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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _BATTLE_H_
- #define _BATTLE_H_
- // state of a single attack attempt; used in flee/def penalty calculations when mobbed
- enum damage_lv {
- ATK_LUCKY=1, // attack was lucky-dodged
- ATK_FLEE, // attack was dodged
- ATK_DEF // attack connected
- };
- // ダメージ
- struct Damage {
- int damage,damage2;
- int type,div_;
- int amotion,dmotion;
- int blewcount;
- int flag;
- enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
- };
- // 属性表(読み込みはpc.c、battle_attr_fixで使用)
- extern int attr_fix_table[4][10][10];
- struct map_session_data;
- struct mob_data;
- struct block_list;
- // ダメージ計算
- struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
- int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
- void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
- int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
- // ダメージ最終計算
- int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
- int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
- enum { // 最終計算のフラグ
- BF_WEAPON = 0x0001,
- BF_MAGIC = 0x0002,
- BF_MISC = 0x0004,
- BF_SHORT = 0x0010,
- BF_LONG = 0x0040,
- BF_SKILL = 0x0100,
- BF_NORMAL = 0x0200,
- BF_WEAPONMASK=0x000f,
- BF_RANGEMASK= 0x00f0,
- BF_SKILLMASK= 0x0f00,
- };
- int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);
- // 通常攻撃処理まとめ
- enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
- // 各種パラメータを得る
- struct block_list* battle_get_master(struct block_list *src);
- struct block_list* battle_gettargeted(struct block_list *target);
- struct block_list* battle_getenemy(struct block_list *target, int type, int range);
- int battle_gettarget(struct block_list *bl);
- int battle_getcurrentskill(struct block_list *bl);
- //New definitions [Skotlex]
- #define BCT_ENEMY 0x020000
- //This should be (~BCT_ENEMY&BCT_ALL)
- #define BCT_NOENEMY 0x1d0000
- #define BCT_PARTY 0x040000
- //This should be (~BCT_PARTY&BCT_ALL)
- #define BCT_NOPARTY 0x1b0000
- #define BCT_GUILD 0x080000
- //This should be (~BCT_GUILD&BCT_ALL)
- #define BCT_NOGUILD 0x170000
- #define BCT_ALL 0x1f0000
- #define BCT_NOONE 0x000000
- #define BCT_SELF 0x010000
- #define BCT_NEUTRAL 0x100000
- #define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru]
- int battle_check_undead(int race,int element);
- int battle_check_target(struct block_list *src, struct block_list *target,int flag);
- int battle_check_range(struct block_list *src,struct block_list *bl,int range);
- void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
- // 設定
- extern struct Battle_Config
- {
- int warp_point_debug;
- int enable_critical;
- int mob_critical_rate;
- int critical_rate;
- int enable_baseatk;
- int enable_perfect_flee;
- int cast_rate, delay_rate;
- int delay_dependon_dex, delay_dependon_agi;
- int sdelay_attack_enable;
- int left_cardfix_to_right;
- int skill_add_range;
- int skill_out_range_consume;
- int skillrange_by_distance; //[Skotlex]
- int use_weapon_skill_range; //[Skotlex]
- int pc_damage_delay_rate;
- int defnotenemy;
- int vs_traps_bctall;
- int traps_setting;
- int summon_flora; //[Skotlex]
- int clear_unit_ondeath; //[Skotlex]
- int clear_unit_onwarp; //[Skotlex]
- int random_monster_checklv;
- int attr_recover;
- int item_auto_get;
- int flooritem_lifetime;
- int item_first_get_time;
- int item_second_get_time;
- int item_third_get_time;
- int mvp_item_first_get_time;
- int mvp_item_second_get_time;
- int mvp_item_third_get_time;
- int base_exp_rate,job_exp_rate;
- int drop_rate0item;
- int death_penalty_type;
- int death_penalty_base,death_penalty_job;
- int pvp_exp; // [MouseJstr]
- int gtb_sc_immunity;
- int zeny_penalty;
- int restart_hp_rate;
- int restart_sp_rate;
- int mvp_exp_rate;
- int mvp_hp_rate;
- int monster_hp_rate;
- int monster_max_aspd;
- int view_range_rate;
- int chase_range_rate;
- int atc_gmonly;
- int atc_spawn_quantity_limit;
- int atc_slave_clone_limit;
- int partial_name_scan;
- int gm_allskill;
- int gm_allequip;
- int gm_skilluncond;
- int gm_join_chat;
- int gm_kick_chat;
- int skillfree;
- int skillup_limit;
- int wp_rate;
- int pp_rate;
- int monster_active_enable;
- int monster_damage_delay_rate;
