0x0002, // 右手
- EQP_ARMOR = 0x0010, // 体
- EQP_SHIELD = 0x0020, // 左手
- EQP_HELM = 0x0100, // 頭上段
- };
- #define MAX_CELL_TYPE 7 //今ではセルのタイプは数字的に6が最大なので7にした、
- //MAX_CELL_TYPE+1はワープポイントなどのタッチ系に
- struct map_data {
- char name[24];
- unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
- char *alias; // [MouseJstr]
- int *gat_fileused[MAX_CELL_TYPE+1+1]; //もしビットマップを使うならこちらを使う、
- //上のgatはキャストされてgat_fileused[0]に指す
- struct block_list **block;
- struct block_list **block_mob;
- int *block_count,*block_mob_count;
- int m;
- short xs,ys;
- short bxs,bys;
- int npc_num;
- int users;
- struct {
- unsigned alias : 1;
- unsigned nomemo : 1;
- unsigned noteleport : 1;
- unsigned noreturn : 1;
- unsigned monster_noteleport : 1;
- unsigned nosave : 1;
- unsigned nobranch : 1;
- unsigned nopenalty : 1;
- unsigned pvp : 1;
- unsigned pvp_noparty : 1;
- unsigned pvp_noguild : 1;
- unsigned pvp_nightmaredrop :1;
- unsigned pvp_nocalcrank : 1;
- unsigned gvg : 1;
- unsigned gvg_noparty : 1;
- unsigned nozenypenalty : 1;
- unsigned notrade : 1;
- unsigned noskill : 1;
- unsigned nowarp : 1;
- unsigned nowarpto : 1;
- unsigned nopvp : 1; // [Valaris]
- unsigned noicewall : 1; // [Valaris]
- unsigned snow : 1; // [Valaris]
- unsigned fog : 1; // [Valaris]
- unsigned sakura : 1; // [Valaris]
- unsigned leaves : 1; // [Valaris]
- unsigned rain : 1; // [Valaris]
- unsigned indoors : 1; // celest
- unsigned nogo : 1; // [Valaris]
- } flag;
- struct point save;
- struct npc_data *npc[MAX_NPC_PER_MAP];
- struct {
- int drop_id;
- int drop_type;
- int drop_per;
- } drop_list[MAX_DROP_PER_MAP];
- };
- struct map_data_other_server {
- char name[24];
- unsigned char *gat; // NULL固定にして判断
- unsigned long ip;
- unsigned int port;
- };
- #define read_gat(m,x,y) (map_getcell(m,x,y,CELL_CHKTYPE)) //ビットマップ使う場合結構CPUに負担かかるので、消極的に使おう
- #define read_gatp(m,x,y) (map_getcellp(m,x,y,CELL_CHKTYPE)) //同上
- struct flooritem_data {
- struct block_list bl;
- short subx,suby;
- int cleartimer;
- int first_get_id,second_get_id,third_get_id;
- unsigned int first_get_tick,second_get_tick,third_get_tick;
- struct item item_data;
- };
- enum {
- SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
- SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
- SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
- SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
- SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
- SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
- SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
- SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
- SP_CARTINFO=99, // 99
- SP_BASEJOB=119, // 100+19 - celest
- // original 1000-
- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
- SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
- SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
- SP_ADDEFF, SP_RESEFF, // 1012-1013
- SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
- SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
- SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
- SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
- SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
- SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
- SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
- SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
- SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
- SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
- SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
- SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
- SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
- SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
- SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
- SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
- SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
- SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
- SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
- SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
- SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM,
- SP_UNBREAKABLE_SHIELD, // 2006-2011
- SP_LONG_ATK_RATE // 2012 - celest
- };
- enum {
- LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
- };
- /*-------CELL_CHK*----------------
- * CELL_CHKPASS: セルは0,3,6のどっちかの場合は1を返す、以外は0
- * CELL_CHKNOPASS: セルは1、5のどっちかの場合は1を返す、以外は0
- * CELL_CHKWATER: セルは3の場合は1を返す、以外は0
- * CELL_CHKHIGH: セルは5の場合は1を返す、以外は0
- * CHELL_CHKTOUCH:セルはタッチ系の場合は1を返す、以外は0
- * CELL_CHKTYPE: セルのタイプを知りたい場合は1を返す、以外は0
- */
- typedef enum {
- CELL_CHKPASS,CELL_CHKNOPASS,CELL_CHKWATER=3,CELL_CHKHIGH=5,CELL_CHKTOUCH,CELL_CHKTYPE
