Commit History

Autor SHA1 Mensaxe Data
  celest cb9657da0e Unfinished %!s(int64=20) %!d(string=hai) anos
  celest 6605a41bbd * Allow Potion Pitcher to be able to cast on yourself %!s(int64=20) %!d(string=hai) anos
  celest 7fa2d81908 * Changed weapon skills to read list_num from the skill_db when calculating damage %!s(int64=20) %!d(string=hai) anos
  sirius f0586beb14 CharSQL: fixed the 0x2b05 packet, now the multi mapservers works ... %!s(int64=20) %!d(string=hai) anos
  shinomori 2c801c4a19 fixed the spiritball timer list [Shinomori] %!s(int64=20) %!d(string=hai) anos
  celest e35474dbaa * Added experimental code to generate a stack dump when it segfaults %!s(int64=20) %!d(string=hai) anos
  celest d68621fd8c * Corrected Investigate's damage calculation %!s(int64=20) %!d(string=hai) anos
  shinomori b4f99f38ef fixed memory leak in guild_gvg_eliminate_timer and timer handling in npc_event_timer [Shinomori] %!s(int64=20) %!d(string=hai) anos
  (no author) e4633d731a autoloot, poison spore and more on the unknown skill [Shinomori] %!s(int64=20) %!d(string=hai) anos
  (no author) e0144ec1e7 added bug reports %!s(int64=20) %!d(string=hai) anos
  (no author) a6330fd404 %!s(int64=20) %!d(string=hai) anos
  (no author) 952857eb54 * Only evoke script_rid2sd if agitcheck(1) is used %!s(int64=20) %!d(string=hai) anos
  (no author) 12d02b95e5 Merged jA's equipment breaking system into the current one %!s(int64=20) %!d(string=hai) anos
  (no author) bc57643fe7 and forgot the skill.c again [Shinomori] %!s(int64=20) %!d(string=hai) anos
  (no author) 01b5716834 fixing Epirata's warnings and errors [Shinomori] %!s(int64=20) %!d(string=hai) anos
  (no author) bb8cf3412b * Merged pc_statpointdb into pc_readdb, changed statp's string array to short, and fixed the db not giving status points if character level is above 255 %!s(int64=20) %!d(string=hai) anos
  (no author) 1b2a05dd0b stupid me, forgot to change some variables [Shinomori] %!s(int64=20) %!d(string=hai) anos
  (no author) d1518bb819 fixing and optimizing sharp shooting, should work now %!s(int64=20) %!d(string=hai) anos
  (no author) 0cae449c37 * Changed default map cache path from db/map.info to save/mapinfo.txt %!s(int64=20) %!d(string=hai) anos
  (no author) 5365aefea8 * Removed old code for Sharp Shooting %!s(int64=20) %!d(string=hai) anos
  (no author) 98351a8dd8 Renamed SVN-Changelog.txt to Changelog-SVN.txt %!s(int64=20) %!d(string=hai) anos
  (no author) 1822bfc343 1 fixed drops log %!s(int64=20) %!d(string=hai) anos
  (no author) e7ac71f443 massive update %!s(int64=20) %!d(string=hai) anos
  (no author) d80d9b8074 * Tidied up battle_check_target abit %!s(int64=20) %!d(string=hai) anos
  (no author) e4bf61cf00 * Moved all changes in the SVN to a new SVN-Changelog.txt %!s(int64=20) %!d(string=hai) anos
  (no author) 86cad0c7fe a try on the "unknown skill" error [Shinomori] %!s(int64=20) %!d(string=hai) anos
  (no author) 7228597f4b Remove debug printf's %!s(int64=20) %!d(string=hai) anos
  (no author) d6688a9f90 * Reduced memory used for the skill_tree DB by 30+mb %!s(int64=20) %!d(string=hai) anos
  (no author) 0ff0152526 Added a auto increment 'start' value in the main.sql file ^^[Sirius] %!s(int64=20) %!d(string=hai) anos
  (no author) 34e0b5d240 Updated the copyright date and the date in the core.c [Sirius] %!s(int64=20) %!d(string=hai) anos