Commit History

Autor SHA1 Mensaxe Data
  ultramage 4cfb15d8bb Fixed numerous /W4 warnings (and created more :) %!s(int64=17) %!d(string=hai) anos
  ultramage 425112aef3 * Fixed a copy-paste mistake in disguise code (from r5833) %!s(int64=17) %!d(string=hai) anos
  skotlex 49ee59c5cb - Again modified the delayfix function to reflect the current skill delay knowledge. Skills with 0 delay use amotion always (regardless of cast times) %!s(int64=17) %!d(string=hai) anos
  L0ne_W0lf 694679913a * Implemented Summer Outfit care of Zephyrus_CR. %!s(int64=17) %!d(string=hai) anos
  skotlex c6d05bc0f3 - Gravitional Field is now a MISC type of attack. %!s(int64=17) %!d(string=hai) anos
  ultramage 562e687322 Added config option 'quest_exp_rate' to adjust exp gained by the 'getexp' script command (followup to r11165). %!s(int64=17) %!d(string=hai) anos
  skotlex dafa566df8 - Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts. %!s(int64=18) %!d(string=hai) anos
  ultramage 56d9a037a6 * Some serious code cleanups %!s(int64=18) %!d(string=hai) anos
  skotlex 2d6cef47d6 - Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills. %!s(int64=18) %!d(string=hai) anos
  ultramage c1673d90c7 Added delay_dependon_agi since people actually use and need it... %!s(int64=18) %!d(string=hai) anos
  ultramage ffbf79b895 Reformatting, warning fixes, unsigned char removal %!s(int64=18) %!d(string=hai) anos
  ultramage 301d493855 - Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast time and delay reducibility by item scripts (cards and such) %!s(int64=18) %!d(string=hai) anos
  ultramage 711d01a128 Reformatting @_@ %!s(int64=18) %!d(string=hai) anos
  ultramage 87c0efdc89 - Moved e_mail_check() and config_switch() to strlib.h %!s(int64=18) %!d(string=hai) anos
  skotlex 3839fa7619 - Moved coma to skill_additional_effect, added special_state.bonus_coma to prevent doing comma calculations for every player attack. %!s(int64=18) %!d(string=hai) anos
  skotlex 2907fa6467 - Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway. %!s(int64=18) %!d(string=hai) anos
  FlavioJS 2b42ec13cf - Added info on packet 0x86 (simple move packet). Not usable until a clear separation between entering sight/leaving sight/walking in sight is done. %!s(int64=18) %!d(string=hai) anos
  ultramage 49096125fb Applied a consistent look to all header files (copyright, ifdefs) %!s(int64=18) %!d(string=hai) anos
  skotlex dddd48f15d - Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player. %!s(int64=18) %!d(string=hai) anos
  skotlex aca93bf9ff - Added support for mob skill target 'randomtarget', when specified, it will pick a random enemy from within the skill's cast range. %!s(int64=18) %!d(string=hai) anos
  skotlex 50a03b0751 - Corrected char deletion not working (column is called homun_id, not hom_id...) %!s(int64=18) %!d(string=hai) anos
  DracoRPG bf98b03fb0 Removed useless read-from-GRF features %!s(int64=18) %!d(string=hai) anos
  skotlex b55b492943 - Moved the pet rename code from int_pet.c to inter.c and normalized it so it can be used for any object. %!s(int64=18) %!d(string=hai) anos
  skotlex 53949e4131 - Reverted the battle_calc_return_damage code as the previous one was correct, ninja self-targetted skills CAN be reflected. %!s(int64=18) %!d(string=hai) anos
  ultramage e034ce07bb Typo hunt %!s(int64=18) %!d(string=hai) anos
  skotlex 12242c1bdc - Added hom_setting to specify which homunculus 'quirks' are in effect. The default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list. %!s(int64=18) %!d(string=hai) anos
  FlavioJS 637ae9a4dc - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. %!s(int64=18) %!d(string=hai) anos
  skotlex 8e68089e85 - Fixed passive mobs becoming increasingly unlikely to retaliate to attacks after they got inflicted by a disabling status change. %!s(int64=18) %!d(string=hai) anos
  skotlex b421d38216 - Added overflow protection to @main whisper parsing. %!s(int64=18) %!d(string=hai) anos
  skotlex f9bca76cd9 - Set the inf2 to encore skills of Wand of Hermode %!s(int64=18) %!d(string=hai) anos