- } CELL_CHK;
- /*-------CELL_SET*---------------
- * ほとんどは上と対応、設定用
- */
- typedef enum {
- CELL_SETPASS,CELL_SETNOPASS,CELL_SETWATER=3,CELL_SETHIGH=5,CELL_SETNOHIGH,CELL_SETTOUCH
- } CELL_SET;
- struct chat_data {
- struct block_list bl;
- unsigned char pass[8]; /* password */
- unsigned char title[61]; /* room title MAX 60 */
- unsigned char limit; /* join limit */
- unsigned char trigger;
- unsigned char users; /* current users */
- unsigned char pub; /* room attribute */
- struct map_session_data *usersd[20];
- struct block_list *owner_;
- struct block_list **owner;
- char npc_event[50];
- };
- extern struct map_data map[];
- extern int map_num;
- extern int autosave_interval;
- extern int agit_flag;
- extern int night_flag; // 0=day, 1=night [Yor]
- //------bitmap使用とgrfファイル使用両方対応できるために追加、また、
- //セルの取得や設定は列挙型CELL_CHK*とCELL_SET*を使った方が意図がわかりやすいので変更してみた
- int map_getcell(int,int,int,CELL_CHK);
- int map_getcellp(struct map_data*,int,int,CELL_CHK);
- extern int map_read_flag; //セル情報のソース判定フラグ、0ならgrfファイル、1ならビットマップファイル
- enum {
- READ_FROM_GAT, READ_FROM_AFM,
- READ_FROM_BITMAP, CREATE_BITMAP,
- READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
- };
- extern char motd_txt[];
- extern char help_txt[];
- extern char talkie_mes[];
- extern char wisp_server_name[];
- // 鯖全体情報
- void map_setusers(int);
- int map_getusers(void);
- // block削除関連
- int map_freeblock( void *bl );
- int map_freeblock_lock(void);
- int map_freeblock_unlock(void);
- // block関連
- int map_addblock(struct block_list *);
- int map_delblock(struct block_list *);
- void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
- // -- moonsoul (added map_foreachincell)
- void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
- void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
- int map_countnearpc(int,int,int);
- //block関連に追加
- int map_count_oncell(int m,int x,int y);
- // 一時的object関連
- int map_addobject(struct block_list *);
- int map_delobject(int);
- int map_delobjectnofree(int id);
- void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
- //
- int map_quit(struct map_session_data *);
- // npc
- int map_addnpc(int,struct npc_data *);
- // 床アイテム関連
- int map_clearflooritem_timer(int,unsigned int,int,int);
- #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
- int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
- int map_searchrandfreecell(int,int,int,int);
- // キャラid=>キャラ名 変換関連
- void map_addchariddb(int charid,char *name);
- void map_delchariddb(int charid);
- int map_reqchariddb(struct map_session_data * sd,int charid);
- char * map_charid2nick(int);
- struct map_session_data * map_id2sd(int);
- struct block_list * map_id2bl(int);
- int map_mapname2mapid(char*);
- int map_mapname2ipport(char*,int*,int*);
- int map_setipport(char *name,unsigned long ip,int port);
- int map_eraseipport(char *name,unsigned long ip,int port);
- void map_addiddb(struct block_list *);
- void map_deliddb(struct block_list *bl);
- int map_foreachiddb(int (*)(void*,void*,va_list),...);
- void map_addnickdb(struct map_session_data *);
- struct map_session_data * map_nick2sd(char*);
- int compare_item(struct item *a, struct item *b);
- // gat関連
- int map_setcell(int,int,int,CELL_SET);
- // その他
- int map_check_dir(int s_dir,int t_dir);
- int map_calc_dir( struct block_list *src,int x,int y);
- // path.cより
- int path_search(struct walkpath_data*,int,int,int,int,int,int);
- int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
- int map_who(int fd);
- void map_helpscreen(); // [Valaris]
- int map_delmap(char *mapname);
- extern unsigned long ticks;
- #ifndef TXT_ONLY
- // MySQL
- #include <mysql.h>
- void char_online_check(void); // [Valaris]
- void char_offline(struct map_session_data *sd);
- extern MYSQL mmysql_handle;
- extern char tmp_sql[65535];
- extern MYSQL_RES* sql_res ;
- extern MYSQL_ROW sql_row ;
- extern MYSQL lmysql_handle;
- extern char tmp_lsql[65535];
- extern MYSQL_RES* lsql_res ;
- extern MYSQL_ROW lsql_row ;
- extern MYSQL mail_handle;
- extern MYSQL_RES* mail_res ;
- extern MYSQL_ROW mail_row ;
- extern char tmp_msql[65535];
- extern int db_use_sqldbs;
- extern char item_db_db[32];
- extern char mob_db_db[32];
- extern char login_db[32];
- extern char login_db_level[32];
- extern char login_db_account_id[32];
- extern char gm_db[32];
- extern char gm_db_level[32];
- extern char gm_db_account_id[32];
- extern int lowest_gm_level;
- extern int read_gm_interval;
- extern char char_db[32];
- #endif /* not TXT_ONLY */
- #endif
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