battle.h 14 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _BATTLE_H_
  4. #define _BATTLE_H_
  5. // ダメージ
  6. struct Damage {
  7. int damage,damage2;
  8. int type,div_;
  9. int amotion,dmotion;
  10. int blewcount;
  11. int flag;
  12. enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
  13. };
  14. // 属性表(読み込みはpc.c、battle_attr_fixで使用)
  15. extern int attr_fix_table[4][10][10];
  16. struct map_session_data;
  17. struct mob_data;
  18. struct block_list;
  19. // ダメージ計算
  20. struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
  21. int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
  22. void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
  23. int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
  24. // ダメージ最終計算
  25. int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
  26. int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
  27. enum { // 最終計算のフラグ
  28. BF_WEAPON = 0x0001,
  29. BF_MAGIC = 0x0002,
  30. BF_MISC = 0x0004,
  31. BF_SHORT = 0x0010,
  32. BF_LONG = 0x0040,
  33. BF_SKILL = 0x0100,
  34. BF_NORMAL = 0x0200,
  35. BF_WEAPONMASK=0x000f,
  36. BF_RANGEMASK= 0x00f0,
  37. BF_SKILLMASK= 0x0f00,
  38. };
  39. int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);
  40. // 通常攻撃処理まとめ
  41. enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
  42. // 各種パラメータを得る
  43. struct block_list* battle_get_master(struct block_list *src);
  44. struct block_list* battle_gettargeted(struct block_list *target);
  45. struct block_list* battle_getenemy(struct block_list *target, int type, int range);
  46. int battle_gettarget(struct block_list *bl);
  47. int battle_getcurrentskill(struct block_list *bl);
  48. //New definitions [Skotlex]
  49. #define BCT_ENEMY 0x020000
  50. //This should be (~BCT_ENEMY&BCT_ALL)
  51. #define BCT_NOENEMY 0x1d0000
  52. #define BCT_PARTY 0x040000
  53. //This should be (~BCT_PARTY&BCT_ALL)
  54. #define BCT_NOPARTY 0x1b0000
  55. #define BCT_GUILD 0x080000
  56. //This should be (~BCT_GUILD&BCT_ALL)
  57. #define BCT_NOGUILD 0x170000
  58. #define BCT_ALL 0x1f0000
  59. #define BCT_NOONE 0x000000
  60. #define BCT_SELF 0x010000
  61. #define BCT_NEUTRAL 0x100000
  62. #define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru]
  63. int battle_check_undead(int race,int element);
  64. int battle_check_target(struct block_list *src, struct block_list *target,int flag);
  65. int battle_check_range(struct block_list *src,struct block_list *bl,int range);
  66. void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
  67. // 設定
  68. extern struct Battle_Config
  69. {
  70. int warp_point_debug;
  71. int enable_critical;
  72. int mob_critical_rate;
  73. int critical_rate;
  74. int enable_baseatk;
  75. int enable_perfect_flee;
  76. int cast_rate, delay_rate;
  77. int delay_dependon_dex, delay_dependon_agi;
  78. int sdelay_attack_enable;
  79. int left_cardfix_to_right;
  80. int skill_add_range;
  81. int skill_out_range_consume;
  82. int skillrange_by_distance; //[Skotlex]
  83. int use_weapon_skill_range; //[Skotlex]
  84. int pc_damage_delay_rate;
  85. int defnotenemy;
  86. int vs_traps_bctall;
  87. int traps_setting;
  88. int summon_flora; //[Skotlex]
  89. int clear_unit_ondeath; //[Skotlex]
  90. int clear_unit_onwarp; //[Skotlex]
  91. int random_monster_checklv;
  92. int attr_recover;
  93. int item_auto_get;
  94. int flooritem_lifetime;
  95. int item_first_get_time;
  96. int item_second_get_time;
  97. int item_third_get_time;
  98. int mvp_item_first_get_time;
  99. int mvp_item_second_get_time;
  100. int mvp_item_third_get_time;
  101. int base_exp_rate,job_exp_rate;
  102. int drop_rate0item;
  103. int death_penalty_type;
  104. int death_penalty_base,death_penalty_job;
  105. int pvp_exp; // [MouseJstr]
