Commit History

Author SHA1 Message Date
  Playtester b4ae40d401 Synchronize Damage Feature (#8305) 1 year ago
  Aleos 038c1778e1 Player skills no longer proc equip break on mobs (#7005) 3 years ago
  Aleos 2ca417b61f Fixed STR affecting mob damage in pre-renewal (#4228) 5 years ago
  Kezzo de70e498dc Add missing unit type documentation (#3870) 6 years ago
  Cydh Ramdh fe197bfa12 Renewal Monster Updates (#3541) 6 years ago
  Aleos d3d8f3c5a7 Implemented official ammo equip behavior (#3438) 6 years ago
  Playtester d20ac845d1 Direction fixes 10 years ago
  icxbb-xx d62d89d59c Fixed Bug. 10 years ago
  Playtester a52b010668 - Merged config option knockback_left from Hercules 10 years ago
  Euphy 2688d78e6a Added a few missing 'changequest' commands to Alchemist job quest. (Hercules 4b4e573) 11 years ago
  Euphy 11e507bbde Added battle config 'warg_can_falcon'. (tid:63060, credits: 3CeAM r112) 11 years ago
  euphyy dda3f76534 * Updated custom Warper to v1.4, which adds menus for the new Guild Dungeons. 12 years ago
  momacabu 6f8f38db35 * Fixed bugreport:4687, @lostskill was removing the skill from skill tree and not disabling it (making it grey); 12 years ago
  epoque11 33cad70492 - Updated the unit engine to cache attacker count rather than utilise CPU intensive block iterations 13 years ago
  mercurial123 0f47604f2d - Replaced all occurrences of "eAthena" to "rAthena" string 13 years ago
  brianluau 29ba2cdf6f - Removed ASCII art from text files (keeping it in the console though). 13 years ago
  L0ne_W0lf 829ff8eca9 * Updated specialeffect2 to accept player names. (follow up to r14353) 15 years ago
  L0ne_W0lf 94ebad5ce0 * Follow up to r13895, added a battle.conf setting to control if ranges should be checked with autocasts. 15 years ago
  L0ne_W0lf 1b8628e876 * Changed attribute_recover to no, being hit by the same element should not recover HP. 16 years ago
  Inkfish 6b975e4fd5 * Fixed attack not counted as connect when dodged and got damage from skill bonus like Weaponry Research. 16 years ago
  Inkfish 1a70b702c8 * More logical modifications on skill_additional_effect thing. Thanks to ultramage. 16 years ago
  skotlex 3db650ec38 - Corrected the attack_attr_none setting to behave as it should: for those whom it is set, their "innate" attack element is "not elemental", meaning it deals 100% against all elements (rather than making only NEUTRAL attacks become not elemental). 16 years ago
  skotlex d6eb67c6c4 - Modified attack_walk_delay so it behaves on a 'per-object' basis, and changed the default to 15 (all types). 17 years ago
  FlavioJS 909992ed5a * Limited manual detection of data truncation to string/enum/blob columns. 17 years ago