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@@ -3060,7 +3060,7 @@ static int mob_makedummymobdb(int class_)
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}
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//Adjusts the drop rate of item according to the criteria given. [Skotlex]
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-static unsigned int mob_drop_adjust(unsigned int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
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+static unsigned int mob_drop_adjust(int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
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{
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if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan
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//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
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@@ -3068,7 +3068,7 @@ static unsigned int mob_drop_adjust(unsigned int rate, int rate_adjust, unsigned
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rate = (int)(rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5);
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else //Classical linear rate adjustment.
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rate = rate*rate_adjust/100;
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- return (rate>rate_max)?rate_max:((rate<rate_min)?rate_min:rate);
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+ return cap_value(rate,rate_min,rate_max);
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}
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/*==========================================
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* mob_db.txt reading
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