  106. int gtb_sc_immunity;
  107. int zeny_penalty;
  108. int restart_hp_rate;
  109. int restart_sp_rate;
  110. int mvp_exp_rate;
  111. int mvp_hp_rate;
  112. int monster_hp_rate;
  113. int monster_max_aspd;
  114. int view_range_rate;
  115. int chase_range_rate;
  116. int atc_gmonly;
  117. int atc_spawn_quantity_limit;
  118. int atc_slave_clone_limit;
  119. int partial_name_scan;
  120. int gm_allskill;
  121. int gm_allequip;
  122. int gm_skilluncond;
  123. int gm_join_chat;
  124. int gm_kick_chat;
  125. int skillfree;
  126. int skillup_limit;
  127. int wp_rate;
  128. int pp_rate;
  129. int monster_active_enable;
  130. int monster_damage_delay_rate;
  131. int monster_loot_type;
  132. int mob_skill_rate; //[Skotlex]
  133. int mob_skill_delay; //[Skotlex]
  134. int mob_count_rate;
  135. int no_spawn_on_player; //[Skotlex]
  136. int force_random_spawn; //[Skotlex]
  137. int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
  138. int slaves_inherit_mode;
  139. int slaves_inherit_speed;
  140. int summons_trigger_autospells;
  141. int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
  142. int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
  143. int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
  144. int quest_skill_learn;
  145. int quest_skill_reset;
  146. int basic_skill_check;
  147. int guild_emperium_check;
  148. int guild_exp_limit;
  149. int guild_max_castles;
  150. int emergency_call;
  151. int guild_aura;
  152. int pc_invincible_time;
  153. int pet_catch_rate;
  154. int pet_rename;
  155. int pet_friendly_rate;
  156. int pet_hungry_delay_rate;
  157. int pet_hungry_friendly_decrease;
  158. int pet_status_support;
  159. int pet_attack_support;
  160. int pet_damage_support;
  161. int pet_support_min_friendly; //[Skotlex]
  162. int pet_support_rate;
  163. int pet_attack_exp_to_master;
  164. int pet_attack_exp_rate;
  165. int pet_lv_rate; //[Skotlex]
  166. int pet_max_stats; //[Skotlex]
  167. int pet_max_atk1; //[Skotlex]
  168. int pet_max_atk2; //[Skotlex]
  169. int pet_no_gvg; //Disables pets in gvg. [Skotlex]
  170. int skill_min_damage;
  171. int finger_offensive_type;
  172. int heal_exp;
  173. int max_heal_lv;
  174. int max_heal; //Mitternacht
  175. int resurrection_exp;
  176. int shop_exp;
  177. int combo_delay_rate;
  178. int item_check;
  179. int item_use_interval; //[Skotlex]
  180. int wedding_modifydisplay;
  181. int wedding_ignorepalette; //[Skotlex]
  182. int xmas_ignorepalette; // [Valaris]
  183. int summer_ignorepalette; // [Zephyrus]
  184. int natural_healhp_interval;
  185. int natural_healsp_interval;
  186. int natural_heal_skill_interval;
  187. int natural_heal_weight_rate;
  188. int arrow_decrement;
  189. int max_aspd;
  190. int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
  191. int max_hp;
  192. int max_sp;
  193. int max_lv, aura_lv;
  194. int max_parameter, max_baby_parameter;
  195. int max_cart_weight;
  196. int skill_log;
  197. int battle_log;
  198. int save_log;
  199. int error_log;
  200. int etc_log;
  201. int save_clothcolor;
  202. int undead_detect_type;
  203. int auto_counter_type;
  204. int min_hitrate; //[Skotlex]
  205. int max_hitrate; //[Skotlex]
  206. int agi_penalty_target;
  207. int agi_penalty_type;
  208. int agi_penalty_count;
  209. int agi_penalty_num;
  210. int vit_penalty_target;
  211. int vit_penalty_type;
  212. int vit_penalty_count;
  213. int vit_penalty_num;
  214. int weapon_defense_type;
  215. int magic_defense_type;
  216. int skill_reiteration;
  217. int skill_nofootset;
  218. int pc_cloak_check_type;
  219. int monster_cloak_check_type;
  220. int estimation_type;
  221. int gvg_short_damage_rate;
  222. int gvg_long_damage_rate;
  223. int gvg_weapon_damage_rate;