- int monster_loot_type;
- int mob_skill_rate; //[Skotlex]
- int mob_skill_delay; //[Skotlex]
- int mob_count_rate;
- int no_spawn_on_player; //[Skotlex]
- int force_random_spawn; //[Skotlex]
- int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
- int slaves_inherit_mode;
- int slaves_inherit_speed;
- int summons_trigger_autospells;
- int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
- int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
- int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
- int quest_skill_learn;
- int quest_skill_reset;
- int basic_skill_check;
- int guild_emperium_check;
- int guild_exp_limit;
- int guild_max_castles;
- int emergency_call;
- int guild_aura;
- int pc_invincible_time;
- int pet_catch_rate;
- int pet_rename;
- int pet_friendly_rate;
- int pet_hungry_delay_rate;
- int pet_hungry_friendly_decrease;
- int pet_status_support;
- int pet_attack_support;
- int pet_damage_support;
- int pet_support_min_friendly; //[Skotlex]
- int pet_support_rate;
- int pet_attack_exp_to_master;
- int pet_attack_exp_rate;
- int pet_lv_rate; //[Skotlex]
- int pet_max_stats; //[Skotlex]
- int pet_max_atk1; //[Skotlex]
- int pet_max_atk2; //[Skotlex]
- int pet_no_gvg; //Disables pets in gvg. [Skotlex]
- int skill_min_damage;
- int finger_offensive_type;
- int heal_exp;
- int max_heal_lv;
- int max_heal; //Mitternacht
- int resurrection_exp;
- int shop_exp;
- int combo_delay_rate;
- int item_check;
- int item_use_interval; //[Skotlex]
- int wedding_modifydisplay;
- int wedding_ignorepalette; //[Skotlex]
- int xmas_ignorepalette; // [Valaris]
- int summer_ignorepalette; // [Zephyrus]
- int natural_healhp_interval;
- int natural_healsp_interval;
- int natural_heal_skill_interval;
- int natural_heal_weight_rate;
- int arrow_decrement;
- int max_aspd;
- int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
- int max_hp;
- int max_sp;
- int max_lv, aura_lv;
- int max_parameter, max_baby_parameter;
- int max_cart_weight;
- int skill_log;
- int battle_log;
- int save_log;
- int error_log;
- int etc_log;
- int save_clothcolor;
- int undead_detect_type;
- int auto_counter_type;
- int min_hitrate; //[Skotlex]
- int max_hitrate; //[Skotlex]
- int agi_penalty_target;
- int agi_penalty_type;
- int agi_penalty_count;
- int agi_penalty_num;
- int vit_penalty_target;
- int vit_penalty_type;
- int vit_penalty_count;
- int vit_penalty_num;
- int weapon_defense_type;
- int magic_defense_type;
- int skill_reiteration;
- int skill_nofootset;
- int pc_cloak_check_type;
- int monster_cloak_check_type;
- int estimation_type;
- int gvg_short_damage_rate;
- int gvg_long_damage_rate;
- int gvg_weapon_damage_rate;
- int gvg_magic_damage_rate;
- int gvg_misc_damage_rate;
- int gvg_flee_penalty;
- int gvg_eliminate_time;
- int pk_short_damage_rate;
- int pk_long_damage_rate;
- int pk_weapon_damage_rate;
- int pk_magic_damage_rate;
- int pk_misc_damage_rate;
- int mob_changetarget_byskill;
- int attack_direction_change;
- int land_skill_limit;
- int party_skill_penalty;
- int monster_class_change_recover;
- int produce_item_name_input;
- int display_skill_fail;
- int chat_warpportal;
- int mob_warp;
- int dead_branch_active;
- int vending_max_value;
- int vending_tax;
- int show_steal_in_same_party;
- int party_share_type;
- int party_hp_mode;
- int party_show_share_picker;
- int attack_attr_none;
- int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
- item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
- item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
-
- int logarithmic_drops;
- int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
- int item_drop_card_min,item_drop_card_max;
- int item_drop_equip_min,item_drop_equip_max;
- int item_drop_mvp_min,item_drop_mvp_max; // End Addition
- int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
- int item_drop_use_min,item_drop_use_max; //End
- int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
- int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
- int prevent_logout; // Added by RoVeRT
- int alchemist_summon_reward; // [Valaris]
- int drops_by_luk;
- int drops_by_luk2;
- int equip_natural_break_rate; //Base Natural break rate for attacks.
