Playtester
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b4ae40d401
Synchronize Damage Feature (#8305)
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1 year ago |
Aleos
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038c1778e1
Player skills no longer proc equip break on mobs (#7005)
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3 years ago |
Aleos
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2ca417b61f
Fixed STR affecting mob damage in pre-renewal (#4228)
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5 years ago |
Kezzo
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de70e498dc
Add missing unit type documentation (#3870)
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6 years ago |
Cydh Ramdh
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fe197bfa12
Renewal Monster Updates (#3541)
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6 years ago |
Aleos
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d3d8f3c5a7
Implemented official ammo equip behavior (#3438)
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6 years ago |
Playtester
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d20ac845d1
Direction fixes
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10 years ago |
icxbb-xx
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d62d89d59c
Fixed Bug.
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10 years ago |
Playtester
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a52b010668
- Merged config option knockback_left from Hercules
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10 years ago |
Euphy
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2688d78e6a
Added a few missing 'changequest' commands to Alchemist job quest. (Hercules 4b4e573)
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11 years ago |
Euphy
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11e507bbde
Added battle config 'warg_can_falcon'. (tid:63060, credits: 3CeAM r112)
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11 years ago |
euphyy
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dda3f76534
* Updated custom Warper to v1.4, which adds menus for the new Guild Dungeons.
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12 years ago |
momacabu
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6f8f38db35
* Fixed bugreport:4687, @lostskill was removing the skill from skill tree and not disabling it (making it grey);
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12 years ago |
epoque11
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33cad70492
- Updated the unit engine to cache attacker count rather than utilise CPU intensive block iterations
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13 years ago |
mercurial123
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0f47604f2d
- Replaced all occurrences of "eAthena" to "rAthena" string
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13 years ago |
brianluau
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29ba2cdf6f
- Removed ASCII art from text files (keeping it in the console though).
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13 years ago |
L0ne_W0lf
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829ff8eca9
* Updated specialeffect2 to accept player names. (follow up to r14353)
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15 years ago |
L0ne_W0lf
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94ebad5ce0
* Follow up to r13895, added a battle.conf setting to control if ranges should be checked with autocasts.
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15 years ago |
L0ne_W0lf
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1b8628e876
* Changed attribute_recover to no, being hit by the same element should not recover HP.
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16 years ago |
Inkfish
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6b975e4fd5
* Fixed attack not counted as connect when dodged and got damage from skill bonus like Weaponry Research.
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16 years ago |
Inkfish
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1a70b702c8
* More logical modifications on skill_additional_effect thing. Thanks to ultramage.
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16 years ago |
skotlex
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3db650ec38
- Corrected the attack_attr_none setting to behave as it should: for those whom it is set, their "innate" attack element is "not elemental", meaning it deals 100% against all elements (rather than making only NEUTRAL attacks become not elemental).
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16 years ago |
skotlex
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d6eb67c6c4
- Modified attack_walk_delay so it behaves on a 'per-object' basis, and changed the default to 15 (all types).
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17 years ago |
FlavioJS
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909992ed5a
* Limited manual detection of data truncation to string/enum/blob columns.
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17 years ago |