  224. int gvg_magic_damage_rate;
  225. int gvg_misc_damage_rate;
  226. int gvg_flee_penalty;
  227. int gvg_eliminate_time;
  228. int pk_short_damage_rate;
  229. int pk_long_damage_rate;
  230. int pk_weapon_damage_rate;
  231. int pk_magic_damage_rate;
  232. int pk_misc_damage_rate;
  233. int mob_changetarget_byskill;
  234. int attack_direction_change;
  235. int land_skill_limit;
  236. int party_skill_penalty;
  237. int monster_class_change_recover;
  238. int produce_item_name_input;
  239. int display_skill_fail;
  240. int chat_warpportal;
  241. int mob_warp;
  242. int dead_branch_active;
  243. int vending_max_value;
  244. int vending_tax;
  245. int show_steal_in_same_party;
  246. int party_share_type;
  247. int party_hp_mode;
  248. int party_show_share_picker;
  249. int attack_attr_none;
  250. int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
  251. item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
  252. item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
  253. int logarithmic_drops;
  254. int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
  255. int item_drop_card_min,item_drop_card_max;
  256. int item_drop_equip_min,item_drop_equip_max;
  257. int item_drop_mvp_min,item_drop_mvp_max; // End Addition
  258. int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
  259. int item_drop_use_min,item_drop_use_max; //End
  260. int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
  261. int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
  262. int prevent_logout; // Added by RoVeRT
  263. int alchemist_summon_reward; // [Valaris]
  264. int drops_by_luk;
  265. int drops_by_luk2;
  266. int equip_natural_break_rate; //Base Natural break rate for attacks.
  267. int equip_self_break_rate; //Natural & Penalty skills break rate
  268. int equip_skill_break_rate; //Offensive skills break rate
  269. int pet_equip_required;
  270. int multi_level_up;
  271. int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
  272. int pk_mode;
  273. int pk_level_range;
  274. int manner_system; // end additions [Valaris]
  275. int show_mob_info;
  276. int agi_penalty_count_lv;
  277. int vit_penalty_count_lv;
  278. int gx_allhit;
  279. int gx_disptype;
  280. int devotion_level_difference;
  281. int player_skill_partner_check;
  282. int hide_GM_session;
  283. int invite_request_check;
  284. int skill_removetrap_type;
  285. int disp_experience;
  286. int disp_zeny;
  287. int castle_defense_rate;
  288. int backstab_bow_penalty;
  289. int hp_rate;
  290. int sp_rate;
  291. int gm_cant_drop_min_lv;
  292. int gm_cant_drop_max_lv;
  293. int disp_hpmeter;
  294. int bone_drop;
  295. int buyer_name;
  296. // eAthena additions
  297. int night_at_start; // added by [Yor]
  298. int day_duration; // added by [Yor]
  299. int night_duration; // added by [Yor]
  300. int ban_hack_trade; // added by [Yor]
  301. int hack_info_GM_level; // added by [Yor]
  302. int any_warp_GM_min_level; // added by [Yor]
  303. int packet_ver_flag; // added by [Yor]
  304. int min_hair_style; // added by [MouseJstr]
  305. int max_hair_style; // added by [MouseJstr]
  306. int min_hair_color; // added by [MouseJstr]
  307. int max_hair_color; // added by [MouseJstr]
  308. int min_cloth_color; // added by [MouseJstr]
  309. int max_cloth_color; // added by [MouseJstr]
  310. int pet_hair_style; // added by [Skotlex]
  311. int castrate_dex_scale; // added by [MouseJstr]
  312. int area_size; // added by [MouseJstr]
  313. int max_def, over_def_bonus; //added by [Skotlex]
  314. int zeny_from_mobs; // [Valaris]
  315. int mobs_level_up; // [Valaris]
  316. int mobs_level_up_exp_rate; // [Valaris]
  317. int pk_min_level; // [celest]
  318. int skill_steal_type; // [celest]
  319. int skill_steal_rate; // [celest]