- int equip_self_break_rate; //Natural & Penalty skills break rate
- int equip_skill_break_rate; //Offensive skills break rate
- int pet_equip_required;
- int multi_level_up;
- int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
- int pk_mode;
- int pk_level_range;
- int manner_system; // end additions [Valaris]
- int show_mob_info;
- int agi_penalty_count_lv;
- int vit_penalty_count_lv;
- int gx_allhit;
- int gx_disptype;
- int devotion_level_difference;
- int player_skill_partner_check;
- int hide_GM_session;
- int invite_request_check;
- int skill_removetrap_type;
- int disp_experience;
- int disp_zeny;
- int castle_defense_rate;
- int backstab_bow_penalty;
- int hp_rate;
- int sp_rate;
- int gm_cant_drop_min_lv;
- int gm_cant_drop_max_lv;
- int disp_hpmeter;
- int bone_drop;
- int buyer_name;
- // eAthena additions
- int night_at_start; // added by [Yor]
- int day_duration; // added by [Yor]
- int night_duration; // added by [Yor]
- int ban_hack_trade; // added by [Yor]
- int hack_info_GM_level; // added by [Yor]
- int any_warp_GM_min_level; // added by [Yor]
- int packet_ver_flag; // added by [Yor]
-
- int min_hair_style; // added by [MouseJstr]
- int max_hair_style; // added by [MouseJstr]
- int min_hair_color; // added by [MouseJstr]
- int max_hair_color; // added by [MouseJstr]
- int min_cloth_color; // added by [MouseJstr]
- int max_cloth_color; // added by [MouseJstr]
- int pet_hair_style; // added by [Skotlex]
- int castrate_dex_scale; // added by [MouseJstr]
- int area_size; // added by [MouseJstr]
- int max_def, over_def_bonus; //added by [Skotlex]
-
- int zeny_from_mobs; // [Valaris]
- int mobs_level_up; // [Valaris]
- int mobs_level_up_exp_rate; // [Valaris]
- int pk_min_level; // [celest]
- int skill_steal_type; // [celest]
- int skill_steal_rate; // [celest]
- int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
- int motd_type; // [celest]
- int finding_ore_rate; // orn
- int exp_calc_type;
- int exp_bonus_attacker;
- int exp_bonus_max_attacker;
- int min_skill_delay_limit;
- int default_walk_delay;
- int no_skill_delay;
- int attack_walk_delay;
- int require_glory_guild;
- int idle_no_share;
- int party_update_interval;
- int party_even_share_bonus;
- int delay_battle_damage;
- int hide_woe_damage;
- int display_version;
- int who_display_aid;
- int display_hallucination; // [Skotlex]
- int use_statpoint_table; // [Skotlex]
- int ignore_items_gender; //[Lupus]
- int copyskill_restrict; // [Aru]
- int berserk_cancels_buffs; // [Aru]
- int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
- int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
- int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
- int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
- int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
- int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
- int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
- int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
- int mob_clear_delay; // [Valaris]
- int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
- int mob_max_skilllvl; // Max possible skill level [Lupus]
- int rare_drop_announce; // chance <= to show rare drops global announces
- int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
- int title_lvl1; // Players titles [Lupus]
- int title_lvl2; // Players titles [Lupus]
- int title_lvl3; // Players titles [Lupus]
- int title_lvl4; // Players titles [Lupus]
- int title_lvl5; // Players titles [Lupus]
- int title_lvl6; // Players titles [Lupus]
- int title_lvl7; // Players titles [Lupus]
- int title_lvl8; // Players titles [Lupus]
-
- int duel_allow_pvp; // [LuzZza]
- int duel_allow_gvg; // [LuzZza]
- int duel_allow_teleport; // [LuzZza]
- int duel_autoleave_when_die; // [LuzZza]
- int duel_time_interval; // [LuzZza]
- int duel_only_on_same_map; // [Toms]
-
- int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
- int allow_skill_without_day; // [Komurka]
- int allow_es_magic_pc; // [Skotlex]
- int skill_wall_check; // [Skotlex]
- int cell_stack_limit; // [Skotlex]
- int skill_caster_check; // [Skotlex]
- int sc_castcancel; // [Skotlex]
- int pc_sc_def_rate; // [Skotlex]
- int mob_sc_def_rate;
- int pc_luk_sc_def;
- int mob_luk_sc_def;
- int pc_max_sc_def;
- int mob_max_sc_def;
- int sg_angel_skill_ratio;
- int sg_miracle_skill_ratio;
- int sg_miracle_skill_duration;
- int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
- int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
- int min_chat_delay; //Minimum time between client messages. [Skotlex]
- int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
- int hvan_explosion_intimate; // fix [albator]
- int hom_rename;
- int homunculus_show_growth ; //[orn]
- int homunculus_friendly_rate;
- int quest_exp_rate;
- } battle_config;
- void do_init_battle(void);
- void do_final_battle(void);
- extern int battle_config_read(const char *cfgName);
- extern void battle_validate_conf(void);
- extern void battle_set_defaults(void);
- int battle_set_value(const char* w1, const char* w2);
- int battle_get_value(const char* w1);
- #endif /* _BATTLE_H_ */
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