skotlex
|
f5464dccc0
- Added a check to prevent Blind from ending while standing on a fog of wall.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
0ec8fc5f1f
- Oops, should have fixed sql compilation of mob.c
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
da34db27c2
- Fixed the inf code update breakage which was blocking all offensive skills.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
c96212781f
- Corrected Trim chars to block 'enter', as explained by the Ultra mage.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
f7535ef5a9
- Fixed a compile warning. Some minor format cleanups.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
97b00a11ad
- Added a proper check to make aggressive mobs never override homun targets regardless of distance.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
01e97262a9
- Should have fixed the Cart Termination damage code to be scaled correctly when you change the max cart weight. Thanks to The Ultra Mage for the error clarification.
|
%!s(int64=19) %!d(string=hai) anos |
DracoRPG
|
15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
b29fb98681
- Fixed mob.c compilation...
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
a6c3f3a1fc
- Coded @reset.
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
aa70823081
* [Fixed]
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
029be2fe93
- Fixed a compile warning in the login txt/sql server.
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
219f26b6a0
* [Optimized]:
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
eea63beee9
- Updated BD_INTOABYSS's unit flag to not affect mobs.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
aa47683c94
- Fixed the compile error in mob.c
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
67ff295ba4
* [Removed]:
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
04d6132e76
- Moved back Soul Drain code from mob_dead to skill_counter_additional_effect. Now we are back to where the skill animation does not shows, but you DO get SP T.T' (fixing this is turning out so difficult...)
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
93aac53572
- Fix for #102547
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
61cf41923c
* [Removed]:
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
58b728cc4a
* [Added]:
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
ece6f8f781
- Removed unused variable aspd_rate in map_session_data.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
b45cf7f99c
- Whoops, fixed compilation issue on mob_dead.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
5ebc258ce8
- Removed db_tables.sql as it's no longer used.
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
d79df825cd
- Removed return from CALLBACK_ASSIST
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
68a5b7bea5
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
397f255a23
* [Improved]:
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
55df062534
- Added structure party_data and party_member_data to the map server to hold party-specific required information about parties including Monk/TK/SG/SN states and party member count.
|
%!s(int64=19) %!d(string=hai) anos |
Lance
|
530767d5e1
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
a5ae39dd6c
- Fixed the mob state not being set to Berserk/Angry correctly after the mob reaches the target's location.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
b6a5dc4547
- Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp.
|
%!s(int64=19) %!d(string=hai) anos |