  320. int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
  321. int motd_type; // [celest]
  322. int finding_ore_rate; // orn
  323. int exp_calc_type;
  324. int exp_bonus_attacker;
  325. int exp_bonus_max_attacker;
  326. int min_skill_delay_limit;
  327. int default_walk_delay;
  328. int no_skill_delay;
  329. int attack_walk_delay;
  330. int require_glory_guild;
  331. int idle_no_share;
  332. int party_update_interval;
  333. int party_even_share_bonus;
  334. int delay_battle_damage;
  335. int hide_woe_damage;
  336. int display_version;
  337. int who_display_aid;
  338. int display_hallucination; // [Skotlex]
  339. int use_statpoint_table; // [Skotlex]
  340. int ignore_items_gender; //[Lupus]
  341. int copyskill_restrict; // [Aru]
  342. int berserk_cancels_buffs; // [Aru]
  343. int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
  344. int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
  345. int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
  346. int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
  347. int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  348. int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
  349. int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
  350. int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
  351. int mob_clear_delay; // [Valaris]
  352. int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
  353. int mob_max_skilllvl; // Max possible skill level [Lupus]
  354. int rare_drop_announce; // chance <= to show rare drops global announces
  355. int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
  356. int firewall_hits_on_undead; //Number of hits firewall does at a time on undead. [Skotlex]
  357. int title_lvl1; // Players titles [Lupus]
  358. int title_lvl2; // Players titles [Lupus]
  359. int title_lvl3; // Players titles [Lupus]
  360. int title_lvl4; // Players titles [Lupus]
  361. int title_lvl5; // Players titles [Lupus]
  362. int title_lvl6; // Players titles [Lupus]
  363. int title_lvl7; // Players titles [Lupus]
  364. int title_lvl8; // Players titles [Lupus]
  365. int duel_allow_pvp; // [LuzZza]
  366. int duel_allow_gvg; // [LuzZza]
  367. int duel_allow_teleport; // [LuzZza]
  368. int duel_autoleave_when_die; // [LuzZza]
  369. int duel_time_interval; // [LuzZza]
  370. int duel_only_on_same_map; // [Toms]
  371. int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
  372. int allow_skill_without_day; // [Komurka]
  373. int allow_es_magic_pc; // [Skotlex]
  374. int skill_wall_check; // [Skotlex]
  375. int cell_stack_limit; // [Skotlex]
  376. int skill_caster_check; // [Skotlex]
  377. int sc_castcancel; // [Skotlex]
  378. int pc_sc_def_rate; // [Skotlex]
  379. int mob_sc_def_rate;
  380. int pc_luk_sc_def;
  381. int mob_luk_sc_def;
  382. int pc_max_sc_def;
  383. int mob_max_sc_def;
  384. int sg_angel_skill_ratio;
  385. int sg_miracle_skill_ratio;
  386. int sg_miracle_skill_duration;
  387. int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
  388. int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
  389. int min_chat_delay; //Minimum time between client messages. [Skotlex]
  390. int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
  391. int hvan_explosion_intimate; // fix [albator]
  392. int hom_rename;
  393. int homunculus_show_growth ; //[orn]
  394. int homunculus_friendly_rate;
  395. int quest_exp_rate;
  396. } battle_config;
  397. void do_init_battle(void);
  398. void do_final_battle(void);
  399. extern int battle_config_read(const char *cfgName);
  400. extern void battle_validate_conf(void);
  401. extern void battle_set_defaults(void);
  402. int battle_set_value(const char* w1, const char* w2);
  403. int battle_get_value(const char* w1);
  404. #endif /* _BATTLE_H_ */